2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
36 #define D3DVALP(val, prec) ((float)(val))
37 #define D3DVAL(val) ((float)(val))
38 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
39 #define D3DMultiply(a, b) ((a) * (b))
41 typedef LONG D3DFIXED
;
45 #define CI_GETALPHA(ci) ((ci) >> 24)
46 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
47 #define CI_GETFRACTION(ci) ((ci) & 0xff)
48 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
49 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
50 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
52 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
53 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
54 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
55 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
56 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
58 #define D3DRGB(r, g, b) \
59 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
60 #define D3DRGBA(r, g, b, a) \
61 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
62 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
65 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
66 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
67 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
68 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
70 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
71 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
75 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
76 #define D3DENUMRET_OK DDENUMRET_OK
78 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(void *ctx
, DWORD offset
);
79 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(DDSURFACEDESC
*surface_desc
, void *ctx
);
80 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(DDPIXELFORMAT
*format
, void *ctx
);
82 #ifndef DX_SHARED_DEFINES
84 typedef float D3DVALUE
,*LPD3DVALUE
;
86 #ifndef D3DCOLOR_DEFINED
87 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
88 #define D3DCOLOR_DEFINED
91 #ifndef D3DVECTOR_DEFINED
92 typedef struct _D3DVECTOR
{
105 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
106 /* the definitions for these methods are in d3dvec.inl */
108 /*** constructors ***/
110 _D3DVECTOR(D3DVALUE f
);
111 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
112 _D3DVECTOR(const D3DVALUE f
[3]);
114 /*** assignment operators ***/
115 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
116 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
117 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
118 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
119 _D3DVECTOR
& operator *= (D3DVALUE s
);
120 _D3DVECTOR
& operator /= (D3DVALUE s
);
122 /*** unary operators ***/
123 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
124 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
126 /*** binary operators ***/
127 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
128 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
130 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
131 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
132 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
134 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
135 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
137 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
139 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
140 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
142 } D3DVECTOR
,*LPD3DVECTOR
;
143 #define D3DVECTOR_DEFINED
146 #define DX_SHARED_DEFINES
147 #endif /* DX_SHARED_DEFINES */
