2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
36 * activates the viewport using IDirect3DDevice7::SetViewport
38 *****************************************************************************/
39 void viewport_activate(IDirect3DViewportImpl
* This
, BOOL ignore_lights
) {
40 IDirect3DLightImpl
* light
;
44 /* Activate all the lights associated with this context */
49 light_activate(light
);
54 /* And copy the values in the structure used by the device */
57 vp
.dwX
= This
->viewports
.vp2
.dwX
;
58 vp
.dwY
= This
->viewports
.vp2
.dwY
;
59 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
60 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
61 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
62 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
66 vp
.dwX
= This
->viewports
.vp1
.dwX
;
67 vp
.dwY
= This
->viewports
.vp1
.dwY
;
68 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
69 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
70 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
71 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
74 /* And also set the viewport */
75 IDirect3DDevice7_SetViewport((IDirect3DDevice7
*)This
->active_device
, &vp
);
78 /*****************************************************************************
79 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
81 * Writes viewport information to TRACE
83 *****************************************************************************/
84 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
86 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
87 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
88 TRACE(" - dwWidth = %d dwHeight = %d\n",
89 lpvp
->dwWidth
, lpvp
->dwHeight
);
90 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
91 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
92 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
93 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
94 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
95 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
98 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp
->dwWidth
, lpvp
->dwHeight
);
104 TRACE(" - dvClipX = %f dvClipY = %f\n",
105 lpvp
->dvClipX
, lpvp
->dvClipY
);
106 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
107 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
112 /*****************************************************************************
114 *****************************************************************************/
116 /*****************************************************************************
117 * IDirect3DViewport3::QueryInterface
119 * A normal QueryInterface. Can query all interface versions and the
120 * IUnknown interface. The VTables of the different versions
124 * refiid: Interface id queried for
125 * obj: Address to write the interface pointer to
129 * E_NOINTERFACE if the requested interface wasn't found
131 *****************************************************************************/
132 static HRESULT WINAPI
IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
134 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
136 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
137 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
138 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
139 || IsEqualGUID(&IID_IUnknown
, riid
))
141 IDirect3DViewport3_AddRef(iface
);
146 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
149 return E_NOINTERFACE
;
152 /*****************************************************************************
153 * IDirect3DViewport3::AddRef
155 * Increases the refcount.
160 *****************************************************************************/
162 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
164 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
165 ULONG ref
= InterlockedIncrement(&This
->ref
);
167 TRACE("%p increasing refcount to %u.\n", This
, ref
);
172 /*****************************************************************************
173 * IDirect3DViewport3::Release
175 * Reduces the refcount. If it falls to 0, the interface is released
180 *****************************************************************************/
182 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
184 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
185 ULONG ref
= InterlockedDecrement(&This
->ref
);
187 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
190 HeapFree(GetProcessHeap(), 0, This
);
196 /*****************************************************************************
197 * IDirect3DViewport Methods.
198 *****************************************************************************/
200 /*****************************************************************************
201 * IDirect3DViewport3::Initialize
203 * No-op initialization.
