2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
124 switch (version_token
>> 16)
128 return &sm1_shader_frontend
;
133 return &sm4_shader_frontend
;
136 FIXME("Unrecognised version token %#x\n", version_token
);
141 static inline BOOL
shader_is_version_token(DWORD token
) {
142 return shader_is_pshader_version(token
) ||
143 shader_is_vshader_version(token
);
146 void shader_buffer_init(struct SHADER_BUFFER
*buffer
)
148 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
149 buffer
->buffer
[0] = '\0';
152 buffer
->newline
= TRUE
;
155 void shader_buffer_free(struct SHADER_BUFFER
*buffer
)
157 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
160 int shader_vaddline(SHADER_BUFFER
* buffer
, const char *format
, va_list args
)
162 char* base
= buffer
->buffer
+ buffer
->bsize
;
165 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
167 if (rc
< 0 || /* C89 */
168 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
170 ERR("The buffer allocated for the shader program string "
171 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
172 buffer
->bsize
= SHADER_PGMSIZE
- 1;
176 if (buffer
->newline
) {
177 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
178 buffer
->newline
= FALSE
;
184 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
186 buffer
->newline
= TRUE
;
191 int shader_addline(SHADER_BUFFER
* buffer
, const char *format
, ...)
196 va_start(args
, format
);
197 ret
= shader_vaddline(buffer
, format
, args
);
203 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
)
206 shader
->device
= device
;
207 list_init(&shader
->linked_programs
);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
214 switch (register_type
)
216 case WINED3DSPR_CONST
: return register_idx
;
217 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
218 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
219 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
221 FIXME("Unsupported register type: %d\n", register_type
);
226 static void shader_delete_constant_list(struct list
* clist
) {
229 struct local_constant
* constant
;
231 ptr
= list_head(clist
);
233 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
234 ptr
= list_next(clist
, ptr
);
235 HeapFree(GetProcessHeap(), 0, constant
);
240 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
245 bitmap
[idx
] |= (1 << shift
);
248 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
249 const struct wined3d_shader_register
*reg
, BOOL pshader
)
253 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
254 if (pshader
) reg_maps
->texcoord
[reg
->idx
] = 1;
255 else reg_maps
->address
[reg
->idx
] = 1;
258 case WINED3DSPR_TEMP
:
259 reg_maps
->temporary
[reg
->idx
] = 1;
262 case WINED3DSPR_INPUT
:
263 if (!pshader
) reg_maps
->input_registers
|= 1 << reg
->idx
;
268 /* If relative addressing is used, we must assume that all registers
269 * are used. Even if it is a construct like v3[aL], we can't assume
270 * that v0, v1 and v2 aren't read because aL can be negative */
272 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
274 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
279 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[reg
->idx
] = TRUE
;
284 case WINED3DSPR_RASTOUT
:
285 if (reg
->idx
== 1) reg_maps
->fog
= 1;
288 case WINED3DSPR_MISCTYPE
:
289 if (pshader
&& reg
->idx
== 0) reg_maps
->vpos
= 1;
290 if (pshader
&& reg
->idx
== 1) reg_maps
->usesfacing
= 1;
293 case WINED3DSPR_CONST
:
298 if (reg
->idx
<= ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
299 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= reg
->idx
;
300 else if (reg
->idx
>= ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
301 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= reg
->idx
;
303 reg_maps
->usesrelconstF
= TRUE
;
307 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
311 case WINED3DSPR_CONSTINT
:
312 reg_maps
->integer_constants
|= (1 << reg
->idx
);
315 case WINED3DSPR_CONSTBOOL
:
316 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
320 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
325 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
329 case WINED3DSIH_M4x4
:
330 case WINED3DSIH_M3x4
:
331 return param
== 1 ? 3 : 0;
333 case WINED3DSIH_M4x3
:
334 case WINED3DSIH_M3x3
:
335 return param
== 1 ? 2 : 0;
337 case WINED3DSIH_M3x2
:
338 return param
== 1 ? 1 : 0;
345 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
347 static const char *semantic_names
[] =
349 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
350 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
351 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
352 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
353 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
354 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
355 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
