po: Update Lithuanian translation.
[wine.git] / include / wine / wined3d.h
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include "wine/list.h"
31 #define WINED3D_OK S_OK
33 #define _FACWINED3D 0x876
34 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
35 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
37 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
38 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
39 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
40 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
41 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
42 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
43 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
44 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
45 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
46 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
47 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
48 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
49 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
50 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
51 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
52 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
53 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
54 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
55 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
56 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
57 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
58 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
59 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
60 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
61 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
62 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
63 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
64 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
65 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
66 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
67 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
68 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
70 enum wined3d_light_type
72 WINED3D_LIGHT_POINT = 1,
73 WINED3D_LIGHT_SPOT = 2,
74 WINED3D_LIGHT_DIRECTIONAL = 3,
75 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
76 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
79 enum wined3d_primitive_type
81 WINED3D_PT_UNDEFINED = 0,
82 WINED3D_PT_POINTLIST = 1,
83 WINED3D_PT_LINELIST = 2,
84 WINED3D_PT_LINESTRIP = 3,
85 WINED3D_PT_TRIANGLELIST = 4,
86 WINED3D_PT_TRIANGLESTRIP = 5,
87 WINED3D_PT_TRIANGLEFAN = 6,
88 WINED3D_PT_LINELIST_ADJ = 10,
89 WINED3D_PT_LINESTRIP_ADJ = 11,
90 WINED3D_PT_TRIANGLELIST_ADJ = 12,
91 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
94 enum wined3d_device_type
96 WINED3D_DEVICE_TYPE_HAL = 1,
97 WINED3D_DEVICE_TYPE_REF = 2,
98 WINED3D_DEVICE_TYPE_SW = 3,
99 WINED3D_DEVICE_TYPE_NULLREF = 4,
102 enum wined3d_degree_type
104 WINED3D_DEGREE_LINEAR = 1,
105 WINED3D_DEGREE_QUADRATIC = 2,
106 WINED3D_DEGREE_CUBIC = 3,
107 WINED3D_DEGREE_QUINTIC = 5,
110 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
111 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
112 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
114 enum wined3d_format_id
116 WINED3DFMT_UNKNOWN,
117 WINED3DFMT_B8G8R8_UNORM,
118 WINED3DFMT_B5G5R5X1_UNORM,
119 WINED3DFMT_B4G4R4A4_UNORM,
120 WINED3DFMT_B2G3R3_UNORM,
121 WINED3DFMT_B2G3R3A8_UNORM,
122 WINED3DFMT_B4G4R4X4_UNORM,
123 WINED3DFMT_R8G8B8X8_UNORM,
124 WINED3DFMT_B10G10R10A2_UNORM,
125 WINED3DFMT_P8_UINT_A8_UNORM,
126 WINED3DFMT_P8_UINT,
127 WINED3DFMT_L8_UNORM,
128 WINED3DFMT_L8A8_UNORM,
129 WINED3DFMT_L4A4_UNORM,
130 WINED3DFMT_R5G5_SNORM_L6_UNORM,
131 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
132 WINED3DFMT_R10G11B11_SNORM,
133 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
134 WINED3DFMT_D16_LOCKABLE,
135 WINED3DFMT_D32_UNORM,
136 WINED3DFMT_S1_UINT_D15_UNORM,
137 WINED3DFMT_X8D24_UNORM,
138 WINED3DFMT_S4X4_UINT_D24_UNORM,
139 WINED3DFMT_L16_UNORM,
140 WINED3DFMT_S8_UINT_D24_FLOAT,
141 WINED3DFMT_VERTEXDATA,
142 WINED3DFMT_R8G8_SNORM_Cx,
143 WINED3DFMT_R32G32B32A32_TYPELESS,
144 WINED3DFMT_R32G32B32A32_FLOAT,
145 WINED3DFMT_R32G32B32A32_UINT,
146 WINED3DFMT_R32G32B32A32_SINT,
147 WINED3DFMT_R32G32B32_TYPELESS,
148 WINED3DFMT_R32G32B32_FLOAT,
149 WINED3DFMT_R32G32B32_UINT,
150 WINED3DFMT_R32G32B32_SINT,
151 WINED3DFMT_R16G16B16A16_TYPELESS,
152 WINED3DFMT_R16G16B16A16_FLOAT,
153 WINED3DFMT_R16G16B16A16_UNORM,
154 WINED3DFMT_R16G16B16A16_UINT,
155 WINED3DFMT_R16G16B16A16_SNORM,
156 WINED3DFMT_R16G16B16A16_SINT,
157 WINED3DFMT_R32G32_TYPELESS,
158 WINED3DFMT_R32G32_FLOAT,
159 WINED3DFMT_R32G32_UINT,
160 WINED3DFMT_R32G32_SINT,
161 WINED3DFMT_R32G8X24_TYPELESS,
162 WINED3DFMT_D32_FLOAT_S8X24_UINT,
163 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
164 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
165 WINED3DFMT_R10G10B10A2_TYPELESS,
166 WINED3DFMT_R10G10B10A2_UNORM,
167 WINED3DFMT_R10G10B10A2_UINT,
168 WINED3DFMT_R10G10B10A2_SNORM,
169 WINED3DFMT_R11G11B10_FLOAT,
170 WINED3DFMT_R8G8B8A8_TYPELESS,
171 WINED3DFMT_R8G8B8A8_UNORM,
172 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
173 WINED3DFMT_R8G8B8A8_UINT,
174 WINED3DFMT_R8G8B8A8_SNORM,
175 WINED3DFMT_R8G8B8A8_SINT,
176 WINED3DFMT_R16G16_TYPELESS,
177 WINED3DFMT_R16G16_FLOAT,
178 WINED3DFMT_R16G16_UNORM,
179 WINED3DFMT_R16G16_UINT,
180 WINED3DFMT_R16G16_SNORM,
181 WINED3DFMT_R16G16_SINT,
182 WINED3DFMT_R32_TYPELESS,
183 WINED3DFMT_D32_FLOAT,
184 WINED3DFMT_R32_FLOAT,
185 WINED3DFMT_R32_UINT,
186 WINED3DFMT_R32_SINT,
187 WINED3DFMT_R24G8_TYPELESS,
188 WINED3DFMT_D24_UNORM_S8_UINT,
189 WINED3DFMT_R24_UNORM_X8_TYPELESS,
190 WINED3DFMT_X24_TYPELESS_G8_UINT,
191 WINED3DFMT_R8G8_TYPELESS,
192 WINED3DFMT_R8G8_UNORM,
193 WINED3DFMT_R8G8_UINT,
194 WINED3DFMT_R8G8_SNORM,
195 WINED3DFMT_R8G8_SINT,
196 WINED3DFMT_R16_TYPELESS,
197 WINED3DFMT_R16_FLOAT,
198 WINED3DFMT_D16_UNORM,
199 WINED3DFMT_R16_UNORM,
200 WINED3DFMT_R16_UINT,
201 WINED3DFMT_R16_SNORM,
202 WINED3DFMT_R16_SINT,
203 WINED3DFMT_R8_TYPELESS,
204 WINED3DFMT_R8_UNORM,
205 WINED3DFMT_R8_UINT,
206 WINED3DFMT_R8_SNORM,
207 WINED3DFMT_R8_SINT,
208 WINED3DFMT_A8_UNORM,
209 WINED3DFMT_R1_UNORM,
210 WINED3DFMT_R9G9B9E5_SHAREDEXP,
211 WINED3DFMT_R8G8_B8G8_UNORM,
212 WINED3DFMT_G8R8_G8B8_UNORM,
213 WINED3DFMT_BC1_TYPELESS,
214 WINED3DFMT_BC1_UNORM,
215 WINED3DFMT_BC1_UNORM_SRGB,
216 WINED3DFMT_BC2_TYPELESS,
217 WINED3DFMT_BC2_UNORM,
218 WINED3DFMT_BC2_UNORM_SRGB,
219 WINED3DFMT_BC3_TYPELESS,
220 WINED3DFMT_BC3_UNORM,
221 WINED3DFMT_BC3_UNORM_SRGB,
222 WINED3DFMT_BC4_TYPELESS,
223 WINED3DFMT_BC4_UNORM,
224 WINED3DFMT_BC4_SNORM,
225 WINED3DFMT_BC5_TYPELESS,
226 WINED3DFMT_BC5_UNORM,
227 WINED3DFMT_BC5_SNORM,
228 WINED3DFMT_B5G6R5_UNORM,
229 WINED3DFMT_B5G5R5A1_UNORM,
230 WINED3DFMT_B8G8R8A8_UNORM,
231 WINED3DFMT_B8G8R8X8_UNORM,
232 /* FOURCC formats. */
233 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
234 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
235 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
236 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
237 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
238 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
239 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
240 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
241 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
242 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
243 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
244 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
245 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
246 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
247 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
248 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
249 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
250 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
251 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
252 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
253 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
254 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
256 WINED3DFMT_FORCE_DWORD = 0xffffffff
259 enum wined3d_render_state
261 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
262 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
263 WINED3D_RS_WRAPU = 5, /* d3d7 */
264 WINED3D_RS_WRAPV = 6, /* d3d7 */
265 WINED3D_RS_ZENABLE = 7,
266 WINED3D_RS_FILLMODE = 8,
267 WINED3D_RS_SHADEMODE = 9,
268 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
269 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
270 WINED3D_RS_ROP2 = 12, /* d3d7 */
271 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
272 WINED3D_RS_ZWRITEENABLE = 14,
273 WINED3D_RS_ALPHATESTENABLE = 15,
274 WINED3D_RS_LASTPIXEL = 16,
275 WINED3D_RS_SRCBLEND = 19,
276 WINED3D_RS_DESTBLEND = 20,
277 WINED3D_RS_CULLMODE = 22,
278 WINED3D_RS_ZFUNC = 23,
279 WINED3D_RS_ALPHAREF = 24,
280 WINED3D_RS_ALPHAFUNC = 25,
281 WINED3D_RS_DITHERENABLE = 26,
282 WINED3D_RS_ALPHABLENDENABLE = 27,
283 WINED3D_RS_FOGENABLE = 28,
284 WINED3D_RS_SPECULARENABLE = 29,
285 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
286 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
287 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
288 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
289 WINED3D_RS_FOGCOLOR = 34,
290 WINED3D_RS_FOGTABLEMODE = 35,
291 WINED3D_RS_FOGSTART = 36,
292 WINED3D_RS_FOGEND = 37,
293 WINED3D_RS_FOGDENSITY = 38,
294 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
295 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
296 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
297 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
298 WINED3D_RS_RANGEFOGENABLE = 48,
299 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
300 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
301 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
302 WINED3D_RS_STENCILENABLE = 52,
303 WINED3D_RS_STENCILFAIL = 53,
304 WINED3D_RS_STENCILZFAIL = 54,
305 WINED3D_RS_STENCILPASS = 55,
306 WINED3D_RS_STENCILFUNC = 56,
307 WINED3D_RS_STENCILREF = 57,
308 WINED3D_RS_STENCILMASK = 58,
309 WINED3D_RS_STENCILWRITEMASK = 59,
310 WINED3D_RS_TEXTUREFACTOR = 60,
311 WINED3D_RS_WRAP0 = 128,
312 WINED3D_RS_WRAP1 = 129,
313 WINED3D_RS_WRAP2 = 130,
314 WINED3D_RS_WRAP3 = 131,
315 WINED3D_RS_WRAP4 = 132,
316 WINED3D_RS_WRAP5 = 133,
317 WINED3D_RS_WRAP6 = 134,
318 WINED3D_RS_WRAP7 = 135,
319 WINED3D_RS_CLIPPING = 136,
320 WINED3D_RS_LIGHTING = 137,
321 WINED3D_RS_EXTENTS = 138, /* d3d7 */
322 WINED3D_RS_AMBIENT = 139,
323 WINED3D_RS_FOGVERTEXMODE = 140,
324 WINED3D_RS_COLORVERTEX = 141,
325 WINED3D_RS_LOCALVIEWER = 142,
326 WINED3D_RS_NORMALIZENORMALS = 143,
327 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
328 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
329 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
330 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
331 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
332 WINED3D_RS_VERTEXBLEND = 151,
333 WINED3D_RS_CLIPPLANEENABLE = 152,
334 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
335 WINED3D_RS_POINTSIZE = 154,
336 WINED3D_RS_POINTSIZE_MIN = 155,
337 WINED3D_RS_POINTSPRITEENABLE = 156,
338 WINED3D_RS_POINTSCALEENABLE = 157,
339 WINED3D_RS_POINTSCALE_A = 158,
340 WINED3D_RS_POINTSCALE_B = 159,
341 WINED3D_RS_POINTSCALE_C = 160,
342 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
343 WINED3D_RS_MULTISAMPLEMASK = 162,
344 WINED3D_RS_PATCHEDGESTYLE = 163,
345 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
346 WINED3D_RS_DEBUGMONITORTOKEN = 165,
347 WINED3D_RS_POINTSIZE_MAX = 166,
348 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
349 WINED3D_RS_COLORWRITEENABLE = 168,
350 WINED3D_RS_TWEENFACTOR = 170,
