2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
34 #include "wine/exception.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
43 /*****************************************************************************
44 * IDirect3D7::QueryInterface
46 * QueryInterface implementation with thunks to IDirectDraw7
48 *****************************************************************************/
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7
*iface
,
54 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
55 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
57 return IDirectDraw7_QueryInterface((IDirectDraw7
*)This
, refiid
, obj
);
61 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3
*iface
,
65 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
66 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
68 return IDirectDraw7_QueryInterface((IDirectDraw7
*)This
, refiid
, obj
);
72 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2
*iface
,
76 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
77 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
79 return IDirectDraw7_QueryInterface((IDirectDraw7
*)This
, refiid
, obj
);
83 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D
*iface
,
87 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
88 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
90 return IDirectDraw7_QueryInterface((IDirectDraw7
*)This
, refiid
, obj
);
93 /*****************************************************************************
96 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
97 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
98 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
100 * IDirect3D7 -> IDirectDraw7
101 * IDirect3D3 -> IDirectDraw
102 * IDirect3D2 -> IDirectDraw
103 * IDirect3D -> IDirectDraw
105 * So every AddRef implementation thunks to a different interface, and the
106 * IDirectDrawX::AddRef implementations have different counters...
111 *****************************************************************************/
113 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7
*iface
)
115 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
116 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
118 return IDirectDraw7_AddRef((IDirectDraw7
*)This
);
122 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3
*iface
)
124 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
125 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
127 return IDirectDraw_AddRef((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
131 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2
*iface
)
133 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
134 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
136 return IDirectDraw_AddRef((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
140 Thunk_IDirect3DImpl_1_AddRef(IDirect3D
*iface
)
142 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
143 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
145 return IDirectDraw_AddRef((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
148 /*****************************************************************************
149 * IDirect3D7::Release
151 * Same story as IDirect3D7::AddRef
153 * Returns: The new refcount
155 *****************************************************************************/
157 Thunk_IDirect3DImpl_7_Release(IDirect3D7
*iface
)
159 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
160 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
162 return IDirectDraw7_Release((IDirectDraw7
*)This
);
166 Thunk_IDirect3DImpl_3_Release(IDirect3D3
*iface
)
168 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
169 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
171 return IDirectDraw_Release((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
175 Thunk_IDirect3DImpl_2_Release(IDirect3D2
*iface
)
177 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
178 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
180 return IDirectDraw_Release((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
184 Thunk_IDirect3DImpl_1_Release(IDirect3D
*iface
)
186 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
187 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
189 return IDirectDraw_Release((IDirectDraw
*)&This
->IDirectDraw_vtbl
);
192 /*****************************************************************************
194 *****************************************************************************/
196 /*****************************************************************************
197 * IDirect3D::Initialize
199 * Initializes the IDirect3D interface. This is a no-op implementation,
200 * as all initialization is done at create time.
208 * D3D_OK, because it's a no-op
210 *****************************************************************************/
211 static HRESULT WINAPI
212 IDirect3DImpl_1_Initialize(IDirect3D
*iface
,
215 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
217 TRACE("(%p)->(%s) no-op...\n", This
, debugstr_guid(refiid
));
221 /*****************************************************************************
222 * IDirect3D7::EnumDevices
224 * The EnumDevices method for IDirect3D7. It enumerates all supported
225 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
228 * Callback: Function to call for each enumerated device
229 * Context: Pointer to pass back to the app
232 * D3D_OK, or the return value of the GetCaps call
234 *****************************************************************************/
235 static HRESULT WINAPI
236 IDirect3DImpl_7_EnumDevices(IDirect3D7
*iface
,
237 LPD3DENUMDEVICESCALLBACK7 Callback
,
240 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
241 char interface_name_tnl
[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
242 char device_name_tnl
[] = "Wine D3D7 T&L HAL";
243 char interface_name_hal
[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
244 char device_name_hal
[] = "Wine D3D7 HAL";
245 char interface_name_rgb
[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
246 char device_name_rgb
[] = "Wine D3D7 RGB";
247 D3DDEVICEDESC7 ddesc
;
248 D3DDEVICEDESC oldDesc
;
251 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
252 EnterCriticalSection(&ddraw_cs
);
254 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This
);
255 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &oldDesc
, &ddesc
);
258 LeaveCriticalSection(&ddraw_cs
);
261 Callback(interface_name_tnl
, device_name_tnl
, &ddesc
, Context
);
263 ddesc
.deviceGUID
= IID_IDirect3DHALDevice
;
264 Callback(interface_name_hal
, device_name_hal
, &ddesc
, Context
);
266 ddesc
.deviceGUID
= IID_IDirect3DRGBDevice
;
267 Callback(interface_name_rgb
, device_name_rgb
, &ddesc
, Context
);
269 TRACE("(%p) End of enumeration\n", This
);
270 LeaveCriticalSection(&ddraw_cs
);
274 /*****************************************************************************
275 * IDirect3D3::EnumDevices
277 * Enumerates all supported Direct3DDevice interfaces. This is the
278 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
283 * Callback: Application-provided routine to call for each enumerated device
284 * Context: Pointer to pass to the callback
288 * The result of IDirect3DImpl_GetCaps if it failed
290 *****************************************************************************/
291 static HRESULT WINAPI
292 IDirect3DImpl_3_EnumDevices(IDirect3D3
*iface
,
293 LPD3DENUMDEVICESCALLBACK Callback
,
296 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
297 D3DDEVICEDESC dref
, d1
, d2
;
298 D3DDEVICEDESC7 newDesc
;
299 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
302 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
303 Let's put the string in a sufficiently sized array in writable memory. */
304 char device_name
[50];
305 strcpy(device_name
,"Direct3D HEL");
307 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
308 EnterCriticalSection(&ddraw_cs
);
310 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &dref
, &newDesc
);
313 LeaveCriticalSection(&ddraw_cs
);
317 /* Do I have to enumerate the reference id? Note from old d3d7:
318 * "It seems that enumerating the reference IID on Direct3D 1 games
319 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
321 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
322 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
323 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
324 * files in the DirectX 7.0 sdk demo directory suggest this.
326 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
327 * at least 2 devices. So enumerate the reference device to have 2 devices.
329 * Other games(Rollcage) tell emulation and hal device apart by certain flags.
