2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "d3d8_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
25 static inline struct d3d8_texture
*impl_from_IDirect3DTexture8(IDirect3DTexture8
*iface
)
27 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
30 static inline struct d3d8_texture
*impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8
*iface
)
32 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
35 static inline struct d3d8_texture
*impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8
*iface
)
37 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
40 static HRESULT WINAPI
d3d8_texture_2d_QueryInterface(IDirect3DTexture8
*iface
, REFIID riid
, void **out
)
42 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
44 if (IsEqualGUID(riid
, &IID_IDirect3DTexture8
)
45 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
46 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
47 || IsEqualGUID(riid
, &IID_IUnknown
))
49 IDirect3DTexture8_AddRef(iface
);
54 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
60 static ULONG WINAPI
d3d8_texture_2d_AddRef(IDirect3DTexture8
*iface
)
62 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
63 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
65 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
69 struct d3d8_surface
*surface
;
71 IDirect3DDevice8_AddRef(texture
->parent_device
);
73 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
75 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
77 wined3d_texture_incref(texture
->wined3d_texture
);
78 wined3d_mutex_unlock();
84 static ULONG WINAPI
d3d8_texture_2d_Release(IDirect3DTexture8
*iface
)
86 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
87 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
89 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
93 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
94 struct d3d8_surface
*surface
;
97 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
99 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
101 wined3d_texture_decref(texture
->wined3d_texture
);
102 wined3d_mutex_unlock();
104 /* Release the device last, as it may cause the device to be destroyed. */
105 IDirect3DDevice8_Release(parent_device
);
110 static HRESULT WINAPI
d3d8_texture_2d_GetDevice(IDirect3DTexture8
*iface
, IDirect3DDevice8
**device
)
112 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
114 TRACE("iface %p, device %p.\n", iface
, device
);
116 *device
= texture
->parent_device
;
117 IDirect3DDevice8_AddRef(*device
);
119 TRACE("Returning device %p.\n", *device
);
124 static HRESULT WINAPI
d3d8_texture_2d_SetPrivateData(IDirect3DTexture8
*iface
,
125 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
127 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
128 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
129 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
131 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
134 static HRESULT WINAPI
d3d8_texture_2d_GetPrivateData(IDirect3DTexture8
*iface
,
135 REFGUID guid
, void *data
, DWORD
*data_size
)
137 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
138 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
139 iface
, debugstr_guid(guid
), data
, data_size
);
141 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
144 static HRESULT WINAPI
d3d8_texture_2d_FreePrivateData(IDirect3DTexture8
*iface
, REFGUID guid
)
146 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
147 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
149 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
152 static DWORD WINAPI
d3d8_texture_2d_SetPriority(IDirect3DTexture8
*iface
, DWORD priority
)
154 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
155 struct wined3d_resource
*resource
;
158 TRACE("iface %p, priority %u.\n", iface
, priority
);
160 wined3d_mutex_lock();
161 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
162 ret
= wined3d_resource_set_priority(resource
, priority
);
163 wined3d_mutex_unlock();
168 static DWORD WINAPI
d3d8_texture_2d_GetPriority(IDirect3DTexture8
*iface
)
170 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
171 const struct wined3d_resource
*resource
;
174 TRACE("iface %p.\n", iface
);
176 wined3d_mutex_lock();
177 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
178 ret
= wined3d_resource_get_priority(resource
);
179 wined3d_mutex_unlock();
184 static void WINAPI
d3d8_texture_2d_PreLoad(IDirect3DTexture8
*iface
)
186 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
188 TRACE("iface %p.\n", iface
);
190 wined3d_mutex_lock();
191 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI
d3d8_texture_2d_GetType(IDirect3DTexture8
