reg/tests: Test import with non-standard registry file headers.
[wine.git] / dlls / wined3d / shader_sm4.c
blob877b27d7c330418b925d85d7b98795c594077d89
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
30 #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
31 #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
32 #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
33 #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
34 #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
35 #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
37 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
38 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
40 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
41 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
43 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
44 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
46 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
47 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
49 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
50 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
52 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
53 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
55 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
56 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
58 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
59 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
61 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
62 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
64 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
65 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
67 #define WINED3D_SM5_FP_ARRAY_SIZE_SHIFT 16
68 #define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
70 #define WINED3D_SM5_UAV_FLAGS_SHIFT 11
71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
73 #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
74 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
76 #define WINED3D_SM5_TESSELLATOR_SHIFT 11
77 #define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
79 #define WINED3D_SM4_OPCODE_MASK 0xff
81 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
83 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
84 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
86 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
87 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
89 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
90 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
92 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
93 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
95 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
96 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
98 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
99 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
101 #define WINED3D_SM4_WRITEMASK_SHIFT 4
102 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
104 #define WINED3D_SM4_SWIZZLE_SHIFT 4
105 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
107 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
108 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
110 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
111 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
113 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
115 #define WINED3D_SM4_CONDITIONAL_NZ (0x1u << 18)
117 enum wined3d_sm4_opcode
119 WINED3D_SM4_OP_ADD = 0x00,
120 WINED3D_SM4_OP_AND = 0x01,
121 WINED3D_SM4_OP_BREAK = 0x02,
122 WINED3D_SM4_OP_BREAKC = 0x03,
123 WINED3D_SM4_OP_CASE = 0x06,
124 WINED3D_SM4_OP_CONTINUE = 0x07,
125 WINED3D_SM4_OP_CUT = 0x09,
126 WINED3D_SM4_OP_DEFAULT = 0x0a,
127 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
128 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
129 WINED3D_SM4_OP_DISCARD = 0x0d,
130 WINED3D_SM4_OP_DIV = 0x0e,
131 WINED3D_SM4_OP_DP2 = 0x0f,
132 WINED3D_SM4_OP_DP3 = 0x10,
133 WINED3D_SM4_OP_DP4 = 0x11,
134 WINED3D_SM4_OP_ELSE = 0x12,
135 WINED3D_SM4_OP_EMIT = 0x13,
136 WINED3D_SM4_OP_ENDIF = 0x15,
137 WINED3D_SM4_OP_ENDLOOP = 0x16,
138 WINED3D_SM4_OP_ENDSWITCH = 0x17,
139 WINED3D_SM4_OP_EQ = 0x18,
140 WINED3D_SM4_OP_EXP = 0x19,
141 WINED3D_SM4_OP_FRC = 0x1a,
142 WINED3D_SM4_OP_FTOI = 0x1b,
143 WINED3D_SM4_OP_FTOU = 0x1c,
144 WINED3D_SM4_OP_GE = 0x1d,
145 WINED3D_SM4_OP_IADD = 0x1e,
146 WINED3D_SM4_OP_IF = 0x1f,
147 WINED3D_SM4_OP_IEQ = 0x20,
148 WINED3D_SM4_OP_IGE = 0x21,
149 WINED3D_SM4_OP_ILT = 0x22,
150 WINED3D_SM4_OP_IMAD = 0x23,
151 WINED3D_SM4_OP_IMAX = 0x24,
152 WINED3D_SM4_OP_IMIN = 0x25,
153 WINED3D_SM4_OP_IMUL = 0x26,
154 WINED3D_SM4_OP_INE = 0x27,
155 WINED3D_SM4_OP_INEG = 0x28,
156 WINED3D_SM4_OP_ISHL = 0x29,
157 WINED3D_SM4_OP_ISHR = 0x2a,
158 WINED3D_SM4_OP_ITOF = 0x2b,
159 WINED3D_SM4_OP_LABEL = 0x2c,
160 WINED3D_SM4_OP_LD = 0x2d,
161 WINED3D_SM4_OP_LD2DMS = 0x2e,
162 WINED3D_SM4_OP_LOG = 0x2f,
163 WINED3D_SM4_OP_LOOP = 0x30,
164 WINED3D_SM4_OP_LT = 0x31,
165 WINED3D_SM4_OP_MAD = 0x32,
166 WINED3D_SM4_OP_MIN = 0x33,
167 WINED3D_SM4_OP_MAX = 0x34,
168 WINED3D_SM4_OP_SHADER_DATA = 0x35,
169 WINED3D_SM4_OP_MOV = 0x36,
170 WINED3D_SM4_OP_MOVC = 0x37,
171 WINED3D_SM4_OP_MUL = 0x38,
172 WINED3D_SM4_OP_NE = 0x39,
173 WINED3D_SM4_OP_NOT = 0x3b,
174 WINED3D_SM4_OP_OR = 0x3c,
175 WINED3D_SM4_OP_RESINFO = 0x3d,
176 WINED3D_SM4_OP_RET = 0x3e,
177 WINED3D_SM4_OP_ROUND_NE = 0x40,
178 WINED3D_SM4_OP_ROUND_NI = 0x41,
179 WINED3D_SM4_OP_ROUND_PI = 0x42,
180 WINED3D_SM4_OP_ROUND_Z = 0x43,
181 WINED3D_SM4_OP_RSQ = 0x44,
182 WINED3D_SM4_OP_SAMPLE = 0x45,
183 WINED3D_SM4_OP_SAMPLE_C = 0x46,
184 WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
185 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
186 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
187 WINED3D_SM4_OP_SAMPLE_B = 0x4a,
188 WINED3D_SM4_OP_SQRT = 0x4b,
189 WINED3D_SM4_OP_SWITCH = 0x4c,
190 WINED3D_SM4_OP_SINCOS = 0x4d,
191 WINED3D_SM4_OP_UDIV = 0x4e,
192 WINED3D_SM4_OP_ULT = 0x4f,
193 WINED3D_SM4_OP_UGE = 0x50,
194 WINED3D_SM4_OP_UMAX = 0x53,
195 WINED3D_SM4_OP_UMIN = 0x54,
196 WINED3D_SM4_OP_USHR = 0x55,
197 WINED3D_SM4_OP_UTOF = 0x56,
198 WINED3D_SM4_OP_XOR = 0x57,
199 WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
200 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
201 WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
202 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
203 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
204 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
205 WINED3D_SM4_OP_DCL_INPUT = 0x5f,
206 WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
207 WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
208 WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
209 WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
210 WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
