2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
43 const struct wined3d_gl_info
*gl_info
)
45 /* We don't expect to create texture views for textures with height-scaled formats.
46 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
47 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
48 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
51 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
53 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
55 TRACE("texture %p.\n", texture
);
59 ERR("Texture %p is not part of a swapchain.\n", texture
);
63 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
65 if (swapchain
->render_to_fbo
)
67 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
68 return GL_COLOR_ATTACHMENT0
;
70 TRACE("Returning GL_BACK.\n");
73 else if (texture
== swapchain
->front_buffer
)
75 TRACE("Returning GL_FRONT.\n");
79 FIXME("Higher back buffer, returning GL_BACK.\n");
83 static DWORD
wined3d_resource_access_from_location(DWORD location
)
87 case WINED3D_LOCATION_DISCARDED
:
90 case WINED3D_LOCATION_SYSMEM
:
91 case WINED3D_LOCATION_USER_MEMORY
:
92 return WINED3D_RESOURCE_ACCESS_CPU
;
94 case WINED3D_LOCATION_BUFFER
:
95 case WINED3D_LOCATION_DRAWABLE
:
96 case WINED3D_LOCATION_TEXTURE_RGB
:
97 case WINED3D_LOCATION_TEXTURE_SRGB
:
98 case WINED3D_LOCATION_RB_MULTISAMPLE
:
99 case WINED3D_LOCATION_RB_RESOLVED
:
100 return WINED3D_RESOURCE_ACCESS_GPU
;
103 FIXME("Unhandled location %#x.\n", location
);
108 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
110 struct wined3d_texture_sub_resource
*sub_resource
;
111 unsigned int i
, sub_count
;
113 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
114 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
116 TRACE("Not evicting system memory for texture %p.\n", texture
);
120 TRACE("Evicting system memory for texture %p.\n", texture
);
122 sub_count
= texture
->level_count
* texture
->layer_count
;
123 for (i
= 0; i
< sub_count
; ++i
)
125 sub_resource
= &texture
->sub_resources
[i
];
126 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
127 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
129 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
131 wined3d_resource_free_sysmem(&texture
->resource
);
134 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
135 unsigned int sub_resource_idx
, DWORD location
)
137 struct wined3d_texture_sub_resource
*sub_resource
;
138 DWORD previous_locations
;
140 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
141 texture
, sub_resource_idx
, wined3d_debug_location(location
));
143 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
144 previous_locations
= sub_resource
->locations
;
145 sub_resource
->locations
|= location
;
146 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
147 && !--texture
->sysmem_count
)
148 wined3d_texture_evict_sysmem(texture
);
150 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
153 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
155 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
158 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
159 unsigned int sub_resource_idx
, DWORD location
)
161 struct wined3d_texture_sub_resource
*sub_resource
;
163 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
164 texture
, sub_resource_idx
, wined3d_debug_location(location
));
166 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
167 wined3d_texture_set_dirty(texture
);
169 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
170 sub_resource
->locations
&= ~location
;
171 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
172 ++texture
->sysmem_count
;
174 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
176 if (!sub_resource
->locations
)
177 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
178 sub_resource_idx
, texture
);
181 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
182 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
184 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
185 struct wined3d_device
*device
= texture
->resource
.device
;
186 const struct wined3d_gl_info
*gl_info
;
187 struct wined3d_bo_address dst
, src
;
189 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
192 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
193 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
194 texture
->sub_resources
[sub_resource_idx
].locations
);
196 if (dst
.buffer_object
)
198 context
= context_acquire(device
, NULL
, 0);
199 gl_info
= context
->gl_info
;
200 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst
.buffer_object
));
201 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
202 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
203 checkGLcall("PBO upload");
204 context_release(context
);
208 if (src
.buffer_object
)
210 context
= context_acquire(device
, NULL
, 0);
211 gl_info
= context
->gl_info
;
212 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src
.buffer_object
));
213 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
214 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
215 checkGLcall("PBO download");
216 context_release(context
);
220 memcpy(dst
.addr
, src
.addr
, size
);
224 /* Context activation is done by the caller. Context may be NULL in
225 * WINED3D_NO3D mode. */
226 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
227 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
229 static const DWORD sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY
230 | WINED3D_LOCATION_BUFFER
;
231 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
234 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
235 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
237 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
239 if (current
& location
)
241 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
247 DWORD required_access
= wined3d_resource_access_from_location(location
);
248 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
249 WARN("Operation requires %#x access, but texture only has %#x.\n",
250 required_access
, texture
->resource
.access_flags
);
253 if (current
& WINED3D_LOCATION_DISCARDED
)
255 TRACE("Sub-resource previously discarded, nothing to do.\n");
256 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
258 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
259 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
265 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
266 sub_resource_idx
, texture
);
267 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
268 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
271 if ((location
& sysmem_locations
) && (current
& sysmem_locations
))
272 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
274 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
277 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
282 /* Context activation is done by the caller. */
283 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
284 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
288 if (!data
->buffer_object
)
291 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
293 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
295 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
296 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
300 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
301 memory
+= (INT_PTR
)data
->addr
;
304 GL_EXTCALL(glBindBuffer(binding
, 0));
305 checkGLcall("Map buffer object");
310 /* Context activation is done by the caller. */
311 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
312 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
314 if (!data
->buffer_object
)
317 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
318 GL_EXTCALL(glUnmapBuffer(binding
));
319 GL_EXTCALL(glBindBuffer(binding
, 0));
320 checkGLcall("Unmap buffer object");
323 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
324 struct wined3d_bo_address
*data
, DWORD locations
)
326 struct wined3d_texture_sub_resource
*sub_resource
;
328 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
329 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
331 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
332 if (locations
& WINED3D_LOCATION_BUFFER
)
335 data
->buffer_object
= sub_resource
->buffer_object
;
338 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
340 data
->addr
= texture
->user_memory
;
341 data
->buffer_object
= 0;
344 if (locations
& WINED3D_LOCATION_SYSMEM
)
346 data
->addr
= texture
->resource
.heap_memory
;
347 data
->addr
+= sub_resource
->offset
;
348 data
->buffer_object
= 0;
352 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
354 data
->buffer_object
= 0;
357 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
358 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
359 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
360 const struct wined3d_resource_ops
*resource_ops
)
362 unsigned int i
, j
, size
, offset
= 0;
363 const struct wined3d_format
*format
;
366 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
367 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
368 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
369 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
370 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
371 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
372 flags
, device
, parent
, parent_ops
, resource_ops
);
374 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
375 return WINED3DERR_INVALIDCALL
;
377 format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
, desc
->usage
);
379 for (i
= 0; i
< layer_count
; ++i
)
381 for (j
= 0; j
< level_count
; ++j
)
383 unsigned int idx
= i
* level_count
+ j
;
385 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
386 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
387 texture
->sub_resources
[idx
].offset
= offset
;
388 texture
->sub_resources
[idx
].size
= size
;
391 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
395 return WINED3DERR_INVALIDCALL
;
397 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
398 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
399 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
401 static unsigned int once
;
403 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
404 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
405 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
406 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
407 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
408 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
410 WARN("Failed to initialize resource, returning %#x\n", hr
);
413 wined3d_resource_update_draw_binding(&texture
->resource
);
414 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
415 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
417 texture
->texture_ops
= texture_ops
;
419 texture
->layer_count
= layer_count
;
420 texture
->level_count
= level_count
;
421 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
423 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
424 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
425 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
426 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
427 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
428 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
429 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
434 /* Context activation is done by the caller. */
435 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
436 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
438 GLuint
*buffer_object
;
440 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
441 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
442 checkGLcall("glDeleteBuffers");
443 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
446 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
447 *buffer_object
, texture
, sub_resource_idx
);