330 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
331 * and it refuses all devices that have the perspective flag set. This way it refuses
332 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
335 if(This
->d3dversion
!= 1)
337 static CHAR reference_description
[] = "RGB Direct3D emulation";
339 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
342 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
343 d1
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
344 d1
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
345 hr
= Callback( (LPIID
) &IID_IDirect3DRGBDevice
, reference_description
, device_name
, &d1
, &d2
, Context
);
346 if(hr
!= D3DENUMRET_OK
)
348 TRACE("Application cancelled the enumeration\n");
349 LeaveCriticalSection(&ddraw_cs
);
354 strcpy(device_name
,"Direct3D HAL");
356 TRACE("(%p) Enumerating HAL Direct3D device\n", This
);
359 /* The hal device does not have the pow2 flag set in hel, but in hal */
360 d2
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
361 d2
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
362 hr
= Callback( (LPIID
) &IID_IDirect3DHALDevice
, wined3d_description
, device_name
, &d1
, &d2
, Context
);
363 if(hr
!= D3DENUMRET_OK
)
365 TRACE("Application cancelled the enumeration\n");
366 LeaveCriticalSection(&ddraw_cs
);
369 TRACE("(%p) End of enumeration\n", This
);
371 LeaveCriticalSection(&ddraw_cs
);
375 static HRESULT WINAPI
376 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2
*iface
,
377 LPD3DENUMDEVICESCALLBACK Callback
,
380 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
381 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
382 return IDirect3D3_EnumDevices((IDirect3D3
*)&This
->IDirect3D3_vtbl
, Callback
, Context
);
385 static HRESULT WINAPI
386 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D
*iface
,
387 LPD3DENUMDEVICESCALLBACK Callback
,
390 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
391 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
392 return IDirect3D3_EnumDevices((IDirect3D3
*)&This
->IDirect3D3_vtbl
, Callback
, Context
);
395 /*****************************************************************************
396 * IDirect3D3::CreateLight
398 * Creates an IDirect3DLight interface. This interface is used in
399 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
400 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
401 * uses the IDirect3DDevice7 interface with D3D7 lights.
406 * Light: Address to store the new interface pointer
407 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
412 * DDERR_OUTOFMEMORY if memory allocation failed
413 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
415 *****************************************************************************/
416 static HRESULT WINAPI
417 IDirect3DImpl_3_CreateLight(IDirect3D3
*iface
,
418 IDirect3DLight
**Light
,
421 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
422 IDirect3DLightImpl
*object
;
424 TRACE("(%p)->(%p,%p)\n", This
, Light
, UnkOuter
);
427 return CLASS_E_NOAGGREGATION
;
429 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightImpl
));
431 return DDERR_OUTOFMEMORY
;
433 object
->lpVtbl
= &IDirect3DLight_Vtbl
;
435 object
->ddraw
= This
;
437 object
->active_viewport
= NULL
;
439 /* Update functions */
440 object
->activate
= light_update
;
441 object
->desactivate
= light_activate
;
442 object
->update
= light_desactivate
;
443 object
->active_viewport
= NULL
;
445 *Light
= (IDirect3DLight
*)object
;
447 TRACE("(%p) creating implementation at %p.\n", This
, object
);
452 static HRESULT WINAPI
453 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2
*iface
,
454 IDirect3DLight
**Direct3DLight
,
457 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
458 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
459 return IDirect3D3_CreateLight((IDirect3D3
*)&This
->IDirect3D3_vtbl
, Direct3DLight
, UnkOuter
);
462 static HRESULT WINAPI
463 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D
*iface
,
464 IDirect3DLight
**Direct3DLight
,
467 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
468 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
469 return IDirect3D3_CreateLight((IDirect3D3
*)&This
->IDirect3D3_vtbl
, Direct3DLight
, UnkOuter
);
472 /*****************************************************************************
473 * IDirect3D3::CreateMaterial
475 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
476 * and older versions. The IDirect3DMaterial implementation wraps its
477 * functionality to IDirect3DDevice7::SetMaterial and friends.
482 * Material: Address to store the new interface's pointer to
483 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
488 * DDERR_OUTOFMEMORY if memory allocation failed
489 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
491 *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DImpl_3_CreateMaterial(IDirect3D3
*iface
,
494 IDirect3DMaterial3
**Material
,
497 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
498 IDirect3DMaterialImpl
*object
;
500 TRACE("(%p)->(%p,%p)\n", This
, Material
, UnkOuter
);
503 return CLASS_E_NOAGGREGATION
;
505 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DMaterialImpl
));
507 return DDERR_OUTOFMEMORY
;
509 object
->lpVtbl
= &IDirect3DMaterial3_Vtbl
;
510 object
->IDirect3DMaterial2_vtbl
= &IDirect3DMaterial2_Vtbl
;
511 object
->IDirect3DMaterial_vtbl
= &IDirect3DMaterial_Vtbl
;
513 object
->ddraw
= This
;
514 object
->activate
= material_activate
;
516 *Material
= (IDirect3DMaterial3
*)object
;
518 TRACE("(%p) creating implementation at %p.\n", This
, object
);
523 static HRESULT WINAPI
524 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2
*iface
,
525 IDirect3DMaterial2
**Direct3DMaterial
,
528 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
530 IDirect3DMaterial3
*ret_val
;
532 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
533 ret
= IDirect3D3_CreateMaterial((IDirect3D3
*)&This
->IDirect3D3_vtbl
, &ret_val
, UnkOuter
);
535 *Direct3DMaterial
= ret_val
?
536 (IDirect3DMaterial2
*)&((IDirect3DMaterialImpl
*)ret_val
)->IDirect3DMaterial2_vtbl
: NULL
;
538 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
543 static HRESULT WINAPI
544 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D
*iface
,
545 IDirect3DMaterial
**Direct3DMaterial
,
548 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
550 LPDIRECT3DMATERIAL3 ret_val
;
552 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
553 ret
= IDirect3D3_CreateMaterial((IDirect3D3
*)&This
->IDirect3D3_vtbl
, &ret_val
, UnkOuter
);
555 *Direct3DMaterial
= ret_val
?