206 * Direct3D: The direct3D device this viewport is assigned to
209 * DDERR_ALREADYINITIALIZED
211 *****************************************************************************/
212 static HRESULT WINAPI
213 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
216 TRACE("iface %p, d3d %p.\n", iface
, Direct3D
);
218 return DDERR_ALREADYINITIALIZED
;
221 /*****************************************************************************
222 * IDirect3DViewport3::GetViewport
224 * Returns the viewport data assigned to this viewport interface
227 * Data: Address to store the data
231 * DDERR_INVALIDPARAMS if Data is NULL
233 *****************************************************************************/
234 static HRESULT WINAPI
235 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
238 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
241 TRACE("iface %p, data %p.\n", iface
, lpData
);
243 EnterCriticalSection(&ddraw_cs
);
244 dwSize
= lpData
->dwSize
;
245 memset(lpData
, 0, dwSize
);
247 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
250 vp1
.dwSize
= sizeof(vp1
);
251 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
252 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
253 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
254 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
259 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
260 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
261 memcpy(lpData
, &vp1
, dwSize
);
266 TRACE(" returning D3DVIEWPORT :\n");
267 _dump_D3DVIEWPORT(lpData
);
269 LeaveCriticalSection(&ddraw_cs
);
274 /*****************************************************************************
275 * IDirect3DViewport3::SetViewport
277 * Sets the viewport information for this interface
280 * lpData: Viewport to set
284 * DDERR_INVALIDPARAMS if Data is NULL
286 *****************************************************************************/
287 static HRESULT WINAPI
288 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
291 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
292 LPDIRECT3DVIEWPORT3 current_viewport
;
294 TRACE("iface %p, data %p.\n", iface
, lpData
);
298 TRACE(" getting D3DVIEWPORT :\n");
299 _dump_D3DVIEWPORT(lpData
);
302 EnterCriticalSection(&ddraw_cs
);
304 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
305 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
307 /* Tests on two games show that these values are never used properly so override
308 them with proper ones :-)
310 This
->viewports
.vp1
.dvMinZ
= 0.0;
311 This
->viewports
.vp1
.dvMaxZ
= 1.0;
313 if (This
->active_device
) {
314 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
315 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
316 if (current_viewport
)
318 if ((IDirect3DViewportImpl
*)current_viewport
== This
) viewport_activate(This
, FALSE
);
319 IDirect3DViewport3_Release(current_viewport
);
322 LeaveCriticalSection(&ddraw_cs
);
327 /*****************************************************************************
328 * IDirect3DViewport3::TransformVertices
330 * Transforms vertices by the transformation matrix.
332 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
333 * so it's tempting to forward it to there. However, there are some
334 * tiny differences. First, the lpOffscreen flag that is reported back,
335 * then there is the homogeneous vertex that is generated. Also there's a lack
336 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
337 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
338 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
342 * dwVertexCount: The number of vertices to be transformed
343 * lpData: Pointer to the vertex data
344 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
345 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
346 * vertex is transformed and clipping is on. 0 otherwise
350 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
351 * DDERR_INVALIDPARAMS if no clipping flag is specified
353 *****************************************************************************/
354 static HRESULT WINAPI
355 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
357 D3DTRANSFORMDATA
*lpData
,
361 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
362 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
367 D3DVIEWPORT vp
= This
->viewports
.vp1
;
370 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
371 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
373 /* Tests on windows show that Windows crashes when this occurs,
374 * so don't return the (intuitive) return value
375 if(!This->active_device)
377 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
378 return D3DERR_VIEWPORTHASNODEVICE;
382 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
384 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
385 return DDERR_INVALIDPARAMS
;
389 EnterCriticalSection(&ddraw_cs
);
390 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
391 D3DTRANSFORMSTATE_VIEW
,
392 (WINED3DMATRIX
*) &view_mat
);
394 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
395 D3DTRANSFORMSTATE_PROJECTION
,
396 (WINED3DMATRIX
*) &proj_mat
);
398 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
399 WINED3DTS_WORLDMATRIX(0),
400 (WINED3DMATRIX
*) &world_mat
);
401 multiply_matrix(&mat
,&view_mat
,&world_mat
);
402 multiply_matrix(&mat
,&proj_mat
,&mat
);
406 outH
= lpData
->lpHOut
;
407 for(i
= 0; i
< dwVertexCount
; i
++)
409 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
410 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
411 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
412 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
414 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
416 /* If clipping is enabled, Windows assumes that outH is
419 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
422 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
423 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
424 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
425 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
426 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
427 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
428 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
429 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
431 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
433 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
437 /* Looks like native just drops the vertex, leaves whatever data
438 * it has in the output buffer and goes on with the next vertex.
439 * The exact scheme hasn't been figured out yet, but windows
440 * definitely writes something there.
446 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
447 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
453 x
*= w
; y
*= w
; z
*= w
;
455 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
456 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
459 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
460 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
463 /* According to the d3d test, the offscreen flag is set only
464 * if exactly one vertex is transformed. Its not documented,
465 * but the test shows that the lpOffscreen flag is set to the
466 * flag combination of clipping planes that clips the vertex.
