2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
214 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
215 UINT highest_bb_count
= extended
? 30 : 3;
217 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
219 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
222 if (present_parameters
->BackBufferCount
> highest_bb_count
223 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
224 && present_parameters
->BackBufferCount
> 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
230 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
231 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
232 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
233 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
234 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
235 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
236 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
237 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
238 swapchain_desc
->windowed
= present_parameters
->Windowed
;
239 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
240 swapchain_desc
->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
242 swapchain_desc
->flags
= present_parameters
->Flags
;
243 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
244 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
245 swapchain_desc
->auto_restore_display_mode
= TRUE
;
250 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
252 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
254 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
255 || IsEqualGUID(riid
, &IID_IUnknown
))
257 IDirect3DDevice9Ex_AddRef(iface
);
262 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
266 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
267 * It doesn't matter with which function the device was created. */
268 if (!device
->d3d_parent
->extended
)
270 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
272 return E_NOINTERFACE
;
275 IDirect3DDevice9Ex_AddRef(iface
);
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
283 return E_NOINTERFACE
;
286 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
289 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
291 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
296 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
298 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
301 if (device
->in_destruction
)
304 refcount
= InterlockedDecrement(&device
->refcount
);
306 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
311 device
->in_destruction
= TRUE
;
313 wined3d_mutex_lock();
314 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
316 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
318 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
320 if (device
->vertex_buffer
)
321 wined3d_buffer_decref(device
->vertex_buffer
);
322 if (device
->index_buffer
)
323 wined3d_buffer_decref(device
->index_buffer
);
325 wined3d_device_uninit_3d(device
->wined3d_device
);
326 wined3d_device_release_focus_window(device
->wined3d_device
);
327 wined3d_device_decref(device
->wined3d_device
);
328 wined3d_mutex_unlock();
330 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
332 HeapFree(GetProcessHeap(), 0, device
);
338 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
340 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
342 TRACE("iface %p.\n", iface
);
344 TRACE("device state: %#x.\n", device
->device_state
);
346 if (device
->d3d_parent
->extended
)
349 switch (device
->device_state
)
352 case D3D9_DEVICE_STATE_OK
:
354 case D3D9_DEVICE_STATE_LOST
:
355 return D3DERR_DEVICELOST
;
356 case D3D9_DEVICE_STATE_NOT_RESET
:
357 return D3DERR_DEVICENOTRESET
;
361 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
366 TRACE("iface %p.\n", iface
);
368 wined3d_mutex_lock();
369 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
370 wined3d_mutex_unlock();
375 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
377 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
379 TRACE("iface %p.\n", iface
);
381 wined3d_mutex_lock();
382 wined3d_device_evict_managed_resources(device
->wined3d_device
);
383 wined3d_mutex_unlock();
388 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
390 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
392 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
395 return D3DERR_INVALIDCALL
;
397 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
400 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
402 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
403 WINED3DCAPS
*wined3d_caps
;
406 TRACE("iface %p, caps %p.\n", iface
, caps
);
409 return D3DERR_INVALIDCALL
;
411 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
412 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
414 memset(caps
, 0, sizeof(*caps
));
416 wined3d_mutex_lock();
417 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
418 wined3d_mutex_unlock();
420 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
421 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
423 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
424 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
431 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
433 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
434 struct wined3d_display_mode wined3d_mode
;
437 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
439 wined3d_mutex_lock();
440 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
441 wined3d_mutex_unlock();
445 mode
->Width
= wined3d_mode
.width
;
446 mode
->Height
= wined3d_mode
.height
;
447 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
448 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
454 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
455 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
457 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
459 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
461 wined3d_mutex_lock();
462 wined3d_device_get_creation_parameters(device
->wined3d_device
,
463 (struct wined3d_device_creation_parameters
*)parameters
);
464 wined3d_mutex_unlock();
469 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
470 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
472 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
473 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
476 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
477 iface
, hotspot_x
, hotspot_y
, bitmap
);
481 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
482 return D3DERR_INVALIDCALL
;
485 wined3d_mutex_lock();
486 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
487 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
488 wined3d_mutex_unlock();
493 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
495 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
497 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
499 wined3d_mutex_lock();
500 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
501 wined3d_mutex_unlock();
504 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
509 TRACE("iface %p, show %#x.\n", iface
, show
);
511 wined3d_mutex_lock();
512 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
513 wined3d_mutex_unlock();
518 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
519 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
521 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
522 struct wined3d_swapchain_desc desc
;
523 struct d3d9_swapchain
*object
;
527 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
528 iface
, present_parameters
, swapchain
);
530 if (!present_parameters
->Windowed
)
532 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
533 return D3DERR_INVALIDCALL
;
536 wined3d_mutex_lock();
537 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
538 for (i
= 0; i
< count
; ++i
)
540 struct wined3d_swapchain
*wined3d_swapchain
;
542 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
543 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
547 wined3d_mutex_unlock();
548 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
549 return D3DERR_INVALIDCALL
;
552 wined3d_mutex_unlock();
554 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
555 device
->d3d_parent
->extended
))
556 return D3DERR_INVALIDCALL
;
557 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
558 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
559 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
564 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
565 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
567 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
568 struct wined3d_swapchain
*wined3d_swapchain
;
569 struct d3d9_swapchain
*swapchain_impl
;
572 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
574 wined3d_mutex_lock();
575 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
577 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
578 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
579 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
585 hr
= D3DERR_INVALIDCALL
;
587 wined3d_mutex_unlock();
592 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
597 TRACE("iface %p.\n", iface
);
599 wined3d_mutex_lock();
600 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
601 wined3d_mutex_unlock();
606 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
608 struct wined3d_resource_desc desc
;
610 wined3d_resource_get_desc(resource
, &desc
);
611 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
613 struct d3d9_surface
*surface
;
615 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
617 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
618 IDirect3DBaseTexture9
*texture
;
620 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
622 IDirect3DBaseTexture9_Release(texture
);
623 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
624 return D3DERR_INVALIDCALL
;
630 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
632 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
633 return D3DERR_INVALIDCALL
;
636 surface
= wined3d_resource_get_parent(resource
);
637 if (surface
->resource
.refcount
)
639 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
640 return D3DERR_INVALIDCALL
;
643 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
649 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
650 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
652 struct wined3d_swapchain_desc swapchain_desc
;
653 struct wined3d_display_mode wined3d_mode
;
656 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
658 WARN("App not active, returning D3DERR_DEVICELOST.\n");
659 return D3DERR_DEVICELOST
;
664 wined3d_mode
.width
= mode
->Width
;
665 wined3d_mode
.height
= mode
->Height
;
666 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
667 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
668 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
671 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
672 device
->d3d_parent
->extended
))
673 return D3DERR_INVALIDCALL
;
675 wined3d_mutex_lock();
677 if (device
->vertex_buffer
)
