2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
43 const struct wined3d_gl_info
*gl_info
)
45 /* We don't expect to create texture views for textures with height-scaled formats.
46 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
47 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
48 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
51 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
53 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
55 TRACE("texture %p.\n", texture
);
59 ERR("Texture %p is not part of a swapchain.\n", texture
);
63 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
65 if (swapchain
->render_to_fbo
)
67 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
68 return GL_COLOR_ATTACHMENT0
;
70 TRACE("Returning GL_BACK.\n");
73 else if (texture
== swapchain
->front_buffer
)
75 TRACE("Returning GL_FRONT.\n");
79 FIXME("Higher back buffer, returning GL_BACK.\n");
83 static DWORD
wined3d_resource_access_from_location(DWORD location
)
87 case WINED3D_LOCATION_DISCARDED
:
90 case WINED3D_LOCATION_SYSMEM
:
91 return WINED3D_RESOURCE_ACCESS_CPU
;
93 case WINED3D_LOCATION_BUFFER
:
94 case WINED3D_LOCATION_TEXTURE_RGB
:
95 case WINED3D_LOCATION_TEXTURE_SRGB
:
96 return WINED3D_RESOURCE_ACCESS_GPU
;
99 FIXME("Unhandled location %#x.\n", location
);
104 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
106 struct wined3d_texture_sub_resource
*sub_resource
;
107 unsigned int i
, sub_count
;
109 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
110 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
112 TRACE("Not evicting system memory for texture %p.\n", texture
);
116 TRACE("Evicting system memory for texture %p.\n", texture
);
118 sub_count
= texture
->level_count
* texture
->layer_count
;
119 for (i
= 0; i
< sub_count
; ++i
)
121 sub_resource
= &texture
->sub_resources
[i
];
122 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
123 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
125 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
127 wined3d_resource_free_sysmem(&texture
->resource
);
130 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
131 unsigned int sub_resource_idx
, DWORD location
)
133 struct wined3d_texture_sub_resource
*sub_resource
;
134 DWORD previous_locations
;
136 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
137 texture
, sub_resource_idx
, wined3d_debug_location(location
));
139 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
140 previous_locations
= sub_resource
->locations
;
141 sub_resource
->locations
|= location
;
142 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
143 && !--texture
->sysmem_count
)
144 wined3d_texture_evict_sysmem(texture
);
146 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
149 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
151 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
154 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
155 unsigned int sub_resource_idx
, DWORD location
)
157 struct wined3d_texture_sub_resource
*sub_resource
;
159 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
160 texture
, sub_resource_idx
, wined3d_debug_location(location
));
162 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
163 wined3d_texture_set_dirty(texture
);
165 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
166 sub_resource
->locations
&= ~location
;
167 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
168 ++texture
->sysmem_count
;
170 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
172 if (!sub_resource
->locations
)
173 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
174 sub_resource_idx
, texture
);
177 /* Context activation is done by the caller. Context may be NULL in
178 * WINED3D_NO3D mode. */
179 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
180 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
182 return texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
185 /* Context activation is done by the caller. */
186 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
187 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
191 if (!data
->buffer_object
)
194 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
196 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
198 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
199 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
203 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
204 memory
+= (INT_PTR
)data
->addr
;
207 GL_EXTCALL(glBindBuffer(binding
, 0));
208 checkGLcall("Map buffer object");
213 /* Context activation is done by the caller. */
214 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
215 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
217 if (!data
->buffer_object
)
220 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
221 GL_EXTCALL(glUnmapBuffer(binding
));
222 GL_EXTCALL(glBindBuffer(binding
, 0));
223 checkGLcall("Unmap buffer object");
226 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
227 struct wined3d_bo_address
*data
, DWORD locations
)
229 struct wined3d_texture_sub_resource
*sub_resource
;
231 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
232 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
234 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
235 if (locations
& WINED3D_LOCATION_BUFFER
)
238 data
->buffer_object
= sub_resource
->buffer_object
;
241 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
243 data
->addr
= texture
->user_memory
;
244 data
->buffer_object
= 0;
247 if (locations
& WINED3D_LOCATION_SYSMEM
)
249 data
->addr
= texture
->resource
.heap_memory
;
250 data
->addr
+= sub_resource
->offset
;
251 data
->buffer_object
= 0;
255 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
257 data
->buffer_object
= 0;
260 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
261 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
262 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
263 const struct wined3d_resource_ops
*resource_ops
)
265 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
266 unsigned int i
, j
, size
, offset
= 0;
269 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
270 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
271 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
272 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
273 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
274 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
275 flags
, device
, parent
, parent_ops
, resource_ops
);
277 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
278 return WINED3DERR_INVALIDCALL
;
280 for (i
= 0; i
< layer_count
; ++i
)
282 for (j
= 0; j
< level_count
; ++j
)
284 unsigned int idx
= i
* level_count
+ j
;
286 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
287 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
288 texture
->sub_resources
[idx
].offset
= offset
;
289 texture
->sub_resources
[idx
].size
= size
;
292 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
296 return WINED3DERR_INVALIDCALL
;
298 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
299 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
300 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
302 static unsigned int once
;
304 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
305 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
306 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
307 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
308 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
309 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
311 WARN("Failed to initialize resource, returning %#x\n", hr
);
314 wined3d_resource_update_draw_binding(&texture
->resource
);
315 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
316 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
318 texture
->texture_ops
= texture_ops
;
320 texture
->layer_count
= layer_count
;
321 texture
->level_count
= level_count
;
322 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
324 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
325 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
326 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
327 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
328 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
329 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
330 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
335 /* Context activation is done by the caller. */
336 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
337 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
339 GLuint
*buffer_object
;
341 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
342 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
343 checkGLcall("glDeleteBuffers");
344 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
347 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
348 *buffer_object
, texture
, sub_resource_idx
);
351 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
353 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
354 const struct wined3d_device
*device
= texture
->resource
.device
;
355 DWORD map_binding
= texture
->update_map_binding
;
356 struct wined3d_context
*context
= NULL
;
359 if (device
->d3d_initialized
)
360 context
= context_acquire(device
, NULL
);
362 for (i
= 0; i
< sub_count
; ++i
)
364 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
365 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
366 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
367 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
368 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
372 context_release(context
);
374 texture
->resource
.map_binding
= map_binding
;
375 texture
->update_map_binding
= 0;
378 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
380 texture
->update_map_binding
= map_binding
;
381 if (!texture
->resource
.map_count
)
382 wined3d_texture_update_map_binding(texture
);
385 /* A GL context is provided by the caller */
386 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
387 struct gl_texture
*tex
)
389 context_gl_resource_released(device
, tex
->name
, FALSE
);
390 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
394 /* Context activation is done by the caller. */
395 /* The caller is responsible for binding the correct texture. */
396 static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture
*texture
,
