2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 static void wined3d_query_init(struct wined3d_query
*query
, struct wined3d_device
*device
,
29 enum wined3d_query_type type
, const void *data
, DWORD data_size
,
30 const struct wined3d_query_ops
*query_ops
, void *parent
)
33 query
->parent
= parent
;
34 query
->device
= device
;
35 query
->state
= QUERY_CREATED
;
38 query
->data_size
= data_size
;
39 query
->query_ops
= query_ops
;
42 static struct wined3d_event_query
*wined3d_event_query_from_query(struct wined3d_query
*query
)
44 return CONTAINING_RECORD(query
, struct wined3d_event_query
, query
);
47 static struct wined3d_occlusion_query
*wined3d_occlusion_query_from_query(struct wined3d_query
*query
)
49 return CONTAINING_RECORD(query
, struct wined3d_occlusion_query
, query
);
52 static struct wined3d_timestamp_query
*wined3d_timestamp_query_from_query(struct wined3d_query
*query
)
54 return CONTAINING_RECORD(query
, struct wined3d_timestamp_query
, query
);
57 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
)
59 return gl_info
->supported
[ARB_SYNC
] || gl_info
->supported
[NV_FENCE
] || gl_info
->supported
[APPLE_FENCE
];
62 void wined3d_event_query_destroy(struct wined3d_event_query
*query
)
64 if (query
->context
) context_free_event_query(query
);
65 HeapFree(GetProcessHeap(), 0, query
);
68 static enum wined3d_event_query_result
wined3d_event_query_test(const struct wined3d_event_query
*query
,
69 const struct wined3d_device
*device
, DWORD flags
)
71 struct wined3d_context
*context
;
72 const struct wined3d_gl_info
*gl_info
;
73 enum wined3d_event_query_result ret
;
76 TRACE("query %p, device %p, flags %#x.\n", query
, device
, flags
);
80 TRACE("Query not started\n");
81 return WINED3D_EVENT_QUERY_NOT_STARTED
;
84 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
86 WARN("Event query tested from wrong thread\n");
87 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
90 context
= context_acquire(device
, query
->context
->current_rt
.texture
,
91 query
->context
->current_rt
.sub_resource_idx
);
92 gl_info
= context
->gl_info
;
94 if (gl_info
->supported
[ARB_SYNC
])
96 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
,
97 (flags
& WINED3DGETDATA_FLUSH
) ? GL_SYNC_FLUSH_COMMANDS_BIT
: 0, 0));
98 checkGLcall("glClientWaitSync");
102 case GL_ALREADY_SIGNALED
:
103 case GL_CONDITION_SATISFIED
:
104 ret
= WINED3D_EVENT_QUERY_OK
;
107 case GL_TIMEOUT_EXPIRED
:
108 ret
= WINED3D_EVENT_QUERY_WAITING
;
113 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
114 ret
= WINED3D_EVENT_QUERY_ERROR
;
117 else if (gl_info
->supported
[APPLE_FENCE
])
119 fence_result
= GL_EXTCALL(glTestFenceAPPLE(query
->object
.id
));
120 checkGLcall("glTestFenceAPPLE");
121 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
122 else ret
= WINED3D_EVENT_QUERY_WAITING
;
124 else if (gl_info
->supported
[NV_FENCE
])
126 fence_result
= GL_EXTCALL(glTestFenceNV(query
->object
.id
));
127 checkGLcall("glTestFenceNV");
128 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
129 else ret
= WINED3D_EVENT_QUERY_WAITING
;
133 ERR("Event query created despite lack of GL support\n");
134 ret
= WINED3D_EVENT_QUERY_ERROR
;
137 context_release(context
);
141 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
142 const struct wined3d_device
*device
)
144 struct wined3d_context
*context
;
145 const struct wined3d_gl_info
*gl_info
;
146 enum wined3d_event_query_result ret
;
148 TRACE("query %p, device %p.\n", query
, device
);
152 TRACE("Query not started\n");
153 return WINED3D_EVENT_QUERY_NOT_STARTED
;
155 gl_info
= query
->context
->gl_info
;
157 if (query
->context
->tid
!= GetCurrentThreadId() && !gl_info
->supported
[ARB_SYNC
])
159 /* A glFinish does not reliably wait for draws in other contexts. The caller has
160 * to find its own way to cope with the thread switch
162 WARN("Event query finished from wrong thread\n");
163 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
166 context
= context_acquire(device
, query
->context
->current_rt
.texture
,
167 query
->context
->current_rt
.sub_resource_idx
);
169 if (gl_info
->supported
