2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include "wine/list.h"
31 #define WINED3D_OK S_OK
33 #define _FACWINED3D 0x876
34 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
35 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
37 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
38 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
39 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
40 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
41 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
42 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
43 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
44 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
45 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
46 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
47 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
48 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
49 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
50 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
51 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
52 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
53 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
54 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
55 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
56 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
57 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
58 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
59 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
60 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
61 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
62 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
63 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
64 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
65 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
66 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
67 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
68 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
70 enum wined3d_light_type
72 WINED3D_LIGHT_POINT
= 1,
73 WINED3D_LIGHT_SPOT
= 2,
74 WINED3D_LIGHT_DIRECTIONAL
= 3,
75 WINED3D_LIGHT_PARALLELPOINT
= 4, /* D3D7 */
76 WINED3D_LIGHT_GLSPOT
= 5, /* D3D7 */
79 enum wined3d_primitive_type
81 WINED3D_PT_UNDEFINED
= 0,
82 WINED3D_PT_POINTLIST
= 1,
83 WINED3D_PT_LINELIST
= 2,
84 WINED3D_PT_LINESTRIP
= 3,
85 WINED3D_PT_TRIANGLELIST
= 4,
86 WINED3D_PT_TRIANGLESTRIP
= 5,
87 WINED3D_PT_TRIANGLEFAN
= 6,
88 WINED3D_PT_LINELIST_ADJ
= 10,
89 WINED3D_PT_LINESTRIP_ADJ
= 11,
90 WINED3D_PT_TRIANGLELIST_ADJ
= 12,
91 WINED3D_PT_TRIANGLESTRIP_ADJ
= 13,
94 enum wined3d_device_type
96 WINED3D_DEVICE_TYPE_HAL
= 1,
97 WINED3D_DEVICE_TYPE_REF
= 2,
98 WINED3D_DEVICE_TYPE_SW
= 3,
99 WINED3D_DEVICE_TYPE_NULLREF
= 4,
102 enum wined3d_degree_type
104 WINED3D_DEGREE_LINEAR
= 1,
105 WINED3D_DEGREE_QUADRATIC
= 2,
106 WINED3D_DEGREE_CUBIC
= 3,
107 WINED3D_DEGREE_QUINTIC
= 5,
110 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
111 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
112 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
114 enum wined3d_format_id
117 WINED3DFMT_B8G8R8_UNORM
,
118 WINED3DFMT_B5G5R5X1_UNORM
,
119 WINED3DFMT_B4G4R4A4_UNORM
,
120 WINED3DFMT_B2G3R3_UNORM
,
121 WINED3DFMT_B2G3R3A8_UNORM
,
122 WINED3DFMT_B4G4R4X4_UNORM
,
123 WINED3DFMT_R8G8B8X8_UNORM
,
124 WINED3DFMT_B10G10R10A2_UNORM
,
125 WINED3DFMT_P8_UINT_A8_UNORM
,
128 WINED3DFMT_L8A8_UNORM
,
129 WINED3DFMT_L4A4_UNORM
,
130 WINED3DFMT_R5G5_SNORM_L6_UNORM
,
131 WINED3DFMT_R8G8_SNORM_L8X8_UNORM
,
132 WINED3DFMT_R10G11B11_SNORM
,
133 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
,
134 WINED3DFMT_D16_LOCKABLE
,
135 WINED3DFMT_D32_UNORM
,
136 WINED3DFMT_S1_UINT_D15_UNORM
,
137 WINED3DFMT_X8D24_UNORM
,
138 WINED3DFMT_S4X4_UINT_D24_UNORM
,
139 WINED3DFMT_L16_UNORM
,
140 WINED3DFMT_S8_UINT_D24_FLOAT
,
141 WINED3DFMT_VERTEXDATA
,
142 WINED3DFMT_R8G8_SNORM_Cx
,
143 WINED3DFMT_R32G32B32A32_TYPELESS
,
144 WINED3DFMT_R32G32B32A32_FLOAT
,
145 WINED3DFMT_R32G32B32A32_UINT
,
146 WINED3DFMT_R32G32B32A32_SINT
,
147 WINED3DFMT_R32G32B32_TYPELESS
,
148 WINED3DFMT_R32G32B32_FLOAT
,
149 WINED3DFMT_R32G32B32_UINT
,
150 WINED3DFMT_R32G32B32_SINT
,
151 WINED3DFMT_R16G16B16A16_TYPELESS
,
152 WINED3DFMT_R16G16B16A16_FLOAT
,
153 WINED3DFMT_R16G16B16A16_UNORM
,
154 WINED3DFMT_R16G16B16A16_UINT
,
155 WINED3DFMT_R16G16B16A16_SNORM
,
156 WINED3DFMT_R16G16B16A16_SINT
,
157 WINED3DFMT_R32G32_TYPELESS
,
158 WINED3DFMT_R32G32_FLOAT
,
159 WINED3DFMT_R32G32_UINT
,
160 WINED3DFMT_R32G32_SINT
,
161 WINED3DFMT_R32G8X24_TYPELESS
,
162 WINED3DFMT_D32_FLOAT_S8X24_UINT
,
163 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
,
164 WINED3DFMT_X32_TYPELESS_G8X24_UINT
,
165 WINED3DFMT_R10G10B10A2_TYPELESS
,
166 WINED3DFMT_R10G10B10A2_UNORM
,
167 WINED3DFMT_R10G10B10A2_UINT
,
168 WINED3DFMT_R10G10B10A2_SNORM
,
169 WINED3DFMT_R11G11B10_FLOAT
,
170 WINED3DFMT_R8G8B8A8_TYPELESS
,
171 WINED3DFMT_R8G8B8A8_UNORM
,
172 WINED3DFMT_R8G8B8A8_UNORM_SRGB
,
173 WINED3DFMT_R8G8B8A8_UINT
,
174 WINED3DFMT_R8G8B8A8_SNORM
,
175 WINED3DFMT_R8G8B8A8_SINT
,
176 WINED3DFMT_R16G16_TYPELESS
,
177 WINED3DFMT_R16G16_FLOAT
,
178 WINED3DFMT_R16G16_UNORM
,
179 WINED3DFMT_R16G16_UINT
,
180 WINED3DFMT_R16G16_SNORM
,
181 WINED3DFMT_R16G16_SINT
,
182 WINED3DFMT_R32_TYPELESS
,
183 WINED3DFMT_D32_FLOAT
,
184 WINED3DFMT_R32_FLOAT
,
187 WINED3DFMT_R24G8_TYPELESS
,
188 WINED3DFMT_D24_UNORM_S8_UINT
,
189 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
190 WINED3DFMT_X24_TYPELESS_G8_UINT
,
191 WINED3DFMT_R8G8_TYPELESS
,
192 WINED3DFMT_R8G8_UNORM
,
193 WINED3DFMT_R8G8_UINT
,
194 WINED3DFMT_R8G8_SNORM
,
195 WINED3DFMT_R8G8_SINT
,
196 WINED3DFMT_R16_TYPELESS
,
197 WINED3DFMT_R16_FLOAT
,
198 WINED3DFMT_D16_UNORM
,
199 WINED3DFMT_R16_UNORM
,
201 WINED3DFMT_R16_SNORM
,
203 WINED3DFMT_R8_TYPELESS
,
210 WINED3DFMT_R9G9B9E5_SHAREDEXP
,
211 WINED3DFMT_R8G8_B8G8_UNORM
,
212 WINED3DFMT_G8R8_G8B8_UNORM
,
213 WINED3DFMT_BC1_TYPELESS
,
214 WINED3DFMT_BC1_UNORM
,
215 WINED3DFMT_BC1_UNORM_SRGB
,
216 WINED3DFMT_BC2_TYPELESS
,
217 WINED3DFMT_BC2_UNORM
,
218 WINED3DFMT_BC2_UNORM_SRGB
,
219 WINED3DFMT_BC3_TYPELESS
,
220 WINED3DFMT_BC3_UNORM
,
221 WINED3DFMT_BC3_UNORM_SRGB
,
222 WINED3DFMT_BC4_TYPELESS
,
223 WINED3DFMT_BC4_UNORM
,
224 WINED3DFMT_BC4_SNORM
,
225 WINED3DFMT_BC5_TYPELESS
,
226 WINED3DFMT_BC5_UNORM
,
227 WINED3DFMT_BC5_SNORM
,
228 WINED3DFMT_B5G6R5_UNORM
,
229 WINED3DFMT_B5G5R5A1_UNORM
,
230 WINED3DFMT_B8G8R8A8_UNORM
,
231 WINED3DFMT_B8G8R8X8_UNORM
,
232 /* FOURCC formats. */
233 WINED3DFMT_UYVY
= WINEMAKEFOURCC('U','Y','V','Y'),
234 WINED3DFMT_YUY2
= WINEMAKEFOURCC('Y','U','Y','2'),
235 WINED3DFMT_YV12
= WINEMAKEFOURCC('Y','V','1','2'),
236 WINED3DFMT_DXT1
= WINEMAKEFOURCC('D','X','T','1'),
237 WINED3DFMT_DXT2
= WINEMAKEFOURCC('D','X','T','2'),
238 WINED3DFMT_DXT3
= WINEMAKEFOURCC('D','X','T','3'),
239 WINED3DFMT_DXT4
= WINEMAKEFOURCC('D','X','T','4'),
240 WINED3DFMT_DXT5
= WINEMAKEFOURCC('D','X','T','5'),
241 WINED3DFMT_MULTI2_ARGB8
= WINEMAKEFOURCC('M','E','T','1'),
242 WINED3DFMT_G8R8_G8B8
= WINEMAKEFOURCC('G','R','G','B'),
243 WINED3DFMT_R8G8_B8G8
= WINEMAKEFOURCC('R','G','B','G'),
244 WINED3DFMT_ATI2N
= WINEMAKEFOURCC('A','T','I','2'),
245 WINED3DFMT_INST
= WINEMAKEFOURCC('I','N','S','T'),
246 WINED3DFMT_NVDB
= WINEMAKEFOURCC('N','V','D','B'),
247 WINED3DFMT_NVHU
= WINEMAKEFOURCC('N','V','H','U'),
248 WINED3DFMT_NVHS
= WINEMAKEFOURCC('N','V','H','S'),
249 WINED3DFMT_INTZ
= WINEMAKEFOURCC('I','N','T','Z'),
250 WINED3DFMT_RESZ
= WINEMAKEFOURCC('R','E','S','Z'),
251 WINED3DFMT_NULL
= WINEMAKEFOURCC('N','U','L','L'),
252 WINED3DFMT_R16
= WINEMAKEFOURCC(' ','R','1','6'),
253 WINED3DFMT_AL16
= WINEMAKEFOURCC('A','L','1','6'),
254 WINED3DFMT_NV12
= WINEMAKEFOURCC('N','V','1','2'),
256 WINED3DFMT_FORCE_DWORD
= 0xffffffff
259 enum wined3d_render_state
261 WINED3D_RS_ANTIALIAS
= 2, /* d3d7 */
262 WINED3D_RS_TEXTUREPERSPECTIVE
= 4, /* d3d7 */
263 WINED3D_RS_WRAPU
= 5, /* d3d7 */
264 WINED3D_RS_WRAPV
= 6, /* d3d7 */
265 WINED3D_RS_ZENABLE
= 7,
266 WINED3D_RS_FILLMODE
= 8,
267 WINED3D_RS_SHADEMODE
= 9,
268 WINED3D_RS_LINEPATTERN
= 10, /* d3d7, d3d8 */
269 WINED3D_RS_MONOENABLE
= 11, /* d3d7 */
270 WINED3D_RS_ROP2
= 12, /* d3d7 */
271 WINED3D_RS_PLANEMASK
= 13, /* d3d7 */
272 WINED3D_RS_ZWRITEENABLE
= 14,
273 WINED3D_RS_ALPHATESTENABLE
= 15,
274 WINED3D_RS_LASTPIXEL
= 16,
275 WINED3D_RS_SRCBLEND
= 19,
276 WINED3D_RS_DESTBLEND
= 20,
277 WINED3D_RS_CULLMODE
= 22,
278 WINED3D_RS_ZFUNC
= 23,
279 WINED3D_RS_ALPHAREF
= 24,
280 WINED3D_RS_ALPHAFUNC
= 25,
281 WINED3D_RS_DITHERENABLE
= 26,
282 WINED3D_RS_ALPHABLENDENABLE
= 27,
283 WINED3D_RS_FOGENABLE
= 28,
284 WINED3D_RS_SPECULARENABLE
= 29,
285 WINED3D_RS_ZVISIBLE
= 30, /* d3d7, d3d8 */
286 WINED3D_RS_SUBPIXEL
= 31, /* d3d7 */
287 WINED3D_RS_SUBPIXELX
= 32, /* d3d7 */
288 WINED3D_RS_STIPPLEDALPHA
= 33, /* d3d7 */
289 WINED3D_RS_FOGCOLOR
= 34,
290 WINED3D_RS_FOGTABLEMODE
= 35,
291 WINED3D_RS_FOGSTART
= 36,
292 WINED3D_RS_FOGEND
= 37,
293 WINED3D_RS_FOGDENSITY
= 38,
294 WINED3D_RS_STIPPLEENABLE
= 39, /* d3d7 */
295 WINED3D_RS_EDGEANTIALIAS
= 40, /* d3d7, d3d8 */
296 WINED3D_RS_COLORKEYENABLE
= 41, /* d3d7 */
297 WINED3D_RS_MIPMAPLODBIAS
= 46, /* d3d7 */
298 WINED3D_RS_RANGEFOGENABLE
= 48,
299 WINED3D_RS_ANISOTROPY
= 49, /* d3d7 */
300 WINED3D_RS_FLUSHBATCH
= 50, /* d3d7 */
301 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
= 51, /* d3d7 */
302 WINED3D_RS_STENCILENABLE
= 52,
303 WINED3D_RS_STENCILFAIL
= 53,
304 WINED3D_RS_STENCILZFAIL
= 54,
305 WINED3D_RS_STENCILPASS
= 55,
306 WINED3D_RS_STENCILFUNC
= 56,
307 WINED3D_RS_STENCILREF
= 57,
308 WINED3D_RS_STENCILMASK
= 58,
309 WINED3D_RS_STENCILWRITEMASK
= 59,
310 WINED3D_RS_TEXTUREFACTOR
= 60,
311 WINED3D_RS_WRAP0
= 128,
312 WINED3D_RS_WRAP1
= 129,
313 WINED3D_RS_WRAP2
= 130,
314 WINED3D_RS_WRAP3
= 131,
315 WINED3D_RS_WRAP4
= 132,
316 WINED3D_RS_WRAP5
= 133,
317 WINED3D_RS_WRAP6
= 134,
318 WINED3D_RS_WRAP7
= 135,
319 WINED3D_RS_CLIPPING
= 136,
320 WINED3D_RS_LIGHTING
= 137,
321 WINED3D_RS_EXTENTS
= 138, /* d3d7 */
322 WINED3D_RS_AMBIENT
= 139,
323 WINED3D_RS_FOGVERTEXMODE
= 140,
324 WINED3D_RS_COLORVERTEX
= 141,
325 WINED3D_RS_LOCALVIEWER
= 142,
326 WINED3D_RS_NORMALIZENORMALS
= 143,
327 WINED3D_RS_COLORKEYBLENDENABLE
= 144, /* d3d7 */
328 WINED3D_RS_DIFFUSEMATERIALSOURCE
= 145,
329 WINED3D_RS_SPECULARMATERIALSOURCE
= 146,
330 WINED3D_RS_AMBIENTMATERIALSOURCE
= 147,
331 WINED3D_RS_EMISSIVEMATERIALSOURCE
= 148,
332 WINED3D_RS_VERTEXBLEND
= 151,
333 WINED3D_RS_CLIPPLANEENABLE
= 152,
334 WINED3D_RS_SOFTWAREVERTEXPROCESSING
= 153, /* d3d8 */
335 WINED3D_RS_POINTSIZE
= 154,
336 WINED3D_RS_POINTSIZE_MIN
= 155,
337 WINED3D_RS_POINTSPRITEENABLE
= 156,
338 WINED3D_RS_POINTSCALEENABLE
= 157,
339 WINED3D_RS_POINTSCALE_A
= 158,
340 WINED3D_RS_POINTSCALE_B
= 159,
341 WINED3D_RS_POINTSCALE_C
= 160,
342 WINED3D_RS_MULTISAMPLEANTIALIAS
= 161,
343 WINED3D_RS_MULTISAMPLEMASK
= 162,
344 WINED3D_RS_PATCHEDGESTYLE
= 163,
345 WINED3D_RS_PATCHSEGMENTS
= 164, /* d3d8 */
346 WINED3D_RS_DEBUGMONITORTOKEN
= 165,
347 WINED3D_RS_POINTSIZE_MAX
= 166,
348 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
= 167,
349 WINED3D_RS_COLORWRITEENABLE
= 168,
350 WINED3D_RS_TWEENFACTOR
= 170,
351 WINED3D_RS_BLENDOP
= 171,
352 WINED3D_RS_POSITIONDEGREE
= 172,
353 WINED3D_RS_NORMALDEGREE
= 173,
354 WINED3D_RS_SCISSORTESTENABLE
= 174,
355 WINED3D_RS_SLOPESCALEDEPTHBIAS
= 175,
356 WINED3D_RS_ANTIALIASEDLINEENABLE
= 176,
357 WINED3D_RS_MINTESSELLATIONLEVEL
= 178,
358 WINED3D_RS_MAXTESSELLATIONLEVEL
= 179,
359 WINED3D_RS_ADAPTIVETESS_X
= 180,
360 WINED3D_RS_ADAPTIVETESS_Y
= 181,
361 WINED3D_RS_ADAPTIVETESS_Z
= 182,
362 WINED3D_RS_ADAPTIVETESS_W
= 183,
363 WINED3D_RS_ENABLEADAPTIVETESSELLATION
= 184,
364 WINED3D_RS_TWOSIDEDSTENCILMODE
= 185,
365 WINED3D_RS_CCW_STENCILFAIL
= 186,
366 WINED3D_RS_CCW_STENCILZFAIL
= 187,
367 WINED3D_RS_CCW_STENCILPASS
= 188,
368 WINED3D_RS_CCW_STENCILFUNC
= 189,
369 WINED3D_RS_COLORWRITEENABLE1
= 190,
370 WINED3D_RS_COLORWRITEENABLE2
= 191,
371 WINED3D_RS_COLORWRITEENABLE3
= 192,
372 WINED3D_RS_BLENDFACTOR
= 193,
373 WINED3D_RS_SRGBWRITEENABLE
= 194,
374 WINED3D_RS_DEPTHBIAS
= 195,
375 WINED3D_RS_WRAP8
= 198,
376 WINED3D_RS_WRAP9
= 199,
377 WINED3D_RS_WRAP10
= 200,
378 WINED3D_RS_WRAP11
= 201,
379 WINED3D_RS_WRAP12
= 202,
380 WINED3D_RS_WRAP13
= 203,
381 WINED3D_RS_WRAP14
= 204,
