2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
41 IUnknown_AddRef(iface
);
49 static ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
50 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
51 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
52 return InterlockedIncrement(&This
->resource
.ref
);
55 static ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
56 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 IWineD3DVolumeTexture_Destroy(iface
, D3DCB_DefaultDestroyVolume
);
66 /* ****************************************************
67 IWineD3DVolumeTexture IWineD3DResource parts follow
68 **************************************************** */
69 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
70 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
73 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
77 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
78 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
81 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
82 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
85 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
86 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
89 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
90 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
93 static void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
94 /* Overrider the IWineD3DResource Preload method */
96 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
97 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
98 BOOL srgb_mode
= This
->baseTexture
.is_srgb
;
99 BOOL srgb_was_toggled
= FALSE
;
101 TRACE("(%p) : About to load texture\n", This
);
103 IWineD3DVolumeTexture_BindTexture(iface
);
105 if(!device
->isInDraw
) {
106 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
107 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB
) && This
->baseTexture
.bindCount
> 0) {
108 srgb_mode
= device
->stateBlock
->samplerState
[This
->baseTexture
.sampler
][WINED3DSAMP_SRGBTEXTURE
];
109 srgb_was_toggled
= This
->baseTexture
.is_srgb
!= srgb_mode
;
110 This
->baseTexture
.is_srgb
= srgb_mode
;
113 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
114 if (This
->baseTexture
.dirty
) {
115 for (i
= 0; i
< This
->baseTexture
.levels
; i
++)
116 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
, srgb_mode
);
117 } else if (srgb_was_toggled
) {
118 if (This
->baseTexture
.srgb_mode_change_count
< 20)
119 ++This
->baseTexture
.srgb_mode_change_count
;
121 FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This
);
123 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
124 IWineD3DVolume_AddDirtyBox(This
->volumes
[i
], NULL
);
125 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
, srgb_mode
);
128 TRACE("(%p) Texture not dirty, nothing to do\n" , iface
);
132 /* No longer dirty */
133 This
->baseTexture
.dirty
= FALSE
;
138 static void WINAPI
IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture
*iface
) {
140 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
141 TRACE("(%p)\n", This
);
143 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
144 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
147 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
148 IWineD3DVolume_UnLoad(This
->volumes
[i
]);
151 IWineD3DBaseTextureImpl_UnLoad((IWineD3DBaseTexture
*) iface
);
154 static WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
155 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
158 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
159 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
162 /* ******************************************************
163 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
164 ****************************************************** */
165 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
166 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
169 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
170 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
173 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
174 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
177 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
178 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
181 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
182 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
185 static void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
186 IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
189 /* Internal function, No d3d mapping */
190 static BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
191 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
194 static BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
195 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
198 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
) {
199 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
200 TRACE("(%p) : relay to BaseTexture\n", This
);
201 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
204 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture
*iface
) {
205 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
206 TRACE("(%p) : relay to BaseTexture\n", This
);
207 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
210 static UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
) {
211 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
212 TRACE("(%p)\n", This
);
213 return GL_TEXTURE_3D
;
216 static void WINAPI
IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture
*iface
,
217 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
218 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
219 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
220 TRACE("(%p) : nothing to do, passing to base texture\n", This
);
221 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
225 /* *******************************************
226 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
227 ******************************************* */
228 static void WINAPI
IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture
*iface
, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume
) {
229 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
231 TRACE("(%p) : Cleaning up\n",This
);
232 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
233 if (This
->volumes
[i
] != NULL
) {
234 /* Cleanup the container */
235 IWineD3DVolume_SetContainer(This
->volumes
[i
], 0);
236 D3DCB_DestroyVolume(This
->volumes
[i
]);
239 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
240 HeapFree(GetProcessHeap(), 0, This
);
243 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
, UINT Level
,WINED3DVOLUME_DESC
*pDesc
) {
244 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
245 if (Level
< This
->baseTexture
.levels
) {
246 TRACE("(%p) Level (%d)\n", This
, Level
);
247 return IWineD3DVolume_GetDesc(This
->volumes
[Level
], pDesc
);
249 FIXME("(%p) Level (%d)\n", This
, Level
);
253 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
, UINT Level
, IWineD3DVolume
** ppVolumeLevel
) {
254 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
255 if (Level
< This
->baseTexture
.levels
) {
256 *ppVolumeLevel
= This
->volumes
[Level
];
257 IWineD3DVolume_AddRef(*ppVolumeLevel
);
258 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
260 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
261 return WINED3DERR_INVALIDCALL
;
266 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
, UINT Level
, WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) {
268 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
270 if (Level
< This
->baseTexture
.levels
) {
271 hr
= IWineD3DVolume_LockBox(This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
272 TRACE("(%p) Level (%d) success(%u)\n", This
, Level
, hr
);
275 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
276 return WINED3DERR_INVALIDCALL
;
281 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT Level
) {
283 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
285 if (Level
< This
->baseTexture
.levels
) {
286 hr
= IWineD3DVolume_UnlockBox(This
->volumes
[Level
]);
287 TRACE("(%p) -> level(%d) success(%u)\n", This
, Level
, hr
);
290 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
291 return WINED3DERR_INVALIDCALL
;
296 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, CONST WINED3DBOX
* pDirtyBox
) {
297 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
298 This
->baseTexture
.dirty
= TRUE
;
299 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
300 return IWineD3DVolume_AddDirtyBox(This
->volumes
[0], pDirtyBox
);
303 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
306 IWineD3DVolumeTextureImpl_QueryInterface
,
307 IWineD3DVolumeTextureImpl_AddRef
,
308 IWineD3DVolumeTextureImpl_Release
,
310 IWineD3DVolumeTextureImpl_GetParent
,
311 IWineD3DVolumeTextureImpl_GetDevice
,
312 IWineD3DVolumeTextureImpl_SetPrivateData
,
313 IWineD3DVolumeTextureImpl_GetPrivateData
,
314 IWineD3DVolumeTextureImpl_FreePrivateData
,
315 IWineD3DVolumeTextureImpl_SetPriority
,
316 IWineD3DVolumeTextureImpl_GetPriority
,
317 IWineD3DVolumeTextureImpl_PreLoad
,
318 IWineD3DVolumeTextureImpl_UnLoad
,
319 IWineD3DVolumeTextureImpl_GetType
,
321 IWineD3DVolumeTextureImpl_SetLOD
,
322 IWineD3DVolumeTextureImpl_GetLOD
,
323 IWineD3DVolumeTextureImpl_GetLevelCount
,
324 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
325 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
326 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
327 IWineD3DVolumeTextureImpl_SetDirty
,
328 IWineD3DVolumeTextureImpl_GetDirty
,
330 IWineD3DVolumeTextureImpl_BindTexture
,
331 IWineD3DVolumeTextureImpl_UnBindTexture
,
332 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
333 IWineD3DVolumeTextureImpl_ApplyStateChanges
,
335 IWineD3DVolumeTextureImpl_Destroy
,
336 IWineD3DVolumeTextureImpl_GetLevelDesc
,
337 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
338 IWineD3DVolumeTextureImpl_LockBox
,
339 IWineD3DVolumeTextureImpl_UnlockBox
,
340 IWineD3DVolumeTextureImpl_AddDirtyBox