2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
32 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
34 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
35 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
37 #define WINED3D_SM4_WRITEMASK_SHIFT 4
38 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
40 #define WINED3D_SM4_SWIZZLE_SHIFT 4
41 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
43 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
44 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
46 enum wined3d_sm4_opcode
48 WINED3D_SM4_OP_ADD
= 0x00,
49 WINED3D_SM4_OP_EXP
= 0x19,
50 WINED3D_SM4_OP_MOV
= 0x36,
51 WINED3D_SM4_OP_MUL
= 0x38,
52 WINED3D_SM4_OP_RET
= 0x3e,
53 WINED3D_SM4_OP_SINCOS
= 0x4d,
56 enum wined3d_sm4_register_type
58 WINED3D_SM4_RT_TEMP
= 0x0,
59 WINED3D_SM4_RT_INPUT
= 0x1,
60 WINED3D_SM4_RT_OUTPUT
= 0x2,
61 WINED3D_SM4_RT_IMMCONST
= 0x4,
64 enum wined3d_sm4_immconst_type
66 WINED3D_SM4_IMMCONST_FLOAT
= 0x1,
67 WINED3D_SM4_IMMCONST_FLOAT4
= 0x2,
70 struct wined3d_sm4_data
72 struct wined3d_shader_version shader_version
;
74 const struct wined3d_shader_signature
*output_signature
;
77 struct wined3d_sm4_opcode_info
79 enum wined3d_sm4_opcode opcode
;
80 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
87 enum wined3d_sysval_semantic sysval
;
88 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
92 static const struct wined3d_sm4_opcode_info opcode_table
[] =
94 {WINED3D_SM4_OP_ADD
, WINED3DSIH_ADD
, 1, 2},
95 {WINED3D_SM4_OP_EXP
, WINED3DSIH_EXP
, 1, 1},
96 {WINED3D_SM4_OP_MOV
, WINED3DSIH_MOV
, 1, 1},
97 {WINED3D_SM4_OP_MUL
, WINED3DSIH_MUL
, 1, 2},
98 {WINED3D_SM4_OP_RET
, WINED3DSIH_RET
, 0, 0},
99 {WINED3D_SM4_OP_SINCOS
, WINED3DSIH_SINCOS
, 1, 2},
102 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table
[] =
104 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP
,
105 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT
,
106 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT
,
108 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST
,
111 static const struct sysval_map sysval_map
[] =
113 {WINED3D_SV_DEPTH
, WINED3DSPR_DEPTHOUT
, 0},
114 {WINED3D_SV_TARGET0
, WINED3DSPR_COLOROUT
, 0},
115 {WINED3D_SV_TARGET1
, WINED3DSPR_COLOROUT
, 1},
116 {WINED3D_SV_TARGET2
, WINED3DSPR_COLOROUT
, 2},
117 {WINED3D_SV_TARGET3
, WINED3DSPR_COLOROUT
, 3},
118 {WINED3D_SV_TARGET4
, WINED3DSPR_COLOROUT
, 4},
119 {WINED3D_SV_TARGET5
, WINED3DSPR_COLOROUT
, 5},
120 {WINED3D_SV_TARGET6
, WINED3DSPR_COLOROUT
, 6},
121 {WINED3D_SV_TARGET7
, WINED3DSPR_COLOROUT
, 7},
124 static const struct wined3d_sm4_opcode_info
*get_opcode_info(enum wined3d_sm4_opcode opcode
)
128 for (i
= 0; i
< sizeof(opcode_table
) / sizeof(*opcode_table
); ++i
)
130 if (opcode
== opcode_table
[i
].opcode
) return &opcode_table
[i
];
136 static void map_sysval(enum wined3d_sysval_semantic sysval
, struct wined3d_shader_register
*reg
)
140 for (i
= 0; i
< sizeof(sysval_map
) / sizeof(*sysval_map
); ++i
)
142 if (sysval
== sysval_map
[i
].sysval
)
144 reg
->type
= sysval_map
[i
].register_type
;
145 reg
->idx
= sysval_map
[i
].register_idx
;
150 static void map_register(struct wined3d_sm4_data
*priv
, struct wined3d_shader_register
*reg
)
152 switch (priv
->shader_version
.type
)
154 case WINED3D_SHADER_TYPE_PIXEL
:
155 if (reg
->type
== WINED3DSPR_OUTPUT
)
158 const struct wined3d_shader_signature
*s
= priv
->output_signature
;
162 ERR("Shader has no output signature, unable to map register.\n");
166 for (i
= 0; i
< s
->element_count
; ++i
)
168 if (s
->elements
[i
].register_idx
== reg
->idx
)
170 map_sysval(s
->elements
[i
].sysval_semantic
, reg
);
182 static void *shader_sm4_init(const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
)
184 struct wined3d_sm4_data
*priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
187 ERR("Failed to allocate private data\n");
191 priv
->output_signature
= output_signature
;
196 static void shader_sm4_free(void *data
)
198 HeapFree(GetProcessHeap(), 0, data
);
201 static void shader_sm4_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
203 struct wined3d_sm4_data
*priv
= data
;
208 version_token
= *(*ptr
)++;
209 TRACE("version: 0x%08x\n", version_token
);
211 TRACE("token count: %u\n", **ptr