356 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
357 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
358 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
359 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
360 /* WINED3DDECLUSAGE_FOG */ "FOG",
361 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
362 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
365 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
367 FIXME("Unrecognized usage %#x\n", usage
);
368 return "UNRECOGNIZED";
371 return semantic_names
[usage
];
374 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
376 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
379 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
380 const struct wined3d_shader_semantic
*s
)
382 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
383 e
->semantic_idx
= s
->usage_idx
;
384 e
->sysval_semantic
= 0;
385 e
->component_type
= 0;
386 e
->register_idx
= s
->reg
.reg
.idx
;
387 e
->mask
= s
->reg
.write_mask
;
390 /* Note that this does not count the loop register
391 * as an address register. */
393 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
394 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
395 struct wined3d_shader_signature_element
*input_signature
,
396 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
398 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
399 void *fe_data
= This
->baseShader
.frontend_data
;
400 struct wined3d_shader_version shader_version
;
401 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
402 const DWORD
* pToken
= byte_code
;
405 /* There are some minor differences between pixel and vertex shaders */
407 memset(reg_maps
, 0, sizeof(*reg_maps
));
409 /* get_registers_used is called on every compile on some 1.x shaders, which can result
410 * in stacking up a collection of local constants. Delete the old constants if existing
412 shader_delete_constant_list(&This
->baseShader
.constantsF
);
413 shader_delete_constant_list(&This
->baseShader
.constantsB
);
414 shader_delete_constant_list(&This
->baseShader
.constantsI
);
416 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
417 reg_maps
->shader_version
= shader_version
;
418 pshader
= shader_is_pshader_version(shader_version
.type
);
420 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
421 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
422 if(!reg_maps
->constf
) {
423 ERR("Out of memory\n");
424 return E_OUTOFMEMORY
;
427 while (!fe
->shader_is_end(fe_data
, &pToken
))
429 struct wined3d_shader_instruction ins
;
434 fe
->shader_read_comment(&pToken
, &comment
);
435 if (comment
) continue;
438 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
440 /* Unhandled opcode, and its parameters */
441 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
443 TRACE("Skipping unrecognized instruction.\n");
444 pToken
+= param_size
;
448 /* Handle declarations */
449 if (ins
.handler_idx
== WINED3DSIH_DCL
)
451 struct wined3d_shader_semantic semantic
;
453 fe
->shader_read_semantic(&pToken
, &semantic
);
455 switch (semantic
.reg
.reg
.type
)
457 /* Vshader: mark attributes used
458 * Pshader: mark 3.0 input registers used, save token */
459 case WINED3DSPR_INPUT
:
460 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
461 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
)
463 attributes
[semantic
.reg
.reg
.idx
].usage
= semantic
.usage
;
464 attributes
[semantic
.reg
.reg
.idx
].usage_idx
= semantic
.usage_idx
;
468 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
472 /* Vshader: mark 3.0 output registers used, save token */
473 case WINED3DSPR_OUTPUT
:
474 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
475 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
476 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
479 /* Save sampler usage token */
480 case WINED3DSPR_SAMPLER
:
481 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
485 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
489 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
491 struct wined3d_shader_dst_param dst
;
492 struct wined3d_shader_src_param rel_addr
;
494 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
495 if (!lconst
) return E_OUTOFMEMORY
;
497 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
498 lconst
->idx
= dst
.reg
.idx
;
500 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
503 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
504 if (shader_version
.major
== 1 && pshader
)
506 float *value
= (float *) lconst
->value
;
507 if(value
[0] < -1.0) value
[0] = -1.0;
508 else if(value
[0] > 1.0) value
[0] = 1.0;
509 if(value
[1] < -1.0) value
[1] = -1.0;
510 else if(value
[1] > 1.0) value
[1] = 1.0;
511 if(value
[2] < -1.0) value
[2] = -1.0;
512 else if(value
[2] > 1.0) value
[2] = 1.0;
513 if(value
[3] < -1.0) value
[3] = -1.0;
514 else if(value
[3] > 1.0) value
[3] = 1.0;