149 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
150 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
151 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
153 typedef struct _D3DCOLORVALUE
{
170 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
172 typedef struct _D3DRECT
{
189 } D3DRECT
, *LPD3DRECT
;
191 typedef struct _D3DHVERTEX
{
205 } D3DHVERTEX
, *LPD3DHVERTEX
;
208 * Transformed/lit vertices
210 typedef struct _D3DTLVERTEX
{
243 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
246 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
247 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
248 color
= _color
; specular
= _specular
;
252 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
254 typedef struct _D3DLVERTEX
{
284 } D3DLVERTEX
, *LPD3DLVERTEX
;
286 typedef struct _D3DVERTEX
{
319 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
322 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
323 x
= v
.x
; y
= v
.y
; z
= v
.z
;
324 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
328 } D3DVERTEX
, *LPD3DVERTEX
;
330 typedef struct _D3DMATRIX
{
331 D3DVALUE _11
, _12
, _13
, _14
;
332 D3DVALUE _21
, _22
, _23
, _24
;
333 D3DVALUE _31
, _32
, _33
, _34
;
334 D3DVALUE _41
, _42
, _43
, _44
;
335 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
338 /* This is different from MS, but avoids anonymous structs. */
339 D3DVALUE
&operator () (int r
, int c
)
340 { return (&_11
)[r
*4 + c
]; }
341 const D3DVALUE
&operator() (int r
, int c
) const
342 { return (&_11
)[r
*4 + c
]; }
344 } D3DMATRIX
, *LPD3DMATRIX
;
346 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
347 #include <d3dvec.inl>
350 typedef struct _D3DVIEWPORT
{
362 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
364 typedef struct _D3DVIEWPORT2
{
372 D3DVALUE dvClipWidth
;
373 D3DVALUE dvClipHeight
;
376 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
378 typedef struct _D3DVIEWPORT7
{
385 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
387 #define D3DMAXUSERCLIPPLANES 32
389 #define D3DCLIPPLANE0 (1 << 0)
390 #define D3DCLIPPLANE1 (1 << 1)
391 #define D3DCLIPPLANE2 (1 << 2)
392 #define D3DCLIPPLANE3 (1 << 3)
393 #define D3DCLIPPLANE4 (1 << 4)
394 #define D3DCLIPPLANE5 (1 << 5)
396 #define D3DCLIP_LEFT 0x00000001
397 #define D3DCLIP_RIGHT 0x00000002
398 #define D3DCLIP_TOP 0x00000004
399 #define D3DCLIP_BOTTOM 0x00000008
400 #define D3DCLIP_FRONT 0x00000010
401 #define D3DCLIP_BACK 0x00000020
402 #define D3DCLIP_GEN0 0x00000040
403 #define D3DCLIP_GEN1 0x00000080
404 #define D3DCLIP_GEN2 0x00000100
405 #define D3DCLIP_GEN3 0x00000200
406 #define D3DCLIP_GEN4 0x00000400
407 #define D3DCLIP_GEN5 0x00000800
409 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
410 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
411 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
412 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
413 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
414 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
415 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
416 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
417 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
418 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
419 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
420 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
422 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
423 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
424 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