679 wined3d_buffer_decref(device
->vertex_buffer
);
680 device
->vertex_buffer
= NULL
;
681 device
->vertex_buffer_size
= 0;
684 if (device
->index_buffer
)
686 wined3d_buffer_decref(device
->index_buffer
);
687 device
->index_buffer
= NULL
;
688 device
->index_buffer_size
= 0;
691 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
692 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
694 struct wined3d_swapchain
*wined3d_swapchain
;
696 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
697 wined3d_swapchain_get_desc(wined3d_swapchain
, &swapchain_desc
);
698 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
699 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
700 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
701 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
703 device
->device_state
= D3D9_DEVICE_STATE_OK
;
705 else if (!device
->d3d_parent
->extended
)
707 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
710 wined3d_mutex_unlock();
715 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
716 D3DPRESENT_PARAMETERS
*present_parameters
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
720 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
722 return d3d9_device_reset(device
, present_parameters
, NULL
);
725 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
726 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
728 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
731 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
732 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
734 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
735 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
737 wined3d_mutex_lock();
738 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
739 dst_window_override
, dirty_region
, 0);
740 wined3d_mutex_unlock();
745 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
746 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
749 struct wined3d_surface
*wined3d_surface
= NULL
;
750 struct d3d9_surface
*surface_impl
;
753 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
754 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
756 wined3d_mutex_lock();
757 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
758 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
759 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
761 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
762 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
763 IDirect3DSurface9_AddRef(*backbuffer
);
765 wined3d_mutex_unlock();
769 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
770 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
772 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
775 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
777 wined3d_mutex_lock();
778 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
779 swapchain
, (struct wined3d_raster_status
*)raster_status
);
780 wined3d_mutex_unlock();
785 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
787 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
790 TRACE("iface %p, enable %#x.\n", iface
, enable
);
792 wined3d_mutex_lock();
793 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
794 wined3d_mutex_unlock();
799 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
800 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
802 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
804 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
806 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
807 wined3d_mutex_lock();
808 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
809 wined3d_mutex_unlock();
812 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
814 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
816 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
818 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
819 wined3d_mutex_lock();
820 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
821 wined3d_mutex_unlock();
824 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
825 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
826 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
828 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
829 struct d3d9_texture
*object
;
830 BOOL set_mem
= FALSE
;
833 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
834 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
839 if (!device
->d3d_parent
->extended
)
841 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
845 if (pool
== D3DPOOL_SYSTEMMEM
)
848 return D3DERR_INVALIDCALL
;
853 if (pool
!= D3DPOOL_DEFAULT
)
855 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
856 return D3DERR_INVALIDCALL
;
858 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
862 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
864 return D3DERR_OUTOFVIDEOMEMORY
;
866 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
869 WARN("Failed to initialize texture, hr %#x.\n", hr
);
870 HeapFree(GetProcessHeap(), 0, object
);
875 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
876 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
879 TRACE("Created texture %p.\n", object
);
880 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
885 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
886 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
887 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
889 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
890 struct d3d9_texture
*object
;
893 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
894 iface
, width
, height
, depth
, levels
);
895 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
896 usage
, format
, pool
, texture
, shared_handle
);
901 if (!device
->d3d_parent
->extended
)
903 WARN("Trying to create a shared volume texture on a non-ex device.\n");
907 if (pool
!= D3DPOOL_DEFAULT
)
909 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
910 return D3DERR_INVALIDCALL
;
912 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
915 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
917 return D3DERR_OUTOFVIDEOMEMORY
;
919 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
922 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
923 HeapFree(GetProcessHeap(), 0, object
);
927 TRACE("Created volume texture %p.\n", object
);
928 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
933 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
934 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
935 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
937 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
938 struct d3d9_texture
*object
;
941 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
942 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
947 if (!device
->d3d_parent
->extended
)
949 WARN("Trying to create a shared cube texture on a non-ex device.\n");
953 if (pool
!= D3DPOOL_DEFAULT
)
955 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
956 return D3DERR_INVALIDCALL
;
958 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
961 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
963 return D3DERR_OUTOFVIDEOMEMORY
;
965 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
968 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
969 HeapFree(GetProcessHeap(), 0, object
);
973 TRACE("Created cube texture %p.\n", object
);
974 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
979 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
980 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
981 HANDLE
*shared_handle
)
983 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
984 struct d3d9_vertexbuffer
*object
;
987 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
988 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
992 if (!device
->d3d_parent
->extended
)
994 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
998 if (pool
!= D3DPOOL_DEFAULT
)
1000 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1001 return D3DERR_NOTAVAILABLE
;
1003 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1006 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1008 return D3DERR_OUTOFVIDEOMEMORY
;
1010 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1013 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1014 HeapFree(GetProcessHeap(), 0, object
);
1018 TRACE("Created vertex buffer %p.\n", object
);
1019 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1024 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1025 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1026 HANDLE
*shared_handle
)
1028 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1029 struct d3d9_indexbuffer
*object
;
1032 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1033 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1037 if (!device
->d3d_parent
->extended
)
1039 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1043 if (pool
!= D3DPOOL_DEFAULT
)
1045 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1046 return D3DERR_NOTAVAILABLE
;
1048 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1051 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1053 return D3DERR_OUTOFVIDEOMEMORY
;
1055 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1058 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1059 HeapFree(GetProcessHeap(), 0, object
);
1063 TRACE("Created index buffer %p.\n", object
);
1064 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1069 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1070 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1071 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1073 struct wined3d_resource
*sub_resource
;
1074 struct wined3d_resource_desc desc
;
1075 struct d3d9_surface
*surface_impl
;
1076 struct wined3d_texture
*texture
;
1079 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1080 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1081 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1082 multisample_type
, multisample_quality
);
1084 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1085 desc
.format
= wined3dformat_from_d3dformat(format
);
1086 desc
.multisample_type
= multisample_type
;
1087 desc
.multisample_quality
= multisample_quality
;
1088 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1091 desc
.height
= height
;
1095 wined3d_mutex_lock();
1097 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1098 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1100 wined3d_mutex_unlock();
1101 WARN("Failed to create texture, hr %#x.\n", hr
);
1105 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
1106 surface_impl
= wined3d_resource_get_parent(sub_resource
);
1107 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1108 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1109 IDirect3DSurface9_AddRef(*surface
);
1112 wined3d_texture_update_desc(texture
, width
, height
,
1113 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1115 wined3d_texture_decref(texture
);
1117 wined3d_mutex_unlock();