450 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
452 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
453 const struct wined3d_device
*device
= texture
->resource
.device
;
454 DWORD map_binding
= texture
->update_map_binding
;
455 struct wined3d_context
*context
= NULL
;
458 if (device
->d3d_initialized
)
459 context
= context_acquire(device
, NULL
, 0);
461 for (i
= 0; i
< sub_count
; ++i
)
463 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
464 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
465 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
466 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
467 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
471 context_release(context
);
473 texture
->resource
.map_binding
= map_binding
;
474 texture
->update_map_binding
= 0;
477 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
479 texture
->update_map_binding
= map_binding
;
480 if (!texture
->resource
.map_count
)
481 wined3d_texture_update_map_binding(texture
);
484 /* A GL context is provided by the caller */
485 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
486 struct gl_texture
*tex
)
488 context_gl_resource_released(device
, tex
->name
, FALSE
);
489 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
493 /* Context activation is done by the caller. */
494 /* The caller is responsible for binding the correct texture. */
495 static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture
*texture
,
496 GLenum gl_internal_format
, const struct wined3d_format
*format
,
497 const struct wined3d_gl_info
*gl_info
)
499 unsigned int i
, sub_call_count
;
501 sub_call_count
= texture
->level_count
;
502 if (texture
->target
!= GL_TEXTURE_2D_ARRAY
)
503 sub_call_count
*= texture
->layer_count
;
505 for (i
= 0; i
< sub_call_count
; ++i
)
507 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
508 GLsizei width
, height
;
510 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
511 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
512 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
514 height
*= format
->height_scale
.numerator
;
515 height
/= format
->height_scale
.denominator
;
518 TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
519 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
521 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
523 GL_EXTCALL(glTexImage3D(surface
->texture_target
, surface
->texture_level
,
524 gl_internal_format
, width
, height
, texture
->layer_count
, 0,
525 format
->glFormat
, format
->glType
, NULL
));
526 checkGLcall("glTexImage3D");
530 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
531 gl_internal_format
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
532 checkGLcall("glTexImage2D");
537 /* Context activation is done by the caller. */
538 /* The caller is responsible for binding the correct texture. */
539 static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
*texture
,
540 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
542 GLsizei width
= wined3d_texture_get_level_pow2_width(texture
, 0);
543 GLsizei height
= wined3d_texture_get_level_pow2_height(texture
, 0);
545 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
547 GL_EXTCALL(glTexStorage3D(texture
->target
, texture
->level_count
, gl_internal_format
,
548 width
, height
, texture
->layer_count
));
549 checkGLcall("glTexStorage3D");
553 GL_EXTCALL(glTexStorage2D(texture
->target
, texture
->level_count
, gl_internal_format
,
555 checkGLcall("glTexStorage2D");
559 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
561 struct wined3d_device
*device
= texture
->resource
.device
;
562 const struct wined3d_gl_info
*gl_info
= NULL
;
563 struct wined3d_context
*context
= NULL
;
565 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
566 || texture
->rb_multisample
|| texture
->rb_resolved
)
568 context
= context_acquire(device
, NULL
, 0);
569 gl_info
= context
->gl_info
;
572 if (texture
->texture_rgb
.name
)
573 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
575 if (texture
->texture_srgb
.name
)
576 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
578 if (texture
->rb_multisample
)
580 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
581 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
582 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
583 texture
->rb_multisample
= 0;
586 if (texture
->rb_resolved
)
588 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
589 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
590 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
591 texture
->rb_resolved
= 0;
594 if (context
) context_release(context
);
596 wined3d_texture_set_dirty(texture
);
598 resource_unload(&texture
->resource
);
601 static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
603 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
604 struct wined3d_texture_sub_resource
*sub_resource
;
607 for (i
= 0; i
< sub_count
; ++i
)
609 sub_resource
= &texture
->sub_resources
[i
];
610 if (sub_resource
->parent
)
612 TRACE("sub-resource %u.\n", i
);
613 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
614 sub_resource
->parent
= NULL
;
619 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
621 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
622 struct wined3d_device
*device
= texture
->resource
.device
;
623 struct wined3d_context
*context
= NULL
;
624 const struct wined3d_gl_info
*gl_info
;
625 GLuint buffer_object
;
628 TRACE("texture %p.\n", texture
);
630 for (i
= 0; i
< sub_count
; ++i
)
632 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
635 TRACE("Deleting buffer object %u.\n", buffer_object
);
637 /* We may not be able to get a context in wined3d_texture_cleanup() in
638 * general, but if a buffer object was previously created we can. */
641 context
= context_acquire(device
, NULL
, 0);
642 gl_info
= context
->gl_info
;
645 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
648 context_release(context
);
650 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
651 wined3d_texture_unload_gl_texture(texture
);
654 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
656 texture
->swapchain
= swapchain
;
657 wined3d_resource_update_draw_binding(&texture
->resource
);
660 /* Context activation is done by the caller. */
661 void wined3d_texture_bind(struct wined3d_texture
*texture
,
662 struct wined3d_context
*context
, BOOL srgb
)
664 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
665 const struct wined3d_format
*format
= texture
->resource
.format
;
666 const struct color_fixup_desc fixup
= format
->color_fixup
;
667 struct gl_texture
*gl_tex
;
670 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
672 if (!needs_separate_srgb_gl_texture(context
, texture
))
675 /* sRGB mode cache for preload() calls outside drawprim. */
677 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
679 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
681 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
682 target
= texture
->target
;
686 context_bind_texture(context
, target
, gl_tex
->name
);
690 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
691 checkGLcall("glGenTextures");
692 TRACE("Generated texture %d.\n", gl_tex
->name
);
696 ERR("Failed to generate a texture name.\n");
700 /* Initialise the state of the texture object to the OpenGL defaults, not
701 * the wined3d defaults. */
702 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
703 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
704 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
705 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
706 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
707 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
708 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
709 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
710 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
711 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
712 gl_tex
->sampler_desc
.max_anisotropy
= 1;
713 gl_tex
->sampler_desc
.compare
= FALSE
;
714 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
715 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
716 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
718 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
719 gl_tex
->base_level
= 0;
720 wined3d_texture_set_dirty(texture
);
722 context_bind_texture(context
, target
, gl_tex
->name
);
724 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
726 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
727 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
730 /* For a new texture we have to set the texture levels after binding the
731 * texture. Beware that texture rectangles do not support mipmapping, but
732 * set the maxmiplevel if we're relying on the partial
733 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
734 * (I.e., do not care about cond_np2 here, just look for
735 * GL_TEXTURE_RECTANGLE_ARB.) */
736 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
738 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
739 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
740 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
743 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
745 /* Cubemaps are always set to clamp, regardless of the sampler state. */
746 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
747 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
748 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
751 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
753 /* Conditinal non power of two textures use a different clamping
754 * default. If we're using the GL_WINE_normalized_texrect partial
755 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
756 * has the address mode set to repeat - something that prevents us
757 * from hitting the accelerated codepath. Thus manually set the GL
758 * state. The same applies to filtering. Even if the texture has only
759 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
760 * fallback on macos. */
761 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
762 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
763 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
764 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
765 checkGLcall("glTexParameteri");
766 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
767 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
768 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
769 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
770 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
773 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
775 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
776 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
779 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
781 static const GLenum swizzle_source
[] =
783 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
784 GL_ONE
, /* CHANNEL_SOURCE_ONE */
785 GL_RED
, /* CHANNEL_SOURCE_X */
786 GL_GREEN
, /* CHANNEL_SOURCE_Y */
787 GL_BLUE
, /* CHANNEL_SOURCE_Z */
788 GL_ALPHA
, /* CHANNEL_SOURCE_W */
796 swizzle
.x
= swizzle_source
[fixup
.x_source
];
797 swizzle
.y
= swizzle_source
[fixup
.y_source
];
798 swizzle
.z
= swizzle_source
[fixup
.z_source
];
799 swizzle
.w
= swizzle_source
[fixup
.w_source
];
800 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
801 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
805 /* Context activation is done by the caller. */
806 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
807 struct wined3d_context
*context
, BOOL srgb
)
809 /* We don't need a specific texture unit, but after binding the texture
810 * the current unit is dirty. Read the unit back instead of switching to
811 * 0, this avoids messing around with the state manager's GL states. The
812 * current texture unit should always be a valid one.
