windowscodecs: Add support for converting to 32bppPBGRA.
[wine.git] / dlls / d3d9 / volumetexture.c
blob3279fa89f23c8627414e7dc46cafd510aeb6e4ba
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DResource9)
35 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
36 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
37 IDirect3DVolumeTexture9_AddRef(iface);
38 *ppobj = This;
39 return S_OK;
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 *ppobj = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
48 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
53 if (ref == 1)
55 IDirect3DDevice9Ex_AddRef(This->parentDevice);
56 wined3d_mutex_lock();
57 wined3d_texture_incref(This->wined3d_texture);
58 wined3d_mutex_unlock();
61 return ref;
64 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
65 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("%p decreasing refcount to %u.\n", iface, ref);
70 if (ref == 0) {
71 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
73 wined3d_mutex_lock();
74 wined3d_texture_decref(This->wined3d_texture);
75 wined3d_mutex_unlock();
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice);
80 return ref;
83 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
86 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88 TRACE("iface %p, device %p.\n", iface, device);
90 *device = (IDirect3DDevice9 *)This->parentDevice;
91 IDirect3DDevice9_AddRef(*device);
93 TRACE("Returning device %p.\n", *device);
95 return D3D_OK;
98 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
99 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
100 HRESULT hr;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
105 wined3d_mutex_lock();
106 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
107 wined3d_mutex_unlock();
109 return hr;
112 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
113 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
114 HRESULT hr;
116 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
117 iface, debugstr_guid(refguid), pData, pSizeOfData);
119 wined3d_mutex_lock();
120 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
121 wined3d_mutex_unlock();
123 return hr;
126 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
127 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
128 HRESULT hr;
130 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
132 wined3d_mutex_lock();
133 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
134 wined3d_mutex_unlock();
136 return hr;
139 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
140 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
141 DWORD priority;
143 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
145 wined3d_mutex_lock();
146 priority = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
147 wined3d_mutex_unlock();
149 return priority;
152 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
153 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
154 DWORD priority;
156 TRACE("iface %p.\n", iface);
158 wined3d_mutex_lock();
159 priority = wined3d_texture_get_priority(This->wined3d_texture);
160 wined3d_mutex_unlock();
162 return priority;
165 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
166 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
168 TRACE("iface %p.\n", iface);
170 wined3d_mutex_lock();
171 wined3d_texture_preload(This->wined3d_texture);
172 wined3d_mutex_unlock();
175 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
176 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
177 D3DRESOURCETYPE type;
179 TRACE("iface %p.\n", iface);
181 wined3d_mutex_lock();
182 type = wined3d_texture_get_type(This->wined3d_texture);
183 wined3d_mutex_unlock();
185 return type;
188 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
189 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
190 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
191 DWORD lod;
193 TRACE("iface %p, lod %u.\n", iface, LODNew);
195 wined3d_mutex_lock();
196 lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
197 wined3d_mutex_unlock();
199 return lod;
202 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
203 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
204 DWORD lod;
206 TRACE("iface %p.\n", iface);
208 wined3d_mutex_lock();
209 lod = wined3d_texture_get_lod(This->wined3d_texture);
210 wined3d_mutex_unlock();
212 return lod;
215 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
216 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
217 DWORD level_count;
219 TRACE("iface %p.\n", iface);
221 wined3d_mutex_lock();
222 level_count = wined3d_texture_get_level_count(This->wined3d_texture);
223 wined3d_mutex_unlock();
225 return level_count;
228 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
229 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
230 HRESULT hr;
232 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
234 wined3d_mutex_lock();
235 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
236 wined3d_mutex_unlock();
238 return hr;
241 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
242 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
243 D3DTEXTUREFILTERTYPE filter_type;
245 TRACE("iface %p.\n", iface);
247 wined3d_mutex_lock();