211 WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
212 WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
213 WINED3D_SM4_OP_DCL_TEMPS = 0x68,
214 WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
215 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
216 WINED3D_SM4_OP_LOD = 0x6c,
217 WINED3D_SM4_OP_GATHER4 = 0x6d,
218 WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
219 WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
220 WINED3D_SM5_OP_HS_DECLS = 0x71,
221 WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
222 WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
223 WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
224 WINED3D_SM5_OP_EMIT_STREAM = 0x75,
225 WINED3D_SM5_OP_CUT_STREAM = 0x76,
226 WINED3D_SM5_OP_FCALL = 0x78,
227 WINED3D_SM5_OP_BUFINFO = 0x79,
228 WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
229 WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
230 WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
231 WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
232 WINED3D_SM5_OP_GATHER4_C = 0x7e,
233 WINED3D_SM5_OP_RCP = 0x81,
234 WINED3D_SM5_OP_F32TOF16 = 0x82,
235 WINED3D_SM5_OP_F16TOF32 = 0x83,
236 WINED3D_SM5_OP_COUNTBITS = 0x86,
237 WINED3D_SM5_OP_FIRSTBIT_HI = 0x87,
238 WINED3D_SM5_OP_FIRSTBIT_LO = 0x88,
239 WINED3D_SM5_OP_FIRSTBIT_SHI = 0x89,
240 WINED3D_SM5_OP_UBFE = 0x8a,
241 WINED3D_SM5_OP_BFI = 0x8c,
242 WINED3D_SM5_OP_BFREV = 0x8d,
243 WINED3D_SM5_OP_SWAPC = 0x8e,
244 WINED3D_SM5_OP_DCL_STREAM = 0x8f,
245 WINED3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
246 WINED3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
247 WINED3D_SM5_OP_DCL_INTERFACE = 0x92,
248 WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
249 WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
250 WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
251 WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
252 WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
253 WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
254 WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
255 WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
256 WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
257 WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
258 WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
259 WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
260 WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
261 WINED3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
262 WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
263 WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3,
264 WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
265 WINED3D_SM5_OP_LD_RAW = 0xa5,
266 WINED3D_SM5_OP_STORE_RAW = 0xa6,
267 WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
268 WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
269 WINED3D_SM5_OP_ATOMIC_AND = 0xa9,
270 WINED3D_SM5_OP_ATOMIC_OR = 0xaa,
271 WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
272 WINED3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
273 WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
274 WINED3D_SM5_OP_ATOMIC_IMAX = 0xae,
275 WINED3D_SM5_OP_ATOMIC_IMIN = 0xaf,
276 WINED3D_SM5_OP_ATOMIC_UMAX = 0xb0,
277 WINED3D_SM5_OP_ATOMIC_UMIN = 0xb1,
278 WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
279 WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
280 WINED3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
281 WINED3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
282 WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
283 WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
284 WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
285 WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
286 WINED3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
287 WINED3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
288 WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
289 WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
290 WINED3D_SM5_OP_SYNC = 0xbe,
293 enum wined3d_sm4_register_type
295 WINED3D_SM4_RT_TEMP = 0x00,
296 WINED3D_SM4_RT_INPUT = 0x01,
297 WINED3D_SM4_RT_OUTPUT = 0x02,
298 WINED3D_SM4_RT_INDEXABLE_TEMP = 0x03,
299 WINED3D_SM4_RT_IMMCONST = 0x04,
300 WINED3D_SM4_RT_SAMPLER = 0x06,
301 WINED3D_SM4_RT_RESOURCE = 0x07,
302 WINED3D_SM4_RT_CONSTBUFFER = 0x08,
303 WINED3D_SM4_RT_IMMCONSTBUFFER = 0x09,
304 WINED3D_SM4_RT_PRIMID = 0x0b,
305 WINED3D_SM4_RT_DEPTHOUT = 0x0c,
306 WINED3D_SM4_RT_NULL = 0x0d,
307 WINED3D_SM4_RT_OMASK = 0x0f,
308 WINED3D_SM5_RT_STREAM = 0x10,
309 WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
310 WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
311 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
312 WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
313 WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
314 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
315 WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
316 WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
317 WINED3D_SM5_RT_UAV = 0x1e,
318 WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
319 WINED3D_SM5_RT_THREAD_ID = 0x20,
320 WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
321 WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
322 WINED3D_SM5_RT_COVERAGE = 0x23,
323 WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
326 enum wined3d_sm4_output_primitive_type
328 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
329 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
330 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
333 enum wined3d_sm4_input_primitive_type
335 WINED3D_SM4_INPUT_PT_POINT = 0x1,
336 WINED3D_SM4_INPUT_PT_LINE = 0x2,
337 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
338 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
339 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
342 enum wined3d_sm4_swizzle_type
344 WINED3D_SM4_SWIZZLE_NONE = 0x0,
345 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
346 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
349 enum wined3d_sm4_immconst_type
351 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
352 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
355 enum wined3d_sm4_resource_type
357 WINED3D_SM4_RESOURCE_BUFFER = 0x1,
358 WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
359 WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
360 WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
361 WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
362 WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
363 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
364 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
365 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
366 WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
369 enum wined3d_sm4_data_type