517 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
519 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
521 struct wined3d_shader_dst_param dst
;
522 struct wined3d_shader_src_param rel_addr
;
524 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
525 if (!lconst
) return E_OUTOFMEMORY
;
527 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
528 lconst
->idx
= dst
.reg
.idx
;
530 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
533 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
534 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
536 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
538 struct wined3d_shader_dst_param dst
;
539 struct wined3d_shader_src_param rel_addr
;
541 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
542 if (!lconst
) return E_OUTOFMEMORY
;
544 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
545 lconst
->idx
= dst
.reg
.idx
;
547 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
550 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
551 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
553 /* If there's a loop in the shader */
554 else if (ins
.handler_idx
== WINED3DSIH_LOOP
555 || ins
.handler_idx
== WINED3DSIH_REP
)
557 struct wined3d_shader_src_param src
, rel_addr
;
559 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
561 /* Rep and Loop always use an integer constant for the control parameters */
562 if (ins
.handler_idx
== WINED3DSIH_REP
)
564 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
568 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
569 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
573 if(cur_loop_depth
> max_loop_depth
)
574 max_loop_depth
= cur_loop_depth
;
576 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
577 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
581 /* For subroutine prototypes */
582 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
584 struct wined3d_shader_src_param src
, rel_addr
;
586 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
587 reg_maps
->labels
[src
.reg
.idx
] = 1;
589 /* Set texture, address, temporary registers */
593 BOOL color0_mov
= FALSE
;
595 /* This will loop over all the registers and try to
596 * make a bitmask of the ones we're interested in.
598 * Relative addressing tokens are ignored, but that's
599 * okay, since we'll catch any address registers when
600 * they are initialized (required by spec) */
604 struct wined3d_shader_dst_param dst_param
;
605 struct wined3d_shader_src_param dst_rel_addr
;
607 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
609 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
610 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
611 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
612 if (!pshader
&& shader_version
.major
< 3 && dst_param
.reg
.type
== WINED3DSPR_TEXCRDOUT
)
614 reg_maps
->texcoord_mask
[dst_param
.reg
.type
] |= dst_param
.write_mask
;
618 if(pshader
&& dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
620 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*) This
;
621 ps
->color0_mov
= FALSE
;
623 shader_record_register_usage(This
, reg_maps
, &dst_param
.reg
, pshader
);
626 /* Declare 1.X samplers implicitly, based on the destination reg. number */
627 if (shader_version
.major
== 1
628 && pshader
/* Filter different instructions with the same enum values in VS */
629 && (ins
.handler_idx
== WINED3DSIH_TEX
630 || ins
.handler_idx
== WINED3DSIH_TEXBEM
631 || ins
.handler_idx
== WINED3DSIH_TEXBEML
632 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
633 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
634 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
635 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
636 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
637 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
638 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
639 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
641 /* Fake sampler usage, only set reserved bit and ttype */
642 DWORD sampler_code
= dst_param
.reg
.idx
;
644 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
645 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
647 /* texbem is only valid with < 1.4 pixel shaders */
648 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
649 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
651 reg_maps
->bumpmat
[sampler_code
] = TRUE
;
652 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
654 reg_maps
->luminanceparams
[sampler_code
] = TRUE
;
658 else if (pshader
&& ins
.handler_idx
== WINED3DSIH_BEM
)
660 reg_maps
->bumpmat
[dst_param
.reg
.idx
] = TRUE
;
662 else if(pshader
&& ins
.handler_idx
== WINED3DSIH_MOV
)
664 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
665 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
666 * the mov and perform the sRGB write correction from the source register.
