windowscodecs: Add support for converting to 32bppPBGRA.
[wine.git] / dlls / gdi32 / region.c
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1 /*
2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
7 * 1999 Alex Korobka
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
52 All Rights Reserved
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
68 SOFTWARE.
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
88 * to touch.
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
97 #include <stdarg.h>
98 #include <stdlib.h>
99 #include <string.h>
100 #include "windef.h"
101 #include "winbase.h"
102 #include "wingdi.h"
103 #include "gdi_private.h"
104 #include "wine/debug.h"
106 WINE_DEFAULT_DEBUG_CHANNEL(region);
108 typedef struct {
109 INT size;
110 INT numRects;
111 RECT *rects;
112 RECT extents;
113 } WINEREGION;
115 /* GDI logical region object */
116 typedef struct
118 GDIOBJHDR header;
119 WINEREGION rgn;
120 } RGNOBJ;
123 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc );
124 static BOOL REGION_DeleteObject( HGDIOBJ handle );
126 static const struct gdi_obj_funcs region_funcs =
128 REGION_SelectObject, /* pSelectObject */
129 NULL, /* pGetObjectA */
130 NULL, /* pGetObjectW */
131 NULL, /* pUnrealizeObject */
132 REGION_DeleteObject /* pDeleteObject */
135 /* 1 if two RECTs overlap.
136 * 0 if two RECTs do not overlap.
138 #define EXTENTCHECK(r1, r2) \
139 ((r1)->right > (r2)->left && \
140 (r1)->left < (r2)->right && \
141 (r1)->bottom > (r2)->top && \
142 (r1)->top < (r2)->bottom)
145 static BOOL add_rect( WINEREGION *reg, INT left, INT top, INT right, INT bottom )
147 RECT *rect;
148 if (reg->numRects >= reg->size)
150 RECT *newrects = HeapReAlloc( GetProcessHeap(), 0, reg->rects, 2 * sizeof(RECT) * reg->size );
151 if (!newrects) return FALSE;
152 reg->rects = newrects;
153 reg->size *= 2;
155 rect = reg->rects + reg->numRects++;
156 rect->left = left;
157 rect->top = top;
158 rect->right = right;
159 rect->bottom = bottom;
160 return TRUE;
163 #define EMPTY_REGION(pReg) do { \
164 (pReg)->numRects = 0; \
165 (pReg)->extents.left = (pReg)->extents.top = 0; \
166 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
167 } while(0)
169 #define INRECT(r, x, y) \
170 ( ( ((r).right > x)) && \
171 ( ((r).left <= x)) && \
172 ( ((r).bottom > y)) && \
173 ( ((r).top <= y)) )
177 * number of points to buffer before sending them off
178 * to scanlines() : Must be an even number
180 #define NUMPTSTOBUFFER 200
183 * used to allocate buffers for points and link
184 * the buffers together
187 typedef struct _POINTBLOCK {
188 POINT pts[NUMPTSTOBUFFER];
189 struct _POINTBLOCK *next;
190 } POINTBLOCK;
195 * This file contains a few macros to help track
196 * the edge of a filled object. The object is assumed
197 * to be filled in scanline order, and thus the
198 * algorithm used is an extension of Bresenham's line
199 * drawing algorithm which assumes that y is always the
200 * major axis.
201 * Since these pieces of code are the same for any filled shape,
202 * it is more convenient to gather the library in one
203 * place, but since these pieces of code are also in
204 * the inner loops of output primitives, procedure call
205 * overhead is out of the question.
206 * See the author for a derivation if needed.
211 * In scan converting polygons, we want to choose those pixels
212 * which are inside the polygon. Thus, we add .5 to the starting
213 * x coordinate for both left and right edges. Now we choose the
214 * first pixel which is inside the pgon for the left edge and the
215 * first pixel which is outside the pgon for the right edge.
216 * Draw the left pixel, but not the right.
218 * How to add .5 to the starting x coordinate:
219 * If the edge is moving to the right, then subtract dy from the
220 * error term from the general form of the algorithm.
221 * If the edge is moving to the left, then add dy to the error term.
223 * The reason for the difference between edges moving to the left
224 * and edges moving to the right is simple: If an edge is moving
225 * to the right, then we want the algorithm to flip immediately.
226 * If it is moving to the left, then we don't want it to flip until
227 * we traverse an entire pixel.
229 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
230 int dx; /* local storage */ \
232 /* \
233 * if the edge is horizontal, then it is ignored \
234 * and assumed not to be processed. Otherwise, do this stuff. \
235 */ \
236 if ((dy) != 0) { \
237 xStart = (x1); \
238 dx = (x2) - xStart; \
239 if (dx < 0) { \
240 m = dx / (dy); \
241 m1 = m - 1; \
242 incr1 = -2 * dx + 2 * (dy) * m1; \
243 incr2 = -2 * dx + 2 * (dy) * m; \
244 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
245 } else { \
246 m = dx / (dy); \
247 m1 = m + 1; \
248 incr1 = 2 * dx - 2 * (dy) * m1; \
249 incr2 = 2 * dx - 2 * (dy) * m; \
250 d = -2 * m * (dy) + 2 * dx; \
255 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
256 if (m1 > 0) { \
257 if (d > 0) { \
258 minval += m1; \
259 d += incr1; \
261 else { \
262 minval += m; \
263 d += incr2; \
265 } else {\
266 if (d >= 0) { \
267 minval += m1; \
268 d += incr1; \
270 else { \
271 minval += m; \
272 d += incr2; \
278 * This structure contains all of the information needed
279 * to run the bresenham algorithm.
280 * The variables may be hardcoded into the declarations
281 * instead of using this structure to make use of
282 * register declarations.
284 typedef struct {
285 INT minor_axis; /* minor axis */
286 INT d; /* decision variable */
287 INT m, m1; /* slope and slope+1 */
288 INT incr1, incr2; /* error increments */
289 } BRESINFO;
292 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
293 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
294 bres.m, bres.m1, bres.incr1, bres.incr2)
296 #define BRESINCRPGONSTRUCT(bres) \
297 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
302 * These are the data structures needed to scan
303 * convert regions. Two different scan conversion
304 * methods are available -- the even-odd method, and
305 * the winding number method.
306 * The even-odd rule states that a point is inside
307 * the polygon if a ray drawn from that point in any
308 * direction will pass through an odd number of
309 * path segments.
310 * By the winding number rule, a point is decided
311 * to be inside the polygon if a ray drawn from that
312 * point in any direction passes through a different
313 * number of clockwise and counter-clockwise path
314 * segments.
316 * These data structures are adapted somewhat from
317 * the algorithm in (Foley/Van Dam) for scan converting
318 * polygons.
319 * The basic algorithm is to start at the top (smallest y)
320 * of the polygon, stepping down to the bottom of
321 * the polygon by incrementing the y coordinate. We
322 * keep a list of edges which the current scanline crosses,
323 * sorted by x. This list is called the Active Edge Table (AET)
324 * As we change the y-coordinate, we update each entry in
325 * in the active edge table to reflect the edges new xcoord.
326 * This list must be sorted at each scanline in case
327 * two edges intersect.
328 * We also keep a data structure known as the Edge Table (ET),
329 * which keeps track of all the edges which the current
330 * scanline has not yet reached. The ET is basically a
331 * list of ScanLineList structures containing a list of
332 * edges which are entered at a given scanline. There is one
333 * ScanLineList per scanline at which an edge is entered.
334 * When we enter a new edge, we move it from the ET to the AET.
336 * From the AET, we can implement the even-odd rule as in
337 * (Foley/Van Dam).
338 * The winding number rule is a little trickier. We also
339 * keep the EdgeTableEntries in the AET linked by the
340 * nextWETE (winding EdgeTableEntry) link. This allows
341 * the edges to be linked just as before for updating
342 * purposes, but only uses the edges linked by the nextWETE
343 * link as edges representing spans of the polygon to
344 * drawn (as with the even-odd rule).
348 * for the winding number rule
350 #define CLOCKWISE 1
351 #define COUNTERCLOCKWISE -1
353 typedef struct _EdgeTableEntry {
354 INT ymax; /* ycoord at which we exit this edge. */
355 BRESINFO bres; /* Bresenham info to run the edge */
356 struct _EdgeTableEntry *next; /* next in the list */
357 struct _EdgeTableEntry *back; /* for insertion sort */
358 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
359 int ClockWise; /* flag for winding number rule */
360 } EdgeTableEntry;
363 typedef struct _ScanLineList{
364 INT scanline; /* the scanline represented */
365 EdgeTableEntry *edgelist; /* header node */
366 struct _ScanLineList *next; /* next in the list */
367 } ScanLineList;
370 typedef struct {
371 INT ymax; /* ymax for the polygon */
372 INT ymin; /* ymin for the polygon */
373 ScanLineList scanlines; /* header node */
374 } EdgeTable;
378 * Here is a struct to help with storage allocation
379 * so we can allocate a big chunk at a time, and then take
380 * pieces from this heap when we need to.
382 #define SLLSPERBLOCK 25
384 typedef struct _ScanLineListBlock {
385 ScanLineList SLLs[SLLSPERBLOCK];
386 struct _ScanLineListBlock *next;
387 } ScanLineListBlock;
392 * a few macros for the inner loops of the fill code where
393 * performance considerations don't allow a procedure call.
395 * Evaluate the given edge at the given scanline.
396 * If the edge has expired, then we leave it and fix up
397 * the active edge table; otherwise, we increment the
398 * x value to be ready for the next scanline.
399 * The winding number rule is in effect, so we must notify
400 * the caller when the edge has been removed so he
401 * can reorder the Winding Active Edge Table.
403 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
404 if (pAET->ymax == y) { /* leaving this edge */ \
405 pPrevAET->next = pAET->next; \
406 pAET = pPrevAET->next; \
407 fixWAET = 1; \
408 if (pAET) \
409 pAET->back = pPrevAET; \
411 else { \
412 BRESINCRPGONSTRUCT(pAET->bres); \
413 pPrevAET = pAET; \
414 pAET = pAET->next; \
420 * Evaluate the given edge at the given scanline.