371 WINED3D_SM4_DATA_UNORM = 0x1,
372 WINED3D_SM4_DATA_SNORM = 0x2,
373 WINED3D_SM4_DATA_INT = 0x3,
374 WINED3D_SM4_DATA_UINT = 0x4,
375 WINED3D_SM4_DATA_FLOAT = 0x5,
378 enum wined3d_sm4_sampler_mode
380 WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
381 WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
384 enum wined3d_sm4_shader_data_type
386 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
387 WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
390 struct wined3d_shader_src_param_entry
392 struct list entry;
393 struct wined3d_shader_src_param param;
396 struct wined3d_sm4_data
398 struct wined3d_shader_version shader_version;
399 const DWORD *start, *end;
401 unsigned int output_map[MAX_REG_OUTPUT];
403 struct wined3d_shader_src_param src_param[5];
404 struct wined3d_shader_dst_param dst_param[2];
405 struct list src_free;
406 struct list src;
407 struct wined3d_shader_immediate_constant_buffer icb;
410 struct wined3d_sm4_opcode_info
412 enum wined3d_sm4_opcode opcode;
413 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
414 const char *dst_info;
415 const char *src_info;
416 void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
417 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
418 struct wined3d_sm4_data *priv);
421 static const enum wined3d_primitive_type output_primitive_type_table[] =
423 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
424 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
425 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
426 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
427 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
428 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
431 static const enum wined3d_primitive_type input_primitive_type_table[] =
433 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
434 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
435 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
436 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
437 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
438 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
439 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
440 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
443 static const enum wined3d_shader_resource_type resource_type_table[] =
445 /* 0 */ WINED3D_SHADER_RESOURCE_NONE,
446 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
447 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
448 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
449 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
450 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
451 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
452 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
453 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
454 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
455 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
458 static const enum wined3d_data_type data_type_table[] =
460 /* 0 */ WINED3D_DATA_FLOAT,
461 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
462 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
463 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
464 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
465 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
468 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
469 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
470 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
471 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
473 static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins,
474 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
475 struct wined3d_sm4_data *priv)
477 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]);
478 ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
479 WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
482 static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
483 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
484 struct wined3d_sm4_data *priv)
486 enum wined3d_sm4_shader_data_type type;
487 unsigned int icb_size;
489 type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
490 if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
492 FIXME("Unhandled shader data type %#x.\n", type);
493 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
494 return;
497 ++tokens;
498 icb_size = token_count - 1;
499 if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
501 FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
502 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
503 return;
506 priv->icb.vec4_count = icb_size / 4;
507 memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
508 ins->declaration.icb = &priv->icb;
511 static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
512 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
513 struct wined3d_sm4_data *priv)
515 enum wined3d_sm4_resource_type resource_type;
516 enum wined3d_sm4_data_type data_type;
517 enum wined3d_data_type reg_data_type;
518 DWORD components;
520 resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
521 if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
523 FIXME("Unhandled resource type %#x.\n", resource_type);
524 ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
526 else
528 ins->declaration.semantic.resource_type = resource_type_table[resource_type];
530 reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
531 shader_sm4_read_dst_param(priv, &tokens, reg_data_type, &ins->declaration.semantic.reg);
533 components = *tokens++;
534 if ((components & 0xfff0) != (components & 0xf) * 0x1110)
535 FIXME("Components (%#x) have different data types.\n", components);
536 data_type = components & 0xf;
538 if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
540 FIXME("Unhandled data type %#x.\n", data_type);
541 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
543 else
545 ins->declaration.semantic.resource_data_type = data_type_table[data_type];
549 static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
550 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
551 struct wined3d_sm4_data *priv)
553 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src);
554 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
555 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
558 static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
559 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
560 struct wined3d_sm4_data *priv)
562 ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
563 if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
564 FIXME("Unhandled sampler mode %#x.\n", ins->flags);
565 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_SAMPLER, &ins->declaration.dst);
568 static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
569 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
