wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
[wine.git] / dlls / wined3d / wined3d_private.h
blob8dcb46139408eefddd6b44797dfa4acbb8ee82f9
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
56 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
57 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
58 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
59 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
60 struct IWineD3DBaseShaderImpl;
61 struct IWineD3DBaseTextureImpl;
62 struct IWineD3DResourceImpl;
64 /* Texture format fixups */
66 enum fixup_channel_source
68 CHANNEL_SOURCE_ZERO = 0,
69 CHANNEL_SOURCE_ONE = 1,
70 CHANNEL_SOURCE_X = 2,
71 CHANNEL_SOURCE_Y = 3,
72 CHANNEL_SOURCE_Z = 4,
73 CHANNEL_SOURCE_W = 5,
74 CHANNEL_SOURCE_COMPLEX0 = 6,
75 CHANNEL_SOURCE_COMPLEX1 = 7,
78 enum complex_fixup
80 COMPLEX_FIXUP_NONE = 0,
81 COMPLEX_FIXUP_YUY2 = 1,
82 COMPLEX_FIXUP_UYVY = 2,
83 COMPLEX_FIXUP_YV12 = 3,
84 COMPLEX_FIXUP_P8 = 4,
87 #include <pshpack2.h>
88 struct color_fixup_desc
90 unsigned x_sign_fixup : 1;
91 unsigned x_source : 3;
92 unsigned y_sign_fixup : 1;
93 unsigned y_source : 3;
94 unsigned z_sign_fixup : 1;
95 unsigned z_source : 3;
96 unsigned w_sign_fixup : 1;
97 unsigned w_source : 3;
99 #include <poppack.h>
101 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
102 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
104 static inline struct color_fixup_desc create_color_fixup_desc(
105 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
106 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
108 struct color_fixup_desc fixup =
110 sign0, src0,
111 sign1, src1,
112 sign2, src2,
113 sign3, src3,
115 return fixup;
118 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
120 struct color_fixup_desc fixup =
122 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
123 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
124 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
125 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
127 return fixup;
130 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
132 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
135 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
137 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
140 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
142 enum complex_fixup complex_fixup = 0;
143 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
144 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
145 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
146 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
147 return complex_fixup;
150 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
151 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
152 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
154 /* Device caps */
155 #define MAX_PALETTES 65536
156 #define MAX_STREAMS 16
157 #define MAX_TEXTURES 8
158 #define MAX_FRAGMENT_SAMPLERS 16
159 #define MAX_VERTEX_SAMPLERS 4
160 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
161 #define MAX_ACTIVE_LIGHTS 8
162 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
164 struct min_lookup
166 GLenum mip[WINED3DTEXF_LINEAR + 1];
169 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
170 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
171 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
172 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
173 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
175 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
177 return mag_lookup[mag_filter];
180 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
181 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
183 return min_mip_lookup[min_filter].mip[mip_filter];
186 /* float_16_to_32() and float_32_to_16() (see implementation in
187 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
188 * to standard C floats and vice versa. They do not depend on the encoding
189 * of the C float, so they are platform independent, but slow. On x86 and
190 * other IEEE 754 compliant platforms the conversion can be accelerated by
191 * bit shifting the exponent and mantissa. There are also some SSE-based
192 * assembly routines out there.
194 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
196 static inline float float_16_to_32(const unsigned short *in) {
197 const unsigned short s = ((*in) & 0x8000);
198 const unsigned short e = ((*in) & 0x7C00) >> 10;
199 const unsigned short m = (*in) & 0x3FF;
200 const float sgn = (s ? -1.0f : 1.0f);
202 if(e == 0) {
203 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
204 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
205 } else if(e < 31) {
206 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
207 } else {
208 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
209 else return 0.0f / 0.0f; /* NAN */
213 static inline float float_24_to_32(DWORD in)
215 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
216 const unsigned short e = (in & 0x780000) >> 19;
217 const unsigned int m = in & 0x7ffff;
219 if (e == 0)
221 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
222 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
224 else if (e < 15)
226 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
228 else
230 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
231 else return 0.0f / 0.0f; /* NAN */
236 * Settings
238 #define VS_NONE 0
239 #define VS_HW 1
241 #define PS_NONE 0
242 #define PS_HW 1
244 #define VBO_NONE 0
245 #define VBO_HW 1
247 #define ORM_BACKBUFFER 0
248 #define ORM_FBO 1
250 #define SHADER_ARB 1
251 #define SHADER_GLSL 2
252 #define SHADER_ATI 3
253 #define SHADER_NONE 4
255 #define RTL_DISABLE -1
256 #define RTL_READDRAW 1
257 #define RTL_READTEX 2
259 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
260 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
262 /* NOTE: When adding fields to this structure, make sure to update the default
263 * values in wined3d_main.c as well. */
264 typedef struct wined3d_settings_s {
265 /* vertex and pixel shader modes */
266 int vs_mode;
267 int ps_mode;
268 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
269 we should use it. However, until it's fully implemented, we'll leave it as a registry
270 setting for developers. */
271 BOOL glslRequested;
272 int offscreen_rendering_mode;
273 int rendertargetlock_mode;
274 unsigned short pci_vendor_id;
275 unsigned short pci_device_id;
276 /* Memory tracking and object counting */
277 unsigned int emulated_textureram;
278 char *logo;
279 int allow_multisampling;
280 BOOL strict_draw_ordering;
281 } wined3d_settings_t;
283 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
285 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
287 WINED3DSTT_UNKNOWN = 0,
288 WINED3DSTT_1D = 1,
289 WINED3DSTT_2D = 2,
290 WINED3DSTT_CUBE = 3,
291 WINED3DSTT_VOLUME = 4,
292 } WINED3DSAMPLER_TEXTURE_TYPE;
294 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
296 WINED3DSPR_TEMP = 0,
297 WINED3DSPR_INPUT = 1,
298 WINED3DSPR_CONST = 2,
299 WINED3DSPR_ADDR = 3,
300 WINED3DSPR_TEXTURE = 3,
301 WINED3DSPR_RASTOUT = 4,
302 WINED3DSPR_ATTROUT = 5,
303 WINED3DSPR_TEXCRDOUT = 6,
304 WINED3DSPR_OUTPUT = 6,
305 WINED3DSPR_CONSTINT = 7,
306 WINED3DSPR_COLOROUT = 8,
307 WINED3DSPR_DEPTHOUT = 9,
308 WINED3DSPR_SAMPLER = 10,
309 WINED3DSPR_CONST2 = 11,
310 WINED3DSPR_CONST3 = 12,
311 WINED3DSPR_CONST4 = 13,
312 WINED3DSPR_CONSTBOOL = 14,
313 WINED3DSPR_LOOP = 15,
314 WINED3DSPR_TEMPFLOAT16 = 16,
315 WINED3DSPR_MISCTYPE = 17,
316 WINED3DSPR_LABEL = 18,
317 WINED3DSPR_PREDICATE = 19,
318 WINED3DSPR_IMMCONST,
319 WINED3DSPR_CONSTBUFFER,
320 WINED3DSPR_NULL,
321 WINED3DSPR_RESOURCE,
322 } WINED3DSHADER_PARAM_REGISTER_TYPE;
324 enum wined3d_immconst_type
326 WINED3D_IMMCONST_SCALAR,
327 WINED3D_IMMCONST_VEC4,
330 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
332 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
334 WINED3DSPSM_NONE = 0,
335 WINED3DSPSM_NEG = 1,
336 WINED3DSPSM_BIAS = 2,
337 WINED3DSPSM_BIASNEG = 3,
338 WINED3DSPSM_SIGN = 4,
339 WINED3DSPSM_SIGNNEG = 5,
340 WINED3DSPSM_COMP = 6,
341 WINED3DSPSM_X2 = 7,
342 WINED3DSPSM_X2NEG = 8,
343 WINED3DSPSM_DZ = 9,
344 WINED3DSPSM_DW = 10,
345 WINED3DSPSM_ABS = 11,
346 WINED3DSPSM_ABSNEG = 12,
347 WINED3DSPSM_NOT = 13,
348 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
350 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
351 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
352 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
353 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
354 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
356 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
358 WINED3DSPDM_NONE = 0,
359 WINED3DSPDM_SATURATE = 1,
360 WINED3DSPDM_PARTIALPRECISION = 2,
361 WINED3DSPDM_MSAMPCENTROID = 4,
362 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
364 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
365 #define WINED3DSI_TEXLD_PROJECT 1
366 #define WINED3DSI_TEXLD_BIAS 2
368 typedef enum COMPARISON_TYPE
370 COMPARISON_GT = 1,
371 COMPARISON_EQ = 2,
372 COMPARISON_GE = 3,
373 COMPARISON_LT = 4,
374 COMPARISON_NE = 5,
375 COMPARISON_LE = 6,
376 } COMPARISON_TYPE;
378 #define WINED3D_SM1_VS 0xfffe
379 #define WINED3D_SM1_PS 0xffff
380 #define WINED3D_SM4_PS 0x0000
381 #define WINED3D_SM4_VS 0x0001
382 #define WINED3D_SM4_GS 0x0002
384 /* Shader version tokens, and shader end tokens */
385 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
386 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
388 /* Shader backends */
390 /* TODO: Make this dynamic, based on shader limits ? */
391 #define MAX_ATTRIBS 16
392 #define MAX_REG_ADDR 1
393 #define MAX_REG_TEMP 32
394 #define MAX_REG_TEXCRD 8
395 #define MAX_REG_INPUT 12
396 #define MAX_REG_OUTPUT 12
397 #define MAX_CONST_I 16
398 #define MAX_CONST_B 16
400 /* FIXME: This needs to go up to 2048 for
401 * Shader model 3 according to msdn (and for software shaders) */
402 #define MAX_LABELS 16
404 #define SHADER_PGMSIZE 65535
406 struct wined3d_shader_buffer
408 char *buffer;
409 unsigned int bsize;
410 unsigned int lineNo;
411 BOOL newline;
414 enum WINED3D_SHADER_INSTRUCTION_HANDLER
416 WINED3DSIH_ABS,
417 WINED3DSIH_ADD,
418 WINED3DSIH_AND,
419 WINED3DSIH_BEM,
420 WINED3DSIH_BREAK,
421 WINED3DSIH_BREAKC,
422 WINED3DSIH_BREAKP,
423 WINED3DSIH_CALL,
424 WINED3DSIH_CALLNZ,
425 WINED3DSIH_CMP,
426 WINED3DSIH_CND,
427 WINED3DSIH_CRS,
428 WINED3DSIH_CUT,
429 WINED3DSIH_DCL,
430 WINED3DSIH_DEF,
431 WINED3DSIH_DEFB,
432 WINED3DSIH_DEFI,
433 WINED3DSIH_DIV,
434 WINED3DSIH_DP2ADD,
435 WINED3DSIH_DP3,
436 WINED3DSIH_DP4,
437 WINED3DSIH_DST,
438 WINED3DSIH_DSX,
439 WINED3DSIH_DSY,
440 WINED3DSIH_ELSE,
441 WINED3DSIH_EMIT,
442 WINED3DSIH_ENDIF,
443 WINED3DSIH_ENDLOOP,
444 WINED3DSIH_ENDREP,
445 WINED3DSIH_EXP,
446 WINED3DSIH_EXPP,
447 WINED3DSIH_FRC,
448 WINED3DSIH_FTOI,
449 WINED3DSIH_IADD,
450 WINED3DSIH_IEQ,
451 WINED3DSIH_IF,
452 WINED3DSIH_IFC,
453 WINED3DSIH_IGE,
454 WINED3DSIH_IMUL,
455 WINED3DSIH_ITOF,
456 WINED3DSIH_LABEL,
457 WINED3DSIH_LD,
458 WINED3DSIH_LIT,
459 WINED3DSIH_LOG,
460 WINED3DSIH_LOGP,
461 WINED3DSIH_LOOP,
462 WINED3DSIH_LRP,
463 WINED3DSIH_LT,
464 WINED3DSIH_M3x2,
465 WINED3DSIH_M3x3,
466 WINED3DSIH_M3x4,
467 WINED3DSIH_M4x3,
468 WINED3DSIH_M4x4,
469 WINED3DSIH_MAD,
470 WINED3DSIH_MAX,
471 WINED3DSIH_MIN,
472 WINED3DSIH_MOV,
473 WINED3DSIH_MOVA,
474 WINED3DSIH_MOVC,
475 WINED3DSIH_MUL,
476 WINED3DSIH_NOP,
477 WINED3DSIH_NRM,
478 WINED3DSIH_PHASE,
479 WINED3DSIH_POW,
480 WINED3DSIH_RCP,
481 WINED3DSIH_REP,
482 WINED3DSIH_RET,
483 WINED3DSIH_RSQ,
484 WINED3DSIH_SAMPLE,
485 WINED3DSIH_SAMPLE_GRAD,
486 WINED3DSIH_SAMPLE_LOD,
487 WINED3DSIH_SETP,
488 WINED3DSIH_SGE,
489 WINED3DSIH_SGN,
490 WINED3DSIH_SINCOS,
491 WINED3DSIH_SLT,
492 WINED3DSIH_SQRT,
493 WINED3DSIH_SUB,
494 WINED3DSIH_TEX,
495 WINED3DSIH_TEXBEM,
496 WINED3DSIH_TEXBEML,
497 WINED3DSIH_TEXCOORD,
498 WINED3DSIH_TEXDEPTH,
499 WINED3DSIH_TEXDP3,
500 WINED3DSIH_TEXDP3TEX,
501 WINED3DSIH_TEXKILL,
502 WINED3DSIH_TEXLDD,
503 WINED3DSIH_TEXLDL,
504 WINED3DSIH_TEXM3x2DEPTH,
505 WINED3DSIH_TEXM3x2PAD,
506 WINED3DSIH_TEXM3x2TEX,
507 WINED3DSIH_TEXM3x3,
508 WINED3DSIH_TEXM3x3DIFF,