468 * If clipping is requested, Windows assumes that the offscreen
469 * param is a valid pointer.
471 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
473 *lpOffScreen
= outH
[0].dwFlags
;
475 else if(*lpOffScreen
)
479 LeaveCriticalSection(&ddraw_cs
);
485 /*****************************************************************************
486 * IDirect3DViewport3::LightElements
488 * The DirectX 5.0 sdk says that it's not implemented
496 *****************************************************************************/
497 static HRESULT WINAPI
498 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
499 DWORD dwElementCount
,
500 LPD3DLIGHTDATA lpData
)
502 TRACE("iface %p, element_count %u, data %p.\n", iface
, dwElementCount
, lpData
);
504 return DDERR_UNSUPPORTED
;
507 /*****************************************************************************
508 * IDirect3DViewport3::SetBackground
510 * Sets tje background material
513 * hMat: Handle from a IDirect3DMaterial interface
518 *****************************************************************************/
519 static HRESULT WINAPI
520 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
521 D3DMATERIALHANDLE hMat
)
523 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
524 IDirect3DMaterialImpl
*m
;
526 TRACE("iface %p, material %#x.\n", iface
, hMat
);
528 EnterCriticalSection(&ddraw_cs
);
532 This
->background
= NULL
;
533 TRACE("Setting background to NULL\n");
534 LeaveCriticalSection(&ddraw_cs
);
538 m
= ddraw_get_object(&This
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
541 WARN("Invalid material handle.\n");
542 LeaveCriticalSection(&ddraw_cs
);
543 return DDERR_INVALIDPARAMS
;
546 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
547 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
548 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
549 This
->background
= m
;
551 LeaveCriticalSection(&ddraw_cs
);
555 /*****************************************************************************
556 * IDirect3DViewport3::GetBackground
558 * Returns the material handle assigned to the background of the viewport
561 * lphMat: Address to store the handle
562 * lpValid: is set to FALSE if no background is set, TRUE if one is set
567 *****************************************************************************/
568 static HRESULT WINAPI
569 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
570 D3DMATERIALHANDLE
*lphMat
,
573 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
575 TRACE("iface %p, material %p, valid %p.\n", iface
, lphMat
, lpValid
);
577 EnterCriticalSection(&ddraw_cs
);
580 *lpValid
= This
->background
!= NULL
;
586 *lphMat
= This
->background
->Handle
;
593 LeaveCriticalSection(&ddraw_cs
);
598 /*****************************************************************************
599 * IDirect3DViewport3::SetBackgroundDepth
601 * Sets a surface that represents the background depth. It's contents are
602 * used to set the depth buffer in IDirect3DViewport3::Clear
605 * lpDDSurface: Surface to set
607 * Returns: D3D_OK, because it's a stub
609 *****************************************************************************/
610 static HRESULT WINAPI
611 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
612 IDirectDrawSurface
*lpDDSurface
)
614 FIXME("iface %p, surface %p stub!\n", iface
, lpDDSurface
);
619 /*****************************************************************************
620 * IDirect3DViewport3::GetBackgroundDepth
622 * Returns the surface that represents the depth field
625 * lplpDDSurface: Address to store the interface pointer
626 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
629 * D3D_OK, because it's a stub
630 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
632 *****************************************************************************/
633 static HRESULT WINAPI
634 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
635 IDirectDrawSurface
**lplpDDSurface
,
638 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDSurface
, lpValid
);
643 /*****************************************************************************
644 * IDirect3DViewport3::Clear
646 * Clears the render target and / or the z buffer
649 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
651 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
652 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
656 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
657 * The return value of IDirect3DDevice7::Clear
659 *****************************************************************************/
