Moved libuuid to the dlls directory, and moved the DirectX GUIDs into
[wine.git] / dlls / wineps / text.c
blob3a7bd161b4226c2996aabbf78e70dce1b2f0839e
1 /*
2 * PostScript driver text functions
4 * Copyright 1998 Huw D M Davies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include <string.h>
21 #include "gdi.h"
22 #include "psdrv.h"
23 #include "wine/debug.h"
24 #include "winspool.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(psdrv);
28 static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
29 LPCWSTR str, UINT count,
30 BOOL bDrawBackground, const INT *lpDx);
32 /***********************************************************************
33 * PSDRV_ExtTextOut
35 BOOL PSDRV_ExtTextOut( PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
36 const RECT *lprect, LPCWSTR str, UINT count,
37 const INT *lpDx )
39 BOOL bResult = TRUE;
40 BOOL bClipped = FALSE;
41 BOOL bOpaque = FALSE;
42 RECT rect;
44 TRACE("(x=%d, y=%d, flags=0x%08x, str=%s, count=%d, lpDx=%p)\n", x, y,
45 flags, debugstr_wn(str, count), count, lpDx);
47 /* write font if not already written */
48 PSDRV_SetFont(physDev);
50 PSDRV_SetClip(physDev);
52 /* set clipping and/or draw background */
53 if ((flags & (ETO_CLIPPED | ETO_OPAQUE)) && (lprect != NULL))
55 rect = *lprect;
56 LPtoDP( physDev->hdc, (POINT *)&rect, 2 );
57 PSDRV_WriteGSave(physDev);
58 PSDRV_WriteRectangle(physDev, rect.left, rect.top, rect.right - rect.left,
59 rect.bottom - rect.top);
61 if (flags & ETO_OPAQUE)
63 bOpaque = TRUE;
64 PSDRV_WriteGSave(physDev);
65 PSDRV_WriteSetColor(physDev, &physDev->bkColor);
66 PSDRV_WriteFill(physDev);
67 PSDRV_WriteGRestore(physDev);
70 if (flags & ETO_CLIPPED)
72 bClipped = TRUE;
73 PSDRV_WriteClip(physDev);
76 bResult = PSDRV_Text(physDev, x, y, flags, str, count, !(bClipped && bOpaque), lpDx);
77 PSDRV_WriteGRestore(physDev);
79 else
81 bResult = PSDRV_Text(physDev, x, y, flags, str, count, TRUE, lpDx);
84 PSDRV_ResetClip(physDev);
85 return bResult;
88 /***********************************************************************
89 * PSDRV_Text
91 static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags, LPCWSTR str,
92 UINT count, BOOL bDrawBackground, const INT *lpDx)
94 SIZE sz;
95 TEXTMETRICW tm;
96 POINT pt;
97 INT ascent, descent;
98 WORD *glyphs = NULL;
99 DC *dc = physDev->dc;
100 UINT align = GetTextAlign( physDev->hdc );
101 INT char_extra;
102 INT *deltas = NULL;
103 double cosEsc, sinEsc;
104 LOGFONTW lf;
106 if (!count)
107 return TRUE;
109 GetObjectW(GetCurrentObject(physDev->hdc, OBJ_FONT), sizeof(lf), &lf);
110 if(lf.lfEscapement != 0) {
111 cosEsc = cos(lf.lfEscapement * M_PI / 1800);
112 sinEsc = sin(lf.lfEscapement * M_PI / 1800);
113 } else {
114 cosEsc = 1;
115 sinEsc = 0;
118 if(physDev->font.fontloc == Download) {
119 if(flags & ETO_GLYPH_INDEX)
120 glyphs = (LPWORD)str;
121 else {
122 glyphs = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WORD));
123 GetGlyphIndicesW(physDev->hdc, str, count, glyphs, 0);
127 if(align & TA_UPDATECP) {
128 x = dc->CursPosX;
129 y = dc->CursPosY;
132 pt.x = x;
133 pt.y = y;
134 LPtoDP(physDev->hdc, &pt, 1);
135 x = pt.x;
136 y = pt.y;
138 if(physDev->font.fontloc == Download)
139 GetTextExtentPointI(physDev->hdc, glyphs, count, &sz);
140 else
141 GetTextExtentPoint32W(physDev->hdc, str, count, &sz);
143 if((char_extra = GetTextCharacterExtra(physDev->hdc)) != 0) {
144 INT i;
145 SIZE tmpsz;
147 deltas = HeapAlloc(GetProcessHeap(), 0, count * sizeof(INT));
148 for(i = 0; i < count; i++) {
149 if(lpDx)
150 deltas[i] = lpDx[i] + char_extra;
151 else {
152 if(physDev->font.fontloc == Download)
153 GetTextExtentPointI(physDev->hdc, glyphs + i, 1, &tmpsz);
154 else
155 GetTextExtentPoint32W(physDev->hdc, str + i, 1, &tmpsz);
156 deltas[i] = tmpsz.cx;
159 } else if(lpDx)
160 deltas = (INT*)lpDx;
162 if(deltas) {
163 SIZE tmpsz;
164 INT i;
165 /* Get the width of the last char and add on all the offsets */
166 if(physDev->font.fontloc == Download)
167 GetTextExtentPointI(physDev->hdc, glyphs + count - 1, 1, &tmpsz);
168 else
169 GetTextExtentPoint32W(physDev->hdc, str + count - 1, 1, &tmpsz);
170 for(i = 0; i < count-1; i++)
171 tmpsz.cx += deltas[i];
172 sz.cx = tmpsz.cx; /* sz.cy remains untouched */
175 sz.cx = PSDRV_XWStoDS(physDev, sz.cx);
176 sz.cy = PSDRV_YWStoDS(physDev, sz.cy);
178 GetTextMetricsW(physDev->hdc, &tm);