509 WINED3DSIH_TEXM3x3PAD,
510 WINED3DSIH_TEXM3x3SPEC,
511 WINED3DSIH_TEXM3x3TEX,
512 WINED3DSIH_TEXM3x3VSPEC,
513 WINED3DSIH_TEXREG2AR,
514 WINED3DSIH_TEXREG2GB,
515 WINED3DSIH_TEXREG2RGB,
516 WINED3DSIH_UTOF,
517 WINED3DSIH_TABLE_SIZE
520 enum wined3d_shader_type
522 WINED3D_SHADER_TYPE_PIXEL,
523 WINED3D_SHADER_TYPE_VERTEX,
524 WINED3D_SHADER_TYPE_GEOMETRY,
527 struct wined3d_shader_version
529 enum wined3d_shader_type type;
530 BYTE major;
531 BYTE minor;
534 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
536 struct wined3d_shader_reg_maps
538 struct wined3d_shader_version shader_version;
539 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
540 BYTE address; /* MAX_REG_ADDR, 1 */
541 WORD labels; /* MAX_LABELS, 16 */
542 DWORD temporary; /* MAX_REG_TEMP, 32 */
543 DWORD *constf; /* pixel, vertex */
544 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
545 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
546 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
547 WORD integer_constants; /* MAX_CONST_I, 16 */
548 WORD boolean_constants; /* MAX_CONST_B, 16 */
549 WORD local_int_consts; /* MAX_CONST_I, 16 */
550 WORD local_bool_consts; /* MAX_CONST_B, 16 */
552 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
553 BYTE bumpmat; /* MAX_TEXTURES, 8 */
554 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
556 WORD usesnrm : 1;
557 WORD vpos : 1;
558 WORD usesdsx : 1;
559 WORD usesdsy : 1;
560 WORD usestexldd : 1;
561 WORD usesmova : 1;
562 WORD usesfacing : 1;
563 WORD usesrelconstF : 1;
564 WORD fog : 1;
565 WORD usestexldl : 1;
566 WORD usesifc : 1;
567 WORD usescall : 1;
568 WORD usesrcp : 1;
569 WORD padding : 3;
571 /* Whether or not loops are used in this shader, and nesting depth */
572 unsigned loop_depth;
573 unsigned highest_render_target;
574 UINT min_rel_offset, max_rel_offset;
577 /* Keeps track of details for TEX_M#x# instructions which need to maintain
578 * state information between multiple instructions. */
579 struct wined3d_shader_tex_mx
581 unsigned int current_row;
582 DWORD texcoord_w[2];
585 struct wined3d_shader_loop_state
587 UINT current_depth;
588 UINT current_reg;
591 struct wined3d_shader_context
593 struct IWineD3DBaseShaderImpl *shader;
594 const struct wined3d_gl_info *gl_info;
595 const struct wined3d_shader_reg_maps *reg_maps;
596 struct wined3d_shader_buffer *buffer;
597 struct wined3d_shader_tex_mx *tex_mx;
598 struct wined3d_shader_loop_state *loop_state;
599 void *backend_data;
602 struct wined3d_shader_register
604 WINED3DSHADER_PARAM_REGISTER_TYPE type;
605 UINT idx;
606 UINT array_idx;
607 const struct wined3d_shader_src_param *rel_addr;
608 enum wined3d_immconst_type immconst_type;
609 DWORD immconst_data[4];
612 struct wined3d_shader_dst_param
614 struct wined3d_shader_register reg;
615 DWORD write_mask;
616 DWORD modifiers;
617 DWORD shift;
620 struct wined3d_shader_src_param
622 struct wined3d_shader_register reg;
623 DWORD swizzle;
624 DWORD modifiers;
627 struct wined3d_shader_instruction
629 const struct wined3d_shader_context *ctx;
630 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
631 DWORD flags;
632 BOOL coissue;
633 DWORD predicate;
634 UINT dst_count;
635 const struct wined3d_shader_dst_param *dst;
636 UINT src_count;
637 const struct wined3d_shader_src_param *src;
640 struct wined3d_shader_semantic
642 WINED3DDECLUSAGE usage;
643 UINT usage_idx;
644 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
645 struct wined3d_shader_dst_param reg;
648 struct wined3d_shader_attribute
650 WINED3DDECLUSAGE usage;
651 UINT usage_idx;
654 struct wined3d_shader_loop_control
656 unsigned int count;
657 unsigned int start;
658 int step;
661 struct wined3d_shader_frontend
663 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
664 void (*shader_free)(void *data);
665 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
666 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
667 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
668 struct wined3d_shader_src_param *src_rel_addr);
669 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
670 struct wined3d_shader_src_param *dst_rel_addr);
671 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
672 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
673 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
676 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
677 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
679 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
681 struct shader_caps {
682 DWORD VertexShaderVersion;
683 DWORD MaxVertexShaderConst;
685 DWORD PixelShaderVersion;
686 float PixelShader1xMaxValue;
687 DWORD MaxPixelShaderConst;
689 BOOL VSClipping;
692 enum tex_types
694 tex_1d = 0,
695 tex_2d = 1,
696 tex_3d = 2,
697 tex_cube = 3,
698 tex_rect = 4,
699 tex_type_count = 5,
702 enum vertexprocessing_mode {
703 fixedfunction,
704 vertexshader,
705 pretransformed
708 #define WINED3D_CONST_NUM_UNUSED ~0U
710 enum fogmode {
711 FOG_OFF,
712 FOG_LINEAR,
713 FOG_EXP,
714 FOG_EXP2
717 /* Stateblock dependent parameters which have to be hardcoded
718 * into the shader code
721 #define WINED3D_PSARGS_PROJECTED (1 << 3)
722 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
723 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
725 struct ps_compile_args {
726 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
727 enum vertexprocessing_mode vp_mode;
728 enum fogmode fog;
729 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
730 /* Texture types(2D, Cube, 3D) in ps 1.x */
731 WORD srgb_correction;
732 WORD np2_fixup;
733 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
734 D3D9 has a limit of 16 samplers and the fixup is superfluous
735 in D3D10 (unconditional NP2 support mandatory). */
736 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
739 enum fog_src_type {
740 VS_FOG_Z = 0,
741 VS_FOG_COORD = 1
744 struct vs_compile_args {
745 BYTE fog_src;
746 BYTE clip_enabled;
747 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
750 struct wined3d_context;
751 struct wined3d_state;
753 typedef struct {
754 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
755 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
756 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
757 enum tex_types tex_type, const SIZE *ds_mask_size);
758 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
759 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
760 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
761 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
762 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
763 const struct wined3d_state *state);
764 void (*shader_destroy)(struct IWineD3DBaseShaderImpl *shader);
765 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
766 void (*shader_free_private)(IWineD3DDeviceImpl *device);
767 BOOL (*shader_dirtifyable_constants)(void);
768 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
769 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
770 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
771 } shader_backend_t;
773 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
774 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
775 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
777 /* X11 locking */
779 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
780 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
782 /* As GLX relies on X, this is needed */
783 extern int num_lock DECLSPEC_HIDDEN;
785 #if 0
786 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
787 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
788 #else
789 #define ENTER_GL() wine_tsx11_lock_ptr()
790 #define LEAVE_GL() wine_tsx11_unlock_ptr()
791 #endif
793 /*****************************************************************************
794 * Defines
797 /* GL related defines */
798 /* ------------------ */
799 #define GL_EXTCALL(f) (gl_info->f)
801 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
802 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
803 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
804 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
806 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
807 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
808 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
809 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
811 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
812 (vec)[0] = D3DCOLOR_R(dw); \
813 (vec)[1] = D3DCOLOR_G(dw); \
814 (vec)[2] = D3DCOLOR_B(dw); \
815 (vec)[3] = D3DCOLOR_A(dw); \
816 } while(0)
818 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
820 /* Checking of API calls */
821 /* --------------------- */
822 #ifndef WINE_NO_DEBUG_MSGS
823 #define checkGLcall(A) \
824 do { \
825 GLint err; \
826 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
827 err = glGetError(); \
828 if (err == GL_NO_ERROR) { \
829 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
831 } else do { \
832 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
833 debug_glerror(err), err, A, __FILE__, __LINE__); \
834 err = glGetError(); \
835 } while (err != GL_NO_ERROR); \
836 } while(0)
837 #else
838 #define checkGLcall(A) do {} while(0)
839 #endif
841 /* Trace routines / diagnostics */
842 /* ---------------------------- */
844 /* Dump out a matrix and copy it */
845 #define conv_mat(mat,gl_mat) \
846 do { \
847 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
848 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
849 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
850 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
851 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
852 } while (0)
854 /* Trace vector and strided data information */
855 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
856 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
857 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
858 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
860 /* Global variables */
861 extern const float identity[16] DECLSPEC_HIDDEN;
863 enum wined3d_ffp_idx
865 WINED3D_FFP_POSITION = 0,
866 WINED3D_FFP_BLENDWEIGHT = 1,
867 WINED3D_FFP_BLENDINDICES = 2,
868 WINED3D_FFP_NORMAL = 3,
869 WINED3D_FFP_PSIZE = 4,
870 WINED3D_FFP_DIFFUSE = 5,
871 WINED3D_FFP_SPECULAR = 6,
872 WINED3D_FFP_TEXCOORD0 = 7,
873 WINED3D_FFP_TEXCOORD1 = 8,
874 WINED3D_FFP_TEXCOORD2 = 9,
875 WINED3D_FFP_TEXCOORD3 = 10,
876 WINED3D_FFP_TEXCOORD4 = 11,
877 WINED3D_FFP_TEXCOORD5 = 12,
878 WINED3D_FFP_TEXCOORD6 = 13,
879 WINED3D_FFP_TEXCOORD7 = 14,
882 enum wined3d_ffp_emit_idx
884 WINED3D_FFP_EMIT_FLOAT1 = 0,
885 WINED3D_FFP_EMIT_FLOAT2 = 1,
886 WINED3D_FFP_EMIT_FLOAT3 = 2,
887 WINED3D_FFP_EMIT_FLOAT4 = 3,
888 WINED3D_FFP_EMIT_D3DCOLOR = 4,
889 WINED3D_FFP_EMIT_UBYTE4 = 5,
890 WINED3D_FFP_EMIT_SHORT2 = 6,
891 WINED3D_FFP_EMIT_SHORT4 = 7,
892 WINED3D_FFP_EMIT_UBYTE4N = 8,
893 WINED3D_FFP_EMIT_SHORT2N = 9,
894 WINED3D_FFP_EMIT_SHORT4N = 10,
895 WINED3D_FFP_EMIT_USHORT2N = 11,
896 WINED3D_FFP_EMIT_USHORT4N = 12,
897 WINED3D_FFP_EMIT_UDEC3 = 13,
898 WINED3D_FFP_EMIT_DEC3N = 14,
899 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
900 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
901 WINED3D_FFP_EMIT_COUNT = 17
904 struct wined3d_stream_info_element
906 const struct wined3d_format *format;
907 GLsizei stride;
908 const BYTE *data;
909 UINT stream_idx;
910 GLuint buffer_object;
913 struct wined3d_stream_info
915 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
916 BOOL position_transformed;
917 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
918 WORD use_map; /* MAX_ATTRIBS, 16 */
921 /*****************************************************************************
922 * Prototypes
925 /* Routine common to the draw primitive and draw indexed primitive routines */
926 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
927 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
928 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
930 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
931 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
932 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