570 struct wined3d_sm4_data *priv)
572 enum wined3d_sm4_output_primitive_type primitive_type;
574 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
575 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
577 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
578 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
580 else
582 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
586 static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
587 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
588 struct wined3d_sm4_data *priv)
590 enum wined3d_sm4_input_primitive_type primitive_type;
592 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
593 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
595 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
596 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
598 else
600 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
604 static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
605 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
606 struct wined3d_sm4_data *priv)
608 ins->declaration.count = *tokens;
611 static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
612 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
613 struct wined3d_sm4_data *priv)
615 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
618 static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
619 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
620 struct wined3d_sm4_data *priv)
622 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
623 ins->declaration.register_semantic.sysval_semantic = *tokens;
626 static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
627 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
628 struct wined3d_sm4_data *priv)
630 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
631 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
634 static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
635 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
636 struct wined3d_sm4_data *priv)
638 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
639 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
640 ins->declaration.register_semantic.sysval_semantic = *tokens;
643 static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins,
644 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
645 struct wined3d_sm4_data *priv)
647 ins->declaration.indexable_temp.register_idx = *tokens++;
648 ins->declaration.indexable_temp.register_size = *tokens++;
649 ins->declaration.indexable_temp.component_count = *tokens;
652 static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
653 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
654 struct wined3d_sm4_data *priv)
656 ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
659 static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
660 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
661 struct wined3d_sm4_data *priv)
663 priv->src_param[0].reg.u.fp_body_idx = *tokens++;
664 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]);
667 static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
668 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
669 struct wined3d_sm4_data *priv)
671 ins->declaration.index = *tokens;
674 static void shader_sm5_read_dcl_function_table(struct wined3d_shader_instruction *ins,
675 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
676 struct wined3d_sm4_data *priv)
678 ins->declaration.index = *tokens++;
679 FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
682 static void shader_sm5_read_dcl_interface(struct wined3d_shader_instruction *ins,
683 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
684 struct wined3d_sm4_data *priv)
686 ins->declaration.fp.index = *tokens++;
687 ins->declaration.fp.body_count = *tokens++;
688 ins->declaration.fp.array_size = *tokens >> WINED3D_SM5_FP_ARRAY_SIZE_SHIFT;
689 ins->declaration.fp.table_count = *tokens++ & WINED3D_SM5_FP_TABLE_COUNT_MASK;
690 FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
693 static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
694 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
695 struct wined3d_sm4_data *priv)
697 ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
698 >> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
701 static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
702 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
703 struct wined3d_sm4_data *priv)
705 ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
706 >> WINED3D_SM5_TESSELLATOR_SHIFT;
709 static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
710 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
711 struct wined3d_sm4_data *priv)
713 ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
714 >> WINED3D_SM5_TESSELLATOR_SHIFT;
717 static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
718 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
719 struct wined3d_sm4_data *priv)
721 ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
722 >> WINED3D_SM5_TESSELLATOR_SHIFT;
725 static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
726 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
727 struct wined3d_sm4_data *priv)
729 ins->declaration.max_tessellation_factor = *(float *)tokens;
732 static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
733 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
734 struct wined3d_sm4_data *priv)
736 ins->declaration.thread_group_size.x = *tokens++;
737 ins->declaration.thread_group_size.y = *tokens++;
738 ins->declaration.thread_group_size.z = *tokens++;
741 static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
742 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
743 struct wined3d_sm4_data *priv)
745 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst);
746 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
749 static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
750 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
751 struct wined3d_sm4_data *priv)
753 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
754 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
755 ins->declaration.structured_resource.byte_stride = *tokens;
756 if (ins->declaration.structured_resource.byte_stride % 4)
757 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
760 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
761 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
762 struct wined3d_sm4_data *priv)
764 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
765 ins->declaration.tgsm_raw.byte_count = *tokens;
768 static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
769 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
770 struct wined3d_sm4_data *priv)
772 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg);
773 ins->declaration.tgsm_structured.byte_stride = *tokens++;