351 WINED3D_RS_BLENDOP = 171,
352 WINED3D_RS_POSITIONDEGREE = 172,
353 WINED3D_RS_NORMALDEGREE = 173,
354 WINED3D_RS_SCISSORTESTENABLE = 174,
355 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
356 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
357 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
358 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
359 WINED3D_RS_ADAPTIVETESS_X = 180,
360 WINED3D_RS_ADAPTIVETESS_Y = 181,
361 WINED3D_RS_ADAPTIVETESS_Z = 182,
362 WINED3D_RS_ADAPTIVETESS_W = 183,
363 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
364 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
365 WINED3D_RS_CCW_STENCILFAIL = 186,
366 WINED3D_RS_CCW_STENCILZFAIL = 187,
367 WINED3D_RS_CCW_STENCILPASS = 188,
368 WINED3D_RS_CCW_STENCILFUNC = 189,
369 WINED3D_RS_COLORWRITEENABLE1 = 190,
370 WINED3D_RS_COLORWRITEENABLE2 = 191,
371 WINED3D_RS_COLORWRITEENABLE3 = 192,
372 WINED3D_RS_BLENDFACTOR = 193,
373 WINED3D_RS_SRGBWRITEENABLE = 194,
374 WINED3D_RS_DEPTHBIAS = 195,
375 WINED3D_RS_WRAP8 = 198,
376 WINED3D_RS_WRAP9 = 199,
377 WINED3D_RS_WRAP10 = 200,
378 WINED3D_RS_WRAP11 = 201,
379 WINED3D_RS_WRAP12 = 202,
380 WINED3D_RS_WRAP13 = 203,
381 WINED3D_RS_WRAP14 = 204,
382 WINED3D_RS_WRAP15 = 205,
383 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
384 WINED3D_RS_SRCBLENDALPHA = 207,
385 WINED3D_RS_DESTBLENDALPHA = 208,
386 WINED3D_RS_BLENDOPALPHA = 209,
388 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
390 enum wined3d_blend
392 WINED3D_BLEND_ZERO = 1,
393 WINED3D_BLEND_ONE = 2,
394 WINED3D_BLEND_SRCCOLOR = 3,
395 WINED3D_BLEND_INVSRCCOLOR = 4,
396 WINED3D_BLEND_SRCALPHA = 5,
397 WINED3D_BLEND_INVSRCALPHA = 6,
398 WINED3D_BLEND_DESTALPHA = 7,
399 WINED3D_BLEND_INVDESTALPHA = 8,
400 WINED3D_BLEND_DESTCOLOR = 9,
401 WINED3D_BLEND_INVDESTCOLOR = 10,
402 WINED3D_BLEND_SRCALPHASAT = 11,
403 WINED3D_BLEND_BOTHSRCALPHA = 12,
404 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
405 WINED3D_BLEND_BLENDFACTOR = 14,
406 WINED3D_BLEND_INVBLENDFACTOR = 15,
409 enum wined3d_blend_op
411 WINED3D_BLEND_OP_ADD = 1,
412 WINED3D_BLEND_OP_SUBTRACT = 2,
413 WINED3D_BLEND_OP_REVSUBTRACT = 3,
414 WINED3D_BLEND_OP_MIN = 4,
415 WINED3D_BLEND_OP_MAX = 5,
418 enum wined3d_vertex_blend_flags
420 WINED3D_VBF_DISABLE = 0,
421 WINED3D_VBF_1WEIGHTS = 1,
422 WINED3D_VBF_2WEIGHTS = 2,
423 WINED3D_VBF_3WEIGHTS = 3,
424 WINED3D_VBF_TWEENING = 255,
425 WINED3D_VBF_0WEIGHTS = 256,
428 enum wined3d_cmp_func
430 WINED3D_CMP_NEVER = 1,
431 WINED3D_CMP_LESS = 2,
432 WINED3D_CMP_EQUAL = 3,
433 WINED3D_CMP_LESSEQUAL = 4,
434 WINED3D_CMP_GREATER = 5,
435 WINED3D_CMP_NOTEQUAL = 6,
436 WINED3D_CMP_GREATEREQUAL = 7,
437 WINED3D_CMP_ALWAYS = 8,
440 enum wined3d_depth_buffer_type
442 WINED3D_ZB_FALSE = 0,
443 WINED3D_ZB_TRUE = 1,
444 WINED3D_ZB_USEW = 2,
447 enum wined3d_fog_mode
449 WINED3D_FOG_NONE = 0,
450 WINED3D_FOG_EXP = 1,
451 WINED3D_FOG_EXP2 = 2,
452 WINED3D_FOG_LINEAR = 3,
455 enum wined3d_shade_mode
457 WINED3D_SHADE_FLAT = 1,
458 WINED3D_SHADE_GOURAUD = 2,
459 WINED3D_SHADE_PHONG = 3,
462 enum wined3d_fill_mode
464 WINED3D_FILL_POINT = 1,
465 WINED3D_FILL_WIREFRAME = 2,
466 WINED3D_FILL_SOLID = 3,
469 enum wined3d_cull
471 WINED3D_CULL_NONE = 1,
472 WINED3D_CULL_CW = 2,
473 WINED3D_CULL_CCW = 3,
476 enum wined3d_stencil_op
478 WINED3D_STENCIL_OP_KEEP = 1,
479 WINED3D_STENCIL_OP_ZERO = 2,
480 WINED3D_STENCIL_OP_REPLACE = 3,
481 WINED3D_STENCIL_OP_INCR_SAT = 4,
482 WINED3D_STENCIL_OP_DECR_SAT = 5,
483 WINED3D_STENCIL_OP_INVERT = 6,
484 WINED3D_STENCIL_OP_INCR = 7,
485 WINED3D_STENCIL_OP_DECR = 8,
488 enum wined3d_material_color_source
490 WINED3D_MCS_MATERIAL = 0,
491 WINED3D_MCS_COLOR1 = 1,
492 WINED3D_MCS_COLOR2 = 2,
495 enum wined3d_patch_edge_style
497 WINED3D_PATCH_EDGE_DISCRETE = 0,
498 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
501 enum wined3d_backbuffer_type
503 WINED3D_BACKBUFFER_TYPE_MONO = 0,
504 WINED3D_BACKBUFFER_TYPE_LEFT = 1,
505 WINED3D_BACKBUFFER_TYPE_RIGHT = 2,
508 enum wined3d_swap_effect
510 WINED3D_SWAP_EFFECT_DISCARD = 1,
511 WINED3D_SWAP_EFFECT_FLIP = 2,
512 WINED3D_SWAP_EFFECT_COPY = 3,
513 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
516 enum wined3d_sampler_state
518 WINED3D_SAMP_ADDRESS_U = 1,
519 WINED3D_SAMP_ADDRESS_V = 2,
520 WINED3D_SAMP_ADDRESS_W = 3,
521 WINED3D_SAMP_BORDER_COLOR = 4,
522 WINED3D_SAMP_MAG_FILTER = 5,
523 WINED3D_SAMP_MIN_FILTER = 6,
524 WINED3D_SAMP_MIP_FILTER = 7,
525 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
526 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
527 WINED3D_SAMP_MAX_ANISOTROPY = 10,
528 WINED3D_SAMP_SRGB_TEXTURE = 11,
529 WINED3D_SAMP_ELEMENT_INDEX = 12,
530 WINED3D_SAMP_DMAP_OFFSET = 13,
532 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
534 enum wined3d_multisample_type
536 WINED3D_MULTISAMPLE_NONE = 0,
537 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
538 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
539 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
540 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
541 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
542 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
543 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
544 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
545 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
546 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
547 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
548 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
549 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
550 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
551 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
552 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
555 enum wined3d_texture_stage_state
557 WINED3D_TSS_COLOR_OP = 0,
558 WINED3D_TSS_COLOR_ARG1 = 1,
559 WINED3D_TSS_COLOR_ARG2 = 2,
560 WINED3D_TSS_ALPHA_OP = 3,
561 WINED3D_TSS_ALPHA_ARG1 = 4,
562 WINED3D_TSS_ALPHA_ARG2 = 5,
563 WINED3D_TSS_BUMPENV_MAT00 = 6,
564 WINED3D_TSS_BUMPENV_MAT01 = 7,
565 WINED3D_TSS_BUMPENV_MAT10 = 8,
566 WINED3D_TSS_BUMPENV_MAT11 = 9,
567 WINED3D_TSS_TEXCOORD_INDEX = 10,
568 WINED3D_TSS_BUMPENV_LSCALE = 11,
569 WINED3D_TSS_BUMPENV_LOFFSET = 12,
570 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
571 WINED3D_TSS_COLOR_ARG0 = 14,
572 WINED3D_TSS_ALPHA_ARG0 = 15,
573 WINED3D_TSS_RESULT_ARG = 16,
574 WINED3D_TSS_CONSTANT = 17,
575 WINED3D_TSS_INVALID = ~0U,
577 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
579 enum wined3d_texture_transform_flags
581 WINED3D_TTFF_DISABLE = 0,
582 WINED3D_TTFF_COUNT1 = 1,
583 WINED3D_TTFF_COUNT2 = 2,
584 WINED3D_TTFF_COUNT3 = 3,
585 WINED3D_TTFF_COUNT4 = 4,
586 WINED3D_TTFF_PROJECTED = 256,
589 enum wined3d_texture_op
591 WINED3D_TOP_DISABLE = 1,
592 WINED3D_TOP_SELECT_ARG1 = 2,
593 WINED3D_TOP_SELECT_ARG2 = 3,
594 WINED3D_TOP_MODULATE = 4,
595 WINED3D_TOP_MODULATE_2X = 5,
596 WINED3D_TOP_MODULATE_4X = 6,
597 WINED3D_TOP_ADD = 7,
598 WINED3D_TOP_ADD_SIGNED = 8,
599 WINED3D_TOP_ADD_SIGNED_2X = 9,
600 WINED3D_TOP_SUBTRACT = 10,
601 WINED3D_TOP_ADD_SMOOTH = 11,
602 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
603 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
604 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
605 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
606 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
607 WINED3D_TOP_PREMODULATE = 17,
608 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
609 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
610 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
611 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
612 WINED3D_TOP_BUMPENVMAP = 22,
613 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
614 WINED3D_TOP_DOTPRODUCT3 = 24,
615 WINED3D_TOP_MULTIPLY_ADD = 25,
616 WINED3D_TOP_LERP = 26,
619 enum wined3d_texture_address
621 WINED3D_TADDRESS_WRAP = 1,
622 WINED3D_TADDRESS_MIRROR = 2,
623 WINED3D_TADDRESS_CLAMP = 3,
624 WINED3D_TADDRESS_BORDER = 4,
625 WINED3D_TADDRESS_MIRROR_ONCE = 5,
628 enum wined3d_transform_state
630 WINED3D_TS_VIEW = 2,
631 WINED3D_TS_PROJECTION = 3,
632 WINED3D_TS_TEXTURE0 = 16,
633 WINED3D_TS_TEXTURE1 = 17,
634 WINED3D_TS_TEXTURE2 = 18,
635 WINED3D_TS_TEXTURE3 = 19,
636 WINED3D_TS_TEXTURE4 = 20,
637 WINED3D_TS_TEXTURE5 = 21,
638 WINED3D_TS_TEXTURE6 = 22,
639 WINED3D_TS_TEXTURE7 = 23,
640 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
641 WINED3D_TS_WORLD1 = 257,
642 WINED3D_TS_WORLD2 = 258,
643 WINED3D_TS_WORLD3 = 259,
646 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
648 enum wined3d_basis_type
650 WINED3D_BASIS_BEZIER = 0,
651 WINED3D_BASIS_BSPLINE = 1,
652 WINED3D_BASIS_INTERPOLATE = 2,
655 enum wined3d_cubemap_face
657 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
658 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
659 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
660 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
661 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
662 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
665 enum wined3d_texture_filter_type
667 WINED3D_TEXF_NONE = 0,
668 WINED3D_TEXF_POINT = 1,
669 WINED3D_TEXF_LINEAR = 2,
670 WINED3D_TEXF_ANISOTROPIC = 3,
671 WINED3D_TEXF_FLAT_CUBIC = 4,
672 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
673 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
674 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
677 enum wined3d_resource_type
679 WINED3D_RTYPE_SURFACE = 1,
680 WINED3D_RTYPE_VOLUME = 2,
681 WINED3D_RTYPE_TEXTURE = 3,
682 WINED3D_RTYPE_VOLUME_TEXTURE = 4,
683 WINED3D_RTYPE_CUBE_TEXTURE = 5,
684 WINED3D_RTYPE_BUFFER = 6,
687 enum wined3d_pool
689 WINED3D_POOL_DEFAULT = 0,
690 WINED3D_POOL_MANAGED = 1,
691 WINED3D_POOL_SYSTEM_MEM = 2,
692 WINED3D_POOL_SCRATCH = 3,
695 enum wined3d_query_type
697 WINED3D_QUERY_TYPE_VCACHE = 4,
698 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
699 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
700 WINED3D_QUERY_TYPE_EVENT = 8,
701 WINED3D_QUERY_TYPE_OCCLUSION = 9,
702 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
703 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
704 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
705 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
706 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
707 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
708 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
709 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
710 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
713 struct wined3d_query_data_timestamp_disjoint
715 UINT64 frequency;
716 BOOL disjoint;
719 #define WINED3DISSUE_BEGIN (1 << 1)
720 #define WINED3DISSUE_END (1 << 0)
721 #define WINED3DGETDATA_FLUSH (1 << 0)
723 enum wined3d_stateblock_type
725 WINED3D_SBT_ALL = 1,
726 WINED3D_SBT_PIXEL_STATE = 2,
727 WINED3D_SBT_VERTEX_STATE = 3,
728 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
731 enum wined3d_decl_method
733 WINED3D_DECL_METHOD_DEFAULT = 0,
734 WINED3D_DECL_METHOD_PARTIAL_U = 1,
735 WINED3D_DECL_METHOD_PARTIAL_V = 2,
736 WINED3D_DECL_METHOD_CROSS_UV = 3,
737 WINED3D_DECL_METHOD_UV = 4,
738 WINED3D_DECL_METHOD_LOOKUP = 5,
739 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
742 enum wined3d_decl_usage
744 WINED3D_DECL_USAGE_POSITION = 0,
745 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
746 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
747 WINED3D_DECL_USAGE_NORMAL = 3,
748 WINED3D_DECL_USAGE_PSIZE = 4,
749 WINED3D_DECL_USAGE_TEXCOORD = 5,
750 WINED3D_DECL_USAGE_TANGENT = 6,
751 WINED3D_DECL_USAGE_BINORMAL = 7,
752 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
753 WINED3D_DECL_USAGE_POSITIONT = 9,
754 WINED3D_DECL_USAGE_COLOR = 10,
755 WINED3D_DECL_USAGE_FOG = 11,
756 WINED3D_DECL_USAGE_DEPTH = 12,
757 WINED3D_DECL_USAGE_SAMPLE = 13
760 enum wined3d_sysval_semantic