425 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
426 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
427 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
428 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
429 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
430 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
431 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
432 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
433 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
434 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
436 #define D3DSTATUS_CLIPUNIONALL ( \
437 D3DSTATUS_CLIPUNIONLEFT | \
438 D3DSTATUS_CLIPUNIONRIGHT | \
439 D3DSTATUS_CLIPUNIONTOP | \
440 D3DSTATUS_CLIPUNIONBOTTOM | \
441 D3DSTATUS_CLIPUNIONFRONT | \
442 D3DSTATUS_CLIPUNIONBACK | \
443 D3DSTATUS_CLIPUNIONGEN0 | \
444 D3DSTATUS_CLIPUNIONGEN1 | \
445 D3DSTATUS_CLIPUNIONGEN2 | \
446 D3DSTATUS_CLIPUNIONGEN3 | \
447 D3DSTATUS_CLIPUNIONGEN4 | \
448 D3DSTATUS_CLIPUNIONGEN5 \
451 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
452 D3DSTATUS_CLIPINTERSECTIONLEFT | \
453 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
454 D3DSTATUS_CLIPINTERSECTIONTOP | \
455 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
456 D3DSTATUS_CLIPINTERSECTIONFRONT | \
457 D3DSTATUS_CLIPINTERSECTIONBACK | \
458 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
459 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
460 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
461 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
462 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
463 D3DSTATUS_CLIPINTERSECTIONGEN5 \
466 #define D3DSTATUS_DEFAULT ( \
467 D3DSTATUS_CLIPINTERSECTIONALL | \
468 D3DSTATUS_ZNOTVISIBLE)
470 #define D3DTRANSFORM_CLIPPED 0x00000001
471 #define D3DTRANSFORM_UNCLIPPED 0x00000002
473 typedef struct _D3DTRANSFORMDATA
{
481 DWORD dwClipIntersection
;
484 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
486 typedef struct _D3DLIGHTINGELEMENT
{
487 D3DVECTOR dvPosition
;
489 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
491 typedef struct _D3DMATERIAL
{
494 D3DCOLORVALUE diffuse
;
495 D3DCOLORVALUE dcvDiffuse
;
498 D3DCOLORVALUE ambient
;
499 D3DCOLORVALUE dcvAmbient
;
502 D3DCOLORVALUE specular
;
503 D3DCOLORVALUE dcvSpecular
;
506 D3DCOLORVALUE emissive
;
507 D3DCOLORVALUE dcvEmissive
;
513 D3DTEXTUREHANDLE hTexture
;
515 } D3DMATERIAL
, *LPD3DMATERIAL
;
517 typedef struct _D3DMATERIAL7
{
519 D3DCOLORVALUE diffuse
;
520 D3DCOLORVALUE dcvDiffuse
;
523 D3DCOLORVALUE ambient
;
524 D3DCOLORVALUE dcvAmbient
;
527 D3DCOLORVALUE specular
;
528 D3DCOLORVALUE dcvSpecular
;
531 D3DCOLORVALUE emissive
;
532 D3DCOLORVALUE dcvEmissive
;
538 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
543 D3DLIGHT_DIRECTIONAL
= 3,
544 D3DLIGHT_PARALLELPOINT
= 4,
546 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
549 typedef struct _D3DLIGHT
{
551 D3DLIGHTTYPE dltType
;
552 D3DCOLORVALUE dcvColor
;
553 D3DVECTOR dvPosition
;
554 D3DVECTOR dvDirection
;
557 D3DVALUE dvAttenuation0
;
558 D3DVALUE dvAttenuation1
;
559 D3DVALUE dvAttenuation2
;
562 } D3DLIGHT
,*LPD3DLIGHT
;
564 typedef struct _D3DLIGHT7
{
565 D3DLIGHTTYPE dltType
;
566 D3DCOLORVALUE dcvDiffuse
;
567 D3DCOLORVALUE dcvSpecular
;
568 D3DCOLORVALUE dcvAmbient
;
569 D3DVECTOR dvPosition
;
570 D3DVECTOR dvDirection
;
573 D3DVALUE dvAttenuation0
;
574 D3DVALUE dvAttenuation1
;
575 D3DVALUE dvAttenuation2
;
578 } D3DLIGHT7
, *LPD3DLIGHT7
;
580 #define D3DLIGHT_ACTIVE 0x00000001