421 * If the edge has expired, then we leave it and fix up
422 * the active edge table; otherwise, we increment the
423 * x value to be ready for the next scanline.
424 * The even-odd rule is in effect.
426 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
427 if (pAET->ymax == y) { /* leaving this edge */ \
428 pPrevAET->next = pAET->next; \
429 pAET = pPrevAET->next; \
430 if (pAET) \
431 pAET->back = pPrevAET; \
433 else { \
434 BRESINCRPGONSTRUCT(pAET->bres); \
435 pPrevAET = pAET; \
436 pAET = pAET->next; \
440 /* Note the parameter order is different from the X11 equivalents */
442 static BOOL REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
443 static BOOL REGION_OffsetRegion(WINEREGION *d, WINEREGION *s, INT x, INT y);
444 static BOOL REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static BOOL REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static BOOL REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static BOOL REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
450 #define RGN_DEFAULT_RECTS 2
453 /***********************************************************************
454 * get_region_type
456 static inline INT get_region_type( const RGNOBJ *obj )
458 switch(obj->rgn.numRects)
460 case 0: return NULLREGION;
461 case 1: return SIMPLEREGION;
462 default: return COMPLEXREGION;
467 /***********************************************************************
468 * REGION_DumpRegion
469 * Outputs the contents of a WINEREGION
471 static void REGION_DumpRegion(WINEREGION *pReg)
473 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
475 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
476 pReg->extents.left, pReg->extents.top,
477 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
480 pRect->right, pRect->bottom);
481 return;
485 /***********************************************************************
486 * init_region
488 * Initialize a new empty region.
490 static BOOL init_region( WINEREGION *pReg, INT n )
492 if (!(pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT )))) return FALSE;
493 pReg->size = n;
494 EMPTY_REGION(pReg);
495 return TRUE;
498 /***********************************************************************
499 * destroy_region
501 static void destroy_region( WINEREGION *pReg )
503 HeapFree( GetProcessHeap(), 0, pReg->rects );
506 /***********************************************************************
507 * REGION_DeleteObject
509 static BOOL REGION_DeleteObject( HGDIOBJ handle )
511 RGNOBJ *rgn = free_gdi_handle( handle );
513 if (!rgn) return FALSE;
514 HeapFree( GetProcessHeap(), 0, rgn->rgn.rects );
515 HeapFree( GetProcessHeap(), 0, rgn );
516 return TRUE;
519 /***********************************************************************
520 * REGION_SelectObject
522 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc )
524 return ULongToHandle(SelectClipRgn( hdc, handle ));
528 /***********************************************************************
529 * REGION_OffsetRegion
530 * Offset a WINEREGION by x,y
532 static BOOL REGION_OffsetRegion( WINEREGION *rgn, WINEREGION *srcrgn, INT x, INT y )
534 if( rgn != srcrgn)
536 if (!REGION_CopyRegion( rgn, srcrgn)) return FALSE;
538 if(x || y) {
539 int nbox = rgn->numRects;
540 RECT *pbox = rgn->rects;
542 if(nbox) {
543 while(nbox--) {
544 pbox->left += x;
545 pbox->right += x;
546 pbox->top += y;
547 pbox->bottom += y;
548 pbox++;
550 rgn->extents.left += x;
551 rgn->extents.right += x;
552 rgn->extents.top += y;
553 rgn->extents.bottom += y;
556 return TRUE;
559 /***********************************************************************
560 * OffsetRgn (GDI32.@)
562 * Moves a region by the specified X- and Y-axis offsets.
564 * PARAMS
565 * hrgn [I] Region to offset.
566 * x [I] Offset right if positive or left if negative.
567 * y [I] Offset down if positive or up if negative.
569 * RETURNS
570 * Success:
571 * NULLREGION - The new region is empty.
572 * SIMPLEREGION - The new region can be represented by one rectangle.
573 * COMPLEXREGION - The new region can only be represented by more than
574 * one rectangle.
575 * Failure: ERROR
577 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
579 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
580 INT ret;
582 TRACE("%p %d,%d\n", hrgn, x, y);
584 if (!obj)
585 return ERROR;
587 REGION_OffsetRegion( &obj->rgn, &obj->rgn, x, y);
589 ret = get_region_type( obj );
590 GDI_ReleaseObj( hrgn );
591 return ret;
595 /***********************************************************************
596 * GetRgnBox (GDI32.@)
598 * Retrieves the bounding rectangle of the region. The bounding rectangle
599 * is the smallest rectangle that contains the entire region.
601 * PARAMS
602 * hrgn [I] Region to retrieve bounding rectangle from.
603 * rect [O] Rectangle that will receive the coordinates of the bounding
604 * rectangle.
606 * RETURNS
607 * NULLREGION - The new region is empty.
608 * SIMPLEREGION - The new region can be represented by one rectangle.
609 * COMPLEXREGION - The new region can only be represented by more than
610 * one rectangle.
612 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
614 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
615 if (obj)
617 INT ret;
618 rect->left = obj->rgn.extents.left;
619 rect->top = obj->rgn.extents.top;
620 rect->right = obj->rgn.extents.right;
621 rect->bottom = obj->rgn.extents.bottom;
622 TRACE("%p (%d,%d-%d,%d)\n", hrgn,
623 rect->left, rect->top, rect->right, rect->bottom);
624 ret = get_region_type( obj );
625 GDI_ReleaseObj(hrgn);
626 return ret;
628 return ERROR;
632 /***********************************************************************
633 * CreateRectRgn (GDI32.@)
635 * Creates a simple rectangular region.
637 * PARAMS
638 * left [I] Left coordinate of rectangle.
639 * top [I] Top coordinate of rectangle.
640 * right [I] Right coordinate of rectangle.
641 * bottom [I] Bottom coordinate of rectangle.
643 * RETURNS
644 * Success: Handle to region.
645 * Failure: NULL.
647 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
649 HRGN hrgn;
650 RGNOBJ *obj;
652 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
654 /* Allocate 2 rects by default to reduce the number of reallocs */
655 if (!init_region( &obj->rgn, RGN_DEFAULT_RECTS ))
657 HeapFree( GetProcessHeap(), 0, obj );
658 return 0;
660 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, &region_funcs )))
662 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
663 HeapFree( GetProcessHeap(), 0, obj );
664 return 0;
666 TRACE( "%d,%d-%d,%d returning %p\n", left, top, right, bottom, hrgn );
667 SetRectRgn(hrgn, left, top, right, bottom);
668 return hrgn;
672 /***********************************************************************
673 * CreateRectRgnIndirect (GDI32.@)
675 * Creates a simple rectangular region.
677 * PARAMS
678 * rect [I] Coordinates of rectangular region.
680 * RETURNS
681 * Success: Handle to region.
682 * Failure: NULL.
684 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
686 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
690 /***********************************************************************
691 * SetRectRgn (GDI32.@)
693 * Sets a region to a simple rectangular region.
695 * PARAMS
696 * hrgn [I] Region to convert.
697 * left [I] Left coordinate of rectangle.
698 * top [I] Top coordinate of rectangle.
699 * right [I] Right coordinate of rectangle.
700 * bottom [I] Bottom coordinate of rectangle.
702 * RETURNS
703 * Success: Non-zero.
704 * Failure: Zero.
706 * NOTES
707 * Allows either or both left and top to be greater than right or bottom.
709 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
710 INT right, INT bottom )
712 RGNOBJ * obj;
714 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
716 if (!(obj = GDI_GetObjPtr( hrgn, OBJ_REGION ))) return FALSE;
718 if (left > right) { INT tmp = left; left = right; right = tmp; }
719 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
721 if((left != right) && (top != bottom))
723 obj->rgn.rects->left = obj->rgn.extents.left = left;
724 obj->rgn.rects->top = obj->rgn.extents.top = top;
725 obj->rgn.rects->right = obj->rgn.extents.right = right;
726 obj->rgn.rects->bottom = obj->rgn.extents.bottom = bottom;
727 obj->rgn.numRects = 1;
729 else
730 EMPTY_REGION(&obj->rgn);
732 GDI_ReleaseObj( hrgn );
733 return TRUE;
737 /***********************************************************************
738 * CreateRoundRectRgn (GDI32.@)
740 * Creates a rectangular region with rounded corners.
742 * PARAMS
743 * left [I] Left coordinate of rectangle.
744 * top [I] Top coordinate of rectangle.
745 * right [I] Right coordinate of rectangle.
746 * bottom [I] Bottom coordinate of rectangle.
747 * ellipse_width [I] Width of the ellipse at each corner.
748 * ellipse_height [I] Height of the ellipse at each corner.
750 * RETURNS
751 * Success: Handle to region.
752 * Failure: NULL.
754 * NOTES
755 * If ellipse_width or ellipse_height is less than 2 logical units then
756 * it is treated as though CreateRectRgn() was called instead.