1122 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1123 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1124 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1126 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1129 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1130 "lockable %#x, surface %p, shared_handle %p.\n",
1131 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1132 lockable
, surface
, shared_handle
);
1137 if (!device
->d3d_parent
->extended
)
1139 WARN("Trying to create a shared render target on a non-ex device.\n");
1143 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1147 flags
|= WINED3D_SURFACE_MAPPABLE
;
1149 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1150 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1153 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1154 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1155 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1157 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1158 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
1160 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1161 "discard %#x, surface %p, shared_handle %p.\n",
1162 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1163 discard
, surface
, shared_handle
);
1168 if (!device
->d3d_parent
->extended
)
1170 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1174 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1178 flags
|= WINED3D_SURFACE_DISCARD
;
1180 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1181 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1185 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1186 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1187 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1189 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1190 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1191 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1194 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1195 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1197 wined3d_mutex_lock();
1198 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1199 dst
->wined3d_surface
, dst_point
);
1200 wined3d_mutex_unlock();
1205 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1206 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1208 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1209 struct d3d9_texture
*src_impl
, *dst_impl
;
1212 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1214 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1215 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1217 wined3d_mutex_lock();
1218 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1219 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1226 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1228 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1229 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1232 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1234 wined3d_mutex_lock();
1235 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1242 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1245 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1248 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1250 wined3d_mutex_lock();
1251 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1252 wined3d_mutex_unlock();
1257 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1258 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1260 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1261 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1262 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1263 HRESULT hr
= D3DERR_INVALIDCALL
;
1264 struct wined3d_resource_desc src_desc
, dst_desc
;
1265 struct wined3d_resource
*wined3d_resource
;
1267 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1268 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1270 wined3d_mutex_lock();
1271 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1272 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1274 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1275 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1277 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1279 if (device
->in_scene
)
1281 WARN("Rejecting depth / stencil blit while in scene.\n");
1287 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1288 || src_rect
->bottom
!= src_desc
.height
)
1290 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1291 wine_dbgstr_rect(src_rect
));
1297 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1298 || dst_rect
->bottom
!= dst_desc
.height
)
1300 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1301 wine_dbgstr_rect(dst_rect
));
1305 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1307 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1312 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1313 if (hr
== WINEDDERR_INVALIDRECT
)
1314 hr
= D3DERR_INVALIDCALL
;
1317 wined3d_mutex_unlock();
1321 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1322 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1324 const struct wined3d_color c
=
1326 ((color
>> 16) & 0xff) / 255.0f
,
1327 ((color
>> 8) & 0xff) / 255.0f
,
1328 (color
& 0xff) / 255.0f
,
1329 ((color
>> 24) & 0xff) / 255.0f
,
1331 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1332 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1333 struct wined3d_resource
*wined3d_resource
;
1334 struct wined3d_resource_desc desc
;
1337 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1339 wined3d_mutex_lock();
1341 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1342 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1344 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1346 wined3d_mutex_unlock();
1347 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1348 return D3DERR_INVALIDCALL
;
1350 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1352 wined3d_mutex_unlock();
1353 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1354 return D3DERR_INVALIDCALL
;
1356 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1358 wined3d_mutex_unlock();
1359 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1360 return D3DERR_INVALIDCALL
;
1363 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1364 d3d9_surface_get_rendertarget_view(surface_impl
), rect
, &c
);
1366 wined3d_mutex_unlock();
1371 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1372 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1373 HANDLE
*shared_handle
)
1375 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1376 void *user_mem
= NULL
;
1378 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1379 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1382 if (pool
== D3DPOOL_MANAGED
)
1384 WARN("Attempting to create a managed offscreen plain surface.\n");
1385 return D3DERR_INVALIDCALL
;
1390 if (!device
->d3d_parent
->extended
)
1392 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1396 if (pool
== D3DPOOL_SYSTEMMEM
)
1397 user_mem
= *shared_handle
;
1400 if (pool
!= D3DPOOL_DEFAULT
)
1402 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1403 return D3DERR_INVALIDCALL
;
1405 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1409 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1410 * regardless of the pool they're created in. Should we set dynamic usage
1412 return d3d9_device_create_surface(device
, width
, height
, format
,
1413 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1416 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1418 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1419 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1422 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1424 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1426 WARN("Invalid index %u specified.\n", idx
);
1427 return D3DERR_INVALIDCALL
;
1430 if (!idx
&& !surface_impl
)
1432 WARN("Trying to set render target 0 to NULL.\n");
1433 return D3DERR_INVALIDCALL
;
1436 wined3d_mutex_lock();
1437 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1438 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1439 wined3d_mutex_unlock();
1444 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1447 struct wined3d_rendertarget_view
*wined3d_rtv
;
1448 struct d3d9_surface
*surface_impl
;
1449 HRESULT hr
= D3D_OK
;
1451 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1454 return D3DERR_INVALIDCALL
;
1456 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1458 WARN("Invalid index %u specified.\n", idx
);
1459 return D3DERR_INVALIDCALL
;
1462 wined3d_mutex_lock();
1463 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1465 /* We want the sub resource parent here, since the view itself may be
1466 * internal to wined3d and may not have a parent. */
1467 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1468 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1469 IDirect3DSurface9_AddRef(*surface
);
1473 hr
= WINED3DERR_NOTFOUND
;
1476 wined3d_mutex_unlock();
1481 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1483 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1484 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1486 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1488 wined3d_mutex_lock();
1489 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1490 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1491 wined3d_mutex_unlock();
1496 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1498 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1499 struct wined3d_rendertarget_view
*wined3d_dsv
;
1500 struct d3d9_surface
*surface_impl
;
1501 HRESULT hr
= D3D_OK
;
1503 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1506 return D3DERR_INVALIDCALL
;
1508 wined3d_mutex_lock();
1509 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1511 /* We want the sub resource parent here, since the view itself may be
1512 * internal to wined3d and may not have a parent. */
1513 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1514 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1515 IDirect3DSurface9_AddRef(*depth_stencil
);
1519 hr
= WINED3DERR_NOTFOUND
;
1520 *depth_stencil
= NULL
;
1522 wined3d_mutex_unlock();
1527 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1532 TRACE("iface %p.\n", iface
);
1534 wined3d_mutex_lock();
1535 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1536 device
->in_scene
= TRUE
;
1537 wined3d_mutex_unlock();
1542 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1544 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1547 TRACE("iface %p.\n", iface
);
1549 wined3d_mutex_lock();
1550 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1551 device
->in_scene
= FALSE
;
1552 wined3d_mutex_unlock();
1557 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1558 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1560 const struct wined3d_color c
=
1562 ((color
>> 16) & 0xff) / 255.0f
,
1563 ((color
>> 8) & 0xff) / 255.0f
,
1564 (color
& 0xff) / 255.0f
,
1565 ((color
>> 24) & 0xff) / 255.0f
,