382 WINED3D_RS_WRAP15
= 205,
383 WINED3D_RS_SEPARATEALPHABLENDENABLE
= 206,
384 WINED3D_RS_SRCBLENDALPHA
= 207,
385 WINED3D_RS_DESTBLENDALPHA
= 208,
386 WINED3D_RS_BLENDOPALPHA
= 209,
388 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
392 WINED3D_BLEND_ZERO
= 1,
393 WINED3D_BLEND_ONE
= 2,
394 WINED3D_BLEND_SRCCOLOR
= 3,
395 WINED3D_BLEND_INVSRCCOLOR
= 4,
396 WINED3D_BLEND_SRCALPHA
= 5,
397 WINED3D_BLEND_INVSRCALPHA
= 6,
398 WINED3D_BLEND_DESTALPHA
= 7,
399 WINED3D_BLEND_INVDESTALPHA
= 8,
400 WINED3D_BLEND_DESTCOLOR
= 9,
401 WINED3D_BLEND_INVDESTCOLOR
= 10,
402 WINED3D_BLEND_SRCALPHASAT
= 11,
403 WINED3D_BLEND_BOTHSRCALPHA
= 12,
404 WINED3D_BLEND_BOTHINVSRCALPHA
= 13,
405 WINED3D_BLEND_BLENDFACTOR
= 14,
406 WINED3D_BLEND_INVBLENDFACTOR
= 15,
409 enum wined3d_blend_op
411 WINED3D_BLEND_OP_ADD
= 1,
412 WINED3D_BLEND_OP_SUBTRACT
= 2,
413 WINED3D_BLEND_OP_REVSUBTRACT
= 3,
414 WINED3D_BLEND_OP_MIN
= 4,
415 WINED3D_BLEND_OP_MAX
= 5,
418 enum wined3d_vertex_blend_flags
420 WINED3D_VBF_DISABLE
= 0,
421 WINED3D_VBF_1WEIGHTS
= 1,
422 WINED3D_VBF_2WEIGHTS
= 2,
423 WINED3D_VBF_3WEIGHTS
= 3,
424 WINED3D_VBF_TWEENING
= 255,
425 WINED3D_VBF_0WEIGHTS
= 256,
428 enum wined3d_cmp_func
430 WINED3D_CMP_NEVER
= 1,
431 WINED3D_CMP_LESS
= 2,
432 WINED3D_CMP_EQUAL
= 3,
433 WINED3D_CMP_LESSEQUAL
= 4,
434 WINED3D_CMP_GREATER
= 5,
435 WINED3D_CMP_NOTEQUAL
= 6,
436 WINED3D_CMP_GREATEREQUAL
= 7,
437 WINED3D_CMP_ALWAYS
= 8,
440 enum wined3d_depth_buffer_type
442 WINED3D_ZB_FALSE
= 0,
447 enum wined3d_fog_mode
449 WINED3D_FOG_NONE
= 0,
451 WINED3D_FOG_EXP2
= 2,
452 WINED3D_FOG_LINEAR
= 3,
455 enum wined3d_shade_mode
457 WINED3D_SHADE_FLAT
= 1,
458 WINED3D_SHADE_GOURAUD
= 2,
459 WINED3D_SHADE_PHONG
= 3,
462 enum wined3d_fill_mode
464 WINED3D_FILL_POINT
= 1,
465 WINED3D_FILL_WIREFRAME
= 2,
466 WINED3D_FILL_SOLID
= 3,
471 WINED3D_CULL_NONE
= 1,
473 WINED3D_CULL_CCW
= 3,
476 enum wined3d_stencil_op
478 WINED3D_STENCIL_OP_KEEP
= 1,
479 WINED3D_STENCIL_OP_ZERO
= 2,
480 WINED3D_STENCIL_OP_REPLACE
= 3,
481 WINED3D_STENCIL_OP_INCR_SAT
= 4,
482 WINED3D_STENCIL_OP_DECR_SAT
= 5,
483 WINED3D_STENCIL_OP_INVERT
= 6,
484 WINED3D_STENCIL_OP_INCR
= 7,
485 WINED3D_STENCIL_OP_DECR
= 8,
488 enum wined3d_material_color_source
490 WINED3D_MCS_MATERIAL
= 0,
491 WINED3D_MCS_COLOR1
= 1,
492 WINED3D_MCS_COLOR2
= 2,
495 enum wined3d_patch_edge_style
497 WINED3D_PATCH_EDGE_DISCRETE
= 0,
498 WINED3D_PATCH_EDGE_CONTINUOUS
= 1,
501 enum wined3d_backbuffer_type
503 WINED3D_BACKBUFFER_TYPE_MONO
= 0,
504 WINED3D_BACKBUFFER_TYPE_LEFT
= 1,
505 WINED3D_BACKBUFFER_TYPE_RIGHT
= 2,
508 enum wined3d_swap_effect
510 WINED3D_SWAP_EFFECT_DISCARD
= 1,
511 WINED3D_SWAP_EFFECT_FLIP
= 2,
512 WINED3D_SWAP_EFFECT_COPY
= 3,
513 WINED3D_SWAP_EFFECT_COPY_VSYNC
= 4,
516 enum wined3d_sampler_state
518 WINED3D_SAMP_ADDRESS_U
= 1,
519 WINED3D_SAMP_ADDRESS_V
= 2,
520 WINED3D_SAMP_ADDRESS_W
= 3,
521 WINED3D_SAMP_BORDER_COLOR
= 4,
522 WINED3D_SAMP_MAG_FILTER
= 5,
523 WINED3D_SAMP_MIN_FILTER
= 6,
524 WINED3D_SAMP_MIP_FILTER
= 7,
525 WINED3D_SAMP_MIPMAP_LOD_BIAS
= 8,
526 WINED3D_SAMP_MAX_MIP_LEVEL
= 9,
527 WINED3D_SAMP_MAX_ANISOTROPY
= 10,
528 WINED3D_SAMP_SRGB_TEXTURE
= 11,
529 WINED3D_SAMP_ELEMENT_INDEX
= 12,
530 WINED3D_SAMP_DMAP_OFFSET
= 13,
532 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
534 enum wined3d_multisample_type
536 WINED3D_MULTISAMPLE_NONE
= 0,
537 WINED3D_MULTISAMPLE_NON_MASKABLE
= 1,
538 WINED3D_MULTISAMPLE_2_SAMPLES
= 2,
539 WINED3D_MULTISAMPLE_3_SAMPLES
= 3,
540 WINED3D_MULTISAMPLE_4_SAMPLES
= 4,
541 WINED3D_MULTISAMPLE_5_SAMPLES
= 5,
542 WINED3D_MULTISAMPLE_6_SAMPLES
= 6,
543 WINED3D_MULTISAMPLE_7_SAMPLES
= 7,
544 WINED3D_MULTISAMPLE_8_SAMPLES
= 8,
545 WINED3D_MULTISAMPLE_9_SAMPLES
= 9,
546 WINED3D_MULTISAMPLE_10_SAMPLES
= 10,
547 WINED3D_MULTISAMPLE_11_SAMPLES
= 11,
548 WINED3D_MULTISAMPLE_12_SAMPLES
= 12,
549 WINED3D_MULTISAMPLE_13_SAMPLES
= 13,
550 WINED3D_MULTISAMPLE_14_SAMPLES
= 14,
551 WINED3D_MULTISAMPLE_15_SAMPLES
= 15,
552 WINED3D_MULTISAMPLE_16_SAMPLES
= 16,
555 enum wined3d_texture_stage_state
557 WINED3D_TSS_COLOR_OP
= 0,
558 WINED3D_TSS_COLOR_ARG1
= 1,
559 WINED3D_TSS_COLOR_ARG2
= 2,
560 WINED3D_TSS_ALPHA_OP
= 3,
561 WINED3D_TSS_ALPHA_ARG1
= 4,
562 WINED3D_TSS_ALPHA_ARG2
= 5,
563 WINED3D_TSS_BUMPENV_MAT00
= 6,
564 WINED3D_TSS_BUMPENV_MAT01
= 7,
565 WINED3D_TSS_BUMPENV_MAT10
= 8,
566 WINED3D_TSS_BUMPENV_MAT11
= 9,
567 WINED3D_TSS_TEXCOORD_INDEX
= 10,
568 WINED3D_TSS_BUMPENV_LSCALE
= 11,
569 WINED3D_TSS_BUMPENV_LOFFSET
= 12,
570 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
= 13,
571 WINED3D_TSS_COLOR_ARG0
= 14,
572 WINED3D_TSS_ALPHA_ARG0
= 15,
573 WINED3D_TSS_RESULT_ARG
= 16,
574 WINED3D_TSS_CONSTANT
= 17,
575 WINED3D_TSS_INVALID
= ~0U,
577 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
579 enum wined3d_texture_transform_flags
581 WINED3D_TTFF_DISABLE
= 0,
582 WINED3D_TTFF_COUNT1
= 1,
583 WINED3D_TTFF_COUNT2
= 2,
584 WINED3D_TTFF_COUNT3
= 3,
585 WINED3D_TTFF_COUNT4
= 4,
586 WINED3D_TTFF_PROJECTED
= 256,
589 enum wined3d_texture_op
591 WINED3D_TOP_DISABLE
= 1,
592 WINED3D_TOP_SELECT_ARG1
= 2,
593 WINED3D_TOP_SELECT_ARG2
= 3,
594 WINED3D_TOP_MODULATE
= 4,
595 WINED3D_TOP_MODULATE_2X
= 5,
596 WINED3D_TOP_MODULATE_4X
= 6,
598 WINED3D_TOP_ADD_SIGNED
= 8,
599 WINED3D_TOP_ADD_SIGNED_2X
= 9,
600 WINED3D_TOP_SUBTRACT
= 10,
601 WINED3D_TOP_ADD_SMOOTH
= 11,
602 WINED3D_TOP_BLEND_DIFFUSE_ALPHA
= 12,
603 WINED3D_TOP_BLEND_TEXTURE_ALPHA
= 13,
604 WINED3D_TOP_BLEND_FACTOR_ALPHA
= 14,
605 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
= 15,
606 WINED3D_TOP_BLEND_CURRENT_ALPHA
= 16,
607 WINED3D_TOP_PREMODULATE
= 17,
608 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
= 18,
609 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
= 19,
610 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
= 20,
611 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
= 21,
612 WINED3D_TOP_BUMPENVMAP
= 22,
613 WINED3D_TOP_BUMPENVMAP_LUMINANCE
= 23,
614 WINED3D_TOP_DOTPRODUCT3
= 24,
615 WINED3D_TOP_MULTIPLY_ADD
= 25,
616 WINED3D_TOP_LERP
= 26,
619 enum wined3d_texture_address
621 WINED3D_TADDRESS_WRAP
= 1,
622 WINED3D_TADDRESS_MIRROR
= 2,
623 WINED3D_TADDRESS_CLAMP
= 3,
624 WINED3D_TADDRESS_BORDER
= 4,
625 WINED3D_TADDRESS_MIRROR_ONCE
= 5,
628 enum wined3d_transform_state
631 WINED3D_TS_PROJECTION
= 3,
632 WINED3D_TS_TEXTURE0
= 16,
633 WINED3D_TS_TEXTURE1
= 17,
634 WINED3D_TS_TEXTURE2
= 18,
635 WINED3D_TS_TEXTURE3
= 19,
636 WINED3D_TS_TEXTURE4
= 20,
637 WINED3D_TS_TEXTURE5
= 21,
638 WINED3D_TS_TEXTURE6
= 22,
639 WINED3D_TS_TEXTURE7
= 23,
640 WINED3D_TS_WORLD
= 256, /* WINED3D_TS_WORLD_MATRIX(0) */
641 WINED3D_TS_WORLD1
= 257,
642 WINED3D_TS_WORLD2
= 258,
643 WINED3D_TS_WORLD3
= 259,
646 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
648 enum wined3d_basis_type
650 WINED3D_BASIS_BEZIER
= 0,
651 WINED3D_BASIS_BSPLINE
= 1,
652 WINED3D_BASIS_INTERPOLATE
= 2,
655 enum wined3d_cubemap_face
657 WINED3D_CUBEMAP_FACE_POSITIVE_X
= 0,
658 WINED3D_CUBEMAP_FACE_NEGATIVE_X
= 1,
659 WINED3D_CUBEMAP_FACE_POSITIVE_Y
= 2,
660 WINED3D_CUBEMAP_FACE_NEGATIVE_Y
= 3,
661 WINED3D_CUBEMAP_FACE_POSITIVE_Z
= 4,
662 WINED3D_CUBEMAP_FACE_NEGATIVE_Z
= 5,
665 enum wined3d_texture_filter_type
667 WINED3D_TEXF_NONE
= 0,
668 WINED3D_TEXF_POINT
= 1,
669 WINED3D_TEXF_LINEAR
= 2,
670 WINED3D_TEXF_ANISOTROPIC
= 3,
671 WINED3D_TEXF_FLAT_CUBIC
= 4,
672 WINED3D_TEXF_GAUSSIAN_CUBIC
= 5,
673 WINED3D_TEXF_PYRAMIDAL_QUAD
= 6,
674 WINED3D_TEXF_GAUSSIAN_QUAD
= 7,
677 enum wined3d_resource_type
679 WINED3D_RTYPE_SURFACE
= 1,
680 WINED3D_RTYPE_VOLUME
= 2,
681 WINED3D_RTYPE_TEXTURE
= 3,
682 WINED3D_RTYPE_VOLUME_TEXTURE
= 4,
683 WINED3D_RTYPE_CUBE_TEXTURE
= 5,
684 WINED3D_RTYPE_BUFFER
= 6,
689 WINED3D_POOL_DEFAULT
= 0,
690 WINED3D_POOL_MANAGED
= 1,
691 WINED3D_POOL_SYSTEM_MEM
= 2,
692 WINED3D_POOL_SCRATCH
= 3,
695 enum wined3d_query_type
697 WINED3D_QUERY_TYPE_VCACHE
= 4,
698 WINED3D_QUERY_TYPE_RESOURCE_MANAGER
= 5,
699 WINED3D_QUERY_TYPE_VERTEX_STATS
= 6,
700 WINED3D_QUERY_TYPE_EVENT
= 8,
701 WINED3D_QUERY_TYPE_OCCLUSION
= 9,
702 WINED3D_QUERY_TYPE_TIMESTAMP
= 10,
703 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
= 11,
704 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
= 12,
705 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS
= 13,
706 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS
= 14,
707 WINED3D_QUERY_TYPE_VERTEX_TIMINGS
= 15,
708 WINED3D_QUERY_TYPE_PIXEL_TIMINGS
= 16,
709 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS
= 17,
710 WINED3D_QUERY_TYPE_CACHE_UTILIZATION
= 18
713 struct wined3d_query_data_timestamp_disjoint
719 #define WINED3DISSUE_BEGIN (1 << 1)
720 #define WINED3DISSUE_END (1 << 0)
721 #define WINED3DGETDATA_FLUSH (1 << 0)
723 enum wined3d_stateblock_type
726 WINED3D_SBT_PIXEL_STATE
= 2,
727 WINED3D_SBT_VERTEX_STATE
= 3,
728 WINED3D_SBT_RECORDED
= 4, /* WineD3D private */
731 enum wined3d_decl_method
733 WINED3D_DECL_METHOD_DEFAULT
= 0,
734 WINED3D_DECL_METHOD_PARTIAL_U
= 1,
735 WINED3D_DECL_METHOD_PARTIAL_V
= 2,
736 WINED3D_DECL_METHOD_CROSS_UV
= 3,
737 WINED3D_DECL_METHOD_UV
= 4,
738 WINED3D_DECL_METHOD_LOOKUP
= 5,
739 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
= 6,
742 enum wined3d_decl_usage
744 WINED3D_DECL_USAGE_POSITION
= 0,
745 WINED3D_DECL_USAGE_BLEND_WEIGHT
= 1,
746 WINED3D_DECL_USAGE_BLEND_INDICES
= 2,
747 WINED3D_DECL_USAGE_NORMAL
= 3,
748 WINED3D_DECL_USAGE_PSIZE
= 4,
749 WINED3D_DECL_USAGE_TEXCOORD
= 5,
750 WINED3D_DECL_USAGE_TANGENT
= 6,
751 WINED3D_DECL_USAGE_BINORMAL
= 7,
752 WINED3D_DECL_USAGE_TESS_FACTOR
= 8,
753 WINED3D_DECL_USAGE_POSITIONT
= 9,
754 WINED3D_DECL_USAGE_COLOR
= 10,
755 WINED3D_DECL_USAGE_FOG
= 11,
756 WINED3D_DECL_USAGE_DEPTH
= 12,
757 WINED3D_DECL_USAGE_SAMPLE
= 13
760 enum wined3d_sysval_semantic
762 WINED3D_SV_DEPTH
= 0xffffffff,
763 WINED3D_SV_TARGET0
= 0,
764 WINED3D_SV_TARGET1
= 1,
765 WINED3D_SV_TARGET2
= 2,
766 WINED3D_SV_TARGET3
= 3,
767 WINED3D_SV_TARGET4
= 4,
768 WINED3D_SV_TARGET5
= 5,
769 WINED3D_SV_TARGET6
= 6,
770 WINED3D_SV_TARGET7
= 7,
773 enum wined3d_scanline_ordering
775 WINED3D_SCANLINE_ORDERING_UNKNOWN
= 0,
776 WINED3D_SCANLINE_ORDERING_PROGRESSIVE
= 1,
777 WINED3D_SCANLINE_ORDERING_INTERLACED
= 2,
780 enum wined3d_display_rotation
782 WINED3D_DISPLAY_ROTATION_UNSPECIFIED
= 0,
783 WINED3D_DISPLAY_ROTATION_0
= 1,
784 WINED3D_DISPLAY_ROTATION_90
= 2,
785 WINED3D_DISPLAY_ROTATION_180
= 3,
786 WINED3D_DISPLAY_ROTATION_270
= 4,
789 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
790 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
791 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
792 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
794 #define WINED3DADAPTER_DEFAULT 0
795 #define WINED3DENUM_NO_WHQL_LEVEL 2
796 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
798 #define WINED3DTSS_TCI_PASSTHRU 0x00000
799 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
800 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
801 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
802 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
804 #define WINED3DTA_SELECTMASK 0x0000000f
805 #define WINED3DTA_DIFFUSE 0x00000000
806 #define WINED3DTA_CURRENT 0x00000001
807 #define WINED3DTA_TEXTURE 0x00000002
808 #define WINED3DTA_TFACTOR 0x00000003
809 #define WINED3DTA_SPECULAR 0x00000004
810 #define WINED3DTA_TEMP 0x00000005
811 #define WINED3DTA_CONSTANT 0x00000006
812 #define WINED3DTA_COMPLEMENT 0x00000010
813 #define WINED3DTA_ALPHAREPLICATE 0x00000020
815 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
816 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
817 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
818 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
819 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
820 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
822 #define WINED3DDP_MAXTEXCOORD 8
824 #define WINED3DUSAGE_RENDERTARGET 0x00000001
825 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
826 #define WINED3DUSAGE_WRITEONLY 0x00000008
827 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
828 #define WINED3DUSAGE_DONOTCLIP 0x00000020
829 #define WINED3DUSAGE_POINTS 0x00000040
830 #define WINED3DUSAGE_RTPATCHES 0x00000080
831 #define WINED3DUSAGE_NPATCHES 0x00000100
832 #define WINED3DUSAGE_DYNAMIC 0x00000200
833 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
834 #define WINED3DUSAGE_DMAP 0x00004000
835 #define WINED3DUSAGE_MASK 0x00004fff