758 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
759 INT right, INT bottom,
760 INT ellipse_width, INT ellipse_height )
762 RGNOBJ * obj;
763 HRGN hrgn = 0;
764 int asq, bsq, d, xd, yd;
765 RECT rect;
767 /* Make the dimensions sensible */
769 if (left > right) { INT tmp = left; left = right; right = tmp; }
770 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
772 ellipse_width = abs(ellipse_width);
773 ellipse_height = abs(ellipse_height);
775 /* Check parameters */
777 if (ellipse_width > right-left) ellipse_width = right-left;
778 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
780 /* Check if we can do a normal rectangle instead */
782 if ((ellipse_width < 2) || (ellipse_height < 2))
783 return CreateRectRgn( left, top, right, bottom );
785 /* Create region */
787 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
788 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
789 if (!init_region( &obj->rgn, d ))
791 HeapFree( GetProcessHeap(), 0, obj );
792 return 0;
795 /* Ellipse algorithm, based on an article by K. Porter */
796 /* in DDJ Graphics Programming Column, 8/89 */
798 asq = ellipse_width * ellipse_width / 4; /* a^2 */
799 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
800 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
801 xd = 0;
802 yd = asq * ellipse_height; /* 2a^2b */
804 rect.left = left + ellipse_width / 2;
805 rect.right = right - ellipse_width / 2;
807 /* Loop to draw first half of quadrant */
809 while (xd < yd)
811 if (d > 0) /* if nearest pixel is toward the center */
813 /* move toward center */
814 rect.top = top++;
815 rect.bottom = rect.top + 1;
816 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
817 rect.top = --bottom;
818 rect.bottom = rect.top + 1;
819 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
820 yd -= 2*asq;
821 d -= yd;
823 rect.left--; /* next horiz point */
824 rect.right++;
825 xd += 2*bsq;
826 d += bsq + xd;
829 /* Loop to draw second half of quadrant */
831 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
832 while (yd >= 0)
834 /* next vertical point */
835 rect.top = top++;
836 rect.bottom = rect.top + 1;
837 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
838 rect.top = --bottom;
839 rect.bottom = rect.top + 1;
840 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
841 if (d < 0) /* if nearest pixel is outside ellipse */
843 rect.left--; /* move away from center */
844 rect.right++;
845 xd += 2*bsq;
846 d += xd;
848 yd -= 2*asq;
849 d += asq - yd;
852 /* Add the inside rectangle */
854 if (top <= bottom)
856 rect.top = top;
857 rect.bottom = bottom;
858 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
861 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, &region_funcs );
863 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
864 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
865 done:
866 if (!hrgn)
868 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
869 HeapFree( GetProcessHeap(), 0, obj );
871 return hrgn;
875 /***********************************************************************
876 * CreateEllipticRgn (GDI32.@)
878 * Creates an elliptical region.
880 * PARAMS
881 * left [I] Left coordinate of bounding rectangle.
882 * top [I] Top coordinate of bounding rectangle.
883 * right [I] Right coordinate of bounding rectangle.
884 * bottom [I] Bottom coordinate of bounding rectangle.
886 * RETURNS
887 * Success: Handle to region.
888 * Failure: NULL.
890 * NOTES
891 * This is a special case of CreateRoundRectRgn() where the width of the
892 * ellipse at each corner is equal to the width the rectangle and
893 * the same for the height.
895 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
896 INT right, INT bottom )
898 return CreateRoundRectRgn( left, top, right, bottom,
899 right-left, bottom-top );
903 /***********************************************************************
904 * CreateEllipticRgnIndirect (GDI32.@)
906 * Creates an elliptical region.
908 * PARAMS
909 * rect [I] Pointer to bounding rectangle of the ellipse.
911 * RETURNS
912 * Success: Handle to region.
913 * Failure: NULL.
915 * NOTES
916 * This is a special case of CreateRoundRectRgn() where the width of the
917 * ellipse at each corner is equal to the width the rectangle and
918 * the same for the height.
920 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
922 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
923 rect->bottom, rect->right - rect->left,
924 rect->bottom - rect->top );
927 /***********************************************************************
928 * GetRegionData (GDI32.@)
930 * Retrieves the data that specifies the region.
932 * PARAMS
933 * hrgn [I] Region to retrieve the region data from.
934 * count [I] The size of the buffer pointed to by rgndata in bytes.
935 * rgndata [I] The buffer to receive data about the region.
937 * RETURNS
938 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
939 * the number of bytes copied to the output buffer.
940 * Failure: 0.
942 * NOTES
943 * The format of the Buffer member of RGNDATA is determined by the iType
944 * member of the region data header.
945 * Currently this is always RDH_RECTANGLES, which specifies that the format
946 * is the array of RECT's that specify the region. The length of the array
947 * is specified by the nCount member of the region data header.
949 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
951 DWORD size;
952 RGNOBJ *obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
954 TRACE(" %p count = %d, rgndata = %p\n", hrgn, count, rgndata);
956 if(!obj) return 0;
958 size = obj->rgn.numRects * sizeof(RECT);
959 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
961 GDI_ReleaseObj( hrgn );
962 if (rgndata) /* buffer is too small, signal it by return 0 */
963 return 0;
964 else /* user requested buffer size with rgndata NULL */
965 return size + sizeof(RGNDATAHEADER);
968 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
969 rgndata->rdh.iType = RDH_RECTANGLES;
970 rgndata->rdh.nCount = obj->rgn.numRects;
971 rgndata->rdh.nRgnSize = size;
972 rgndata->rdh.rcBound.left = obj->rgn.extents.left;
973 rgndata->rdh.rcBound.top = obj->rgn.extents.top;
974 rgndata->rdh.rcBound.right = obj->rgn.extents.right;
975 rgndata->rdh.rcBound.bottom = obj->rgn.extents.bottom;
977 memcpy( rgndata->Buffer, obj->rgn.rects, size );
979 GDI_ReleaseObj( hrgn );
980 return size + sizeof(RGNDATAHEADER);
984 static void translate( POINT *pt, UINT count, const XFORM *xform )
986 while (count--)
988 double x = pt->x;
989 double y = pt->y;
990 pt->x = floor( x * xform->eM11 + y * xform->eM21 + xform->eDx + 0.5 );
991 pt->y = floor( x * xform->eM12 + y * xform->eM22 + xform->eDy + 0.5 );
992 pt++;
997 /***********************************************************************
998 * ExtCreateRegion (GDI32.@)
1000 * Creates a region as specified by the transformation data and region data.
1002 * PARAMS
1003 * lpXform [I] World-space to logical-space transformation data.
1004 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
1005 * rgndata [I] Data that specifies the region.
1007 * RETURNS
1008 * Success: Handle to region.
1009 * Failure: NULL.
1011 * NOTES
1012 * See GetRegionData().
1014 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
1016 HRGN hrgn = 0;
1017 RGNOBJ *obj;
1019 if (!rgndata)
1021 SetLastError( ERROR_INVALID_PARAMETER );
1022 return 0;
1025 if (rgndata->rdh.dwSize < sizeof(RGNDATAHEADER))
1026 return 0;
1028 /* XP doesn't care about the type */
1029 if( rgndata->rdh.iType != RDH_RECTANGLES )
1030 WARN("(Unsupported region data type: %u)\n", rgndata->rdh.iType);
1032 if (lpXform)
1034 const RECT *pCurRect, *pEndRect;
1036 hrgn = CreateRectRgn( 0, 0, 0, 0 );
1038 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1039 for (pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1041 static const INT count = 4;
1042 HRGN poly_hrgn;
1043 POINT pt[4];
1045 pt[0].x = pCurRect->left;
1046 pt[0].y = pCurRect->top;
1047 pt[1].x = pCurRect->right;
1048 pt[1].y = pCurRect->top;
1049 pt[2].x = pCurRect->right;
1050 pt[2].y = pCurRect->bottom;
1051 pt[3].x = pCurRect->left;
1052 pt[3].y = pCurRect->bottom;
1054 translate( pt, 4, lpXform );
1055 poly_hrgn = CreatePolyPolygonRgn( pt, &count, 1, WINDING );
1056 CombineRgn( hrgn, hrgn, poly_hrgn, RGN_OR );
1057 DeleteObject( poly_hrgn );
1059 return hrgn;
1062 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
1064 if (init_region( &obj->rgn, rgndata->rdh.nCount ))
1066 const RECT *pCurRect, *pEndRect;
1068 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1069 for(pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1071 if (pCurRect->left < pCurRect->right && pCurRect->top < pCurRect->bottom)
1073 if (!REGION_UnionRectWithRegion( pCurRect, &obj->rgn )) goto done;
1076 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, &region_funcs );
1078 else
1080 HeapFree( GetProcessHeap(), 0, obj );
1081 return 0;
1084 done:
1085 if (!hrgn)
1087 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
1088 HeapFree( GetProcessHeap(), 0, obj );
1090 TRACE("%p %d %p returning %p\n", lpXform, dwCount, rgndata, hrgn );
1091 return hrgn;
1095 /***********************************************************************
1096 * PtInRegion (GDI32.@)
1098 * Tests whether the specified point is inside a region.
1100 * PARAMS
1101 * hrgn [I] Region to test.
1102 * x [I] X-coordinate of point to test.
1103 * y [I] Y-coordinate of point to test.
1105 * RETURNS
1106 * Non-zero if the point is inside the region or zero otherwise.
1108 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
1110 RGNOBJ * obj;
1111 BOOL ret = FALSE;
1113 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1115 int i;
1117 if (obj->rgn.numRects > 0 && INRECT(obj->rgn.extents, x, y))
1118 for (i = 0; i < obj->rgn.numRects; i++)
1119 if (INRECT (obj->rgn.rects[i], x, y))
1121 ret = TRUE;
1122 break;
1124 GDI_ReleaseObj( hrgn );
1126 return ret;
1130 /***********************************************************************
1131 * RectInRegion (GDI32.@)
1133 * Tests if a rectangle is at least partly inside the specified region.
1135 * PARAMS
1136 * hrgn [I] Region to test.
1137 * rect [I] Rectangle to test.
1139 * RETURNS
1140 * Non-zero if the rectangle is partially inside the region or
1141 * zero otherwise.