934 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
935 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
937 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
939 #define eps 1e-8
941 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
942 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
944 /* Routines and structures related to state management */
946 #define STATE_RENDER(a) (a)
947 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
949 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
950 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
952 /* + 1 because samplers start with 0 */
953 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
954 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
956 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
957 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
959 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
960 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
962 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
963 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
964 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
965 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
967 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
968 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
970 #define STATE_VSHADER (STATE_VDECL + 1)
971 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
973 #define STATE_VIEWPORT (STATE_VSHADER + 1)
974 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
976 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
977 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
978 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
979 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
981 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
982 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
984 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
985 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
987 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
988 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
990 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
991 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
993 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
994 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
996 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
997 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
999 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
1001 enum fogsource {
1002 FOGSOURCE_FFP,
1003 FOGSOURCE_VS,
1004 FOGSOURCE_COORD,
1007 #define WINED3D_MAX_FBO_ENTRIES 64
1009 struct wined3d_occlusion_query
1011 struct list entry;
1012 GLuint id;
1013 struct wined3d_context *context;
1016 union wined3d_gl_query_object
1018 GLuint id;
1019 GLsync sync;
1022 struct wined3d_event_query
1024 struct list entry;
1025 union wined3d_gl_query_object object;
1026 struct wined3d_context *context;
1029 enum wined3d_event_query_result
1031 WINED3D_EVENT_QUERY_OK,
1032 WINED3D_EVENT_QUERY_WAITING,
1033 WINED3D_EVENT_QUERY_NOT_STARTED,
1034 WINED3D_EVENT_QUERY_WRONG_THREAD,
1035 WINED3D_EVENT_QUERY_ERROR
1038 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1039 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1040 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1041 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1042 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1044 struct wined3d_context
1046 const struct wined3d_gl_info *gl_info;
1047 /* State dirtification
1048 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1049 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1050 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1051 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1053 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1054 DWORD numDirtyEntries;
1055 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1057 IWineD3DSwapChainImpl *swapchain;
1058 IWineD3DSurfaceImpl *current_rt;
1059 DWORD tid; /* Thread ID which owns this context at the moment */
1061 /* Stores some information about the context state for optimization */
1062 WORD render_offscreen : 1;
1063 WORD draw_buffer_dirty : 1;
1064 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1065 WORD last_was_pshader : 1;
1066 WORD last_was_vshader : 1;
1067 WORD namedArraysLoaded : 1;
1068 WORD numberedArraysLoaded : 1;
1069 WORD last_was_blit : 1;
1070 WORD last_was_ckey : 1;
1071 WORD fog_coord : 1;
1072 WORD fog_enabled : 1;
1073 WORD num_untracked_materials : 2; /* Max value 2 */
1074 WORD current : 1;
1075 WORD destroyed : 1;
1076 WORD valid : 1;
1077 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1078 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1079 DWORD numbered_array_mask;
1080 GLenum tracking_parm; /* Which source is tracking current colour */
1081 GLenum untracked_materials[2];
1082 UINT blit_w, blit_h;
1083 enum fogsource fog_source;
1085 char *vshader_const_dirty, *pshader_const_dirty;
1087 /* The actual opengl context */
1088 UINT level;
1089 HGLRC restore_ctx;
1090 HDC restore_dc;
1091 HGLRC glCtx;
1092 HWND win_handle;
1093 HDC hdc;
1094 int pixel_format;
1095 GLint aux_buffers;
1097 /* FBOs */
1098 UINT fbo_entry_count;
1099 struct list fbo_list;
1100 struct list fbo_destroy_list;
1101 struct fbo_entry *current_fbo;
1102 GLuint dst_fbo;
1103 GLuint fbo_read_binding;
1104 GLuint fbo_draw_binding;
1105 BOOL rebind_fbo;
1106 IWineD3DSurfaceImpl **blit_targets;
1107 GLenum *draw_buffers;
1109 /* Queries */
1110 GLuint *free_occlusion_queries;
1111 UINT free_occlusion_query_size;
1112 UINT free_occlusion_query_count;
1113 struct list occlusion_queries;
1115 union wined3d_gl_query_object *free_event_queries;
1116 UINT free_event_query_size;
1117 UINT free_event_query_count;
1118 struct list event_queries;
1120 /* Extension emulation */
1121 GLint gl_fog_source;
1122 GLfloat fog_coord_value;
1123 GLfloat color[4], fogstart, fogend, fogcolor[4];
1124 GLuint dummy_arbfp_prog;
1127 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1129 struct StateEntry
1131 DWORD representative;
1132 APPLYSTATEFUNC apply;
1135 struct StateEntryTemplate
1137 DWORD state;
1138 struct StateEntry content;
1139 GL_SupportedExt extension;
1142 struct fragment_caps
1144 DWORD PrimitiveMiscCaps;
1145 DWORD TextureOpCaps;
1146 DWORD MaxTextureBlendStages;
1147 DWORD MaxSimultaneousTextures;
1150 struct fragment_pipeline
1152 void (*enable_extension)(BOOL enable);
1153 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1154 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1155 void (*free_private)(IWineD3DDeviceImpl *device);
1156 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1157 const struct StateEntryTemplate *states;
1158 BOOL ffp_proj_control;
1161 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1162 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1163 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1164 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1165 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1166 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1167 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1169 /* "Base" state table */
1170 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1171 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1172 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1174 enum blit_operation
1176 BLIT_OP_BLIT,
1177 BLIT_OP_COLOR_FILL
1180 /* Shaders for color conversions in blits. Do not do blit operations while
1181 * already under the GL lock. */
1182 struct blit_shader
1184 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1185 void (*free_private)(IWineD3DDeviceImpl *device);
1186 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1187 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1188 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1189 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1190 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1191 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1192 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1195 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1196 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1197 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1199 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1200 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1201 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1202 DECLSPEC_HIDDEN;
1204 /* Temporary blit_shader helper functions */
1205 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1206 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1207 DWORD Filter) DECLSPEC_HIDDEN;
1209 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1210 void context_alloc_event_query(struct wined3d_context *context,
1211 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1212 void context_alloc_occlusion_query(struct wined3d_context *context,
1213 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1214 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1215 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1216 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1217 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1218 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1219 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1220 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1221 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1222 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1223 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1224 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1225 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1226 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1227 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1228 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1229 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1230 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1231 void context_resource_released(struct IWineD3DDeviceImpl *device,
1232 struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1233 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1234 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1235 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1236 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1237 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1238 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1240 /* Macros for doing basic GPU detection based on opengl capabilities */
1241 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1242 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1243 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1244 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1245 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1247 /*****************************************************************************
1248 * Internal representation of a light
1250 struct wined3d_light_info
1252 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1253 DWORD OriginalIndex;
1254 LONG glIndex;
1255 BOOL enabled;
1257 /* Converted parms to speed up swapping lights */
1258 float lightPosn[4];
1259 float lightDirn[4];
1260 float exponent;
1261 float cutoff;
1263 struct list entry;
1266 /* The default light parameters */
1267 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1269 typedef struct WineD3D_PixelFormat
1271 int iPixelFormat; /* WGL pixel format */
1272 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1273 int redSize, greenSize, blueSize, alphaSize, colorSize;
1274 int depthSize, stencilSize;
1275 BOOL windowDrawable;
1276 BOOL doubleBuffer;
1277 int auxBuffers;
1278 int numSamples;
1279 } WineD3D_PixelFormat;
1281 /* The driver names reflect the lowest GPU supported
1282 * by a certain driver, so DRIVER_ATI_R300 supports
1283 * R3xx, R4xx and R5xx GPUs. */
1284 enum wined3d_display_driver
1286 DRIVER_ATI_RAGE_128PRO,
1287 DRIVER_ATI_R100,
1288 DRIVER_ATI_R300,
1289 DRIVER_ATI_R600,
1290 DRIVER_INTEL_GMA800,
1291 DRIVER_INTEL_GMA900,
1292 DRIVER_INTEL_GMA950,
1293 DRIVER_INTEL_GMA3000,
1294 DRIVER_NVIDIA_TNT,
1295 DRIVER_NVIDIA_GEFORCE2MX,