814 * To be more specific, this is tricky because we can implicitly be
815 * called from sampler() in state.c. This means we can't touch anything
816 * other than whatever happens to be the currently active texture, or we
817 * would risk marking already applied sampler states dirty again. */
818 if (context
->active_texture
< MAX_COMBINED_SAMPLERS
)
820 DWORD active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
821 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
822 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
824 /* FIXME: Ideally we'd only do this when touching a binding that's used by
826 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
827 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
829 wined3d_texture_bind(texture
, context
, srgb
);
832 /* Context activation is done by the caller (state handler). */
833 /* This function relies on the correct texture being bound and loaded. */
834 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
835 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
837 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
838 GLenum target
= texture
->target
;
839 struct gl_texture
*gl_tex
;
842 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
844 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
846 state
= sampler_desc
->address_u
;
847 if (state
!= gl_tex
->sampler_desc
.address_u
)
849 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
850 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
851 gl_tex
->sampler_desc
.address_u
= state
;
854 state
= sampler_desc
->address_v
;
855 if (state
!= gl_tex
->sampler_desc
.address_v
)
857 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
858 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
859 gl_tex
->sampler_desc
.address_v
= state
;
862 state
= sampler_desc
->address_w
;
863 if (state
!= gl_tex
->sampler_desc
.address_w
)
865 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
866 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
867 gl_tex
->sampler_desc
.address_w
= state
;
870 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
871 sizeof(gl_tex
->sampler_desc
.border_color
)))
873 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
874 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
875 sizeof(gl_tex
->sampler_desc
.border_color
));
878 state
= sampler_desc
->mag_filter
;
879 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
881 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
882 gl_tex
->sampler_desc
.mag_filter
= state
;
885 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
886 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
888 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
889 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
890 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
891 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
894 state
= sampler_desc
->max_anisotropy
;
895 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
897 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
898 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
900 WARN("Anisotropic filtering not supported.\n");
901 gl_tex
->sampler_desc
.max_anisotropy
= state
;
904 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
905 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
906 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
908 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
909 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
910 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
913 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
915 if (sampler_desc
->compare
)
916 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
918 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
919 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
922 checkGLcall("Texture parameter application");
924 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
926 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
927 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
928 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
932 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
936 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
938 if (texture
->swapchain
)
939 return wined3d_swapchain_incref(texture
->swapchain
);
941 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
942 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
947 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
949 wined3d_texture_sub_resources_destroyed(texture
);
950 resource_cleanup(&texture
->resource
);
951 wined3d_resource_wait_idle(&texture
->resource
);
952 wined3d_texture_cleanup(texture
);
955 static void wined3d_texture_destroy_object(void *object
)
957 wined3d_texture_cleanup(object
);
958 HeapFree(GetProcessHeap(), 0, object
);
961 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
965 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
967 if (texture
->swapchain
)
968 return wined3d_swapchain_decref(texture
->swapchain
);
970 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
971 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
975 /* Wait for the texture to become idle if it's using user memory,
976 * since the application is allowed to free that memory once the
977 * texture is destroyed. Note that this implies that
978 * wined3d_texture_destroy_object() can't access that memory either. */
979 if (texture
->user_memory
)
980 wined3d_resource_wait_idle(&texture
->resource
);
981 wined3d_texture_sub_resources_destroyed(texture
);
982 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
983 resource_cleanup(&texture
->resource
);
984 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
990 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
992 TRACE("texture %p.\n", texture
);
994 return &texture
->resource
;
997 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
999 return c1
->color_space_low_value
== c2
->color_space_low_value
1000 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1003 /* Context activation is done by the caller */
1004 void wined3d_texture_load(struct wined3d_texture
*texture
,
1005 struct wined3d_context
*context
, BOOL srgb
)
1007 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1008 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1012 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1014 if (!needs_separate_srgb_gl_texture(context
, texture
))
1018 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1020 flag
= WINED3D_TEXTURE_RGB_VALID
;
1022 if (!d3d_info
->shader_color_key
1023 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1024 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1025 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1026 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1028 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1031 TRACE("Reloading because of color key value change.\n");
1032 for (i
= 0; i
< sub_count
; i
++)
1034 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1035 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1037 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1040 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1043 if (texture
->flags
& flag
)
1045 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1049 /* Reload the surfaces if the texture is marked dirty. */
1050 for (i
= 0; i
< sub_count
; ++i
)
1052 if (!wined3d_texture_load_location(texture
, i
, context
,
1053 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1054 ERR("Failed to load location (srgb %#x).\n", srgb
);
1056 texture
->flags
|= flag
;
1059 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1061 TRACE("texture %p.\n", texture
);
1063 return texture
->resource
.parent
;
1066 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1067 unsigned int level
, const struct wined3d_box
*box
)
1069 if (box
->left
>= box
->right
1070 || box
->top
>= box
->bottom
1071 || box
->front
>= box
->back
)
1074 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
1075 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
1076 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
1082 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1083 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1085 const struct wined3d_resource
*resource
= &texture
->resource
;
1086 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1087 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1089 if (texture
->row_pitch
)
1091 *row_pitch
= texture
->row_pitch
;
1092 *slice_pitch
= texture
->slice_pitch
;
1096 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1097 width
, height
, row_pitch
, slice_pitch
);
1100 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1102 DWORD old
= texture
->lod
;
1104 TRACE("texture %p, lod %u.\n", texture
, lod
);
1106 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1107 * textures. The call always returns 0, and GetLOD always returns 0. */
1108 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
1110 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
1114 if (lod
>= texture
->level_count
)
1115 lod
= texture
->level_count
- 1;
1117 if (texture
->lod
!= lod
)
1119 wined3d_resource_wait_idle(&texture
->resource
);
1122 texture
->texture_rgb
.base_level
= ~0u;
1123 texture
->texture_srgb
.base_level
= ~0u;
1124 if (texture
->resource
.bind_count
)
1125 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
1131 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1133 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1135 return texture
->lod
;
1138 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1140 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1142 return texture
->level_count
;
1145 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
1146 enum wined3d_texture_filter_type filter_type
)
1148 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
1150 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
1152 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
1153 return WINED3DERR_INVALIDCALL
;
1156 texture
->filter_type
= filter_type
;
1161 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
1163 TRACE("texture %p.\n", texture
);
1165 return texture
->filter_type
;
1168 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1169 DWORD flags
, const struct wined3d_color_key
*color_key
)
1171 struct wined3d_device
*device
= texture
->resource
.device
;
1172 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1173 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1175 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1177 if (flags
& ~all_flags
)
1179 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1180 return WINED3DERR_INVALIDCALL
;
1183 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1188 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1189 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1190 UINT multisample_quality
, void *mem
, UINT pitch
)
1192 struct wined3d_device
*device
= texture
->resource
.device
;
1193 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1194 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
, texture
->resource
.usage
);
1195 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1196 struct wined3d_texture_sub_resource
*sub_resource
;
1197 struct wined3d_surface
*surface
;
1198 DWORD valid_location
= 0;
1199 BOOL create_dib
= FALSE
;
1201 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1202 "mem %p, pitch %u.\n",
1203 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1206 return WINED3DERR_INVALIDCALL
;
1208 if (texture
->level_count
* texture
->layer_count
> 1)
1210 WARN("Texture has multiple sub-resources, not supported.\n");
1211 return WINED3DERR_INVALIDCALL
;
1214 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
1216 WARN("Not supported on 3D textures.\n");
1217 return WINED3DERR_INVALIDCALL
;
1220 if (texture
->resource
.map_count
)
1222 WARN("Texture is mapped.\n");
1223 return WINED3DERR_INVALIDCALL
;
1226 /* We have no way of supporting a pitch that is not a multiple of the pixel
1227 * byte width short of uploading the texture row-by-row.