);
212 priv
->end
+= *(*ptr
)++;
214 switch (version_token
>> 16)
217 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
221 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
225 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_GEOMETRY
;
229 FIXME("Unrecognized shader type %#x\n", version_token
>> 16);
231 priv
->shader_version
.major
= WINED3D_SM4_VERSION_MAJOR(version_token
);
232 priv
->shader_version
.minor
= WINED3D_SM4_VERSION_MINOR(version_token
);
234 *shader_version
= priv
->shader_version
;
237 static void shader_sm4_read_opcode(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
,
240 const struct wined3d_sm4_opcode_info
*opcode_info
;
241 DWORD token
= *(*ptr
)++;
242 DWORD opcode
= token
& WINED3D_SM4_OPCODE_MASK
;
244 *param_size
= ((token
& WINED3D_SM4_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT
) - 1;
246 opcode_info
= get_opcode_info(opcode
);
249 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode
, token
);
250 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
254 ins
->handler_idx
= opcode_info
->handler_idx
;
258 ins
->dst_count
= opcode_info
->dst_count
;
259 ins
->src_count
= opcode_info
->src_count
;
262 static void shader_sm4_read_src_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
263 struct wined3d_shader_src_param
*src_rel_addr
)
265 struct wined3d_sm4_data
*priv
= data
;
266 DWORD token
= *(*ptr
)++;
267 enum wined3d_sm4_register_type register_type
;
269 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
270 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
272 FIXME("Unhandled register type %#x\n", register_type
);
273 src_param
->reg
.type
= WINED3DSPR_TEMP
;
277 src_param
->reg
.type
= register_type_table
[register_type
];
280 if (register_type
== WINED3D_SM4_RT_IMMCONST
)
282 enum wined3d_sm4_immconst_type immconst_type
=
283 (token
& WINED3D_SM4_IMMCONST_TYPE_MASK
) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT
;
284 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
286 switch(immconst_type
)
288 case WINED3D_SM4_IMMCONST_FLOAT
:
289 src_param
->reg
.immconst_type
= WINED3D_IMMCONST_FLOAT
;
290 memcpy(src_param
->reg
.immconst_data
, *ptr
, 1 * sizeof(DWORD
));
294 case WINED3D_SM4_IMMCONST_FLOAT4
:
295 src_param
->reg
.immconst_type
= WINED3D_IMMCONST_FLOAT4
;
296 memcpy(src_param
->reg
.immconst_data
, *ptr
, 4 * sizeof(DWORD
));
301 FIXME("Unhandled immediate constant type %#x\n", immconst_type
);
307 src_param
->reg
.idx
= *(*ptr
)++;
308 src_param
->swizzle
= (token
& WINED3D_SM4_SWIZZLE_MASK
) >> WINED3D_SM4_SWIZZLE_SHIFT
;
311 src_param
->modifiers
= 0;
312 src_param
->reg
.rel_addr
= NULL
;
314 map_register(priv
, &src_param
->reg
);
317 static void shader_sm4_read_dst_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
318 struct wined3d_shader_src_param
*dst_rel_addr
)
320 struct wined3d_sm4_data
*priv
= data
;
321 DWORD token
= *(*ptr
)++;
322 UINT register_idx
= *(*ptr
)++;
323 enum wined3d_sm4_register_type register_type
;
325 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
326 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
328 FIXME("Unhandled register type %#x\n", register_type
);
329 dst_param
->reg
.type
= WINED3DSPR_TEMP
;
333 dst_param
->reg
.type
= register_type_table
[register_type
];
336 dst_param
->reg
.idx
= register_idx
;
337 dst_param
->write_mask
= (token
& WINED3D_SM4_WRITEMASK_MASK
) >> WINED3D_SM4_WRITEMASK_SHIFT
;
338 dst_param
->modifiers
= 0;
339 dst_param
->shift
= 0;
340 dst_param
->reg
.rel_addr
= NULL
;
342 map_register(priv
, &dst_param
->reg
);
345 static void shader_sm4_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
347 FIXME("ptr %p, semantic %p stub!\n", ptr
, semantic
);
350 static void shader_sm4_read_comment(const DWORD
**ptr
, const char **comment
)
352 FIXME("ptr %p, comment %p stub!\n", ptr
, comment
);
356 static BOOL
shader_sm4_is_end(void *data
, const DWORD
**ptr
)
358 struct wined3d_sm4_data
*priv
= data
;
359 return *ptr
== priv
->end
;
362 const struct wined3d_shader_frontend sm4_shader_frontend
=
366 shader_sm4_read_header
,
367 shader_sm4_read_opcode
,
368 shader_sm4_read_src_param
,
369 shader_sm4_read_dst_param
,
370 shader_sm4_read_semantic
,
371 shader_sm4_read_comment
,