556 (IDirect3DMaterial
*)&((IDirect3DMaterialImpl
*)ret_val
)->IDirect3DMaterial_vtbl
: NULL
;
558 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
563 /*****************************************************************************
564 * IDirect3D3::CreateViewport
566 * Creates an IDirect3DViewport interface. This interface is used
567 * by Direct3D and earlier versions for Viewport management. In Direct3D7
568 * it has been replaced by a viewport structure and
569 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
570 * uses the IDirect3DDevice7 methods for its functionality
573 * Viewport: Address to store the new interface pointer
574 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
579 * DDERR_OUTOFMEMORY if memory allocation failed
580 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
582 *****************************************************************************/
583 static HRESULT WINAPI
584 IDirect3DImpl_3_CreateViewport(IDirect3D3
*iface
,
585 IDirect3DViewport3
**Viewport
,
588 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
589 IDirect3DViewportImpl
*object
;
592 return CLASS_E_NOAGGREGATION
;
594 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
596 return DDERR_OUTOFMEMORY
;
598 object
->lpVtbl
= &IDirect3DViewport3_Vtbl
;
600 object
->ddraw
= This
;
601 object
->activate
= viewport_activate
;
602 object
->use_vp2
= 0xFF;
604 object
->lights
= NULL
;
605 object
->num_lights
= 0;
606 object
->map_lights
= 0;
608 *Viewport
= (IDirect3DViewport3
*)object
;
610 TRACE("(%p) creating implementation at %p.\n",This
, object
);
615 static HRESULT WINAPI
616 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2
*iface
,
617 IDirect3DViewport2
**D3DViewport2
,
620 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
621 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport2
, UnkOuter
);
623 return IDirect3D3_CreateViewport((IDirect3D3
*)&This
->IDirect3D3_vtbl
,
624 (IDirect3DViewport3
**) D3DViewport2
/* No need to cast here */,
628 static HRESULT WINAPI
629 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D
*iface
,
630 IDirect3DViewport
**D3DViewport
,
633 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
634 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport
, UnkOuter
);
636 return IDirect3D3_CreateViewport((IDirect3D3
*)&This
->IDirect3D3_vtbl
,
637 (IDirect3DViewport3
**) D3DViewport
/* No need to cast here */,
641 /*****************************************************************************
642 * IDirect3D3::FindDevice
644 * This method finds a device with the requested properties and returns a
649 * D3DDFS: Describes the requested device characteristics
650 * D3DFDR: Returns the device description
654 * DDERR_INVALIDPARAMS if no device was found
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirect3DImpl_3_FindDevice(IDirect3D3
*iface
,
659 D3DFINDDEVICESEARCH
*D3DDFS
,
660 D3DFINDDEVICERESULT
*D3DFDR
)
662 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
664 D3DDEVICEDESC7 newDesc
;
667 TRACE("(%p)->(%p,%p)\n", This
, D3DDFS
, D3DFDR
);
669 if ((D3DDFS
->dwFlags
& D3DFDS_COLORMODEL
) &&
670 (D3DDFS
->dcmColorModel
!= D3DCOLOR_RGB
))
672 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
673 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
675 if (D3DDFS
->dwFlags
& D3DFDS_GUID
)
677 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS
->guid
)));
678 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &(D3DDFS
->guid
)) == 0) &&
679 (IsEqualGUID(&IID_IDirect3DHALDevice
, &(D3DDFS
->guid
)) == 0) &&
680 (IsEqualGUID(&IID_IDirect3DRefDevice
, &(D3DDFS
->guid
)) == 0))
682 TRACE(" no match for this GUID.\n");
683 return DDERR_INVALIDPARAMS
;
688 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc
, &newDesc
);
689 if(hr
!= D3D_OK
) return hr
;
691 /* Now return our own GUID */
692 D3DFDR
->guid
= IID_D3DDEVICE_WineD3D
;
693 D3DFDR
->ddHwDesc
= desc
;
694 D3DFDR
->ddSwDesc
= desc
;
696 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
701 static HRESULT WINAPI
702 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2
*iface
,
703 D3DFINDDEVICESEARCH
*D3DDFS
,
704 D3DFINDDEVICERESULT
*D3DFDR
)
706 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
707 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface
, D3DDFS
, D3DFDR
);
708 return IDirect3D3_FindDevice((IDirect3D3
*)&This
->IDirect3D3_vtbl
, D3DDFS
, D3DFDR
);
711 static HRESULT WINAPI
712 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D
*iface
,
713 D3DFINDDEVICESEARCH
*D3DDFS
,
714 D3DFINDDEVICERESULT
*D3DDevice
)
716 IDirectDrawImpl
*This
= ddraw_from_d3d1(iface
);
717 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DDFS
, D3DDevice
);
718 return IDirect3D3_FindDevice((IDirect3D3
*)&This
->IDirect3D3_vtbl
, D3DDFS
, D3DDevice
);
721 /*****************************************************************************
722 * IDirect3D7::CreateDevice
724 * Creates an IDirect3DDevice7 interface.
726 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
727 * DirectDraw surfaces and are created with
728 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
729 * create the device object and QueryInterfaces for IDirect3DDevice
732 * refiid: IID of the device to create
733 * Surface: Initial rendertarget
734 * Device: Address to return the interface pointer
738 * DDERR_OUTOFMEMORY if memory allocation failed
739 * DDERR_INVALIDPARAMS if a device exists already
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirect3DImpl_7_CreateDevice(IDirect3D7
*iface
,
745 IDirectDrawSurface7
*Surface
,
746 IDirect3DDevice7
**Device
)
748 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
749 IDirect3DDeviceImpl
*object
;
750 IParentImpl
*IndexBufferParent
;
752 IDirectDrawSurfaceImpl
*target
= (IDirectDrawSurfaceImpl
*)Surface
;
753 TRACE("(%p)->(%s,%p,%p)\n", iface
, debugstr_guid(refiid
), Surface
, Device
);
755 EnterCriticalSection(&ddraw_cs
);
758 /* Fail device creation if non-opengl surfaces are used */
759 if(This
->ImplType
!= SURFACE_OPENGL
)
761 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
763 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
764 * is caught in CreateSurface or QueryInterface
766 LeaveCriticalSection(&ddraw_cs
);
770 /* So far we can only create one device per ddraw object */
773 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This
);
774 LeaveCriticalSection(&ddraw_cs
);
775 return DDERR_INVALIDPARAMS
;
778 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl
));
781 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
782 LeaveCriticalSection(&ddraw_cs
);
783 return DDERR_OUTOFMEMORY
;
786 if (This
->cooperative_level
& DDSCL_FPUPRESERVE
)
787 object
->lpVtbl
= &IDirect3DDevice7_FPUPreserve_Vtbl
;
789 object
->lpVtbl
= &IDirect3DDevice7_FPUSetup_Vtbl
;
791 object
->IDirect3DDevice3_vtbl
= &IDirect3DDevice3_Vtbl
;