397 GLenum gl_internal_format
, const struct wined3d_format
*format
,
398 const struct wined3d_gl_info
*gl_info
)
400 unsigned int i
, sub_call_count
;
402 sub_call_count
= texture
->level_count
;
403 if (texture
->target
!= GL_TEXTURE_2D_ARRAY
)
404 sub_call_count
*= texture
->layer_count
;
406 for (i
= 0; i
< sub_call_count
; ++i
)
408 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
409 GLsizei width
, height
;
411 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
412 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
413 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
415 height
*= format
->height_scale
.numerator
;
416 height
/= format
->height_scale
.denominator
;
419 TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
420 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
422 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
424 GL_EXTCALL(glTexImage3D(surface
->texture_target
, surface
->texture_level
,
425 gl_internal_format
, width
, height
, texture
->layer_count
, 0,
426 format
->glFormat
, format
->glType
, NULL
));
427 checkGLcall("glTexImage3D");
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
432 gl_internal_format
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
433 checkGLcall("glTexImage2D");
438 /* Context activation is done by the caller. */
439 /* The caller is responsible for binding the correct texture. */
440 static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
*texture
,
441 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
443 GLsizei width
= wined3d_texture_get_level_pow2_width(texture
, 0);
444 GLsizei height
= wined3d_texture_get_level_pow2_height(texture
, 0);
446 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
448 GL_EXTCALL(glTexStorage3D(texture
->target
, texture
->level_count
, gl_internal_format
,
449 width
, height
, texture
->layer_count
));
450 checkGLcall("glTexStorage3D");
454 GL_EXTCALL(glTexStorage2D(texture
->target
, texture
->level_count
, gl_internal_format
,
456 checkGLcall("glTexStorage2D");
460 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
462 struct wined3d_device
*device
= texture
->resource
.device
;
463 const struct wined3d_gl_info
*gl_info
= NULL
;
464 struct wined3d_context
*context
= NULL
;
466 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
467 || texture
->rb_multisample
|| texture
->rb_resolved
)
469 context
= context_acquire(device
, NULL
);
470 gl_info
= context
->gl_info
;
473 if (texture
->texture_rgb
.name
)
474 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
476 if (texture
->texture_srgb
.name
)
477 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
479 if (texture
->rb_multisample
)
481 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
482 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
483 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
484 texture
->rb_multisample
= 0;
487 if (texture
->rb_resolved
)
489 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
490 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
491 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
492 texture
->rb_resolved
= 0;
495 if (context
) context_release(context
);
497 wined3d_texture_set_dirty(texture
);
499 resource_unload(&texture
->resource
);
502 static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
504 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
505 struct wined3d_texture_sub_resource
*sub_resource
;
508 for (i
= 0; i
< sub_count
; ++i
)
510 sub_resource
= &texture
->sub_resources
[i
];
511 if (sub_resource
->parent
)
513 TRACE("sub-resource %u.\n", i
);
514 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
515 sub_resource
->parent
= NULL
;
520 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
522 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
523 struct wined3d_device
*device
= texture
->resource
.device
;
524 struct wined3d_context
*context
= NULL
;
525 const struct wined3d_gl_info
*gl_info
;
526 GLuint buffer_object
;
529 TRACE("texture %p.\n", texture
);
531 for (i
= 0; i
< sub_count
; ++i
)
533 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
536 TRACE("Deleting buffer object %u.\n", buffer_object
);
538 /* We may not be able to get a context in wined3d_texture_cleanup() in
539 * general, but if a buffer object was previously created we can. */
542 context
= context_acquire(device
, NULL
);
543 gl_info
= context
->gl_info
;
546 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
549 context_release(context
);
551 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
552 wined3d_texture_unload_gl_texture(texture
);
555 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
557 texture
->swapchain
= swapchain
;
558 wined3d_resource_update_draw_binding(&texture
->resource
);
561 /* Context activation is done by the caller. */
562 void wined3d_texture_bind(struct wined3d_texture
*texture
,
563 struct wined3d_context
*context
, BOOL srgb
)
565 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
566 const struct wined3d_format
*format
= texture
->resource
.format
;
567 const struct color_fixup_desc fixup
= format
->color_fixup
;
568 struct gl_texture
*gl_tex
;
571 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
573 if (!needs_separate_srgb_gl_texture(context
))
576 /* sRGB mode cache for preload() calls outside drawprim. */
578 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
580 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
582 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
583 target
= texture
->target
;
587 context_bind_texture(context
, target
, gl_tex
->name
);
591 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
592 checkGLcall("glGenTextures");
593 TRACE("Generated texture %d.\n", gl_tex
->name
);
597 ERR("Failed to generate a texture name.\n");
601 /* Initialise the state of the texture object to the OpenGL defaults, not
602 * the wined3d defaults. */
603 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
604 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
605 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
606 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
607 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
608 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
609 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
610 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
611 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
612 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
613 gl_tex
->sampler_desc
.max_anisotropy
= 1;
614 gl_tex
->sampler_desc
.compare
= FALSE
;
615 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
616 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
617 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
619 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
620 gl_tex
->base_level
= 0;
621 wined3d_texture_set_dirty(texture
);
623 context_bind_texture(context
, target
, gl_tex
->name
);
625 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
627 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
628 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
631 /* For a new texture we have to set the texture levels after binding the
632 * texture. Beware that texture rectangles do not support mipmapping, but
633 * set the maxmiplevel if we're relying on the partial
634 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
635 * (I.e., do not care about cond_np2 here, just look for
636 * GL_TEXTURE_RECTANGLE_ARB.) */
637 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
639 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
640 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
641 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
644 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
646 /* Cubemaps are always set to clamp, regardless of the sampler state. */
647 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
648 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
649 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
652 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
654 /* Conditinal non power of two textures use a different clamping
655 * default. If we're using the GL_WINE_normalized_texrect partial
656 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
657 * has the address mode set to repeat - something that prevents us
658 * from hitting the accelerated codepath. Thus manually set the GL
659 * state. The same applies to filtering. Even if the texture has only
660 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
661 * fallback on macos. */
662 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
663 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
664 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
665 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
666 checkGLcall("glTexParameteri");
667 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
668 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
669 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
670 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
671 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
674 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
676 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
677 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
680 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
682 static const GLenum swizzle_source
[] =
684 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
685 GL_ONE
, /* CHANNEL_SOURCE_ONE */
686 GL_RED
, /* CHANNEL_SOURCE_X */
687 GL_GREEN
, /* CHANNEL_SOURCE_Y */
688 GL_BLUE
, /* CHANNEL_SOURCE_Z */
689 GL_ALPHA
, /* CHANNEL_SOURCE_W */
697 swizzle
.x
= swizzle_source
[fixup
.x_source
];
698 swizzle
.y
= swizzle_source
[fixup
.y_source
];
699 swizzle
.z
= swizzle_source
[fixup
.z_source
];
700 swizzle
.w
= swizzle_source
[fixup
.w_source
];
701 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
702 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
706 /* Context activation is done by the caller. */
707 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
708 struct wined3d_context
*context
, BOOL srgb
)
710 DWORD active_sampler
;
712 /* We don't need a specific texture unit, but after binding the texture
713 * the current unit is dirty. Read the unit back instead of switching to
714 * 0, this avoids messing around with the state manager's GL states. The
715 * current texture unit should always be a valid one.
