wined3d: Drop support for WINED3DFMT_D32_UNORM.
[wine.git] / dlls / d3d8 / texture.c
blob5ca69215e1e4e9a8ef2cc6f68132fbab1036120a
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "d3d8_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
27 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
30 static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
32 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
35 static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
37 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
40 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
42 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
44 if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
45 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
46 || IsEqualGUID(riid, &IID_IDirect3DResource8)
47 || IsEqualGUID(riid, &IID_IUnknown))
49 IDirect3DTexture8_AddRef(iface);
50 *out = iface;
51 return S_OK;
54 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
56 *out = NULL;
57 return E_NOINTERFACE;
60 static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
62 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
63 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
65 TRACE("%p increasing refcount to %u.\n", iface, ref);
67 if (ref == 1)
69 struct d3d8_surface *surface;
71 IDirect3DDevice8_AddRef(texture->parent_device);
72 wined3d_mutex_lock();
73 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
75 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
77 wined3d_texture_incref(texture->wined3d_texture);
78 wined3d_mutex_unlock();
81 return ref;
84 static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
86 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
87 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
89 TRACE("%p decreasing refcount to %u.\n", iface, ref);
91 if (!ref)
93 IDirect3DDevice8 *parent_device = texture->parent_device;
94 struct d3d8_surface *surface;
96 wined3d_mutex_lock();
97 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
99 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
104 /* Release the device last, as it may cause the device to be destroyed. */
105 IDirect3DDevice8_Release(parent_device);
107 return ref;
110 static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
112 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
114 TRACE("iface %p, device %p.\n", iface, device);
116 *device = texture->parent_device;
117 IDirect3DDevice8_AddRef(*device);
119 TRACE("Returning device %p.\n", *device);
121 return D3D_OK;
124 static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
125 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
127 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
128 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
129 iface, debugstr_guid(guid), data, data_size, flags);
131 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
134 static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
135 REFGUID guid, void *data, DWORD *data_size)
137 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
138 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
139 iface, debugstr_guid(guid), data, data_size);
141 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
144 static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
146 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
147 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
149 return d3d8_resource_free_private_data(&texture->resource, guid);
152 static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
154 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
155 struct wined3d_resource *resource;
156 DWORD ret;
158 TRACE("iface %p, priority %u.\n", iface, priority);
160 wined3d_mutex_lock();
161 resource = wined3d_texture_get_resource(texture->wined3d_texture);
162 ret = wined3d_resource_set_priority(resource, priority);
163 wined3d_mutex_unlock();
165 return ret;
168 static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
170 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
171 const struct wined3d_resource *resource;
172 DWORD ret;
174 TRACE("iface %p.\n", iface);
176 wined3d_mutex_lock();
177 resource = wined3d_texture_get_resource(texture->wined3d_texture);
178 ret = wined3d_resource_get_priority(resource);
179 wined3d_mutex_unlock();
181 return ret;
184 static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
186 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
188 TRACE("iface %p.\n", iface);
190 wined3d_mutex_lock();
191 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
197 TRACE("iface %p.\n", iface);
199 return D3DRTYPE_TEXTURE;
202 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
204 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
205 DWORD ret;
207 TRACE("iface %p, lod %u.\n", iface, lod);
209 wined3d_mutex_lock();
210 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
211 wined3d_mutex_unlock();
213 return ret;
216 static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
218 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
219 DWORD ret;
221 TRACE("iface %p.\n", iface);
223 wined3d_mutex_lock();
224 ret = wined3d_texture_get_lod(texture->wined3d_texture);
225 wined3d_mutex_unlock();
227 return ret;
230 static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
232 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
233 DWORD ret;
235 TRACE("iface %p.\n", iface);
237 wined3d_mutex_lock();
238 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
239 wined3d_mutex_unlock();