668 * However, if the mov is only partial, we can't do this, and if the write
669 * comes from an instruction other than MOV it is hard to do as well. If
670 * COLOROUT 0 is overwritten partially later, the marker is dropped again
672 if(dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
674 /* Used later when the source register is read */
680 if (ins
.handler_idx
== WINED3DSIH_NRM
)
682 reg_maps
->usesnrm
= 1;
684 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
686 reg_maps
->usesdsy
= 1;
688 else if (ins
.handler_idx
== WINED3DSIH_DSX
)
690 reg_maps
->usesdsx
= 1;
692 else if(ins
.handler_idx
== WINED3DSIH_TEXLDD
)
694 reg_maps
->usestexldd
= 1;
696 else if(ins
.handler_idx
== WINED3DSIH_TEXLDL
)
698 reg_maps
->usestexldl
= 1;
700 else if(ins
.handler_idx
== WINED3DSIH_MOVA
)
702 reg_maps
->usesmova
= 1;
705 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
706 for (i
= 0; i
< limit
; ++i
)
708 struct wined3d_shader_src_param src_param
, src_rel_addr
;
711 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
712 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
714 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, pshader
);
718 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, pshader
);
724 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*) This
;
725 if(src_param
.reg
.type
== WINED3DSPR_TEMP
&&
726 src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
728 ps
->color0_mov
= TRUE
;
729 ps
->color0_reg
= src_param
.reg
.idx
;
735 reg_maps
->loop_depth
= max_loop_depth
;
737 This
->baseShader
.functionLength
= ((char *)pToken
- (char *)byte_code
);
742 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
743 const struct wined3d_shader_version
*shader_version
)
747 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
749 switch (semantic
->sampler_type
)
751 case WINED3DSTT_2D
: TRACE("_2d"); break;
752 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
753 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
754 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
759 /* Pixel shaders 3.0 don't have usage semantics */
760 if (shader_is_pshader_version(shader_version
->type
) && shader_version
->major
< 3)
765 switch (semantic
->usage
)
767 case WINED3DDECLUSAGE_POSITION
:
768 TRACE("position%d", semantic
->usage_idx
);
770 case WINED3DDECLUSAGE_BLENDINDICES
:
773 case WINED3DDECLUSAGE_BLENDWEIGHT
:
776 case WINED3DDECLUSAGE_NORMAL
:
777 TRACE("normal%d", semantic
->usage_idx
);
779 case WINED3DDECLUSAGE_PSIZE
:
782 case WINED3DDECLUSAGE_COLOR
:
783 if (semantic
->usage_idx
== 0) TRACE("color");
784 else TRACE("specular%d", (semantic
->usage_idx
- 1));
786 case WINED3DDECLUSAGE_TEXCOORD
:
787 TRACE("texture%d", semantic
->usage_idx
);
789 case WINED3DDECLUSAGE_TANGENT
:
792 case WINED3DDECLUSAGE_BINORMAL
:
795 case WINED3DDECLUSAGE_TESSFACTOR
:
798 case WINED3DDECLUSAGE_POSITIONT
:
799 TRACE("positionT%d", semantic
->usage_idx
);
801 case WINED3DDECLUSAGE_FOG
:
804 case WINED3DDECLUSAGE_DEPTH
:
807 case WINED3DDECLUSAGE_SAMPLE
:
811 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
816 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
817 const struct wined3d_shader_version
*shader_version
)
819 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
820 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
821 UINT offset
= reg
->idx
;
825 case WINED3DSPR_TEMP
:
829 case WINED3DSPR_INPUT
:
833 case WINED3DSPR_CONST
:
834 case WINED3DSPR_CONST2
:
835 case WINED3DSPR_CONST3
:
836 case WINED3DSPR_CONST4
:
838 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
841 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
842 TRACE("%c", shader_is_pshader_version(shader_version
->type
) ? 't' : 'a');
845 case WINED3DSPR_RASTOUT
:
846 TRACE("%s", rastout_reg_names
[reg
->idx
]);
849 case WINED3DSPR_COLOROUT
:
853 case WINED3DSPR_DEPTHOUT
