reg/tests: Test import with non-standard registry file headers.
[wine.git] / dlls / d2d1 / d2d1_private.h
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1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D2D1_PRIVATE_H
20 #define __WINE_D2D1_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
25 #include <limits.h>
26 #define COBJMACROS
27 #include "d2d1.h"
28 #ifdef D2D1_INIT_GUID
29 #include "initguid.h"
30 #endif
31 #include "dwrite_2.h"
33 enum d2d_brush_type
35 D2D_BRUSH_TYPE_SOLID,
36 D2D_BRUSH_TYPE_LINEAR,
37 D2D_BRUSH_TYPE_BITMAP,
38 D2D_BRUSH_TYPE_COUNT,
41 enum d2d_shape_type
43 D2D_SHAPE_TYPE_OUTLINE,
44 D2D_SHAPE_TYPE_TRIANGLE,
45 D2D_SHAPE_TYPE_BEZIER,
46 D2D_SHAPE_TYPE_COUNT,
49 struct d2d_clip_stack
51 D2D1_RECT_F *stack;
52 unsigned int size;
53 unsigned int count;
56 struct d2d_error_state
58 HRESULT code;
59 D2D1_TAG tag1, tag2;
62 struct d2d_shape_resources
64 ID3D10InputLayout *il;
65 ID3D10VertexShader *vs;
66 ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT][D2D_BRUSH_TYPE_COUNT + 1];
69 struct d2d_d3d_render_target
71 ID2D1RenderTarget ID2D1RenderTarget_iface;
72 ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget_iface;
73 IDWriteTextRenderer IDWriteTextRenderer_iface;
74 LONG refcount;
76 IUnknown *outer_unknown;
78 ID2D1Factory *factory;
79 ID3D10Device *device;
80 ID3D10RenderTargetView *view;
81 ID3D10StateBlock *stateblock;
82 struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
83 ID3D10Buffer *ib;
84 unsigned int vb_stride;
85 ID3D10Buffer *vb;
86 ID3D10RasterizerState *rs;
87 ID3D10BlendState *bs;
89 struct d2d_error_state error;
90 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
91 IDWriteRenderingParams *text_rendering_params;
92 IDWriteRenderingParams *default_text_rendering_params;
94 D2D1_RENDER_TARGET_PROPERTIES desc;
95 D2D1_SIZE_U pixel_size;
96 struct d2d_clip_stack clip_stack;
99 HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surface, IUnknown *outer_unknown,
100 const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target) DECLSPEC_HIDDEN;
101 HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *render_target, IDXGISurface1 *surface) DECLSPEC_HIDDEN;
103 struct d2d_wic_render_target
105 ID2D1RenderTarget ID2D1RenderTarget_iface;
106 LONG refcount;
108 IDXGISurface *dxgi_surface;
109 ID2D1RenderTarget *dxgi_target;
110 ID3D10Texture2D *readback_texture;
111 IWICBitmap *bitmap;
113 unsigned int width;
114 unsigned int height;
115 unsigned int bpp;
118 HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
119 ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
121 struct d2d_dc_render_target
123 ID2D1DCRenderTarget ID2D1DCRenderTarget_iface;
124 LONG refcount;
126 IDXGISurface1 *dxgi_surface;
127 ID2D1RenderTarget *dxgi_target;
129 RECT dst_rect;
130 HDC hdc;
133 HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory,
134 ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
136 struct d2d_hwnd_render_target
138 ID2D1HwndRenderTarget ID2D1HwndRenderTarget_iface;
139 LONG refcount;
141 ID2D1RenderTarget *dxgi_target;
142 IDXGISwapChain *swapchain;
143 UINT sync_interval;
144 HWND hwnd;
147 HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory,
148 ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
149 const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN;
151 struct d2d_bitmap_render_target
153 ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget_iface;
154 LONG refcount;
156 ID2D1RenderTarget *dxgi_target;
157 ID2D1Bitmap *bitmap;
160 HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_target,
161 const struct d2d_d3d_render_target *parent_target, const D2D1_SIZE_F *size,
162 const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
163 D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options) DECLSPEC_HIDDEN;
165 struct d2d_gradient
167 ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
168 LONG refcount;
170 ID2D1Factory *factory;
171 D2D1_GRADIENT_STOP *stops;
172 UINT32 stop_count;
175 HRESULT d2d_gradient_create(ID2D1Factory *factory, const D2D1_GRADIENT_STOP *stops,
176 UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
177 struct d2d_gradient **gradient) DECLSPEC_HIDDEN;
179 struct d2d_brush
181 ID2D1Brush ID2D1Brush_iface;
182 LONG refcount;
184 ID2D1Factory *factory;
185 float opacity;
186 D2D1_MATRIX_3X2_F transform;
188 enum d2d_brush_type type;
189 union
191 struct
193 D2D1_COLOR_F color;
194 } solid;
195 struct
197 struct d2d_bitmap *bitmap;
198 D2D1_EXTEND_MODE extend_mode_x;
199 D2D1_EXTEND_MODE extend_mode_y;
200 D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
201 ID3D10SamplerState *sampler_state;
202 } bitmap;
203 struct
205 D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES desc;
206 ID2D1GradientStopCollection *gradient;
207 } linear;
208 } u;
211 HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color,
212 const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
213 HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
214 const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient,
215 struct d2d_brush **brush) DECLSPEC_HIDDEN;
216 HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
217 const D2D1_BRUSH_PROPERTIES *brush_desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