836 #define WINED3DUSAGE_TEXTURE 0x10000000
837 #define WINED3DUSAGE_OWNDC 0x20000000
838 #define WINED3DUSAGE_STATICDECL 0x40000000
839 #define WINED3DUSAGE_OVERLAY 0x80000000
841 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
842 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
843 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
844 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
845 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
846 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
847 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
848 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
850 #define WINED3D_MAP_READONLY 0x0010
851 #define WINED3D_MAP_NOSYSLOCK 0x0800
852 #define WINED3D_MAP_NOOVERWRITE 0x1000
853 #define WINED3D_MAP_DISCARD 0x2000
854 #define WINED3D_MAP_DONOTWAIT 0x4000
855 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
857 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
859 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
860 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
861 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
862 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
863 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
864 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
866 #define WINED3DMAXUSERCLIPPLANES 32
867 #define WINED3DCLIPPLANE0 (1 << 0)
868 #define WINED3DCLIPPLANE1 (1 << 1)
869 #define WINED3DCLIPPLANE2 (1 << 2)
870 #define WINED3DCLIPPLANE3 (1 << 3)
871 #define WINED3DCLIPPLANE4 (1 << 4)
872 #define WINED3DCLIPPLANE5 (1 << 5)
874 /* FVF (Flexible Vertex Format) codes */
875 #define WINED3DFVF_RESERVED0 0x0001
876 #define WINED3DFVF_POSITION_MASK 0x400e
877 #define WINED3DFVF_XYZ 0x0002
878 #define WINED3DFVF_XYZRHW 0x0004
879 #define WINED3DFVF_XYZB1 0x0006
880 #define WINED3DFVF_XYZB2 0x0008
881 #define WINED3DFVF_XYZB3 0x000a
882 #define WINED3DFVF_XYZB4 0x000c
883 #define WINED3DFVF_XYZB5 0x000e
884 #define WINED3DFVF_XYZW 0x4002
885 #define WINED3DFVF_NORMAL 0x0010
886 #define WINED3DFVF_PSIZE 0x0020
887 #define WINED3DFVF_DIFFUSE 0x0040
888 #define WINED3DFVF_SPECULAR 0x0080
889 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
890 #define WINED3DFVF_TEXCOUNT_SHIFT 8
891 #define WINED3DFVF_TEX0 0x0000
892 #define WINED3DFVF_TEX1 0x0100
893 #define WINED3DFVF_TEX2 0x0200
894 #define WINED3DFVF_TEX3 0x0300
895 #define WINED3DFVF_TEX4 0x0400
896 #define WINED3DFVF_TEX5 0x0500
897 #define WINED3DFVF_TEX6 0x0600
898 #define WINED3DFVF_TEX7 0x0700
899 #define WINED3DFVF_TEX8 0x0800
900 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
901 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
902 #define WINED3DFVF_RESERVED2 0x6000
904 #define WINED3DFVF_TEXTUREFORMAT1 3
905 #define WINED3DFVF_TEXTUREFORMAT2 0
906 #define WINED3DFVF_TEXTUREFORMAT3 1
907 #define WINED3DFVF_TEXTUREFORMAT4 2
908 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
909 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
910 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
911 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
914 #define WINED3DCLEAR_TARGET 0x00000001
915 #define WINED3DCLEAR_ZBUFFER 0x00000002
916 #define WINED3DCLEAR_STENCIL 0x00000004
918 /* Stream source flags */
919 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
920 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
922 /* SetPrivateData flags */
923 #define WINED3DSPD_IUNKNOWN 0x00000001
925 /* IWineD3D::CreateDevice behaviour flags */
926 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
927 #define WINED3DCREATE_PUREDEVICE 0x00000010
928 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
929 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
930 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
931 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
932 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
935 #define WINED3DDMAPSAMPLER 0x100
936 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
937 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
938 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
939 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
941 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
942 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
943 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
944 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
945 #define WINED3DCAPS3_RESERVED 0x8000001f
947 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
948 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
949 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
950 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
951 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
952 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
953 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
955 #define WINED3DDTCAPS_UBYTE4 0x00000001
956 #define WINED3DDTCAPS_UBYTE4N 0x00000002
957 #define WINED3DDTCAPS_SHORT2N 0x00000004
958 #define WINED3DDTCAPS_SHORT4N 0x00000008
959 #define WINED3DDTCAPS_USHORT2N 0x00000010
960 #define WINED3DDTCAPS_USHORT4N 0x00000020
961 #define WINED3DDTCAPS_UDEC3 0x00000040
962 #define WINED3DDTCAPS_DEC3N 0x00000080
963 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
964 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
966 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
967 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
968 #define WINED3DFVFCAPS_PSIZE 0x00100000
970 #define WINED3DLINECAPS_TEXTURE 0x00000001
971 #define WINED3DLINECAPS_ZTEST 0x00000002
972 #define WINED3DLINECAPS_BLEND 0x00000004
973 #define WINED3DLINECAPS_ALPHACMP 0x00000008
974 #define WINED3DLINECAPS_FOG 0x00000010
975 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
977 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
978 #define WINED3DMIN30SHADERINSTRUCTIONS 512
980 #define WINED3DPBLENDCAPS_ZERO 0x00000001
981 #define WINED3DPBLENDCAPS_ONE 0x00000002
982 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
983 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
984 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
985 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
986 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
987 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
988 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
989 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
990 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
991 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
992 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
993 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
995 #define WINED3DPCMPCAPS_NEVER 0x00000001
996 #define WINED3DPCMPCAPS_LESS 0x00000002
997 #define WINED3DPCMPCAPS_EQUAL 0x00000004
998 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
999 #define WINED3DPCMPCAPS_GREATER 0x00000010
1000 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1001 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1002 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1004 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1005 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1006 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1007 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1008 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1009 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1010 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1011 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1012 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1013 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1014 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1015 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1016 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1017 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1018 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1019 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1020 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1021 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1022 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1024 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1025 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1026 #define WINED3DPS20_MAX_NUMTEMPS 32
1027 #define WINED3DPS20_MIN_NUMTEMPS 12
1028 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1029 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1030 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1031 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1033 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1034 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1035 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1036 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1037 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1039 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1040 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1041 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1042 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1043 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1044 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1046 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1047 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1048 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1049 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1050 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1051 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1052 #define WINED3DSTENCILCAPS_INCR 0x00000040
1053 #define WINED3DSTENCILCAPS_DECR 0x00000080
1054 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1056 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1057 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1058 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1059 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1060 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1061 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1062 #define WINED3DTEXOPCAPS_ADD 0x00000040
1063 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1064 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1065 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1066 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1067 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1068 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1069 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1070 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1071 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1072 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1073 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1074 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1075 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1076 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1077 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1078 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1079 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1080 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1081 #define WINED3DTEXOPCAPS_LERP 0x02000000
1083 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1084 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1085 #define WINED3DVS20_MAX_NUMTEMPS 32
1086 #define WINED3DVS20_MIN_NUMTEMPS 12
1087 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1088 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1090 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1092 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1093 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1094 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1095 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1096 #define WINED3DCAPS2_RESERVED 0x02000000
1097 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1098 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1099 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1101 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1102 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1103 #define WINED3DPRASTERCAPS_XOR 0x00000004
1104 #define WINED3DPRASTERCAPS_PAT 0x00000008