581 #define D3DLIGHT_NO_SPECULAR 0x00000002
582 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
584 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
586 typedef struct _D3DLIGHT2
{
588 D3DLIGHTTYPE dltType
;
589 D3DCOLORVALUE dcvColor
;
590 D3DVECTOR dvPosition
;
591 D3DVECTOR dvDirection
;
594 D3DVALUE dvAttenuation0
;
595 D3DVALUE dvAttenuation1
;
596 D3DVALUE dvAttenuation2
;
600 } D3DLIGHT2
, *LPD3DLIGHT2
;
602 typedef struct _D3DLIGHTDATA
{
604 D3DLIGHTINGELEMENT
*lpIn
;
608 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
610 #define D3DCOLOR_MONO 1
611 #define D3DCOLOR_RGB 2
613 typedef DWORD D3DCOLORMODEL
;
616 #define D3DCLEAR_TARGET 0x00000001
617 #define D3DCLEAR_ZBUFFER 0x00000002
618 #define D3DCLEAR_STENCIL 0x00000004
620 typedef enum _D3DOPCODE
{
624 D3DOP_MATRIXLOAD
= 4,
625 D3DOP_MATRIXMULTIPLY
= 5,
626 D3DOP_STATETRANSFORM
= 6,
627 D3DOP_STATELIGHT
= 7,
628 D3DOP_STATERENDER
= 8,
629 D3DOP_PROCESSVERTICES
= 9,
630 D3DOP_TEXTURELOAD
= 10,
632 D3DOP_BRANCHFORWARD
= 12,
634 D3DOP_SETSTATUS
= 14,
636 D3DOP_FORCE_DWORD
= 0x7fffffff
639 typedef struct _D3DINSTRUCTION
{
643 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
645 typedef struct _D3DTEXTURELOAD
{
646 D3DTEXTUREHANDLE hDestTexture
;
647 D3DTEXTUREHANDLE hSrcTexture
;
648 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
650 typedef struct _D3DPICKRECORD
{
655 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
659 D3DSHADE_GOURAUD
= 2,
661 D3DSHADE_FORCE_DWORD
= 0x7fffffff
666 D3DFILL_WIREFRAME
= 2,
668 D3DFILL_FORCE_DWORD
= 0x7fffffff
671 typedef struct _D3DLINEPATTERN
{
677 D3DFILTER_NEAREST
= 1,
678 D3DFILTER_LINEAR
= 2,
679 D3DFILTER_MIPNEAREST
= 3,
680 D3DFILTER_MIPLINEAR
= 4,
681 D3DFILTER_LINEARMIPNEAREST
= 5,
682 D3DFILTER_LINEARMIPLINEAR
= 6,
683 D3DFILTER_FORCE_DWORD
= 0x7fffffff
689 D3DBLEND_SRCCOLOR
= 3,
690 D3DBLEND_INVSRCCOLOR
= 4,
691 D3DBLEND_SRCALPHA
= 5,
692 D3DBLEND_INVSRCALPHA
= 6,
693 D3DBLEND_DESTALPHA
= 7,
694 D3DBLEND_INVDESTALPHA
= 8,
695 D3DBLEND_DESTCOLOR
= 9,
696 D3DBLEND_INVDESTCOLOR
= 10,
697 D3DBLEND_SRCALPHASAT
= 11,
698 D3DBLEND_BOTHSRCALPHA
= 12,
699 D3DBLEND_BOTHINVSRCALPHA
= 13,
700 D3DBLEND_FORCE_DWORD
= 0x7fffffff
705 D3DTBLEND_MODULATE
= 2,
706 D3DTBLEND_DECALALPHA
= 3,
707 D3DTBLEND_MODULATEALPHA
= 4,
708 D3DTBLEND_DECALMASK
= 5,
709 D3DTBLEND_MODULATEMASK
= 6,
712 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
715 typedef enum _D3DTEXTUREADDRESS
{
716 D3DTADDRESS_WRAP
= 1,
717 D3DTADDRESS_MIRROR
= 2,
718 D3DTADDRESS_CLAMP
= 3,
719 D3DTADDRESS_BORDER
= 4,
720 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
727 D3DCULL_FORCE_DWORD
= 0x7fffffff
734 D3DCMP_LESSEQUAL
= 4,
737 D3DCMP_GREATEREQUAL
= 7,
739 D3DCMP_FORCE_DWORD
= 0x7fffffff
742 typedef enum _D3DSTENCILOP
{
743 D3DSTENCILOP_KEEP
= 1,
744 D3DSTENCILOP_ZERO
= 2,
745 D3DSTENCILOP_REPLACE
= 3,
746 D3DSTENCILOP_INCRSAT
= 4,
747 D3DSTENCILOP_DECRSAT
= 5,
748 D3DSTENCILOP_INVERT
= 6,
749 D3DSTENCILOP_INCR
= 7,
750 D3DSTENCILOP_DECR
= 8,
751 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
754 typedef enum _D3DFOGMODE
{
759 D3DFOG_FORCE_DWORD
= 0x7fffffff
762 typedef enum _D3DZBUFFERTYPE
{
766 D3DZB_FORCE_DWORD
= 0x7fffffff
769 typedef enum _D3DANTIALIASMODE
{
770 D3DANTIALIAS_NONE
= 0,
771 D3DANTIALIAS_SORTDEPENDENT
= 1,
772 D3DANTIALIAS_SORTINDEPENDENT
= 2,
773 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
780 D3DVT_FORCE_DWORD
= 0x7fffffff
787 D3DPT_TRIANGLELIST
= 4,
788 D3DPT_TRIANGLESTRIP
= 5,
789 D3DPT_TRIANGLEFAN
= 6,
790 D3DPT_FORCE_DWORD
= 0x7fffffff
793 #define D3DSTATE_OVERRIDE_BIAS 256