218 void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
219 struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) DECLSPEC_HIDDEN;
220 HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
221 struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN;
222 struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
224 struct d2d_stroke_style
226 ID2D1StrokeStyle ID2D1StrokeStyle_iface;
227 LONG refcount;
229 ID2D1Factory *factory;
230 D2D1_STROKE_STYLE_PROPERTIES desc;
231 float *dashes;
232 UINT32 dash_count;
235 HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
236 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
238 struct d2d_mesh
240 ID2D1Mesh ID2D1Mesh_iface;
241 LONG refcount;
243 ID2D1Factory *factory;
246 HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) DECLSPEC_HIDDEN;
248 struct d2d_bitmap
250 ID2D1Bitmap ID2D1Bitmap_iface;
251 LONG refcount;
253 ID2D1Factory *factory;
254 ID3D10ShaderResourceView *view;
255 D2D1_SIZE_U pixel_size;
256 D2D1_PIXEL_FORMAT format;
257 float dpi_x;
258 float dpi_y;
261 HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE_U size, const void *src_data,
262 UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
263 HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device *device, REFIID iid, void *data,
264 const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
265 HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *device, IWICBitmapSource *bitmap_source,
266 const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
267 struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
269 struct d2d_state_block
271 ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
272 LONG refcount;
274 ID2D1Factory *factory;
275 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
276 IDWriteRenderingParams *text_rendering_params;
279 void d2d_state_block_init(struct d2d_state_block *state_block, ID2D1Factory *factory,
280 const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
281 struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
283 enum d2d_geometry_state
285 D2D_GEOMETRY_STATE_INITIAL = 0,
286 D2D_GEOMETRY_STATE_ERROR,
287 D2D_GEOMETRY_STATE_OPEN,
288 D2D_GEOMETRY_STATE_CLOSED,
289 D2D_GEOMETRY_STATE_FIGURE,
292 struct d2d_bezier_vertex
294 D2D1_POINT_2F position;
295 struct
297 float u, v, sign;
298 } texcoord;
301 struct d2d_face
303 UINT16 v[3];
306 struct d2d_vec4
308 float x, y, z, w;
311 struct d2d_outline_vertex
313 D2D1_POINT_2F position;
314 D2D1_POINT_2F prev;
315 D2D1_POINT_2F next;
318 struct d2d_geometry
320 ID2D1Geometry ID2D1Geometry_iface;
321 LONG refcount;
323 ID2D1Factory *factory;
325 D2D_MATRIX_3X2_F transform;
327 struct
329 D2D1_POINT_2F *vertices;
330 size_t vertex_count;
332 struct d2d_face *faces;
333 size_t faces_size;
334 size_t face_count;
336 struct d2d_bezier_vertex *bezier_vertices;
337 size_t bezier_vertex_count;
338 } fill;
340 struct
342 struct d2d_outline_vertex *vertices;
343 size_t vertices_size;
344 size_t vertex_count;
346 struct d2d_face *faces;
347 size_t faces_size;
348 size_t face_count;
349 } outline;
351 union
353 struct
355 ID2D1GeometrySink ID2D1GeometrySink_iface;
357 struct d2d_figure *figures;
358 size_t figures_size;
359 size_t figure_count;
361 enum d2d_geometry_state state;
362 D2D1_FILL_MODE fill_mode;
363 UINT32 segment_count;
364 } path;
365 struct
367 D2D1_RECT_F rect;
368 } rectangle;
369 struct
371 ID2D1Geometry *src_geometry;
372 D2D_MATRIX_3X2_F transform;
373 } transformed;
374 } u;
377 void d2d_path_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory) DECLSPEC_HIDDEN;
378 HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry,
379 ID2D1Factory *factory, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN;
380 void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
381 ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN;
382 struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
384 static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
386 D2D_MATRIX_3X2_F tmp = *a;
388 a->_11 = tmp._11 * b->_11 + tmp._12 * b->_21;
389 a->_12 = tmp._11 * b->_12 + tmp._12 * b->_22;
390 a->_21 = tmp._21 * b->_11 + tmp._22 * b->_21;
391 a->_22 = tmp._21 * b->_12 + tmp._22 * b->_22;
392 a->_31 = tmp._31 * b->_11 + tmp._32 * b->_21 + b->_31;
393 a->_32 = tmp._31 * b->_12 + tmp._32 * b->_22 + b->_32;
396 /* Dst must be different from src. */
397 static inline BOOL d2d_matrix_invert(D2D_MATRIX_3X2_F *dst, const D2D_MATRIX_3X2_F *src)
399 float d = src->_11 * src->_22 - src->_21 * src->_12;
401 if (d == 0.0f)
402 return FALSE;
403 dst->_11 = src->_22 / d;
404 dst->_21 = -src->_21 / d;
405 dst->_31 = (src->_21 * src->_32 - src->_31 * src->_22) / d;
406 dst->_12 = -src->_12 / d;
407 dst->_22 = src->_11 / d;
408 dst->_32 = -(src->_11 * src->_32 - src->_31 * src->_12) / d;
410 return TRUE;
413 static inline void d2d_point_set(D2D1_POINT_2F *dst, float x, float y)
415 dst->x = x;
416 dst->y = y;
419 static inline void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
421 dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
422 dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32;
425 #endif /* __WINE_D2D1_PRIVATE_H */