774 ins->declaration.tgsm_structured.structure_count = *tokens;
777 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
778 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
779 struct wined3d_sm4_data *priv)
781 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
782 ins->declaration.structured_resource.byte_stride = *tokens;
785 static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
786 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
787 struct wined3d_sm4_data *priv)
789 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.dst);
792 static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
793 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
794 struct wined3d_sm4_data *priv)
796 ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
800 * f -> WINED3D_DATA_FLOAT
801 * i -> WINED3D_DATA_INT
802 * u -> WINED3D_DATA_UINT
803 * O -> WINED3D_DATA_OPAQUE
804 * R -> WINED3D_DATA_RESOURCE
805 * S -> WINED3D_DATA_SAMPLER
806 * U -> WINED3D_DATA_UAV
808 static const struct wined3d_sm4_opcode_info opcode_table[] =
810 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
811 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
812 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
813 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
814 shader_sm4_read_conditional_op},
815 {WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
816 {WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
817 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
818 {WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
819 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
820 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
821 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
822 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
823 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
824 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
825 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
826 {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
827 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
828 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
829 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
830 {WINED3D_SM4_OP_ENDSWITCH, WINED3DSIH_ENDSWITCH, "", ""},
831 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
832 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
833 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
834 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
835 {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
836 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
837 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
838 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u",
839 shader_sm4_read_conditional_op},
840 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
841 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
842 {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
843 {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
844 {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
845 {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
846 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
847 {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
848 {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
849 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
850 {WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
851 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
852 {WINED3D_SM4_OP_LABEL, WINED3DSIH_LABEL, "", "O"},
853 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
854 {WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
855 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
856 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
857 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
858 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
859 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
860 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
861 {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
862 shader_sm4_read_shader_data},
863 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
864 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
865 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
866 {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
867 {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
868 {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
869 {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
870 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
871 {WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
872 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
873 {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
874 {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
875 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
876 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
877 {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
878 {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
879 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
880 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
881 {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
882 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
883 {WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
884 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
885 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
886 {WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
887 {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
888 {WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
889 {WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
890 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
891 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
892 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
893 {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
894 shader_sm4_read_dcl_resource},
895 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
896 shader_sm4_read_dcl_constant_buffer},
897 {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
898 shader_sm4_read_dcl_sampler},
899 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
900 shader_sm4_read_dcl_output_topology},
901 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
902 shader_sm4_read_dcl_input_primitive},
903 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
904 shader_sm4_read_declaration_count},
905 {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
906 shader_sm4_read_declaration_dst},
907 {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
908 shader_sm4_read_declaration_register_semantic},
909 {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
910 shader_sm4_read_declaration_register_semantic},
911 {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
912 shader_sm4_read_dcl_input_ps},
