d3dcompiler: Implement ID3D10ShaderReflectionVariable GetType() method.
[wine.git] / loader / Makefile.in
blob11a476103c1f85eb01cd1efa8c4a7c4a70ec13e3
1 SOURCES = \
2 l_intl.nls \
3 main.c \
4 preloader.c \
5 preloader_mac.c \
6 wine.de.UTF-8.man.in \
7 wine.desktop \
8 wine.fr.UTF-8.man.in \
9 wine.inf.in \
10 wine.man.in \
11 wine.pl.UTF-8.man.in \
12 wine_info.plist.in \
13 winebus.inf.in \
14 winehid.inf.in
16 PROGRAMS = $(WINELOADER_PROGRAMS)
17 INSTALL_LIB = $(WINELOADER_PROGRAMS)
19 preloader_EXTRADEFS = -fno-builtin
21 wine_OBJS = main.o
22 wine_DEPS = $(WINELOADER_DEPENDS)
23 wine_LDFLAGS = $(WINELOADER_LDFLAGS) $(LDEXECFLAGS) -lwine $(PTHREAD_LIBS)
25 wine64_OBJS = main.o
26 wine64_DEPS = $(WINELOADER_DEPENDS)
27 wine64_LDFLAGS = $(WINELOADER_LDFLAGS) $(LDEXECFLAGS) -lwine $(PTHREAD_LIBS)
29 wine_preloader_OBJS = preloader.o preloader_mac.o
30 wine_preloader_LDFLAGS = $(WINEPRELOADER_LDFLAGS)
32 wine64_preloader_OBJS = preloader.o preloader_mac.o
33 wine64_preloader_LDFLAGS = $(WINEPRELOADER_LDFLAGS)