1105 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1106 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1107 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1108 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1109 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1110 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1111 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1112 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1113 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1114 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1115 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1116 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1117 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1118 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1119 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1120 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1121 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1122 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1123 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1124 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1125 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1126 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1127 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1129 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1130 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1131 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1132 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1133 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1134 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1135 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1136 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1137 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1138 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1139 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1140 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1141 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1142 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1143 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1144 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1145 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1146 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1147 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1148 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1149 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1151 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1152 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1153 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1154 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1155 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1156 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1157 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1158 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1159 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1160 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1161 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1162 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1163 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1164 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1165 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1166 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1167 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1168 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1169 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1171 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1172 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1173 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1174 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1175 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1176 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1177 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1178 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1179 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1180 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1181 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1182 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1183 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1184 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1185 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1186 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1188 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1189 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1190 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1191 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1192 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1193 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1194 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1195 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1196 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1198 #define WINED3DCURSORCAPS_COLOR 0x00000001
1199 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1201 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1202 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1203 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1204 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1205 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1206 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1207 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1208 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1209 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1210 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1211 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1212 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1213 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1214 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1215 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1216 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1217 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1218 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1219 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1220 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1221 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1222 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1223 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1224 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1226 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1227 #define WINED3D_NO3D 0x00000002
1228 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1229 #define WINED3D_PRESENT_CONVERSION 0x00000008
1231 #define WINED3D_RESZ_CODE 0x7fa05000
1234 /* arithmetic stretching along y axis */
1235 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1236 /* mirror on y axis */
1237 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1238 /* mirror on x axis */
1239 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1241 #define WINEDDBLTFX_NOTEARING 0x00000008
1242 /* 180 degrees clockwise rotation */
1243 #define WINEDDBLTFX_ROTATE180 0x00000010
1244 /* 270 degrees clockwise rotation */
1245 #define WINEDDBLTFX_ROTATE270 0x00000020
1246 /* 90 degrees clockwise rotation */
1247 #define WINEDDBLTFX_ROTATE90 0x00000040
1248 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1249 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1250 /* add dwZBufferBaseDest to every source z value before compare */
1251 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1253 /* dwFlags for Blt* */
1254 #define WINEDDBLT_ALPHADEST 0x00000001
1255 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1256 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1257 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1258 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1259 #define WINEDDBLT_ALPHASRC 0x00000020
1260 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1261 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1262 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1263 #define WINEDDBLT_ASYNC 0x00000200
1264 #define WINEDDBLT_COLORFILL 0x00000400
1265 #define WINEDDBLT_DDFX 0x00000800
1266 #define WINEDDBLT_DDROPS 0x00001000
1267 #define WINEDDBLT_KEYDEST 0x00002000
1268 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1269 #define WINEDDBLT_KEYSRC 0x00008000
1270 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1271 #define WINEDDBLT_ROP 0x00020000
1272 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1273 #define WINEDDBLT_ZBUFFER 0x00080000
1274 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1275 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1276 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1277 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1278 #define WINEDDBLT_WAIT 0x01000000
1279 #define WINEDDBLT_DEPTHFILL 0x02000000
1280 #define WINEDDBLT_DONOTWAIT 0x08000000
1281 #define WINEDDBLT_ALPHATEST 0x80000000
1283 /* DDSURFACEDESC.dwFlags */
1284 #define WINEDDSD_CAPS 0x00000001
1285 #define WINEDDSD_HEIGHT 0x00000002
1286 #define WINEDDSD_WIDTH 0x00000004
1287 #define WINEDDSD_PITCH 0x00000008
1288 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1289 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1290 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1291 #define WINEDDSD_LPSURFACE 0x00000800
1292 #define WINEDDSD_PIXELFORMAT 0x00001000
1293 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1294 #define WINEDDSD_CKDESTBLT 0x00004000
1295 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1296 #define WINEDDSD_CKSRCBLT 0x00010000
1297 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1298 #define WINEDDSD_REFRESHRATE 0x00040000
1299 #define WINEDDSD_LINEARSIZE 0x00080000
1300 #define WINEDDSD_TEXTURESTAGE 0x00100000
1301 #define WINEDDSD_FVF 0x00200000
1302 #define WINEDDSD_SRCVBHANDLE 0x00400000
1303 #define WINEDDSD_ALL 0x007ff9ee
1305 /* Set/Get Colour Key Flags */
1306 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1307 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1308 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1309 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1310 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1312 /* dwFlags for GetBltStatus */
1313 #define WINEDDGBS_CANBLT 0x00000001
1314 #define WINEDDGBS_ISBLTDONE 0x00000002
1316 /* dwFlags for GetFlipStatus */
1317 #define WINEDDGFS_CANFLIP 0x00000001
1318 #define WINEDDGFS_ISFLIPDONE 0x00000002
1320 /* dwFlags for Flip */
1321 #define WINEDDFLIP_WAIT 0x00000001
1322 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1323 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1324 #define WINEDDFLIP_NOVSYNC 0x00000008
1325 #define WINEDDFLIP_STEREO 0x00000010
1326 #define WINEDDFLIP_DONOTWAIT 0x00000020
1327 #define WINEDDFLIP_INTERVAL2 0x02000000
1328 #define WINEDDFLIP_INTERVAL3 0x03000000
1329 #define WINEDDFLIP_INTERVAL4 0x04000000
1331 #define WINEDDOVER_ALPHADEST 0x00000001
1332 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1333 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1334 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1335 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1336 #define WINEDDOVER_ALPHASRC 0x00000020
1337 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1338 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1339 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1340 #define WINEDDOVER_HIDE 0x00000200
1341 #define WINEDDOVER_KEYDEST 0x00000400
1342 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1343 #define WINEDDOVER_KEYSRC 0x00001000
1344 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1345 #define WINEDDOVER_SHOW 0x00004000
1346 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1347 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1348 #define WINEDDOVER_REFRESHALL 0x00020000
1349 #define WINEDDOVER_DDFX 0x00080000
1350 #define WINEDDOVER_AUTOFLIP 0x00100000
1351 #define WINEDDOVER_BOB 0x00200000
1352 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1353 #define WINEDDOVER_INTERLEAVED 0x00800000
1355 /* DirectDraw Caps */
1356 #define WINEDDSCAPS_RESERVED1 0x00000001
1357 #define WINEDDSCAPS_ALPHA 0x00000002