795 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
797 typedef enum _D3DTRANSFORMSTATETYPE
{
798 D3DTRANSFORMSTATE_WORLD
= 1,
799 D3DTRANSFORMSTATE_VIEW
= 2,
800 D3DTRANSFORMSTATE_PROJECTION
= 3,
801 D3DTRANSFORMSTATE_WORLD1
= 4,
802 D3DTRANSFORMSTATE_WORLD2
= 5,
803 D3DTRANSFORMSTATE_WORLD3
= 6,
804 D3DTRANSFORMSTATE_TEXTURE0
= 16,
805 D3DTRANSFORMSTATE_TEXTURE1
= 17,
806 D3DTRANSFORMSTATE_TEXTURE2
= 18,
807 D3DTRANSFORMSTATE_TEXTURE3
= 19,
808 D3DTRANSFORMSTATE_TEXTURE4
= 20,
809 D3DTRANSFORMSTATE_TEXTURE5
= 21,
810 D3DTRANSFORMSTATE_TEXTURE6
= 22,
811 D3DTRANSFORMSTATE_TEXTURE7
= 23,
812 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
813 } D3DTRANSFORMSTATETYPE
;
816 D3DLIGHTSTATE_MATERIAL
= 1,
817 D3DLIGHTSTATE_AMBIENT
= 2,
818 D3DLIGHTSTATE_COLORMODEL
= 3,
819 D3DLIGHTSTATE_FOGMODE
= 4,
820 D3DLIGHTSTATE_FOGSTART
= 5,
821 D3DLIGHTSTATE_FOGEND
= 6,
822 D3DLIGHTSTATE_FOGDENSITY
= 7,
823 D3DLIGHTSTATE_COLORVERTEX
= 8,
824 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
828 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
829 D3DRENDERSTATE_ANTIALIAS
= 2,
830 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
831 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
832 D3DRENDERSTATE_WRAPU
= 5,
833 D3DRENDERSTATE_WRAPV
= 6,
834 D3DRENDERSTATE_ZENABLE
= 7,
835 D3DRENDERSTATE_FILLMODE
= 8,
836 D3DRENDERSTATE_SHADEMODE
= 9,
837 D3DRENDERSTATE_LINEPATTERN
= 10,
838 D3DRENDERSTATE_MONOENABLE
= 11,
839 D3DRENDERSTATE_ROP2
= 12,
840 D3DRENDERSTATE_PLANEMASK
= 13,
841 D3DRENDERSTATE_ZWRITEENABLE
= 14,
842 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
843 D3DRENDERSTATE_LASTPIXEL
= 16,
844 D3DRENDERSTATE_TEXTUREMAG
= 17,
845 D3DRENDERSTATE_TEXTUREMIN
= 18,
846 D3DRENDERSTATE_SRCBLEND
= 19,
847 D3DRENDERSTATE_DESTBLEND
= 20,
848 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
849 D3DRENDERSTATE_CULLMODE
= 22,
850 D3DRENDERSTATE_ZFUNC
= 23,
851 D3DRENDERSTATE_ALPHAREF
= 24,
852 D3DRENDERSTATE_ALPHAFUNC
= 25,
853 D3DRENDERSTATE_DITHERENABLE
= 26,
854 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
855 D3DRENDERSTATE_FOGENABLE
= 28,
856 D3DRENDERSTATE_SPECULARENABLE
= 29,
857 D3DRENDERSTATE_ZVISIBLE
= 30,
858 D3DRENDERSTATE_SUBPIXEL
= 31,
859 D3DRENDERSTATE_SUBPIXELX
= 32,
860 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
861 D3DRENDERSTATE_FOGCOLOR
= 34,
862 D3DRENDERSTATE_FOGTABLEMODE
= 35,
863 D3DRENDERSTATE_FOGTABLESTART
= 36,
864 D3DRENDERSTATE_FOGTABLEEND
= 37,
865 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
866 D3DRENDERSTATE_FOGSTART
= 36,
867 D3DRENDERSTATE_FOGEND
= 37,
868 D3DRENDERSTATE_FOGDENSITY
= 38,
869 D3DRENDERSTATE_STIPPLEENABLE
= 39,
870 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
871 D3DRENDERSTATE_COLORKEYENABLE
= 41,
872 D3DRENDERSTATE_BORDERCOLOR
= 43,
873 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
874 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
875 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
876 D3DRENDERSTATE_ZBIAS
= 47,
877 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
878 D3DRENDERSTATE_ANISOTROPY
= 49,
879 D3DRENDERSTATE_FLUSHBATCH
= 50,
880 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
882 D3DRENDERSTATE_STENCILENABLE
= 52,
883 D3DRENDERSTATE_STENCILFAIL
= 53,
884 D3DRENDERSTATE_STENCILZFAIL
= 54,
885 D3DRENDERSTATE_STENCILPASS
= 55,
886 D3DRENDERSTATE_STENCILFUNC
= 56,
887 D3DRENDERSTATE_STENCILREF
= 57,
888 D3DRENDERSTATE_STENCILMASK
= 58,
889 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
890 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