762 WINED3D_SV_DEPTH = 0xffffffff,
763 WINED3D_SV_TARGET0 = 0,
764 WINED3D_SV_TARGET1 = 1,
765 WINED3D_SV_TARGET2 = 2,
766 WINED3D_SV_TARGET3 = 3,
767 WINED3D_SV_TARGET4 = 4,
768 WINED3D_SV_TARGET5 = 5,
769 WINED3D_SV_TARGET6 = 6,
770 WINED3D_SV_TARGET7 = 7,
773 enum wined3d_scanline_ordering
775 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
776 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
777 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
780 enum wined3d_display_rotation
782 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
783 WINED3D_DISPLAY_ROTATION_0 = 1,
784 WINED3D_DISPLAY_ROTATION_90 = 2,
785 WINED3D_DISPLAY_ROTATION_180 = 3,
786 WINED3D_DISPLAY_ROTATION_270 = 4,
789 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
790 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
791 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
792 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
794 #define WINED3DADAPTER_DEFAULT 0
795 #define WINED3DENUM_NO_WHQL_LEVEL 2
796 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
798 #define WINED3DTSS_TCI_PASSTHRU 0x00000
799 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
800 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
801 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
802 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
804 #define WINED3DTA_SELECTMASK 0x0000000f
805 #define WINED3DTA_DIFFUSE 0x00000000
806 #define WINED3DTA_CURRENT 0x00000001
807 #define WINED3DTA_TEXTURE 0x00000002
808 #define WINED3DTA_TFACTOR 0x00000003
809 #define WINED3DTA_SPECULAR 0x00000004
810 #define WINED3DTA_TEMP 0x00000005
811 #define WINED3DTA_CONSTANT 0x00000006
812 #define WINED3DTA_COMPLEMENT 0x00000010
813 #define WINED3DTA_ALPHAREPLICATE 0x00000020
815 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
816 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
817 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
818 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
819 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
820 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
822 #define WINED3DDP_MAXTEXCOORD 8
824 #define WINED3DUSAGE_RENDERTARGET 0x00000001
825 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
826 #define WINED3DUSAGE_WRITEONLY 0x00000008
827 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
828 #define WINED3DUSAGE_DONOTCLIP 0x00000020
829 #define WINED3DUSAGE_POINTS 0x00000040
830 #define WINED3DUSAGE_RTPATCHES 0x00000080
831 #define WINED3DUSAGE_NPATCHES 0x00000100
832 #define WINED3DUSAGE_DYNAMIC 0x00000200
833 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
834 #define WINED3DUSAGE_DMAP 0x00004000
835 #define WINED3DUSAGE_MASK 0x00004fff
836 #define WINED3DUSAGE_TEXTURE 0x10000000
837 #define WINED3DUSAGE_OWNDC 0x20000000
838 #define WINED3DUSAGE_STATICDECL 0x40000000
839 #define WINED3DUSAGE_OVERLAY 0x80000000
841 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
842 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
843 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
844 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
845 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
846 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
847 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
848 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
850 #define WINED3D_MAP_READONLY 0x0010
851 #define WINED3D_MAP_NOSYSLOCK 0x0800
852 #define WINED3D_MAP_NOOVERWRITE 0x1000
853 #define WINED3D_MAP_DISCARD 0x2000
854 #define WINED3D_MAP_DONOTWAIT 0x4000
855 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
857 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
859 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
860 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
861 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
862 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
863 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
864 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
866 #define WINED3DMAXUSERCLIPPLANES 32
867 #define WINED3DCLIPPLANE0 (1 << 0)
868 #define WINED3DCLIPPLANE1 (1 << 1)
869 #define WINED3DCLIPPLANE2 (1 << 2)
870 #define WINED3DCLIPPLANE3 (1 << 3)
871 #define WINED3DCLIPPLANE4 (1 << 4)
872 #define WINED3DCLIPPLANE5 (1 << 5)
874 /* FVF (Flexible Vertex Format) codes */
875 #define WINED3DFVF_RESERVED0 0x0001
876 #define WINED3DFVF_POSITION_MASK 0x400e
877 #define WINED3DFVF_XYZ 0x0002
878 #define WINED3DFVF_XYZRHW 0x0004
879 #define WINED3DFVF_XYZB1 0x0006
880 #define WINED3DFVF_XYZB2 0x0008
881 #define WINED3DFVF_XYZB3 0x000a
882 #define WINED3DFVF_XYZB4 0x000c
883 #define WINED3DFVF_XYZB5 0x000e
884 #define WINED3DFVF_XYZW 0x4002
885 #define WINED3DFVF_NORMAL 0x0010
886 #define WINED3DFVF_PSIZE 0x0020
887 #define WINED3DFVF_DIFFUSE 0x0040
888 #define WINED3DFVF_SPECULAR 0x0080
889 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
890 #define WINED3DFVF_TEXCOUNT_SHIFT 8
891 #define WINED3DFVF_TEX0 0x0000
892 #define WINED3DFVF_TEX1 0x0100
893 #define WINED3DFVF_TEX2 0x0200
894 #define WINED3DFVF_TEX3 0x0300
895 #define WINED3DFVF_TEX4 0x0400
896 #define WINED3DFVF_TEX5 0x0500
897 #define WINED3DFVF_TEX6 0x0600
898 #define WINED3DFVF_TEX7 0x0700
899 #define WINED3DFVF_TEX8 0x0800
900 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
901 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
902 #define WINED3DFVF_RESERVED2 0x6000
904 #define WINED3DFVF_TEXTUREFORMAT1 3
905 #define WINED3DFVF_TEXTUREFORMAT2 0
906 #define WINED3DFVF_TEXTUREFORMAT3 1
907 #define WINED3DFVF_TEXTUREFORMAT4 2
908 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
909 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
910 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
911 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
913 /* Clear flags */
914 #define WINED3DCLEAR_TARGET 0x00000001
915 #define WINED3DCLEAR_ZBUFFER 0x00000002
916 #define WINED3DCLEAR_STENCIL 0x00000004
918 /* Stream source flags */
919 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
920 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
922 /* SetPrivateData flags */
923 #define WINED3DSPD_IUNKNOWN 0x00000001
925 /* IWineD3D::CreateDevice behaviour flags */
926 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
927 #define WINED3DCREATE_PUREDEVICE 0x00000010
928 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
929 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
930 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
931 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
932 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
934 /* VTF defines */
935 #define WINED3DDMAPSAMPLER 0x100
936 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
937 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
938 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
939 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
941 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
942 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
943 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
944 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
945 #define WINED3DCAPS3_RESERVED 0x8000001f
947 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
948 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
949 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
950 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
951 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
952 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
953 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
955 #define WINED3DDTCAPS_UBYTE4 0x00000001
956 #define WINED3DDTCAPS_UBYTE4N 0x00000002
957 #define WINED3DDTCAPS_SHORT2N 0x00000004
958 #define WINED3DDTCAPS_SHORT4N 0x00000008
959 #define WINED3DDTCAPS_USHORT2N 0x00000010
960 #define WINED3DDTCAPS_USHORT4N 0x00000020
961 #define WINED3DDTCAPS_UDEC3 0x00000040
962 #define WINED3DDTCAPS_DEC3N 0x00000080
963 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
964 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
966 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
967 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
968 #define WINED3DFVFCAPS_PSIZE 0x00100000
970 #define WINED3DLINECAPS_TEXTURE 0x00000001
971 #define WINED3DLINECAPS_ZTEST 0x00000002
972 #define WINED3DLINECAPS_BLEND 0x00000004
973 #define WINED3DLINECAPS_ALPHACMP 0x00000008
974 #define WINED3DLINECAPS_FOG 0x00000010
975 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
977 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
978 #define WINED3DMIN30SHADERINSTRUCTIONS 512
980 #define WINED3DPBLENDCAPS_ZERO 0x00000001
981 #define WINED3DPBLENDCAPS_ONE 0x00000002
982 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
983 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
984 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
985 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
986 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
987 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
988 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
989 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
990 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
991 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
992 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
993 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
995 #define WINED3DPCMPCAPS_NEVER 0x00000001
996 #define WINED3DPCMPCAPS_LESS 0x00000002
997 #define WINED3DPCMPCAPS_EQUAL 0x00000004
998 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
999 #define WINED3DPCMPCAPS_GREATER 0x00000010
1000 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1001 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1002 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1004 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1005 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1006 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1007 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1008 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1009 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1010 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1011 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1012 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1013 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1014 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1015 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1016 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1017 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1018 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1019 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1020 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1021 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1022 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1024 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1025 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1026 #define WINED3DPS20_MAX_NUMTEMPS 32
1027 #define WINED3DPS20_MIN_NUMTEMPS 12
1028 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1029 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1030 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1031 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1033 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1034 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1035 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1036 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1037 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1039 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1040 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1041 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1042 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1043 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1044 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1046 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1047 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1048 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1049 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1050 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1051 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1052 #define WINED3DSTENCILCAPS_INCR 0x00000040