1296 DRIVER_NVIDIA_GEFORCEFX,
1297 DRIVER_NVIDIA_GEFORCE6,
1298 DRIVER_UNKNOWN
1301 enum wined3d_driver_model
1303 DRIVER_MODEL_WIN9X,
1304 DRIVER_MODEL_NT40,
1305 DRIVER_MODEL_NT5X,
1306 DRIVER_MODEL_NT6X
1309 enum wined3d_gl_vendor
1311 GL_VENDOR_UNKNOWN,
1312 GL_VENDOR_APPLE,
1313 GL_VENDOR_FGLRX,
1314 GL_VENDOR_INTEL,
1315 GL_VENDOR_MESA,
1316 GL_VENDOR_NVIDIA,
1320 enum wined3d_pci_vendor
1322 HW_VENDOR_SOFTWARE = 0x0000,
1323 HW_VENDOR_ATI = 0x1002,
1324 HW_VENDOR_NVIDIA = 0x10de,
1325 HW_VENDOR_INTEL = 0x8086,
1328 enum wined3d_pci_device
1330 CARD_WINE = 0x0000,
1332 CARD_ATI_RAGE_128PRO = 0x5246,
1333 CARD_ATI_RADEON_7200 = 0x5144,
1334 CARD_ATI_RADEON_8500 = 0x514c,
1335 CARD_ATI_RADEON_9500 = 0x4144,
1336 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1337 CARD_ATI_RADEON_X700 = 0x5e4c,
1338 CARD_ATI_RADEON_X1600 = 0x71c2,
1339 CARD_ATI_RADEON_HD2350 = 0x94c7,
1340 CARD_ATI_RADEON_HD2600 = 0x9581,
1341 CARD_ATI_RADEON_HD2900 = 0x9400,
1342 CARD_ATI_RADEON_HD3200 = 0x9620,
1343 CARD_ATI_RADEON_HD4350 = 0x954f,
1344 CARD_ATI_RADEON_HD4550 = 0x9540,
1345 CARD_ATI_RADEON_HD4600 = 0x9495,
1346 CARD_ATI_RADEON_HD4650 = 0x9498,
1347 CARD_ATI_RADEON_HD4670 = 0x9490,
1348 CARD_ATI_RADEON_HD4700 = 0x944e,
1349 CARD_ATI_RADEON_HD4770 = 0x94b3,
1350 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1351 CARD_ATI_RADEON_HD4830 = 0x944c,
1352 CARD_ATI_RADEON_HD4850 = 0x9442,
1353 CARD_ATI_RADEON_HD4870 = 0x9440,
1354 CARD_ATI_RADEON_HD4890 = 0x9460,
1355 CARD_ATI_RADEON_HD5400 = 0x68f9,
1356 CARD_ATI_RADEON_HD5600 = 0x68d8,
1357 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1358 CARD_ATI_RADEON_HD5750 = 0x68BE,
1359 CARD_ATI_RADEON_HD5770 = 0x68B8,
1360 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1361 CARD_ATI_RADEON_HD5850 = 0x6898,
1362 CARD_ATI_RADEON_HD5870 = 0x6899,
1363 CARD_ATI_RADEON_HD5900 = 0x689c,
1365 CARD_NVIDIA_RIVA_128 = 0x0018,
1366 CARD_NVIDIA_RIVA_TNT = 0x0020,
1367 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1368 CARD_NVIDIA_GEFORCE = 0x0100,
1369 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1370 CARD_NVIDIA_GEFORCE2 = 0x0150,
1371 CARD_NVIDIA_GEFORCE3 = 0x0200,
1372 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1373 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1374 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1375 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1376 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1377 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1378 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1379 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1380 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1381 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1382 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1383 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1384 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1385 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1386 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1387 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1388 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1389 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1390 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1391 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1392 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1393 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1394 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1395 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1396 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1397 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1398 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1399 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1400 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1401 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1402 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1403 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1404 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1405 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1406 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1407 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1408 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1409 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1410 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1411 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1413 CARD_INTEL_845G = 0x2562,
1414 CARD_INTEL_I830G = 0x3577,
1415 CARD_INTEL_I855G = 0x3582,
1416 CARD_INTEL_I865G = 0x2572,
1417 CARD_INTEL_I915G = 0x2582,
1418 CARD_INTEL_I915GM = 0x2592,
1419 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1420 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1421 CARD_INTEL_GM45 = 0x2a42,
1424 struct wined3d_fbo_ops
1426 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1427 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1428 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1429 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1430 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1431 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1432 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1433 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1434 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1435 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1436 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1437 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1438 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1439 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1440 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1441 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1442 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1443 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1444 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1447 struct wined3d_gl_limits
1449 UINT buffers;
1450 UINT lights;
1451 UINT textures;
1452 UINT texture_stages;
1453 UINT fragment_samplers;
1454 UINT vertex_samplers;
1455 UINT combined_samplers;
1456 UINT general_combiners;
1457 UINT sampler_stages;
1458 UINT clipplanes;
1459 UINT texture_size;
1460 UINT texture3d_size;
1461 float pointsize_max;
1462 float pointsize_min;
1463 UINT point_sprite_units;
1464 UINT blends;
1465 UINT anisotropy;
1466 float shininess;
1468 UINT glsl_varyings;
1469 UINT glsl_vs_float_constants;
1470 UINT glsl_ps_float_constants;
1472 UINT arb_vs_float_constants;
1473 UINT arb_vs_native_constants;
1474 UINT arb_vs_instructions;
1475 UINT arb_vs_temps;
1476 UINT arb_ps_float_constants;
1477 UINT arb_ps_local_constants;
1478 UINT arb_ps_native_constants;
1479 UINT arb_ps_instructions;
1480 UINT arb_ps_temps;
1483 struct wined3d_gl_info
1485 DWORD glsl_version;
1486 struct wined3d_gl_limits limits;
1487 DWORD reserved_glsl_constants;
1488 DWORD quirks;
1489 BOOL supported[WINED3D_GL_EXT_COUNT];
1490 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1492 struct wined3d_fbo_ops fbo_ops;
1493 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1494 /* GL function pointers */
1495 GL_EXT_FUNCS_GEN
1496 /* WGL function pointers */
1497 WGL_EXT_FUNCS_GEN
1498 #undef USE_GL_FUNC
1500 struct wined3d_format *formats;
1503 struct wined3d_driver_info
1505 enum wined3d_pci_vendor vendor;
1506 enum wined3d_pci_device device;
1507 const char *name;
1508 const char *description;
1509 unsigned int vidmem;
1510 DWORD version_high;
1511 DWORD version_low;
1514 /* The adapter structure */
1515 struct wined3d_adapter
1517 UINT ordinal;
1518 BOOL opengl;
1519 POINT monitorPoint;
1520 struct wined3d_gl_info gl_info;
1521 struct wined3d_driver_info driver_info;
1522 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1523 int nCfgs;
1524 WineD3D_PixelFormat *cfgs;
1525 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1526 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1527 unsigned int UsedTextureRam;
1528 LUID luid;
1530 const struct fragment_pipeline *fragment_pipe;
1531 const shader_backend_t *shader_backend;
1532 const struct blit_shader *blitter;
1535 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1536 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1537 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1538 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1540 /*****************************************************************************
1541 * High order patch management
1543 struct WineD3DRectPatch
1545 UINT Handle;
1546 float *mem;
1547 WineDirect3DVertexStridedData strided;
1548 WINED3DRECTPATCH_INFO RectPatchInfo;
1549 float numSegs[4];
1550 char has_normals, has_texcoords;
1551 struct list entry;
1554 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1556 enum projection_types
1558 proj_none = 0,
1559 proj_count3 = 1,
1560 proj_count4 = 2
1563 enum dst_arg
1565 resultreg = 0,
1566 tempreg = 1
1569 /*****************************************************************************
1570 * Fixed function pipeline replacements
1572 #define ARG_UNUSED 0xff
1573 struct texture_stage_op
1575 unsigned cop : 8;
1576 unsigned carg1 : 8;
1577 unsigned carg2 : 8;
1578 unsigned carg0 : 8;
1580 unsigned aop : 8;
1581 unsigned aarg1 : 8;
1582 unsigned aarg2 : 8;
1583 unsigned aarg0 : 8;
1585 struct color_fixup_desc color_fixup;
1586 unsigned tex_type : 3;
1587 unsigned dst : 1;
1588 unsigned projected : 2;
1589 unsigned padding : 10;
1592 struct ffp_frag_settings {
1593 struct texture_stage_op op[MAX_TEXTURES];
1594 enum fogmode fog;
1595 /* Use shorts instead of chars to get dword alignment */
1596 unsigned short sRGB_write;
1597 unsigned short emul_clipplanes;
1600 struct ffp_frag_desc
1602 struct wine_rb_entry entry;
1603 struct ffp_frag_settings settings;
1606 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1607 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1609 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1610 BOOL ignore_textype) DECLSPEC_HIDDEN;
1611 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1612 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1613 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1615 /*****************************************************************************
1616 * IWineD3D implementation structure
1618 typedef struct IWineD3DImpl
1620 /* IUnknown fields */
1621 const IWineD3DVtbl *lpVtbl;
1622 LONG ref; /* Note: Ref counting not required */
1624 /* WineD3D Information */
1625 void *parent;
1626 UINT dxVersion;
1628 UINT adapter_count;
1629 struct wined3d_adapter adapters[1];
1630 } IWineD3DImpl;
1632 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1633 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1634 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1636 /*****************************************************************************
1637 * IWineD3DDevice implementation structure
1639 #define WINED3D_UNMAPPED_STAGE ~0U
1641 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1642 #define WINED3DCREATE_MULTITHREADED 0x00000004
1644 struct IWineD3DDeviceImpl
1646 /* IUnknown fields */
1647 const IWineD3DDeviceVtbl *lpVtbl;
1648 LONG ref; /* Note: Ref counting not required */
1650 /* WineD3D Information */
1651 IWineD3DDeviceParent *device_parent;
1652 IWineD3D *wined3d;
1653 struct wined3d_adapter *adapter;
1655 /* Window styles to restore when switching fullscreen mode */
1656 LONG style;
1657 LONG exStyle;
1659 /* X and GL Information */
1660 GLint maxConcurrentLights;
1661 GLenum offscreenBuffer;
1663 /* Selected capabilities */
1664 int vs_selected_mode;
1665 int ps_selected_mode;
1666 const shader_backend_t *shader_backend;
1667 void *shader_priv;
1668 void *fragment_priv;
1669 void *blit_priv;
1670 struct StateEntry StateTable[STATE_HIGHEST + 1];
1671 /* Array of functions for states which are handled by more than one pipeline part */
1672 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1673 const struct fragment_pipeline *frag_pipe;
1674 const struct blit_shader *blitter;
1676 unsigned int max_ffp_textures;
1677 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1678 DWORD vs_clipping;