792 object
->IDirect3DDevice2_vtbl
= &IDirect3DDevice2_Vtbl
;
793 object
->IDirect3DDevice_vtbl
= &IDirect3DDevice1_Vtbl
;
795 object
->ddraw
= This
;
796 object
->viewport_list
= NULL
;
797 object
->current_viewport
= NULL
;
798 object
->material
= 0;
799 object
->target
= target
;
801 object
->Handles
= NULL
;
802 object
->numHandles
= 0;
804 object
->legacyTextureBlending
= FALSE
;
806 /* This is for convenience */
807 object
->wineD3DDevice
= This
->wineD3DDevice
;
809 /* Create an index buffer, it's needed for indexed drawing */
810 IndexBufferParent
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
811 if(!IndexBufferParent
)
813 ERR("Allocating memory for an index buffer parent failed\n");
814 HeapFree(GetProcessHeap(), 0, object
);
815 LeaveCriticalSection(&ddraw_cs
);
816 return DDERR_OUTOFMEMORY
;
818 IndexBufferParent
->lpVtbl
= &IParent_Vtbl
;
819 IndexBufferParent
->ref
= 1;
821 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
822 * Create a (hopefully) long enough buffer, and copy the indices into it
823 * Ideally, a IWineD3DBuffer::SetData method could be created, which
824 * takes the pointer and avoids the memcpy
826 hr
= IWineD3DDevice_CreateIndexBuffer(This
->wineD3DDevice
, 0x40000 /* Length. Don't know how long it should be */,
827 WINED3DUSAGE_DYNAMIC
/* Usage */, WINED3DPOOL_DEFAULT
, &object
->indexbuffer
, (IUnknown
*)IndexBufferParent
);
831 ERR("Failed to create an index buffer\n");
832 HeapFree(GetProcessHeap(), 0, object
);
833 LeaveCriticalSection(&ddraw_cs
);
836 IndexBufferParent
->child
= (IUnknown
*) object
->indexbuffer
;
838 /* No need to set the indices, it's done when necessary */
840 /* AddRef the WineD3D Device */
841 IWineD3DDevice_AddRef(This
->wineD3DDevice
);
843 /* Don't forget to return the interface ;) */
844 *Device
= (IDirect3DDevice7
*)object
;
846 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This
, object
);
848 /* This is for apps which create a non-flip, non-d3d primary surface
849 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
850 * and do a Blt from the offscreen to the primary surface.
852 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
853 * and the primary surface(=This->d3d_target) as the front buffer.
855 * This way the app will render to the D3DDEVICE surface and WineD3D
856 * will catch the Blt was Back Buffer -> Front buffer blt and perform
857 * a flip instead. This way we don't have to deal with a mixed GL / GDI
860 * This should be checked against windowed apps. The only app tested with
861 * this is moto racer 2 during the loading screen.
863 TRACE("Isrendertarget: %s, d3d_target=%p\n", target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
? "true" : "false", This
->d3d_target
);
864 if(!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) &&
865 (This
->d3d_target
!= target
))
868 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This
, This
->d3d_target
, target
);
869 hr
= IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
870 This
->d3d_target
->WineD3DSurface
,
871 target
->WineD3DSurface
);
873 ERR("(%p) Error %08x setting the front and back buffer\n", This
, hr
);
875 /* Render to the back buffer */
876 IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
, 0,
877 target
->WineD3DSurface
);
881 vp
.Width
= target
->surface_desc
.dwWidth
;
882 vp
.Height
= target
->surface_desc
.dwHeight
;
885 IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
888 object
->OffScreenTarget
= TRUE
;
892 object
->OffScreenTarget
= FALSE
;
895 /* AddRef the render target. Also AddRef the render target from ddraw,
896 * because if it is released before the app releases the D3D device, the D3D capabilities
897 * of WineD3D will be uninitialized, which has bad effects.
899 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
900 * add another ref which is released when the device is destroyed.
902 IDirectDrawSurface7_AddRef(Surface
);
903 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)This
->d3d_target
);
905 This
->d3ddevice
= object
;
907 IWineD3DDevice_SetRenderState(This
->wineD3DDevice
,
909 IDirect3DDeviceImpl_UpdateDepthStencil(object
));
910 LeaveCriticalSection(&ddraw_cs
);
914 static HRESULT WINAPI
915 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3
*iface
,
917 IDirectDrawSurface4
*Surface
,
918 IDirect3DDevice3
**Device
,
921 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
923 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
, UnkOuter
);
926 return CLASS_E_NOAGGREGATION
;
928 hr
= IDirect3D7_CreateDevice((IDirect3D7
*)&This
->IDirect3D7_vtbl
, refiid
,
929 (IDirectDrawSurface7
*)Surface
/* Same VTables */, (IDirect3DDevice7
**)Device
);
931 *Device
= *Device
? (IDirect3DDevice3
*)&((IDirect3DDeviceImpl
*)*Device
)->IDirect3DDevice3_vtbl
: NULL
;
935 static HRESULT WINAPI
936 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2
*iface
,
938 IDirectDrawSurface
*Surface
,
939 IDirect3DDevice2
**Device
)
941 IDirectDrawImpl
*This
= ddraw_from_d3d2(iface
);
943 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
);
945 hr
= IDirect3D7_CreateDevice((IDirect3D7
*)&This
->IDirect3D7_vtbl
, refiid
,
946 Surface
? (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)Surface
) : NULL
,
947 (IDirect3DDevice7
**)Device
);
949 *Device
= *Device
? (IDirect3DDevice2
*)&((IDirect3DDeviceImpl
*)*Device
)->IDirect3DDevice2_vtbl
: NULL
;
953 /*****************************************************************************
954 * IDirect3D7::CreateVertexBuffer
956 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
962 * Desc: Requested Vertex buffer properties
963 * VertexBuffer: Address to return the interface pointer at
964 * Flags: Some flags, must be 0
968 * DDERR_OUTOFMEMORY if memory allocation failed
969 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
970 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
972 *****************************************************************************/
973 static HRESULT WINAPI
974 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7
*iface
,
975 D3DVERTEXBUFFERDESC
*Desc
,
976 IDirect3DVertexBuffer7
**VertexBuffer
,
979 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
980 IDirect3DVertexBufferImpl
*object
;
982 TRACE("(%p)->(%p,%p,%08x)\n", This
, Desc
, VertexBuffer
, Flags
);
984 TRACE("(%p) Vertex buffer description:\n", This
);
985 TRACE("(%p) dwSize=%d\n", This
, Desc
->dwSize
);
986 TRACE("(%p) dwCaps=%08x\n", This
, Desc
->dwCaps
);
987 TRACE("(%p) FVF=%08x\n", This
, Desc
->dwFVF
);
988 TRACE("(%p) dwNumVertices=%d\n", This
, Desc
->dwNumVertices
);
990 /* D3D7 SDK: "No Flags are currently defined for this method. This
991 * parameter must be 0"
993 * Never trust the documentation - this is wrong
996 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
997 return DDERR_INVALIDPARAMS;
1001 /* Well, this sounds sane */