[ARB_SYNC
])
171 /* Apple seems to be into arbitrary limits, and timeouts larger than
172 * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
173 * really care and can live with waiting a few μs less. (OS X 10.7.4). */
174 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
, GL_SYNC_FLUSH_COMMANDS_BIT
, ~(GLuint64
)0xffff));
175 checkGLcall("glClientWaitSync");
179 case GL_ALREADY_SIGNALED
:
180 case GL_CONDITION_SATISFIED
:
181 ret
= WINED3D_EVENT_QUERY_OK
;
184 /* We don't expect a timeout for a ~584 year wait */
186 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
187 ret
= WINED3D_EVENT_QUERY_ERROR
;
190 else if (context
->gl_info
->supported
[APPLE_FENCE
])
192 GL_EXTCALL(glFinishFenceAPPLE(query
->object
.id
));
193 checkGLcall("glFinishFenceAPPLE");
194 ret
= WINED3D_EVENT_QUERY_OK
;
196 else if (context
->gl_info
->supported
[NV_FENCE
])
198 GL_EXTCALL(glFinishFenceNV(query
->object
.id
));
199 checkGLcall("glFinishFenceNV");
200 ret
= WINED3D_EVENT_QUERY_OK
;
204 ERR("Event query created without GL support\n");
205 ret
= WINED3D_EVENT_QUERY_ERROR
;
208 context_release(context
);
212 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
)
214 const struct wined3d_gl_info
*gl_info
;
215 struct wined3d_context
*context
;
219 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
221 context_free_event_query(query
);
222 context
= context_acquire(device
, NULL
, 0);
223 context_alloc_event_query(context
, query
);
227 context
= context_acquire(device
, query
->context
->current_rt
.texture
,
228 query
->context
->current_rt
.sub_resource_idx
);
233 context
= context_acquire(device
, NULL
, 0);
234 context_alloc_event_query(context
, query
);
237 gl_info
= context
->gl_info
;
239 if (gl_info
->supported
[ARB_SYNC
])
241 if (query
->object
.sync
) GL_EXTCALL(glDeleteSync(query
->object
.sync
));
242 checkGLcall("glDeleteSync");
243 query
->object
.sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
244 checkGLcall("glFenceSync");
246 else if (gl_info
->supported
[APPLE_FENCE
])
248 GL_EXTCALL(glSetFenceAPPLE(query
->object
.id
));
249 checkGLcall("glSetFenceAPPLE");
251 else if (gl_info
->supported
[NV_FENCE
])
253 GL_EXTCALL(glSetFenceNV(query
->object
.id
, GL_ALL_COMPLETED_NV
));
254 checkGLcall("glSetFenceNV");
257 context_release(context
);
260 ULONG CDECL
wined3d_query_incref(struct wined3d_query
*query
)
262 ULONG refcount
= InterlockedIncrement(&query
->ref
);
264 TRACE("%p increasing refcount to %u.\n", query
, refcount
);
269 static void wined3d_query_destroy_object(void *object
)
271 struct wined3d_query
*query
= object
;
273 /* Queries are specific to the GL context that created them. Not
274 * deleting the query will obviously leak it, but that's still better
275 * than potentially deleting a different query with the same id in this
276 * context, and (still) leaking the actual query. */
277 if (query
->type
== WINED3D_QUERY_TYPE_EVENT
)
279 wined3d_event_query_destroy(wined3d_event_query_from_query(query
));
281 else if (query
->type
== WINED3D_QUERY_TYPE_OCCLUSION
)
283 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
286 context_free_occlusion_query(oq
);
287 HeapFree(GetProcessHeap(), 0, oq
);
289 else if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP
)
291 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
294 context_free_timestamp_query(tq
);
295 HeapFree(GetProcessHeap(), 0, tq
);
297 else if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
298 || query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
)
300 HeapFree(GetProcessHeap(), 0, query
);
304 ERR("Query %p has invalid type %#x.\n", query
, query
->type
);
308 ULONG CDECL
wined3d_query_decref(struct wined3d_query
*query
)
310 ULONG refcount
= InterlockedDecrement(&query
->ref
);
312 TRACE("%p decreasing refcount to %u.\n", query
, refcount
);
315 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_destroy_object
, query
);
320 HRESULT CDECL
wined3d_query_get_data(struct wined3d_query
*query
,
321 void *data
, UINT data_size
, DWORD flags
)
323 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
324 query
, data