1680 WORD view_ident : 1; /* true iff view matrix is identity */
1681 WORD untransformed : 1;
1682 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1683 WORD isRecordingState : 1;
1684 WORD isInDraw : 1;
1685 WORD bCursorVisible : 1;
1686 WORD haveHardwareCursor : 1;
1687 WORD d3d_initialized : 1;
1688 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1689 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1690 WORD useDrawStridedSlow : 1;
1691 WORD instancedDraw : 1;
1692 WORD filter_messages : 1;
1693 WORD padding : 3;
1695 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1697 #define DDRAW_PITCH_ALIGNMENT 8
1698 #define D3D8_PITCH_ALIGNMENT 4
1699 unsigned char surface_alignment; /* Line Alignment of surfaces */
1701 /* State block related */
1702 IWineD3DStateBlockImpl *stateBlock;
1703 IWineD3DStateBlockImpl *updateStateBlock;
1705 /* Internal use fields */
1706 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1707 WINED3DDEVTYPE devType;
1708 HWND focus_window;
1710 IWineD3DSwapChain **swapchains;
1711 UINT NumberOfSwapChains;
1713 struct list resources; /* a linked list to track resources created by the device */
1714 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1715 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1717 /* Render Target Support */
1718 IWineD3DSurfaceImpl **render_targets;
1719 IWineD3DSurfaceImpl *auto_depth_stencil;
1720 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1721 IWineD3DSurfaceImpl *depth_stencil;
1723 /* palettes texture management */
1724 UINT NumberOfPalettes;
1725 PALETTEENTRY **palettes;
1726 UINT currentPalette;
1728 /* For rendering to a texture using glCopyTexImage */
1729 GLuint depth_blt_texture;
1730 GLuint depth_blt_rb;
1731 UINT depth_blt_rb_w;
1732 UINT depth_blt_rb_h;
1734 /* Cursor management */
1735 UINT xHotSpot;
1736 UINT yHotSpot;
1737 UINT xScreenSpace;
1738 UINT yScreenSpace;
1739 UINT cursorWidth, cursorHeight;
1740 GLuint cursorTexture;
1741 HCURSOR hardwareCursor;
1743 /* The Wine logo surface */
1744 IWineD3DSurface *logo_surface;
1746 /* Textures for when no other textures are mapped */
1747 UINT dummyTextureName[MAX_TEXTURES];
1749 /* DirectDraw stuff */
1750 DWORD ddraw_width, ddraw_height;
1751 enum wined3d_format_id ddraw_format;
1753 /* With register combiners we can skip junk texture stages */
1754 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1755 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1757 /* Stream source management */
1758 struct wined3d_stream_info strided_streams;
1759 const WineDirect3DVertexStridedData *up_strided;
1760 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1761 unsigned int num_buffer_queries;
1763 /* Context management */
1764 struct wined3d_context **contexts;
1765 UINT numContexts;
1767 /* High level patch management */
1768 #define PATCHMAP_SIZE 43
1769 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1770 struct list patches[PATCHMAP_SIZE];
1771 struct WineD3DRectPatch *currentPatch;
1774 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1775 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1776 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1777 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1778 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1779 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1780 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1781 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1782 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1783 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1784 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1785 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1786 void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1787 void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1788 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1789 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1790 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1791 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1792 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1793 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1794 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1796 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1798 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1799 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1800 return context->isStateDirty[idx] & (1 << shift);
1803 /*****************************************************************************
1804 * IWineD3DResource implementation structure
1806 typedef struct IWineD3DResourceClass
1808 /* IUnknown fields */
1809 LONG ref; /* Note: Ref counting not required */
1811 /* WineD3DResource Information */
1812 WINED3DRESOURCETYPE resourceType;
1813 IWineD3DDeviceImpl *device;
1814 WINED3DPOOL pool;
1815 UINT size;
1816 DWORD usage;
1817 const struct wined3d_format *format;
1818 DWORD priority;
1819 BYTE *allocatedMemory; /* Pointer to the real data location */
1820 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1821 struct list privateData;
1822 struct list resource_list_entry;
1824 void *parent;
1825 const struct wined3d_parent_ops *parent_ops;
1826 } IWineD3DResourceClass;
1828 typedef struct IWineD3DResourceImpl
1830 /* IUnknown & WineD3DResource Information */
1831 const IWineD3DResourceVtbl *lpVtbl;
1832 IWineD3DResourceClass resource;
1833 } IWineD3DResourceImpl;
1835 void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1836 HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
1837 DWORD resource_get_priority(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1838 HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
1839 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1840 HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
1841 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1842 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1843 WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1844 DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
1845 HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
1846 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1847 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1849 /* Tests show that the start address of resources is 32 byte aligned */
1850 #define RESOURCE_ALIGNMENT 16
1852 /*****************************************************************************
1853 * IWineD3DBaseTexture D3D- > openGL state map lookups
1856 typedef enum winetexturestates {
1857 WINED3DTEXSTA_ADDRESSU = 0,
1858 WINED3DTEXSTA_ADDRESSV = 1,
1859 WINED3DTEXSTA_ADDRESSW = 2,
1860 WINED3DTEXSTA_BORDERCOLOR = 3,
1861 WINED3DTEXSTA_MAGFILTER = 4,
1862 WINED3DTEXSTA_MINFILTER = 5,
1863 WINED3DTEXSTA_MIPFILTER = 6,
1864 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1865 WINED3DTEXSTA_MAXANISOTROPY = 8,
1866 WINED3DTEXSTA_SRGBTEXTURE = 9,
1867 WINED3DTEXSTA_SHADOW = 10,
1868 MAX_WINETEXTURESTATES = 11,
1869 } winetexturestates;
1871 enum WINED3DSRGB
1873 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1874 SRGB_RGB = 1, /* Loads the rgb texture */
1875 SRGB_SRGB = 2, /* Loads the srgb texture */
1876 SRGB_BOTH = 3, /* Loads both textures */
1879 struct gl_texture
1881 DWORD states[MAX_WINETEXTURESTATES];
1882 BOOL dirty;
1883 GLuint name;
1886 struct wined3d_texture_ops
1888 HRESULT (*texture_bind)(struct IWineD3DBaseTextureImpl *texture, BOOL srgb);
1889 void (*texture_preload)(struct IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb);
1892 /*****************************************************************************
1893 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1895 typedef struct IWineD3DBaseTextureClass
1897 const struct wined3d_texture_ops *texture_ops;
1898 struct gl_texture texture_rgb, texture_srgb;
1899 IWineD3DResourceImpl **sub_resources;
1900 UINT layer_count;
1901 UINT level_count;
1902 float pow2Matrix[16];
1903 UINT LOD;
1904 WINED3DTEXTUREFILTERTYPE filterType;
1905 LONG bindCount;
1906 DWORD sampler;
1907 BOOL is_srgb;
1908 BOOL pow2Matrix_identity;
1909 const struct min_lookup *minMipLookup;
1910 const GLenum *magLookup;
1911 GLenum target;
1912 } IWineD3DBaseTextureClass;
1914 typedef struct IWineD3DBaseTextureImpl
1916 /* IUnknown & WineD3DResource Information */
1917 const IWineD3DBaseTextureVtbl *lpVtbl;
1918 IWineD3DResourceClass resource;
1919 IWineD3DBaseTextureClass baseTexture;
1921 } IWineD3DBaseTextureImpl;
1923 void basetexture_apply_state_changes(IWineD3DBaseTextureImpl *texture,
1924 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1925 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1926 HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1927 void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1928 void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1929 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1930 DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1931 DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1932 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1933 UINT sub_resource_idx) DECLSPEC_HIDDEN;
1934 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_texture_ops *texture_ops,
1935 UINT layer_count, UINT level_count, WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device,
1936 DWORD usage, const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1937 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1938 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
1939 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1940 BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
1941 DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
1942 void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1944 /*****************************************************************************
1945 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1947 typedef struct IWineD3DTextureImpl
1949 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1950 const IWineD3DTextureVtbl *lpVtbl;
1951 IWineD3DResourceClass resource;
1952 IWineD3DBaseTextureClass baseTexture;
1954 /* IWineD3DTexture */
1955 BOOL cond_np2;
1957 } IWineD3DTextureImpl;
1959 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1960 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1961 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1963 /*****************************************************************************
1964 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1966 typedef struct IWineD3DCubeTextureImpl
1968 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1969 const IWineD3DCubeTextureVtbl *lpVtbl;
1970 IWineD3DResourceClass resource;
1971 IWineD3DBaseTextureClass baseTexture;
1972 } IWineD3DCubeTextureImpl;
1974 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1975 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1976 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1978 typedef struct _WINED3DVOLUMET_DESC
1980 UINT Width;
1981 UINT Height;
1982 UINT Depth;
1983 } WINED3DVOLUMET_DESC;
1985 /*****************************************************************************
1986 * IWineD3DVolume implementation structure (extends IUnknown)
1988 typedef struct IWineD3DVolumeImpl
1990 /* IUnknown & WineD3DResource fields */
1991 const IWineD3DVolumeVtbl *lpVtbl;
1992 IWineD3DResourceClass resource;
1994 /* WineD3DVolume Information */
1995 WINED3DVOLUMET_DESC currentDesc;
1996 struct IWineD3DVolumeTextureImpl *container;
1997 BOOL lockable;
1998 BOOL locked;
1999 WINED3DBOX lockedBox;
2000 WINED3DBOX dirtyBox;
2001 BOOL dirty;
2002 } IWineD3DVolumeImpl;
2004 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2005 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2006 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
2007 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2008 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
2010 /*****************************************************************************
2011 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2013 typedef struct IWineD3DVolumeTextureImpl
2015 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2016 const IWineD3DVolumeTextureVtbl *lpVtbl;
2017 IWineD3DResourceClass resource;