1358 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1359 #define WINEDDSCAPS_COMPLEX 0x00000008
1360 #define WINEDDSCAPS_FLIP 0x00000010
1361 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1362 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1363 #define WINEDDSCAPS_OVERLAY 0x00000080
1364 #define WINEDDSCAPS_PALETTE 0x00000100
1365 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1366 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1367 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1368 #define WINEDDSCAPS_TEXTURE 0x00001000
1369 #define WINEDDSCAPS_3DDEVICE 0x00002000
1370 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1371 #define WINEDDSCAPS_VISIBLE 0x00008000
1372 #define WINEDDSCAPS_WRITEONLY 0x00010000
1373 #define WINEDDSCAPS_ZBUFFER 0x00020000
1374 #define WINEDDSCAPS_OWNDC 0x00040000
1375 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1376 #define WINEDDSCAPS_HWCODEC 0x00100000
1377 #define WINEDDSCAPS_MODEX 0x00200000
1378 #define WINEDDSCAPS_MIPMAP 0x00400000
1379 #define WINEDDSCAPS_RESERVED2 0x00800000
1380 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1381 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1382 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1383 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1384 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1385 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1387 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1388 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1389 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1390 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1391 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1392 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1393 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1394 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1395 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1396 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1397 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1398 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1399 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1400 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1401 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1404 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1405 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1407 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1408 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1409 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1410 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1411 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1412 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1413 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1414 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1415 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1416 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1417 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1418 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1419 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1420 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1421 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1422 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1423 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1424 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1425 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1426 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1428 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1429 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1432 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1433 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1434 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1436 #define WINEDDCAPS_3D 0x00000001
1437 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1438 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1439 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1440 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1441 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1442 #define WINEDDCAPS_BLT 0x00000040
1443 #define WINEDDCAPS_BLTQUEUE 0x00000080
1444 #define WINEDDCAPS_BLTFOURCC 0x00000100
1445 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1446 #define WINEDDCAPS_GDI 0x00000400
1447 #define WINEDDCAPS_OVERLAY 0x00000800
1448 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1449 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1450 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1451 #define WINEDDCAPS_PALETTE 0x00008000
1452 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1453 #define WINEDDCAPS_READSCANLINE 0x00020000
1454 #define WINEDDCAPS_STEREOVIEW 0x00040000
1455 #define WINEDDCAPS_VBI 0x00080000
1456 #define WINEDDCAPS_ZBLTS 0x00100000
1457 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1458 #define WINEDDCAPS_COLORKEY 0x00400000
1459 #define WINEDDCAPS_ALPHA 0x00800000
1460 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1461 #define WINEDDCAPS_NOHARDWARE 0x02000000
1462 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1463 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1464 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1465 #define WINEDDCAPS_CANCLIP 0x20000000
1466 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1467 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1469 #define WINEDDCAPS2_CERTIFIED 0x00000001
1470 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1471 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1472 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1473 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1474 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1475 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1476 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1477 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1478 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1479 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1480 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1481 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1482 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1483 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1484 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1485 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1486 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1487 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1488 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1489 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1490 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1491 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1492 #define WINEDDCAPS2_STEREO 0x02000000
1493 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1495 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1496 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1497 #define WINED3D_PALETTE_ALPHA 0x00000004
1499 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1500 #define WINED3D_SURFACE_DISCARD 0x00000002
1501 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1503 struct wined3d_display_mode
1508 enum wined3d_format_id format_id
;
1509 enum wined3d_scanline_ordering scanline_ordering
;
1512 struct wined3d_color
1535 struct wined3d_matrix
1541 float _11
, _12
, _13
, _14
;
1542 float _21
, _22
, _23
, _24
;
1543 float _31
, _32
, _33
, _34
;
1544 float _41
, _42
, _43
, _44
;
1550 struct wined3d_light
1552 enum wined3d_light_type type
;
1553 struct wined3d_color diffuse
;
1554 struct wined3d_color specular
;
1555 struct wined3d_color ambient
;
1556 struct wined3d_vec3 position
;
1557 struct wined3d_vec3 direction
;
1567 struct wined3d_material
1569 struct wined3d_color diffuse
;
1570 struct wined3d_color ambient
;
1571 struct wined3d_color specular
;
1572 struct wined3d_color emissive
;
1576 struct wined3d_viewport
1586 struct wined3d_gamma_ramp
1593 struct wined3d_line_pattern
1599 struct wined3d_rect_patch_info
1601 UINT start_vertex_offset_width
;
1602 UINT start_vertex_offset_height
;
1606 enum wined3d_basis_type basis
;
1607 enum wined3d_degree_type degree
;
1610 struct wined3d_tri_patch_info
1612 UINT start_vertex_offset
;
1614 enum wined3d_basis_type basis
;
1615 enum wined3d_degree_type degree
;
1618 struct wined3d_adapter_identifier
1623 UINT description_size
;
1625 UINT device_name_size
;
1626 LARGE_INTEGER driver_version
;
1631 GUID device_identifier
;
1634 SIZE_T video_memory
;
1637 struct wined3d_swapchain_desc
1639 UINT backbuffer_width
;
1640 UINT backbuffer_height
;
1641 enum wined3d_format_id backbuffer_format
;
1642 UINT backbuffer_count
;
1643 enum wined3d_multisample_type multisample_type
;
1644 DWORD multisample_quality
;
1645 enum wined3d_swap_effect swap_effect
;
1648 BOOL enable_auto_depth_stencil
;
1649 enum wined3d_format_id auto_depth_stencil_format
;
1653 BOOL auto_restore_display_mode
;
1656 struct wined3d_resource_desc
1658 enum wined3d_resource_type resource_type
;
1659 enum wined3d_format_id format
;
1660 enum wined3d_multisample_type multisample_type
;
1661 UINT multisample_quality
;
1663 enum wined3d_pool pool
;
1670 struct wined3d_clip_status
1673 DWORD clip_intersection
;
1676 struct wined3d_vertex_element
1678 enum wined3d_format_id format
;
1681 UINT output_slot
; /* D3D 8 & 10 */
1687 struct wined3d_device_creation_parameters
1690 enum wined3d_device_type device_type
;
1695 struct wined3d_raster_status
1701 struct wined3d_map_desc
1718 struct wined3d_vertex_shader_caps
1721 INT dynamic_flow_control_depth
;
1723 INT static_flow_control_depth
;
1726 struct wined3d_pixel_shader_caps
1729 INT dynamic_flow_control_depth
;
1731 INT static_flow_control_depth
;
1732 INT instruction_slot_count
;
1735 struct wined3d_ddraw_caps
1739 DWORD color_key_caps
;
1741 DWORD fx_alpha_caps
;
1744 DWORD svb_color_key_caps
;
1747 DWORD vsb_color_key_caps
;
1750 DWORD ssb_color_key_caps
;
1755 typedef struct _WINED3DCAPS
1757 enum wined3d_device_type DeviceType
;
1758 UINT AdapterOrdinal
;
1763 DWORD PresentationIntervals
;
1767 DWORD PrimitiveMiscCaps
;
1771 DWORD DestBlendCaps
;
1775 DWORD TextureFilterCaps
;
1776 DWORD CubeTextureFilterCaps
;
1777 DWORD VolumeTextureFilterCaps
;
1778 DWORD TextureAddressCaps
;
1779 DWORD VolumeTextureAddressCaps
;
1782 DWORD MaxTextureWidth
;
1783 DWORD MaxTextureHeight
;
1784 DWORD MaxVolumeExtent
;
1785 DWORD MaxTextureRepeat
;
1786 DWORD MaxTextureAspectRatio
;
1787 DWORD MaxAnisotropy
;
1790 float GuardBandLeft
;
1792 float GuardBandRight
;
1793 float GuardBandBottom
;
1795 float ExtentsAdjust
;
1799 DWORD TextureOpCaps
;
1800 DWORD MaxTextureBlendStages
;
1801 DWORD MaxSimultaneousTextures
;
1803 DWORD VertexProcessingCaps
;
1804 DWORD MaxActiveLights
;
1805 DWORD MaxUserClipPlanes
;
1806 DWORD MaxVertexBlendMatrices
;
1807 DWORD MaxVertexBlendMatrixIndex
;
1811 DWORD MaxPrimitiveCount
;
1812 DWORD MaxVertexIndex
;
1814 DWORD MaxStreamStride
;
1816 DWORD VertexShaderVersion
;
1817 DWORD MaxVertexShaderConst
;
1819 DWORD PixelShaderVersion
;
1820 float PixelShader1xMaxValue
;
1825 float MaxNpatchTessellationLevel
;
1826 DWORD Reserved5
; /* undocumented */
1828 UINT MasterAdapterOrdinal
;
1829 UINT AdapterOrdinalInGroup
;
1830 UINT NumberOfAdaptersInGroup
;
1832 DWORD NumSimultaneousRTs
;
1833 DWORD StretchRectFilterCaps
;
1834 struct wined3d_vertex_shader_caps VS20Caps
;
1835 struct wined3d_pixel_shader_caps PS20Caps
;
1836 DWORD VertexTextureFilterCaps
;
1837 DWORD MaxVShaderInstructionsExecuted
;
1838 DWORD MaxPShaderInstructionsExecuted
;
1839 DWORD MaxVertexShader30InstructionSlots
;
1840 DWORD MaxPixelShader30InstructionSlots
;
1841 DWORD Reserved2
; /* Not in the microsoft headers but documented */
1844 struct wined3d_ddraw_caps ddraw_caps
;
1847 struct wined3d_color_key
1849 DWORD color_space_low_value
; /* low boundary of color space that is to
1850 * be treated as Color Key, inclusive */
1851 DWORD color_space_high_value
; /* high boundary of color space that is
1852 * to be treated as Color Key, inclusive */
1855 typedef struct _WINEDDBLTFX
1857 DWORD dwSize
; /* size of structure */
1858 DWORD dwDDFX
; /* FX operations */
1859 DWORD dwROP
; /* Win32 raster operations */
1860 DWORD dwDDROP
; /* Raster operations new for DirectDraw */
1861 DWORD dwRotationAngle