913 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
914 shader_sm4_read_declaration_register_semantic},
915 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
916 shader_sm4_read_dcl_input_ps_siv},
917 {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
918 shader_sm4_read_declaration_dst},
919 {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
920 shader_sm4_read_declaration_register_semantic},
921 {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
922 shader_sm4_read_declaration_count},
923 {WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "",
924 shader_sm4_read_dcl_indexable_temp},
925 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
926 shader_sm4_read_dcl_global_flags},
927 {WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
928 {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
929 {WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
930 {WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
931 {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
932 {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
933 {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
934 {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
935 {WINED3D_SM5_OP_EMIT_STREAM, WINED3DSIH_EMIT_STREAM, "", "f"},
936 {WINED3D_SM5_OP_CUT_STREAM, WINED3DSIH_CUT_STREAM, "", "f"},
937 {WINED3D_SM5_OP_FCALL, WINED3DSIH_FCALL, "", "O",
938 shader_sm5_read_fcall},
939 {WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
940 {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
941 {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
942 {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
943 {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
944 {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
945 {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
946 {WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"},
947 {WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"},
948 {WINED3D_SM5_OP_COUNTBITS, WINED3DSIH_COUNTBITS, "u", "u"},
949 {WINED3D_SM5_OP_FIRSTBIT_HI, WINED3DSIH_FIRSTBIT_HI, "u", "u"},
950 {WINED3D_SM5_OP_FIRSTBIT_LO, WINED3DSIH_FIRSTBIT_LO, "u", "u"},
951 {WINED3D_SM5_OP_FIRSTBIT_SHI, WINED3DSIH_FIRSTBIT_SHI, "u", "i"},
952 {WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"},
953 {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
954 {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
955 {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
956 {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
957 {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
958 shader_sm5_read_dcl_function_body},
959 {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
960 shader_sm5_read_dcl_function_table},
961 {WINED3D_SM5_OP_DCL_INTERFACE, WINED3DSIH_DCL_INTERFACE, "", "",
962 shader_sm5_read_dcl_interface},
963 {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
964 shader_sm5_read_control_point_count},
965 {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
966 shader_sm5_read_control_point_count},
967 {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
968 shader_sm5_read_dcl_tessellator_domain},
969 {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
970 shader_sm5_read_dcl_tessellator_partitioning},
971 {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
972 shader_sm5_read_dcl_tessellator_output_primitive},
973 {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
974 shader_sm5_read_dcl_hs_max_tessfactor},
975 {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
976 shader_sm4_read_declaration_count},
977 {WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
978 shader_sm5_read_dcl_thread_group},
979 {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
980 shader_sm4_read_dcl_resource},
981 {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
982 shader_sm5_read_dcl_uav_raw},
983 {WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
984 shader_sm5_read_dcl_uav_structured},
985 {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
986 shader_sm5_read_dcl_tgsm_raw},
987 {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
988 shader_sm5_read_dcl_tgsm_structured},
989 {WINED3D_SM5_OP_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_RAW, "", "",
990 shader_sm5_read_dcl_resource_raw},
991 {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
992 shader_sm5_read_dcl_resource_structured},
993 {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"},
994 {WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
995 {WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
996 {WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
997 {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
998 {WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
999 {WINED3D_SM5_OP_ATOMIC_AND, WINED3DSIH_ATOMIC_AND, "U", "iu"},
1000 {WINED3D_SM5_OP_ATOMIC_OR, WINED3DSIH_ATOMIC_OR, "U", "iu"},
1001 {WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
1002 {WINED3D_SM5_OP_ATOMIC_CMP_STORE, WINED3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
1003 {WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
1004 {WINED3D_SM5_OP_ATOMIC_IMAX, WINED3DSIH_ATOMIC_IMAX, "U", "ii"},
1005 {WINED3D_SM5_OP_ATOMIC_IMIN, WINED3DSIH_ATOMIC_IMIN, "U", "ii"},
1006 {WINED3D_SM5_OP_ATOMIC_UMAX, WINED3DSIH_ATOMIC_UMAX, "U", "iu"},
1007 {WINED3D_SM5_OP_ATOMIC_UMIN, WINED3DSIH_ATOMIC_UMIN, "U", "iu"},
1008 {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
1009 {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
1010 {WINED3D_SM5_OP_IMM_ATOMIC_IADD, WINED3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
1011 {WINED3D_SM5_OP_IMM_ATOMIC_AND, WINED3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
1012 {WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
1013 {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
1014 {WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
1015 {WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
1016 {WINED3D_SM5_OP_IMM_ATOMIC_IMAX, WINED3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
1017 {WINED3D_SM5_OP_IMM_ATOMIC_IMIN, WINED3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
1018 {WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
1019 {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
1020 {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
1021 shader_sm5_read_sync},
1024 static const enum wined3d_shader_register_type register_type_table[] =
1026 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
1027 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
1028 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
1029 /* WINED3D_SM4_RT_INDEXABLE_TEMP */ WINED3DSPR_IDXTEMP,
1030 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
1031 /* UNKNOWN */ ~0u,
1032 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
1033 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
1034 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