2018 IWineD3DBaseTextureClass baseTexture;
2019 } IWineD3DVolumeTextureImpl;
2021 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2022 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2023 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2025 typedef struct _WINED3DSURFACET_DESC
2027 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2028 DWORD MultiSampleQuality;
2029 UINT Width;
2030 UINT Height;
2031 } WINED3DSURFACET_DESC;
2033 /*****************************************************************************
2034 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2036 typedef struct wineD3DSurface_DIB {
2037 HBITMAP DIBsection;
2038 void* bitmap_data;
2039 UINT bitmap_size;
2040 HGDIOBJ holdbitmap;
2041 BOOL client_memory;
2042 } wineD3DSurface_DIB;
2044 typedef struct {
2045 struct list entry;
2046 GLuint id;
2047 UINT width;
2048 UINT height;
2049 } renderbuffer_entry_t;
2051 struct fbo_entry
2053 struct list entry;
2054 IWineD3DSurfaceImpl **render_targets;
2055 IWineD3DSurfaceImpl *depth_stencil;
2056 DWORD location;
2057 BOOL attached;
2058 GLuint id;
2061 /*****************************************************************************
2062 * IWineD3DClipp implementation structure
2064 typedef struct IWineD3DClipperImpl
2066 const IWineD3DClipperVtbl *lpVtbl;
2067 LONG ref;
2069 HWND hWnd;
2070 } IWineD3DClipperImpl;
2072 enum wined3d_container_type
2074 WINED3D_CONTAINER_NONE = 0,
2075 WINED3D_CONTAINER_SWAPCHAIN,
2076 WINED3D_CONTAINER_TEXTURE,
2079 struct wined3d_subresource_container
2081 enum wined3d_container_type type;
2082 union
2084 struct IWineD3DBase *base;
2085 struct IWineD3DSwapChainImpl *swapchain;
2086 struct IWineD3DBaseTextureImpl *texture;
2087 } u;
2090 /*****************************************************************************
2091 * IWineD3DSurface implementation structure
2093 struct IWineD3DSurfaceImpl
2095 /* IUnknown & IWineD3DResource Information */
2096 const IWineD3DSurfaceVtbl *lpVtbl;
2097 IWineD3DResourceClass resource;
2099 /* IWineD3DSurface fields */
2100 struct wined3d_subresource_container container;
2101 WINED3DSURFACET_DESC currentDesc;
2102 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2103 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2105 DWORD flags;
2107 UINT pow2Width;
2108 UINT pow2Height;
2110 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2111 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2113 /* PBO */
2114 GLuint pbo;
2115 GLuint texture_name;
2116 GLuint texture_name_srgb;
2117 GLint texture_level;
2118 GLenum texture_target;
2120 RECT lockedRect;
2121 RECT dirtyRect;
2122 int lockCount;
2123 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2125 /* For GetDC */
2126 wineD3DSurface_DIB dib;
2127 HDC hDC;
2129 /* Color keys for DDraw */
2130 WINEDDCOLORKEY DestBltCKey;
2131 WINEDDCOLORKEY DestOverlayCKey;
2132 WINEDDCOLORKEY SrcOverlayCKey;
2133 WINEDDCOLORKEY SrcBltCKey;
2134 DWORD CKeyFlags;
2136 WINEDDCOLORKEY glCKey;
2138 struct list renderbuffers;
2139 renderbuffer_entry_t *current_renderbuffer;
2140 SIZE ds_current_size;
2142 /* DirectDraw clippers */
2143 IWineD3DClipper *clipper;
2145 /* DirectDraw Overlay handling */
2146 RECT overlay_srcrect;
2147 RECT overlay_destrect;
2148 IWineD3DSurfaceImpl *overlay_dest;
2149 struct list overlays;
2150 struct list overlay_entry;
2153 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2154 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2156 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2157 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2158 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2159 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2160 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2161 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2162 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2163 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2164 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2165 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2166 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2167 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2168 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2169 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2170 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2171 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2172 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2173 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2174 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2175 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2176 void surface_set_container(IWineD3DSurfaceImpl *surface,
2177 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2178 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2179 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2180 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2182 /* Predeclare the shared Surface functions */
2183 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2184 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2185 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2186 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2188 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
2189 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2190 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2191 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2192 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2193 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2194 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2195 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2197 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2198 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2199 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2201 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2202 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2203 DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2204 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2205 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2206 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2207 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2208 DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2209 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2210 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2211 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2212 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2213 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2214 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2215 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2216 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2217 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2218 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2219 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2220 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2221 const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
2222 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2224 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2225 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2226 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2228 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2229 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2230 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2232 /* Surface flags: */
2233 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2234 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2235 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2236 #define SFLAG_DISCARD 0x00000010 /* ??? */
2237 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2238 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2239 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2240 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2241 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2242 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2243 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2244 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2245 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2246 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2247 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2248 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2249 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2250 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2251 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2252 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2253 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2254 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2255 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2257 /* In some conditions the surface memory must not be freed:
2258 * SFLAG_CONVERTED: Converting the data back would take too long
2259 * SFLAG_DIBSECTION: The dib code manages the memory
2260 * SFLAG_LOCKED: The app requires access to the surface data
2261 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2262 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2263 * SFLAG_CLIENT: OpenGL uses our memory as backup
2265 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2266 SFLAG_DIBSECTION | \
2267 SFLAG_LOCKED | \
2268 SFLAG_DYNLOCK | \
2269 SFLAG_USERPTR | \
2270 SFLAG_PBO | \
2271 SFLAG_CLIENT)
2273 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2274 SFLAG_INTEXTURE | \
2275 SFLAG_INDRAWABLE | \
2276 SFLAG_INSRGBTEX)
2278 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2279 SFLAG_DS_OFFSCREEN)
2280 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2282 typedef enum {
2283 NO_CONVERSION,
2284 CONVERT_PALETTED,
2285 CONVERT_PALETTED_CK,
2286 CONVERT_CK_565,
2287 CONVERT_CK_5551,
2288 CONVERT_CK_RGB24,
2289 CONVERT_RGB32_888
2290 } CONVERT_TYPES;
2292 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2293 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2294 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2296 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2298 /*****************************************************************************
2299 * IWineD3DVertexDeclaration implementation structure
2302 struct wined3d_vertex_declaration_element
2304 const struct wined3d_format *format;
2305 BOOL ffp_valid;
2306 WORD input_slot;
2307 WORD offset;
2308 UINT output_slot;
2309 BYTE method;
2310 BYTE usage;
2311 BYTE usage_idx;
2314 typedef struct IWineD3DVertexDeclarationImpl {
2315 /* IUnknown Information */
2316 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2317 LONG ref;
2319 void *parent;
2320 const struct wined3d_parent_ops *parent_ops;
2321 IWineD3DDeviceImpl *device;
2323 struct wined3d_vertex_declaration_element *elements;
2324 UINT element_count;
2326 DWORD streams[MAX_STREAMS];
2327 UINT num_streams;
2328 BOOL position_transformed;
2329 BOOL half_float_conv_needed;
2330 } IWineD3DVertexDeclarationImpl;
2332 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2333 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2334 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2336 /*****************************************************************************
2337 * IWineD3DStateBlock implementation structure
2340 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2341 /* Note: Very long winded but gl Lists are not flexible enough */
2342 /* to resolve everything we need, so doing it manually for now */
2343 typedef struct SAVEDSTATES {
2344 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2345 WORD streamSource; /* MAX_STREAMS, 16 */
2346 WORD streamFreq; /* MAX_STREAMS, 16 */
2347 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2348 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2349 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2350 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2351 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2352 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2353 BOOL *pixelShaderConstantsF;
2354 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2355 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2356 BOOL *vertexShaderConstantsF;