241 return ret;
244 static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
246 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
247 struct wined3d_sub_resource_desc wined3d_desc;
248 HRESULT hr;
250 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
252 wined3d_mutex_lock();
253 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
255 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
256 desc->Type = D3DRTYPE_SURFACE;
257 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
258 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
259 desc->Size = wined3d_desc.size;
260 desc->MultiSampleType = wined3d_desc.multisample_type;
261 desc->Width = wined3d_desc.width;
262 desc->Height = wined3d_desc.height;
264 wined3d_mutex_unlock();
266 return hr;
269 static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
270 UINT level, IDirect3DSurface8 **surface)
272 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
273 struct d3d8_surface *surface_impl;
275 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
277 wined3d_mutex_lock();
278 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
280 wined3d_mutex_unlock();
281 return D3DERR_INVALIDCALL;
284 *surface = &surface_impl->IDirect3DSurface8_iface;
285 IDirect3DSurface8_AddRef(*surface);
286 wined3d_mutex_unlock();
288 return D3D_OK;
291 static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
292 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
294 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
295 struct d3d8_surface *surface_impl;
296 HRESULT hr;
298 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
299 iface, level, locked_rect, rect, flags);
301 wined3d_mutex_lock();
302 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
303 hr = D3DERR_INVALIDCALL;
304 else
305 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
306 wined3d_mutex_unlock();
308 return hr;
311 static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
313 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
314 struct d3d8_surface *surface_impl;
315 HRESULT hr;
317 TRACE("iface %p, level %u.\n", iface, level);
319 wined3d_mutex_lock();
320 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
321 hr = D3DERR_INVALIDCALL;
322 else
323 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
324 wined3d_mutex_unlock();
326 return hr;
329 static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
331 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
332 HRESULT hr;
334 TRACE("iface %p, dirty_rect %s.\n",
335 iface, wine_dbgstr_rect(dirty_rect));
337 wined3d_mutex_lock();
338 if (!dirty_rect)
339 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
340 else
342 struct wined3d_box dirty_region;
344 wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
345 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
347 wined3d_mutex_unlock();
349 return hr;
352 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
354 /* IUnknown */
355 d3d8_texture_2d_QueryInterface,
356 d3d8_texture_2d_AddRef,
357 d3d8_texture_2d_Release,
358 /* IDirect3DResource8 */
359 d3d8_texture_2d_GetDevice,
360 d3d8_texture_2d_SetPrivateData,
361 d3d8_texture_2d_GetPrivateData,
362 d3d8_texture_2d_FreePrivateData,
363 d3d8_texture_2d_SetPriority,
364 d3d8_texture_2d_GetPriority,
365 d3d8_texture_2d_PreLoad,
366 d3d8_texture_2d_GetType,
367 /* IDirect3dBaseTexture8 */
368 d3d8_texture_2d_SetLOD,
369 d3d8_texture_2d_GetLOD,
370 d3d8_texture_2d_GetLevelCount,
371 /* IDirect3DTexture8 */
372 d3d8_texture_2d_GetLevelDesc,
373 d3d8_texture_2d_GetSurfaceLevel,
374 d3d8_texture_2d_LockRect,
375 d3d8_texture_2d_UnlockRect,
376 d3d8_texture_2d_AddDirtyRect,
379 static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
381 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
383 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
384 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
385 || IsEqualGUID(riid, &IID_IDirect3DResource8)
386 || IsEqualGUID(riid, &IID_IUnknown))
388 IDirect3DCubeTexture8_AddRef(iface);
389 *out = iface;
390 return S_OK;
393 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
395 *out = NULL;
396 return E_NOINTERFACE;
399 static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
401 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
402 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
404 TRACE("%p increasing refcount to %u.\n", iface, ref);
406 if (ref == 1)
408 struct d3d8_surface *surface;
410 IDirect3DDevice8_AddRef(texture->parent_device);
411 wined3d_mutex_lock();
412 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
414 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
416 wined3d_texture_incref(texture->wined3d_texture);
417 wined3d_mutex_unlock();
420 return ref;
423 static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
425 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
426 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
428 TRACE("%p decreasing refcount to %u.\n", iface, ref);
430 if (!ref)
432 IDirect3DDevice8 *parent_device = texture->parent_device;
433 struct d3d8_surface *surface;
435 TRACE("Releasing child %p.\n", texture->wined3d_texture);
437 wined3d_mutex_lock();
438 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
440 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
442 wined3d_texture_decref(texture->wined3d_texture);
443 wined3d_mutex_unlock();
445 /* Release the device last, as it may cause the device to be destroyed. */
446 IDirect3DDevice8_Release(parent_device);
448 return ref;