892 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
893 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
894 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
895 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
896 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
897 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
898 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
899 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
900 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
901 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
902 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
903 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
904 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
905 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
906 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
907 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
908 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
909 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
910 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
911 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
912 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
913 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
914 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
915 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
916 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
917 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
918 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
919 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
920 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
921 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
922 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
923 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
925 D3DRENDERSTATE_WRAP0
= 128,
926 D3DRENDERSTATE_WRAP1
= 129,
927 D3DRENDERSTATE_WRAP2
= 130,
928 D3DRENDERSTATE_WRAP3
= 131,
929 D3DRENDERSTATE_WRAP4
= 132,
930 D3DRENDERSTATE_WRAP5
= 133,
931 D3DRENDERSTATE_WRAP6
= 134,
932 D3DRENDERSTATE_WRAP7
= 135,
933 D3DRENDERSTATE_CLIPPING
= 136,
934 D3DRENDERSTATE_LIGHTING
= 137,
935 D3DRENDERSTATE_EXTENTS
= 138,
936 D3DRENDERSTATE_AMBIENT
= 139,
937 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
938 D3DRENDERSTATE_COLORVERTEX
= 141,
939 D3DRENDERSTATE_LOCALVIEWER
= 142,
940 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
941 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
942 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
943 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
944 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
945 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
946 D3DRENDERSTATE_VERTEXBLEND
= 151,
947 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
949 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
951 /* FIXME: We have some retired values that are being reused for DirectX 7 */
952 } D3DRENDERSTATETYPE
;
954 typedef enum _D3DMATERIALCOLORSOURCE
959 D3DMCS_FORCE_DWORD
= 0x7fffffff
960 } D3DMATERIALCOLORSOURCE
;
962 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
963 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
964 #define D3DWRAP_U __MSABI_LONG(0x00000001)
965 #define D3DWRAP_V __MSABI_LONG(0x00000002)
967 #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
968 #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
969 #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
970 #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