, data_size
, flags
);
327 WARN("Ignoring flags %#x.\n", flags
);
329 if (query
->state
== QUERY_BUILDING
)
331 WARN("Query is building, returning S_FALSE.\n");
335 if (query
->state
== QUERY_CREATED
)
337 WARN("Query wasn't started yet.\n");
338 return WINED3DERR_INVALIDCALL
;
341 if (!query
->query_ops
->query_poll(query
, flags
))
345 memcpy(data
, query
->data
, min(data_size
, query
->data_size
));
350 UINT CDECL
wined3d_query_get_data_size(const struct wined3d_query
*query
)
352 TRACE("query %p.\n", query
);
354 return query
->data_size
;
357 HRESULT CDECL
wined3d_query_issue(struct wined3d_query
*query
, DWORD flags
)
359 TRACE("query %p, flags %#x.\n", query
, flags
);
361 wined3d_cs_emit_query_issue(query
->device
->cs
, query
, flags
);
363 if (flags
& WINED3DISSUE_BEGIN
)
364 query
->state
= QUERY_BUILDING
;
366 query
->state
= QUERY_SIGNALLED
;
371 static BOOL
wined3d_occlusion_query_ops_poll(struct wined3d_query
*query
, DWORD flags
)
373 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
374 struct wined3d_device
*device
= query
->device
;
375 const struct wined3d_gl_info
*gl_info
;
376 struct wined3d_context
*context
;
379 TRACE("query %p, flags %#x.\n", query
, flags
);
381 if (oq
->context
->tid
!= GetCurrentThreadId())
383 FIXME("%p Wrong thread, returning 1.\n", query
);
388 context
= context_acquire(device
, oq
->context
->current_rt
.texture
,
389 oq
->context
->current_rt
.sub_resource_idx
);
390 gl_info
= context
->gl_info
;
392 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
393 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
394 TRACE("available %#x.\n", available
);
398 if (gl_info
->supported
[ARB_TIMER_QUERY
])
401 GL_EXTCALL(glGetQueryObjectui64v(oq
->id
, GL_QUERY_RESULT
, &result
));
402 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
403 oq
->samples
= result
;
408 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT
, &result
));
409 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
410 oq
->samples
= result
;
412 TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq
->samples
));
415 context_release(context
);
420 static BOOL
wined3d_event_query_ops_poll(struct wined3d_query
*query
, DWORD flags
)
422 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
423 enum wined3d_event_query_result ret
;
425 TRACE("query %p, flags %#x.\n", query
, flags
);
427 ret
= wined3d_event_query_test(event_query
, query
->device
, flags
);
430 case WINED3D_EVENT_QUERY_OK
:
431 case WINED3D_EVENT_QUERY_NOT_STARTED
:
432 return event_query
->signalled
= TRUE
;
434 case WINED3D_EVENT_QUERY_WAITING
:
435 return event_query
->signalled
= FALSE
;
437 case WINED3D_EVENT_QUERY_WRONG_THREAD
:
438 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query
);
439 return event_query
->signalled
= TRUE
;
441 case WINED3D_EVENT_QUERY_ERROR
:
442 ERR("The GL event query failed.\n");
443 return event_query
->signalled
= TRUE
;
446 ERR("Unexpected wined3d_event_query_test result %#x.\n", ret
);
447 return event_query
->signalled
= TRUE
;
451 void * CDECL
wined3d_query_get_parent(const struct wined3d_query
*query
)
453 TRACE("query %p.\n", query
);
455 return query
->parent
;
458 enum wined3d_query_type CDECL
wined3d_query_get_type(const struct wined3d_query
*query
)
460 TRACE("query %p.\n", query
);
465 static void wined3d_event_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
467 TRACE("query %p, flags %#x.\n", query
, flags
);
469 if (flags
& WINED3DISSUE_END
)
471 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
473 wined3d_event_query_issue(event_query
, query
->device
);
475 else if (flags
& WINED3DISSUE_BEGIN
)
477 /* Started implicitly at query creation. */
478 ERR("Event query issued with START flag - what to do?\n");
482 static void wined3d_occlusion_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
484 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
485 struct wined3d_device
*device
= query
->device
;
486 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
487 struct wined3d_context
*context
;
489 TRACE("query %p, flags %#x.\n", query
, flags
);