1143 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1145 RGNOBJ * obj;
1146 BOOL ret = FALSE;
1147 RECT rc;
1149 /* swap the coordinates to make right >= left and bottom >= top */
1150 /* (region building rectangles are normalized the same way) */
1151 if( rect->top > rect->bottom) {
1152 rc.top = rect->bottom;
1153 rc.bottom = rect->top;
1154 } else {
1155 rc.top = rect->top;
1156 rc.bottom = rect->bottom;
1158 if( rect->right < rect->left) {
1159 rc.right = rect->left;
1160 rc.left = rect->right;
1161 } else {
1162 rc.right = rect->right;
1163 rc.left = rect->left;
1166 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1168 RECT *pCurRect, *pRectEnd;
1170 /* this is (just) a useful optimization */
1171 if ((obj->rgn.numRects > 0) && EXTENTCHECK(&obj->rgn.extents, &rc))
1173 for (pCurRect = obj->rgn.rects, pRectEnd = pCurRect +
1174 obj->rgn.numRects; pCurRect < pRectEnd; pCurRect++)
1176 if (pCurRect->bottom <= rc.top)
1177 continue; /* not far enough down yet */
1179 if (pCurRect->top >= rc.bottom)
1180 break; /* too far down */
1182 if (pCurRect->right <= rc.left)
1183 continue; /* not far enough over yet */
1185 if (pCurRect->left >= rc.right) {
1186 continue;
1189 ret = TRUE;
1190 break;
1193 GDI_ReleaseObj(hrgn);
1195 return ret;
1198 /***********************************************************************
1199 * EqualRgn (GDI32.@)
1201 * Tests whether one region is identical to another.
1203 * PARAMS
1204 * hrgn1 [I] The first region to compare.
1205 * hrgn2 [I] The second region to compare.
1207 * RETURNS
1208 * Non-zero if both regions are identical or zero otherwise.
1210 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1212 RGNOBJ *obj1, *obj2;
1213 BOOL ret = FALSE;
1215 if ((obj1 = GDI_GetObjPtr( hrgn1, OBJ_REGION )))
1217 if ((obj2 = GDI_GetObjPtr( hrgn2, OBJ_REGION )))
1219 int i;
1221 if ( obj1->rgn.numRects != obj2->rgn.numRects ) goto done;
1222 if ( obj1->rgn.numRects == 0 )
1224 ret = TRUE;
1225 goto done;
1228 if (obj1->rgn.extents.left != obj2->rgn.extents.left) goto done;
1229 if (obj1->rgn.extents.right != obj2->rgn.extents.right) goto done;
1230 if (obj1->rgn.extents.top != obj2->rgn.extents.top) goto done;
1231 if (obj1->rgn.extents.bottom != obj2->rgn.extents.bottom) goto done;
1232 for( i = 0; i < obj1->rgn.numRects; i++ )
1234 if (obj1->rgn.rects[i].left != obj2->rgn.rects[i].left) goto done;
1235 if (obj1->rgn.rects[i].right != obj2->rgn.rects[i].right) goto done;
1236 if (obj1->rgn.rects[i].top != obj2->rgn.rects[i].top) goto done;
1237 if (obj1->rgn.rects[i].bottom != obj2->rgn.rects[i].bottom) goto done;
1239 ret = TRUE;
1240 done:
1241 GDI_ReleaseObj(hrgn2);
1243 GDI_ReleaseObj(hrgn1);
1245 return ret;
1248 /***********************************************************************
1249 * REGION_UnionRectWithRegion
1250 * Adds a rectangle to a WINEREGION
1252 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1254 WINEREGION region;
1256 region.rects = &region.extents;
1257 region.numRects = 1;
1258 region.size = 1;
1259 region.extents = *rect;
1260 return REGION_UnionRegion(rgn, rgn, &region);
1264 /***********************************************************************
1265 * REGION_CreateFrameRgn
1267 * Create a region that is a frame around another region.
1268 * Compute the intersection of the region moved in all 4 directions
1269 * ( +x, -x, +y, -y) and subtract from the original.
1270 * The result looks slightly better than in Windows :)
1272 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1274 WINEREGION tmprgn;
1275 BOOL bRet = FALSE;
1276 RGNOBJ* destObj = NULL;
1277 RGNOBJ *srcObj = GDI_GetObjPtr( hSrc, OBJ_REGION );
1279 tmprgn.rects = NULL;
1280 if (!srcObj) return FALSE;
1281 if (srcObj->rgn.numRects != 0)
1283 if (!(destObj = GDI_GetObjPtr( hDest, OBJ_REGION ))) goto done;
1284 if (!init_region( &tmprgn, srcObj->rgn.numRects )) goto done;
1286 if (!REGION_OffsetRegion( &destObj->rgn, &srcObj->rgn, -x, 0)) goto done;
1287 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, x, 0)) goto done;
1288 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1289 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, -y)) goto done;
1290 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1291 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, y)) goto done;
1292 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1293 if (!REGION_SubtractRegion( &destObj->rgn, &srcObj->rgn, &destObj->rgn )) goto done;
1294 bRet = TRUE;
1296 done:
1297 HeapFree( GetProcessHeap(), 0, tmprgn.rects );
1298 if (destObj) GDI_ReleaseObj ( hDest );
1299 GDI_ReleaseObj( hSrc );
1300 return bRet;
1304 /***********************************************************************
1305 * CombineRgn (GDI32.@)
1307 * Combines two regions with the specified operation and stores the result
1308 * in the specified destination region.
1310 * PARAMS
1311 * hDest [I] The region that receives the combined result.
1312 * hSrc1 [I] The first source region.
1313 * hSrc2 [I] The second source region.
1314 * mode [I] The way in which the source regions will be combined. See notes.
1316 * RETURNS
1317 * Success:
1318 * NULLREGION - The new region is empty.
1319 * SIMPLEREGION - The new region can be represented by one rectangle.
1320 * COMPLEXREGION - The new region can only be represented by more than
1321 * one rectangle.
1322 * Failure: ERROR
1324 * NOTES
1325 * The two source regions can be the same region.
1326 * The mode can be one of the following:
1327 *| RGN_AND - Intersection of the regions
1328 *| RGN_OR - Union of the regions
1329 *| RGN_XOR - Unions of the regions minus any intersection.
1330 *| RGN_DIFF - Difference (subtraction) of the regions.
1332 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1334 RGNOBJ *destObj = GDI_GetObjPtr( hDest, OBJ_REGION );
1335 INT result = ERROR;
1337 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1338 if (destObj)
1340 RGNOBJ *src1Obj = GDI_GetObjPtr( hSrc1, OBJ_REGION );
1342 if (src1Obj)
1344 TRACE("dump src1Obj:\n");
1345 if(TRACE_ON(region))
1346 REGION_DumpRegion(&src1Obj->rgn);
1347 if (mode == RGN_COPY)
1349 if (REGION_CopyRegion( &destObj->rgn, &src1Obj->rgn ))
1350 result = get_region_type( destObj );
1352 else
1354 RGNOBJ *src2Obj = GDI_GetObjPtr( hSrc2, OBJ_REGION );
1356 if (src2Obj)
1358 TRACE("dump src2Obj:\n");
1359 if(TRACE_ON(region))
1360 REGION_DumpRegion(&src2Obj->rgn);
1361 switch (mode)
1363 case RGN_AND:
1364 if (REGION_IntersectRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1365 result = get_region_type( destObj );
1366 break;
1367 case RGN_OR:
1368 if (REGION_UnionRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1369 result = get_region_type( destObj );
1370 break;
1371 case RGN_XOR:
1372 if (REGION_XorRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1373 result = get_region_type( destObj );
1374 break;
1375 case RGN_DIFF:
1376 if (REGION_SubtractRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1377 result = get_region_type( destObj );
1378 break;
1380 GDI_ReleaseObj( hSrc2 );
1383 GDI_ReleaseObj( hSrc1 );
1385 TRACE("dump destObj:\n");
1386 if(TRACE_ON(region))
1387 REGION_DumpRegion(&destObj->rgn);
1389 GDI_ReleaseObj( hDest );
1391 return result;
1394 /***********************************************************************
1395 * REGION_SetExtents
1396 * Re-calculate the extents of a region
1398 static void REGION_SetExtents (WINEREGION *pReg)
1400 RECT *pRect, *pRectEnd, *pExtents;
1402 if (pReg->numRects == 0)
1404 pReg->extents.left = 0;
1405 pReg->extents.top = 0;
1406 pReg->extents.right = 0;
1407 pReg->extents.bottom = 0;
1408 return;
1411 pExtents = &pReg->extents;
1412 pRect = pReg->rects;
1413 pRectEnd = &pRect[pReg->numRects - 1];
1416 * Since pRect is the first rectangle in the region, it must have the
1417 * smallest top and since pRectEnd is the last rectangle in the region,
1418 * it must have the largest bottom, because of banding. Initialize left and
1419 * right from pRect and pRectEnd, resp., as good things to initialize them
1420 * to...