:
857 case WINED3DSPR_ATTROUT
:
861 case WINED3DSPR_TEXCRDOUT
:
862 /* Vertex shaders >= 3.0 use general purpose output registers
863 * (WINED3DSPR_OUTPUT), which can include an address token */
864 if (shader_version
->major
>= 3) TRACE("o");
868 case WINED3DSPR_CONSTINT
:
872 case WINED3DSPR_CONSTBOOL
:
876 case WINED3DSPR_LABEL
:
880 case WINED3DSPR_LOOP
:
884 case WINED3DSPR_SAMPLER
:
888 case WINED3DSPR_MISCTYPE
:
889 if (reg
->idx
> 1) FIXME("Unhandled misctype register %d\n", reg
->idx
);
890 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
893 case WINED3DSPR_PREDICATE
:
897 case WINED3DSPR_IMMCONST
:
902 TRACE("unhandled_rtype(%#x)", reg
->type
);
906 if (reg
->type
== WINED3DSPR_IMMCONST
)
909 switch (reg
->immconst_type
)
911 case WINED3D_IMMCONST_FLOAT
:
912 TRACE("%.8e", *(float *)reg
->immconst_data
);
915 case WINED3D_IMMCONST_FLOAT4
:
916 TRACE("%.8e, %.8e, %.8e, %.8e",
917 *(float *)®
->immconst_data
[0], *(float *)®
->immconst_data
[1],
918 *(float *)®
->immconst_data
[2], *(float *)®
->immconst_data
[3]);
922 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
927 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
932 shader_dump_src_param(reg
->rel_addr
, shader_version
);
936 if (reg
->rel_addr
) TRACE("]");
940 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
941 const struct wined3d_shader_version
*shader_version
)
943 DWORD write_mask
= param
->write_mask
;
945 shader_dump_register(¶m
->reg
, shader_version
);
947 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
949 static const char *write_mask_chars
= "xyzw";
952 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
953 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
954 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
955 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
959 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
960 const struct wined3d_shader_version
*shader_version
)
962 DWORD src_modifier
= param
->modifiers
;
963 DWORD swizzle
= param
->swizzle
;
965 if (src_modifier
== WINED3DSPSM_NEG
966 || src_modifier
== WINED3DSPSM_BIASNEG
967 || src_modifier
== WINED3DSPSM_SIGNNEG
968 || src_modifier
== WINED3DSPSM_X2NEG
969 || src_modifier
== WINED3DSPSM_ABSNEG
)
971 else if (src_modifier
== WINED3DSPSM_COMP
)
973 else if (src_modifier
== WINED3DSPSM_NOT
)
976 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
979 shader_dump_register(¶m
->reg
, shader_version
);
983 switch (src_modifier
)
985 case WINED3DSPSM_NONE
: break;
986 case WINED3DSPSM_NEG
: break;
987 case WINED3DSPSM_NOT
: break;
988 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
989 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
990 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
991 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
992 case WINED3DSPSM_COMP
: break;
993 case WINED3DSPSM_X2
: TRACE("_x2"); break;
994 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
995 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
996 case WINED3DSPSM_DW
: TRACE("_dw"); break;
997 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
998 case WINED3DSPSM_ABS
: TRACE(")"); break;
1000 TRACE("_unknown_modifier(%#x)", src_modifier
);
1004 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1006 static const char *swizzle_chars
= "xyzw";
1007 DWORD swizzle_x
= swizzle
& 0x03;
1008 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1009 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1010 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1012 if (swizzle_x
== swizzle_y
1013 && swizzle_x
== swizzle_z
1014 && swizzle_x
== swizzle_w
)
1016 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1020 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1021 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1026 /* Shared code in order to generate the bulk of the shader string.