451 static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
453 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
455 TRACE("iface %p, device %p.\n", iface, device);
457 *device = texture->parent_device;
458 IDirect3DDevice8_AddRef(*device);
460 TRACE("Returning device %p.\n", *device);
462 return D3D_OK;
465 static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
466 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
468 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
469 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
470 iface, debugstr_guid(guid), data, data_size, flags);
472 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
475 static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
476 REFGUID guid, void *data, DWORD *data_size)
478 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
479 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
480 iface, debugstr_guid(guid), data, data_size);
482 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
485 static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
487 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
488 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
490 return d3d8_resource_free_private_data(&texture->resource, guid);
493 static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
495 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
496 struct wined3d_resource *resource;
497 DWORD ret;
499 TRACE("iface %p, priority %u.\n", iface, priority);
501 wined3d_mutex_lock();
502 resource = wined3d_texture_get_resource(texture->wined3d_texture);
503 ret = wined3d_resource_set_priority(resource, priority);
504 wined3d_mutex_unlock();
506 return ret;
509 static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
511 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
512 const struct wined3d_resource *resource;
513 DWORD ret;
515 TRACE("iface %p.\n", iface);
517 wined3d_mutex_lock();
518 resource = wined3d_texture_get_resource(texture->wined3d_texture);
519 ret = wined3d_resource_get_priority(resource);
520 wined3d_mutex_unlock();
522 return ret;
525 static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
527 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
529 TRACE("iface %p.\n", iface);
531 wined3d_mutex_lock();
532 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
533 wined3d_mutex_unlock();
536 static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
538 TRACE("iface %p.\n", iface);
540 return D3DRTYPE_CUBETEXTURE;
543 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
545 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
546 DWORD ret;
548 TRACE("iface %p, lod %u.\n", iface, lod);
550 wined3d_mutex_lock();
551 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
552 wined3d_mutex_unlock();
554 return ret;
557 static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
559 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
560 DWORD ret;
562 TRACE("iface %p.\n", iface);
564 wined3d_mutex_lock();
565 ret = wined3d_texture_get_lod(texture->wined3d_texture);
566 wined3d_mutex_unlock();
568 return ret;
571 static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
573 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
574 DWORD ret;
576 TRACE("iface %p.\n", iface);
578 wined3d_mutex_lock();
579 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
580 wined3d_mutex_unlock();
582 return ret;
585 static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
587 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
588 struct wined3d_sub_resource_desc wined3d_desc;
589 HRESULT hr;
591 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
593 wined3d_mutex_lock();
594 if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
596 wined3d_mutex_unlock();
597 return D3DERR_INVALIDCALL;
600 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
602 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
603 desc->Type = D3DRTYPE_SURFACE;
604 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
605 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
606 desc->Size = wined3d_desc.size;
607 desc->MultiSampleType = wined3d_desc.multisample_type;
608 desc->Width = wined3d_desc.width;
609 desc->Height = wined3d_desc.height;
611 wined3d_mutex_unlock();
613 return hr;
616 static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
617 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
619 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
620 struct d3d8_surface *surface_impl;
621 UINT sub_resource_idx;
622 DWORD level_count;
624 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
626 wined3d_mutex_lock();
627 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
628 if (level >= level_count)
630 wined3d_mutex_unlock();
631 return D3DERR_INVALIDCALL;
634 sub_resource_idx = level_count * face + level;
635 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
637 wined3d_mutex_unlock();
638 return D3DERR_INVALIDCALL;
641 *surface = &surface_impl->IDirect3DSurface8_iface;
642 IDirect3DSurface8_AddRef(*surface);
643 wined3d_mutex_unlock();
645 return D3D_OK;
648 static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
649 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
650 DWORD flags)
652 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
653 struct d3d8_surface *surface_impl;
654 UINT sub_resource_idx;
655 HRESULT hr;
657 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
658 iface, face, level, locked_rect, rect, flags);
660 wined3d_mutex_lock();