1422 pExtents->left = pRect->left;
1423 pExtents->top = pRect->top;
1424 pExtents->right = pRectEnd->right;
1425 pExtents->bottom = pRectEnd->bottom;
1427 while (pRect <= pRectEnd)
1429 if (pRect->left < pExtents->left)
1430 pExtents->left = pRect->left;
1431 if (pRect->right > pExtents->right)
1432 pExtents->right = pRect->right;
1433 pRect++;
1437 /***********************************************************************
1438 * REGION_CopyRegion
1440 static BOOL REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1442 if (dst != src) /* don't want to copy to itself */
1444 if (dst->size < src->numRects)
1446 RECT *rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects, src->numRects * sizeof(RECT) );
1447 if (!rects) return FALSE;
1448 dst->rects = rects;
1449 dst->size = src->numRects;
1451 dst->numRects = src->numRects;
1452 dst->extents.left = src->extents.left;
1453 dst->extents.top = src->extents.top;
1454 dst->extents.right = src->extents.right;
1455 dst->extents.bottom = src->extents.bottom;
1456 memcpy(dst->rects, src->rects, src->numRects * sizeof(RECT));
1458 return TRUE;
1461 /***********************************************************************
1462 * REGION_MirrorRegion
1464 static BOOL REGION_MirrorRegion( WINEREGION *dst, WINEREGION *src, int width )
1466 int i, start, end;
1467 RECT extents;
1468 RECT *rects = HeapAlloc( GetProcessHeap(), 0, src->numRects * sizeof(RECT) );
1470 if (!rects) return FALSE;
1472 extents.left = width - src->extents.right;
1473 extents.right = width - src->extents.left;
1474 extents.top = src->extents.top;
1475 extents.bottom = src->extents.bottom;
1477 for (start = 0; start < src->numRects; start = end)
1479 /* find the end of the current band */
1480 for (end = start + 1; end < src->numRects; end++)
1481 if (src->rects[end].top != src->rects[end - 1].top) break;
1483 for (i = 0; i < end - start; i++)
1485 rects[start + i].left = width - src->rects[end - i - 1].right;
1486 rects[start + i].right = width - src->rects[end - i - 1].left;
1487 rects[start + i].top = src->rects[end - i - 1].top;
1488 rects[start + i].bottom = src->rects[end - i - 1].bottom;
1492 HeapFree( GetProcessHeap(), 0, dst->rects );
1493 dst->rects = rects;
1494 dst->size = src->numRects;
1495 dst->numRects = src->numRects;
1496 dst->extents = extents;
1497 return TRUE;
1500 /***********************************************************************
1501 * mirror_region
1503 INT mirror_region( HRGN dst, HRGN src, INT width )
1505 RGNOBJ *src_rgn, *dst_rgn;
1506 INT ret = ERROR;
1508 if (!(src_rgn = GDI_GetObjPtr( src, OBJ_REGION ))) return ERROR;
1509 if ((dst_rgn = GDI_GetObjPtr( dst, OBJ_REGION )))
1511 if (REGION_MirrorRegion( &dst_rgn->rgn, &src_rgn->rgn, width )) ret = get_region_type( dst_rgn );
1512 GDI_ReleaseObj( dst_rgn );
1514 GDI_ReleaseObj( src_rgn );
1515 return ret;
1518 /***********************************************************************
1519 * MirrorRgn (GDI32.@)
1521 BOOL WINAPI MirrorRgn( HWND hwnd, HRGN hrgn )
1523 static const WCHAR user32W[] = {'u','s','e','r','3','2','.','d','l','l',0};
1524 static BOOL (WINAPI *pGetWindowRect)( HWND hwnd, LPRECT rect );
1525 RECT rect;
1527 /* yes, a HWND in gdi32, don't ask */
1528 if (!pGetWindowRect)
1530 HMODULE user32 = GetModuleHandleW(user32W);
1531 if (!user32) return FALSE;
1532 if (!(pGetWindowRect = (void *)GetProcAddress( user32, "GetWindowRect" ))) return FALSE;
1534 pGetWindowRect( hwnd, &rect );
1535 return mirror_region( hrgn, hrgn, rect.right - rect.left ) != ERROR;
1539 /***********************************************************************
1540 * REGION_Coalesce
1542 * Attempt to merge the rects in the current band with those in the
1543 * previous one. Used only by REGION_RegionOp.
1545 * Results:
1546 * The new index for the previous band.
1548 * Side Effects:
1549 * If coalescing takes place:
1550 * - rectangles in the previous band will have their bottom fields
1551 * altered.
1552 * - pReg->numRects will be decreased.
1555 static INT REGION_Coalesce (
1556 WINEREGION *pReg, /* Region to coalesce */
1557 INT prevStart, /* Index of start of previous band */
1558 INT curStart /* Index of start of current band */
1560 RECT *pPrevRect; /* Current rect in previous band */
1561 RECT *pCurRect; /* Current rect in current band */
1562 RECT *pRegEnd; /* End of region */
1563 INT curNumRects; /* Number of rectangles in current band */
1564 INT prevNumRects; /* Number of rectangles in previous band */
1565 INT bandtop; /* top coordinate for current band */
1567 pRegEnd = &pReg->rects[pReg->numRects];
1569 pPrevRect = &pReg->rects[prevStart];
1570 prevNumRects = curStart - prevStart;
1573 * Figure out how many rectangles are in the current band. Have to do
1574 * this because multiple bands could have been added in REGION_RegionOp
1575 * at the end when one region has been exhausted.
1577 pCurRect = &pReg->rects[curStart];
1578 bandtop = pCurRect->top;
1579 for (curNumRects = 0;
1580 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1581 curNumRects++)
1583 pCurRect++;
1586 if (pCurRect != pRegEnd)
1589 * If more than one band was added, we have to find the start
1590 * of the last band added so the next coalescing job can start
1591 * at the right place... (given when multiple bands are added,
1592 * this may be pointless -- see above).
1594 pRegEnd--;
1595 while (pRegEnd[-1].top == pRegEnd->top)
1597 pRegEnd--;
1599 curStart = pRegEnd - pReg->rects;
1600 pRegEnd = pReg->rects + pReg->numRects;
1603 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1604 pCurRect -= curNumRects;
1606 * The bands may only be coalesced if the bottom of the previous
1607 * matches the top scanline of the current.
1609 if (pPrevRect->bottom == pCurRect->top)
1612 * Make sure the bands have rects in the same places. This
1613 * assumes that rects have been added in such a way that they
1614 * cover the most area possible. I.e. two rects in a band must
1615 * have some horizontal space between them.
1619 if ((pPrevRect->left != pCurRect->left) ||
1620 (pPrevRect->right != pCurRect->right))
1623 * The bands don't line up so they can't be coalesced.
1625 return (curStart);
1627 pPrevRect++;
1628 pCurRect++;
1629 prevNumRects -= 1;
1630 } while (prevNumRects != 0);
1632 pReg->numRects -= curNumRects;
1633 pCurRect -= curNumRects;
1634 pPrevRect -= curNumRects;
1637 * The bands may be merged, so set the bottom of each rect
1638 * in the previous band to that of the corresponding rect in
1639 * the current band.
1643 pPrevRect->bottom = pCurRect->bottom;
1644 pPrevRect++;
1645 pCurRect++;
1646 curNumRects -= 1;
1647 } while (curNumRects != 0);
1650 * If only one band was added to the region, we have to backup
1651 * curStart to the start of the previous band.
1653 * If more than one band was added to the region, copy the
1654 * other bands down. The assumption here is that the other bands
1655 * came from the same region as the current one and no further
1656 * coalescing can be done on them since it's all been done
1657 * already... curStart is already in the right place.
1659 if (pCurRect == pRegEnd)
1661 curStart = prevStart;
1663 else
1667 *pPrevRect++ = *pCurRect++;
1668 } while (pCurRect != pRegEnd);
1673 return (curStart);
1676 /***********************************************************************
1677 * REGION_RegionOp
1679 * Apply an operation to two regions. Called by REGION_Union,
1680 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1682 * Results:
1683 * None.
1685 * Side Effects:
1686 * The new region is overwritten.
1688 * Notes:
1689 * The idea behind this function is to view the two regions as sets.
1690 * Together they cover a rectangle of area that this function divides
1691 * into horizontal bands where points are covered only by one region
1692 * or by both. For the first case, the nonOverlapFunc is called with
1693 * each the band and the band's upper and lower extents. For the
1694 * second, the overlapFunc is called to process the entire band. It
1695 * is responsible for clipping the rectangles in the band, though
1696 * this function provides the boundaries.
1697 * At the end of each band, the new region is coalesced, if possible,
1698 * to reduce the number of rectangles in the region.
1701 static BOOL REGION_RegionOp(
1702 WINEREGION *destReg, /* Place to store result */
1703 WINEREGION *reg1, /* First region in operation */
1704 WINEREGION *reg2, /* 2nd region in operation */
1705 BOOL (*overlapFunc)(WINEREGION*, RECT*, RECT*, RECT*, RECT*, INT, INT), /* Function to call for over-lapping bands */
1706 BOOL (*nonOverlap1Func)(WINEREGION*, RECT*, RECT*, INT, INT), /* Function to call for non-overlapping bands in region 1 */
1707 BOOL (*nonOverlap2Func)(WINEREGION*, RECT*, RECT*, INT, INT) /* Function to call for non-overlapping bands in region 2 */
1709 WINEREGION newReg;
1710 RECT *r1; /* Pointer into first region */
1711 RECT *r2; /* Pointer into 2d region */
1712 RECT *r1End; /* End of 1st region */
1713 RECT *r2End; /* End of 2d region */
1714 INT ybot; /* Bottom of intersection */
1715 INT ytop; /* Top of intersection */
1716 INT prevBand; /* Index of start of
1717 * previous band in newReg */
1718 INT curBand; /* Index of start of current
1719 * band in newReg */
1720 RECT *r1BandEnd; /* End of current band in r1 */
1721 RECT *r2BandEnd; /* End of current band in r2 */
1722 INT top; /* Top of non-overlapping band */
1723 INT bot; /* Bottom of non-overlapping band */
1726 * Initialization:
1727 * set r1, r2, r1End and r2End appropriately, preserve the important
1728 * parts of the destination region until the end in case it's one of
1729 * the two source regions, then mark the "new" region empty, allocating
1730 * another array of rectangles for it to use.
1732 r1 = reg1->rects;
1733 r2 = reg2->rects;
1734 r1End = r1 + reg1->numRects;
1735 r2End = r2 + reg2->numRects;
1738 * Allocate a reasonable number of rectangles for the new region. The idea
1739 * is to allocate enough so the individual functions don't need to
1740 * reallocate and copy the array, which is time consuming, yet we don't
1741 * have to worry about using too much memory. I hope to be able to
1742 * nuke the Xrealloc() at the end of this function eventually.
1744 if (!init_region( &newReg, max(reg1->numRects,reg2->numRects) * 2 )) return FALSE;
1747 * Initialize ybot and ytop.
1748 * In the upcoming loop, ybot and ytop serve different functions depending
1749 * on whether the band being handled is an overlapping or non-overlapping
1750 * band.
1751 * In the case of a non-overlapping band (only one of the regions
1752 * has points in the band), ybot is the bottom of the most recent
1753 * intersection and thus clips the top of the rectangles in that band.