660 static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
661 DWORD dwCount
, D3DRECT
*lpRects
, DWORD dwFlags
)
663 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
664 DWORD color
= 0x00000000;
666 LPDIRECT3DVIEWPORT3 current_viewport
;
667 IDirect3DDevice3
*d3d_device3
;
669 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, dwCount
, lpRects
, dwFlags
);
671 if (This
->active_device
== NULL
) {
672 ERR(" Trying to clear a viewport not attached to a device !\n");
673 return D3DERR_VIEWPORTHASNODEVICE
;
675 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
677 EnterCriticalSection(&ddraw_cs
);
678 if (dwFlags
& D3DCLEAR_TARGET
) {
679 if (This
->background
== NULL
) {
680 ERR(" Trying to clear the color buffer without background material !\n");
684 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
685 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
686 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
687 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
691 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
693 viewport_activate(This
, TRUE
);
695 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
, dwCount
, lpRects
,
696 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
698 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
699 if(current_viewport
) {
700 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
701 viewport_activate(vp
, TRUE
);
702 IDirect3DViewport3_Release(current_viewport
);
705 LeaveCriticalSection(&ddraw_cs
);
709 /*****************************************************************************
710 * IDirect3DViewport3::AddLight
712 * Adds an light to the viewport
715 * lpDirect3DLight: Interface of the light to add
719 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
720 * DDERR_INVALIDPARAMS if there are 8 lights or more
722 *****************************************************************************/
723 static HRESULT WINAPI
724 IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
725 IDirect3DLight
*lpDirect3DLight
)
727 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
728 IDirect3DLightImpl
*lpDirect3DLightImpl
= (IDirect3DLightImpl
*)lpDirect3DLight
;
730 DWORD map
= This
->map_lights
;
732 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
734 EnterCriticalSection(&ddraw_cs
);
735 if (This
->num_lights
>= 8)
737 LeaveCriticalSection(&ddraw_cs
);
738 return DDERR_INVALIDPARAMS
;
741 /* Find a light number and update both light and viewports objects accordingly */
747 lpDirect3DLightImpl
->dwLightIndex
= i
;
749 This
->map_lights
|= 1<<i
;
751 /* Add the light in the 'linked' chain */
752 lpDirect3DLightImpl
->next
= This
->lights
;
753 This
->lights
= lpDirect3DLightImpl
;
754 IDirect3DLight_AddRef(lpDirect3DLight
);
756 /* Attach the light to the viewport */
757 lpDirect3DLightImpl
->active_viewport
= This
;
759 /* If active, activate the light */
760 if (This
->active_device
)
761 light_activate(lpDirect3DLightImpl
);
763 LeaveCriticalSection(&ddraw_cs
);
767 /*****************************************************************************
768 * IDirect3DViewport3::DeleteLight
770 * Deletes a light from the viewports' light list
773 * lpDirect3DLight: Light to delete
777 * DDERR_INVALIDPARAMS if the light wasn't found
779 *****************************************************************************/
780 static HRESULT WINAPI
781 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
782 IDirect3DLight
*lpDirect3DLight
)
784 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
785 IDirect3DLightImpl
*lpDirect3DLightImpl
= (IDirect3DLightImpl
*)lpDirect3DLight
;
786 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
788 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
790 EnterCriticalSection(&ddraw_cs
);
791 cur_light
= This
->lights
;
792 while (cur_light
!= NULL
) {
793 if (cur_light
== lpDirect3DLightImpl
)
795 light_deactivate(lpDirect3DLightImpl
);
796 if (!prev_light
) This
->lights
= cur_light
->next
;
797 else prev_light
->next
= cur_light
->next
;
798 /* Detach the light from the viewport. */
799 cur_light
->active_viewport
= NULL
;
800 IDirect3DLight_Release((IDirect3DLight
*)cur_light
);
802 This
->map_lights
&= ~(1 << lpDirect3DLightImpl
->dwLightIndex
);
803 LeaveCriticalSection(&ddraw_cs
);
806 prev_light
= cur_light
;
807 cur_light
= cur_light
->next
;
809 LeaveCriticalSection(&ddraw_cs
);
811 return DDERR_INVALIDPARAMS
;
814 /*****************************************************************************