1027 * NOTE: A description of how to parse tokens can be found on msdn */
1028 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
1029 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
)
1031 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
1032 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
1033 const struct wined3d_shader_frontend
*fe
= This
->baseShader
.frontend
;
1034 void *fe_data
= This
->baseShader
.frontend_data
;
1035 struct wined3d_shader_src_param src_rel_addr
[4];
1036 struct wined3d_shader_src_param src_param
[4];
1037 struct wined3d_shader_version shader_version
;
1038 struct wined3d_shader_src_param dst_rel_addr
;
1039 struct wined3d_shader_dst_param dst_param
;
1040 struct wined3d_shader_instruction ins
;
1041 struct wined3d_shader_context ctx
;
1042 const DWORD
*pToken
= pFunction
;
1045 /* Initialize current parsing state */
1047 ctx
.reg_maps
= reg_maps
;
1048 ctx
.buffer
= buffer
;
1049 ctx
.backend_data
= backend_ctx
;
1052 ins
.dst
= &dst_param
;
1053 ins
.src
= src_param
;
1054 This
->baseShader
.parse_state
.current_row
= 0;
1056 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1058 while (!fe
->shader_is_end(fe_data
, &pToken
))
1060 const char *comment
;
1063 /* Skip comment tokens */
1064 fe
->shader_read_comment(&pToken
, &comment
);
1065 if (comment
) continue;
1068 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1070 /* Unknown opcode and its parameters */
1071 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1073 TRACE("Skipping unrecognized instruction.\n");
1074 pToken
+= param_size
;
1079 if (ins
.handler_idx
== WINED3DSIH_DCL
1080 || ins
.handler_idx
== WINED3DSIH_NOP
1081 || ins
.handler_idx
== WINED3DSIH_DEF
1082 || ins
.handler_idx
== WINED3DSIH_DEFI
1083 || ins
.handler_idx
== WINED3DSIH_DEFB
1084 || ins
.handler_idx
== WINED3DSIH_PHASE
1085 || ins
.handler_idx
== WINED3DSIH_RET
)
1087 pToken
+= param_size
;
1091 /* Destination token */
1092 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1094 /* Predication token */
1095 if (ins
.predicate
) ins
.predicate
= *pToken
++;
1097 /* Other source tokens */
1098 for (i
= 0; i
< ins
.src_count
; ++i
)
1100 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
[i
], &src_rel_addr
[i
]);
1103 /* Call appropriate function for output target */
1104 device
->shader_backend
->shader_handle_instruction(&ins
);
1108 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1110 DWORD mmask
= dst
->modifiers
;
1115 case 13: TRACE("_d8"); break;
1116 case 14: TRACE("_d4"); break;
1117 case 15: TRACE("_d2"); break;
1118 case 1: TRACE("_x2"); break;
1119 case 2: TRACE("_x4"); break;
1120 case 3: TRACE("_x8"); break;
1121 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1124 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1125 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1126 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1128 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1130 FIXME("_unrecognized_modifier(%#x)", mmask
);
1133 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
)
1135 struct wined3d_shader_version shader_version
;
1136 const DWORD
* pToken
= pFunction
;
1139 TRACE("Parsing %p\n", pFunction
);
1141 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1143 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version
.type
) ? "ps": "vs",
1144 shader_version
.major
, shader_version
.minor
);
1146 while (!fe
->shader_is_end(fe_data
, &pToken
))
1148 struct wined3d_shader_instruction ins
;
1149 const char *comment
;
1153 fe
->shader_read_comment(&pToken
, &comment
);
1156 TRACE("//%s\n", comment
);
1160 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1161 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1163 TRACE("Skipping unrecognized instruction.\n");
1164 pToken
+= param_size
;
1168 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1170 struct wined3d_shader_semantic semantic
;
1172 fe
->shader_read_semantic(&pToken
, &semantic
);
1174 shader_dump_decl_usage(&semantic
, &shader_version
);
1175 shader_dump_ins_modifiers(&semantic
.reg
);
1177 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1179 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1181 struct wined3d_shader_dst_param dst
;
1182 struct wined3d_shader_src_param rel_addr
;
1184 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1186 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1187 *(const float *)(pToken
),
1188 *(const float *)(pToken
+ 1),
1189 *(const float *)(pToken
+ 2),
1190 *(const float *)(pToken
+ 3));