717 * To be more specific, this is tricky because we can implicitly be
718 * called from sampler() in state.c. This means we can't touch anything
719 * other than whatever happens to be the currently active texture, or we
720 * would risk marking already applied sampler states dirty again. */
721 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
722 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
723 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
724 /* FIXME: Ideally we'd only do this when touching a binding that's used by
726 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
728 wined3d_texture_bind(texture
, context
, srgb
);
731 /* Context activation is done by the caller (state handler). */
732 /* This function relies on the correct texture being bound and loaded. */
733 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
734 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
736 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
737 GLenum target
= texture
->target
;
738 struct gl_texture
*gl_tex
;
741 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
743 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
745 state
= sampler_desc
->address_u
;
746 if (state
!= gl_tex
->sampler_desc
.address_u
)
748 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
749 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
750 gl_tex
->sampler_desc
.address_u
= state
;
753 state
= sampler_desc
->address_v
;
754 if (state
!= gl_tex
->sampler_desc
.address_v
)
756 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
757 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
758 gl_tex
->sampler_desc
.address_v
= state
;
761 state
= sampler_desc
->address_w
;
762 if (state
!= gl_tex
->sampler_desc
.address_w
)
764 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
765 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
766 gl_tex
->sampler_desc
.address_w
= state
;
769 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
770 sizeof(gl_tex
->sampler_desc
.border_color
)))
772 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
773 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
774 sizeof(gl_tex
->sampler_desc
.border_color
));
777 state
= sampler_desc
->mag_filter
;
778 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
780 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
781 gl_tex
->sampler_desc
.mag_filter
= state
;
784 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
785 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
787 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
788 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
789 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
790 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
793 state
= sampler_desc
->max_anisotropy
;
794 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
796 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
797 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
799 WARN("Anisotropic filtering not supported.\n");
800 gl_tex
->sampler_desc
.max_anisotropy
= state
;
803 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
804 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
805 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
807 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
808 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
809 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
812 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
814 if (sampler_desc
->compare
)
815 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
817 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
818 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
821 checkGLcall("Texture parameter application");
823 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
825 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
826 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
827 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
831 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
835 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
837 if (texture
->swapchain
)
838 return wined3d_swapchain_incref(texture
->swapchain
);
840 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
841 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
846 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
848 wined3d_texture_sub_resources_destroyed(texture
);
849 resource_cleanup(&texture
->resource
);
850 wined3d_resource_wait_idle(&texture
->resource
);
851 wined3d_texture_cleanup(texture
);
854 static void wined3d_texture_destroy_object(void *object
)
856 wined3d_texture_cleanup(object
);
857 HeapFree(GetProcessHeap(), 0, object
);
860 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
864 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
866 if (texture
->swapchain
)
867 return wined3d_swapchain_decref(texture
->swapchain
);
869 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
870 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
874 /* Wait for the texture to become idle if it's using user memory,
875 * since the application is allowed to free that memory once the
876 * texture is destroyed. Note that this implies that
877 * wined3d_texture_destroy_object() can't access that memory either. */
878 if (texture
->user_memory
)
879 wined3d_resource_wait_idle(&texture
->resource
);
880 wined3d_texture_sub_resources_destroyed(texture
);
881 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
882 resource_cleanup(&texture
->resource
);
883 wined3d_cs_emit_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
889 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
891 TRACE("texture %p.\n", texture
);
893 return &texture
->resource
;
896 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
898 return c1
->color_space_low_value
== c2
->color_space_low_value
899 && c1
->color_space_high_value
== c2
->color_space_high_value
;
902 /* Context activation is done by the caller */
903 void wined3d_texture_load(struct wined3d_texture
*texture
,
904 struct wined3d_context
*context
, BOOL srgb
)
906 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
907 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
911 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
913 if (!needs_separate_srgb_gl_texture(context
))
917 flag
= WINED3D_TEXTURE_SRGB_VALID
;
919 flag
= WINED3D_TEXTURE_RGB_VALID
;
921 if (!d3d_info
->shader_color_key
922 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
923 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
924 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
925 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
927 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
930 TRACE("Reloading because of color key value change.\n");
931 for (i
= 0; i
< sub_count
; i
++)
933 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
934 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
936 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
939 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
942 if (texture
->flags
& flag
)
944 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
948 /* Reload the surfaces if the texture is marked dirty. */
949 for (i
= 0; i
< sub_count
; ++i
)
951 if (!wined3d_texture_load_location(texture
, i
, context
,
952 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
953 ERR("Failed to load location (srgb %#x).\n", srgb
);
955 texture
->flags
|= flag
;
958 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
960 TRACE("texture %p.\n", texture
);
962 return texture
->resource
.parent
;
965 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
966 unsigned int level
, const struct wined3d_box
*box
)
968 if (box
->left
>= box
->right
969 || box
->top
>= box
->bottom
970 || box
->front
>= box
->back
)
973 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
974 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
975 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
981 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
982 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
984 const struct wined3d_resource
*resource
= &texture
->resource
;
985 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
986 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
988 if (texture
->row_pitch
)
990 *row_pitch
= texture
->row_pitch
;
991 *slice_pitch
= texture
->slice_pitch
;
995 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
996 width
, height
, row_pitch
, slice_pitch
);
999 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1001 DWORD old
= texture
->lod
;
1003 TRACE("texture %p, lod %u.\n", texture
, lod
);
1005 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1006 * textures. The call always returns 0, and GetLOD always returns 0. */
1007 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
1009 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
1013 if (lod
>= texture
->level_count
)
1014 lod
= texture
->level_count
- 1;
1016 if (texture
->lod
!= lod
)
1018 wined3d_resource_wait_idle(&texture
->resource
);
1021 texture
->texture_rgb
.base_level
= ~0u;
1022 texture
->texture_srgb
.base_level
= ~0u;
1023 if (texture
->resource
.bind_count
)
1024 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
1030 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1032 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1034 return texture
->lod
;
1037 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1039 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1041 return texture
->level_count
;
1044 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
1045 enum wined3d_texture_filter_type filter_type
)
1047 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
1049 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
1051 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
1052 return WINED3DERR_INVALIDCALL
;
1055 texture
->filter_type
= filter_type
;
1060 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
1062 TRACE("texture %p.\n", texture
);
1064 return texture
->filter_type
;
1067 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1068 DWORD flags
, const struct wined3d_color_key
*color_key
)
1070 struct wined3d_device
*device
= texture
->resource
.device
;
1071 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1072 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1074 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1076 if (flags
& ~all_flags
)
1078 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1079 return WINED3DERR_INVALIDCALL
;
1082 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1087 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1088 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1089 UINT multisample_quality
, void *mem
, UINT pitch
)
1091 struct wined3d_device
*device
= texture
->resource
.device
;
1092 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1093 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
1094 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1095 struct wined3d_texture_sub_resource
*sub_resource
;
1096 struct wined3d_surface
*surface
;
1097 DWORD valid_location
= 0;
1098 BOOL create_dib
= FALSE
;
1100 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1101 "mem %p, pitch %u.\n",
1102 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1105 return WINED3DERR_INVALIDCALL
;
1107 if (texture
->level_count
* texture
->layer_count
> 1)
1109 WARN("Texture has multiple sub-resources, not supported.\n");
1110 return WINED3DERR_INVALIDCALL
;
1113 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
1115 WARN("Not supported on 3D textures.\n");
1116 return WINED3DERR_INVALIDCALL
;
1119 if (texture
->resource
.map_count
)
1121 WARN("Texture is mapped.\n");
1122 return WINED3DERR_INVALIDCALL
;
1125 /* We have no way of supporting a pitch that is not a multiple of the pixel
1126 * byte width short of uploading the texture row-by-row.