1567 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1570 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1571 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1573 wined3d_mutex_lock();
1574 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1575 wined3d_mutex_unlock();
1580 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1581 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1583 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1585 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1587 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1588 wined3d_mutex_lock();
1589 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1590 wined3d_mutex_unlock();
1595 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1596 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1598 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1600 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1602 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1603 wined3d_mutex_lock();
1604 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1605 wined3d_mutex_unlock();
1610 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1611 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1613 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1615 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1617 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1618 wined3d_mutex_lock();
1619 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1620 wined3d_mutex_unlock();
1625 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1627 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1629 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1631 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1632 wined3d_mutex_lock();
1633 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1634 wined3d_mutex_unlock();
1639 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1641 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1643 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1645 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1646 wined3d_mutex_lock();
1647 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1655 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1657 TRACE("iface %p, material %p.\n", iface
, material
);
1659 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1660 wined3d_mutex_lock();
1661 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1662 wined3d_mutex_unlock();
1667 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1669 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1671 TRACE("iface %p, material %p.\n", iface
, material
);
1673 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1674 wined3d_mutex_lock();
1675 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1676 wined3d_mutex_unlock();
1681 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1683 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1686 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1688 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1689 wined3d_mutex_lock();
1690 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1691 wined3d_mutex_unlock();
1696 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1698 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1701 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1703 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1704 wined3d_mutex_lock();
1705 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1706 wined3d_mutex_unlock();
1711 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1713 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1716 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1718 wined3d_mutex_lock();
1719 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1720 wined3d_mutex_unlock();
1725 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1727 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1730 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1732 wined3d_mutex_lock();
1733 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1734 wined3d_mutex_unlock();
1739 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1741 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1744 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1746 wined3d_mutex_lock();
1747 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1748 wined3d_mutex_unlock();
1753 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1755 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1758 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1760 wined3d_mutex_lock();
1761 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1762 wined3d_mutex_unlock();
1767 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1768 D3DRENDERSTATETYPE state
, DWORD value
)
1770 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1772 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1774 wined3d_mutex_lock();
1775 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1776 wined3d_mutex_unlock();
1781 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1782 D3DRENDERSTATETYPE state
, DWORD
*value
)
1784 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1786 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1788 wined3d_mutex_lock();
1789 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1790 wined3d_mutex_unlock();
1795 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1796 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1798 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1799 struct d3d9_stateblock
*object
;
1802 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1804 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1806 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1807 return D3DERR_INVALIDCALL
;
1810 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1812 return E_OUTOFMEMORY
;
1814 hr
= stateblock_init(object
, device
, type
, NULL
);
1817 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1818 HeapFree(GetProcessHeap(), 0, object
);
1822 TRACE("Created stateblock %p.\n", object
);
1823 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1828 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1830 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1833 TRACE("iface %p.\n", iface
);
1835 wined3d_mutex_lock();
1836 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1837 wined3d_mutex_unlock();
1842 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1844 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1845 struct wined3d_stateblock
*wined3d_stateblock
;
1846 struct d3d9_stateblock
*object
;
1849 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1851 wined3d_mutex_lock();
1852 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1853 wined3d_mutex_unlock();
1856 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1860 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1863 wined3d_mutex_lock();
1864 wined3d_stateblock_decref(wined3d_stateblock
);
1865 wined3d_mutex_unlock();
1866 return E_OUTOFMEMORY
;
1869 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1872 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1873 wined3d_mutex_lock();
1874 wined3d_stateblock_decref(wined3d_stateblock
);
1875 wined3d_mutex_unlock();
1876 HeapFree(GetProcessHeap(), 0, object
);
1880 TRACE("Created stateblock %p.\n", object
);
1881 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1886 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1891 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1893 wined3d_mutex_lock();
1894 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1895 wined3d_mutex_unlock();
1900 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1902 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1905 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1907 wined3d_mutex_lock();
1908 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1909 wined3d_mutex_unlock();
1914 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1916 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1917 struct wined3d_texture
*wined3d_texture
= NULL
;
1918 struct d3d9_texture
*texture_impl
;
1920 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1923 return D3DERR_INVALIDCALL
;
1925 wined3d_mutex_lock();
1926 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1928 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1929 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1930 IDirect3DBaseTexture9_AddRef(*texture
);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1944 struct d3d9_texture
*texture_impl
;
1947 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1949 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1951 wined3d_mutex_lock();
1952 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1953 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1954 wined3d_mutex_unlock();
1959 static const enum wined3d_texture_stage_state tss_lookup
[] =
1961 WINED3D_TSS_INVALID
, /* 0, unused */
1962 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1963 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1964 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1965 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1966 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1967 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1968 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1969 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1970 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1971 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1972 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1973 WINED3D_TSS_INVALID
, /* 12, unused */
1974 WINED3D_TSS_INVALID
, /* 13, unused */
1975 WINED3D_TSS_INVALID
, /* 14, unused */
1976 WINED3D_TSS_INVALID
, /* 15, unused */
1977 WINED3D_TSS_INVALID
, /* 16, unused */
1978 WINED3D_TSS_INVALID
, /* 17, unused */
1979 WINED3D_TSS_INVALID
, /* 18, unused */
1980 WINED3D_TSS_INVALID
, /* 19, unused */
1981 WINED3D_TSS_INVALID
, /* 20, unused */
1982 WINED3D_TSS_INVALID
, /* 21, unused */
1983 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1984 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1985 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1986 WINED3D_TSS_INVALID
, /* 25, unused */
1987 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1988 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1989 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1990 WINED3D_TSS_INVALID
, /* 29, unused */
1991 WINED3D_TSS_INVALID
, /* 30, unused */
1992 WINED3D_TSS_INVALID
, /* 31, unused */
1993 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1996 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1997 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2001 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2003 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2005 WARN("Invalid state %#x passed.\n", state
);
2009 wined3d_mutex_lock();
2010 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2011 wined3d_mutex_unlock();
2016 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2017 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2019 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2021 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2023 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2025 WARN("Invalid state %#x passed.\n", state