*iface
)
197 TRACE("iface %p.\n", iface
);
199 return D3DRTYPE_TEXTURE
;
202 static DWORD WINAPI
d3d8_texture_2d_SetLOD(IDirect3DTexture8
*iface
, DWORD lod
)
204 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
207 TRACE("iface %p, lod %u.\n", iface
, lod
);
209 wined3d_mutex_lock();
210 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
211 wined3d_mutex_unlock();
216 static DWORD WINAPI
d3d8_texture_2d_GetLOD(IDirect3DTexture8
*iface
)
218 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
221 TRACE("iface %p.\n", iface
);
223 wined3d_mutex_lock();
224 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
225 wined3d_mutex_unlock();
230 static DWORD WINAPI
d3d8_texture_2d_GetLevelCount(IDirect3DTexture8
*iface
)
232 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
235 TRACE("iface %p.\n", iface
);
237 wined3d_mutex_lock();
238 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
239 wined3d_mutex_unlock();
244 static HRESULT WINAPI
d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
246 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
247 struct wined3d_sub_resource_desc wined3d_desc
;
250 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
252 wined3d_mutex_lock();
253 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
255 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
256 desc
->Type
= D3DRTYPE_SURFACE
;
257 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
, wined3d_desc
.bind_flags
);
258 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
259 desc
->Size
= wined3d_desc
.size
;
260 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
261 desc
->Width
= wined3d_desc
.width
;
262 desc
->Height
= wined3d_desc
.height
;
264 wined3d_mutex_unlock();
269 static HRESULT WINAPI
d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8
*iface
,
270 UINT level
, IDirect3DSurface8
**surface
)
272 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
273 struct d3d8_surface
*surface_impl
;
275 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
277 wined3d_mutex_lock();
278 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
280 wined3d_mutex_unlock();
281 return D3DERR_INVALIDCALL
;
284 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
285 IDirect3DSurface8_AddRef(*surface
);
286 wined3d_mutex_unlock();
291 static HRESULT WINAPI
d3d8_texture_2d_LockRect(IDirect3DTexture8
*iface
, UINT level
,
292 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
294 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
295 struct d3d8_surface
*surface_impl
;
298 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
299 iface
, level
, locked_rect
, rect
, flags
);
301 wined3d_mutex_lock();
302 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
303 hr
= D3DERR_INVALIDCALL
;
305 hr
= IDirect3DSurface8_LockRect(&surface_impl
->IDirect3DSurface8_iface
, locked_rect
, rect
, flags
);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI
d3d8_texture_2d_UnlockRect(IDirect3DTexture8
*iface
, UINT level
)
313 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
314 struct d3d8_surface
*surface_impl
;
317 TRACE("iface %p, level %u.\n", iface
, level
);
319 wined3d_mutex_lock();
320 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
321 hr
= D3DERR_INVALIDCALL
;
323 hr
= IDirect3DSurface8_UnlockRect(&surface_impl
->IDirect3DSurface8_iface
);
324 wined3d_mutex_unlock();
329 static HRESULT WINAPI
d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8
*iface
, const RECT
*dirty_rect
)
331 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
334 TRACE("iface %p, dirty_rect %s.\n",
335 iface
, wine_dbgstr_rect(dirty_rect
));
337 wined3d_mutex_lock();
339 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
342 struct wined3d_box dirty_region
;
344 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
345 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
347 wined3d_mutex_unlock();
352 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
355 d3d8_texture_2d_QueryInterface
,
356 d3d8_texture_2d_AddRef
,
357 d3d8_texture_2d_Release
,
358 /* IDirect3DResource8 */
359 d3d8_texture_2d_GetDevice
,
360 d3d8_texture_2d_SetPrivateData
,
361 d3d8_texture_2d_GetPrivateData
,
362 d3d8_texture_2d_FreePrivateData
,
363 d3d8_texture_2d_SetPriority
,
364 d3d8_texture_2d_GetPriority
,
365 d3d8_texture_2d_PreLoad
,
366 d3d8_texture_2d_GetType
,
367 /* IDirect3dBaseTexture8 */
368 d3d8_texture_2d_SetLOD
,
369 d3d8_texture_2d_GetLOD
,
370 d3d8_texture_2d_GetLevelCount
,
371 /* IDirect3DTexture8 */
372 d3d8_texture_2d_GetLevelDesc
,
373 d3d8_texture_2d_GetSurfaceLevel
,
374 d3d8_texture_2d_LockRect
,
375 d3d8_texture_2d_UnlockRect
,
376 d3d8_texture_2d_AddDirtyRect
,
379 static HRESULT WINAPI