1754 * ytop is the top of the next intersection between the two regions and
1755 * serves to clip the bottom of the rectangles in the current band.
1756 * For an overlapping band (where the two regions intersect), ytop clips
1757 * the top of the rectangles of both regions and ybot clips the bottoms.
1759 if (reg1->extents.top < reg2->extents.top)
1760 ybot = reg1->extents.top;
1761 else
1762 ybot = reg2->extents.top;
1765 * prevBand serves to mark the start of the previous band so rectangles
1766 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1767 * In the beginning, there is no previous band, so prevBand == curBand
1768 * (curBand is set later on, of course, but the first band will always
1769 * start at index 0). prevBand and curBand must be indices because of
1770 * the possible expansion, and resultant moving, of the new region's
1771 * array of rectangles.
1773 prevBand = 0;
1777 curBand = newReg.numRects;
1780 * This algorithm proceeds one source-band (as opposed to a
1781 * destination band, which is determined by where the two regions
1782 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1783 * rectangle after the last one in the current band for their
1784 * respective regions.
1786 r1BandEnd = r1;
1787 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1789 r1BandEnd++;
1792 r2BandEnd = r2;
1793 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1795 r2BandEnd++;
1799 * First handle the band that doesn't intersect, if any.
1801 * Note that attention is restricted to one band in the
1802 * non-intersecting region at once, so if a region has n
1803 * bands between the current position and the next place it overlaps
1804 * the other, this entire loop will be passed through n times.
1806 if (r1->top < r2->top)
1808 top = max(r1->top,ybot);
1809 bot = min(r1->bottom,r2->top);
1811 if ((top != bot) && (nonOverlap1Func != NULL))
1813 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, top, bot)) return FALSE;
1816 ytop = r2->top;
1818 else if (r2->top < r1->top)
1820 top = max(r2->top,ybot);
1821 bot = min(r2->bottom,r1->top);
1823 if ((top != bot) && (nonOverlap2Func != NULL))
1825 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, top, bot)) return FALSE;
1828 ytop = r1->top;
1830 else
1832 ytop = r1->top;
1836 * If any rectangles got added to the region, try and coalesce them
1837 * with rectangles from the previous band. Note we could just do
1838 * this test in miCoalesce, but some machines incur a not
1839 * inconsiderable cost for function calls, so...
1841 if (newReg.numRects != curBand)
1843 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1847 * Now see if we've hit an intersecting band. The two bands only
1848 * intersect if ybot > ytop
1850 ybot = min(r1->bottom, r2->bottom);
1851 curBand = newReg.numRects;
1852 if (ybot > ytop)
1854 if (!overlapFunc(&newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot)) return FALSE;
1857 if (newReg.numRects != curBand)
1859 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1863 * If we've finished with a band (bottom == ybot) we skip forward
1864 * in the region to the next band.
1866 if (r1->bottom == ybot)
1868 r1 = r1BandEnd;
1870 if (r2->bottom == ybot)
1872 r2 = r2BandEnd;
1874 } while ((r1 != r1End) && (r2 != r2End));
1877 * Deal with whichever region still has rectangles left.
1879 curBand = newReg.numRects;
1880 if (r1 != r1End)
1882 if (nonOverlap1Func != NULL)
1886 r1BandEnd = r1;
1887 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1889 r1BandEnd++;
1891 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, max(r1->top,ybot), r1->bottom))
1892 return FALSE;
1893 r1 = r1BandEnd;
1894 } while (r1 != r1End);
1897 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1901 r2BandEnd = r2;
1902 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1904 r2BandEnd++;
1906 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, max(r2->top,ybot), r2->bottom))
1907 return FALSE;
1908 r2 = r2BandEnd;
1909 } while (r2 != r2End);
1912 if (newReg.numRects != curBand)
1914 REGION_Coalesce (&newReg, prevBand, curBand);
1918 * A bit of cleanup. To keep regions from growing without bound,
1919 * we shrink the array of rectangles to match the new number of
1920 * rectangles in the region. This never goes to 0, however...
1922 * Only do this stuff if the number of rectangles allocated is more than
1923 * twice the number of rectangles in the region (a simple optimization...).
1925 if ((newReg.numRects < (newReg.size >> 1)) && (newReg.numRects > 2))
1927 RECT *new_rects = HeapReAlloc( GetProcessHeap(), 0, newReg.rects, newReg.numRects * sizeof(RECT) );
1928 if (new_rects)
1930 newReg.rects = new_rects;
1931 newReg.size = newReg.numRects;
1934 HeapFree( GetProcessHeap(), 0, destReg->rects );
1935 destReg->rects = newReg.rects;
1936 destReg->size = newReg.size;
1937 destReg->numRects = newReg.numRects;
1938 return TRUE;
1941 /***********************************************************************
1942 * Region Intersection
1943 ***********************************************************************/
1946 /***********************************************************************
1947 * REGION_IntersectO
1949 * Handle an overlapping band for REGION_Intersect.
1951 * Results:
1952 * None.
1954 * Side Effects:
1955 * Rectangles may be added to the region.
1958 static BOOL REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1959 RECT *r2, RECT *r2End, INT top, INT bottom)
1962 INT left, right;
1964 while ((r1 != r1End) && (r2 != r2End))
1966 left = max(r1->left, r2->left);
1967 right = min(r1->right, r2->right);
1970 * If there's any overlap between the two rectangles, add that
1971 * overlap to the new region.
1972 * There's no need to check for subsumption because the only way
1973 * such a need could arise is if some region has two rectangles
1974 * right next to each other. Since that should never happen...
1976 if (left < right)
1978 if (!add_rect( pReg, left, top, right, bottom )) return FALSE;
1982 * Need to advance the pointers. Shift the one that extends
1983 * to the right the least, since the other still has a chance to
1984 * overlap with that region's next rectangle, if you see what I mean.
1986 if (r1->right < r2->right)
1988 r1++;
1990 else if (r2->right < r1->right)
1992 r2++;
1994 else
1996 r1++;
1997 r2++;
2000 return TRUE;
2003 /***********************************************************************
2004 * REGION_IntersectRegion
2006 static BOOL REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
2007 WINEREGION *reg2)
2009 /* check for trivial reject */
2010 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
2011 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
2012 newReg->numRects = 0;
2013 else
2014 if (!REGION_RegionOp (newReg, reg1, reg2, REGION_IntersectO, NULL, NULL)) return FALSE;
2017 * Can't alter newReg's extents before we call miRegionOp because
2018 * it might be one of the source regions and miRegionOp depends
2019 * on the extents of those regions being the same. Besides, this
2020 * way there's no checking against rectangles that will be nuked
2021 * due to coalescing, so we have to examine fewer rectangles.
2023 REGION_SetExtents(newReg);
2024 return TRUE;
2027 /***********************************************************************
2028 * Region Union
2029 ***********************************************************************/
2031 /***********************************************************************
2032 * REGION_UnionNonO
2034 * Handle a non-overlapping band for the union operation. Just
2035 * Adds the rectangles into the region. Doesn't have to check for
2036 * subsumption or anything.
2038 * Results:
2039 * None.
2041 * Side Effects:
2042 * pReg->numRects is incremented and the final rectangles overwritten
2043 * with the rectangles we're passed.
2046 static BOOL REGION_UnionNonO(WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
2048 while (r != rEnd)
2050 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
2051 r++;
2053 return TRUE;
2056 /***********************************************************************
2057 * REGION_UnionO
2059 * Handle an overlapping band for the union operation. Picks the
2060 * left-most rectangle each time and merges it into the region.
2062 * Results:
2063 * None.
2065 * Side Effects:
2066 * Rectangles are overwritten in pReg->rects and pReg->numRects will
2067 * be changed.
2070 static BOOL REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2071 RECT *r2, RECT *r2End, INT top, INT bottom)
2073 #define MERGERECT(r) \
2074 if ((pReg->numRects != 0) && \
2075 (pReg->rects[pReg->numRects-1].top == top) && \
2076 (pReg->rects[pReg->numRects-1].bottom == bottom) && \
2077 (pReg->rects[pReg->numRects-1].right >= r->left)) \
2079 if (pReg->rects[pReg->numRects-1].right < r->right) \
2080 pReg->rects[pReg->numRects-1].right = r->right; \
2082 else \
2084 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE; \
2086 r++;
2088 while ((r1 != r1End) && (r2 != r2End))
2090 if (r1->left < r2->left)
2092 MERGERECT(r1);
2094 else
2096 MERGERECT(r2);
2100 if (r1 != r1End)
2104 MERGERECT(r1);
2105 } while (r1 != r1End);
2107 else while (r2 != r2End)
2109 MERGERECT(r2);
2111 return TRUE;
2112 #undef MERGERECT
2115 /***********************************************************************
2116 * REGION_UnionRegion
2118 static BOOL REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1, WINEREGION *reg2)
2120 BOOL ret = TRUE;
2122 /* checks all the simple cases */
2125 * Region 1 and 2 are the same or region 1 is empty
2127 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2129 if (newReg != reg2)
2130 ret = REGION_CopyRegion(newReg, reg2);
2131 return ret;
2135 * if nothing to union (region 2 empty)
2137 if (!(reg2->numRects))
2139 if (newReg != reg1)
2140 ret = REGION_CopyRegion(newReg, reg1);
2141 return ret;
2145 * Region 1 completely subsumes region 2
2147 if ((reg1->numRects == 1) &&
2148 (reg1->extents.left <= reg2->extents.left) &&
2149 (reg1->extents.top <= reg2->extents.top) &&
2150 (reg1->extents.right >= reg2->extents.right) &&
2151 (reg1->extents.bottom >= reg2->extents.bottom))
2153 if (newReg != reg1)
2154 ret = REGION_CopyRegion(newReg, reg1);
2155 return ret;
2159 * Region 2 completely subsumes region 1
2161 if ((reg2->numRects == 1) &&
2162 (reg2->extents.left <= reg1->extents.left) &&
2163 (reg2->extents.top <= reg1->extents.top) &&
2164 (reg2->extents.right >= reg1->extents.right) &&
2165 (reg2->extents.bottom >= reg1->extents.bottom))
2167 if (newReg != reg2)
2168 ret = REGION_CopyRegion(newReg, reg2);
2169 return ret;
2172 if ((ret = REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO, REGION_UnionNonO, REGION_UnionNonO)))
2174 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2175 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2176 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2177 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2179 return ret;
2182 /***********************************************************************
2183 * Region Subtraction
2184 ***********************************************************************/
2186 /***********************************************************************
2187 * REGION_SubtractNonO1
2189 * Deal with non-overlapping band for subtraction. Any parts from
2190 * region 2 we discard. Anything from region 1 we add to the region.