1228 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1229 * for user-memory textures (it always expects packed data) while DirectDraw
1230 * requires a 4-byte aligned pitch and doesn't support texture formats
1231 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1232 * This check is here to verify that the assumption holds. */
1233 if (pitch
% texture
->resource
.format
->byte_count
)
1235 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1236 return WINED3DERR_INVALIDCALL
;
1239 if (device
->d3d_initialized
)
1240 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1241 wined3d_resource_wait_idle(&texture
->resource
);
1243 sub_resource
= &texture
->sub_resources
[0];
1244 surface
= sub_resource
->u
.surface
;
1247 wined3d_surface_destroy_dc(surface
);
1251 wined3d_resource_free_sysmem(&texture
->resource
);
1253 if ((texture
->row_pitch
= pitch
))
1254 texture
->slice_pitch
= height
* pitch
;
1256 /* User memory surfaces don't have the regular surface alignment. */
1257 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1258 &texture
->row_pitch
, &texture
->slice_pitch
);
1260 texture
->resource
.format
= format
;
1261 texture
->resource
.multisample_type
= multisample_type
;
1262 texture
->resource
.multisample_quality
= multisample_quality
;
1263 texture
->resource
.width
= width
;
1264 texture
->resource
.height
= height
;
1265 texture
->resource
.size
= texture
->slice_pitch
;
1266 sub_resource
->size
= texture
->slice_pitch
;
1267 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1269 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1270 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1272 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1273 texture
->pow2_width
= texture
->pow2_height
= 1;
1274 while (texture
->pow2_width
< width
)
1275 texture
->pow2_width
<<= 1;
1276 while (texture
->pow2_height
< height
)
1277 texture
->pow2_height
<<= 1;
1281 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1282 texture
->pow2_width
= width
;
1283 texture
->pow2_height
= height
;
1286 if ((texture
->user_memory
= mem
))
1288 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1289 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1293 wined3d_texture_prepare_location(texture
, 0, NULL
, WINED3D_LOCATION_SYSMEM
);
1294 valid_location
= WINED3D_LOCATION_SYSMEM
;
1297 /* The format might be changed to a format that needs conversion.
1298 * If the surface didn't use PBOs previously but could now, don't
1299 * change it - whatever made us not use PBOs might come back, e.g.
1301 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1302 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1304 wined3d_texture_validate_location(texture
, 0, valid_location
);
1305 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1308 wined3d_surface_create_dc(surface
);
1313 /* Context activation is done by the caller. */
1314 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1315 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1317 struct wined3d_texture_sub_resource
*sub_resource
;
1319 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1320 if (sub_resource
->buffer_object
)
1323 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1324 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1325 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1326 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1327 checkGLcall("Create buffer object");
1329 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1330 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1333 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1335 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1338 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1339 | WINED3D_TEXTURE_CONVERTED
);
1340 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1341 for (i
= 0; i
< sub_count
; ++i
)
1343 wined3d_texture_invalidate_location(texture
, i
,
1344 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1348 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1350 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1351 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1353 if (!d3d_info
->shader_color_key
1354 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1355 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1357 wined3d_texture_force_reload(texture
);
1359 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1360 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1363 if (texture
->flags
& alloc_flag
)
1366 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1367 texture
->flags
|= alloc_flag
;
1370 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1371 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1373 const struct wined3d_format
*format
= texture
->resource
.format
;
1379 if (texture
->rb_multisample
)
1382 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1383 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1384 * be mapped to GL_NV_framebuffer_multisample_coverage.
1386 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1387 * (EQAA), but it does not have an equivalent OpenGL extension. */
1389 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1390 * levels as the count of advertised multisample types for the texture
1392 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1394 unsigned int i
, count
= 0;
1396 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1398 if (format
->multisample_types
& 1u << i
)
1400 if (texture
->resource
.multisample_quality
== count
++)
1408 samples
= texture
->resource
.multisample_type
;
1411 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1412 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1413 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1414 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1415 checkGLcall("glRenderbufferStorageMultisample()");
1416 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1420 if (texture
->rb_resolved
)
1423 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1424 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1425 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1426 texture
->resource
.width
, texture
->resource
.height
);
1427 checkGLcall("glRenderbufferStorage()");
1428 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1432 /* Context activation is done by the caller. Context may be NULL in
1433 * WINED3D_NO3D mode. */
1434 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1435 struct wined3d_context
*context
, DWORD location
)
1439 case WINED3D_LOCATION_SYSMEM
:
1440 if (texture
->resource
.heap_memory
)
1443 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1445 ERR("Failed to allocate system memory.\n");
1450 case WINED3D_LOCATION_USER_MEMORY
:
1451 if (!texture
->user_memory
)
1452 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1455 case WINED3D_LOCATION_BUFFER
:
1456 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1459 case WINED3D_LOCATION_TEXTURE_RGB
:
1460 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1463 case WINED3D_LOCATION_TEXTURE_SRGB
:
1464 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1467 case WINED3D_LOCATION_DRAWABLE
:
1468 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
1469 ERR("Texture %p does not have a drawable.\n", texture
);
1472 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1473 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1476 case WINED3D_LOCATION_RB_RESOLVED
:
1477 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1481 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1486 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1488 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1489 FIXME("texture %p stub!\n", texture
);
1492 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1493 unsigned int sub_resource_idx
)
1495 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1497 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1499 if (sub_resource_idx
>= sub_count
)
1501 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1505 return &texture
->sub_resources
[sub_resource_idx
];
1508 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1509 UINT layer
, const struct wined3d_box
*dirty_region
)
1511 struct wined3d_context
*context
;
1512 unsigned int sub_resource_idx
;
1514 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1516 if (layer
>= texture
->layer_count
)
1518 WARN("Invalid layer %u specified.\n", layer
);
1519 return WINED3DERR_INVALIDCALL
;
1521 sub_resource_idx
= layer
* texture
->level_count
;
1524 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1526 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
1527 if (!wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
1529 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1530 context_release(context
);
1531 return E_OUTOFMEMORY
;
1533 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1534 context_release(context
);
1539 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1540 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1541 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1543 texture
->texture_ops
->texture_upload_data(texture
, sub_resource_idx
,
1544 context
, box
, data
, row_pitch
, slice_pitch
);
1547 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1548 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1549 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1551 unsigned int texture_level
;
1559 dst_point
.x
= box
->left
;
1560 dst_point
.y
= box
->top
;
1561 src_rect
.right
= box
->right
- box
->left
;
1562 src_rect
.bottom
= box
->bottom
- box
->top
;
1566 dst_point
.x
= dst_point
.y
= 0;
1567 texture_level
= sub_resource_idx
% texture
->level_count
;
1568 src_rect
.right
= wined3d_texture_get_level_width(texture
, texture_level
);
1569 src_rect
.bottom
= wined3d_texture_get_level_height(texture
, texture_level
);
1572 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1573 texture
->resource
.format
, &src_rect
, row_pitch
, &dst_point
, FALSE
, data
);
1576 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1577 struct wined3d_context
*context
, DWORD location
)
1579 return surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
);
1582 /* Context activation is done by the caller. */
1583 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1585 const struct wined3d_format
*format
= texture
->resource
.format
;
1586 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1587 const struct wined3d_color_key_conversion
*conversion
;
1590 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1592 if (format
->convert
)
1594 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1596 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1598 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1599 format
= wined3d_get_format(gl_info
, conversion
->dst_format
, texture
->resource
.usage
);
1600 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1603 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1606 internal
= format
->glGammaInternal
;