815 * IDirect3DViewport::NextLight
817 * Enumerates the lights associated with the viewport
820 * lpDirect3DLight: Light to start with
821 * lplpDirect3DLight: Address to store the successor to
824 * D3D_OK, because it's a stub
826 *****************************************************************************/
827 static HRESULT WINAPI
828 IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
829 IDirect3DLight
*lpDirect3DLight
,
830 IDirect3DLight
**lplpDirect3DLight
,
833 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
834 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
836 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
837 iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
839 if (!lplpDirect3DLight
)
840 return DDERR_INVALIDPARAMS
;
842 *lplpDirect3DLight
= NULL
;
844 EnterCriticalSection(&ddraw_cs
);
846 cur_light
= This
->lights
;
850 if (!lpDirect3DLight
) {
851 LeaveCriticalSection(&ddraw_cs
);
852 return DDERR_INVALIDPARAMS
;
854 while (cur_light
!= NULL
) {
855 if (cur_light
== (IDirect3DLightImpl
*)lpDirect3DLight
) {
856 *lplpDirect3DLight
= (IDirect3DLight
*)cur_light
->next
;
859 cur_light
= cur_light
->next
;
863 *lplpDirect3DLight
= (IDirect3DLight
*)This
->lights
;
866 while (cur_light
!= NULL
) {
867 prev_light
= cur_light
;
868 cur_light
= cur_light
->next
;
870 *lplpDirect3DLight
= (IDirect3DLight
*)prev_light
;
873 ERR("Unknown flag %d\n", dwFlags
);
877 if (*lplpDirect3DLight
)
878 IDirect3DLight_AddRef(*lplpDirect3DLight
);
880 LeaveCriticalSection(&ddraw_cs
);
882 return *lplpDirect3DLight
? D3D_OK
: DDERR_INVALIDPARAMS
;
885 /*****************************************************************************
886 * IDirect3DViewport2 Methods.
887 *****************************************************************************/
889 /*****************************************************************************
890 * IDirect3DViewport3::GetViewport2
892 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
893 * Similar to IDirect3DViewport3::GetViewport
896 * lpData: Pointer to the structure to fill
900 * DDERR_INVALIDPARAMS if the viewport was set with
901 * IDirect3DViewport3::SetViewport
902 * DDERR_INVALIDPARAMS if Data is NULL
904 *****************************************************************************/
905 static HRESULT WINAPI
906 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
907 D3DVIEWPORT2
*lpData
)
909 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
912 TRACE("iface %p, data %p.\n", iface
, lpData
);
914 EnterCriticalSection(&ddraw_cs
);
915 dwSize
= lpData
->dwSize
;
916 memset(lpData
, 0, dwSize
);
918 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
921 vp2
.dwSize
= sizeof(vp2
);
922 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
923 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
924 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
925 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
928 vp2
.dvClipWidth
= 0.0;
929 vp2
.dvClipHeight
= 0.0;
930 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
931 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
932 memcpy(lpData
, &vp2
, dwSize
);
937 TRACE(" returning D3DVIEWPORT2 :\n");
938 _dump_D3DVIEWPORT2(lpData
);
941 LeaveCriticalSection(&ddraw_cs
);
945 /*****************************************************************************
946 * IDirect3DViewport3::SetViewport2
948 * Sets the viewport from a D3DVIEWPORT2 structure
951 * lpData: Viewport to set
956 *****************************************************************************/
957 static HRESULT WINAPI
958 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
959 D3DVIEWPORT2
*lpData
)
961 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
962 LPDIRECT3DVIEWPORT3 current_viewport
;
964 TRACE("iface %p, data %p.\n", iface
, lpData
);
968 TRACE(" getting D3DVIEWPORT2 :\n");
969 _dump_D3DVIEWPORT2(lpData
);
972 EnterCriticalSection(&ddraw_cs
);
974 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
975 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
977 if (This
->active_device
) {
978 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
979 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
980 if (current_viewport
)
982 if ((IDirect3DViewportImpl
*)current_viewport
== This
) viewport_activate(This
, FALSE
);
983 IDirect3DViewport3_Release(current_viewport
);
986 LeaveCriticalSection(&ddraw_cs
);
991 /*****************************************************************************
992 * IDirect3DViewport3 Methods.