1127 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1128 * for user-memory textures (it always expects packed data) while DirectDraw
1129 * requires a 4-byte aligned pitch and doesn't support texture formats
1130 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1131 * This check is here to verify that the assumption holds. */
1132 if (pitch
% texture
->resource
.format
->byte_count
)
1134 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1135 return WINED3DERR_INVALIDCALL
;
1138 if (device
->d3d_initialized
)
1139 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1140 wined3d_resource_wait_idle(&texture
->resource
);
1142 sub_resource
= &texture
->sub_resources
[0];
1143 surface
= sub_resource
->u
.surface
;
1146 wined3d_surface_destroy_dc(surface
);
1150 wined3d_resource_free_sysmem(&texture
->resource
);
1152 if ((texture
->row_pitch
= pitch
))
1153 texture
->slice_pitch
= height
* pitch
;
1155 /* User memory surfaces don't have the regular surface alignment. */
1156 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1157 &texture
->row_pitch
, &texture
->slice_pitch
);
1159 texture
->resource
.format
= format
;
1160 texture
->resource
.multisample_type
= multisample_type
;
1161 texture
->resource
.multisample_quality
= multisample_quality
;
1162 texture
->resource
.width
= width
;
1163 texture
->resource
.height
= height
;
1164 texture
->resource
.size
= texture
->slice_pitch
;
1165 sub_resource
->size
= texture
->slice_pitch
;
1166 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1168 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1169 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1171 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1172 texture
->pow2_width
= texture
->pow2_height
= 1;
1173 while (texture
->pow2_width
< width
)
1174 texture
->pow2_width
<<= 1;
1175 while (texture
->pow2_height
< height
)
1176 texture
->pow2_height
<<= 1;
1180 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1181 texture
->pow2_width
= width
;
1182 texture
->pow2_height
= height
;
1185 if ((texture
->user_memory
= mem
))
1187 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1188 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1192 wined3d_texture_prepare_location(texture
, 0, NULL
, WINED3D_LOCATION_SYSMEM
);
1193 valid_location
= WINED3D_LOCATION_SYSMEM
;
1196 /* The format might be changed to a format that needs conversion.
1197 * If the surface didn't use PBOs previously but could now, don't
1198 * change it - whatever made us not use PBOs might come back, e.g.
1200 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1201 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1203 wined3d_texture_validate_location(texture
, 0, valid_location
);
1204 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1207 wined3d_surface_create_dc(surface
);
1212 /* Context activation is done by the caller. */
1213 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1214 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1216 struct wined3d_texture_sub_resource
*sub_resource
;
1218 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1219 if (sub_resource
->buffer_object
)
1222 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1223 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1224 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1225 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1226 checkGLcall("Create buffer object");
1228 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1229 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1232 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1234 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1237 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1238 | WINED3D_TEXTURE_CONVERTED
);
1239 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1240 for (i
= 0; i
< sub_count
; ++i
)
1242 wined3d_texture_invalidate_location(texture
, i
,
1243 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1247 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1249 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1250 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1252 if (!d3d_info
->shader_color_key
1253 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1254 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1256 wined3d_texture_force_reload(texture
);
1258 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1259 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1262 if (texture
->flags
& alloc_flag
)
1265 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1266 texture
->flags
|= alloc_flag
;
1269 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1270 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1272 const struct wined3d_format
*format
= texture
->resource
.format
;
1278 if (texture
->rb_multisample
)
1281 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1282 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1283 * be mapped to GL_NV_framebuffer_multisample_coverage.
1285 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1286 * (EQAA), but it does not have an equivalent OpenGL extension. */
1288 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1289 * levels as the count of advertised multisample types for the texture
1291 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1293 unsigned int i
, count
= 0;
1295 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1297 if (format
->multisample_types
& 1u << i
)
1299 if (texture
->resource
.multisample_quality
== count
++)
1307 samples
= texture
->resource
.multisample_type
;
1310 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1311 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1312 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1313 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1314 checkGLcall("glRenderbufferStorageMultisample()");
1315 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1319 if (texture
->rb_resolved
)
1322 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1323 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1324 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1325 texture
->resource
.width
, texture
->resource
.height
);
1326 checkGLcall("glRenderbufferStorage()");
1327 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1331 /* Context activation is done by the caller. Context may be NULL in
1332 * WINED3D_NO3D mode. */
1333 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1334 struct wined3d_context
*context
, DWORD location
)
1338 case WINED3D_LOCATION_SYSMEM
:
1339 if (texture
->resource
.heap_memory
)
1342 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1344 ERR("Failed to allocate system memory.\n");
1349 case WINED3D_LOCATION_USER_MEMORY
:
1350 if (!texture
->user_memory
)
1351 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1354 case WINED3D_LOCATION_BUFFER
:
1355 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1358 case WINED3D_LOCATION_TEXTURE_RGB
:
1359 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1362 case WINED3D_LOCATION_TEXTURE_SRGB
:
1363 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1366 case WINED3D_LOCATION_DRAWABLE
:
1367 if (!texture
->swapchain
)
1368 ERR("Texture %p does not have a drawable.\n", texture
);
1371 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1372 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1375 case WINED3D_LOCATION_RB_RESOLVED
:
1376 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1380 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1385 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1387 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1388 FIXME("texture %p stub!\n", texture
);
1391 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1392 unsigned int sub_resource_idx
)
1394 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1396 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1398 if (sub_resource_idx
>= sub_count
)
1400 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1404 return &texture
->sub_resources
[sub_resource_idx
];
1407 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1408 UINT layer
, const struct wined3d_box
*dirty_region
)
1410 struct wined3d_context
*context
;
1411 unsigned int sub_resource_idx
;
1413 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1415 if (layer
>= texture
->layer_count
)
1417 WARN("Invalid layer %u specified.\n", layer
);
1418 return WINED3DERR_INVALIDCALL
;
1420 sub_resource_idx
= layer
* texture
->level_count
;
1423 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1425 context
= context_acquire(texture
->resource
.device
, NULL
);
1426 if (!wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
1428 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1429 context_release(context
);
1430 return E_OUTOFMEMORY
;
1432 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1433 context_release(context
);
1438 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1439 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
1440 unsigned int row_pitch
, unsigned int slice_pitch
)
1442 texture
->texture_ops
->texture_upload_data(texture
, sub_resource_idx
,
1443 context
, data
, row_pitch
, slice_pitch
);
1446 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1447 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
1448 unsigned int row_pitch
, unsigned int slice_pitch
)
1450 static const POINT dst_point
= {0, 0};
1451 unsigned int texture_level
;
1454 texture_level
= sub_resource_idx
% texture
->level_count
;
1455 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(texture
, texture_level
),
1456 wined3d_texture_get_level_height(texture
, texture_level
));
1458 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1459 texture
->resource
.format
, &src_rect
, row_pitch
, &dst_point
, FALSE
, data
);
1462 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1463 struct wined3d_context
*context
, DWORD location
)
1465 return SUCCEEDED(surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
));
1468 /* Context activation is done by the caller. */
1469 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1471 const struct wined3d_format
*format
= texture
->resource
.format
;
1472 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1473 const struct wined3d_color_key_conversion
*conversion
;
1476 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1478 if (format
->convert
)
1480 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1482 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1484 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1485 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
1486 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1489 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1492 internal
= format
->glGammaInternal
;
1493 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1494 && wined3d_resource_is_offscreen(&texture
->resource
))
1495 internal
= format
->rtInternal
;
1497 internal
= format
->glInternal
;
1500 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1502 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1504 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
1505 wined3d_texture_allocate_gl_immutable_storage(texture
, internal
, gl_info
);
1507 wined3d_texture_allocate_gl_mutable_storage(texture
, internal
, format
, gl_info
);
1510 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1512 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1513 struct wined3d_device
*device
= texture
->resource
.device
;
1514 struct wined3d_texture_sub_resource
*sub_resource
;
1515 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1516 const struct wined3d_gl_info
*gl_info
= NULL
;
1517 struct wined3d_context
*context
= NULL
;
1518 struct wined3d_surface
*overlay
, *cur
;
1519 struct wined3d_surface
*surface
;
1522 for (i
= 0; i
< sub_count
; ++i
)
1524 sub_resource
= &texture
->sub_resources
[i
];
1525 if (!(surface
= sub_resource
->u
.surface
))
1528 TRACE("surface %p.\n", surface
);
1530 if (!context
&& !list_empty(&surface
->renderbuffers
))
1532 context
= context_acquire(device
, NULL
);
1533 gl_info
= context
->gl_info
;
1536 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1538 TRACE("Deleting renderbuffer %u.\n", entry
->id
);