d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8
*iface
, REFIID riid
, void **out
)
381 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
383 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)
384 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
385 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
386 || IsEqualGUID(riid
, &IID_IUnknown
))
388 IDirect3DCubeTexture8_AddRef(iface
);
393 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
396 return E_NOINTERFACE
;
399 static ULONG WINAPI
d3d8_texture_cube_AddRef(IDirect3DCubeTexture8
*iface
)
401 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
402 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
404 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
408 struct d3d8_surface
*surface
;
410 IDirect3DDevice8_AddRef(texture
->parent_device
);
411 wined3d_mutex_lock();
412 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
414 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
416 wined3d_texture_incref(texture
->wined3d_texture
);
417 wined3d_mutex_unlock();
423 static ULONG WINAPI
d3d8_texture_cube_Release(IDirect3DCubeTexture8
*iface
)
425 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
426 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
428 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
432 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
433 struct d3d8_surface
*surface
;
435 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
437 wined3d_mutex_lock();
438 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
440 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
442 wined3d_texture_decref(texture
->wined3d_texture
);
443 wined3d_mutex_unlock();
445 /* Release the device last, as it may cause the device to be destroyed. */
446 IDirect3DDevice8_Release(parent_device
);
451 static HRESULT WINAPI
d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8
*iface
, IDirect3DDevice8
**device
)
453 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
455 TRACE("iface %p, device %p.\n", iface
, device
);
457 *device
= texture
->parent_device
;
458 IDirect3DDevice8_AddRef(*device
);
460 TRACE("Returning device %p.\n", *device
);
465 static HRESULT WINAPI
d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8
*iface
,
466 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
468 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
469 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
470 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
472 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
475 static HRESULT WINAPI
d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8
*iface
,
476 REFGUID guid
, void *data
, DWORD
*data_size
)
478 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
479 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
480 iface
, debugstr_guid(guid
), data
, data_size
);
482 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
485 static HRESULT WINAPI
d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8
*iface
, REFGUID guid
)
487 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
488 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
490 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
493 static DWORD WINAPI
d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8
*iface
, DWORD priority
)
495 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
496 struct wined3d_resource
*resource
;
499 TRACE("iface %p, priority %u.\n", iface
, priority
);
501 wined3d_mutex_lock();
502 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
503 ret
= wined3d_resource_set_priority(resource
, priority
);
504 wined3d_mutex_unlock();
509 static DWORD WINAPI
d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8
*iface
)
511 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
512 const struct wined3d_resource
*resource
;
515 TRACE("iface %p.\n", iface
);
517 wined3d_mutex_lock();
518 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
519 ret
= wined3d_resource_get_priority(resource
);
520 wined3d_mutex_unlock();
525 static void WINAPI
d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8
*iface
)
527 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
529 TRACE("iface %p.\n", iface
);
531 wined3d_mutex_lock();
532 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
533 wined3d_mutex_unlock();
536 static D3DRESOURCETYPE WINAPI
d3d8_texture_cube_GetType(IDirect3DCubeTexture8
*iface
)
538 TRACE("iface %p.\n", iface
);
540 return D3DRTYPE_CUBETEXTURE
;
543 static DWORD WINAPI
d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8
*iface
, DWORD lod
)
545 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
548 TRACE("iface %p, lod %u.\n", iface
, lod
);
550 wined3d_mutex_lock();