2357 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2358 DWORD primitive_type : 1;
2359 DWORD indices : 1;
2360 DWORD material : 1;
2361 DWORD viewport : 1;
2362 DWORD vertexDecl : 1;
2363 DWORD pixelShader : 1;
2364 DWORD vertexShader : 1;
2365 DWORD scissorRect : 1;
2366 DWORD padding : 4;
2367 } SAVEDSTATES;
2369 struct StageState {
2370 DWORD stage;
2371 DWORD state;
2374 struct wined3d_stream_state
2376 struct wined3d_buffer *buffer;
2377 UINT offset;
2378 UINT stride;
2379 UINT frequency;
2380 UINT flags;
2383 struct wined3d_state
2385 IWineD3DVertexDeclarationImpl *vertex_declaration;
2386 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2387 BOOL user_stream;
2388 struct wined3d_buffer *index_buffer;
2389 enum wined3d_format_id index_format;
2390 INT base_vertex_index;
2391 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2392 GLenum gl_primitive_type;
2394 struct IWineD3DVertexShaderImpl *vertex_shader;
2395 BOOL vs_consts_b[MAX_CONST_B];
2396 INT vs_consts_i[MAX_CONST_I * 4];
2397 float *vs_consts_f;
2399 struct IWineD3DPixelShaderImpl *pixel_shader;
2400 BOOL ps_consts_b[MAX_CONST_B];
2401 INT ps_consts_i[MAX_CONST_I * 4];
2402 float *ps_consts_f;
2404 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2405 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2406 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2407 DWORD lowest_disabled_stage;
2409 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2410 double clip_planes[MAX_CLIPPLANES][4];
2411 WINED3DCLIPSTATUS clip_status;
2412 WINED3DMATERIAL material;
2413 WINED3DVIEWPORT viewport;
2414 RECT scissor_rect;
2416 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2417 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2418 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2419 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2420 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2422 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2425 struct IWineD3DStateBlockImpl
2427 /* IUnknown fields */
2428 const IWineD3DStateBlockVtbl *lpVtbl;
2429 LONG ref; /* Note: Ref counting not required */
2431 /* IWineD3DStateBlock information */
2432 IWineD3DDeviceImpl *device;
2433 WINED3DSTATEBLOCKTYPE blockType;
2435 /* Array indicating whether things have been set or changed */
2436 SAVEDSTATES changed;
2437 struct wined3d_state state;
2439 /* Contained state management */
2440 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2441 unsigned int num_contained_render_states;
2442 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2443 unsigned int num_contained_transform_states;
2444 DWORD contained_vs_consts_i[MAX_CONST_I];
2445 unsigned int num_contained_vs_consts_i;
2446 DWORD contained_vs_consts_b[MAX_CONST_B];
2447 unsigned int num_contained_vs_consts_b;
2448 DWORD *contained_vs_consts_f;
2449 unsigned int num_contained_vs_consts_f;
2450 DWORD contained_ps_consts_i[MAX_CONST_I];
2451 unsigned int num_contained_ps_consts_i;
2452 DWORD contained_ps_consts_b[MAX_CONST_B];
2453 unsigned int num_contained_ps_consts_b;
2454 DWORD *contained_ps_consts_f;
2455 unsigned int num_contained_ps_consts_f;
2456 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2457 unsigned int num_contained_tss_states;
2458 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2459 unsigned int num_contained_sampler_states;
2462 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2463 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2464 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2465 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2467 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2468 struct wined3d_context *context)
2470 const struct StateEntry *statetable = stateblock->device->StateTable;
2471 DWORD rep = statetable[state].representative;
2472 statetable[rep].apply(rep, stateblock, context);
2475 /* Direct3D terminology with little modifications. We do not have an issued state
2476 * because only the driver knows about it, but we have a created state because d3d
2477 * allows GetData on a created issue, but opengl doesn't
2479 enum query_state {
2480 QUERY_CREATED,
2481 QUERY_SIGNALLED,
2482 QUERY_BUILDING
2484 /*****************************************************************************
2485 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2487 typedef struct IWineD3DQueryImpl
2489 const IWineD3DQueryVtbl *lpVtbl;
2490 LONG ref; /* Note: Ref counting not required */
2492 IWineD3DDeviceImpl *device;
2494 /* IWineD3DQuery fields */
2495 enum query_state state;
2496 WINED3DQUERYTYPE type;
2497 /* TODO: Think about using a IUnknown instead of a void* */
2498 void *extendedData;
2499 } IWineD3DQueryImpl;
2501 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2503 /* IWineD3DBuffer */
2505 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2506 * fixed function semantics as D3DCOLOR or FLOAT16 */
2507 enum wined3d_buffer_conversion_type
2509 CONV_NONE,
2510 CONV_D3DCOLOR,
2511 CONV_POSITIONT,
2512 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2515 struct wined3d_map_range
2517 UINT offset;
2518 UINT size;
2521 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2522 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2523 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2524 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2525 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2526 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2527 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2528 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2530 struct wined3d_buffer
2532 const struct IWineD3DBufferVtbl *vtbl;
2533 IWineD3DResourceClass resource;
2535 struct wined3d_buffer_desc desc;
2537 GLuint buffer_object;
2538 GLenum buffer_object_usage;
2539 GLenum buffer_type_hint;
2540 UINT buffer_object_size;
2541 LONG bind_count;
2542 DWORD flags;
2544 LONG lock_count;
2545 struct wined3d_map_range *maps;
2546 ULONG maps_size, modified_areas;
2547 struct wined3d_event_query *query;
2549 /* conversion stuff */
2550 UINT decl_change_count, full_conversion_count;
2551 UINT draw_count;
2552 UINT stride; /* 0 if no conversion */
2553 UINT conversion_stride; /* 0 if no shifted conversion */
2554 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2555 /* Extra load offsets, for FLOAT16 conversion */
2556 UINT *conversion_shift; /* NULL if no shifted conversion */
2559 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2560 GLuint *buffer_object) DECLSPEC_HIDDEN;
2561 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2562 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2563 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2564 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2566 /* IWineD3DRendertargetView */
2567 struct wined3d_rendertarget_view
2569 const struct IWineD3DRendertargetViewVtbl *vtbl;
2570 LONG refcount;
2572 IWineD3DResource *resource;
2573 void *parent;
2576 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2577 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2579 /*****************************************************************************
2580 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2583 struct IWineD3DSwapChainImpl
2585 /*IUnknown part*/
2586 const IWineD3DSwapChainVtbl *lpVtbl;
2587 LONG ref; /* Note: Ref counting not required */
2589 void *parent;
2590 IWineD3DDeviceImpl *device;
2592 /* IWineD3DSwapChain fields */
2593 IWineD3DSurfaceImpl **back_buffers;
2594 IWineD3DSurfaceImpl *front_buffer;
2595 WINED3DPRESENT_PARAMETERS presentParms;
2596 DWORD orig_width, orig_height;
2597 enum wined3d_format_id orig_fmt;
2598 WINED3DGAMMARAMP orig_gamma;
2599 BOOL render_to_fbo;
2600 const struct wined3d_format *ds_format;
2602 LONG prev_time, frames; /* Performance tracking */
2603 unsigned int vSyncCounter;
2605 struct wined3d_context **context;
2606 unsigned int num_contexts;
2608 HWND win_handle;
2609 HWND device_window;
2612 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2613 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2615 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2616 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2617 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2618 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2619 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2620 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2621 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2622 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2623 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2624 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2625 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2626 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2627 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2628 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2629 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2630 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2631 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2632 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2633 DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2634 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2635 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2637 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2638 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2639 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2641 #define DEFAULT_REFRESH_RATE 0
2643 /*****************************************************************************
2644 * Utility function prototypes
2647 /* Trace routines */
2648 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2649 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2650 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2651 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2652 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2653 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2654 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2655 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2656 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2657 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2658 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2659 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2660 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2661 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2662 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2663 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2664 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2665 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2666 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2667 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2668 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2669 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2671 /* Routines for GL <-> D3D values */
2672 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2673 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2674 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2675 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2676 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2677 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2678 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2679 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2680 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2681 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2682 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2683 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2684 struct wined3d_context *context) DECLSPEC_HIDDEN;
2685 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2686 struct wined3d_context *context) DECLSPEC_HIDDEN;
2687 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2688 struct wined3d_context *context) DECLSPEC_HIDDEN;
2689 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2690 struct wined3d_context *context) DECLSPEC_HIDDEN;
2691 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2692 struct wined3d_context *context) DECLSPEC_HIDDEN;