1607 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1608 && wined3d_resource_is_offscreen(&texture
->resource
))
1609 internal
= format
->rtInternal
;
1611 internal
= format
->glInternal
;
1614 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1616 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1618 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
1619 wined3d_texture_allocate_gl_immutable_storage(texture
, internal
, gl_info
);
1621 wined3d_texture_allocate_gl_mutable_storage(texture
, internal
, format
, gl_info
);
1624 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1626 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1627 struct wined3d_device
*device
= texture
->resource
.device
;
1628 struct wined3d_texture_sub_resource
*sub_resource
;
1629 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1630 const struct wined3d_gl_info
*gl_info
= NULL
;
1631 struct wined3d_context
*context
= NULL
;
1632 struct wined3d_surface
*overlay
, *cur
;
1633 struct wined3d_surface
*surface
;
1636 for (i
= 0; i
< sub_count
; ++i
)
1638 sub_resource
= &texture
->sub_resources
[i
];
1639 if (!(surface
= sub_resource
->u
.surface
))
1642 TRACE("surface %p.\n", surface
);
1644 if (!context
&& !list_empty(&surface
->renderbuffers
))
1646 context
= context_acquire(device
, NULL
, 0);
1647 gl_info
= context
->gl_info
;
1650 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1652 TRACE("Deleting renderbuffer %u.\n", entry
->id
);
1653 context_gl_resource_released(device
, entry
->id
, TRUE
);
1654 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1655 HeapFree(GetProcessHeap(), 0, entry
);
1659 wined3d_surface_destroy_dc(surface
);
1661 if (surface
->overlay_dest
)
1662 list_remove(&surface
->overlay_entry
);
1664 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &surface
->overlays
, struct wined3d_surface
, overlay_entry
)
1666 list_remove(&overlay
->overlay_entry
);
1667 overlay
->overlay_dest
= NULL
;
1671 context_release(context
);
1672 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1675 static const struct wined3d_texture_ops texture2d_ops
=
1677 texture2d_upload_data
,
1678 texture2d_load_location
,
1679 texture2d_prepare_texture
,
1680 texture2d_cleanup_sub_resources
,
1683 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1685 return texture_from_resource(resource
);
1688 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1690 return wined3d_texture_incref(texture_from_resource(resource
));
1693 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1695 return wined3d_texture_decref(texture_from_resource(resource
));
1698 static void texture_resource_preload(struct wined3d_resource
*resource
)
1700 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1701 struct wined3d_context
*context
;
1703 context
= context_acquire(resource
->device
, NULL
, 0);
1704 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1705 context_release(context
);
1708 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1710 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1711 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1712 struct wined3d_device
*device
= resource
->device
;
1713 const struct wined3d_gl_info
*gl_info
;
1714 struct wined3d_context
*context
;
1717 TRACE("texture %p.\n", texture
);
1719 context
= context_acquire(device
, NULL
, 0);
1720 gl_info
= context
->gl_info
;
1722 for (i
= 0; i
< sub_count
; ++i
)
1724 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1726 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1727 && wined3d_texture_load_location(texture
, i
, context
, resource
->map_binding
))
1729 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1733 /* We should only get here on device reset/teardown for implicit
1735 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1736 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1737 resource
, i
, debug_d3dpool(resource
->pool
));
1738 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1739 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1742 if (sub_resource
->buffer_object
)
1743 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1745 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1747 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1748 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1750 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1752 context_gl_resource_released(device
, entry
->id
, TRUE
);
1753 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1754 list_remove(&entry
->entry
);
1755 HeapFree(GetProcessHeap(), 0, entry
);
1757 list_init(&surface
->renderbuffers
);
1758 surface
->current_renderbuffer
= NULL
;
1762 context_release(context
);
1764 wined3d_texture_force_reload(texture
);
1765 wined3d_texture_unload_gl_texture(texture
);
1768 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1769 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1771 const struct wined3d_format
*format
= resource
->format
;
1772 struct wined3d_texture_sub_resource
*sub_resource
;
1773 struct wined3d_device
*device
= resource
->device
;
1774 unsigned int fmt_flags
= resource
->format_flags
;
1775 const struct wined3d_gl_info
*gl_info
= NULL
;
1776 struct wined3d_context
*context
= NULL
;
1777 struct wined3d_texture
*texture
;
1778 struct wined3d_bo_address data
;
1779 unsigned int texture_level
;
1783 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1784 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1786 texture
= texture_from_resource(resource
);
1787 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1788 return E_INVALIDARG
;
1790 texture_level
= sub_resource_idx
% texture
->level_count
;
1791 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1793 WARN("Map box is invalid.\n");
1794 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1795 return WINED3DERR_INVALIDCALL
;
1798 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1799 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1801 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1802 debug_box(box
), format
->block_width
, format
->block_height
);
1803 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1804 return WINED3DERR_INVALIDCALL
;
1807 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1809 WARN("Trying to map unmappable texture.\n");
1810 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1811 return WINED3DERR_INVALIDCALL
;
1814 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1816 WARN("DC is in use.\n");
1817 return WINED3DERR_INVALIDCALL
;
1820 if (sub_resource
->map_count
)
1822 WARN("Sub-resource is already mapped.\n");
1823 return WINED3DERR_INVALIDCALL
;
1826 if (device
->d3d_initialized
)
1828 context
= context_acquire(device
, NULL
, 0);
1829 gl_info
= context
->gl_info
;
1832 if (flags
& WINED3D_MAP_DISCARD
)
1834 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1835 wined3d_debug_location(texture
->resource
.map_binding
));
1836 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1837 context
, texture
->resource
.map_binding
)))
1838 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1842 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1843 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1844 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
1849 ERR("Failed to prepare location.\n");
1850 context_release(context
);
1851 return E_OUTOFMEMORY
;
1854 if (!(flags
& WINED3D_MAP_READONLY
)
1855 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
1856 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1858 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1859 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1860 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1861 TRACE("Base memory pointer %p.\n", base_memory
);
1864 context_release(context
);
1866 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1868 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1869 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1873 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1878 map_desc
->data
= base_memory
;
1882 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1884 /* Compressed textures are block based, so calculate the offset of
1885 * the block that contains the top-left pixel of the mapped box. */
1886 map_desc
->data
= base_memory
1887 + (box
->front
* map_desc
->slice_pitch
)
1888 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1889 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1893 map_desc
->data
= base_memory
1894 + (box
->front
* map_desc
->slice_pitch
)
1895 + (box
->top
* map_desc
->row_pitch
)
1896 + (box
->left
* format
->byte_count
);
1900 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1902 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1905 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1907 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1908 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1911 ++resource
->map_count
;
1912 ++sub_resource
->map_count
;
1914 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1915 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1920 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1922 struct wined3d_texture_sub_resource
*sub_resource
;
1923 struct wined3d_device
*device
= resource
->device
;
1924 const struct wined3d_gl_info
*gl_info
= NULL
;
1925 struct wined3d_context
*context
= NULL
;
1926 struct wined3d_texture
*texture
;
1927 struct wined3d_bo_address data
;
1929 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1931 texture
= texture_from_resource(resource
);
1932 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1933 return E_INVALIDARG
;
1935 if (!sub_resource
->map_count
)
1937 WARN("Trying to unmap unmapped sub-resource.\n");
1938 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1940 return WINEDDERR_NOTLOCKED
;
1943 if (device
->d3d_initialized
)
1945 context
= context_acquire(device
, NULL
, 0);
1946 gl_info
= context
->gl_info
;
1949 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1950 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1953 context_release(context
);
1955 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1957 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1958 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1961 --sub_resource
->map_count
;
1962 if (!--resource
->map_count
&& texture
->update_map_binding
)
1963 wined3d_texture_update_map_binding(texture
);
1968 static const struct wined3d_resource_ops texture_resource_ops
=
1970 texture_resource_incref
,
1971 texture_resource_decref
,
1972 texture_resource_preload
,
1973 wined3d_texture_unload
,
1974 texture_resource_sub_resource_map
,
1975 texture_resource_sub_resource_unmap
,
1978 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1979 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1980 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1982 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1983 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1984 struct wined3d_surface
*surfaces
;
1985 UINT pow2_width
, pow2_height
;
1989 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