1539 context_gl_resource_released(device
, entry
->id
, TRUE
);
1540 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1541 HeapFree(GetProcessHeap(), 0, entry
);
1545 wined3d_surface_destroy_dc(surface
);
1547 if (surface
->overlay_dest
)
1548 list_remove(&surface
->overlay_entry
);
1550 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &surface
->overlays
, struct wined3d_surface
, overlay_entry
)
1552 list_remove(&overlay
->overlay_entry
);
1553 overlay
->overlay_dest
= NULL
;
1557 context_release(context
);
1558 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1561 static const struct wined3d_texture_ops texture2d_ops
=
1563 texture2d_upload_data
,
1564 texture2d_load_location
,
1565 texture2d_prepare_texture
,
1566 texture2d_cleanup_sub_resources
,
1569 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1571 return texture_from_resource(resource
);
1574 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1576 return wined3d_texture_incref(texture_from_resource(resource
));
1579 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1581 return wined3d_texture_decref(texture_from_resource(resource
));
1584 static void texture_resource_preload(struct wined3d_resource
*resource
)
1586 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1587 struct wined3d_context
*context
;
1589 context
= context_acquire(resource
->device
, NULL
);
1590 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1591 context_release(context
);
1594 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1596 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1597 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1598 struct wined3d_device
*device
= resource
->device
;
1599 const struct wined3d_gl_info
*gl_info
;
1600 struct wined3d_context
*context
;
1603 TRACE("texture %p.\n", texture
);
1605 context
= context_acquire(device
, NULL
);
1606 gl_info
= context
->gl_info
;
1608 for (i
= 0; i
< sub_count
; ++i
)
1610 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1612 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1613 && wined3d_texture_load_location(texture
, i
, context
, resource
->map_binding
))
1615 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1619 /* We should only get here on device reset/teardown for implicit
1621 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1622 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1623 resource
, i
, debug_d3dpool(resource
->pool
));
1624 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1625 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1628 if (sub_resource
->buffer_object
)
1629 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1631 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1633 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1634 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1636 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1638 context_gl_resource_released(device
, entry
->id
, TRUE
);
1639 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1640 list_remove(&entry
->entry
);
1641 HeapFree(GetProcessHeap(), 0, entry
);
1643 list_init(&surface
->renderbuffers
);
1644 surface
->current_renderbuffer
= NULL
;
1648 context_release(context
);
1650 wined3d_texture_force_reload(texture
);
1651 wined3d_texture_unload_gl_texture(texture
);
1654 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1655 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1657 const struct wined3d_format
*format
= resource
->format
;
1658 struct wined3d_texture_sub_resource
*sub_resource
;
1659 struct wined3d_device
*device
= resource
->device
;
1660 unsigned int fmt_flags
= resource
->format_flags
;
1661 const struct wined3d_gl_info
*gl_info
= NULL
;
1662 struct wined3d_context
*context
= NULL
;
1663 struct wined3d_texture
*texture
;
1664 struct wined3d_bo_address data
;
1665 unsigned int texture_level
;
1669 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1670 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1672 texture
= texture_from_resource(resource
);
1673 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1674 return E_INVALIDARG
;
1676 texture_level
= sub_resource_idx
% texture
->level_count
;
1677 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1679 WARN("Map box is invalid.\n");
1680 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1681 return WINED3DERR_INVALIDCALL
;
1684 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1685 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1687 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1688 debug_box(box
), format
->block_width
, format
->block_height
);
1689 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1690 return WINED3DERR_INVALIDCALL
;
1693 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1695 WARN("Trying to map unmappable texture.\n");
1696 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1697 return WINED3DERR_INVALIDCALL
;
1700 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1702 WARN("DC is in use.\n");
1703 return WINED3DERR_INVALIDCALL
;
1706 if (sub_resource
->map_count
)
1708 WARN("Sub-resource is already mapped.\n");
1709 return WINED3DERR_INVALIDCALL
;
1712 if (device
->d3d_initialized
)
1714 context
= context_acquire(device
, NULL
);
1715 gl_info
= context
->gl_info
;
1718 if (flags
& WINED3D_MAP_DISCARD
)
1720 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1721 wined3d_debug_location(texture
->resource
.map_binding
));
1722 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1723 context
, texture
->resource
.map_binding
)))
1724 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1728 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1729 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1730 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
1735 ERR("Failed to prepare location.\n");
1736 context_release(context
);
1737 return E_OUTOFMEMORY
;
1740 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
1741 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1743 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1744 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1745 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1746 TRACE("Base memory pointer %p.\n", base_memory
);
1749 context_release(context
);
1751 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1753 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1754 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1758 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1763 map_desc
->data
= base_memory
;
1767 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1769 /* Compressed textures are block based, so calculate the offset of
1770 * the block that contains the top-left pixel of the mapped box. */
1771 map_desc
->data
= base_memory
1772 + (box
->front
* map_desc
->slice_pitch
)
1773 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1774 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1778 map_desc
->data
= base_memory
1779 + (box
->front
* map_desc
->slice_pitch
)
1780 + (box
->top
* map_desc
->row_pitch
)
1781 + (box
->left
* format
->byte_count
);
1785 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1787 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1790 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1792 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1793 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1796 ++resource
->map_count
;
1797 ++sub_resource
->map_count
;
1799 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1800 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1805 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1807 struct wined3d_texture_sub_resource
*sub_resource
;
1808 struct wined3d_device
*device
= resource
->device
;
1809 const struct wined3d_gl_info
*gl_info
= NULL
;
1810 struct wined3d_context
*context
= NULL
;
1811 struct wined3d_texture
*texture
;
1812 struct wined3d_bo_address data
;
1814 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1816 texture
= texture_from_resource(resource
);
1817 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1818 return E_INVALIDARG
;
1820 if (!sub_resource
->map_count
)
1822 WARN("Trying to unmap unmapped sub-resource.\n");
1823 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1825 return WINEDDERR_NOTLOCKED
;
1828 if (device
->d3d_initialized
)
1830 context
= context_acquire(device
, NULL
);
1831 gl_info
= context
->gl_info
;
1834 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1835 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1838 context_release(context
);
1840 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1842 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1843 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1845 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1847 FIXME("Depth / stencil buffer locking is not implemented.\n");
1850 --sub_resource
->map_count
;
1851 if (!--resource
->map_count
&& texture
->update_map_binding
)
1852 wined3d_texture_update_map_binding(texture
);
1857 static const struct wined3d_resource_ops texture_resource_ops
=
1859 texture_resource_incref
,
1860 texture_resource_decref
,
1861 texture_resource_preload
,
1862 wined3d_texture_unload
,
1863 texture_resource_sub_resource_map
,
1864 texture_resource_sub_resource_unmap
,
1867 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1868 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1869 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1871 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1872 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1873 struct wined3d_surface
*surfaces
;
1874 UINT pow2_width
, pow2_height
;
1878 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
1879 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
1881 WARN("OpenGL implementation does not support array textures.\n");
1882 return WINED3DERR_INVALIDCALL
;
1885 /* TODO: It should only be possible to create textures for formats
1886 * that are reported as supported. */
1887 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1889 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1890 return WINED3DERR_INVALIDCALL
;
1893 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
1894 FIXME("Trying to create a managed texture with dynamic usage.\n");
1895 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
1896 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
1897 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
1898 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
1899 FIXME("Trying to create a render target that isn't in the default pool.\n");
1901 pow2_width
= desc
->width
;
1902 pow2_height
= desc
->height
;
1903 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
1904 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1906 /* level_count == 0 returns an error as well. */
1907 if (level_count
!= 1 || layer_count
!= 1)
1909 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
1911 WARN("Attempted to create a mipmapped/cube/array NPOT texture without unconditional NPOT support.\n");
1912 return WINED3DERR_INVALIDCALL
;
1915 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
1917 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1919 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1921 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
1923 /* TODO: Add support for non-power-of-two compressed textures. */
1924 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
1925 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
1927 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
1928 desc
->width
, desc
->height
);
1929 return WINED3DERR_NOTAVAILABLE
;
1932 /* Find the nearest pow2 match. */
1933 pow2_width
= pow2_height
= 1;
1934 while (pow2_width
< desc
->width
)
1936 while (pow2_height
< desc
->height
)
1938 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1941 texture
->pow2_width
= pow2_width
;
1942 texture
->pow2_height
= pow2_height
;
1944 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
1945 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
1947 /* One of four options:
1948 * 1: Do the same as we do with NPOT and scale the texture. (Any
1949 * texture ops would require the texture to be scaled which is
1950 * potentially slow.)