1053 #define WINED3DSTENCILCAPS_DECR 0x00000080
1054 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1056 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1057 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1058 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1059 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1060 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1061 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1062 #define WINED3DTEXOPCAPS_ADD 0x00000040
1063 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1064 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1065 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1066 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1067 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1068 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1069 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1070 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1071 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1072 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1073 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1074 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1075 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1076 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1077 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1078 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1079 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1080 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1081 #define WINED3DTEXOPCAPS_LERP 0x02000000
1083 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1084 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1085 #define WINED3DVS20_MAX_NUMTEMPS 32
1086 #define WINED3DVS20_MIN_NUMTEMPS 12
1087 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1088 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1090 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1092 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1093 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1094 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1095 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1096 #define WINED3DCAPS2_RESERVED 0x02000000
1097 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1098 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1099 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1101 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1102 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1103 #define WINED3DPRASTERCAPS_XOR 0x00000004
1104 #define WINED3DPRASTERCAPS_PAT 0x00000008
1105 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1106 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1107 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1108 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1109 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1110 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1111 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1112 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1113 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1114 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1115 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1116 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1117 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1118 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1119 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1120 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1121 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1122 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1123 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1124 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1125 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1126 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1127 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1129 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1130 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1131 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1132 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1133 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1134 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1135 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1136 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1137 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1138 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1139 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1140 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1141 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1142 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1143 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1144 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1145 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1146 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1147 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1148 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1149 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1151 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1152 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1153 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1154 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1155 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1156 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1157 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1158 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1159 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1160 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1161 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1162 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1163 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1164 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1165 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1166 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1167 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1168 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1169 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1171 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1172 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1173 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1174 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1175 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1176 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1177 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1178 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1179 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1180 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1181 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1182 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1183 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1184 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1185 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1186 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1188 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1189 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1190 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1191 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1192 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1193 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1194 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1195 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1196 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1198 #define WINED3DCURSORCAPS_COLOR 0x00000001
1199 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1201 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1202 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1203 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1204 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1205 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1206 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1207 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1208 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1209 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1210 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1211 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1212 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1213 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1214 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1215 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1216 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1217 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1218 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1219 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1220 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1221 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1222 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1223 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1224 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1226 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1227 #define WINED3D_NO3D 0x00000002
1228 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1229 #define WINED3D_PRESENT_CONVERSION 0x00000008
1231 #define WINED3D_RESZ_CODE 0x7fa05000
1233 /* dwDDFX */
1234 /* arithmetic stretching along y axis */
1235 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1236 /* mirror on y axis */
1237 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1238 /* mirror on x axis */
1239 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1240 /* do not tear */
1241 #define WINEDDBLTFX_NOTEARING 0x00000008
1242 /* 180 degrees clockwise rotation */
1243 #define WINEDDBLTFX_ROTATE180 0x00000010
1244 /* 270 degrees clockwise rotation */
1245 #define WINEDDBLTFX_ROTATE270 0x00000020
1246 /* 90 degrees clockwise rotation */
1247 #define WINEDDBLTFX_ROTATE90 0x00000040
1248 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1249 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1250 /* add dwZBufferBaseDest to every source z value before compare */
1251 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1253 /* dwFlags for Blt* */
1254 #define WINEDDBLT_ALPHADEST 0x00000001
1255 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1256 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1257 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1258 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1259 #define WINEDDBLT_ALPHASRC 0x00000020
1260 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1261 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1262 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1263 #define WINEDDBLT_ASYNC 0x00000200
1264 #define WINEDDBLT_COLORFILL 0x00000400
1265 #define WINEDDBLT_DDFX 0x00000800
1266 #define WINEDDBLT_DDROPS 0x00001000
1267 #define WINEDDBLT_KEYDEST 0x00002000
1268 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1269 #define WINEDDBLT_KEYSRC 0x00008000
1270 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1271 #define WINEDDBLT_ROP 0x00020000
1272 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1273 #define WINEDDBLT_ZBUFFER 0x00080000