2192 * Results:
2193 * None.
2195 * Side Effects:
2196 * pReg may be affected.
2199 static BOOL REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
2201 while (r != rEnd)
2203 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
2204 r++;
2206 return TRUE;
2210 /***********************************************************************
2211 * REGION_SubtractO
2213 * Overlapping band subtraction. x1 is the left-most point not yet
2214 * checked.
2216 * Results:
2217 * None.
2219 * Side Effects:
2220 * pReg may have rectangles added to it.
2223 static BOOL REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2224 RECT *r2, RECT *r2End, INT top, INT bottom)
2226 INT left = r1->left;
2228 while ((r1 != r1End) && (r2 != r2End))
2230 if (r2->right <= left)
2233 * Subtrahend missed the boat: go to next subtrahend.
2235 r2++;
2237 else if (r2->left <= left)
2240 * Subtrahend precedes minuend: nuke left edge of minuend.
2242 left = r2->right;
2243 if (left >= r1->right)
2246 * Minuend completely covered: advance to next minuend and
2247 * reset left fence to edge of new minuend.
2249 r1++;
2250 if (r1 != r1End)
2251 left = r1->left;
2253 else
2256 * Subtrahend now used up since it doesn't extend beyond
2257 * minuend
2259 r2++;
2262 else if (r2->left < r1->right)
2265 * Left part of subtrahend covers part of minuend: add uncovered
2266 * part of minuend to region and skip to next subtrahend.
2268 if (!add_rect( pReg, left, top, r2->left, bottom )) return FALSE;
2269 left = r2->right;
2270 if (left >= r1->right)
2273 * Minuend used up: advance to new...
2275 r1++;
2276 if (r1 != r1End)
2277 left = r1->left;
2279 else
2282 * Subtrahend used up
2284 r2++;
2287 else
2290 * Minuend used up: add any remaining piece before advancing.
2292 if (r1->right > left)
2294 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2296 r1++;
2297 if (r1 != r1End)
2298 left = r1->left;
2303 * Add remaining minuend rectangles to region.
2305 while (r1 != r1End)
2307 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2308 r1++;
2309 if (r1 != r1End)
2311 left = r1->left;
2314 return TRUE;
2317 /***********************************************************************
2318 * REGION_SubtractRegion
2320 * Subtract regS from regM and leave the result in regD.
2321 * S stands for subtrahend, M for minuend and D for difference.
2323 * Results:
2324 * TRUE.
2326 * Side Effects:
2327 * regD is overwritten.
2330 static BOOL REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM, WINEREGION *regS )
2332 /* check for trivial reject */
2333 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2334 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
2335 return REGION_CopyRegion(regD, regM);
2337 if (!REGION_RegionOp (regD, regM, regS, REGION_SubtractO, REGION_SubtractNonO1, NULL))
2338 return FALSE;
2341 * Can't alter newReg's extents before we call miRegionOp because
2342 * it might be one of the source regions and miRegionOp depends
2343 * on the extents of those regions being the unaltered. Besides, this
2344 * way there's no checking against rectangles that will be nuked
2345 * due to coalescing, so we have to examine fewer rectangles.
2347 REGION_SetExtents (regD);
2348 return TRUE;
2351 /***********************************************************************
2352 * REGION_XorRegion
2354 static BOOL REGION_XorRegion(WINEREGION *dr, WINEREGION *sra, WINEREGION *srb)
2356 WINEREGION tra, trb;
2357 BOOL ret;
2359 if (!init_region( &tra, sra->numRects + 1 )) return FALSE;
2360 if ((ret = init_region( &trb, srb->numRects + 1 )))
2362 ret = REGION_SubtractRegion(&tra,sra,srb) &&
2363 REGION_SubtractRegion(&trb,srb,sra) &&
2364 REGION_UnionRegion(dr,&tra,&trb);
2365 destroy_region(&trb);
2367 destroy_region(&tra);
2368 return ret;
2371 /**************************************************************************
2373 * Poly Regions
2375 *************************************************************************/
2377 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2378 #define SMALL_COORDINATE 0x80000000
2380 /***********************************************************************
2381 * REGION_InsertEdgeInET
2383 * Insert the given edge into the edge table.
2384 * First we must find the correct bucket in the
2385 * Edge table, then find the right slot in the
2386 * bucket. Finally, we can insert it.
2389 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2390 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2393 EdgeTableEntry *start, *prev;
2394 ScanLineList *pSLL, *pPrevSLL;
2395 ScanLineListBlock *tmpSLLBlock;
2398 * find the right bucket to put the edge into
2400 pPrevSLL = &ET->scanlines;
2401 pSLL = pPrevSLL->next;
2402 while (pSLL && (pSLL->scanline < scanline))
2404 pPrevSLL = pSLL;
2405 pSLL = pSLL->next;
2409 * reassign pSLL (pointer to ScanLineList) if necessary
2411 if ((!pSLL) || (pSLL->scanline > scanline))
2413 if (*iSLLBlock > SLLSPERBLOCK-1)
2415 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2416 if(!tmpSLLBlock)
2418 WARN("Can't alloc SLLB\n");
2419 return;
2421 (*SLLBlock)->next = tmpSLLBlock;
2422 tmpSLLBlock->next = NULL;
2423 *SLLBlock = tmpSLLBlock;
2424 *iSLLBlock = 0;
2426 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2428 pSLL->next = pPrevSLL->next;
2429 pSLL->edgelist = NULL;
2430 pPrevSLL->next = pSLL;
2432 pSLL->scanline = scanline;
2435 * now insert the edge in the right bucket
2437 prev = NULL;
2438 start = pSLL->edgelist;
2439 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2441 prev = start;
2442 start = start->next;
2444 ETE->next = start;
2446 if (prev)
2447 prev->next = ETE;
2448 else
2449 pSLL->edgelist = ETE;
2452 /***********************************************************************
2453 * REGION_CreateEdgeTable
2455 * This routine creates the edge table for
2456 * scan converting polygons.
2457 * The Edge Table (ET) looks like:
2459 * EdgeTable
2460 * --------
2461 * | ymax | ScanLineLists
2462 * |scanline|-->------------>-------------->...
2463 * -------- |scanline| |scanline|
2464 * |edgelist| |edgelist|
2465 * --------- ---------
2466 * | |
2467 * | |
2468 * V V
2469 * list of ETEs list of ETEs
2471 * where ETE is an EdgeTableEntry data structure,
2472 * and there is one ScanLineList per scanline at
2473 * which an edge is initially entered.
2476 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2477 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2478 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2480 const POINT *top, *bottom;
2481 const POINT *PrevPt, *CurrPt, *EndPt;
2482 INT poly, count;
2483 int iSLLBlock = 0;
2484 int dy;
2488 * initialize the Active Edge Table
2490 AET->next = NULL;
2491 AET->back = NULL;
2492 AET->nextWETE = NULL;
2493 AET->bres.minor_axis = SMALL_COORDINATE;
2496 * initialize the Edge Table.
2498 ET->scanlines.next = NULL;
2499 ET->ymax = SMALL_COORDINATE;
2500 ET->ymin = LARGE_COORDINATE;
2501 pSLLBlock->next = NULL;
2503 EndPt = pts - 1;
2504 for(poly = 0; poly < nbpolygons; poly++)
2506 count = Count[poly];
2507 EndPt += count;
2508 if(count < 2)
2509 continue;
2511 PrevPt = EndPt;
2514 * for each vertex in the array of points.
2515 * In this loop we are dealing with two vertices at
2516 * a time -- these make up one edge of the polygon.
2518 while (count--)
2520 CurrPt = pts++;
2523 * find out which point is above and which is below.
2525 if (PrevPt->y > CurrPt->y)
2527 bottom = PrevPt, top = CurrPt;
2528 pETEs->ClockWise = 0;
2530 else
2532 bottom = CurrPt, top = PrevPt;
2533 pETEs->ClockWise = 1;
2537 * don't add horizontal edges to the Edge table.
2539 if (bottom->y != top->y)
2541 pETEs->ymax = bottom->y-1;
2542 /* -1 so we don't get last scanline */
2545 * initialize integer edge algorithm
2547 dy = bottom->y - top->y;
2548 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2550 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2551 &iSLLBlock);
2553 if (PrevPt->y > ET->ymax)
2554 ET->ymax = PrevPt->y;
2555 if (PrevPt->y < ET->ymin)
2556 ET->ymin = PrevPt->y;
2557 pETEs++;
2560 PrevPt = CurrPt;
2565 /***********************************************************************
2566 * REGION_loadAET
2568 * This routine moves EdgeTableEntries from the
2569 * EdgeTable into the Active Edge Table,
2570 * leaving them sorted by smaller x coordinate.