2693 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2694 struct wined3d_context *context) DECLSPEC_HIDDEN;
2695 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2696 struct wined3d_context *context) DECLSPEC_HIDDEN;
2698 BOOL getColorBits(const struct wined3d_format *format,
2699 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2700 BOOL getDepthStencilBits(const struct wined3d_format *format,
2701 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2703 /* Math utils */
2704 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2705 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2706 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2708 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2710 typedef struct local_constant {
2711 struct list entry;
2712 unsigned int idx;
2713 DWORD value[4];
2714 } local_constant;
2716 typedef struct SHADER_LIMITS {
2717 unsigned int temporary;
2718 unsigned int texcoord;
2719 unsigned int sampler;
2720 unsigned int constant_int;
2721 unsigned int constant_float;
2722 unsigned int constant_bool;
2723 unsigned int address;
2724 unsigned int packed_output;
2725 unsigned int packed_input;
2726 unsigned int attributes;
2727 unsigned int label;
2728 } SHADER_LIMITS;
2730 #ifdef __GNUC__
2731 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2732 #else
2733 #define PRINTF_ATTR(fmt,args)
2734 #endif
2736 /* Base Shader utility functions. */
2737 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2738 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2740 /* Vertex shader utility functions */
2741 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2742 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2744 /*****************************************************************************
2745 * IDirect3DBaseShader implementation structure
2747 typedef struct IWineD3DBaseShaderClass
2749 LONG ref;
2750 SHADER_LIMITS limits;
2751 DWORD *function;
2752 UINT functionLength;
2753 BOOL load_local_constsF;
2754 const struct wined3d_shader_frontend *frontend;
2755 void *frontend_data;
2756 void *backend_data;
2758 void *parent;
2759 const struct wined3d_parent_ops *parent_ops;
2761 /* Programs this shader is linked with */
2762 struct list linked_programs;
2764 /* Immediate constants (override global ones) */
2765 struct list constantsB;
2766 struct list constantsF;
2767 struct list constantsI;
2768 struct wined3d_shader_reg_maps reg_maps;
2770 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2771 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2773 /* Pointer to the parent device */
2774 struct IWineD3DDeviceImpl *device;
2775 struct list shader_list_entry;
2777 } IWineD3DBaseShaderClass;
2779 typedef struct IWineD3DBaseShaderImpl {
2780 /* IUnknown */
2781 const IWineD3DBaseShaderVtbl *lpVtbl;
2783 /* IWineD3DBaseShader */
2784 IWineD3DBaseShaderClass baseShader;
2785 } IWineD3DBaseShaderImpl;
2787 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2788 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2789 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2790 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2791 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2792 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2793 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2794 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2795 unsigned int max) DECLSPEC_HIDDEN;
2796 void shader_generate_main(IWineD3DBaseShaderImpl *shader, struct wined3d_shader_buffer *buffer,
2797 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2798 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2800 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2802 return type == WINED3D_SHADER_TYPE_PIXEL;
2805 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2807 return type == WINED3D_SHADER_TYPE_VERTEX;
2810 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2812 switch (reg->type)
2814 case WINED3DSPR_RASTOUT:
2815 /* oFog & oPts */
2816 if (reg->idx) return TRUE;
2817 /* oPos */
2818 return FALSE;
2820 case WINED3DSPR_DEPTHOUT: /* oDepth */
2821 case WINED3DSPR_CONSTBOOL: /* b# */
2822 case WINED3DSPR_LOOP: /* aL */
2823 case WINED3DSPR_PREDICATE: /* p0 */
2824 return TRUE;
2826 case WINED3DSPR_MISCTYPE:
2827 switch(reg->idx)
2829 case 0: /* vPos */
2830 return FALSE;
2831 case 1: /* vFace */
2832 return TRUE;
2833 default:
2834 return FALSE;
2837 case WINED3DSPR_IMMCONST:
2838 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2840 default:
2841 return FALSE;
2845 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2846 const struct wined3d_state *state, float *position_fixup)
2848 position_fixup[0] = 1.0f;
2849 position_fixup[1] = 1.0f;
2850 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2851 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2853 if (context->render_offscreen)
2855 position_fixup[1] *= -1.0f;
2856 position_fixup[3] *= -1.0f;
2860 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2861 local_constant* lconst;
2863 if(This->baseShader.load_local_constsF) return FALSE;
2864 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2865 if(lconst->idx == reg) return TRUE;
2867 return FALSE;
2871 /*****************************************************************************
2872 * IDirect3DVertexShader implementation structures
2874 typedef struct IWineD3DVertexShaderImpl {
2875 /* IUnknown parts */
2876 const IWineD3DVertexShaderVtbl *lpVtbl;
2878 /* IWineD3DBaseShader */
2879 IWineD3DBaseShaderClass baseShader;
2881 /* Vertex shader attributes. */
2882 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2883 } IWineD3DVertexShaderImpl;
2885 void find_vs_compile_args(const struct wined3d_state *state,
2886 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2887 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2888 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2889 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2891 struct wined3d_geometryshader
2893 const struct IWineD3DGeometryShaderVtbl *vtbl;
2894 IWineD3DBaseShaderClass base_shader;
2897 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2898 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2899 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2901 /*****************************************************************************
2902 * IDirect3DPixelShader implementation structure
2905 /* Using additional shader constants (uniforms in GLSL / program environment
2906 * or local parameters in ARB) is costly:
2907 * ARB only knows float4 parameters and GLSL compiler are not really smart
2908 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2909 * (in fact most compilers map a float2 to a full float4 uniform).
2911 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2912 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2913 * into a single shader constant (uniform / program parameter).
2915 * This structure is shared between the GLSL and the ARB backend.*/
2916 struct ps_np2fixup_info {
2917 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2918 WORD active; /* bitfield indicating if we can apply the fixup */
2919 WORD num_consts;
2922 typedef struct IWineD3DPixelShaderImpl {
2923 /* IUnknown parts */
2924 const IWineD3DPixelShaderVtbl *lpVtbl;
2926 /* IWineD3DBaseShader */
2927 IWineD3DBaseShaderClass baseShader;
2929 /* Pixel shader input semantics */
2930 DWORD input_reg_map[MAX_REG_INPUT];
2931 BOOL input_reg_used[MAX_REG_INPUT];
2932 unsigned int declared_in_count;
2934 /* Some information about the shader behavior */
2935 char vpos_uniform;
2937 BOOL color0_mov;
2938 DWORD color0_reg;
2940 } IWineD3DPixelShaderImpl;
2942 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2943 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2944 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2945 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2946 IWineD3DBaseTextureImpl * const *textures) DECLSPEC_HIDDEN;
2947 void find_ps_compile_args(const struct wined3d_state *state,
2948 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2950 /* sRGB correction constants */
2951 static const float srgb_cmp = 0.0031308f;
2952 static const float srgb_mul_low = 12.92f;
2953 static const float srgb_pow = 0.41666f;
2954 static const float srgb_mul_high = 1.055f;
2955 static const float srgb_sub_high = 0.055f;
2957 /*****************************************************************************
2958 * IWineD3DPalette implementation structure
2960 struct IWineD3DPaletteImpl {
2961 /* IUnknown parts */
2962 const IWineD3DPaletteVtbl *lpVtbl;
2963 LONG ref;
2965 void *parent;
2966 IWineD3DDeviceImpl *device;
2968 /* IWineD3DPalette */
2969 HPALETTE hpal;
2970 WORD palVersion; /*| */
2971 WORD palNumEntries; /*| LOGPALETTE */
2972 PALETTEENTRY palents[256]; /*| */
2973 /* This is to store the palette in 'screen format' */
2974 int screen_palents[256];
2975 DWORD flags;
2978 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2979 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2981 /* DirectDraw utility functions */
2982 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2984 /*****************************************************************************
2985 * Pixel format management
2988 /* WineD3D pixel format flags */
2989 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2990 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2991 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2992 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2993 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2994 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2995 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2996 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2997 #define WINED3DFMT_FLAG_GETDC 0x00000100
2998 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2999 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3000 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3001 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3002 #define WINED3DFMT_FLAG_VTF 0x00002000
3003 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3004 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3005 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3007 struct wined3d_format
3009 enum wined3d_format_id id;
3011 DWORD red_mask;
3012 DWORD green_mask;
3013 DWORD blue_mask;
3014 DWORD alpha_mask;
3015 UINT byte_count;
3016 WORD depth_size;
3017 WORD stencil_size;
3019 UINT block_width;
3020 UINT block_height;
3021 UINT block_byte_count;
3023 enum wined3d_ffp_emit_idx emit_idx;
3024 GLint component_count;
3025 GLenum gl_vtx_type;
3026 GLint gl_vtx_format;
3027 GLboolean gl_normalized;
3028 unsigned int component_size;
3030 GLint glInternal;
3031 GLint glGammaInternal;
3032 GLint rtInternal;
3033 GLint glFormat;
3034 GLint glType;
3035 UINT conv_byte_count;
3036 unsigned int flags;
3037 float heightscale;
3038 struct color_fixup_desc color_fixup;
3039 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3042 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3043 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3044 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3045 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3046 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3047 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3049 static inline BOOL use_vs(const struct wined3d_state *state)
3051 /* Check stateblock->vertexDecl to allow this to be used from
3052 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3053 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3054 * style strided data. */
3055 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3058 static inline BOOL use_ps(const struct wined3d_state *state)
3060 return !!state->pixel_shader;
3063 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3064 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3066 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3067 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3068 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3070 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3072 #endif