1274 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1275 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1276 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1277 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1278 #define WINEDDBLT_WAIT 0x01000000
1279 #define WINEDDBLT_DEPTHFILL 0x02000000
1280 #define WINEDDBLT_DONOTWAIT 0x08000000
1281 #define WINEDDBLT_ALPHATEST 0x80000000
1283 /* DDSURFACEDESC.dwFlags */
1284 #define WINEDDSD_CAPS 0x00000001
1285 #define WINEDDSD_HEIGHT 0x00000002
1286 #define WINEDDSD_WIDTH 0x00000004
1287 #define WINEDDSD_PITCH 0x00000008
1288 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1289 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1290 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1291 #define WINEDDSD_LPSURFACE 0x00000800
1292 #define WINEDDSD_PIXELFORMAT 0x00001000
1293 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1294 #define WINEDDSD_CKDESTBLT 0x00004000
1295 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1296 #define WINEDDSD_CKSRCBLT 0x00010000
1297 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1298 #define WINEDDSD_REFRESHRATE 0x00040000
1299 #define WINEDDSD_LINEARSIZE 0x00080000
1300 #define WINEDDSD_TEXTURESTAGE 0x00100000
1301 #define WINEDDSD_FVF 0x00200000
1302 #define WINEDDSD_SRCVBHANDLE 0x00400000
1303 #define WINEDDSD_ALL 0x007ff9ee
1305 /* Set/Get Colour Key Flags */
1306 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1307 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1308 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1309 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1310 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1312 /* dwFlags for GetBltStatus */
1313 #define WINEDDGBS_CANBLT 0x00000001
1314 #define WINEDDGBS_ISBLTDONE 0x00000002
1316 /* dwFlags for GetFlipStatus */
1317 #define WINEDDGFS_CANFLIP 0x00000001
1318 #define WINEDDGFS_ISFLIPDONE 0x00000002
1320 /* dwFlags for Flip */
1321 #define WINEDDFLIP_WAIT 0x00000001
1322 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1323 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1324 #define WINEDDFLIP_NOVSYNC 0x00000008
1325 #define WINEDDFLIP_STEREO 0x00000010
1326 #define WINEDDFLIP_DONOTWAIT 0x00000020
1327 #define WINEDDFLIP_INTERVAL2 0x02000000
1328 #define WINEDDFLIP_INTERVAL3 0x03000000
1329 #define WINEDDFLIP_INTERVAL4 0x04000000
1331 #define WINEDDOVER_ALPHADEST 0x00000001
1332 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1333 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1334 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1335 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1336 #define WINEDDOVER_ALPHASRC 0x00000020
1337 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1338 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1339 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1340 #define WINEDDOVER_HIDE 0x00000200
1341 #define WINEDDOVER_KEYDEST 0x00000400
1342 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1343 #define WINEDDOVER_KEYSRC 0x00001000
1344 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1345 #define WINEDDOVER_SHOW 0x00004000
1346 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1347 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1348 #define WINEDDOVER_REFRESHALL 0x00020000
1349 #define WINEDDOVER_DDFX 0x00080000
1350 #define WINEDDOVER_AUTOFLIP 0x00100000
1351 #define WINEDDOVER_BOB 0x00200000
1352 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1353 #define WINEDDOVER_INTERLEAVED 0x00800000
1355 /* DirectDraw Caps */
1356 #define WINEDDSCAPS_RESERVED1 0x00000001
1357 #define WINEDDSCAPS_ALPHA 0x00000002
1358 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1359 #define WINEDDSCAPS_COMPLEX 0x00000008
1360 #define WINEDDSCAPS_FLIP 0x00000010
1361 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1362 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1363 #define WINEDDSCAPS_OVERLAY 0x00000080
1364 #define WINEDDSCAPS_PALETTE 0x00000100
1365 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1366 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1367 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1368 #define WINEDDSCAPS_TEXTURE 0x00001000
1369 #define WINEDDSCAPS_3DDEVICE 0x00002000
1370 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1371 #define WINEDDSCAPS_VISIBLE 0x00008000
1372 #define WINEDDSCAPS_WRITEONLY 0x00010000
1373 #define WINEDDSCAPS_ZBUFFER 0x00020000
1374 #define WINEDDSCAPS_OWNDC 0x00040000
1375 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1376 #define WINEDDSCAPS_HWCODEC 0x00100000
1377 #define WINEDDSCAPS_MODEX 0x00200000
1378 #define WINEDDSCAPS_MIPMAP 0x00400000
1379 #define WINEDDSCAPS_RESERVED2 0x00800000
1380 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1381 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1382 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1383 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1384 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1385 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1387 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1388 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1389 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1390 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1391 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1392 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1393 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1394 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1395 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1396 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1397 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1398 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1399 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1400 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1401 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1404 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1405 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1407 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1408 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1409 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1410 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1411 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1412 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1413 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1414 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1415 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1416 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1417 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1418 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1419 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1420 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1421 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1422 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1423 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1424 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1425 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1426 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1428 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1429 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1432 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1433 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1434 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1436 #define WINEDDCAPS_3D 0x00000001
1437 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1438 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1439 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1440 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1441 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1442 #define WINEDDCAPS_BLT 0x00000040
1443 #define WINEDDCAPS_BLTQUEUE 0x00000080
1444 #define WINEDDCAPS_BLTFOURCC 0x00000100
1445 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1446 #define WINEDDCAPS_GDI 0x00000400
1447 #define WINEDDCAPS_OVERLAY 0x00000800
1448 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1449 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1450 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1451 #define WINEDDCAPS_PALETTE 0x00008000
1452 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1453 #define WINEDDCAPS_READSCANLINE 0x00020000
1454 #define WINEDDCAPS_STEREOVIEW 0x00040000
1455 #define WINEDDCAPS_VBI 0x00080000
1456 #define WINEDDCAPS_ZBLTS 0x00100000
1457 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1458 #define WINEDDCAPS_COLORKEY 0x00400000
1459 #define WINEDDCAPS_ALPHA 0x00800000
1460 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1461 #define WINEDDCAPS_NOHARDWARE 0x02000000
1462 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1463 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1464 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1465 #define WINEDDCAPS_CANCLIP 0x20000000
1466 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1467 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1469 #define WINEDDCAPS2_CERTIFIED 0x00000001
1470 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1471 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1472 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1473 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1474 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1475 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1476 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1477 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1478 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1479 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1480 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1481 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1482 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1483 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1484 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1485 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1486 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1487 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1488 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1489 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1490 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1491 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1492 #define WINEDDCAPS2_STEREO 0x02000000
1493 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1495 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1496 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1497 #define WINED3D_PALETTE_ALPHA 0x00000004
1499 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1500 #define WINED3D_SURFACE_DISCARD 0x00000002
1501 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1503 struct wined3d_display_mode
1505 UINT width;
1506 UINT height;
1507 UINT refresh_rate;
1508 enum wined3d_format_id format_id;
1509 enum wined3d_scanline_ordering scanline_ordering;
1512 struct wined3d_color
1514 float r;
1515 float g;
1516 float b;
1517 float a;
1520 struct wined3d_vec3
1522 float x;
1523 float y;
1524 float z;
1527 struct wined3d_vec4
1529 float x;
1530 float y;
1531 float z;
1532 float w;
1535 struct wined3d_matrix
1537 union
1539 struct
1541 float _11, _12, _13, _14;
1542 float _21, _22, _23, _24;
1543 float _31, _32, _33, _34;
1544 float _41, _42, _43, _44;
1545 } DUMMYSTRUCTNAME;
1546 float m[4][4];
1547 } DUMMYUNIONNAME;
1550 struct wined3d_light
1552 enum wined3d_light_type type;
1553 struct wined3d_color diffuse;
1554 struct wined3d_color specular;
1555 struct wined3d_color ambient;
1556 struct wined3d_vec3 position;
1557 struct wined3d_vec3 direction;
1558 float range;
1559 float falloff;
1560 float attenuation0;
1561 float attenuation1;
1562 float attenuation2;
1563 float theta;