1002 if( (!VertexBuffer
) || (!Desc
) )
1003 return DDERR_INVALIDPARAMS
;
1005 /* Now create the vertex buffer */
1006 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl
));
1009 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This
);
1010 return DDERR_OUTOFMEMORY
;
1014 object
->lpVtbl
= &IDirect3DVertexBuffer7_Vtbl
;
1015 object
->IDirect3DVertexBuffer_vtbl
= &IDirect3DVertexBuffer1_Vtbl
;
1017 object
->Caps
= Desc
->dwCaps
;
1018 object
->ddraw
= This
;
1019 object
->fvf
= Desc
->dwFVF
;
1021 EnterCriticalSection(&ddraw_cs
);
1022 hr
= IWineD3DDevice_CreateVertexBuffer(This
->wineD3DDevice
,
1023 get_flexible_vertex_size(Desc
->dwFVF
) * Desc
->dwNumVertices
,
1024 Desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0, Desc
->dwFVF
,
1025 Desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
1026 &object
->wineD3DVertexBuffer
, (IUnknown
*)object
);
1029 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This
, hr
);
1030 HeapFree(GetProcessHeap(), 0, object
);
1031 LeaveCriticalSection(&ddraw_cs
);
1032 if (hr
== WINED3DERR_INVALIDCALL
)
1033 return DDERR_INVALIDPARAMS
;
1038 object
->wineD3DVertexDeclaration
= IDirectDrawImpl_FindDecl(This
,
1040 if(!object
->wineD3DVertexDeclaration
)
1042 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc
->dwFVF
);
1043 IWineD3DBuffer_Release(object
->wineD3DVertexBuffer
);
1044 HeapFree(GetProcessHeap(), 0, object
);
1045 LeaveCriticalSection(&ddraw_cs
);
1046 return DDERR_INVALIDPARAMS
;
1048 IWineD3DVertexDeclaration_AddRef(object
->wineD3DVertexDeclaration
);
1050 /* Return the interface */
1051 *VertexBuffer
= (IDirect3DVertexBuffer7
*)object
;
1053 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This
, object
, *VertexBuffer
);
1054 LeaveCriticalSection(&ddraw_cs
);
1058 static HRESULT WINAPI
1059 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3
*iface
,
1060 D3DVERTEXBUFFERDESC
*Desc
,
1061 IDirect3DVertexBuffer
**VertexBuffer
,
1065 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
1067 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This
, Desc
, VertexBuffer
, Flags
, UnkOuter
);
1069 if(UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
1071 hr
= IDirect3D7_CreateVertexBuffer((IDirect3D7
*)&This
->IDirect3D7_vtbl
,
1072 Desc
, (IDirect3DVertexBuffer7
**)VertexBuffer
, Flags
);
1074 *VertexBuffer
= *VertexBuffer
?
1075 (IDirect3DVertexBuffer
*)&((IDirect3DVertexBufferImpl
*)*VertexBuffer
)->IDirect3DVertexBuffer_vtbl
: NULL
;
1081 /*****************************************************************************
1082 * IDirect3D7::EnumZBufferFormats
1084 * Enumerates all supported Z buffer pixel formats
1090 * Callback: Callback to call for each pixel format
1091 * Context: Pointer to pass back to the callback
1095 * DDERR_INVALIDPARAMS if Callback is NULL
1096 * For details, see IWineD3DDevice::EnumZBufferFormats
1098 *****************************************************************************/
1099 static HRESULT WINAPI
1100 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7
*iface
,
1101 REFCLSID refiidDevice
,
1102 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1105 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
1108 WINED3DDISPLAYMODE d3ddm
;
1109 WINED3DDEVTYPE type
;
1111 /* Order matters. Specifically, BattleZone II (full version) expects the
1112 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1113 WINED3DFORMAT FormatList
[] = {
1115 WINED3DFMT_D16_UNORM
,
1122 TRACE("(%p)->(%s,%p,%p): Relay\n", iface
, debugstr_guid(refiidDevice
), Callback
, Context
);
1125 return DDERR_INVALIDPARAMS
;
1127 if(IsEqualGUID(refiidDevice
, &IID_IDirect3DHALDevice
) ||
1128 IsEqualGUID(refiidDevice
, &IID_IDirect3DTnLHalDevice
) ||
1129 IsEqualGUID(refiidDevice
, &IID_D3DDEVICE_WineD3D
))
1131 TRACE("Asked for HAL device\n");
1132 type
= WINED3DDEVTYPE_HAL
;
1134 else if(IsEqualGUID(refiidDevice
, &IID_IDirect3DRGBDevice
) ||
1135 IsEqualGUID(refiidDevice
, &IID_IDirect3DMMXDevice
))
1137 TRACE("Asked for SW device\n");
1138 type
= WINED3DDEVTYPE_SW
;
1140 else if(IsEqualGUID(refiidDevice
, &IID_IDirect3DRefDevice
))
1142 TRACE("Asked for REF device\n");
1143 type
= WINED3DDEVTYPE_REF
;
1145 else if(IsEqualGUID(refiidDevice
, &IID_IDirect3DNullDevice
))
1147 TRACE("Asked for NULLREF device\n");
1148 type
= WINED3DDEVTYPE_NULLREF
;
1152 FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice
));
1153 type
= WINED3DDEVTYPE_HAL
;
1156 EnterCriticalSection(&ddraw_cs
);
1157 /* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
1158 * So far all cards offer the same depth stencil format for all modes, but if some do not and apps
1159 * do not like that we'll have to find some workaround, like iterating over all imaginable formats
1160 * and collecting all the depth stencil formats we can get
1162 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1163 0 /* swapchain 0 */,
1166 for(i
= 0; i
< (sizeof(FormatList
) / sizeof(FormatList
[0])); i
++)
1168 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1169 WINED3DADAPTER_DEFAULT
/* Adapter */,
1170 type
/* DeviceType */,
1171 d3ddm
.Format
/* AdapterFormat */,
1172 WINED3DUSAGE_DEPTHSTENCIL
/* Usage */,
1173 WINED3DRTYPE_SURFACE
,
1178 DDPIXELFORMAT pformat
;
1180 memset(&pformat
, 0, sizeof(pformat
));
1181 pformat
.dwSize
= sizeof(pformat
);
1182 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1184 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1185 hr
= Callback(&pformat
, Context
);
1186 if(hr
!= DDENUMRET_OK
)
1188 TRACE("Format enumeration cancelled by application\n");
1189 LeaveCriticalSection(&ddraw_cs
);
1194 TRACE("End of enumeration\n");
1195 LeaveCriticalSection(&ddraw_cs
);
1199 static HRESULT WINAPI
1200 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3
*iface
,
1201 REFCLSID riidDevice
,
1202 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1205 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
1206 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This
, debugstr_guid(riidDevice
), Callback
, Context
);
1207 return IDirect3D7_EnumZBufferFormats((IDirect3D7
*)&This
->IDirect3D7_vtbl
, riidDevice
, Callback
, Context
);
1210 /*****************************************************************************
1211 * IDirect3D7::EvictManagedTextures
1213 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1214 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1219 * D3D_OK, because it's a stub
1221 *****************************************************************************/
1222 static HRESULT WINAPI
1223 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7
*iface
)
1225 IDirectDrawImpl
*This
= ddraw_from_d3d7(iface
);
1226 FIXME("(%p): Stub!\n", This
);
1228 /* Implementation idea:
1229 * Add an IWineD3DSurface method which sets the opengl texture
1230 * priority low or even removes the opengl texture.