661 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
662 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
663 hr = D3DERR_INVALIDCALL;
664 else
665 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
666 wined3d_mutex_unlock();
668 return hr;
671 static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
672 D3DCUBEMAP_FACES face, UINT level)
674 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
675 struct d3d8_surface *surface_impl;
676 UINT sub_resource_idx;
677 HRESULT hr;
679 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
681 wined3d_mutex_lock();
682 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
683 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
684 hr = D3DERR_INVALIDCALL;
685 else
686 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
687 wined3d_mutex_unlock();
689 return hr;
692 static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
693 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
695 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
696 HRESULT hr;
698 TRACE("iface %p, face %#x, dirty_rect %s.\n",
699 iface, face, wine_dbgstr_rect(dirty_rect));
701 wined3d_mutex_lock();
702 if (!dirty_rect)
703 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
704 else
706 struct wined3d_box dirty_region;
708 wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
709 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
711 wined3d_mutex_unlock();
713 return hr;
716 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
718 /* IUnknown */
719 d3d8_texture_cube_QueryInterface,
720 d3d8_texture_cube_AddRef,
721 d3d8_texture_cube_Release,
722 /* IDirect3DResource8 */
723 d3d8_texture_cube_GetDevice,
724 d3d8_texture_cube_SetPrivateData,
725 d3d8_texture_cube_GetPrivateData,
726 d3d8_texture_cube_FreePrivateData,
727 d3d8_texture_cube_SetPriority,
728 d3d8_texture_cube_GetPriority,
729 d3d8_texture_cube_PreLoad,
730 d3d8_texture_cube_GetType,
731 /* IDirect3DBaseTexture8 */
732 d3d8_texture_cube_SetLOD,
733 d3d8_texture_cube_GetLOD,
734 d3d8_texture_cube_GetLevelCount,
735 /* IDirect3DCubeTexture8 */
736 d3d8_texture_cube_GetLevelDesc,
737 d3d8_texture_cube_GetCubeMapSurface,
738 d3d8_texture_cube_LockRect,
739 d3d8_texture_cube_UnlockRect,
740 d3d8_texture_cube_AddDirtyRect,
743 static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
745 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
747 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
748 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
749 || IsEqualGUID(riid, &IID_IDirect3DResource8)
750 || IsEqualGUID(riid, &IID_IUnknown))
752 IDirect3DVolumeTexture8_AddRef(iface);
753 *out = iface;
754 return S_OK;
757 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
759 *out = NULL;
760 return E_NOINTERFACE;
763 static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
765 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
766 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
768 TRACE("%p increasing refcount to %u.\n", iface, ref);
770 if (ref == 1)
772 IDirect3DDevice8_AddRef(texture->parent_device);
773 wined3d_mutex_lock();
774 wined3d_texture_incref(texture->wined3d_texture);
775 wined3d_mutex_unlock();
778 return ref;
781 static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
783 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
784 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
786 TRACE("%p decreasing refcount to %u.\n", iface, ref);
788 if (!ref)
790 IDirect3DDevice8 *parent_device = texture->parent_device;
792 wined3d_mutex_lock();
793 wined3d_texture_decref(texture->wined3d_texture);
794 wined3d_mutex_unlock();
796 /* Release the device last, as it may cause the device to be destroyed. */
797 IDirect3DDevice8_Release(parent_device);
799 return ref;
802 static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
804 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
806 TRACE("iface %p, device %p.\n", iface, device);
808 *device = texture->parent_device;
809 IDirect3DDevice8_AddRef(*device);
811 TRACE("Returning device %p.\n", *device);
813 return D3D_OK;
816 static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
817 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
819 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
820 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
821 iface, debugstr_guid(guid), data, data_size, flags);
823 return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
826 static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
827 REFGUID guid, void *data, DWORD *data_size)
829 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
830 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
831 iface, debugstr_guid(guid), data, data_size);
833 return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
836 static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
838 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
839 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
841 return d3d8_resource_free_private_data(&texture->resource, guid);
844 static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
846 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
847 struct wined3d_resource *resource;
848 DWORD ret;
850 TRACE("iface %p, priority %u.\n", iface, priority);
852 wined3d_mutex_lock();
853 resource = wined3d_texture_get_resource(texture->wined3d_texture);
854 ret = wined3d_resource_set_priority(resource, priority);
855 wined3d_mutex_unlock();
857 return ret;
860 static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