972 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
974 typedef struct _D3DSTATE
{
976 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
977 D3DLIGHTSTATETYPE dlstLightStateType
;
978 D3DRENDERSTATETYPE drstRenderStateType
;
984 } D3DSTATE
, *LPD3DSTATE
;
986 typedef struct _D3DMATRIXLOAD
{
987 D3DMATRIXHANDLE hDestMatrix
;
988 D3DMATRIXHANDLE hSrcMatrix
;
989 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
991 typedef struct _D3DMATRIXMULTIPLY
{
992 D3DMATRIXHANDLE hDestMatrix
;
993 D3DMATRIXHANDLE hSrcMatrix1
;
994 D3DMATRIXHANDLE hSrcMatrix2
;
995 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
997 typedef struct _D3DPROCESSVERTICES
{
1003 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1005 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
1006 #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
1007 #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
1008 #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
1010 #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
1011 #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
1013 typedef enum _D3DTEXTURESTAGESTATETYPE
1016 D3DTSS_COLORARG1
= 2,
1017 D3DTSS_COLORARG2
= 3,
1019 D3DTSS_ALPHAARG1
= 5,
1020 D3DTSS_ALPHAARG2
= 6,
1021 D3DTSS_BUMPENVMAT00
= 7,
1022 D3DTSS_BUMPENVMAT01
= 8,
1023 D3DTSS_BUMPENVMAT10
= 9,
1024 D3DTSS_BUMPENVMAT11
= 10,
1025 D3DTSS_TEXCOORDINDEX
= 11,
1026 D3DTSS_ADDRESS
= 12,
1027 D3DTSS_ADDRESSU
= 13,
1028 D3DTSS_ADDRESSV
= 14,
1029 D3DTSS_BORDERCOLOR
= 15,
1030 D3DTSS_MAGFILTER
= 16,
1031 D3DTSS_MINFILTER
= 17,
1032 D3DTSS_MIPFILTER
= 18,
1033 D3DTSS_MIPMAPLODBIAS
= 19,
1034 D3DTSS_MAXMIPLEVEL
= 20,
1035 D3DTSS_MAXANISOTROPY
= 21,
1036 D3DTSS_BUMPENVLSCALE
= 22,
1037 D3DTSS_BUMPENVLOFFSET
= 23,
1038 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1039 D3DTSS_FORCE_DWORD
= 0x7fffffff
1040 } D3DTEXTURESTAGESTATETYPE
;
1042 #define D3DTSS_TCI_PASSTHRU 0x00000000
1043 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1044 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1045 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1047 typedef enum _D3DTEXTUREOP
1050 D3DTOP_SELECTARG1
= 2,
1051 D3DTOP_SELECTARG2
= 3,
1053 D3DTOP_MODULATE
= 4,
1054 D3DTOP_MODULATE2X
= 5,
1055 D3DTOP_MODULATE4X
= 6,
1058 D3DTOP_ADDSIGNED
= 8,
1059 D3DTOP_ADDSIGNED2X
= 9,
1060 D3DTOP_SUBTRACT
= 10,
1061 D3DTOP_ADDSMOOTH
= 11,
1063 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1064 D3DTOP_BLENDTEXTUREALPHA
= 13,
1065 D3DTOP_BLENDFACTORALPHA
= 14,
1066 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1067 D3DTOP_BLENDCURRENTALPHA
= 16,
1069 D3DTOP_PREMODULATE
= 17,
1070 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1071 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1072 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1073 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1075 D3DTOP_BUMPENVMAP
= 22,
1076 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1077 D3DTOP_DOTPRODUCT3
= 24,
1079 D3DTOP_FORCE_DWORD
= 0x7fffffff
1082 #define D3DTA_SELECTMASK 0x0000000f
1083 #define D3DTA_DIFFUSE 0x00000000
1084 #define D3DTA_CURRENT 0x00000001
1085 #define D3DTA_TEXTURE 0x00000002
1086 #define D3DTA_TFACTOR 0x00000003
1087 #define D3DTA_SPECULAR 0x00000004
1088 #define D3DTA_COMPLEMENT 0x00000010
1089 #define D3DTA_ALPHAREPLICATE 0x00000020
1091 typedef enum _D3DTEXTUREMAGFILTER
1095 D3DTFG_FLATCUBIC
= 3,
1096 D3DTFG_GAUSSIANCUBIC
= 4,
1097 D3DTFG_ANISOTROPIC
= 5,
1098 D3DTFG_FORCE_DWORD
= 0x7fffffff
1099 } D3DTEXTUREMAGFILTER
;
1101 typedef enum _D3DTEXTUREMINFILTER