1236 static HRESULT WINAPI
1237 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3
*iface
)
1239 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
1240 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This
);
1241 return IDirect3D7_EvictManagedTextures((IDirect3D7
*)&This
->IDirect3D7_vtbl
);
1244 /*****************************************************************************
1245 * IDirect3DImpl_GetCaps
1247 * This function retrieves the device caps from wined3d
1248 * and converts it into a D3D7 and D3D - D3D3 structure
1249 * This is a helper function called from various places in ddraw
1252 * WineD3D: The interface to get the caps from
1253 * Desc123: Old D3D <3 structure to fill (needed)
1254 * Desc7: D3D7 device desc structure to fill (needed)
1257 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1259 *****************************************************************************/
1261 IDirect3DImpl_GetCaps(IWineD3D
*WineD3D
,
1262 D3DDEVICEDESC
*Desc123
,
1263 D3DDEVICEDESC7
*Desc7
)
1268 /* Some variables to assign to the pointers in WCaps */
1269 TRACE("()->(%p,%p,%p\n", WineD3D
, Desc123
, Desc7
);
1271 memset(&WCaps
, 0, sizeof(WCaps
));
1272 EnterCriticalSection(&ddraw_cs
);
1273 hr
= IWineD3D_GetDeviceCaps(WineD3D
, 0, WINED3DDEVTYPE_HAL
, &WCaps
);
1274 LeaveCriticalSection(&ddraw_cs
);
1280 /* Copy the results into the d3d7 and d3d3 structures */
1281 Desc7
->dwDevCaps
= WCaps
.DevCaps
;
1282 Desc7
->dpcLineCaps
.dwRasterCaps
= WCaps
.RasterCaps
;
1283 Desc7
->dpcLineCaps
.dwZCmpCaps
= WCaps
.ZCmpCaps
;
1284 Desc7
->dpcLineCaps
.dwSrcBlendCaps
= WCaps
.SrcBlendCaps
;
1285 Desc7
->dpcLineCaps
.dwDestBlendCaps
= WCaps
.DestBlendCaps
;
1286 Desc7
->dpcLineCaps
.dwAlphaCmpCaps
= WCaps
.AlphaCmpCaps
;
1287 Desc7
->dpcLineCaps
.dwShadeCaps
= WCaps
.ShadeCaps
;
1288 Desc7
->dpcLineCaps
.dwTextureCaps
= WCaps
.TextureCaps
;
1289 Desc7
->dpcLineCaps
.dwTextureFilterCaps
= WCaps
.TextureFilterCaps
;
1290 Desc7
->dpcLineCaps
.dwTextureAddressCaps
= WCaps
.TextureAddressCaps
;
1292 Desc7
->dwMaxTextureWidth
= WCaps
.MaxTextureWidth
;
1293 Desc7
->dwMaxTextureHeight
= WCaps
.MaxTextureHeight
;
1295 Desc7
->dwMaxTextureRepeat
= WCaps
.MaxTextureRepeat
;
1296 Desc7
->dwMaxTextureAspectRatio
= WCaps
.MaxTextureAspectRatio
;
1297 Desc7
->dwMaxAnisotropy
= WCaps
.MaxAnisotropy
;
1298 Desc7
->dvMaxVertexW
= WCaps
.MaxVertexW
;
1300 Desc7
->dvGuardBandLeft
= WCaps
.GuardBandLeft
;
1301 Desc7
->dvGuardBandTop
= WCaps
.GuardBandTop
;
1302 Desc7
->dvGuardBandRight
= WCaps
.GuardBandRight
;
1303 Desc7
->dvGuardBandBottom
= WCaps
.GuardBandBottom
;
1305 Desc7
->dvExtentsAdjust
= WCaps
.ExtentsAdjust
;
1306 Desc7
->dwStencilCaps
= WCaps
.StencilCaps
;
1308 Desc7
->dwFVFCaps
= WCaps
.FVFCaps
;
1309 Desc7
->dwTextureOpCaps
= WCaps
.TextureOpCaps
;
1311 Desc7
->dwVertexProcessingCaps
= WCaps
.VertexProcessingCaps
;
1312 Desc7
->dwMaxActiveLights
= WCaps
.MaxActiveLights
;
1314 /* Remove all non-d3d7 caps */
1315 Desc7
->dwDevCaps
&= (
1316 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
1317 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
1318 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
1319 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
1320 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
1321 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
1322 D3DDEVCAPS_HWRASTERIZATION
);
1324 Desc7
->dwStencilCaps
&= (
1325 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
1326 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
1327 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
| D3DSTENCILCAPS_TWOSIDED
);
1331 Desc7
->dwTextureOpCaps
&= (
1332 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
1333 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
1334 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
1335 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1336 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1337 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1338 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
1339 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
1341 Desc7
->dwVertexProcessingCaps
&= (
1342 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
1343 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
1345 Desc7
->dpcLineCaps
.dwMiscCaps
&= (
1346 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
1347 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
1348 D3DPMISCCAPS_CULLCCW
);
1350 Desc7
->dpcLineCaps
.dwRasterCaps
&= (
1351 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
1352 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
1353 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
1354 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
1355 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
1356 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
1357 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
1358 D3DPRASTERCAPS_ZFOG
);
1360 Desc7
->dpcLineCaps
.dwZCmpCaps
&= (
1361 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
1362 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
1363 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
1365 Desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
1366 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
1367 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
1368 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
1369 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