551 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
552 wined3d_mutex_unlock();
557 static DWORD WINAPI
d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8
*iface
)
559 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
562 TRACE("iface %p.\n", iface
);
564 wined3d_mutex_lock();
565 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
566 wined3d_mutex_unlock();
571 static DWORD WINAPI
d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8
*iface
)
573 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
576 TRACE("iface %p.\n", iface
);
578 wined3d_mutex_lock();
579 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
580 wined3d_mutex_unlock();
585 static HRESULT WINAPI
d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
587 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
588 struct wined3d_sub_resource_desc wined3d_desc
;
591 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
593 wined3d_mutex_lock();
594 if (level
>= wined3d_texture_get_level_count(texture
->wined3d_texture
))
596 wined3d_mutex_unlock();
597 return D3DERR_INVALIDCALL
;
600 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
602 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
603 desc
->Type
= D3DRTYPE_SURFACE
;
604 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
, wined3d_desc
.bind_flags
);
605 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
606 desc
->Size
= wined3d_desc
.size
;
607 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
608 desc
->Width
= wined3d_desc
.width
;
609 desc
->Height
= wined3d_desc
.height
;
611 wined3d_mutex_unlock();
616 static HRESULT WINAPI
d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
*iface
,
617 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface8
**surface
)
619 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
620 struct d3d8_surface
*surface_impl
;
621 UINT sub_resource_idx
;
624 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
626 wined3d_mutex_lock();
627 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
628 if (level
>= level_count
)
630 wined3d_mutex_unlock();
631 return D3DERR_INVALIDCALL
;
634 sub_resource_idx
= level_count
* face
+ level
;
635 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
637 wined3d_mutex_unlock();
638 return D3DERR_INVALIDCALL
;
641 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
642 IDirect3DSurface8_AddRef(*surface
);
643 wined3d_mutex_unlock();
648 static HRESULT WINAPI
d3d8_texture_cube_LockRect(IDirect3DCubeTexture8
*iface
,
649 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
652 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
653 struct d3d8_surface
*surface_impl
;
654 UINT sub_resource_idx
;
657 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
658 iface
, face
, level
, locked_rect
, rect
, flags
);
660 wined3d_mutex_lock();
661 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
662 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
663 hr
= D3DERR_INVALIDCALL
;
665 hr
= IDirect3DSurface8_LockRect(&surface_impl
->IDirect3DSurface8_iface
, locked_rect
, rect
, flags
);
666 wined3d_mutex_unlock();
671 static HRESULT WINAPI
d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8
*iface
,
672 D3DCUBEMAP_FACES face
, UINT level
)
674 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
675 struct d3d8_surface
*surface_impl
;
676 UINT sub_resource_idx
;
679 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
681 wined3d_mutex_lock();
682 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
683 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
684 hr
= D3DERR_INVALIDCALL
;
686 hr
= IDirect3DSurface8_UnlockRect(&surface_impl
->IDirect3DSurface8_iface
);
687 wined3d_mutex_unlock();
692 static HRESULT WINAPI
d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8
*iface
,
693 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
695 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
698 TRACE("iface %p, face %#x, dirty_rect %s.\n",
699 iface
, face
, wine_dbgstr_rect(dirty_rect
));
701 wined3d_mutex_lock();
703 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
706 struct wined3d_box dirty_region
;
708 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
709 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
711 wined3d_mutex_unlock();
716 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
719 d3d8_texture_cube_QueryInterface
,
720 d3d8_texture_cube_AddRef
,
721 d3d8_texture_cube_Release
,
722 /* IDirect3DResource8 */
723 d3d8_texture_cube_GetDevice
,
724 d3d8_texture_cube_SetPrivateData
,
725 d3d8_texture_cube_GetPrivateData
,
726 d3d8_texture_cube_FreePrivateData
,
727 d3d8_texture_cube_SetPriority
,
728 d3d8_texture_cube_GetPriority
,