179 ascent = PSDRV_YWStoDS(physDev, tm.tmAscent);
180 descent = PSDRV_YWStoDS(physDev, tm.tmDescent);
182 TRACE("textAlign = %x\n", align);
183 switch(align & (TA_LEFT | TA_CENTER | TA_RIGHT) ) {
184 case TA_LEFT:
185 if(align & TA_UPDATECP)
187 POINT pt;
188 pt.x = x + sz.cx * cosEsc;
189 pt.y = y - sz.cx * sinEsc;
190 DPtoLP( physDev->hdc, &pt, 1 );
191 dc->CursPosX = pt.x;
192 dc->CursPosY = pt.y;
194 break;
196 case TA_CENTER:
197 x -= sz.cx * cosEsc / 2;
198 y += sz.cx * sinEsc / 2;
199 break;
201 case TA_RIGHT:
202 x -= sz.cx * cosEsc;
203 y += sz.cx * sinEsc;
204 if(align & TA_UPDATECP)
206 POINT pt;
207 pt.x = x;
208 pt.y = y;
209 DPtoLP( physDev->hdc, &pt, 1 );
210 dc->CursPosX = pt.x;
211 dc->CursPosY = pt.y;
213 break;
216 switch(align & (TA_TOP | TA_BASELINE | TA_BOTTOM) ) {
217 case TA_TOP:
218 y += ascent * cosEsc;
219 x += ascent * sinEsc;
220 break;
222 case TA_BASELINE:
223 break;
225 case TA_BOTTOM:
226 y -= descent * cosEsc;
227 x -= descent * sinEsc;
228 break;
231 if ((GetBkMode( physDev->hdc ) != TRANSPARENT) && bDrawBackground)
233 PSDRV_WriteGSave(physDev);
234 PSDRV_WriteNewPath(physDev);
235 PSDRV_WriteRectangle(physDev, x, y - ascent, sz.cx,
236 ascent + descent);
237 PSDRV_WriteSetColor(physDev, &physDev->bkColor);
238 PSDRV_WriteFill(physDev);
239 PSDRV_WriteGRestore(physDev);
242 PSDRV_WriteMoveTo(physDev, x, y);
244 if(!deltas) {
245 if(physDev->font.fontloc == Download)
246 PSDRV_WriteDownloadGlyphShow(physDev, glyphs, count);
247 else
248 PSDRV_WriteBuiltinGlyphShow(physDev, str, count);
250 else {
251 INT i;
252 float dx = 0.0, dy = 0.0;
253 float cos_theta = cos(physDev->font.escapement * M_PI / 1800.0);
254 float sin_theta = sin(physDev->font.escapement * M_PI / 1800.0);
255 for(i = 0; i < count-1; i++) {
256 TRACE("lpDx[%d] = %d\n", i, deltas[i]);
257 if(physDev->font.fontloc == Download)
258 PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
259 else
260 PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
261 dx += deltas[i] * cos_theta;
262 dy -= deltas[i] * sin_theta;
263 PSDRV_WriteMoveTo(physDev, x + PSDRV_XWStoDS(physDev, dx),
264 y + PSDRV_YWStoDS(physDev, dy));
266 if(physDev->font.fontloc == Download)
267 PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
268 else
269 PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
270 if(deltas != lpDx)
271 HeapFree(GetProcessHeap(), 0, deltas);
275 * Underline and strikeout attributes.
277 if ((tm.tmUnderlined) || (tm.tmStruckOut)) {
279 /* Get the thickness and the position for the underline attribute */
280 /* We'll use the same thickness for the strikeout attribute */
282 INT escapement = physDev->font.escapement;
284 /* Do the underline */
286 if (tm.tmUnderlined) {
287 PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
288 if (escapement != 0) /* rotated text */
290 PSDRV_WriteGSave(physDev); /* save the graphics state */
291 PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
293 /* temporarily rotate the coord system */
294 PSDRV_WriteRotate(physDev, -escapement/10);
296 /* draw the underline relative to the starting point */
297 PSDRV_WriteRRectangle(physDev, 0, -physDev->font.underlinePosition,
298 sz.cx, physDev->font.underlineThickness);
300 else
301 PSDRV_WriteRectangle(physDev, x, y - physDev->font.underlinePosition,
302 sz.cx, physDev->font.underlineThickness);
304 PSDRV_WriteFill(physDev);
306 if (escapement != 0) /* rotated text */
307 PSDRV_WriteGRestore(physDev); /* restore the graphics state */
310 /* Do the strikeout */
312 if (tm.tmStruckOut) {
313 PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
314 if (escapement != 0) /* rotated text */
316 PSDRV_WriteGSave(physDev); /* save the graphics state */
317 PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
319 /* temporarily rotate the coord system */
320 PSDRV_WriteRotate(physDev, -escapement/10);
322 /* draw the line relative to the starting point */
323 PSDRV_WriteRRectangle(physDev, 0, -physDev->font.strikeoutPosition,
324 sz.cx, physDev->font.strikeoutThickness);
326 else
327 PSDRV_WriteRectangle(physDev, x, y - physDev->font.strikeoutPosition,
328 sz.cx, physDev->font.strikeoutThickness);
330 PSDRV_WriteFill(physDev);
332 if (escapement != 0) /* rotated text */
333 PSDRV_WriteGRestore(physDev); /* restore the graphics state */
337 if(glyphs && glyphs != str) HeapFree(GetProcessHeap(), 0, glyphs);
338 return TRUE;