1990 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
1992 WARN("OpenGL implementation does not support array textures.\n");
1993 return WINED3DERR_INVALIDCALL
;
1996 /* TODO: It should only be possible to create textures for formats
1997 * that are reported as supported. */
1998 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2000 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2001 return WINED3DERR_INVALIDCALL
;
2004 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
2005 FIXME("Trying to create a managed texture with dynamic usage.\n");
2006 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
2007 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
2008 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
2009 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
2010 FIXME("Trying to create a render target that isn't in the default pool.\n");
2012 pow2_width
= desc
->width
;
2013 pow2_height
= desc
->height
;
2014 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
2015 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2017 /* level_count == 0 returns an error as well. */
2018 if (level_count
!= 1 || layer_count
!= 1)
2020 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
2022 WARN("Attempted to create a mipmapped/cube/array NPOT texture without unconditional NPOT support.\n");
2023 return WINED3DERR_INVALIDCALL
;
2026 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
2028 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
2030 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
2032 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
, desc
->usage
);
2034 /* TODO: Add support for non-power-of-two compressed textures. */
2035 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
2036 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
2038 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
2039 desc
->width
, desc
->height
);
2040 return WINED3DERR_NOTAVAILABLE
;
2043 /* Find the nearest pow2 match. */
2044 pow2_width
= pow2_height
= 1;
2045 while (pow2_width
< desc
->width
)
2047 while (pow2_height
< desc
->height
)
2049 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
2052 texture
->pow2_width
= pow2_width
;
2053 texture
->pow2_height
= pow2_height
;
2055 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
2056 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
2058 /* One of four options:
2059 * 1: Do the same as we do with NPOT and scale the texture. (Any
2060 * texture ops would require the texture to be scaled which is
2061 * potentially slow.)
2062 * 2: Set the texture to the maximum size (bad idea).
2063 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
2064 * 4: Create the surface, but allow it to be used only for DirectDraw
2065 * Blts. Some apps (e.g. Swat 3) create textures with a height of
2066 * 16 and a width > 3000 and blt 16x16 letter areas from them to
2067 * the render target. */
2068 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
2070 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
2071 return WINED3DERR_NOTAVAILABLE
;
2074 /* We should never use this surface in combination with OpenGL. */
2075 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
2078 /* Calculate levels for mip mapping. */
2079 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2081 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2083 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
2084 return WINED3DERR_INVALIDCALL
;
2087 if (level_count
!= 1)
2089 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
2090 return WINED3DERR_INVALIDCALL
;
2094 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
2095 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
2097 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2101 /* Precalculated scaling for 'faked' non power of two texture coords. */
2102 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
2104 texture
->pow2_matrix
[0] = (float)desc
->width
;
2105 texture
->pow2_matrix
[5] = (float)desc
->height
;
2106 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
2107 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
2111 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2113 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
2114 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
2115 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
2119 texture
->pow2_matrix
[0] = 1.0f
;
2120 texture
->pow2_matrix
[5] = 1.0f
;
2122 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
2123 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
2124 else if (layer_count
> 1)
2125 texture
->target
= GL_TEXTURE_2D_ARRAY
;
2127 texture
->target
= GL_TEXTURE_2D
;
2129 texture
->pow2_matrix
[10] = 1.0f
;
2130 texture
->pow2_matrix
[15] = 1.0f
;
2131 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
2133 if (wined3d_texture_use_pbo(texture
, gl_info
))
2134 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2136 if (level_count
> ~(SIZE_T
)0 / layer_count
2137 || !(surfaces
= wined3d_calloc(level_count
* layer_count
, sizeof(*surfaces
))))
2139 wined3d_texture_cleanup_sync(texture
);
2140 return E_OUTOFMEMORY
;
2143 /* Generate all the surfaces. */
2144 for (i
= 0; i
< texture
->level_count
; ++i
)
2146 for (j
= 0; j
< texture
->layer_count
; ++j
)
2148 static const GLenum cube_targets
[6] =
2150 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
2151 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
2152 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
2153 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
2154 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
2155 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
2157 struct wined3d_texture_sub_resource
*sub_resource
;
2158 unsigned int idx
= j
* texture
->level_count
+ i
;
2159 struct wined3d_surface
*surface
;
2161 surface
= &surfaces
[idx
];
2162 surface
->container
= texture
;
2163 surface
->texture_target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
2164 surface
->texture_level
= i
;
2165 surface
->texture_layer
= j
;
2166 list_init(&surface
->renderbuffers
);
2167 list_init(&surface
->overlays
);
2169 sub_resource
= &texture
->sub_resources
[idx
];
2170 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2171 sub_resource
->u
.surface
= surface
;
2172 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
2174 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
2175 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
2178 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
2179 texture
, idx
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2181 WARN("Failed to create surface parent, hr %#x.\n", hr
);
2182 sub_resource
->parent
= NULL
;
2183 wined3d_texture_cleanup_sync(texture
);
2187 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
2189 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
2191 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
2192 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
2194 wined3d_texture_cleanup_sync(texture
);
2203 /* This call just uploads data, the caller is responsible for binding the
2204 * correct texture. */
2205 /* Context activation is done by the caller. */
2206 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2207 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2208 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
2210 const struct wined3d_format
*format
= texture
->resource
.format
;
2211 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2212 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2213 unsigned int x
, y
, z
, update_w
, update_h
, update_d
;
2214 unsigned int dst_row_pitch
, dst_slice_pitch
;
2215 unsigned int width
, height
, depth
;
2216 const void *mem
= data
->addr
;
2217 void *converted_mem
= NULL
;
2219 TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
2220 texture
, sub_resource_idx
, context
, debug_box(box
),
2221 data
->buffer_object
, data
->addr
, row_pitch
, slice_pitch
);
2223 width
= wined3d_texture_get_level_width(texture
, level
);
2224 height
= wined3d_texture_get_level_height(texture
, level
);
2225 depth
= wined3d_texture_get_level_depth(texture
, level
);
2239 update_w
= box
->right
- box
->left
;
2240 update_h
= box
->bottom
- box
->top
;
2241 update_d
= box
->back
- box
->front
;
2244 if (format
->convert
)
2246 if (data
->buffer_object
)
2247 ERR("Loading a converted texture from a PBO.\n");
2248 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2249 ERR("Converting a block-based format.\n");
2251 dst_row_pitch
= update_w
* format
->conv_byte_count
;
2252 dst_slice_pitch
= dst_row_pitch
* update_h
;
2254 converted_mem
= wined3d_calloc(update_d
, dst_slice_pitch
);
2255 format
->convert(data
->addr
, converted_mem
, row_pitch
, slice_pitch
,
2256 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, update_d
);
2257 mem
= converted_mem
;
2261 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &dst_row_pitch
, &dst_slice_pitch
);
2262 if (row_pitch
!= dst_row_pitch
|| slice_pitch
!= dst_slice_pitch
)
2263 FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch
, slice_pitch
);
2266 if (data
->buffer_object
)
2268 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
2269 checkGLcall("glBindBuffer");
2272 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, x
, y
, z
,
2273 update_w
, update_h
, update_d
, format
->glFormat
, format
->glType
, mem
));
2274 checkGLcall("glTexSubImage3D");
2276 if (data
->buffer_object
)
2278 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2279 checkGLcall("glBindBuffer");
2282 HeapFree(GetProcessHeap(), 0, converted_mem
);
2285 /* Context activation is done by the caller. */
2286 static void texture3d_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2287 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
2289 const struct wined3d_format
*format
= texture
->resource
.format
;
2290 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2292 if (format
->convert
)
2294 FIXME("Attempting to download a converted volume, format %s.\n",
2295 debug_d3dformat(format
->id
));
2299 if (data
->buffer_object
)
2301 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2302 checkGLcall("glBindBuffer");
2305 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, sub_resource_idx
,
2306 format
->glFormat
, format
->glType
, data
->addr
);
2307 checkGLcall("glGetTexImage");
2309 if (data
->buffer_object
)
2311 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2312 checkGLcall("glBindBuffer");
2317 /* Context activation is done by the caller. */
2318 static void texture3d_srgb_transfer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2319 struct wined3d_context
*context
, BOOL dest_is_srgb
)
2321 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2322 unsigned int row_pitch
, slice_pitch
;
2323 struct wined3d_bo_address data
;
2325 /* Optimisations are possible, but the effort should be put into either
2326 * implementing EXT_SRGB_DECODE in the driver or finding out why we
2327 * picked the wrong copy for the original upload and fixing that.