; /* Rotation angle for blt */
1862 DWORD dwZBufferOpCode
; /* ZBuffer compares */
1863 DWORD dwZBufferLow
; /* Low limit of Z buffer */
1864 DWORD dwZBufferHigh
; /* High limit of Z buffer */
1865 DWORD dwZBufferBaseDest
; /* Destination base value */
1866 DWORD dwZDestConstBitDepth
; /* Bit depth used to specify Z constant for destination */
1869 DWORD dwZDestConst
; /* Constant to use as Z buffer for dest */
1870 struct wined3d_surface
*lpDDSZBufferDest
; /* Surface to use as Z buffer for dest */
1872 DWORD dwZSrcConstBitDepth
; /* Bit depth used to specify Z constant for source */
1875 DWORD dwZSrcConst
; /* Constant to use as Z buffer for src */
1876 struct wined3d_surface
*lpDDSZBufferSrc
; /* Surface to use as Z buffer for src */
1878 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1879 DWORD dwAlphaEdgeBlend
; /* Alpha for edge blending */
1881 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1884 DWORD dwAlphaDestConst
; /* Constant to use as Alpha Channel */
1885 struct wined3d_surface
*lpDDSAlphaDest
; /* Surface to use as Alpha Channel */
1887 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1890 DWORD dwAlphaSrcConst
; /* Constant to use as Alpha Channel */
1891 struct wined3d_surface
*lpDDSAlphaSrc
; /* Surface to use as Alpha Channel */
1895 DWORD dwFillColor
; /* color in RGB or Palettized */
1896 DWORD dwFillDepth
; /* depth value for z-buffer */
1897 DWORD dwFillPixel
; /* pixel val for RGBA or RGBZ */
1898 struct wined3d_surface
*lpDDSPattern
; /* Surface to use as pattern */
1900 struct wined3d_color_key ddckDestColorkey
; /* DestColorkey override */
1901 struct wined3d_color_key ddckSrcColorkey
; /* SrcColorkey override */
1902 } WINEDDBLTFX
,*LPWINEDDBLTFX
;
1904 typedef struct _WINEDDOVERLAYFX
1906 DWORD dwSize
; /* size of structure */
1907 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1908 DWORD dwAlphaEdgeBlend
; /* Constant to use as alpha for edge blend */
1910 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1913 DWORD dwAlphaDestConst
; /* Constant to use as alpha channel for dest */
1914 struct wined3d_surface
*lpDDSAlphaDest
; /* Surface to use as alpha channel for dest */
1916 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1919 DWORD dwAlphaSrcConst
; /* Constant to use as alpha channel for src */
1920 struct wined3d_surface
*lpDDSAlphaSrc
; /* Surface to use as alpha channel for src */
1922 struct wined3d_color_key dckDestColorkey
; /* DestColorkey override */
1923 struct wined3d_color_key dckSrcColorkey
; /* SrcColorkey override */
1924 DWORD dwDDFX
; /* Overlay FX */
1925 DWORD dwFlags
; /* flags */
1928 struct wined3d_buffer_desc
1933 UINT cpu_access_flags
;
1937 struct wined3d_shader_signature_element
1939 const char *semantic_name
;
1941 enum wined3d_sysval_semantic sysval_semantic
;
1942 DWORD component_type
;
1947 struct wined3d_shader_signature
1950 struct wined3d_shader_signature_element
*elements
;
1954 struct wined3d_parent_ops
1956 void (__stdcall
*wined3d_object_destroyed
)(void *parent
);
1960 struct wined3d_buffer
;
1961 struct wined3d_device
;
1962 struct wined3d_palette
;
1963 struct wined3d_query
;
1964 struct wined3d_rendertarget_view
;
1965 struct wined3d_resource
;
1966 struct wined3d_sampler
;
1967 struct wined3d_shader
;
1968 struct wined3d_stateblock
;
1969 struct wined3d_surface
;
1970 struct wined3d_swapchain
;
1971 struct wined3d_texture
;
1972 struct wined3d_vertex_declaration
;
1973 struct wined3d_volume
;
1975 struct wined3d_device_parent
1977 const struct wined3d_device_parent_ops
*ops
;
1980 struct wined3d_device_parent_ops
1982 void (__cdecl
*wined3d_device_created
)(struct wined3d_device_parent
*device_parent
, struct wined3d_device
*device
);
1983 void (__cdecl
*mode_changed
)(struct wined3d_device_parent
*device_parent
);
1984 HRESULT (__cdecl
*surface_created
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1985 struct wined3d_surface
*surface
, void **parent
, const struct wined3d_parent_ops
**parent_ops
);
1986 HRESULT (__cdecl
*volume_created
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1987 struct wined3d_volume
*volume
, void **parent
, const struct wined3d_parent_ops
**parent_ops
);
1988 HRESULT (__cdecl
*create_swapchain_surface
)(struct wined3d_device_parent
*device_parent
, void *container_parent
,
1989 const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
);
1990 HRESULT (__cdecl
*create_swapchain
)(struct wined3d_device_parent
*device_parent
,
1991 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
);
1994 struct wined3d_private_store
1996 struct list content
;
1999 struct wined3d_private_data
2004 DWORD flags
; /* DDSPD_* */
2013 typedef HRESULT (CDECL
*wined3d_device_reset_cb
)(struct wined3d_resource
*resource
);
2015 void __stdcall
wined3d_mutex_lock(void);
2016 void __stdcall
wined3d_mutex_unlock(void);
2018 UINT __cdecl
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
2019 enum wined3d_format_id format_id
, UINT width
);
2020 HRESULT __cdecl
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
, UINT adapter_idx
,
2021 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
2022 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
);
2023 HRESULT __cdecl
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adaper_idx
,
2024 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
2025 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
);
2026 HRESULT __cdecl
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
2027 enum wined3d_device_type device_type
, enum wined3d_format_id source_format_id
,
2028 enum wined3d_format_id target_format_id
);
2029 HRESULT __cdecl
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
2030 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
2031 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
);
2032 HRESULT __cdecl
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
2033 enum wined3d_device_type device_type
, enum wined3d_format_id display_format_id
,
2034 enum wined3d_format_id backbuffer_format_id
, BOOL windowed
);
2035 struct wined3d
* __cdecl
wined3d_create(DWORD flags
);
2036 ULONG __cdecl
wined3d_decref(struct wined3d
*wined3d
);
2037 HRESULT __cdecl
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2038 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2039 UINT mode_idx
, struct wined3d_display_mode
*mode
);
2040 UINT __cdecl
wined3d_get_adapter_count(const struct wined3d
*wined3d
);
2041 HRESULT __cdecl
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
2042 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2043 HRESULT __cdecl
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
, UINT adapter_idx
,
2044 DWORD flags
, struct wined3d_adapter_identifier
*identifier
);
2045 UINT __cdecl
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2046 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
);
2047 HMONITOR __cdecl
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
);
2048 HRESULT __cdecl
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
2049 struct wined3d_raster_status
*raster_status
);
2050 HRESULT __cdecl
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
2051 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
);
2052 ULONG __cdecl
wined3d_incref(struct wined3d
*wined3d
);
2053 HRESULT __cdecl
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
);
2054 HRESULT __cdecl
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
2055 UINT adapter_idx
, const struct wined3d_display_mode
*mode
);
2057 HRESULT __cdecl
wined3d_buffer_create(struct wined3d_device
*device
, struct wined3d_buffer_desc
*desc
,
2058 const void *data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
);
2059 HRESULT __cdecl
wined3d_buffer_create_ib(struct wined3d_device
*device
, UINT length
, DWORD usage
,
2060 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2061 struct wined3d_buffer
**buffer
);
2062 HRESULT __cdecl
wined3d_buffer_create_vb(struct wined3d_device
*device
, UINT length
, DWORD usage
,
2063 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2064 struct wined3d_buffer
**buffer
);
2065 ULONG __cdecl
wined3d_buffer_decref(struct wined3d_buffer
*buffer
);
2066 void * __cdecl
wined3d_buffer_get_parent(const struct wined3d_buffer
*buffer
);
2067 DWORD __cdecl
wined3d_buffer_get_priority(const struct wined3d_buffer
*buffer
);
2068 struct wined3d_resource
* __cdecl
wined3d_buffer_get_resource(struct wined3d_buffer
*buffer
);
2069 ULONG __cdecl
wined3d_buffer_incref(struct wined3d_buffer
*buffer
);
2070 HRESULT __cdecl
wined3d_buffer_map(struct wined3d_buffer
*buffer
, UINT offset
, UINT size
, BYTE
**data
, DWORD flags
);
2071 void __cdecl
wined3d_buffer_preload(struct wined3d_buffer
*buffer
);
2072 DWORD __cdecl
wined3d_buffer_set_priority(struct wined3d_buffer
*buffer
, DWORD new_priority
);
2073 void __cdecl
wined3d_buffer_unmap(struct wined3d_buffer
*buffer
);
2075 HRESULT __cdecl
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
);
2076 HRESULT __cdecl
wined3d_device_begin_scene(struct wined3d_device
*device
);
2077 HRESULT __cdecl
wined3d_device_begin_stateblock(struct wined3d_device
*device
);
2078 HRESULT __cdecl
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
, const RECT
*rects
, DWORD flags
,
2079 const struct wined3d_color
*color
, float z
, DWORD stencil
);
2080 void __cdecl
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
2081 struct wined3d_rendertarget_view
*rendertarget_view
, const struct wined3d_color
*color
);
2082 HRESULT __cdecl
wined3d_device_color_fill(struct wined3d_device
*device
, struct wined3d_surface
*surface
,
2083 const RECT
*rect
, const struct wined3d_color
*color
);
2084 HRESULT __cdecl
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
,
2085 enum wined3d_device_type device_type
, HWND focus_window
, DWORD behaviour_flags
, BYTE surface_alignment
,
2086 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
2087 ULONG __cdecl
wined3d_device_decref(struct wined3d_device
*device
);
2088 HRESULT __cdecl
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
);
2089 void __cdecl
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
2090 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
);
2091 HRESULT __cdecl
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
);
2092 HRESULT __cdecl
wined3d_device_end_scene(struct wined3d_device
*device
);
2093 HRESULT __cdecl
wined3d_device_end_stateblock(struct wined3d_device
*device
, struct wined3d_stateblock
**stateblock
);
2094 void __cdecl
wined3d_device_evict_managed_resources(struct wined3d_device
*device
);
2095 UINT __cdecl
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
);
2096 HRESULT __cdecl
wined3d_device_get_back_buffer(const struct wined3d_device
*device
, UINT swapchain_idx
,
2097 UINT backbuffer_idx
, enum wined3d_backbuffer_type backbuffer_type
, struct wined3d_surface
**backbuffer
);
2098 INT __cdecl
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
);
2099 HRESULT __cdecl
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
2100 UINT plane_idx
, struct wined3d_vec4
*plane
);
2101 HRESULT __cdecl
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
2102 struct wined3d_clip_status
*clip_status
);
2103 void __cdecl
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
2104 struct wined3d_device_creation_parameters
*creation_parameters
);
2105 struct wined3d_surface
* __cdecl
wined3d_device_get_depth_stencil(const struct wined3d_device
*device
);
2106 HRESULT __cdecl
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
);
2107 HRESULT __cdecl
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
2108 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2109 HRESULT __cdecl
wined3d_device_get_front_buffer_data(const struct wined3d_device
*device
,
2110 UINT swapchain_idx
, struct wined3d_surface
*dst_surface
);
2111 void __cdecl
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
2112 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
);
2113 struct wined3d_shader
* __cdecl
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
);
2114 struct wined3d_buffer
* __cdecl
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
);
2115 struct wined3d_sampler
* __cdecl
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
);
2116 struct wined3d_buffer
* __cdecl
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
2117 enum wined3d_format_id
*format
);
2118 HRESULT __cdecl