2573 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2575 EdgeTableEntry *pPrevAET;
2576 EdgeTableEntry *tmp;
2578 pPrevAET = AET;
2579 AET = AET->next;
2580 while (ETEs)
2582 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2584 pPrevAET = AET;
2585 AET = AET->next;
2587 tmp = ETEs->next;
2588 ETEs->next = AET;
2589 if (AET)
2590 AET->back = ETEs;
2591 ETEs->back = pPrevAET;
2592 pPrevAET->next = ETEs;
2593 pPrevAET = ETEs;
2595 ETEs = tmp;
2599 /***********************************************************************
2600 * REGION_computeWAET
2602 * This routine links the AET by the
2603 * nextWETE (winding EdgeTableEntry) link for
2604 * use by the winding number rule. The final
2605 * Active Edge Table (AET) might look something
2606 * like:
2608 * AET
2609 * ---------- --------- ---------
2610 * |ymax | |ymax | |ymax |
2611 * | ... | |... | |... |
2612 * |next |->|next |->|next |->...
2613 * |nextWETE| |nextWETE| |nextWETE|
2614 * --------- --------- ^--------
2615 * | | |
2616 * V-------------------> V---> ...
2619 static void REGION_computeWAET(EdgeTableEntry *AET)
2621 register EdgeTableEntry *pWETE;
2622 register int inside = 1;
2623 register int isInside = 0;
2625 AET->nextWETE = NULL;
2626 pWETE = AET;
2627 AET = AET->next;
2628 while (AET)
2630 if (AET->ClockWise)
2631 isInside++;
2632 else
2633 isInside--;
2635 if ((!inside && !isInside) ||
2636 ( inside && isInside))
2638 pWETE->nextWETE = AET;
2639 pWETE = AET;
2640 inside = !inside;
2642 AET = AET->next;
2644 pWETE->nextWETE = NULL;
2647 /***********************************************************************
2648 * REGION_InsertionSort
2650 * Just a simple insertion sort using
2651 * pointers and back pointers to sort the Active
2652 * Edge Table.
2655 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2657 EdgeTableEntry *pETEchase;
2658 EdgeTableEntry *pETEinsert;
2659 EdgeTableEntry *pETEchaseBackTMP;
2660 BOOL changed = FALSE;
2662 AET = AET->next;
2663 while (AET)
2665 pETEinsert = AET;
2666 pETEchase = AET;
2667 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2668 pETEchase = pETEchase->back;
2670 AET = AET->next;
2671 if (pETEchase != pETEinsert)
2673 pETEchaseBackTMP = pETEchase->back;
2674 pETEinsert->back->next = AET;
2675 if (AET)
2676 AET->back = pETEinsert->back;
2677 pETEinsert->next = pETEchase;
2678 pETEchase->back->next = pETEinsert;
2679 pETEchase->back = pETEinsert;
2680 pETEinsert->back = pETEchaseBackTMP;
2681 changed = TRUE;
2684 return changed;
2687 /***********************************************************************
2688 * REGION_FreeStorage
2690 * Clean up our act.
2692 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2694 ScanLineListBlock *tmpSLLBlock;
2696 while (pSLLBlock)
2698 tmpSLLBlock = pSLLBlock->next;
2699 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2700 pSLLBlock = tmpSLLBlock;
2705 /***********************************************************************
2706 * REGION_PtsToRegion
2708 * Create an array of rectangles from a list of points.
2710 static BOOL REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2711 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2713 RECT *rects;
2714 POINT *pts;
2715 POINTBLOCK *CurPtBlock;
2716 int i;
2717 RECT *extents;
2718 INT numRects;
2720 extents = &reg->extents;
2722 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2723 if (!init_region( reg, numRects )) return FALSE;
2725 reg->size = numRects;
2726 CurPtBlock = FirstPtBlock;
2727 rects = reg->rects - 1;
2728 numRects = 0;
2729 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2731 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2732 /* the loop uses 2 points per iteration */
2733 i = NUMPTSTOBUFFER >> 1;
2734 if (!numFullPtBlocks)
2735 i = iCurPtBlock >> 1;
2736 for (pts = CurPtBlock->pts; i--; pts += 2) {
2737 if (pts->x == pts[1].x)
2738 continue;
2739 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2740 pts[1].x == rects->right &&
2741 (numRects == 1 || rects[-1].top != rects->top) &&
2742 (i && pts[2].y > pts[1].y)) {
2743 rects->bottom = pts[1].y + 1;
2744 continue;
2746 numRects++;
2747 rects++;
2748 rects->left = pts->x; rects->top = pts->y;
2749 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2750 if (rects->left < extents->left)
2751 extents->left = rects->left;
2752 if (rects->right > extents->right)
2753 extents->right = rects->right;
2755 CurPtBlock = CurPtBlock->next;
2758 if (numRects) {
2759 extents->top = reg->rects->top;
2760 extents->bottom = rects->bottom;
2761 } else {
2762 extents->left = 0;
2763 extents->top = 0;
2764 extents->right = 0;
2765 extents->bottom = 0;
2767 reg->numRects = numRects;
2769 return(TRUE);
2772 /***********************************************************************
2773 * CreatePolyPolygonRgn (GDI32.@)
2775 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2776 INT nbpolygons, INT mode)
2778 HRGN hrgn = 0;
2779 RGNOBJ *obj;
2780 EdgeTableEntry *pAET; /* Active Edge Table */
2781 INT y; /* current scanline */
2782 int iPts = 0; /* number of pts in buffer */
2783 EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2784 ScanLineList *pSLL; /* current scanLineList */
2785 POINT *pts; /* output buffer */
2786 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2787 EdgeTable ET; /* header node for ET */
2788 EdgeTableEntry AET; /* header node for AET */
2789 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2790 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2791 int fixWAET = FALSE;
2792 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2793 POINTBLOCK *tmpPtBlock;
2794 int numFullPtBlocks = 0;
2795 INT poly, total;
2797 TRACE("%p, count %d, polygons %d, mode %d\n", Pts, *Count, nbpolygons, mode);
2799 /* special case a rectangle */
2801 if (((nbpolygons == 1) && ((*Count == 4) ||
2802 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2803 (((Pts[0].y == Pts[1].y) &&
2804 (Pts[1].x == Pts[2].x) &&
2805 (Pts[2].y == Pts[3].y) &&
2806 (Pts[3].x == Pts[0].x)) ||
2807 ((Pts[0].x == Pts[1].x) &&
2808 (Pts[1].y == Pts[2].y) &&
2809 (Pts[2].x == Pts[3].x) &&
2810 (Pts[3].y == Pts[0].y))))
2811 return CreateRectRgn( min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2812 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2814 for(poly = total = 0; poly < nbpolygons; poly++)
2815 total += Count[poly];
2816 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2817 return 0;
2819 pts = FirstPtBlock.pts;
2820 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2821 pSLL = ET.scanlines.next;
2822 curPtBlock = &FirstPtBlock;
2824 if (mode != WINDING) {
2826 * for each scanline
2828 for (y = ET.ymin; y < ET.ymax; y++) {
2830 * Add a new edge to the active edge table when we
2831 * get to the next edge.
2833 if (pSLL != NULL && y == pSLL->scanline) {
2834 REGION_loadAET(&AET, pSLL->edgelist);
2835 pSLL = pSLL->next;
2837 pPrevAET = &AET;
2838 pAET = AET.next;
2841 * for each active edge
2843 while (pAET) {
2844 pts->x = pAET->bres.minor_axis, pts->y = y;
2845 pts++, iPts++;
2848 * send out the buffer
2850 if (iPts == NUMPTSTOBUFFER) {
2851 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2852 if(!tmpPtBlock) goto done;
2853 curPtBlock->next = tmpPtBlock;
2854 curPtBlock = tmpPtBlock;
2855 pts = curPtBlock->pts;
2856 numFullPtBlocks++;
2857 iPts = 0;
2859 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2861 REGION_InsertionSort(&AET);
2864 else {
2866 * for each scanline
2868 for (y = ET.ymin; y < ET.ymax; y++) {
2870 * Add a new edge to the active edge table when we
2871 * get to the next edge.
2873 if (pSLL != NULL && y == pSLL->scanline) {
2874 REGION_loadAET(&AET, pSLL->edgelist);
2875 REGION_computeWAET(&AET);
2876 pSLL = pSLL->next;
2878 pPrevAET = &AET;
2879 pAET = AET.next;
2880 pWETE = pAET;
2883 * for each active edge
2885 while (pAET) {
2887 * add to the buffer only those edges that
2888 * are in the Winding active edge table.
2890 if (pWETE == pAET) {
2891 pts->x = pAET->bres.minor_axis, pts->y = y;
2892 pts++, iPts++;
2895 * send out the buffer
2897 if (iPts == NUMPTSTOBUFFER) {
2898 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2899 sizeof(POINTBLOCK) );
2900 if(!tmpPtBlock) goto done;
2901 curPtBlock->next = tmpPtBlock;
2902 curPtBlock = tmpPtBlock;
2903 pts = curPtBlock->pts;
2904 numFullPtBlocks++;
2905 iPts = 0;
2907 pWETE = pWETE->nextWETE;
2909 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2913 * recompute the winding active edge table if
2914 * we just resorted or have exited an edge.
2916 if (REGION_InsertionSort(&AET) || fixWAET) {
2917 REGION_computeWAET(&AET);
2918 fixWAET = FALSE;
2923 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) goto done;
2925 if (!REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, &obj->rgn))
2927 HeapFree( GetProcessHeap(), 0, obj );
2928 goto done;
2930 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, &region_funcs )))
2932 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
2933 HeapFree( GetProcessHeap(), 0, obj );
2936 done:
2937 REGION_FreeStorage(SLLBlock.next);
2938 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2939 tmpPtBlock = curPtBlock->next;
2940 HeapFree( GetProcessHeap(), 0, curPtBlock );
2941 curPtBlock = tmpPtBlock;
2943 HeapFree( GetProcessHeap(), 0, pETEs );
2944 return hrgn;
2948 /***********************************************************************
2949 * CreatePolygonRgn (GDI32.@)
2951 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2952 INT mode )
2954 return CreatePolyPolygonRgn( points, &count, 1, mode );