);
2029 wined3d_mutex_lock();
2030 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2031 wined3d_mutex_unlock();
2036 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2037 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2039 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2041 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2043 wined3d_mutex_lock();
2044 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2045 wined3d_mutex_unlock();
2050 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2051 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2053 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2055 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2057 wined3d_mutex_lock();
2058 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2059 wined3d_mutex_unlock();
2064 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2066 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2069 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2071 wined3d_mutex_lock();
2072 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2073 wined3d_mutex_unlock();
2078 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2079 UINT palette_idx
, const PALETTEENTRY
*entries
)
2081 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2083 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2084 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2085 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2087 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2091 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2092 UINT palette_idx
, PALETTEENTRY
*entries
)
2094 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2096 return D3DERR_INVALIDCALL
;
2099 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2101 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2106 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2108 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2110 return D3DERR_INVALIDCALL
;
2113 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2115 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2117 TRACE("iface %p, rect %p.\n", iface
, rect
);
2119 wined3d_mutex_lock();
2120 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2121 wined3d_mutex_unlock();
2126 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2130 TRACE("iface %p, rect %p.\n", iface
, rect
);
2132 wined3d_mutex_lock();
2133 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2134 wined3d_mutex_unlock();
2139 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2141 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2143 TRACE("iface %p, software %#x.\n", iface
, software
);
2145 wined3d_mutex_lock();
2146 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2147 wined3d_mutex_unlock();
2152 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2154 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2157 TRACE("iface %p.\n", iface
);
2159 wined3d_mutex_lock();
2160 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2161 wined3d_mutex_unlock();
2166 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2171 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2173 wined3d_mutex_lock();
2174 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2175 wined3d_mutex_unlock();
2180 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2182 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2185 TRACE("iface %p.\n", iface
);
2187 wined3d_mutex_lock();
2188 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2189 wined3d_mutex_unlock();
2194 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2195 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2197 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2200 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2201 iface
, primitive_type
, start_vertex
, primitive_count
);
2203 wined3d_mutex_lock();
2204 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2205 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2206 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2207 wined3d_mutex_unlock();
2212 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2213 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2214 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2216 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2219 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2220 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2221 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2222 vertex_count
, start_idx
, primitive_count
);
2224 wined3d_mutex_lock();
2225 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2226 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2227 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2228 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2229 wined3d_mutex_unlock();
2234 /* The caller is responsible for wined3d locking */
2235 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2239 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2241 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2242 struct wined3d_buffer
*buffer
;
2244 TRACE("Growing vertex buffer to %u bytes\n", size
);
2246 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2247 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2250 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2254 if (device
->vertex_buffer
)
2255 wined3d_buffer_decref(device
->vertex_buffer
);
2257 device
->vertex_buffer
= buffer
;
2258 device
->vertex_buffer_size
= size
;
2259 device
->vertex_buffer_pos
= 0;
2264 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2265 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2267 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2269 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2270 UINT size
= vtx_count
* stride
;
2274 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2275 iface
, primitive_type
, primitive_count
, data
, stride
);
2277 if (!primitive_count
)
2279 WARN("primitive_count is 0, returning D3D_OK\n");
2283 wined3d_mutex_lock();
2285 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2289 vb_pos
= device
->vertex_buffer_pos
;
2290 align
= vb_pos
% stride
;
2291 if (align
) align
= stride
- align
;
2292 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2297 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2298 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2301 memcpy(buffer_data
, data
, size
);
2302 wined3d_buffer_unmap(device
->vertex_buffer
);
2303 device
->vertex_buffer_pos
= vb_pos
+ size
;
2305 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2309 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2310 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2311 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2314 wined3d_mutex_unlock();
2318 /* The caller is responsible for wined3d locking */
2319 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2323 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2325 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2326 struct wined3d_buffer
*buffer
;
2328 TRACE("Growing index buffer to %u bytes\n", size
);
2330 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2331 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2334 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2338 if (device
->index_buffer
)
2339 wined3d_buffer_decref(device
->index_buffer
);
2341 device
->index_buffer
= buffer
;
2342 device
->index_buffer_size
= size
;
2343 device
->index_buffer_pos
= 0;
2348 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2349 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2350 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2351 const void *vertex_data
, UINT vertex_stride
)
2353 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2357 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2358 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2359 UINT idx_size
= idx_count
* idx_fmt_size
;
2362 UINT vtx_size
= vertex_count
* vertex_stride
;
2365 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2366 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2367 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2368 index_data
, index_format
, vertex_data
, vertex_stride
);
2370 if (!primitive_count
)
2372 WARN("primitive_count is 0, returning D3D_OK\n");
2376 wined3d_mutex_lock();
2378 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2382 vb_pos
= device
->vertex_buffer_pos
;
2383 align
= vb_pos
% vertex_stride
;
2384 if (align
) align
= vertex_stride
- align
;
2385 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2390 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2391 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2394 memcpy(buffer_data
, vertex_data
, vtx_size
);
2395 wined3d_buffer_unmap(device
->vertex_buffer
);
2396 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2398 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2402 ib_pos
= device
->index_buffer_pos
;
2403 align
= ib_pos
% idx_fmt_size
;
2404 if (align
) align
= idx_fmt_size
- align
;
2405 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2410 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2411 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2414 memcpy(buffer_data
, index_data
, idx_size
);
2415 wined3d_buffer_unmap(device
->index_buffer
);
2416 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2418 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2422 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2423 wined3dformat_from_d3dformat(index_format
));
2424 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2426 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2427 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2429 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2430 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2431 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2434 wined3d_mutex_unlock();
2438 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2439 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2440 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2442 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2443 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2444 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2447 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2448 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2450 wined3d_mutex_lock();
2451 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2452 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2453 flags
, dst_impl
->fvf
);
2454 wined3d_mutex_unlock();
2459 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2460 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2463 struct d3d9_vertex_declaration
*object
;
2466 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2470 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2471 return D3DERR_INVALIDCALL
;