1370 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
1372 Desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
1373 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
1374 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
1375 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
1376 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
1377 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
1379 Desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
1380 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
1381 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
1382 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
1384 Desc7
->dpcLineCaps
.dwShadeCaps
&= (
1385 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
1386 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
1387 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
1388 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
1389 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
1390 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
1391 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
1393 Desc7
->dpcLineCaps
.dwTextureCaps
&= (
1394 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
1395 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
1396 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
1397 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
1399 Desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
1400 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
1401 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
1402 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
1403 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
1404 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
1405 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
1407 Desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
1408 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
1409 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
1410 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
1412 Desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
1413 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
1414 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
1416 if(!(Desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
)) {
1417 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1418 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1420 Desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1422 /* Fill the missing members, and do some fixup */
1423 Desc7
->dpcLineCaps
.dwSize
= sizeof(Desc7
->dpcLineCaps
);
1424 Desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
1425 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
1426 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
1427 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
1428 Desc7
->dpcLineCaps
.dwStippleWidth
= 32;
1429 Desc7
->dpcLineCaps
.dwStippleHeight
= 32;
1430 /* Use the same for the TriCaps */
1431 Desc7
->dpcTriCaps
= Desc7
->dpcLineCaps
;
1433 Desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
1434 Desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
1435 Desc7
->dwMinTextureWidth
= 1;
1436 Desc7
->dwMinTextureHeight
= 1;
1438 /* Convert DWORDs safely to WORDs */
1439 if(WCaps
.MaxTextureBlendStages
> 65535) Desc7
->wMaxTextureBlendStages
= 65535;
1440 else Desc7
->wMaxTextureBlendStages
= (WORD
) WCaps
.MaxTextureBlendStages
;
1441 if(WCaps
.MaxSimultaneousTextures
> 65535) Desc7
->wMaxSimultaneousTextures
= 65535;
1442 else Desc7
->wMaxSimultaneousTextures
= (WORD
) WCaps
.MaxSimultaneousTextures
;
1444 if(WCaps
.MaxUserClipPlanes
> 65535) Desc7
->wMaxUserClipPlanes
= 65535;
1445 else Desc7
->wMaxUserClipPlanes
= (WORD
) WCaps
.MaxUserClipPlanes
;
1446 if(WCaps
.MaxVertexBlendMatrices
> 65535) Desc7
->wMaxVertexBlendMatrices
= 65535;
1447 else Desc7
->wMaxVertexBlendMatrices
= (WORD
) WCaps
.MaxVertexBlendMatrices
;
1449 Desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
1451 Desc7
->dwReserved1
= 0;
1452 Desc7
->dwReserved2
= 0;
1453 Desc7
->dwReserved3
= 0;
1454 Desc7
->dwReserved4
= 0;
1456 /* Fill the old structure */
1457 memset(Desc123
, 0x0, sizeof(D3DDEVICEDESC
));
1458 Desc123
->dwSize
= sizeof(D3DDEVICEDESC
);
1459 Desc123
->dwFlags
= D3DDD_COLORMODEL
|
1461 D3DDD_TRANSFORMCAPS
|
1463 D3DDD_LIGHTINGCAPS
|
1466 D3DDD_DEVICERENDERBITDEPTH
|
1467 D3DDD_DEVICEZBUFFERBITDEPTH
|
1468 D3DDD_MAXBUFFERSIZE
|
1469 D3DDD_MAXVERTEXCOUNT
;
1470 Desc123
->dcmColorModel
= D3DCOLOR_RGB
;
1471 Desc123
->dwDevCaps
= Desc7
->dwDevCaps
;
1472 Desc123
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
1473 Desc123
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
1474 Desc123
->bClipping
= TRUE
;
1475 Desc123
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
1476 Desc123
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
| D3DLIGHTCAPS_PARALLELPOINT
| D3DLIGHTCAPS_POINT
| D3DLIGHTCAPS_SPOT
;
1477 Desc123
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
1478 Desc123
->dlcLightingCaps
.dwNumLights
= Desc7
->dwMaxActiveLights
;
1480 Desc123
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1481 Desc123
->dpcLineCaps
.dwMiscCaps
= Desc7
->dpcLineCaps
.dwMiscCaps
;
1482 Desc123
->dpcLineCaps
.dwRasterCaps
= Desc7
->dpcLineCaps
.dwRasterCaps
;
1483 Desc123
->dpcLineCaps
.dwZCmpCaps
= Desc7
->dpcLineCaps
.dwZCmpCaps
;
1484 Desc123
->dpcLineCaps
.dwSrcBlendCaps
= Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1485 Desc123
->dpcLineCaps
.dwDestBlendCaps
= Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1486 Desc123
->dpcLineCaps
.dwShadeCaps
= Desc7
->dpcLineCaps
.dwShadeCaps
;
1487 Desc123
->dpcLineCaps
.dwTextureCaps
= Desc7
->dpcLineCaps
.dwTextureCaps
;
1488 Desc123
->dpcLineCaps
.dwTextureFilterCaps
= Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1489 Desc123
->dpcLineCaps
.dwTextureBlendCaps
= Desc7
->dpcLineCaps
.dwTextureBlendCaps
;
1490 Desc123
->dpcLineCaps
.dwTextureAddressCaps
= Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1491 Desc123
->dpcLineCaps
.dwStippleWidth
= Desc7
->dpcLineCaps
.dwStippleWidth
;
1492 Desc123
->dpcLineCaps
.dwAlphaCmpCaps
= Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1494 Desc123
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1495 Desc123
->dpcTriCaps
.dwMiscCaps
= Desc7
->dpcTriCaps
.dwMiscCaps
;
1496 Desc123
->dpcTriCaps
.dwRasterCaps
= Desc7
->dpcTriCaps
.dwRasterCaps
;
1497 Desc123
->dpcTriCaps
.dwZCmpCaps
= Desc7
->dpcTriCaps
.dwZCmpCaps
;
1498 Desc123
->dpcTriCaps
.dwSrcBlendCaps
= Desc7
->dpcTriCaps
.dwSrcBlendCaps
;
1499 Desc123
->dpcTriCaps
.dwDestBlendCaps
= Desc7
->dpcTriCaps
.dwDestBlendCaps
;
1500 Desc123
->dpcTriCaps
.dwShadeCaps
= Desc7
->dpcTriCaps
.dwShadeCaps
;
1501 Desc123
->dpcTriCaps
.dwTextureCaps
= Desc7
->dpcTriCaps
.dwTextureCaps
;
1502 Desc123
->dpcTriCaps
.dwTextureFilterCaps
= Desc7
->dpcTriCaps
.dwTextureFilterCaps
;
1503 Desc123
->dpcTriCaps
.dwTextureBlendCaps
= Desc7
->dpcTriCaps
.dwTextureBlendCaps
;
1504 Desc123
->dpcTriCaps
.dwTextureAddressCaps
= Desc7
->dpcTriCaps
.dwTextureAddressCaps
;
1505 Desc123
->dpcTriCaps
.dwStippleWidth
= Desc7
->dpcTriCaps
.dwStippleWidth
;
1506 Desc123
->dpcTriCaps
.dwAlphaCmpCaps
= Desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
1508 Desc123
->dwDeviceRenderBitDepth
= Desc7
->dwDeviceRenderBitDepth
;
1509 Desc123
->dwDeviceZBufferBitDepth
= Desc7
->dwDeviceZBufferBitDepth
;
1510 Desc123
->dwMaxBufferSize
= 0;
1511 Desc123
->dwMaxVertexCount
= 65536;
1512 Desc123
->dwMinTextureWidth
= Desc7
->dwMinTextureWidth
;
1513 Desc123
->dwMinTextureHeight
= Desc7
->dwMinTextureHeight
;
1514 Desc123
->dwMaxTextureWidth
= Desc7
->dwMaxTextureWidth
;
1515 Desc123
->dwMaxTextureHeight
= Desc7
->dwMaxTextureHeight
;
1516 Desc123
->dwMinStippleWidth
= 1;
1517 Desc123
->dwMinStippleHeight
= 1;
1518 Desc123
->dwMaxStippleWidth
= 32;
1519 Desc123
->dwMaxStippleHeight
= 32;
1520 Desc123
->dwMaxTextureRepeat
= Desc7
->dwMaxTextureRepeat
;
1521 Desc123
->dwMaxTextureAspectRatio
= Desc7
->dwMaxTextureAspectRatio
;
1522 Desc123
->dwMaxAnisotropy
= Desc7
->dwMaxAnisotropy
;
1523 Desc123
->dvGuardBandLeft
= Desc7
->dvGuardBandLeft
;
1524 Desc123
->dvGuardBandRight
= Desc7
->dvGuardBandRight
;
1525 Desc123
->dvGuardBandTop
= Desc7
->dvGuardBandTop
;
1526 Desc123
->dvGuardBandBottom
= Desc7
->dvGuardBandBottom
;
1527 Desc123
->dvExtentsAdjust
= Desc7
->dvExtentsAdjust
;
1528 Desc123
->dwStencilCaps
= Desc7
->dwStencilCaps
;
1529 Desc123
->dwFVFCaps
= Desc7
->dwFVFCaps
;
1530 Desc123
->dwTextureOpCaps
= Desc7
->dwTextureOpCaps
;
1531 Desc123
->wMaxTextureBlendStages
= Desc7
->wMaxTextureBlendStages
;
1532 Desc123
->wMaxSimultaneousTextures
= Desc7
->wMaxSimultaneousTextures
;
1536 /*****************************************************************************
1537 * IDirect3D vtables in various versions
1538 *****************************************************************************/
1540 const IDirect3DVtbl IDirect3D1_Vtbl
=
1542 /*** IUnknown methods ***/
1543 Thunk_IDirect3DImpl_1_QueryInterface
,
1544 Thunk_IDirect3DImpl_1_AddRef
,
1545 Thunk_IDirect3DImpl_1_Release
,
1546 /*** IDirect3D methods ***/
1547 IDirect3DImpl_1_Initialize
,
1548 Thunk_IDirect3DImpl_1_EnumDevices
,
1549 Thunk_IDirect3DImpl_1_CreateLight
,
1550 Thunk_IDirect3DImpl_1_CreateMaterial
,
1551 Thunk_IDirect3DImpl_1_CreateViewport
,
1552 Thunk_IDirect3DImpl_1_FindDevice
1555 const IDirect3D2Vtbl IDirect3D2_Vtbl
=
1557 /*** IUnknown methods ***/
1558 Thunk_IDirect3DImpl_2_QueryInterface
,
1559 Thunk_IDirect3DImpl_2_AddRef
,
1560 Thunk_IDirect3DImpl_2_Release
,
1561 /*** IDirect3D2 methods ***/
1562 Thunk_IDirect3DImpl_2_EnumDevices
,
1563 Thunk_IDirect3DImpl_2_CreateLight
,
1564 Thunk_IDirect3DImpl_2_CreateMaterial
,
1565 Thunk_IDirect3DImpl_2_CreateViewport
,
1566 Thunk_IDirect3DImpl_2_FindDevice
,
1567 Thunk_IDirect3DImpl_2_CreateDevice
1570 const IDirect3D3Vtbl IDirect3D3_Vtbl
=
1572 /*** IUnknown methods ***/
1573 Thunk_IDirect3DImpl_3_QueryInterface
,
1574 Thunk_IDirect3DImpl_3_AddRef
,
1575 Thunk_IDirect3DImpl_3_Release
,
1576 /*** IDirect3D3 methods ***/
1577 IDirect3DImpl_3_EnumDevices
,
1578 IDirect3DImpl_3_CreateLight
,
1579 IDirect3DImpl_3_CreateMaterial
,
1580 IDirect3DImpl_3_CreateViewport
,
1581 IDirect3DImpl_3_FindDevice
,
1582 Thunk_IDirect3DImpl_3_CreateDevice
,
1583 Thunk_IDirect3DImpl_3_CreateVertexBuffer
,
1584 Thunk_IDirect3DImpl_3_EnumZBufferFormats
,
1585 Thunk_IDirect3DImpl_3_EvictManagedTextures
1588 const IDirect3D7Vtbl IDirect3D7_Vtbl
=
1590 /*** IUnknown methods ***/
1591 Thunk_IDirect3DImpl_7_QueryInterface
,
1592 Thunk_IDirect3DImpl_7_AddRef
,
1593 Thunk_IDirect3DImpl_7_Release
,
1594 /*** IDirect3D7 methods ***/
1595 IDirect3DImpl_7_EnumDevices
,
1596 IDirect3DImpl_7_CreateDevice
,
1597 IDirect3DImpl_7_CreateVertexBuffer
,
1598 IDirect3DImpl_7_EnumZBufferFormats
,
1599 IDirect3DImpl_7_EvictManagedTextures