1564 float phi;
1567 struct wined3d_material
1569 struct wined3d_color diffuse;
1570 struct wined3d_color ambient;
1571 struct wined3d_color specular;
1572 struct wined3d_color emissive;
1573 float power;
1576 struct wined3d_viewport
1578 UINT x;
1579 UINT y;
1580 UINT width;
1581 UINT height;
1582 float min_z;
1583 float max_z;
1586 struct wined3d_gamma_ramp
1588 WORD red[256];
1589 WORD green[256];
1590 WORD blue[256];
1593 struct wined3d_line_pattern
1595 WORD repeat_factor;
1596 WORD line_pattern;
1599 struct wined3d_rect_patch_info
1601 UINT start_vertex_offset_width;
1602 UINT start_vertex_offset_height;
1603 UINT width;
1604 UINT height;
1605 UINT stride;
1606 enum wined3d_basis_type basis;
1607 enum wined3d_degree_type degree;
1610 struct wined3d_tri_patch_info
1612 UINT start_vertex_offset;
1613 UINT vertex_count;
1614 enum wined3d_basis_type basis;
1615 enum wined3d_degree_type degree;
1618 struct wined3d_adapter_identifier
1620 char *driver;
1621 UINT driver_size;
1622 char *description;
1623 UINT description_size;
1624 char *device_name;
1625 UINT device_name_size;
1626 LARGE_INTEGER driver_version;
1627 DWORD vendor_id;
1628 DWORD device_id;
1629 DWORD subsystem_id;
1630 DWORD revision;
1631 GUID device_identifier;
1632 DWORD whql_level;
1633 LUID adapter_luid;
1634 SIZE_T video_memory;
1637 struct wined3d_swapchain_desc
1639 UINT backbuffer_width;
1640 UINT backbuffer_height;
1641 enum wined3d_format_id backbuffer_format;
1642 UINT backbuffer_count;
1643 enum wined3d_multisample_type multisample_type;
1644 DWORD multisample_quality;
1645 enum wined3d_swap_effect swap_effect;
1646 HWND device_window;
1647 BOOL windowed;
1648 BOOL enable_auto_depth_stencil;
1649 enum wined3d_format_id auto_depth_stencil_format;
1650 DWORD flags;
1651 UINT refresh_rate;
1652 UINT swap_interval;
1653 BOOL auto_restore_display_mode;
1656 struct wined3d_resource_desc
1658 enum wined3d_resource_type resource_type;
1659 enum wined3d_format_id format;
1660 enum wined3d_multisample_type multisample_type;
1661 UINT multisample_quality;
1662 DWORD usage;
1663 enum wined3d_pool pool;
1664 UINT width;
1665 UINT height;
1666 UINT depth;
1667 UINT size;
1670 struct wined3d_clip_status
1672 DWORD clip_union;
1673 DWORD clip_intersection;
1676 struct wined3d_vertex_element
1678 enum wined3d_format_id format;
1679 WORD input_slot;
1680 WORD offset;
1681 UINT output_slot; /* D3D 8 & 10 */
1682 BYTE method;
1683 BYTE usage;
1684 BYTE usage_idx;
1687 struct wined3d_device_creation_parameters
1689 UINT adapter_idx;
1690 enum wined3d_device_type device_type;
1691 HWND focus_window;
1692 DWORD flags;
1695 struct wined3d_raster_status
1697 BOOL in_vblank;
1698 UINT scan_line;
1701 struct wined3d_map_desc
1703 UINT row_pitch;
1704 UINT slice_pitch;
1705 void *data;
1708 struct wined3d_box
1710 UINT left;
1711 UINT top;
1712 UINT right;
1713 UINT bottom;
1714 UINT front;
1715 UINT back;
1718 struct wined3d_vertex_shader_caps
1720 DWORD caps;
1721 INT dynamic_flow_control_depth;
1722 INT temp_count;
1723 INT static_flow_control_depth;
1726 struct wined3d_pixel_shader_caps
1728 DWORD caps;
1729 INT dynamic_flow_control_depth;
1730 INT temp_count;
1731 INT static_flow_control_depth;
1732 INT instruction_slot_count;
1735 struct wined3d_ddraw_caps
1737 DWORD caps;
1738 DWORD caps2;
1739 DWORD color_key_caps;
1740 DWORD fx_caps;
1741 DWORD fx_alpha_caps;
1742 DWORD sv_caps;
1743 DWORD svb_caps;
1744 DWORD svb_color_key_caps;
1745 DWORD svb_fx_caps;
1746 DWORD vsb_caps;
1747 DWORD vsb_color_key_caps;
1748 DWORD vsb_fx_caps;
1749 DWORD ssb_caps;
1750 DWORD ssb_color_key_caps;
1751 DWORD ssb_fx_caps;
1752 DWORD dds_caps;
1755 typedef struct _WINED3DCAPS
1757 enum wined3d_device_type DeviceType;
1758 UINT AdapterOrdinal;
1760 DWORD Caps;
1761 DWORD Caps2;
1762 DWORD Caps3;
1763 DWORD PresentationIntervals;
1765 DWORD CursorCaps;
1766 DWORD DevCaps;
1767 DWORD PrimitiveMiscCaps;
1768 DWORD RasterCaps;
1769 DWORD ZCmpCaps;
1770 DWORD SrcBlendCaps;
1771 DWORD DestBlendCaps;
1772 DWORD AlphaCmpCaps;
1773 DWORD ShadeCaps;
1774 DWORD TextureCaps;
1775 DWORD TextureFilterCaps;
1776 DWORD CubeTextureFilterCaps;
1777 DWORD VolumeTextureFilterCaps;
1778 DWORD TextureAddressCaps;
1779 DWORD VolumeTextureAddressCaps;
1780 DWORD LineCaps;
1782 DWORD MaxTextureWidth;
1783 DWORD MaxTextureHeight;
1784 DWORD MaxVolumeExtent;
1785 DWORD MaxTextureRepeat;
1786 DWORD MaxTextureAspectRatio;
1787 DWORD MaxAnisotropy;
1788 float MaxVertexW;
1790 float GuardBandLeft;
1791 float GuardBandTop;
1792 float GuardBandRight;
1793 float GuardBandBottom;
1795 float ExtentsAdjust;
1796 DWORD StencilCaps;
1798 DWORD FVFCaps;
1799 DWORD TextureOpCaps;
1800 DWORD MaxTextureBlendStages;
1801 DWORD MaxSimultaneousTextures;
1803 DWORD VertexProcessingCaps;
1804 DWORD MaxActiveLights;
1805 DWORD MaxUserClipPlanes;
1806 DWORD MaxVertexBlendMatrices;
1807 DWORD MaxVertexBlendMatrixIndex;
1809 float MaxPointSize;
1811 DWORD MaxPrimitiveCount;
1812 DWORD MaxVertexIndex;
1813 DWORD MaxStreams;
1814 DWORD MaxStreamStride;
1816 DWORD VertexShaderVersion;
1817 DWORD MaxVertexShaderConst;
1819 DWORD PixelShaderVersion;
1820 float PixelShader1xMaxValue;
1822 /* DX 9 */
1823 DWORD DevCaps2;
1825 float MaxNpatchTessellationLevel;
1826 DWORD Reserved5; /* undocumented */
1828 UINT MasterAdapterOrdinal;
1829 UINT AdapterOrdinalInGroup;
1830 UINT NumberOfAdaptersInGroup;
1831 DWORD DeclTypes;
1832 DWORD NumSimultaneousRTs;
1833 DWORD StretchRectFilterCaps;
1834 struct wined3d_vertex_shader_caps VS20Caps;
1835 struct wined3d_pixel_shader_caps PS20Caps;
1836 DWORD VertexTextureFilterCaps;
1837 DWORD MaxVShaderInstructionsExecuted;
1838 DWORD MaxPShaderInstructionsExecuted;
1839 DWORD MaxVertexShader30InstructionSlots;
1840 DWORD MaxPixelShader30InstructionSlots;
1841 DWORD Reserved2; /* Not in the microsoft headers but documented */
1842 DWORD Reserved3;
1844 struct wined3d_ddraw_caps ddraw_caps;
1845 } WINED3DCAPS;
1847 struct wined3d_color_key
1849 DWORD color_space_low_value; /* low boundary of color space that is to
1850 * be treated as Color Key, inclusive */
1851 DWORD color_space_high_value; /* high boundary of color space that is
1852 * to be treated as Color Key, inclusive */
1855 typedef struct _WINEDDBLTFX
1857 DWORD dwSize; /* size of structure */
1858 DWORD dwDDFX; /* FX operations */
1859 DWORD dwROP; /* Win32 raster operations */
1860 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1861 DWORD dwRotationAngle; /* Rotation angle for blt */
1862 DWORD dwZBufferOpCode; /* ZBuffer compares */
1863 DWORD dwZBufferLow; /* Low limit of Z buffer */
1864 DWORD dwZBufferHigh; /* High limit of Z buffer */
1865 DWORD dwZBufferBaseDest; /* Destination base value */
1866 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1867 union
1869 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1870 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1871 } DUMMYUNIONNAME1;
1872 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1873 union
1875 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1876 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1877 } DUMMYUNIONNAME2;
1878 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1879 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1880 DWORD dwReserved;
1881 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1882 union
1884 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1885 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1886 } DUMMYUNIONNAME3;
1887 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1888 union
1890 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1891 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1892 } DUMMYUNIONNAME4;
1893 union
1895 DWORD dwFillColor; /* color in RGB or Palettized */
1896 DWORD dwFillDepth; /* depth value for z-buffer */
1897 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1898 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1899 } DUMMYUNIONNAME5;
1900 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1901 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1902 } WINEDDBLTFX,*LPWINEDDBLTFX;
1904 typedef struct _WINEDDOVERLAYFX
1906 DWORD dwSize; /* size of structure */
1907 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1908 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1909 DWORD dwReserved;
1910 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1911 union
1913 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1914 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1915 } DUMMYUNIONNAME1;
1916 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1917 union
1919 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1920 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1921 } DUMMYUNIONNAME2;
1922 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1923 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1924 DWORD dwDDFX; /* Overlay FX */
1925 DWORD dwFlags; /* flags */
1926 } WINEDDOVERLAYFX;
1928 struct wined3d_buffer_desc
1930 UINT byte_width;
1931 DWORD usage;
1932 UINT bind_flags;
1933 UINT cpu_access_flags;
1934 UINT misc_flags;
1937 struct wined3d_shader_signature_element
1939 const char *semantic_name;
1940 UINT semantic_idx;
1941 enum wined3d_sysval_semantic sysval_semantic;
1942 DWORD component_type;
1943 UINT register_idx;
1944 DWORD mask;
1947 struct wined3d_shader_signature
1949 UINT element_count;
1950 struct wined3d_shader_signature_element *elements;
1951 char *string_data;
1954 struct wined3d_parent_ops
1956 void (__stdcall *wined3d_object_destroyed)(void *parent);
1959 struct wined3d;
1960 struct wined3d_buffer;
1961 struct wined3d_device;
1962 struct wined3d_palette;
1963 struct wined3d_query;
1964 struct wined3d_rendertarget_view;
1965 struct wined3d_resource;
1966 struct wined3d_sampler;
1967 struct wined3d_shader;
1968 struct wined3d_stateblock;
1969 struct wined3d_surface;
1970 struct wined3d_swapchain;
1971 struct wined3d_texture;
1972 struct wined3d_vertex_declaration;
1973 struct wined3d_volume;
1975 struct wined3d_device_parent
1977 const struct wined3d_device_parent_ops *ops;
1980 struct wined3d_device_parent_ops
1982 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
1983 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
1984 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent, void *container_parent,
1985 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
1986 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent, void *container_parent,
1987 struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops);
1988 HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
1989 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
1990 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
1991 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
1994 struct wined3d_private_store
1996 struct list content;
1999 struct wined3d_private_data
2001 struct list entry;
2003 GUID tag;
2004 DWORD flags; /* DDSPD_* */
2005 DWORD size;
2006 union
2008 BYTE data[1];
2009 IUnknown *object;
2010 } content;
2013 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2015 void __stdcall wined3d_mutex_lock(void);
2016 void __stdcall wined3d_mutex_unlock(void);
2018 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2019 enum wined3d_format_id format_id, UINT width);
2020 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2021 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2022 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2023 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2024 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2025 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2026 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2027 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2028 enum wined3d_format_id target_format_id);