2474 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2475 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2480 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2481 IDirect3DVertexDeclaration9
*declaration
)
2483 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2484 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2486 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2488 wined3d_mutex_lock();
2489 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2490 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2491 wined3d_mutex_unlock();
2496 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2497 IDirect3DVertexDeclaration9
**declaration
)
2499 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2500 struct wined3d_vertex_declaration
*wined3d_declaration
;
2501 struct d3d9_vertex_declaration
*declaration_impl
;
2503 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2505 if (!declaration
) return D3DERR_INVALIDCALL
;
2507 wined3d_mutex_lock();
2508 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2510 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2511 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2512 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2516 *declaration
= NULL
;
2518 wined3d_mutex_unlock();
2520 TRACE("Returning %p.\n", *declaration
);
2524 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2526 struct wined3d_vertex_declaration
*wined3d_declaration
;
2527 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2528 struct d3d9_vertex_declaration
*d3d9_declaration
;
2529 D3DVERTEXELEMENT9
*elements
;
2530 int p
, low
, high
; /* deliberately signed */
2533 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2536 high
= device
->fvf_decl_count
- 1;
2539 p
= (low
+ high
) >> 1;
2542 if (fvf_decls
[p
].fvf
== fvf
)
2544 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2545 return fvf_decls
[p
].decl
;
2548 if (fvf_decls
[p
].fvf
< fvf
)
2553 TRACE("not found. Creating and inserting at position %d.\n", low
);
2555 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2558 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2559 HeapFree(GetProcessHeap(), 0, elements
);
2563 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2565 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2567 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2570 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2573 device
->fvf_decls
= fvf_decls
;
2574 device
->fvf_decl_size
+= grow
;
2577 d3d9_declaration
->fvf
= fvf
;
2578 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2579 wined3d_vertex_declaration_incref(wined3d_declaration
);
2580 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2582 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2583 fvf_decls
[low
].decl
= wined3d_declaration
;
2584 fvf_decls
[low
].fvf
= fvf
;
2585 ++device
->fvf_decl_count
;
2587 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2589 return wined3d_declaration
;
2592 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2595 struct wined3d_vertex_declaration
*decl
;
2597 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2601 WARN("%#x is not a valid FVF.\n", fvf
);
2605 wined3d_mutex_lock();
2606 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2608 wined3d_mutex_unlock();
2609 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2610 return D3DERR_DRIVERINTERNALERROR
;
2613 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2614 wined3d_mutex_unlock();
2619 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2621 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2622 struct wined3d_vertex_declaration
*wined3d_declaration
;
2623 struct d3d9_vertex_declaration
*d3d9_declaration
;
2625 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2627 wined3d_mutex_lock();
2628 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2630 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2631 *fvf
= d3d9_declaration
->fvf
;
2637 wined3d_mutex_unlock();
2639 TRACE("Returning FVF %#x.\n", *fvf
);
2644 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2645 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2647 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2648 struct d3d9_vertexshader
*object
;
2651 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2653 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2655 return E_OUTOFMEMORY
;
2657 hr
= vertexshader_init(object
, device
, byte_code
);
2660 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2661 HeapFree(GetProcessHeap(), 0, object
);
2665 TRACE("Created vertex shader %p.\n", object
);
2666 *shader
= &object
->IDirect3DVertexShader9_iface
;
2671 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2673 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2674 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2676 TRACE("iface %p, shader %p.\n", iface
, shader
);
2678 wined3d_mutex_lock();
2679 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2680 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2681 wined3d_mutex_unlock();
2686 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2688 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2689 struct d3d9_vertexshader
*shader_impl
;
2690 struct wined3d_shader
*wined3d_shader
;
2692 TRACE("iface %p, shader %p.\n", iface
, shader
);
2694 wined3d_mutex_lock();
2695 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2697 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2698 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2699 IDirect3DVertexShader9_AddRef(*shader
);
2705 wined3d_mutex_unlock();
2707 TRACE("Returning %p.\n", *shader
);
2712 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2713 UINT reg_idx
, const float *data
, UINT count
)
2715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2718 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2720 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2722 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2723 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2724 return D3DERR_INVALIDCALL
;
2727 wined3d_mutex_lock();
2728 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2729 wined3d_mutex_unlock();
2734 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2735 UINT reg_idx
, float *data
, UINT count
)
2737 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2740 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2742 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2744 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2745 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2746 return D3DERR_INVALIDCALL
;
2749 wined3d_mutex_lock();
2750 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2751 wined3d_mutex_unlock();
2756 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2757 UINT reg_idx
, const int *data
, UINT count
)
2759 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2762 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2764 wined3d_mutex_lock();
2765 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2766 wined3d_mutex_unlock();
2771 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2772 UINT reg_idx
, int *data
, UINT count
)
2774 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2777 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2779 wined3d_mutex_lock();
2780 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2781 wined3d_mutex_unlock();
2786 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2787 UINT reg_idx
, const BOOL
*data
, UINT count
)
2789 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2792 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2794 wined3d_mutex_lock();
2795 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2796 wined3d_mutex_unlock();
2801 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2802 UINT reg_idx
, BOOL
*data
, UINT count
)
2804 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2807 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2809 wined3d_mutex_lock();
2810 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2811 wined3d_mutex_unlock();
2816 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2817 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2819 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2820 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2823 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2824 iface
, stream_idx
, buffer
, offset
, stride
);
2826 wined3d_mutex_lock();
2827 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2828 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2829 wined3d_mutex_unlock();
2834 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2835 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2837 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2838 struct d3d9_vertexbuffer
*buffer_impl
;
2839 struct wined3d_buffer
*wined3d_buffer
;
2842 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2843 iface
, stream_idx
, buffer
, offset
, stride
);
2846 return D3DERR_INVALIDCALL
;
2848 wined3d_mutex_lock();
2849 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2850 if (SUCCEEDED(hr
) && wined3d_buffer
)
2852 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2853 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2854 IDirect3DVertexBuffer9_AddRef(*buffer
);
2859 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2862 wined3d_mutex_unlock();
2867 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2869 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2872 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2874 wined3d_mutex_lock();
2875 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2876 wined3d_mutex_unlock();
2881 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2883 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2886 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2888 wined3d_mutex_lock();
2889 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2890 wined3d_mutex_unlock();
2895 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2898 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2900 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2902 wined3d_mutex_lock();
2903 wined3d_device_set_index_buffer(device
->wined3d_device
,
2904 ib
? ib
->wined3d_buffer
: NULL
,
2905 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2906 wined3d_mutex_unlock();
2911 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2913 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2914 enum wined3d_format_id wined3d_format
;
2915 struct wined3d_buffer
*wined3d_buffer
;
2916 struct d3d9_indexbuffer
*buffer_impl
;
2918 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2921 return D3DERR_INVALIDCALL
;
2923 wined3d_mutex_lock();
2924 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2926 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2927 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2928 IDirect3DIndexBuffer9_AddRef(*buffer
);
2934 wined3d_mutex_unlock();
2939 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2940 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2943 struct d3d9_pixelshader
*object
;