248 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
249 wined3d_mutex_unlock();
251 return filter_type;
254 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
255 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
257 TRACE("iface %p.\n", iface);
259 wined3d_mutex_lock();
260 wined3d_texture_generate_mipmaps(This->wined3d_texture);
261 wined3d_mutex_unlock();
264 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
265 UINT level, D3DVOLUME_DESC *desc)
267 IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
268 struct wined3d_resource *sub_resource;
269 HRESULT hr = D3D_OK;
271 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
273 wined3d_mutex_lock();
274 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
275 hr = D3DERR_INVALIDCALL;
276 else
278 struct wined3d_resource_desc wined3d_desc;
280 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
281 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
282 desc->Type = wined3d_desc.resource_type;
283 desc->Usage = wined3d_desc.usage;
284 desc->Pool = wined3d_desc.pool;
285 desc->Width = wined3d_desc.width;
286 desc->Height = wined3d_desc.height;
287 desc->Depth = wined3d_desc.depth;
289 wined3d_mutex_unlock();
291 return hr;
294 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
295 UINT level, IDirect3DVolume9 **volume)
297 IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
298 struct wined3d_resource *sub_resource;
300 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
302 wined3d_mutex_lock();
303 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
305 wined3d_mutex_unlock();
306 return D3DERR_INVALIDCALL;
309 *volume = wined3d_resource_get_parent(sub_resource);
310 IDirect3DVolume9_AddRef(*volume);
311 wined3d_mutex_unlock();
313 return D3D_OK;
316 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface,
317 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
319 IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
320 struct wined3d_resource *sub_resource;
321 HRESULT hr;
323 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
324 iface, level, locked_box, box, flags);
326 wined3d_mutex_lock();
327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
328 hr = D3DERR_INVALIDCALL;
329 else
330 hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
331 locked_box, box, flags);
332 wined3d_mutex_unlock();
334 return hr;
337 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
339 IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
340 struct wined3d_resource *sub_resource;
341 HRESULT hr;
343 TRACE("iface %p, level %u.\n", iface, level);
345 wined3d_mutex_lock();
346 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
347 hr = D3DERR_INVALIDCALL;
348 else
349 hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
350 wined3d_mutex_unlock();
352 return hr;
355 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
356 const D3DBOX *dirty_box)
358 IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
359 HRESULT hr;
361 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
363 wined3d_mutex_lock();
364 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
365 wined3d_mutex_unlock();
367 return hr;
371 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
373 /* IUnknown */
374 IDirect3DVolumeTexture9Impl_QueryInterface,
375 IDirect3DVolumeTexture9Impl_AddRef,
376 IDirect3DVolumeTexture9Impl_Release,
377 /* IDirect3DResource9 */
378 IDirect3DVolumeTexture9Impl_GetDevice,
379 IDirect3DVolumeTexture9Impl_SetPrivateData,
380 IDirect3DVolumeTexture9Impl_GetPrivateData,
381 IDirect3DVolumeTexture9Impl_FreePrivateData,
382 IDirect3DVolumeTexture9Impl_SetPriority,
383 IDirect3DVolumeTexture9Impl_GetPriority,
384 IDirect3DVolumeTexture9Impl_PreLoad,
385 IDirect3DVolumeTexture9Impl_GetType,
386 /* IDirect3DBaseTexture9 */
387 IDirect3DVolumeTexture9Impl_SetLOD,
388 IDirect3DVolumeTexture9Impl_GetLOD,
389 IDirect3DVolumeTexture9Impl_GetLevelCount,
390 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
391 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
392 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
393 /* IDirect3DVolumeTexture9 */
394 IDirect3DVolumeTexture9Impl_GetLevelDesc,
395 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
396 IDirect3DVolumeTexture9Impl_LockBox,
397 IDirect3DVolumeTexture9Impl_UnlockBox,
398 IDirect3DVolumeTexture9Impl_AddDirtyBox
401 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
403 HeapFree(GetProcessHeap(), 0, parent);
406 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
408 volumetexture_wined3d_object_destroyed,
411 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
412 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
414 HRESULT hr;
416 texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
417 texture->ref = 1;
419 wined3d_mutex_lock();
420 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
421 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
422 &d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
423 wined3d_mutex_unlock();
424 if (FAILED(hr))
426 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
427 return hr;
430 texture->parentDevice = (IDirect3DDevice9Ex *)device;
431 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
433 return D3D_OK;