491 /* This is allowed according to MSDN and our tests. Reset the query and
493 if (flags
& WINED3DISSUE_BEGIN
)
495 if (query
->state
== QUERY_BUILDING
)
497 if (oq
->context
->tid
!= GetCurrentThreadId())
499 FIXME("Wrong thread, can't restart query.\n");
501 context_free_occlusion_query(oq
);
502 context
= context_acquire(query
->device
, NULL
, 0);
503 context_alloc_occlusion_query(context
, oq
);
507 context
= context_acquire(device
, oq
->context
->current_rt
.texture
,
508 oq
->context
->current_rt
.sub_resource_idx
);
510 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
511 checkGLcall("glEndQuery()");
517 context_free_occlusion_query(oq
);
518 context
= context_acquire(query
->device
, NULL
, 0);
519 context_alloc_occlusion_query(context
, oq
);
522 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED
, oq
->id
));
523 checkGLcall("glBeginQuery()");
525 context_release(context
);
527 if (flags
& WINED3DISSUE_END
)
529 /* MSDN says END on a non-building occlusion query returns an error,
530 * but our tests show that it returns OK. But OpenGL doesn't like it,
531 * so avoid generating an error. */
532 if (query
->state
== QUERY_BUILDING
)
534 if (oq
->context
->tid
!= GetCurrentThreadId())
536 FIXME("Wrong thread, can't end query.\n");
540 context
= context_acquire(device
, oq
->context
->current_rt
.texture
,
541 oq
->context
->current_rt
.sub_resource_idx
);
543 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
544 checkGLcall("glEndQuery()");
546 context_release(context
);
552 static BOOL
wined3d_timestamp_query_ops_poll(struct wined3d_query
*query
, DWORD flags
)
554 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
555 struct wined3d_device
*device
= query
->device
;
556 const struct wined3d_gl_info
*gl_info
;
557 struct wined3d_context
*context
;
561 TRACE("query %p, flags %#x.\n", query
, flags
);
563 if (tq
->context
->tid
!= GetCurrentThreadId())
565 FIXME("%p Wrong thread, returning 1.\n", query
);
570 context
= context_acquire(device
, tq
->context
->current_rt
.texture
,
571 tq
->context
->current_rt
.sub_resource_idx
);
572 gl_info
= context
->gl_info
;
574 GL_EXTCALL(glGetQueryObjectuiv(tq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
575 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
576 TRACE("available %#x.\n", available
);
580 GL_EXTCALL(glGetQueryObjectui64v(tq
->id
, GL_QUERY_RESULT
, ×tamp
));
581 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
582 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp
));
583 tq
->timestamp
= timestamp
;
586 context_release(context
);
591 static void wined3d_timestamp_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
593 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
594 const struct wined3d_gl_info
*gl_info
;
595 struct wined3d_context
*context
;
597 TRACE("query %p, flags %#x.\n", query
, flags
);
599 if (flags
& WINED3DISSUE_BEGIN
)
601 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
603 if (flags
& WINED3DISSUE_END
)
606 context_free_timestamp_query(tq
);
607 context
= context_acquire(query
->device
, NULL
, 0);
608 gl_info
= context
->gl_info
;
609 context_alloc_timestamp_query(context
, tq
);
610 GL_EXTCALL(glQueryCounter(tq
->id
, GL_TIMESTAMP
));
611 checkGLcall("glQueryCounter()");
612 context_release(context
);
616 static BOOL
wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query
*query
, DWORD flags
)
618 TRACE("query %p, flags %#x.\n", query
, flags
);
623 static void wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
625 TRACE("query %p, flags %#x.\n", query
, flags
);
628 static const struct wined3d_query_ops event_query_ops
=
630 wined3d_event_query_ops_poll
,
631 wined3d_event_query_ops_issue
,
634 static HRESULT
wined3d_event_query_create(struct wined3d_device
*device
,
635 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
637 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
638 struct wined3d_event_query
*object
;
640 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
642 if (!wined3d_event_query_supported(gl_info
))
644 WARN("Event queries not supported.\n");
645 return WINED3DERR_NOTAVAILABLE
;