2029 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2030 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2031 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2032 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2033 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2034 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2035 struct wined3d * __cdecl wined3d_create(DWORD flags);
2036 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2037 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2038 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2039 UINT mode_idx, struct wined3d_display_mode *mode);
2040 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2041 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2042 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2043 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2044 DWORD flags, struct wined3d_adapter_identifier *identifier);
2045 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2046 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2047 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2048 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2049 struct wined3d_raster_status *raster_status);
2050 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2051 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2052 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2053 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2054 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2055 UINT adapter_idx, const struct wined3d_display_mode *mode);
2057 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2058 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2059 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2060 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2061 struct wined3d_buffer **buffer);
2062 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2063 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2064 struct wined3d_buffer **buffer);
2065 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2066 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2067 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2068 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2069 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2070 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2071 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2072 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2073 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2075 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2076 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2077 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2078 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2079 const struct wined3d_color *color, float z, DWORD stencil);
2080 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2081 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2082 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2083 const RECT *rect, const struct wined3d_color *color);
2084 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2085 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2086 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2087 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2088 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2089 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2090 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2091 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2092 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2093 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2094 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2095 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2096 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2097 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
2098 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2099 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2100 UINT plane_idx, struct wined3d_vec4 *plane);
2101 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2102 struct wined3d_clip_status *clip_status);
2103 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2104 struct wined3d_device_creation_parameters *creation_parameters);
2105 struct wined3d_surface * __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device);
2106 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2107 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2108 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2109 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2110 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2111 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2112 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2113 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2114 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2115 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2116 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2117 enum wined3d_format_id *format);
2118 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2119 UINT light_idx, struct wined3d_light *light);
2120 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2121 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2122 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2123 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2124 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2125 enum wined3d_primitive_type *primitive_topology);
2126 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2127 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2128 UINT start_register, BOOL *constants, UINT bool_count);
2129 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2130 UINT start_register, float *constants, UINT vector4f_count);
2131 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2132 UINT start_register, int *constants, UINT vector4i_count);
2133 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2134 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2135 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2136 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2137 struct wined3d_surface * __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2138 UINT render_target_idx);
2139 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2140 UINT sampler_idx, enum wined3d_sampler_state state);
2141 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2142 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2143 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2144 UINT idx, UINT *offset);
2145 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2146 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2147 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2148 UINT stream_idx, UINT *divider);
2149 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2150 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2151 UINT swapchain_idx);
2152 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2153 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2154 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2155 UINT stage, enum wined3d_texture_stage_state state);
2156 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2157 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2158 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2159 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2160 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2161 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2162 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2163 UINT start_register, BOOL *constants, UINT bool_count);
2164 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2165 UINT start_register, float *constants, UINT vector4f_count);
2166 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2167 UINT start_register, int *constants, UINT vector4i_count);
2168 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2169 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2170 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2171 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2172 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2173 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2174 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2175 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
2176 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2177 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2178 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2179 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2180 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2181 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2182 wined3d_device_reset_cb callback, BOOL reset_state);
2183 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2184 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2185 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2186 UINT plane_idx, const struct wined3d_vec4 *plane);
2187 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2188 const struct wined3d_clip_status *clip_status);
2189 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2190 int x_screen_space, int y_screen_space, DWORD flags);
2191 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2192 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2193 void __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2194 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2195 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2196 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2197 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2198 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2199 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2200 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2201 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2202 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2203 UINT light_idx, const struct wined3d_light *light);
2204 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2205 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2206 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2207 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2208 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2209 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2210 enum wined3d_primitive_type primitive_topology);
2211 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2212 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2213 UINT start_register, const BOOL *constants, UINT bool_count);
2214 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2215 UINT start_register, const float *constants, UINT vector4f_count);
2216 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2217 UINT start_register, const int *constants, UINT vector4i_count);
2218 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2219 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2220 enum wined3d_render_state state, DWORD value);
2221 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2222 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2223 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2224 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2225 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2226 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2227 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2228 struct wined3d_buffer *buffer, UINT offset);
2229 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2230 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2231 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2232 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2233 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2234 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2235 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2236 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2237 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2238 struct wined3d_vertex_declaration *declaration);