862 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
863 const struct wined3d_resource *resource;
864 DWORD ret;
866 TRACE("iface %p.\n", iface);
868 wined3d_mutex_lock();
869 resource = wined3d_texture_get_resource(texture->wined3d_texture);
870 ret = wined3d_resource_get_priority(resource);
871 wined3d_mutex_unlock();
873 return ret;
876 static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
878 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
880 TRACE("iface %p.\n", iface);
882 wined3d_mutex_lock();
883 wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
884 wined3d_mutex_unlock();
887 static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
889 TRACE("iface %p.\n", iface);
891 return D3DRTYPE_VOLUMETEXTURE;
894 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
896 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
897 DWORD ret;
899 TRACE("iface %p, lod %u.\n", iface, lod);
901 wined3d_mutex_lock();
902 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
903 wined3d_mutex_unlock();
905 return ret;
908 static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
910 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
911 DWORD ret;
913 TRACE("iface %p.\n", iface);
915 wined3d_mutex_lock();
916 ret = wined3d_texture_get_lod(texture->wined3d_texture);
917 wined3d_mutex_unlock();
919 return ret;
922 static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
924 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
925 DWORD ret;
927 TRACE("iface %p.\n", iface);
929 wined3d_mutex_lock();
930 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
931 wined3d_mutex_unlock();
933 return ret;
936 static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
938 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
939 struct wined3d_sub_resource_desc wined3d_desc;
940 HRESULT hr;
942 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
944 wined3d_mutex_lock();
945 if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
947 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
948 desc->Type = D3DRTYPE_VOLUME;
949 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
950 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
951 desc->Size = wined3d_desc.size;
952 desc->Width = wined3d_desc.width;
953 desc->Height = wined3d_desc.height;
954 desc->Depth = wined3d_desc.depth;
956 wined3d_mutex_unlock();
958 return hr;
961 static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
962 UINT level, IDirect3DVolume8 **volume)
964 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
965 struct d3d8_volume *volume_impl;
967 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
969 wined3d_mutex_lock();
970 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
972 wined3d_mutex_unlock();
973 return D3DERR_INVALIDCALL;
976 *volume = &volume_impl->IDirect3DVolume8_iface;
977 IDirect3DVolume8_AddRef(*volume);
978 wined3d_mutex_unlock();
980 return D3D_OK;
983 static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
984 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
986 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
987 struct d3d8_volume *volume_impl;
988 HRESULT hr;
990 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
991 iface, level, locked_box, box, flags);
993 wined3d_mutex_lock();
994 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
995 hr = D3DERR_INVALIDCALL;
996 else
997 hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
998 wined3d_mutex_unlock();
1000 return hr;
1003 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
1005 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1006 struct d3d8_volume *volume_impl;
1007 HRESULT hr;
1009 TRACE("iface %p, level %u.\n", iface, level);
1011 wined3d_mutex_lock();
1012 if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
1013 hr = D3DERR_INVALIDCALL;
1014 else
1015 hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
1016 wined3d_mutex_unlock();
1018 return hr;
1021 static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
1023 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1024 HRESULT hr;
1026 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1028 wined3d_mutex_lock();
1029 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1030 wined3d_mutex_unlock();
1032 return hr;
1035 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
1037 /* IUnknown */
1038 d3d8_texture_3d_QueryInterface,
1039 d3d8_texture_3d_AddRef,
1040 d3d8_texture_3d_Release,
1041 /* IDirect3DResource8 */
1042 d3d8_texture_3d_GetDevice,
1043 d3d8_texture_3d_SetPrivateData,
1044 d3d8_texture_3d_GetPrivateData,
1045 d3d8_texture_3d_FreePrivateData,
1046 d3d8_texture_3d_SetPriority,
1047 d3d8_texture_3d_GetPriority,
1048 d3d8_texture_3d_PreLoad,
1049 d3d8_texture_3d_GetType,
1050 /* IDirect3DBaseTexture8 */
1051 d3d8_texture_3d_SetLOD,
1052 d3d8_texture_3d_GetLOD,
1053 d3d8_texture_3d_GetLevelCount,
1054 /* IDirect3DVolumeTexture8 */
1055 d3d8_texture_3d_GetLevelDesc,
1056 d3d8_texture_3d_GetVolumeLevel,
1057 d3d8_texture_3d_LockBox,
1058 d3d8_texture_3d_UnlockBox,
1059 d3d8_texture_3d_AddDirtyBox
1062 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
1064 if (!iface)
1065 return NULL;
1067 /* SetTexture() in particular doesn't do a lot of validation on the pointer
1068 * that gets passed in, and passing an invalid pointer works as long as the
1069 * application doesn't try to actually render anything with it, so we print
1070 * a WARN and return NULL instead of having the usual assert() here.