729 d3d8_texture_cube_PreLoad
,
730 d3d8_texture_cube_GetType
,
731 /* IDirect3DBaseTexture8 */
732 d3d8_texture_cube_SetLOD
,
733 d3d8_texture_cube_GetLOD
,
734 d3d8_texture_cube_GetLevelCount
,
735 /* IDirect3DCubeTexture8 */
736 d3d8_texture_cube_GetLevelDesc
,
737 d3d8_texture_cube_GetCubeMapSurface
,
738 d3d8_texture_cube_LockRect
,
739 d3d8_texture_cube_UnlockRect
,
740 d3d8_texture_cube_AddDirtyRect
,
743 static HRESULT WINAPI
d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8
*iface
, REFIID riid
, void **out
)
745 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
747 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)
748 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
749 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
750 || IsEqualGUID(riid
, &IID_IUnknown
))
752 IDirect3DVolumeTexture8_AddRef(iface
);
757 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
760 return E_NOINTERFACE
;
763 static ULONG WINAPI
d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8
*iface
)
765 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
766 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
768 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
772 IDirect3DDevice8_AddRef(texture
->parent_device
);
773 wined3d_mutex_lock();
774 wined3d_texture_incref(texture
->wined3d_texture
);
775 wined3d_mutex_unlock();
781 static ULONG WINAPI
d3d8_texture_3d_Release(IDirect3DVolumeTexture8
*iface
)
783 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
784 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
786 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
790 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
792 wined3d_mutex_lock();
793 wined3d_texture_decref(texture
->wined3d_texture
);
794 wined3d_mutex_unlock();
796 /* Release the device last, as it may cause the device to be destroyed. */
797 IDirect3DDevice8_Release(parent_device
);
802 static HRESULT WINAPI
d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8
*iface
, IDirect3DDevice8
**device
)
804 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
806 TRACE("iface %p, device %p.\n", iface
, device
);
808 *device
= texture
->parent_device
;
809 IDirect3DDevice8_AddRef(*device
);
811 TRACE("Returning device %p.\n", *device
);
816 static HRESULT WINAPI
d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8
*iface
,
817 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
819 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
820 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
821 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
823 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
826 static HRESULT WINAPI
d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8
*iface
,
827 REFGUID guid
, void *data
, DWORD
*data_size
)
829 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
830 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
831 iface
, debugstr_guid(guid
), data
, data_size
);
833 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
836 static HRESULT WINAPI
d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8
*iface
, REFGUID guid
)
838 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
839 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
841 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
844 static DWORD WINAPI
d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8
*iface
, DWORD priority
)
846 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
847 struct wined3d_resource
*resource
;
850 TRACE("iface %p, priority %u.\n", iface
, priority
);
852 wined3d_mutex_lock();
853 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
854 ret
= wined3d_resource_set_priority(resource
, priority
);
855 wined3d_mutex_unlock();
860 static DWORD WINAPI
d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8
*iface
)
862 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
863 const struct wined3d_resource
*resource
;
866 TRACE("iface %p.\n", iface
);
868 wined3d_mutex_lock();
869 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
870 ret
= wined3d_resource_get_priority(resource
);
871 wined3d_mutex_unlock();
876 static void WINAPI
d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8
*iface
)
878 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
880 TRACE("iface %p.\n", iface
);
882 wined3d_mutex_lock();
883 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
884 wined3d_mutex_unlock();
887 static D3DRESOURCETYPE WINAPI
d3d8_texture_3d_GetType(IDirect3DVolumeTexture8
*iface
)
889 TRACE("iface %p.\n", iface
);
891 return D3DRTYPE_VOLUMETEXTURE
;
894 static DWORD WINAPI
d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8
*iface
, DWORD lod
)