648 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
649 return E_OUTOFMEMORY
;
651 wined3d_query_init(&object
->query
, device
, type
, &object
->signalled
,
652 sizeof(object
->signalled
), &event_query_ops
, parent
);
654 TRACE("Created query %p.\n", object
);
655 *query
= &object
->query
;
660 static const struct wined3d_query_ops occlusion_query_ops
=
662 wined3d_occlusion_query_ops_poll
,
663 wined3d_occlusion_query_ops_issue
,
666 static HRESULT
wined3d_occlusion_query_create(struct wined3d_device
*device
,
667 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
669 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
670 struct wined3d_occlusion_query
*object
;
672 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
674 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
676 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
677 return WINED3DERR_NOTAVAILABLE
;
680 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
681 return E_OUTOFMEMORY
;
683 wined3d_query_init(&object
->query
, device
, type
, &object
->samples
,
684 sizeof(object
->samples
), &occlusion_query_ops
, parent
);
686 TRACE("Created query %p.\n", object
);
687 *query
= &object
->query
;
692 static const struct wined3d_query_ops timestamp_query_ops
=
694 wined3d_timestamp_query_ops_poll
,
695 wined3d_timestamp_query_ops_issue
,
698 static HRESULT
wined3d_timestamp_query_create(struct wined3d_device
*device
,
699 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
701 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
702 struct wined3d_timestamp_query
*object
;
704 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
706 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
708 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
709 return WINED3DERR_NOTAVAILABLE
;
712 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
713 return E_OUTOFMEMORY
;
715 wined3d_query_init(&object
->query
, device
, type
, &object
->timestamp
,
716 sizeof(object
->timestamp
), ×tamp_query_ops
, parent
);
718 TRACE("Created query %p.\n", object
);
719 *query
= &object
->query
;
724 static const struct wined3d_query_ops timestamp_disjoint_query_ops
=
726 wined3d_timestamp_disjoint_query_ops_poll
,
727 wined3d_timestamp_disjoint_query_ops_issue
,
730 static HRESULT
wined3d_timestamp_disjoint_query_create(struct wined3d_device
*device
,
731 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
733 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
734 struct wined3d_query
*object
;
736 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
738 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
740 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
741 return WINED3DERR_NOTAVAILABLE
;
744 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
745 return E_OUTOFMEMORY
;
747 if (type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
)
749 static const struct wined3d_query_data_timestamp_disjoint disjoint_data
= {1000 * 1000 * 1000, FALSE
};
751 wined3d_query_init(object
, device
, type
, &disjoint_data
,
752 sizeof(disjoint_data
), ×tamp_disjoint_query_ops
, parent
);
756 static const UINT64 freq
= 1000 * 1000 * 1000;
758 wined3d_query_init(object
, device
, type
, &freq
,
759 sizeof(freq
), ×tamp_disjoint_query_ops
, parent
);
762 TRACE("Created query %p.\n", object
);
768 HRESULT CDECL
wined3d_query_create(struct wined3d_device
*device
,
769 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
771 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
775 case WINED3D_QUERY_TYPE_EVENT
:
776 return wined3d_event_query_create(device
, type
, parent
, query
);
778 case WINED3D_QUERY_TYPE_OCCLUSION
:
779 return wined3d_occlusion_query_create(device
, type
, parent
, query
);
781 case WINED3D_QUERY_TYPE_TIMESTAMP
:
782 return wined3d_timestamp_query_create(device
, type
, parent
, query
);
784 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
785 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
:
786 return wined3d_timestamp_disjoint_query_create(device
, type
, parent
, query
);
789 FIXME("Unhandled query type %#x.\n", type
);
790 return WINED3DERR_NOTAVAILABLE
;