wined3d_device_get_light(const struct wined3d_device
*device
,
2119 UINT light_idx
, struct wined3d_light
*light
);
2120 HRESULT __cdecl
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
);
2121 void __cdecl
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
);
2122 float __cdecl
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
);
2123 struct wined3d_shader
* __cdecl
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
);
2124 void __cdecl
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
2125 enum wined3d_primitive_type
*primitive_topology
);
2126 struct wined3d_buffer
* __cdecl
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
);
2127 HRESULT __cdecl
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2128 UINT start_register
, BOOL
*constants
, UINT bool_count
);
2129 HRESULT __cdecl
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2130 UINT start_register
, float *constants
, UINT vector4f_count
);
2131 HRESULT __cdecl
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2132 UINT start_register
, int *constants
, UINT vector4i_count
);
2133 struct wined3d_sampler
* __cdecl
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
);
2134 HRESULT __cdecl
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
2135 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
);
2136 DWORD __cdecl
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
);
2137 struct wined3d_surface
* __cdecl
wined3d_device_get_render_target(const struct wined3d_device
*device
,
2138 UINT render_target_idx
);
2139 DWORD __cdecl
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2140 UINT sampler_idx
, enum wined3d_sampler_state state
);
2141 void __cdecl
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
);
2142 BOOL __cdecl
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
);
2143 struct wined3d_buffer
* __cdecl
wined3d_device_get_stream_output(struct wined3d_device
*device
,
2144 UINT idx
, UINT
*offset
);
2145 HRESULT __cdecl
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
2146 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
);
2147 HRESULT __cdecl
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
2148 UINT stream_idx
, UINT
*divider
);
2149 struct wined3d_surface
* __cdecl
wined3d_device_get_surface_from_dc(const struct wined3d_device
*device
, HDC dc
);
2150 struct wined3d_swapchain
* __cdecl
wined3d_device_get_swapchain(const struct wined3d_device
*device
,
2151 UINT swapchain_idx
);
2152 UINT __cdecl
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
);
2153 struct wined3d_texture
* __cdecl
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
);
2154 DWORD __cdecl
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
2155 UINT stage
, enum wined3d_texture_stage_state state
);
2156 void __cdecl
wined3d_device_get_transform(const struct wined3d_device
*device
,
2157 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
);
2158 struct wined3d_vertex_declaration
* __cdecl
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
);
2159 struct wined3d_shader
* __cdecl
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
);
2160 void __cdecl
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
);
2161 struct wined3d_buffer
* __cdecl
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
);
2162 HRESULT __cdecl
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2163 UINT start_register
, BOOL
*constants
, UINT bool_count
);
2164 HRESULT __cdecl
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2165 UINT start_register
, float *constants
, UINT vector4f_count
);
2166 HRESULT __cdecl
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2167 UINT start_register
, int *constants
, UINT vector4i_count
);
2168 struct wined3d_sampler
* __cdecl
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
);
2169 ULONG __cdecl
wined3d_device_incref(struct wined3d_device
*device
);
2170 HRESULT __cdecl
wined3d_device_init_3d(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*swapchain_desc
);
2171 HRESULT __cdecl
wined3d_device_init_gdi(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*swapchain_desc
);
2172 void __cdecl
wined3d_device_multiply_transform(struct wined3d_device
*device
,
2173 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
);
2174 HRESULT __cdecl
wined3d_device_present(const struct wined3d_device
*device
, const RECT
*src_rect
,
2175 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
, DWORD flags
);
2176 HRESULT __cdecl
wined3d_device_process_vertices(struct wined3d_device
*device
,
2177 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
2178 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
);
2179 void __cdecl
wined3d_device_release_focus_window(struct wined3d_device
*device
);
2180 HRESULT __cdecl
wined3d_device_reset(struct wined3d_device
*device
,
2181 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
2182 wined3d_device_reset_cb callback
, BOOL reset_state
);
2183 void __cdecl
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
);
2184 void __cdecl
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
);
2185 HRESULT __cdecl
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
2186 UINT plane_idx
, const struct wined3d_vec4
*plane
);
2187 HRESULT __cdecl
wined3d_device_set_clip_status(struct wined3d_device
*device
,
2188 const struct wined3d_clip_status
*clip_status
);
2189 void __cdecl
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
2190 int x_screen_space
, int y_screen_space
, DWORD flags
);
2191 HRESULT __cdecl
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
2192 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_surface
*cursor_surface
);
2193 void __cdecl
wined3d_device_set_depth_stencil(struct wined3d_device
*device
, struct wined3d_surface
*depth_stencil
);
2194 HRESULT __cdecl
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
);
2195 void __cdecl
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
2196 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
);
2197 void __cdecl
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2198 void __cdecl
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2199 void __cdecl
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2200 void __cdecl
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
2201 struct wined3d_buffer
*index_buffer
, enum wined3d_format_id format_id
);
2202 HRESULT __cdecl
wined3d_device_set_light(struct wined3d_device
*device
,
2203 UINT light_idx
, const struct wined3d_light
*light
);
2204 HRESULT __cdecl
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
);
2205 void __cdecl
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
);
2206 void __cdecl
wined3d_device_set_multithreaded(struct wined3d_device
*device
);
2207 HRESULT __cdecl
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
);
2208 void __cdecl
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2209 void __cdecl
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
2210 enum wined3d_primitive_type primitive_topology
);
2211 void __cdecl
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2212 HRESULT __cdecl
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2213 UINT start_register
, const BOOL
*constants
, UINT bool_count
);
2214 HRESULT __cdecl
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2215 UINT start_register
, const float *constants
, UINT vector4f_count
);
2216 HRESULT __cdecl
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2217 UINT start_register
, const int *constants
, UINT vector4i_count
);
2218 void __cdecl
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2219 void __cdecl
wined3d_device_set_render_state(struct wined3d_device
*device
,
2220 enum wined3d_render_state state
, DWORD value
);
2221 HRESULT __cdecl
wined3d_device_set_render_target(struct wined3d_device
*device
,
2222 UINT render_target_idx
, struct wined3d_surface
*render_target
, BOOL set_viewport
);
2223 void __cdecl
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2224 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
);
2225 void __cdecl
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
);
2226 void __cdecl
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
);
2227 void __cdecl
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
2228 struct wined3d_buffer
*buffer
, UINT offset
);
2229 HRESULT __cdecl
wined3d_device_set_stream_source(struct wined3d_device
*device
,
2230 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
);
2231 HRESULT __cdecl
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
);
2232 HRESULT __cdecl
wined3d_device_set_texture(struct wined3d_device
*device
, UINT stage
, struct wined3d_texture
*texture
);
2233 void __cdecl
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
2234 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
);
2235 void __cdecl
wined3d_device_set_transform(struct wined3d_device
*device
,
2236 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
);
2237 void __cdecl
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2238 struct wined3d_vertex_declaration
*declaration
);
2239 void __cdecl
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
);
2240 void __cdecl
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
);
2241 void __cdecl
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
);
2242 HRESULT __cdecl
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2243 UINT start_register
, const BOOL
*constants
, UINT bool_count
);
2244 HRESULT __cdecl
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2245 UINT start_register
, const float *constants
, UINT vector4f_count
);
2246 HRESULT __cdecl
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2247 UINT start_register
, const int *constants
, UINT vector4i_count
);
2248 void __cdecl
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
);
2249 void __cdecl
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
);
2250 BOOL __cdecl
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
);
2251 HRESULT __cdecl
wined3d_device_uninit_3d(struct wined3d_device
*device
);
2252 HRESULT __cdecl
wined3d_device_uninit_gdi(struct wined3d_device
*device
);
2253 HRESULT __cdecl
wined3d_device_update_surface(struct wined3d_device
*device
, struct wined3d_surface
*src_surface
,
2254 const RECT
*src_rect
, struct wined3d_surface
*dst_surface
, const POINT
*dst_point
);
2255 HRESULT __cdecl
wined3d_device_update_texture(struct wined3d_device
*device
,
2256 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
);
2257 HRESULT __cdecl
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
);
2259 HRESULT __cdecl
wined3d_palette_create(struct wined3d_device
*device
, DWORD flags
,
2260 unsigned int entry_count
, const PALETTEENTRY
*entries
, struct wined3d_palette
**palette
);
2261 ULONG __cdecl
wined3d_palette_decref(struct wined3d_palette
*palette
);
2262 HRESULT __cdecl
wined3d_palette_get_entries(const struct wined3d_palette
*palette
,
2263 DWORD flags
, DWORD start
, DWORD count
, PALETTEENTRY
*entries
);
2264 void __cdecl
wined3d_palette_apply_to_dc(const struct wined3d_palette
*palette
, HDC dc
);
2265 ULONG __cdecl
wined3d_palette_incref(struct wined3d_palette
*palette
);
2266 HRESULT __cdecl
wined3d_palette_set_entries(struct wined3d_palette
*palette
,
2267 DWORD flags
, DWORD start
, DWORD count
, const PALETTEENTRY
*entries
);
2269 HRESULT __cdecl
wined3d_query_create(struct wined3d_device
*device
,
2270 enum wined3d_query_type type
, struct wined3d_query
**query
);
2271 ULONG __cdecl
wined3d_query_decref(struct wined3d_query
*query
);
2272 HRESULT __cdecl
wined3d_query_get_data(struct wined3d_query
*query
, void *data
, UINT data_size
, DWORD flags
);
2273 UINT __cdecl
wined3d_query_get_data_size(const struct wined3d_query
*query
);
2274 enum wined3d_query_type __cdecl
wined3d_query_get_type(const struct wined3d_query
*query
);
2275 ULONG __cdecl
wined3d_query_incref(struct wined3d_query
*query
);
2276 HRESULT __cdecl
wined3d_query_issue(struct wined3d_query
*query
, DWORD flags
);
2278 static inline void wined3d_private_store_init(struct wined3d_private_store
*store
)
2280 list_init(&store
->content
);
2283 static inline struct wined3d_private_data
*wined3d_private_store_get_private_data(
2284 const struct wined3d_private_store
*store
, const GUID
*tag
)
2286 struct wined3d_private_data
*data
;
2289 LIST_FOR_EACH(entry
, &store
->content
)
2291 data
= LIST_ENTRY(entry
, struct wined3d_private_data