1951 * 2: Set the texture to the maximum size (bad idea).
1952 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
1953 * 4: Create the surface, but allow it to be used only for DirectDraw
1954 * Blts. Some apps (e.g. Swat 3) create textures with a height of
1955 * 16 and a width > 3000 and blt 16x16 letter areas from them to
1956 * the render target. */
1957 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
1959 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
1960 return WINED3DERR_NOTAVAILABLE
;
1963 /* We should never use this surface in combination with OpenGL. */
1964 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
1967 /* Calculate levels for mip mapping. */
1968 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1970 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1972 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1973 return WINED3DERR_INVALIDCALL
;
1976 if (level_count
!= 1)
1978 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1979 return WINED3DERR_INVALIDCALL
;
1983 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
1984 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1986 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1990 /* Precalculated scaling for 'faked' non power of two texture coords. */
1991 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1993 texture
->pow2_matrix
[0] = (float)desc
->width
;
1994 texture
->pow2_matrix
[5] = (float)desc
->height
;
1995 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1996 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
2000 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2002 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
2003 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
2004 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
2008 texture
->pow2_matrix
[0] = 1.0f
;
2009 texture
->pow2_matrix
[5] = 1.0f
;
2011 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
2012 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
2013 else if (layer_count
> 1)
2014 texture
->target
= GL_TEXTURE_2D_ARRAY
;
2016 texture
->target
= GL_TEXTURE_2D
;
2018 texture
->pow2_matrix
[10] = 1.0f
;
2019 texture
->pow2_matrix
[15] = 1.0f
;
2020 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
2022 if (wined3d_texture_use_pbo(texture
, gl_info
))
2023 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2025 if (level_count
> ~(SIZE_T
)0 / layer_count
2026 || !(surfaces
= wined3d_calloc(level_count
* layer_count
, sizeof(*surfaces
))))
2028 wined3d_texture_cleanup_sync(texture
);
2029 return E_OUTOFMEMORY
;
2032 /* Generate all the surfaces. */
2033 for (i
= 0; i
< texture
->level_count
; ++i
)
2035 for (j
= 0; j
< texture
->layer_count
; ++j
)
2037 static const GLenum cube_targets
[6] =
2039 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
2040 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
2041 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
2042 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
2043 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
2044 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
2046 struct wined3d_texture_sub_resource
*sub_resource
;
2047 unsigned int idx
= j
* texture
->level_count
+ i
;
2048 struct wined3d_surface
*surface
;
2050 surface
= &surfaces
[idx
];
2051 surface
->container
= texture
;
2052 surface
->texture_target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
2053 surface
->texture_level
= i
;
2054 surface
->texture_layer
= j
;
2055 list_init(&surface
->renderbuffers
);
2056 list_init(&surface
->overlays
);
2058 sub_resource
= &texture
->sub_resources
[idx
];
2059 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2060 sub_resource
->u
.surface
= surface
;
2061 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
2063 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
2064 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
2067 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
2068 texture
, idx
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2070 WARN("Failed to create surface parent, hr %#x.\n", hr
);
2071 sub_resource
->parent
= NULL
;
2072 wined3d_texture_cleanup_sync(texture
);
2076 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
2078 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
2080 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
2081 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
2083 wined3d_texture_cleanup_sync(texture
);
2092 /* This call just uploads data, the caller is responsible for binding the
2093 * correct texture. */
2094 /* Context activation is done by the caller. */
2095 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2096 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
2097 unsigned int row_pitch
, unsigned int slice_pitch
)
2099 const struct wined3d_format
*format
= texture
->resource
.format
;
2100 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2101 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2102 unsigned int dst_row_pitch
, dst_slice_pitch
;
2103 unsigned int width
, height
, depth
;
2104 const void *mem
= data
->addr
;
2105 void *converted_mem
= NULL
;
2107 TRACE("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
2108 texture
, sub_resource_idx
, context
, data
->buffer_object
, data
->addr
, row_pitch
, slice_pitch
);
2110 width
= wined3d_texture_get_level_width(texture
, level
);
2111 height
= wined3d_texture_get_level_height(texture
, level
);
2112 depth
= wined3d_texture_get_level_depth(texture
, level
);
2114 if (format
->convert
)
2116 if (data
->buffer_object
)
2117 ERR("Loading a converted texture from a PBO.\n");
2118 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2119 ERR("Converting a block-based format.\n");
2121 dst_row_pitch
= width
* format
->conv_byte_count
;
2122 dst_slice_pitch
= dst_row_pitch
* height
;
2124 converted_mem
= wined3d_calloc(depth
, dst_slice_pitch
);
2125 format
->convert(data
->addr
, converted_mem
, row_pitch
, slice_pitch
,
2126 dst_row_pitch
, dst_slice_pitch
, width
, height
, depth
);
2127 mem
= converted_mem
;
2131 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &dst_row_pitch
, &dst_slice_pitch
);
2132 if (row_pitch
!= dst_row_pitch
|| slice_pitch
!= dst_slice_pitch
)
2133 FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch
, slice_pitch
);
2136 if (data
->buffer_object
)
2138 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
2139 checkGLcall("glBindBuffer");
2142 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, 0, 0, 0,
2143 width
, height
, depth
, format
->glFormat
, format
->glType
, mem
));
2144 checkGLcall("glTexSubImage3D");
2146 if (data
->buffer_object
)
2148 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2149 checkGLcall("glBindBuffer");
2152 HeapFree(GetProcessHeap(), 0, converted_mem
);
2155 /* Context activation is done by the caller. */
2156 static void texture3d_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2157 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
2159 const struct wined3d_format
*format
= texture
->resource
.format
;
2160 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2162 if (format
->convert
)
2164 FIXME("Attempting to download a converted volume, format %s.\n",
2165 debug_d3dformat(format
->id
));
2169 if (data
->buffer_object
)
2171 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2172 checkGLcall("glBindBuffer");
2175 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, sub_resource_idx
,
2176 format
->glFormat
, format
->glType
, data
->addr
);
2177 checkGLcall("glGetTexImage");
2179 if (data
->buffer_object
)
2181 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2182 checkGLcall("glBindBuffer");
2187 /* Context activation is done by the caller. */
2188 static void texture3d_srgb_transfer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2189 struct wined3d_context
*context
, BOOL dest_is_srgb
)
2191 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2192 unsigned int row_pitch
, slice_pitch
;
2193 struct wined3d_bo_address data
;
2195 /* Optimisations are possible, but the effort should be put into either
2196 * implementing EXT_SRGB_DECODE in the driver or finding out why we
2197 * picked the wrong copy for the original upload and fixing that.