1035 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
1036 /* UNKNOWN */ ~0u,
1037 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
1038 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
1039 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
1040 /* UNKNOWN */ ~0u,
1041 /* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK,
1042 /* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
1043 /* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
1044 /* UNKNOWN */ ~0u,
1045 /* WINED3D_SM5_RT_FUNCTION_POINTER */ WINED3DSPR_FUNCTIONPOINTER,
1046 /* UNKNOWN */ ~0u,
1047 /* UNKNOWN */ ~0u,
1048 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
1049 /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
1050 /* UNKNOWN */ ~0u,
1051 /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
1052 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT */ WINED3DSPR_OUTCONTROLPOINT,
1053 /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
1054 /* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
1055 /* UNKNOWN */ ~0u,
1056 /* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
1057 /* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
1058 /* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
1059 /* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
1060 /* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
1061 /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
1062 /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
1065 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
1067 unsigned int i;
1069 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
1071 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
1074 return NULL;
1077 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
1079 switch (priv->shader_version.type)
1081 case WINED3D_SHADER_TYPE_PIXEL:
1082 if (reg->type == WINED3DSPR_OUTPUT)
1084 unsigned int reg_idx = reg->idx[0].offset;
1086 if (reg_idx >= ARRAY_SIZE(priv->output_map))
1088 ERR("Invalid output index %u.\n", reg_idx);
1089 break;
1092 reg->type = WINED3DSPR_COLOROUT;
1093 reg->idx[0].offset = priv->output_map[reg_idx];
1095 break;
1097 default:
1098 break;
1102 static enum wined3d_data_type map_data_type(char t)
1104 switch (t)
1106 case 'f':
1107 return WINED3D_DATA_FLOAT;
1108 case 'i':
1109 return WINED3D_DATA_INT;
1110 case 'u':
1111 return WINED3D_DATA_UINT;
1112 case 'O':
1113 return WINED3D_DATA_OPAQUE;
1114 case 'R':
1115 return WINED3D_DATA_RESOURCE;
1116 case 'S':
1117 return WINED3D_DATA_SAMPLER;
1118 case 'U':
1119 return WINED3D_DATA_UAV;
1120 default:
1121 ERR("Invalid data type '%c'.\n", t);
1122 return WINED3D_DATA_FLOAT;
1126 static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
1127 const struct wined3d_shader_signature *output_signature)
1129 DWORD version_token, token_count;
1130 struct wined3d_sm4_data *priv;
1131 unsigned int i;
1133 if (byte_code_size / sizeof(*byte_code) < 2)
1135 WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
1136 return NULL;
1139 version_token = byte_code[0];
1140 TRACE("Version: 0x%08x.\n", version_token);
1141 token_count = byte_code[1];
1142 TRACE("Token count: %u.\n", token_count);
1144 if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
1146 WARN("Invalid token count %u.\n", token_count);
1147 return NULL;
1150 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
1152 ERR("Failed to allocate private data\n");
1153 return NULL;
1156 priv->start = &byte_code[2];
1157 priv->end = &byte_code[token_count];
1159 switch (version_token >> 16)
1161 case WINED3D_SM4_PS:
1162 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
1163 break;
1165 case WINED3D_SM4_VS:
1166 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
1167 break;
1169 case WINED3D_SM4_GS:
1170 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
1171 break;
1173 case WINED3D_SM5_HS:
1174 priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
1175 break;
1177 case WINED3D_SM5_DS:
1178 priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
1179 break;
1181 case WINED3D_SM5_CS:
1182 priv->shader_version.type = WINED3D_SHADER_TYPE_COMPUTE;
1183 break;
1185 default:
1186 FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
1188 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
1189 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
1191 memset(priv->output_map, 0xff, sizeof(priv->output_map));
1192 for (i = 0; i < output_signature->element_count; ++i)
1194 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
1196 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
1198 WARN("Invalid output index %u.\n", e->register_idx);
1199 continue;
1202 priv->output_map[e->register_idx] = e->semantic_idx;
1205 list_init(&priv->src_free);
1206 list_init(&priv->src);
1208 return priv;
1211 static void shader_sm4_free(void *data)
1213 struct wined3d_shader_src_param_entry *e1, *e2;
1214 struct wined3d_sm4_data *priv = data;
1216 list_move_head(&priv->src_free, &priv->src);
1217 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
1219 HeapFree(GetProcessHeap(), 0, e1);
1221 HeapFree(GetProcessHeap(), 0, priv);
1224 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
1226 struct wined3d_shader_src_param_entry *e;
1227 struct list *elem;
1229 if (!list_empty(&priv->src_free))
1231 elem = list_head(&priv->src_free);
1232 list_remove(elem);
1234 else
1236 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
1237 return NULL;
1238 elem = &e->entry;
1241 list_add_tail(&priv->src, elem);
1242 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
1243 return &e->param;
1246 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
1248 struct wined3d_sm4_data *priv = data;
1250 *ptr = priv->start;
1251 *shader_version = priv->shader_version;
1254 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
1255 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
1257 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
1259 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
1261 if (!(reg_idx->rel_addr = rel_addr))
1263 ERR("Failed to get src param for relative addressing.\n");
1264 return FALSE;
1267 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
1268 reg_idx->offset = *(*ptr)++;
1269 else
1270 reg_idx->offset = 0;
1271 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
1273 else
1275 reg_idx->rel_addr = NULL;
1276 reg_idx->offset = *(*ptr)++;
1279 return TRUE;
1282 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1283 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
1284 enum wined3d_shader_src_modifier *modifier)
1286 enum wined3d_sm4_register_type register_type;
1287 DWORD token = *(*ptr)++;
1288 DWORD order;
1290 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
1291 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
1292 || register_type_table[register_type] == ~0u)
1294 FIXME("Unhandled register type %#x.\n", register_type);