, entry
);
2292 if (IsEqualGUID(&data
->tag
, tag
))
2298 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store
*store
,
2299 struct wined3d_private_data
*entry
)
2301 if (entry
->flags
& WINED3DSPD_IUNKNOWN
)
2302 IUnknown_Release(entry
->content
.object
);
2303 list_remove(&entry
->entry
);
2304 HeapFree(GetProcessHeap(), 0, entry
);
2307 static inline void wined3d_private_store_cleanup(struct wined3d_private_store
*store
)
2309 struct wined3d_private_data
*data
;
2310 struct list
*e1
, *e2
;
2312 LIST_FOR_EACH_SAFE(e1
, e2
, &store
->content
)
2314 data
= LIST_ENTRY(e1
, struct wined3d_private_data
, entry
);
2315 wined3d_private_store_free_private_data(store
, data
);
2319 static inline HRESULT
wined3d_private_store_set_private_data(struct wined3d_private_store
*store
,
2320 const GUID
*guid
, const void *data
, DWORD data_size
, DWORD flags
)
2322 struct wined3d_private_data
*d
, *old
;
2323 const void *ptr
= data
;
2325 if (flags
& WINED3DSPD_IUNKNOWN
)
2327 if (data_size
!= sizeof(IUnknown
*))
2328 return WINED3DERR_INVALIDCALL
;
2332 if (!(d
= HeapAlloc(GetProcessHeap(), 0,
2333 FIELD_OFFSET(struct wined3d_private_data
, content
.data
[data_size
]))))
2334 return E_OUTOFMEMORY
;
2338 d
->size
= data_size
;
2340 memcpy(d
->content
.data
, ptr
, data_size
);
2341 if (flags
& WINED3DSPD_IUNKNOWN
)
2342 IUnknown_AddRef(d
->content
.object
);
2344 old
= wined3d_private_store_get_private_data(store
, guid
);
2346 wined3d_private_store_free_private_data(store
, old
);
2347 list_add_tail(&store
->content
, &d
->entry
);
2352 void __cdecl
wined3d_resource_get_desc(const struct wined3d_resource
*resource
,
2353 struct wined3d_resource_desc
*desc
);
2354 void * __cdecl
wined3d_resource_get_parent(const struct wined3d_resource
*resource
);
2355 void __cdecl
wined3d_resource_set_parent(struct wined3d_resource
*resource
, void *parent
);
2357 HRESULT __cdecl
wined3d_rendertarget_view_create(struct wined3d_resource
*resource
,
2358 void *parent
, struct wined3d_rendertarget_view
**rendertarget_view
);
2359 ULONG __cdecl
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
);
2360 void * __cdecl
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
);
2361 struct wined3d_resource
* __cdecl
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
);
2362 ULONG __cdecl
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
);
2364 HRESULT __cdecl
wined3d_sampler_create(void *parent
, struct wined3d_sampler
**sampler
);
2365 ULONG __cdecl
wined3d_sampler_decref(struct wined3d_sampler
*sampler
);
2366 void * __cdecl
wined3d_sampler_get_parent(const struct wined3d_sampler
*sampler
);
2367 ULONG __cdecl
wined3d_sampler_incref(struct wined3d_sampler
*sampler
);
2369 HRESULT __cdecl
wined3d_shader_create_gs(struct wined3d_device
*device
, const DWORD
*byte_code
,
2370 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2371 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2372 HRESULT __cdecl
wined3d_shader_create_ps(struct wined3d_device
*device
, const DWORD
*byte_code
,
2373 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2374 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2375 HRESULT __cdecl
wined3d_shader_create_vs(struct wined3d_device
*device
, const DWORD
*byte_code
,
2376 const struct wined3d_shader_signature
*output_signature
, void *parent
,
2377 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_shader
**shader
, unsigned int max_version
);
2378 ULONG __cdecl
wined3d_shader_decref(struct wined3d_shader
*shader
);
2379 HRESULT __cdecl
wined3d_shader_get_byte_code(const struct wined3d_shader
*shader
,
2380 void *byte_code
, UINT
*byte_code_size
);
2381 void * __cdecl
wined3d_shader_get_parent(const struct wined3d_shader
*shader
);
2382 ULONG __cdecl
wined3d_shader_incref(struct wined3d_shader
*shader
);
2383 HRESULT __cdecl
wined3d_shader_set_local_constants_float(struct wined3d_shader
*shader
,
2384 UINT start_idx
, const float *src_data
, UINT vector4f_count
);
2386 void __cdecl
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
);
2387 void __cdecl
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
);
2388 HRESULT __cdecl
wined3d_stateblock_create(struct wined3d_device
*device
,
2389 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
);
2390 ULONG __cdecl
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
);
2391 ULONG __cdecl
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
);
2393 HRESULT __cdecl
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2394 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2395 const WINEDDBLTFX
*blt_fx
, enum wined3d_texture_filter_type filter
);
2396 ULONG __cdecl
wined3d_surface_decref(struct wined3d_surface
*surface
);
2397 struct wined3d_surface
* __cdecl
wined3d_surface_from_resource(struct wined3d_resource
*resource
);
2398 HRESULT __cdecl
wined3d_surface_get_blt_status(const struct wined3d_surface
*surface
, DWORD flags
);
2399 HRESULT __cdecl
wined3d_surface_get_flip_status(const struct wined3d_surface
*surface
, DWORD flags
);
2400 HRESULT __cdecl
wined3d_surface_get_overlay_position(const struct wined3d_surface
*surface
, LONG
*x
, LONG
*y
);
2401 void * __cdecl
wined3d_surface_get_parent(const struct wined3d_surface
*surface
);
2402 DWORD __cdecl
wined3d_surface_get_pitch(const struct wined3d_surface
*surface
);
2403 DWORD __cdecl
wined3d_surface_get_priority(const struct wined3d_surface
*surface
);
2404 HRESULT __cdecl
wined3d_surface_get_render_target_data(struct wined3d_surface
*surface
,
2405 struct wined3d_surface
*render_target
);
2406 struct wined3d_resource
* __cdecl
wined3d_surface_get_resource(struct wined3d_surface
*surface
);
2407 HRESULT __cdecl
wined3d_surface_getdc(struct wined3d_surface
*surface
, HDC
*dc
);
2408 ULONG __cdecl
wined3d_surface_incref(struct wined3d_surface
*surface
);
2409 HRESULT __cdecl
wined3d_surface_is_lost(const struct wined3d_surface
*surface
);
2410 HRESULT __cdecl
wined3d_surface_map(struct wined3d_surface
*surface
,
2411 struct wined3d_map_desc
*map_desc
, const RECT
*rect
, DWORD flags
);
2412 void __cdecl
wined3d_surface_preload(struct wined3d_surface
*surface
);
2413 HRESULT __cdecl
wined3d_surface_releasedc(struct wined3d_surface
*surface
, HDC dc
);
2414 HRESULT __cdecl
wined3d_surface_restore(struct wined3d_surface
*surface
);
2415 HRESULT __cdecl
wined3d_surface_set_overlay_position(struct wined3d_surface
*surface
, LONG x
, LONG y
);
2416 void __cdecl
wined3d_surface_set_palette(struct wined3d_surface
*surface
, struct wined3d_palette
*palette
);
2417 DWORD __cdecl
wined3d_surface_set_priority(struct wined3d_surface
*surface
, DWORD new_priority
);
2418 HRESULT __cdecl
wined3d_surface_unmap(struct wined3d_surface
*surface
);
2419 HRESULT __cdecl
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2420 UINT width
, UINT height
, enum wined3d_format_id format_id
,
2421 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2422 void *mem
, UINT pitch
);
2423 HRESULT __cdecl
wined3d_surface_update_overlay(struct wined3d_surface
*surface
, const RECT
*src_rect
,
2424 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
, DWORD flags
, const WINEDDOVERLAYFX
*fx
);
2425 HRESULT __cdecl
wined3d_surface_update_overlay_z_order(struct wined3d_surface
*surface
,
2426 DWORD flags
, struct wined3d_surface
*ref
);
2428 HRESULT __cdecl
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
2429 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
2430 ULONG __cdecl
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
);
2431 struct wined3d_surface
* __cdecl
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
2432 UINT backbuffer_idx
, enum wined3d_backbuffer_type backbuffer_type
);
2433 struct wined3d_device
* __cdecl
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
);
2434 HRESULT __cdecl
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
2435 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
);
2436 HRESULT __cdecl
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
2437 struct wined3d_surface
*dst_surface
);
2438 HRESULT __cdecl
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
2439 struct wined3d_gamma_ramp
*ramp
);
2440 void * __cdecl
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
);
2441 void __cdecl
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
2442 struct wined3d_swapchain_desc
*desc
);
2443 HRESULT __cdecl
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
2444 struct wined3d_raster_status
*raster_status
);
2445 ULONG __cdecl
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
);
2446 HRESULT __cdecl
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
2447 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2448 const RGNDATA
*dirty_region
, DWORD flags
);
2449 HRESULT __cdecl
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
2450 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
);
2451 void __cdecl
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
);
2453 HRESULT __cdecl
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
2454 UINT layer
, const struct wined3d_box
*dirty_region
);
2455 HRESULT __cdecl
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2456 UINT level_count
, DWORD surface_flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2457 struct wined3d_texture
**texture
);
2458 ULONG __cdecl
wined3d_texture_decref(struct wined3d_texture
*texture
);
2459 void __cdecl
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
);
2460 enum wined3d_texture_filter_type __cdecl
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
);
2461 DWORD __cdecl
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
);
2462 DWORD __cdecl
wined3d_texture_get_lod(const struct wined3d_texture
*texture
);
2463 void * __cdecl
wined3d_texture_get_parent(const struct wined3d_texture
*texture
);
2464 DWORD __cdecl
wined3d_texture_get_priority(const struct wined3d_texture
*texture
);
2465 struct wined3d_resource
* __cdecl
wined3d_texture_get_resource(struct wined3d_texture
*texture
);
2466 struct wined3d_resource
* __cdecl
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2467 UINT sub_resource_idx
);
2468 ULONG __cdecl
wined3d_texture_incref(struct wined3d_texture
*texture
);
2469 void __cdecl
wined3d_texture_preload(struct wined3d_texture
*texture
);
2470 HRESULT __cdecl
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
2471 enum wined3d_texture_filter_type filter_type
);
2472 HRESULT __cdecl
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
2473 DWORD flags
, const struct wined3d_color_key
*color_key
);
2474 DWORD __cdecl
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
);
2475 DWORD __cdecl
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
);
2477 HRESULT __cdecl
wined3d_vertex_declaration_create(struct wined3d_device
*device
,
2478 const struct wined3d_vertex_element
*elements
, UINT element_count
, void *parent
,
2479 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_vertex_declaration
**declaration
);
2480 HRESULT __cdecl
wined3d_vertex_declaration_create_from_fvf(struct wined3d_device
*device
,
2481 DWORD fvf
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2482 struct wined3d_vertex_declaration
**declaration
);
2483 ULONG __cdecl
wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
*declaration
);
2484 void * __cdecl
wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration
*declaration
);
2485 ULONG __cdecl
wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
*declaration
);
2487 ULONG __cdecl
wined3d_volume_decref(struct wined3d_volume
*volume
);
2488 struct wined3d_volume
* __cdecl
wined3d_volume_from_resource(struct wined3d_resource
*resource
);
2489 void * __cdecl
wined3d_volume_get_parent(const struct wined3d_volume
*volume
);
2490 DWORD __cdecl
wined3d_volume_get_priority(const struct wined3d_volume
*volume
);
2491 struct wined3d_resource
* __cdecl
wined3d_volume_get_resource(struct wined3d_volume
*volume
);
2492 ULONG __cdecl
wined3d_volume_incref(struct wined3d_volume
*volume
);
2493 HRESULT __cdecl
wined3d_volume_map(struct wined3d_volume
*volume
,
2494 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2495 void __cdecl
wined3d_volume_preload(struct wined3d_volume
*volume
);
2496 DWORD __cdecl
wined3d_volume_set_priority(struct wined3d_volume
*volume
, DWORD new_priority
);
2497 HRESULT __cdecl
wined3d_volume_unmap(struct wined3d_volume
*volume
);
2499 #endif /* __WINE_WINED3D_H */