2199 * Also keep in mind that we want to avoid using resource.heap_memory
2200 * for DEFAULT pool surfaces. */
2201 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
2202 data
.buffer_object
= 0;
2203 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, sub_resource
->size
)))
2206 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2207 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
2208 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2209 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
2210 texture3d_upload_data(texture
, sub_resource_idx
, context
,
2211 wined3d_const_bo_address(&data
), row_pitch
, slice_pitch
);
2213 HeapFree(GetProcessHeap(), 0, data
.addr
);
2216 /* Context activation is done by the caller. */
2217 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2218 struct wined3d_context
*context
, DWORD location
)
2220 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2221 DWORD required_access
= wined3d_resource_access_from_location(location
);
2222 unsigned int row_pitch
, slice_pitch
;
2224 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
2225 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
2227 TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource
->locations
));
2229 if ((sub_resource
->locations
& location
) == location
)
2231 TRACE("Location(s) already up to date.\n");
2235 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
2237 ERR("Operation requires %#x access, but volume only has %#x.\n",
2238 required_access
, texture
->resource
.access_flags
);
2242 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
2245 if (sub_resource
->locations
& WINED3D_LOCATION_DISCARDED
)
2247 TRACE("Volume previously discarded, nothing to do.\n");
2248 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
2249 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
2255 case WINED3D_LOCATION_TEXTURE_RGB
:
2256 case WINED3D_LOCATION_TEXTURE_SRGB
:
2257 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
2259 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
2260 data
.addr
+= sub_resource
->offset
;
2261 wined3d_texture_bind_and_dirtify(texture
, context
,
2262 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2263 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2264 texture3d_upload_data(texture
, sub_resource_idx
, context
, &data
, row_pitch
, slice_pitch
);
2266 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
2268 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2269 wined3d_texture_bind_and_dirtify(texture
, context
,
2270 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2271 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2272 texture3d_upload_data(texture
, sub_resource_idx
, context
, &data
, row_pitch
, slice_pitch
);
2274 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2276 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, TRUE
);
2278 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2280 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, FALSE
);
2284 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
2289 case WINED3D_LOCATION_SYSMEM
:
2290 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2292 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
2294 data
.addr
+= sub_resource
->offset
;
2295 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2296 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2298 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2300 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2301 ++texture
->download_count
;
2305 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
2306 wined3d_debug_location(sub_resource
->locations
));
2311 case WINED3D_LOCATION_BUFFER
:
2312 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2314 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2316 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2317 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2319 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2321 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2325 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
2326 wined3d_debug_location(sub_resource
->locations
));
2332 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
2333 wined3d_debug_location(sub_resource
->locations
));
2338 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
2343 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
2345 const struct wined3d_format
*format
= texture
->resource
.format
;
2346 GLenum internal
= srgb
? format
->glGammaInternal
: format
->glInternal
;
2347 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2348 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2351 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
2353 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
2355 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D
, texture
->level_count
, internal
,
2356 wined3d_texture_get_level_width(texture
, 0),
2357 wined3d_texture_get_level_height(texture
, 0),
2358 wined3d_texture_get_level_depth(texture
, 0)));
2359 checkGLcall("glTexStorage3D");
2363 for (i
= 0; i
< sub_count
; ++i
)
2365 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, i
, internal
,
2366 wined3d_texture_get_level_width(texture
, i
),
2367 wined3d_texture_get_level_height(texture
, i
),
2368 wined3d_texture_get_level_depth(texture
, i
),
2369 0, format
->glFormat
, format
->glType
, NULL
));
2370 checkGLcall("glTexImage3D");
2375 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2379 static const struct wined3d_texture_ops texture3d_ops
=
2381 texture3d_upload_data
,
2382 texture3d_load_location
,
2383 texture3d_prepare_texture
,
2384 texture3d_cleanup_sub_resources
,
2387 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2388 unsigned int level
, const struct wined3d_box
*box
)
2390 const struct wined3d_format
*format
= texture
->resource
.format
;
2391 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
2392 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
2393 unsigned int width_mask
, height_mask
;
2395 if ((box
->left
>= box
->right
)
2396 || (box
->top
>= box
->bottom
)
2397 || (box
->right
> width
)
2398 || (box
->bottom
> height
))
2401 /* This assumes power of two block sizes, but NPOT block sizes would be
2404 * This also assumes that the format's block depth is 1. */
2405 width_mask
= format
->block_width
- 1;
2406 height_mask
= format
->block_height
- 1;
2408 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
2409 || (box
->right
& width_mask
&& box
->right
!= width
)
2410 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
2416 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2417 UINT layer_count
, UINT level_count
, struct wined3d_device
*device
, void *parent
,
2418 const struct wined3d_parent_ops
*parent_ops
)
2420 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2421 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2425 if (layer_count
!= 1)
2427 ERR("Invalid layer count for volume texture.\n");
2428 return E_INVALIDARG
;
2431 /* TODO: It should only be possible to create textures for formats
2432 * that are reported as supported. */
2433 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2435 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2436 return WINED3DERR_INVALIDCALL
;
2439 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2441 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2442 return WINED3DERR_INVALIDCALL
;
2445 /* Calculate levels for mip mapping. */
2446 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2448 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2450 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2451 return WINED3DERR_INVALIDCALL
;
2454 if (level_count
!= 1)
2456 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2457 return WINED3DERR_INVALIDCALL
;
2461 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2462 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2464 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2465 return WINED3DERR_INVALIDCALL
;
2468 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2470 UINT pow2_w
, pow2_h
, pow2_d
;
2472 while (pow2_w
< desc
->width
)
2475 while (pow2_h
< desc
->height
)
2478 while (pow2_d
< desc
->depth
)
2481 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2483 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2485 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2489 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2490 desc
->width
, desc
->height
, desc
->depth
);
2491 return WINED3DERR_INVALIDCALL
;
2496 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, level_count
, desc
,
2497 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2499 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2503 texture
->pow2_matrix
[0] = 1.0f
;
2504 texture
->pow2_matrix
[5] = 1.0f
;
2505 texture
->pow2_matrix
[10] = 1.0f
;
2506 texture
->pow2_matrix
[15] = 1.0f
;
2507 texture
->target
= GL_TEXTURE_3D
;
2509 if (wined3d_texture_use_pbo(texture
, gl_info
))
2511 wined3d_resource_free_sysmem(&texture
->resource
);
2512 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2515 /* Generate all the surfaces. */
2516 for (i
= 0; i
< texture
->level_count
; ++i
)
2518 struct wined3d_texture_sub_resource
*sub_resource
;
2520 sub_resource
= &texture
->sub_resources
[i
];
2521 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2523 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2524 texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2526 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2527 sub_resource
->parent
= NULL
;
2528 wined3d_texture_cleanup_sync(texture
);
2532 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2534 TRACE("Created volume level %u.\n", i
);
2540 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2541 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2542 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2544 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2546 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2547 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2548 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2549 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2551 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2552 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2553 return WINED3DERR_INVALIDCALL
;
2557 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2558 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2559 return WINED3DERR_INVALIDCALL