896 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
899 TRACE("iface %p, lod %u.\n", iface
, lod
);
901 wined3d_mutex_lock();
902 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
903 wined3d_mutex_unlock();
908 static DWORD WINAPI
d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8
*iface
)
910 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
913 TRACE("iface %p.\n", iface
);
915 wined3d_mutex_lock();
916 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
917 wined3d_mutex_unlock();
922 static DWORD WINAPI
d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8
*iface
)
924 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
927 TRACE("iface %p.\n", iface
);
929 wined3d_mutex_lock();
930 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
931 wined3d_mutex_unlock();
936 static HRESULT WINAPI
d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
938 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
939 struct wined3d_sub_resource_desc wined3d_desc
;
942 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
944 wined3d_mutex_lock();
945 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
947 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
948 desc
->Type
= D3DRTYPE_VOLUME
;
949 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
, wined3d_desc
.bind_flags
);
950 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
951 desc
->Size
= wined3d_desc
.size
;
952 desc
->Width
= wined3d_desc
.width
;
953 desc
->Height
= wined3d_desc
.height
;
954 desc
->Depth
= wined3d_desc
.depth
;
956 wined3d_mutex_unlock();
961 static HRESULT WINAPI
d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8
*iface
,
962 UINT level
, IDirect3DVolume8
**volume
)
964 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
965 struct d3d8_volume
*volume_impl
;
967 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
969 wined3d_mutex_lock();
970 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
972 wined3d_mutex_unlock();
973 return D3DERR_INVALIDCALL
;
976 *volume
= &volume_impl
->IDirect3DVolume8_iface
;
977 IDirect3DVolume8_AddRef(*volume
);
978 wined3d_mutex_unlock();
983 static HRESULT WINAPI
d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8
*iface
,
984 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
986 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
987 struct d3d8_volume
*volume_impl
;
990 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
991 iface
, level
, locked_box
, box
, flags
);
993 wined3d_mutex_lock();
994 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
995 hr
= D3DERR_INVALIDCALL
;
997 hr
= IDirect3DVolume8_LockBox(&volume_impl
->IDirect3DVolume8_iface
, locked_box
, box
, flags
);
998 wined3d_mutex_unlock();
1003 static HRESULT WINAPI
d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8
*iface
, UINT level
)
1005 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1006 struct d3d8_volume
*volume_impl
;
1009 TRACE("iface %p, level %u.\n", iface
, level
);
1011 wined3d_mutex_lock();
1012 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1013 hr
= D3DERR_INVALIDCALL
;
1015 hr
= IDirect3DVolume8_UnlockBox(&volume_impl
->IDirect3DVolume8_iface
);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI
d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8
*iface
, const D3DBOX
*dirty_box
)
1023 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1026 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1028 wined3d_mutex_lock();
1029 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1030 wined3d_mutex_unlock();
1035 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
1038 d3d8_texture_3d_QueryInterface
,
1039 d3d8_texture_3d_AddRef
,
1040 d3d8_texture_3d_Release
,
1041 /* IDirect3DResource8 */
1042 d3d8_texture_3d_GetDevice
,
1043 d3d8_texture_3d_SetPrivateData
,
1044 d3d8_texture_3d_GetPrivateData
,
1045 d3d8_texture_3d_FreePrivateData
,
1046 d3d8_texture_3d_SetPriority
,
1047 d3d8_texture_3d_GetPriority
,
1048 d3d8_texture_3d_PreLoad
,
1049 d3d8_texture_3d_GetType
,
1050 /* IDirect3DBaseTexture8 */
1051 d3d8_texture_3d_SetLOD
,
1052 d3d8_texture_3d_GetLOD
,
1053 d3d8_texture_3d_GetLevelCount
,
1054 /* IDirect3DVolumeTexture8 */
1055 d3d8_texture_3d_GetLevelDesc
,
1056 d3d8_texture_3d_GetVolumeLevel
,
1057 d3d8_texture_3d_LockBox
,
1058 d3d8_texture_3d_UnlockBox
,
1059 d3d8_texture_3d_AddDirtyBox
1062 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
)
1067 /* SetTexture() in particular doesn't do a lot of validation on the pointer
1068 * that gets passed in, and passing an invalid pointer works as long as the
1069 * application doesn't try to actually render anything with it, so we print
1070 * a WARN and return NULL instead of having the usual assert() here.