2946 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2948 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2951 FIXME("Failed to allocate pixel shader memory.\n");
2952 return E_OUTOFMEMORY
;
2955 hr
= pixelshader_init(object
, device
, byte_code
);
2958 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2959 HeapFree(GetProcessHeap(), 0, object
);
2963 TRACE("Created pixel shader %p.\n", object
);
2964 *shader
= &object
->IDirect3DPixelShader9_iface
;
2969 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2972 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2974 TRACE("iface %p, shader %p.\n", iface
, shader
);
2976 wined3d_mutex_lock();
2977 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2978 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2979 wined3d_mutex_unlock();
2984 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2986 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2987 struct d3d9_pixelshader
*shader_impl
;
2988 struct wined3d_shader
*wined3d_shader
;
2990 TRACE("iface %p, shader %p.\n", iface
, shader
);
2992 if (!shader
) return D3DERR_INVALIDCALL
;
2994 wined3d_mutex_lock();
2995 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2997 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2998 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2999 IDirect3DPixelShader9_AddRef(*shader
);
3005 wined3d_mutex_unlock();
3007 TRACE("Returning %p.\n", *shader
);
3012 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3013 UINT reg_idx
, const float *data
, UINT count
)
3015 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3018 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3020 wined3d_mutex_lock();
3021 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3022 wined3d_mutex_unlock();
3027 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3028 UINT reg_idx
, float *data
, UINT count
)
3030 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3033 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3035 wined3d_mutex_lock();
3036 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3037 wined3d_mutex_unlock();
3042 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3043 UINT reg_idx
, const int *data
, UINT count
)
3045 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3048 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3050 wined3d_mutex_lock();
3051 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3052 wined3d_mutex_unlock();
3057 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3058 UINT reg_idx
, int *data
, UINT count
)
3060 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3063 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3065 wined3d_mutex_lock();
3066 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3067 wined3d_mutex_unlock();
3072 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3073 UINT reg_idx
, const BOOL
*data
, UINT count
)
3075 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3078 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3080 wined3d_mutex_lock();
3081 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3082 wined3d_mutex_unlock();
3087 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3088 UINT reg_idx
, BOOL
*data
, UINT count
)
3090 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3093 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3095 wined3d_mutex_lock();
3096 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3097 wined3d_mutex_unlock();
3102 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3103 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3105 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3106 iface
, handle
, segment_count
, patch_info
);
3110 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3111 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3113 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3114 iface
, handle
, segment_count
, patch_info
);
3118 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3120 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3121 return D3DERR_INVALIDCALL
;
3124 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3126 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3127 struct d3d9_query
*object
;
3130 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3132 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3134 return E_OUTOFMEMORY
;
3136 hr
= query_init(object
, device
, type
);
3139 WARN("Failed to initialize query, hr %#x.\n", hr
);
3140 HeapFree(GetProcessHeap(), 0, object
);
3144 TRACE("Created query %p.\n", object
);
3145 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3146 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3151 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3152 UINT width
, UINT height
, float *rows
, float *columns
)
3154 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3155 iface
, width
, height
, rows
, columns
);
3160 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3161 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3162 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3164 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3165 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3166 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3167 dst_descs
, operation
, offset_x
, offset_y
);
3172 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3173 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3174 const RGNDATA
*dirty_region
, DWORD flags
)
3176 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3179 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3180 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3181 dst_window_override
, dirty_region
, flags
);
3183 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3184 return S_PRESENT_OCCLUDED
;
3186 wined3d_mutex_lock();
3187 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
3188 dst_window_override
, dirty_region
, flags
);
3189 wined3d_mutex_unlock();
3194 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3196 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3201 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3203 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3208 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3210 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3215 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3216 IDirect3DResource9
**resources
, UINT32 resource_count
)
3218 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3219 iface
, resources
, resource_count
);
3224 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3226 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3231 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3233 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3240 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3243 struct wined3d_swapchain_desc swapchain_desc
;
3244 struct wined3d_swapchain
*swapchain
;
3246 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3248 wined3d_mutex_lock();
3249 swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3250 wined3d_swapchain_get_desc(swapchain
, &swapchain_desc
);
3251 wined3d_mutex_unlock();
3253 if (swapchain_desc
.windowed
)
3256 /* FIXME: This is actually supposed to check if any other device is in
3257 * fullscreen mode. */
3258 if (dst_window
!= swapchain_desc
.device_window
)
3259 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3261 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3264 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3265 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3266 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3268 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3269 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3270 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3271 lockable
, surface
, shared_handle
, usage
);
3275 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3280 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3281 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3282 HANDLE
*shared_handle
, DWORD usage
)
3284 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3285 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3290 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3291 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3292 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3294 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3295 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3296 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3297 discard
, surface
, shared_handle
, usage
);
3301 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3306 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3307 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3309 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3311 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3313 return d3d9_device_reset(device
, present_parameters
, mode
);
3316 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3317 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3319 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3320 struct wined3d_display_mode wined3d_mode
;
3323 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3324 iface
, swapchain_idx
, mode
, rotation
);
3326 if (mode
->Size
!= sizeof(*mode
))
3327 return D3DERR_INVALIDCALL
;
3329 wined3d_mutex_lock();
3330 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3331 (enum wined3d_display_rotation
*)rotation
);
3332 wined3d_mutex_unlock();
3336 mode
->Width
= wined3d_mode
.width
;
3337 mode
->Height
= wined3d_mode
.height
;
3338 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3339 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3340 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3346 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3349 d3d9_device_QueryInterface
,
3351 d3d9_device_Release
,
3352 /* IDirect3DDevice9 */
3353 d3d9_device_TestCooperativeLevel
,
3354 d3d9_device_GetAvailableTextureMem
,
3355 d3d9_device_EvictManagedResources
,
3356 d3d9_device_GetDirect3D
,
3357 d3d9_device_GetDeviceCaps
,
3358 d3d9_device_GetDisplayMode
,
3359 d3d9_device_GetCreationParameters
,
3360 d3d9_device_SetCursorProperties
,
3361 d3d9_device_SetCursorPosition
,
3362 d3d9_device_ShowCursor
,
3363 d3d9_device_CreateAdditionalSwapChain
,
3364 d3d9_device_GetSwapChain
,
3365 d3d9_device_GetNumberOfSwapChains
,
3367 d3d9_device_Present
,
3368 d3d9_device_GetBackBuffer
,
3369 d3d9_device_GetRasterStatus
,
3370 d3d9_device_SetDialogBoxMode
,
3371 d3d9_device_SetGammaRamp
,
3372 d3d9_device_GetGammaRamp
,
3373 d3d9_device_CreateTexture
,
3374 d3d9_device_CreateVolumeTexture
,
3375 d3d9_device_CreateCubeTexture
,
3376 d3d9_device_CreateVertexBuffer
,
3377 d3d9_device_CreateIndexBuffer
,
3378 d3d9_device_CreateRenderTarget
,
3379 d3d9_device_CreateDepthStencilSurface
,
3380 d3d9_device_UpdateSurface
,
3381 d3d9_device_UpdateTexture
,
3382 d3d9_device_GetRenderTargetData
,
3383 d3d9_device_GetFrontBufferData
,
3384 d3d9_device_StretchRect
,
3385 d3d9_device_ColorFill
,
3386 d3d9_device_CreateOffscreenPlainSurface