2329 * Also keep in mind that we want to avoid using resource.heap_memory
2330 * for DEFAULT pool surfaces. */
2331 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
2332 data
.buffer_object
= 0;
2333 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, sub_resource
->size
)))
2336 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2337 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
2338 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2339 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
2340 texture3d_upload_data(texture
, sub_resource_idx
, context
,
2341 NULL
, wined3d_const_bo_address(&data
), row_pitch
, slice_pitch
);
2343 HeapFree(GetProcessHeap(), 0, data
.addr
);
2346 /* Context activation is done by the caller. */
2347 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2348 struct wined3d_context
*context
, DWORD location
)
2350 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2351 unsigned int row_pitch
, slice_pitch
;
2353 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
2358 case WINED3D_LOCATION_TEXTURE_RGB
:
2359 case WINED3D_LOCATION_TEXTURE_SRGB
:
2360 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
2362 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
2363 data
.addr
+= sub_resource
->offset
;
2364 wined3d_texture_bind_and_dirtify(texture
, context
,
2365 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2366 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2367 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2369 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
2371 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2372 wined3d_texture_bind_and_dirtify(texture
, context
,
2373 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2374 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2375 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2377 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2379 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, TRUE
);
2381 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2383 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, FALSE
);
2387 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
2392 case WINED3D_LOCATION_SYSMEM
:
2393 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2395 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
2397 data
.addr
+= sub_resource
->offset
;
2398 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2399 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2401 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2403 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2404 ++texture
->download_count
;
2408 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
2409 wined3d_debug_location(sub_resource
->locations
));
2414 case WINED3D_LOCATION_BUFFER
:
2415 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2417 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2419 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2420 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2422 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2424 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2428 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
2429 wined3d_debug_location(sub_resource
->locations
));
2435 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
2436 wined3d_debug_location(sub_resource
->locations
));
2443 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
2445 const struct wined3d_format
*format
= texture
->resource
.format
;
2446 GLenum internal
= srgb
? format
->glGammaInternal
: format
->glInternal
;
2447 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2448 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2451 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
2453 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
2455 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D
, texture
->level_count
, internal
,
2456 wined3d_texture_get_level_width(texture
, 0),
2457 wined3d_texture_get_level_height(texture
, 0),
2458 wined3d_texture_get_level_depth(texture
, 0)));
2459 checkGLcall("glTexStorage3D");
2463 for (i
= 0; i
< sub_count
; ++i
)
2465 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, i
, internal
,
2466 wined3d_texture_get_level_width(texture
, i
),
2467 wined3d_texture_get_level_height(texture
, i
),
2468 wined3d_texture_get_level_depth(texture
, i
),
2469 0, format
->glFormat
, format
->glType
, NULL
));
2470 checkGLcall("glTexImage3D");
2475 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2479 static const struct wined3d_texture_ops texture3d_ops
=
2481 texture3d_upload_data
,
2482 texture3d_load_location
,
2483 texture3d_prepare_texture
,
2484 texture3d_cleanup_sub_resources
,
2487 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2488 unsigned int level
, const struct wined3d_box
*box
)
2490 const struct wined3d_format
*format
= texture
->resource
.format
;
2491 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
2492 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
2493 unsigned int width_mask
, height_mask
;
2495 if ((box
->left
>= box
->right
)
2496 || (box
->top
>= box
->bottom
)
2497 || (box
->right
> width
)
2498 || (box
->bottom
> height
))
2501 /* This assumes power of two block sizes, but NPOT block sizes would be
2504 * This also assumes that the format's block depth is 1. */
2505 width_mask
= format
->block_width
- 1;
2506 height_mask
= format
->block_height
- 1;
2508 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
2509 || (box
->right
& width_mask
&& box
->right
!= width
)
2510 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
2516 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2517 UINT layer_count
, UINT level_count
, struct wined3d_device
*device
, void *parent
,
2518 const struct wined3d_parent_ops
*parent_ops
)
2520 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2521 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2525 if (layer_count
!= 1)
2527 ERR("Invalid layer count for volume texture.\n");
2528 return E_INVALIDARG
;
2531 /* TODO: It should only be possible to create textures for formats
2532 * that are reported as supported. */
2533 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2535 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2536 return WINED3DERR_INVALIDCALL
;
2539 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2541 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2542 return WINED3DERR_INVALIDCALL
;
2545 /* Calculate levels for mip mapping. */
2546 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2548 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2550 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2551 return WINED3DERR_INVALIDCALL
;
2554 if (level_count
!= 1)
2556 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2557 return WINED3DERR_INVALIDCALL
;
2561 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2562 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2564 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2565 return WINED3DERR_INVALIDCALL
;
2568 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2570 UINT pow2_w
, pow2_h
, pow2_d
;
2572 while (pow2_w
< desc
->width
)
2575 while (pow2_h
< desc
->height
)
2578 while (pow2_d
< desc
->depth
)
2581 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2583 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2585 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2589 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2590 desc
->width
, desc
->height
, desc
->depth
);
2591 return WINED3DERR_INVALIDCALL
;
2596 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, level_count
, desc
,
2597 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2599 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2603 texture
->pow2_matrix
[0] = 1.0f
;
2604 texture
->pow2_matrix
[5] = 1.0f
;
2605 texture
->pow2_matrix
[10] = 1.0f
;
2606 texture
->pow2_matrix
[15] = 1.0f
;
2607 texture
->target
= GL_TEXTURE_3D
;
2609 if (wined3d_texture_use_pbo(texture
, gl_info
))
2611 wined3d_resource_free_sysmem(&texture
->resource
);
2612 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2615 /* Generate all the surfaces. */
2616 for (i
= 0; i
< texture
->level_count
; ++i
)
2618 struct wined3d_texture_sub_resource
*sub_resource
;
2620 sub_resource
= &texture
->sub_resources
[i
];
2621 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2623 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2624 texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2626 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2627 sub_resource
->parent
= NULL
;
2628 wined3d_texture_cleanup_sync(texture
);
2632 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2634 TRACE("Created volume level %u.\n", i
);
2640 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2641 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2642 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2644 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2646 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2647 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2648 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2649 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2651 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2652 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2653 return WINED3DERR_INVALIDCALL
;
2657 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2658 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2659 return WINED3DERR_INVALIDCALL
;
2662 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2663 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2666 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2667 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2669 struct wined3d_surface
*surface
;
2671 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2673 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2674 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2676 WARN("Invalid sub-resource specified.\n");