1071 * One application affected by this is Fishdom 2. */
1072 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl
1073 && iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl
1074 && iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DVolumeTexture8_Vtbl
)
1076 WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface
);
1080 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
1083 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
1085 struct d3d8_texture
*texture
= parent
;
1086 d3d8_resource_cleanup(&texture
->resource
);
1090 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
1092 d3d8_texture_wined3d_object_destroyed
,
1095 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1096 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1098 struct wined3d_resource_desc desc
;
1102 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl
;
1103 d3d8_resource_init(&texture
->resource
);
1104 list_init(&texture
->rtv_list
);
1106 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1107 desc
.format
= wined3dformat_from_d3dformat(format
);
1108 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1109 desc
.multisample_quality
= 0;
1110 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1111 if (pool
== D3DPOOL_SCRATCH
)
1112 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1113 desc
.bind_flags
= wined3d_bind_flags_from_d3d8_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1114 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1116 desc
.height
= height
;
1120 if (usage
& D3DUSAGE_WRITEONLY
)
1122 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flag, returning D3DERR_INVALIDCALL.\n");
1123 return D3DERR_INVALIDCALL
;
1127 levels
= wined3d_log2i(max(width
, height
)) + 1;
1129 wined3d_mutex_lock();
1130 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, flags
,
1131 NULL
, texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1132 wined3d_mutex_unlock();
1135 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1139 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1140 IDirect3DDevice8_AddRef(texture
->parent_device
);
1145 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1146 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1148 struct wined3d_resource_desc desc
;
1152 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl
;
1153 d3d8_resource_init(&texture
->resource
);
1154 list_init(&texture
->rtv_list
);
1156 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1157 desc
.format
= wined3dformat_from_d3dformat(format
);
1158 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1159 desc
.multisample_quality
= 0;
1160 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1161 desc
.usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
;
1162 if (pool
== D3DPOOL_SCRATCH
)
1163 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1164 desc
.bind_flags
= wined3d_bind_flags_from_d3d8_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1165 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1166 desc
.width
= edge_length
;
1167 desc
.height
= edge_length
;
1171 if (usage
& D3DUSAGE_WRITEONLY
)
1173 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flag, returning D3DERR_INVALIDCALL.\n");
1174 return D3DERR_INVALIDCALL
;
1178 levels
= wined3d_log2i(edge_length
) + 1;
1180 wined3d_mutex_lock();
1181 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 6, levels
, flags
,
1182 NULL
, texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1183 wined3d_mutex_unlock();
1186 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1190 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1191 IDirect3DDevice8_AddRef(texture
->parent_device
);
1196 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1197 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1199 struct wined3d_resource_desc desc
;
1202 /* In d3d8, 3D textures can't be used as rendertarget or depth/stencil buffer. */
1203 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
1204 return D3DERR_INVALIDCALL
;
1206 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DVolumeTexture8_Vtbl
;
1207 d3d8_resource_init(&texture
->resource
);
1208 list_init(&texture
->rtv_list
);
1210 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1211 desc
.format
= wined3dformat_from_d3dformat(format
);
1212 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1213 desc
.multisample_quality
= 0;
1214 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1215 if (pool
== D3DPOOL_SCRATCH
)
1216 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1217 desc
.bind_flags
= wined3d_bind_flags_from_d3d8_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1218 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1220 desc
.height
= height
;
1224 if (usage
& D3DUSAGE_WRITEONLY
)
1226 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1227 return D3DERR_INVALIDCALL
;
1231 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1233 wined3d_mutex_lock();
1234 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, 0,
1235 NULL
, texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1236 wined3d_mutex_unlock();
1239 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1243 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1244 IDirect3DDevice8_AddRef(texture
->parent_device
);