,
3387 d3d9_device_SetRenderTarget
,
3388 d3d9_device_GetRenderTarget
,
3389 d3d9_device_SetDepthStencilSurface
,
3390 d3d9_device_GetDepthStencilSurface
,
3391 d3d9_device_BeginScene
,
3392 d3d9_device_EndScene
,
3394 d3d9_device_SetTransform
,
3395 d3d9_device_GetTransform
,
3396 d3d9_device_MultiplyTransform
,
3397 d3d9_device_SetViewport
,
3398 d3d9_device_GetViewport
,
3399 d3d9_device_SetMaterial
,
3400 d3d9_device_GetMaterial
,
3401 d3d9_device_SetLight
,
3402 d3d9_device_GetLight
,
3403 d3d9_device_LightEnable
,
3404 d3d9_device_GetLightEnable
,
3405 d3d9_device_SetClipPlane
,
3406 d3d9_device_GetClipPlane
,
3407 d3d9_device_SetRenderState
,
3408 d3d9_device_GetRenderState
,
3409 d3d9_device_CreateStateBlock
,
3410 d3d9_device_BeginStateBlock
,
3411 d3d9_device_EndStateBlock
,
3412 d3d9_device_SetClipStatus
,
3413 d3d9_device_GetClipStatus
,
3414 d3d9_device_GetTexture
,
3415 d3d9_device_SetTexture
,
3416 d3d9_device_GetTextureStageState
,
3417 d3d9_device_SetTextureStageState
,
3418 d3d9_device_GetSamplerState
,
3419 d3d9_device_SetSamplerState
,
3420 d3d9_device_ValidateDevice
,
3421 d3d9_device_SetPaletteEntries
,
3422 d3d9_device_GetPaletteEntries
,
3423 d3d9_device_SetCurrentTexturePalette
,
3424 d3d9_device_GetCurrentTexturePalette
,
3425 d3d9_device_SetScissorRect
,
3426 d3d9_device_GetScissorRect
,
3427 d3d9_device_SetSoftwareVertexProcessing
,
3428 d3d9_device_GetSoftwareVertexProcessing
,
3429 d3d9_device_SetNPatchMode
,
3430 d3d9_device_GetNPatchMode
,
3431 d3d9_device_DrawPrimitive
,
3432 d3d9_device_DrawIndexedPrimitive
,
3433 d3d9_device_DrawPrimitiveUP
,
3434 d3d9_device_DrawIndexedPrimitiveUP
,
3435 d3d9_device_ProcessVertices
,
3436 d3d9_device_CreateVertexDeclaration
,
3437 d3d9_device_SetVertexDeclaration
,
3438 d3d9_device_GetVertexDeclaration
,
3441 d3d9_device_CreateVertexShader
,
3442 d3d9_device_SetVertexShader
,
3443 d3d9_device_GetVertexShader
,
3444 d3d9_device_SetVertexShaderConstantF
,
3445 d3d9_device_GetVertexShaderConstantF
,
3446 d3d9_device_SetVertexShaderConstantI
,
3447 d3d9_device_GetVertexShaderConstantI
,
3448 d3d9_device_SetVertexShaderConstantB
,
3449 d3d9_device_GetVertexShaderConstantB
,
3450 d3d9_device_SetStreamSource
,
3451 d3d9_device_GetStreamSource
,
3452 d3d9_device_SetStreamSourceFreq
,
3453 d3d9_device_GetStreamSourceFreq
,
3454 d3d9_device_SetIndices
,
3455 d3d9_device_GetIndices
,
3456 d3d9_device_CreatePixelShader
,
3457 d3d9_device_SetPixelShader
,
3458 d3d9_device_GetPixelShader
,
3459 d3d9_device_SetPixelShaderConstantF
,
3460 d3d9_device_GetPixelShaderConstantF
,
3461 d3d9_device_SetPixelShaderConstantI
,
3462 d3d9_device_GetPixelShaderConstantI
,
3463 d3d9_device_SetPixelShaderConstantB
,
3464 d3d9_device_GetPixelShaderConstantB
,
3465 d3d9_device_DrawRectPatch
,
3466 d3d9_device_DrawTriPatch
,
3467 d3d9_device_DeletePatch
,
3468 d3d9_device_CreateQuery
,
3469 /* IDirect3DDevice9Ex */
3470 d3d9_device_SetConvolutionMonoKernel
,
3471 d3d9_device_ComposeRects
,
3472 d3d9_device_PresentEx
,
3473 d3d9_device_GetGPUThreadPriority
,
3474 d3d9_device_SetGPUThreadPriority
,
3475 d3d9_device_WaitForVBlank
,
3476 d3d9_device_CheckResourceResidency
,
3477 d3d9_device_SetMaximumFrameLatency
,
3478 d3d9_device_GetMaximumFrameLatency
,
3479 d3d9_device_CheckDeviceState
,
3480 d3d9_device_CreateRenderTargetEx
,
3481 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3482 d3d9_device_CreateDepthStencilSurfaceEx
,
3483 d3d9_device_ResetEx
,
3484 d3d9_device_GetDisplayModeEx
,
3487 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3489 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3492 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3493 struct wined3d_device
*device
)
3495 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3498 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3500 TRACE("device_parent %p.\n", device_parent
);
3503 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3505 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3507 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3509 if (!device
->d3d_parent
)
3513 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3514 else if (device
->d3d_parent
->extended
)
3515 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3517 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3520 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3521 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3522 const struct wined3d_parent_ops
**parent_ops
)
3524 struct d3d9_surface
*d3d_surface
;
3526 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3527 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3529 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3530 return E_OUTOFMEMORY
;
3532 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
3533 *parent
= d3d_surface
;
3534 TRACE("Created surface %p.\n", d3d_surface
);
3539 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3540 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3541 const struct wined3d_parent_ops
**parent_ops
)
3543 struct d3d9_volume
*d3d_volume
;
3545 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3546 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3548 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3549 return E_OUTOFMEMORY
;
3551 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3552 *parent
= d3d_volume
;
3553 TRACE("Created volume %p.\n", d3d_volume
);
3558 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3559 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3561 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3562 struct wined3d_resource_desc texture_desc
;
3563 struct d3d9_surface
*d3d_surface
;
3564 struct wined3d_texture
*texture
;
3567 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3568 device_parent
, container_parent
, desc
, surface
);
3570 if (container_parent
== device_parent
)
3571 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3573 texture_desc
= *desc
;
3574 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3575 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3576 WINED3D_SURFACE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3578 WARN("Failed to create texture, hr %#x.\n", hr
);
3582 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3583 wined3d_surface_incref(*surface
);
3584 wined3d_texture_decref(texture
);
3586 d3d_surface
= wined3d_surface_get_parent(*surface
);
3587 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3592 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3593 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3595 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3596 struct d3d9_swapchain
*d3d_swapchain
;
3599 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3601 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3604 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3609 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3610 wined3d_swapchain_incref(*swapchain
);
3611 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3616 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3618 device_parent_wined3d_device_created
,
3619 device_parent_mode_changed
,
3620 device_parent_activate
,
3621 device_parent_surface_created
,
3622 device_parent_volume_created
,
3623 device_parent_create_swapchain_surface
,
3624 device_parent_create_swapchain
,
3627 static void setup_fpu(void)
3629 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3631 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3632 cw
= (cw
& ~0xf3f) | 0x3f;
3633 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3634 #elif defined(__i386__) && defined(_MSC_VER)
3637 cw
= (cw
& ~0xf3f) | 0x3f;
3640 FIXME("FPU setup not implemented for this platform.\n");
3644 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3645 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3646 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3648 struct wined3d_swapchain_desc
*swapchain_desc
;
3653 FIXME("Ignoring display mode.\n");
3655 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3656 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3657 device
->refcount
= 1;
3659 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3661 wined3d_mutex_lock();
3662 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3663 &device
->device_parent
, &device
->wined3d_device
);
3666 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3667 wined3d_mutex_unlock();
3671 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3675 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3676 count
= caps
.NumberOfAdaptersInGroup
;
3679 if (flags
& D3DCREATE_MULTITHREADED
)
3680 wined3d_device_set_multithreaded(device
->wined3d_device
);
3682 if (!parameters
->Windowed
)
3685 focus_window
= parameters
->hDeviceWindow
;
3686 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3688 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3689 wined3d_device_decref(device
->wined3d_device
);
3690 wined3d_mutex_unlock();
3694 for (i
= 0; i
< count
; ++i
)
3696 HWND device_window
= parameters
[i
].hDeviceWindow
;
3698 if (!device_window
) device_window
= focus_window
;
3699 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3700 parameters
[i
].BackBufferWidth
,
3701 parameters
[i
].BackBufferHeight
);
3705 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3706 if (!swapchain_desc
)
3708 ERR("Failed to allocate wined3d parameters.\n");
3709 wined3d_device_release_focus_window(device
->wined3d_device
);
3710 wined3d_device_decref(device
->wined3d_device
);
3711 wined3d_mutex_unlock();
3712 return E_OUTOFMEMORY
;
3715 for (i
= 0; i
< count
; ++i
)
3717 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3720 wined3d_device_release_focus_window(device
->wined3d_device
);
3721 wined3d_device_decref(device
->wined3d_device
);
3722 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3723 wined3d_mutex_unlock();
3724 return D3DERR_INVALIDCALL
;
3728 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3731 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3732 wined3d_device_release_focus_window(device
->wined3d_device
);
3733 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3734 wined3d_device_decref(device
->wined3d_device
);
3735 wined3d_mutex_unlock();
3739 wined3d_mutex_unlock();
3741 for (i
= 0; i
< count
; ++i
)
3743 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3745 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3747 /* Initialize the converted declaration array. This creates a valid pointer
3748 * and when adding decls HeapReAlloc() can be used without further checking. */
3749 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3750 if (!device
->fvf_decls
)
3752 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3753 wined3d_mutex_lock();
3754 wined3d_device_uninit_3d(device
->wined3d_device
);
3755 wined3d_device_release_focus_window(device
->wined3d_device
);
3756 wined3d_device_decref(device
->wined3d_device
);
3757 wined3d_mutex_unlock();
3758 return E_OUTOFMEMORY
;
3761 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3762 device
->d3d_parent
= parent
;