2239 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2240 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2241 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2242 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2243 UINT start_register, const BOOL *constants, UINT bool_count);
2244 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2245 UINT start_register, const float *constants, UINT vector4f_count);
2246 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2247 UINT start_register, const int *constants, UINT vector4i_count);
2248 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2249 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2250 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2251 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2252 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2253 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2254 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2255 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2256 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2257 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2259 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2260 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2261 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2262 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2263 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2264 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2265 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2266 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2267 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2269 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2270 enum wined3d_query_type type, struct wined3d_query **query);
2271 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2272 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2273 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2274 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2275 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2276 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2278 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2280 list_init(&store->content);
2283 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2284 const struct wined3d_private_store *store, const GUID *tag)
2286 struct wined3d_private_data *data;
2287 struct list *entry;
2289 LIST_FOR_EACH(entry, &store->content)
2291 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2292 if (IsEqualGUID(&data->tag, tag))
2293 return data;
2295 return NULL;
2298 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2299 struct wined3d_private_data *entry)
2301 if (entry->flags & WINED3DSPD_IUNKNOWN)
2302 IUnknown_Release(entry->content.object);
2303 list_remove(&entry->entry);
2304 HeapFree(GetProcessHeap(), 0, entry);
2307 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2309 struct wined3d_private_data *data;
2310 struct list *e1, *e2;
2312 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2314 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2315 wined3d_private_store_free_private_data(store, data);
2319 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2320 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2322 struct wined3d_private_data *d, *old;
2323 const void *ptr = data;
2325 if (flags & WINED3DSPD_IUNKNOWN)
2327 if (data_size != sizeof(IUnknown *))
2328 return WINED3DERR_INVALIDCALL;
2329 ptr = &data;
2332 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2333 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2334 return E_OUTOFMEMORY;
2336 d->tag = *guid;
2337 d->flags = flags;
2338 d->size = data_size;
2340 memcpy(d->content.data, ptr, data_size);
2341 if (flags & WINED3DSPD_IUNKNOWN)
2342 IUnknown_AddRef(d->content.object);
2344 old = wined3d_private_store_get_private_data(store, guid);
2345 if (old)
2346 wined3d_private_store_free_private_data(store, old);
2347 list_add_tail(&store->content, &d->entry);
2349 return WINED3D_OK;
2352 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2353 struct wined3d_resource_desc *desc);
2354 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2355 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2357 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2358 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2359 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2360 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2361 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2362 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2364 HRESULT __cdecl wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler);
2365 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2366 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2367 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2369 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2370 const struct wined3d_shader_signature *output_signature, void *parent,
2371 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2372 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2373 const struct wined3d_shader_signature *output_signature, void *parent,
2374 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2375 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2376 const struct wined3d_shader_signature *output_signature, void *parent,
2377 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2378 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2379 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2380 void *byte_code, UINT *byte_code_size);
2381 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2382 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2383 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2384 UINT start_idx, const float *src_data, UINT vector4f_count);
2386 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2387 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2388 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2389 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2390 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2391 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2393 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2394 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2395 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2396 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2397 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2398 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2399 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2400 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2401 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2402 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2403 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2404 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2405 struct wined3d_surface *render_target);
2406 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2407 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2408 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2409 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2410 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2411 struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
2412 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2413 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2414 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2415 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2416 void __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2417 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2418 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2419 HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
2420 UINT width, UINT height, enum wined3d_format_id format_id,
2421 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2422 void *mem, UINT pitch);
2423 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2424 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2425 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2426 DWORD flags, struct wined3d_surface *ref);
2428 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2429 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2430 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2431 struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2432 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
2433 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2434 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2435 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2436 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2437 struct wined3d_surface *dst_surface);
2438 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2439 struct wined3d_gamma_ramp *ramp);
2440 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2441 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2442 struct wined3d_swapchain_desc *desc);
2443 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2444 struct wined3d_raster_status *raster_status);
2445 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2446 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2447 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2448 const RGNDATA *dirty_region, DWORD flags);
2449 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2450 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2451 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2453 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2454 UINT layer, const struct wined3d_box *dirty_region);
2455 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2456 UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
2457 struct wined3d_texture **texture);
2458 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2459 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2460 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2461 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2462 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2463 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2464 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2465 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2466 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2467 UINT sub_resource_idx);
2468 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2469 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2470 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2471 enum wined3d_texture_filter_type filter_type);
2472 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2473 DWORD flags, const struct wined3d_color_key *color_key);
2474 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2475 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2477 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2478 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2479 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2480 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2481 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2482 struct wined3d_vertex_declaration **declaration);
2483 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2484 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2485 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2487 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2488 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2489 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2490 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2491 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2492 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2493 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2494 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2495 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2496 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2497 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2499 #endif /* __WINE_WINED3D_H */