;
2562 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2563 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2566 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2567 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2569 struct wined3d_surface
*surface
;
2571 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2573 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2574 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2576 WARN("Invalid sub-resource specified.\n");
2577 return WINEDDERR_NOTAOVERLAYSURFACE
;
2580 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2581 if (!surface
->overlay_dest
)
2583 TRACE("Overlay not visible.\n");
2586 return WINEDDERR_OVERLAYNOTVISIBLE
;
2589 *x
= surface
->overlay_destrect
.left
;
2590 *y
= surface
->overlay_destrect
.top
;
2592 TRACE("Returning position %d, %d.\n", *x
, *y
);
2597 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2598 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2600 struct wined3d_texture_sub_resource
*sub_resource
;
2601 struct wined3d_surface
*surface
;
2604 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2606 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2607 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2609 WARN("Invalid sub-resource specified.\n");
2610 return WINEDDERR_NOTAOVERLAYSURFACE
;
2613 surface
= sub_resource
->u
.surface
;
2614 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2615 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2616 SetRect(&surface
->overlay_destrect
, x
, y
, x
+ w
, y
+ h
);
2621 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2622 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2623 const RECT
*dst_rect
, DWORD flags
)
2625 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2626 struct wined3d_surface
*surface
, *dst_surface
;
2628 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2629 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2630 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2631 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2633 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2634 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2636 WARN("Invalid sub-resource specified.\n");
2637 return WINEDDERR_NOTAOVERLAYSURFACE
;
2640 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2641 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2643 WARN("Invalid destination sub-resource specified.\n");
2644 return WINED3DERR_INVALIDCALL
;
2647 surface
= sub_resource
->u
.surface
;
2649 surface
->overlay_srcrect
= *src_rect
;
2651 SetRect(&surface
->overlay_srcrect
, 0, 0,
2652 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2653 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2655 dst_surface
= dst_sub_resource
->u
.surface
;
2657 surface
->overlay_destrect
= *dst_rect
;
2659 SetRect(&surface
->overlay_destrect
, 0, 0,
2660 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2661 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2663 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2665 surface
->overlay_dest
= NULL
;
2666 list_remove(&surface
->overlay_entry
);
2669 if (flags
& WINEDDOVER_SHOW
)
2671 if (surface
->overlay_dest
!= dst_surface
)
2673 surface
->overlay_dest
= dst_surface
;
2674 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2677 else if (flags
& WINEDDOVER_HIDE
)
2679 /* Tests show that the rectangles are erased on hide. */
2680 SetRectEmpty(&surface
->overlay_srcrect
);
2681 SetRectEmpty(&surface
->overlay_destrect
);
2682 surface
->overlay_dest
= NULL
;
2688 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2690 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2692 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2694 if (sub_resource_idx
>= sub_count
)
2696 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2700 return texture
->sub_resources
[sub_resource_idx
].parent
;
2703 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2704 unsigned int sub_resource_idx
, void *parent
)
2706 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2708 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2710 if (sub_resource_idx
>= sub_count
)
2712 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2716 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
2719 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2720 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2722 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2723 const struct wined3d_resource
*resource
;
2724 unsigned int level_idx
;
2726 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2728 if (sub_resource_idx
>= sub_count
)
2730 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2731 return WINED3DERR_INVALIDCALL
;
2734 resource
= &texture
->resource
;
2735 desc
->format
= resource
->format
->id
;
2736 desc
->multisample_type
= resource
->multisample_type
;
2737 desc
->multisample_quality
= resource
->multisample_quality
;
2738 desc
->usage
= resource
->usage
;
2739 desc
->pool
= resource
->pool
;
2741 level_idx
= sub_resource_idx
% texture
->level_count
;
2742 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2743 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2744 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2745 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2750 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2751 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
2752 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2754 struct wined3d_texture
*object
;
2757 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
2758 "parent %p, parent_ops %p, texture %p.\n",
2759 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2763 WARN("Invalid layer count.\n");
2764 return E_INVALIDARG
;
2766 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
2768 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
2774 WARN("Invalid level count.\n");
2775 return WINED3DERR_INVALIDCALL
;
2778 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2780 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
2782 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2783 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2785 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2786 desc
->multisample_quality
);
2787 return WINED3DERR_NOTAVAILABLE
;
2789 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2790 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2791 || desc
->multisample_quality
))
2793 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2794 desc
->multisample_quality
);
2795 return WINED3DERR_NOTAVAILABLE
;
2799 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2800 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2801 return E_OUTOFMEMORY
;
2803 switch (desc
->resource_type
)
2805 case WINED3D_RTYPE_TEXTURE_2D
:
2806 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2809 case WINED3D_RTYPE_TEXTURE_3D
:
2810 hr
= volumetexture_init(object
, desc
, layer_count
, level_count
, device
, parent
, parent_ops
);
2814 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2815 hr
= WINED3DERR_INVALIDCALL
;
2821 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2822 HeapFree(GetProcessHeap(), 0, object
);
2826 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2830 unsigned int sub_count
= level_count
* layer_count
;
2833 for (i
= 0; i
< sub_count
; ++i
)
2837 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
2838 wined3d_texture_cleanup_sync(object
);
2839 HeapFree(GetProcessHeap(), 0, object
);
2840 return E_INVALIDARG
;
2844 for (i
= 0; i
< sub_count
; ++i
)
2846 wined3d_device_update_sub_resource(device
, &object
->resource
,
2847 i
, NULL
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
2851 TRACE("Created texture %p.\n", object
);
2857 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2859 struct wined3d_device
*device
= texture
->resource
.device
;
2860 struct wined3d_texture_sub_resource
*sub_resource
;
2861 struct wined3d_context
*context
= NULL
;
2862 struct wined3d_surface
*surface
;
2863 HRESULT hr
= WINED3D_OK
;
2865 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2867 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
2869 WARN("Texture does not support GetDC\n");
2870 /* Don't touch the DC */
2871 return WINED3DERR_INVALIDCALL
;
2874 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2875 return WINED3DERR_INVALIDCALL
;
2877 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2879 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2880 return WINED3DERR_INVALIDCALL
;
2883 surface
= sub_resource
->u
.surface
;
2885 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2886 return WINED3DERR_INVALIDCALL
;
2888 if (device
->d3d_initialized
)
2889 context
= context_acquire(device
, NULL
);
2891 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
2892 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2895 hr
= wined3d_surface_create_dc(surface
);
2897 context_release(context
);
2899 return WINED3DERR_INVALIDCALL
;
2901 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2902 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
2903 ++texture
->resource
.map_count
;
2904 ++sub_resource
->map_count
;
2907 TRACE("Returning dc %p.\n", *dc
);
2912 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
2914 struct wined3d_device
*device
= texture
->resource
.device
;
2915 struct wined3d_texture_sub_resource
*sub_resource
;
2916 struct wined3d_surface
*surface
;
2918 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2920 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2921 return WINED3DERR_INVALIDCALL
;
2923 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2925 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2926 return WINED3DERR_INVALIDCALL
;
2929 surface
= sub_resource
->u
.surface
;
2931 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
2932 return WINED3DERR_INVALIDCALL
;
2934 if (surface
->dc
!= dc
)
2936 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
2937 return WINED3DERR_INVALIDCALL
;
2940 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
2941 wined3d_surface_destroy_dc(surface
);
2943 --sub_resource
->map_count
;
2944 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
2945 wined3d_texture_update_map_binding(texture
);
2946 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2947 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;