993 *****************************************************************************/
995 /*****************************************************************************
996 * IDirect3DViewport3::SetBackgroundDepth2
998 * Sets a IDirectDrawSurface4 surface as the background depth surface
1001 * lpDDS: Surface to set
1004 * D3D_OK, because it's stub
1006 *****************************************************************************/
1007 static HRESULT WINAPI
1008 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1009 IDirectDrawSurface4
*lpDDS
)
1011 FIXME("iface %p, surface %p stub!\n", iface
, lpDDS
);
1016 /*****************************************************************************
1017 * IDirect3DViewport3::GetBackgroundDepth2
1019 * Returns the IDirect3DSurface4 interface to the background depth surface
1022 * lplpDDS: Address to store the interface pointer at
1023 * lpValid: Set to true if a surface is assigned
1026 * D3D_OK because it's a stub
1028 *****************************************************************************/
1029 static HRESULT WINAPI
1030 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1031 IDirectDrawSurface4
**lplpDDS
,
1034 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDS
, lpValid
);
1039 /*****************************************************************************
1040 * IDirect3DViewport3::Clear2
1042 * Another clearing method
1045 * Count: Number of rectangles to clear
1046 * Rects: Rectangle array to clear
1047 * Flags: Some flags :)
1048 * Color: Color to fill the render target with
1049 * Z: Value to fill the depth buffer with
1050 * Stencil: Value to fill the stencil bits with
1054 *****************************************************************************/
1055 static HRESULT WINAPI
1056 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
1064 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
1066 LPDIRECT3DVIEWPORT3 current_viewport
;
1067 IDirect3DDevice3
*d3d_device3
;
1069 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1070 iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1072 EnterCriticalSection(&ddraw_cs
);
1073 if (This
->active_device
== NULL
) {
1074 ERR(" Trying to clear a viewport not attached to a device !\n");
1075 LeaveCriticalSection(&ddraw_cs
);
1076 return D3DERR_VIEWPORTHASNODEVICE
;
1078 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
1079 /* Need to temporarily activate viewport to clear it. Previously active
1080 * one will be restored afterwards. */
1081 viewport_activate(This
, TRUE
);
1083 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
,
1084 dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1085 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1086 if(current_viewport
) {
1087 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
1088 viewport_activate(vp
, TRUE
);
1089 IDirect3DViewport3_Release(current_viewport
);
1091 LeaveCriticalSection(&ddraw_cs
);
1095 /*****************************************************************************
1097 *****************************************************************************/
1099 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1101 /*** IUnknown Methods ***/
1102 IDirect3DViewportImpl_QueryInterface
,
1103 IDirect3DViewportImpl_AddRef
,
1104 IDirect3DViewportImpl_Release
,
1105 /*** IDirect3DViewport Methods */
1106 IDirect3DViewportImpl_Initialize
,
1107 IDirect3DViewportImpl_GetViewport
,
1108 IDirect3DViewportImpl_SetViewport
,
1109 IDirect3DViewportImpl_TransformVertices
,
1110 IDirect3DViewportImpl_LightElements
,
1111 IDirect3DViewportImpl_SetBackground
,
1112 IDirect3DViewportImpl_GetBackground
,
1113 IDirect3DViewportImpl_SetBackgroundDepth
,
1114 IDirect3DViewportImpl_GetBackgroundDepth
,
1115 IDirect3DViewportImpl_Clear
,
1116 IDirect3DViewportImpl_AddLight
,
1117 IDirect3DViewportImpl_DeleteLight
,
1118 IDirect3DViewportImpl_NextLight
,
1119 /*** IDirect3DViewport2 Methods ***/
1120 IDirect3DViewportImpl_GetViewport2
,
1121 IDirect3DViewportImpl_SetViewport2
,
1122 /*** IDirect3DViewport3 Methods ***/
1123 IDirect3DViewportImpl_SetBackgroundDepth2
,
1124 IDirect3DViewportImpl_GetBackgroundDepth2
,
1125 IDirect3DViewportImpl_Clear2
,
1128 void d3d_viewport_init(IDirect3DViewportImpl
*viewport
, IDirectDrawImpl
*ddraw
)
1130 viewport
->lpVtbl
= &d3d_viewport_vtbl
;
1132 viewport
->ddraw
= ddraw
;
1133 viewport
->use_vp2
= 0xff;