1071 * One application affected by this is Fishdom 2. */
1072 if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
1073 && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
1074 && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
1076 WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
1077 return NULL;
1080 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
1083 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
1085 struct d3d8_texture *texture = parent;
1086 d3d8_resource_cleanup(&texture->resource);
1087 heap_free(texture);
1090 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
1092 d3d8_texture_wined3d_object_destroyed,
1095 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1096 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1098 struct wined3d_resource_desc desc;
1099 DWORD flags = 0;
1100 HRESULT hr;
1102 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
1103 d3d8_resource_init(&texture->resource);
1104 list_init(&texture->rtv_list);
1106 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1107 desc.format = wined3dformat_from_d3dformat(format);
1108 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1109 desc.multisample_quality = 0;
1110 desc.usage = usage & WINED3DUSAGE_MASK;
1111 if (pool == D3DPOOL_SCRATCH)
1112 desc.usage |= WINED3DUSAGE_SCRATCH;
1113 desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
1114 desc.access = wined3daccess_from_d3dpool(pool, usage);
1115 desc.width = width;
1116 desc.height = height;
1117 desc.depth = 1;
1118 desc.size = 0;
1120 if (usage & D3DUSAGE_WRITEONLY)
1122 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flag, returning D3DERR_INVALIDCALL.\n");
1123 return D3DERR_INVALIDCALL;
1126 if (!levels)
1127 levels = wined3d_log2i(max(width, height)) + 1;
1129 wined3d_mutex_lock();
1130 hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
1131 NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1132 wined3d_mutex_unlock();
1133 if (FAILED(hr))
1135 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1136 return hr;
1139 texture->parent_device = &device->IDirect3DDevice8_iface;
1140 IDirect3DDevice8_AddRef(texture->parent_device);
1142 return D3D_OK;
1145 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1146 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1148 struct wined3d_resource_desc desc;
1149 DWORD flags = 0;
1150 HRESULT hr;
1152 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
1153 d3d8_resource_init(&texture->resource);
1154 list_init(&texture->rtv_list);
1156 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1157 desc.format = wined3dformat_from_d3dformat(format);
1158 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1159 desc.multisample_quality = 0;
1160 desc.usage = usage & WINED3DUSAGE_MASK;
1161 desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
1162 if (pool == D3DPOOL_SCRATCH)
1163 desc.usage |= WINED3DUSAGE_SCRATCH;
1164 desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
1165 desc.access = wined3daccess_from_d3dpool(pool, usage);
1166 desc.width = edge_length;
1167 desc.height = edge_length;
1168 desc.depth = 1;
1169 desc.size = 0;
1171 if (usage & D3DUSAGE_WRITEONLY)
1173 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flag, returning D3DERR_INVALIDCALL.\n");
1174 return D3DERR_INVALIDCALL;
1177 if (!levels)
1178 levels = wined3d_log2i(edge_length) + 1;
1180 wined3d_mutex_lock();
1181 hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
1182 NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1183 wined3d_mutex_unlock();
1184 if (FAILED(hr))
1186 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1187 return hr;
1190 texture->parent_device = &device->IDirect3DDevice8_iface;
1191 IDirect3DDevice8_AddRef(texture->parent_device);
1193 return D3D_OK;
1196 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1197 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1199 struct wined3d_resource_desc desc;
1200 HRESULT hr;
1202 /* In d3d8, 3D textures can't be used as rendertarget or depth/stencil buffer. */
1203 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
1204 return D3DERR_INVALIDCALL;
1206 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
1207 d3d8_resource_init(&texture->resource);
1208 list_init(&texture->rtv_list);
1210 desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1211 desc.format = wined3dformat_from_d3dformat(format);
1212 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1213 desc.multisample_quality = 0;
1214 desc.usage = usage & WINED3DUSAGE_MASK;
1215 if (pool == D3DPOOL_SCRATCH)
1216 desc.usage |= WINED3DUSAGE_SCRATCH;
1217 desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
1218 desc.access = wined3daccess_from_d3dpool(pool, usage);
1219 desc.width = width;
1220 desc.height = height;
1221 desc.depth = depth;
1222 desc.size = 0;
1224 if (usage & D3DUSAGE_WRITEONLY)
1226 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1227 return D3DERR_INVALIDCALL;
1230 if (!levels)
1231 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
1233 wined3d_mutex_lock();
1234 hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
1235 NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1236 wined3d_mutex_unlock();
1237 if (FAILED(hr))
1239 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1240 return hr;
1243 texture->parent_device = &device->IDirect3DDevice8_iface;
1244 IDirect3DDevice8_AddRef(texture->parent_device);
1246 return D3D_OK;