1193 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1195 struct wined3d_shader_dst_param dst
;
1196 struct wined3d_shader_src_param rel_addr
;
1198 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1200 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1207 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1209 struct wined3d_shader_dst_param dst
;
1210 struct wined3d_shader_src_param rel_addr
;
1212 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1214 TRACE("defb b%u = %s", dst
.reg
.idx
, *pToken
? "true" : "false");
1219 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1220 struct wined3d_shader_dst_param dst_param
;
1221 struct wined3d_shader_src_param src_param
;
1225 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1228 /* Print out predication source token first - it follows
1229 * the destination token. */
1232 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1234 shader_dump_src_param(&src_param
, &shader_version
);
1238 /* PixWin marks instructions with the coissue flag with a '+' */
1239 if (ins
.coissue
) TRACE("+");
1241 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1243 if (ins
.handler_idx
== WINED3DSIH_IFC
1244 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1248 case COMPARISON_GT
: TRACE("_gt"); break;
1249 case COMPARISON_EQ
: TRACE("_eq"); break;
1250 case COMPARISON_GE
: TRACE("_ge"); break;
1251 case COMPARISON_LT
: TRACE("_lt"); break;
1252 case COMPARISON_NE
: TRACE("_ne"); break;
1253 case COMPARISON_LE
: TRACE("_le"); break;
1254 default: TRACE("_(%u)", ins
.flags
);
1257 else if (ins
.handler_idx
== WINED3DSIH_TEX
1258 && shader_version
.major
>= 2
1259 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1264 /* We already read the destination token, print it. */
1267 shader_dump_ins_modifiers(&dst_param
);
1269 shader_dump_dst_param(&dst_param
, &shader_version
);
1272 /* Other source tokens */
1273 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1275 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1276 TRACE(!i
? " " : ", ");
1277 shader_dump_src_param(&src_param
, &shader_version
);
1284 void shader_cleanup(IWineD3DBaseShader
*iface
)
1286 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1288 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1289 HeapFree(GetProcessHeap(), 0, This
->baseShader
.reg_maps
.constf
);
1290 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1291 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1292 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1293 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1294 list_remove(&This
->baseShader
.shader_list_entry
);
1296 if (This
->baseShader
.frontend
&& This
->baseShader
.frontend_data
)
1298 This
->baseShader
.frontend
->shader_free(This
->baseShader
.frontend_data
);
1302 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1303 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1304 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1305 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1306 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1307 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1308 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1309 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1310 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1311 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1312 static void shader_none_free(IWineD3DDevice
*iface
) {}
1313 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1315 #define GLINFO_LOCATION (*gl_info)
1316 static void shader_none_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*pCaps
)
1318 /* Set the shader caps to 0 for the none shader backend */
1319 pCaps
->VertexShaderVersion
= 0;
1320 pCaps
->PixelShaderVersion
= 0;
1321 pCaps
->PixelShader1xMaxValue
= 0.0;
1323 #undef GLINFO_LOCATION
1324 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1326 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1328 TRACE("Checking support for fixup:\n");
1329 dump_color_fixup_desc(fixup
);
1332 /* Faked to make some apps happy. */
1333 if (!is_yuv_fixup(fixup
))
1339 TRACE("[FAILED]\n");
1343 const shader_backend_t none_shader_backend
= {
1344 shader_none_handle_instruction
,
1346 shader_none_select_depth_blt
,
1347 shader_none_deselect_depth_blt
,
1348 shader_none_update_float_vertex_constants
,
1349 shader_none_update_float_pixel_constants
,
1350 shader_none_load_constants
,
1351 shader_none_load_np2fixup_constants
,
1352 shader_none_destroy
,
1355 shader_none_dirty_const
,
1356 shader_none_get_caps
,
1357 shader_none_color_fixup_supported
,