2677 return WINEDDERR_NOTAOVERLAYSURFACE
;
2680 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2681 if (!surface
->overlay_dest
)
2683 TRACE("Overlay not visible.\n");
2686 return WINEDDERR_OVERLAYNOTVISIBLE
;
2689 *x
= surface
->overlay_destrect
.left
;
2690 *y
= surface
->overlay_destrect
.top
;
2692 TRACE("Returning position %d, %d.\n", *x
, *y
);
2697 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2698 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2700 struct wined3d_texture_sub_resource
*sub_resource
;
2701 struct wined3d_surface
*surface
;
2704 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2706 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2707 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2709 WARN("Invalid sub-resource specified.\n");
2710 return WINEDDERR_NOTAOVERLAYSURFACE
;
2713 surface
= sub_resource
->u
.surface
;
2714 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2715 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2716 SetRect(&surface
->overlay_destrect
, x
, y
, x
+ w
, y
+ h
);
2721 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2722 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2723 const RECT
*dst_rect
, DWORD flags
)
2725 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2726 struct wined3d_surface
*surface
, *dst_surface
;
2728 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2729 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2730 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2731 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2733 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2734 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2736 WARN("Invalid sub-resource specified.\n");
2737 return WINEDDERR_NOTAOVERLAYSURFACE
;
2740 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2741 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2743 WARN("Invalid destination sub-resource specified.\n");
2744 return WINED3DERR_INVALIDCALL
;
2747 surface
= sub_resource
->u
.surface
;
2749 surface
->overlay_srcrect
= *src_rect
;
2751 SetRect(&surface
->overlay_srcrect
, 0, 0,
2752 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2753 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2755 dst_surface
= dst_sub_resource
->u
.surface
;
2757 surface
->overlay_destrect
= *dst_rect
;
2759 SetRect(&surface
->overlay_destrect
, 0, 0,
2760 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2761 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2763 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2765 surface
->overlay_dest
= NULL
;
2766 list_remove(&surface
->overlay_entry
);
2769 if (flags
& WINEDDOVER_SHOW
)
2771 if (surface
->overlay_dest
!= dst_surface
)
2773 surface
->overlay_dest
= dst_surface
;
2774 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2777 else if (flags
& WINEDDOVER_HIDE
)
2779 /* Tests show that the rectangles are erased on hide. */
2780 SetRectEmpty(&surface
->overlay_srcrect
);
2781 SetRectEmpty(&surface
->overlay_destrect
);
2782 surface
->overlay_dest
= NULL
;
2788 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2790 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2792 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2794 if (sub_resource_idx
>= sub_count
)
2796 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2800 return texture
->sub_resources
[sub_resource_idx
].parent
;
2803 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2804 unsigned int sub_resource_idx
, void *parent
)
2806 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2808 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2810 if (sub_resource_idx
>= sub_count
)
2812 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2816 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
2819 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2820 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2822 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2823 const struct wined3d_resource
*resource
;
2824 unsigned int level_idx
;
2826 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2828 if (sub_resource_idx
>= sub_count
)
2830 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2831 return WINED3DERR_INVALIDCALL
;
2834 resource
= &texture
->resource
;
2835 desc
->format
= resource
->format
->id
;
2836 desc
->multisample_type
= resource
->multisample_type
;
2837 desc
->multisample_quality
= resource
->multisample_quality
;
2838 desc
->usage
= resource
->usage
;
2839 desc
->pool
= resource
->pool
;
2841 level_idx
= sub_resource_idx
% texture
->level_count
;
2842 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2843 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2844 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2845 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2850 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2851 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
2852 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2854 struct wined3d_texture
*object
;
2857 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
2858 "parent %p, parent_ops %p, texture %p.\n",
2859 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2863 WARN("Invalid layer count.\n");
2864 return E_INVALIDARG
;
2866 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
2868 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
2874 WARN("Invalid level count.\n");
2875 return WINED3DERR_INVALIDCALL
;
2878 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2880 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
,
2881 desc
->format
, desc
->usage
);
2883 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2884 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2886 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2887 desc
->multisample_quality
);
2888 return WINED3DERR_NOTAVAILABLE
;
2890 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2891 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2892 || desc
->multisample_quality
))
2894 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2895 desc
->multisample_quality
);
2896 return WINED3DERR_NOTAVAILABLE
;
2900 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2901 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2902 return E_OUTOFMEMORY
;
2904 switch (desc
->resource_type
)
2906 case WINED3D_RTYPE_TEXTURE_2D
:
2907 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2910 case WINED3D_RTYPE_TEXTURE_3D
:
2911 hr
= volumetexture_init(object
, desc
, layer_count
, level_count
, device
, parent
, parent_ops
);
2915 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2916 hr
= WINED3DERR_INVALIDCALL
;
2922 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2923 HeapFree(GetProcessHeap(), 0, object
);
2927 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2931 unsigned int sub_count
= level_count
* layer_count
;
2934 for (i
= 0; i
< sub_count
; ++i
)
2938 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
2939 wined3d_texture_cleanup_sync(object
);
2940 HeapFree(GetProcessHeap(), 0, object
);
2941 return E_INVALIDARG
;
2945 for (i
= 0; i
< sub_count
; ++i
)
2947 wined3d_device_update_sub_resource(device
, &object
->resource
,
2948 i
, NULL
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
2952 TRACE("Created texture %p.\n", object
);
2958 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2960 struct wined3d_device
*device
= texture
->resource
.device
;
2961 struct wined3d_texture_sub_resource
*sub_resource
;
2962 struct wined3d_context
*context
= NULL
;
2963 struct wined3d_surface
*surface
;
2964 HRESULT hr
= WINED3D_OK
;
2966 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2968 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
2970 WARN("Texture does not support GetDC\n");
2971 /* Don't touch the DC */
2972 return WINED3DERR_INVALIDCALL
;
2975 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2976 return WINED3DERR_INVALIDCALL
;
2978 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2980 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2981 return WINED3DERR_INVALIDCALL
;
2984 surface
= sub_resource
->u
.surface
;
2986 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2987 return WINED3DERR_INVALIDCALL
;
2989 if (device
->d3d_initialized
)
2990 context
= context_acquire(device
, NULL
, 0);
2992 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
2993 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2996 hr
= wined3d_surface_create_dc(surface
);
2998 context_release(context
);
3000 return WINED3DERR_INVALIDCALL
;
3002 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3003 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
3004 ++texture
->resource
.map_count
;
3005 ++sub_resource
->map_count
;
3008 TRACE("Returning dc %p.\n", *dc
);
3013 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
3015 struct wined3d_device
*device
= texture
->resource
.device
;
3016 struct wined3d_texture_sub_resource
*sub_resource
;
3017 struct wined3d_surface
*surface
;
3019 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
3021 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3022 return WINED3DERR_INVALIDCALL
;
3024 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3026 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3027 return WINED3DERR_INVALIDCALL
;
3030 surface
= sub_resource
->u
.surface
;
3032 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
3033 return WINED3DERR_INVALIDCALL
;
3035 if (surface
->dc
!= dc
)
3037 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
3038 return WINED3DERR_INVALIDCALL
;
3041 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
3042 wined3d_surface_destroy_dc(surface
);
3044 --sub_resource
->map_count
;
3045 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
3046 wined3d_texture_update_map_binding(texture
);
3047 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3048 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;