1295 param->type = WINED3DSPR_TEMP;
1297 else
1299 param->type = register_type_table[register_type];
1301 param->data_type = data_type;
1303 if (token & WINED3D_SM4_REGISTER_MODIFIER)
1305 DWORD m = *(*ptr)++;
1307 switch (m)
1309 case 0x41:
1310 *modifier = WINED3DSPSM_NEG;
1311 break;
1313 case 0x81:
1314 *modifier = WINED3DSPSM_ABS;
1315 break;
1317 case 0xc1:
1318 *modifier = WINED3DSPSM_ABSNEG;
1319 break;
1321 default:
1322 FIXME("Skipping modifier 0x%08x.\n", m);
1323 *modifier = WINED3DSPSM_NONE;
1324 break;
1327 else
1329 *modifier = WINED3DSPSM_NONE;
1332 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
1334 if (order < 1)
1335 param->idx[0].offset = ~0U;
1336 else
1338 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
1339 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
1341 ERR("Failed to read register index.\n");
1342 return FALSE;
1346 if (order < 2)
1347 param->idx[1].offset = ~0U;
1348 else
1350 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
1351 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
1353 ERR("Failed to read register index.\n");
1354 return FALSE;
1358 if (order > 2)
1359 FIXME("Unhandled order %u.\n", order);
1361 if (register_type == WINED3D_SM4_RT_IMMCONST)
1363 enum wined3d_sm4_immconst_type immconst_type =
1364 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
1366 switch (immconst_type)
1368 case WINED3D_SM4_IMMCONST_SCALAR:
1369 param->immconst_type = WINED3D_IMMCONST_SCALAR;
1370 memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
1371 *ptr += 1;
1372 break;
1374 case WINED3D_SM4_IMMCONST_VEC4:
1375 param->immconst_type = WINED3D_IMMCONST_VEC4;
1376 memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
1377 *ptr += 4;
1378 break;
1380 default:
1381 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
1382 break;
1386 map_register(priv, param);
1388 return TRUE;
1391 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1392 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
1394 DWORD token = **ptr;
1396 if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
1398 ERR("Failed to read parameter.\n");
1399 return FALSE;
1402 if (src_param->reg.type == WINED3DSPR_IMMCONST)
1404 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1406 else
1408 enum wined3d_sm4_swizzle_type swizzle_type =
1409 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
1411 switch (swizzle_type)
1413 case WINED3D_SM4_SWIZZLE_NONE:
1414 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1415 break;
1417 case WINED3D_SM4_SWIZZLE_SCALAR:
1418 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1419 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
1420 break;
1422 case WINED3D_SM4_SWIZZLE_VEC4:
1423 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1424 break;
1426 default:
1427 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
1428 break;
1432 return TRUE;
1435 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1436 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
1438 enum wined3d_shader_src_modifier modifier;
1439 DWORD token = **ptr;
1441 if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
1443 ERR("Failed to read parameter.\n");
1444 return FALSE;
1447 if (modifier != WINED3DSPSM_NONE)
1449 ERR("Invalid source modifier %#x on destination register.\n", modifier);
1450 return FALSE;
1453 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
1454 dst_param->modifiers = 0;
1455 dst_param->shift = 0;
1457 return TRUE;
1460 static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
1462 static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
1463 | WINED3D_SM4_MODIFIER_AOFFIMMI
1464 | WINED3D_SM4_AOFFIMMI_U_MASK
1465 | WINED3D_SM4_AOFFIMMI_V_MASK
1466 | WINED3D_SM4_AOFFIMMI_W_MASK;
1468 if (modifier & ~recognized_bits)
1470 FIXME("Unhandled modifier 0x%08x.\n", modifier);
1472 else
1474 /* Bit fields are used for sign extension */
1475 struct
1477 int u : 4;
1478 int v : 4;
1479 int w : 4;
1481 aoffimmi;
1482 aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
1483 aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
1484 aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
1485 ins->texel_offset.u = aoffimmi.u;
1486 ins->texel_offset.v = aoffimmi.v;
1487 ins->texel_offset.w = aoffimmi.w;
1491 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
1493 const struct wined3d_sm4_opcode_info *opcode_info;
1494 DWORD opcode_token, opcode, previous_token;
1495 struct wined3d_sm4_data *priv = data;
1496 unsigned int i, len;
1497 const DWORD *p;
1499 list_move_head(&priv->src_free, &priv->src);
1501 opcode_token = *(*ptr)++;
1502 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
1504 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
1505 if (!len)
1506 len = **ptr;
1507 --len;
1509 if (TRACE_ON(d3d_bytecode))
1511 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
1512 for (i = 0; i < len; ++i)
1514 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
1516 TRACE_(d3d_bytecode)("]\n");
1519 if (!(opcode_info = get_opcode_info(opcode)))
1521 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
1522 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1523 *ptr += len;
1524 return;
1527 ins->handler_idx = opcode_info->handler_idx;
1528 ins->flags = 0;
1529 ins->coissue = 0;
1530 ins->predicate = NULL;
1531 ins->dst_count = strlen(opcode_info->dst_info);
1532 ins->dst = priv->dst_param;
1533 ins->src_count = strlen(opcode_info->src_info);
1534 ins->src = priv->src_param;
1535 memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
1537 p = *ptr;
1538 *ptr += len;
1540 previous_token = opcode_token;
1541 while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
1542 shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
1544 if (opcode_info->read_opcode_func)
1546 opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
1548 else
1550 enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
1552 ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
1554 if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
1556 ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
1557 instruction_dst_modifier = WINED3DSPDM_SATURATE;
1560 for (i = 0; i < ins->dst_count; ++i)
1562 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
1564 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1565 return;
1567 priv->dst_param[i].modifiers |= instruction_dst_modifier;
1570 for (i = 0; i < ins->src_count; ++i)
1572 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
1574 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1575 return;
1581 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
1583 struct wined3d_sm4_data *priv = data;
1584 return *ptr == priv->end;
1587 const struct wined3d_shader_frontend sm4_shader_frontend =
1589 shader_sm4_init,
1590 shader_sm4_free,
1591 shader_sm4_read_header,
1592 shader_sm4_read_instruction,
1593 shader_sm4_is_end,