1105 D3DTFN_ANISOTROPIC
= 3,
1106 D3DTFN_FORCE_DWORD
= 0x7fffffff
1107 } D3DTEXTUREMINFILTER
;
1109 typedef enum _D3DTEXTUREMIPFILTER
1114 D3DTFP_FORCE_DWORD
= 0x7fffffff
1115 } D3DTEXTUREMIPFILTER
;
1117 #define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
1118 #define D3DTRIFLAG_STARTFLAT(len) (len)
1119 #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
1120 #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
1122 #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
1123 #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
1124 #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
1125 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1126 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1128 typedef struct _D3DTRIANGLE
{
1142 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1144 typedef struct _D3DLINE
{
1153 } D3DLINE
, *LPD3DLINE
;
1155 typedef struct _D3DSPAN
{
1158 } D3DSPAN
, *LPD3DSPAN
;
1160 typedef struct _D3DPOINT
{
1163 } D3DPOINT
, *LPD3DPOINT
;
1165 typedef struct _D3DBRANCH
{
1170 } D3DBRANCH
, *LPD3DBRANCH
;
1172 typedef struct _D3DSTATUS
{
1176 } D3DSTATUS
, *LPD3DSTATUS
;
1178 #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
1179 #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
1180 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1182 typedef struct _D3DCLIPSTATUS
{
1188 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1190 #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
1191 #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
1192 #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
1196 DWORD dwTrianglesDrawn
;
1198 DWORD dwPointsDrawn
;
1200 DWORD dwVerticesProcessed
;
1201 } D3DSTATS
, *LPD3DSTATS
;
1203 #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
1204 #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
1206 typedef struct _D3DEXECUTEDATA
{
1208 DWORD dwVertexOffset
;
1209 DWORD dwVertexCount
;
1210 DWORD dwInstructionOffset
;
1211 DWORD dwInstructionLength
;
1212 DWORD dwHVertexOffset
;
1214 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1216 #define D3DPAL_FREE 0x00
1217 #define D3DPAL_READONLY 0x40
1218 #define D3DPAL_RESERVED 0x80
1220 typedef struct _D3DVERTEXBUFFERDESC
{
1224 DWORD dwNumVertices
;
1225 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1227 #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
1228 #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
1229 #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
1230 #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
1232 #define D3DVOP_LIGHT (1 << 10)
1233 #define D3DVOP_TRANSFORM (1 << 0)
1234 #define D3DVOP_CLIP (1 << 2)
1235 #define D3DVOP_EXTENTS (1 << 3)
1237 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1239 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1241 #define D3DPV_DONOTCOPYDATA (1 << 0)
1243 #define D3DFVF_RESERVED0 0x001
1244 #define D3DFVF_POSITION_MASK 0x00E
1245 #define D3DFVF_XYZ 0x002
1246 #define D3DFVF_XYZRHW 0x004
1247 #define D3DFVF_XYZB1 0x006
1248 #define D3DFVF_XYZB2 0x008
1249 #define D3DFVF_XYZB3 0x00a
1250 #define D3DFVF_XYZB4 0x00c
1251 #define D3DFVF_XYZB5 0x00e
1253 #define D3DFVF_NORMAL 0x010
1254 #define D3DFVF_RESERVED1 0x020
1255 #define D3DFVF_DIFFUSE 0x040
1256 #define D3DFVF_SPECULAR 0x080
1257 #define D3DFVF_TEXCOUNT_MASK 0xf00
1258 #define D3DFVF_TEXCOUNT_SHIFT 8
1259 #define D3DFVF_TEX0 0x000
1260 #define D3DFVF_TEX1 0x100
1261 #define D3DFVF_TEX2 0x200
1262 #define D3DFVF_TEX3 0x300
1263 #define D3DFVF_TEX4 0x400
1264 #define D3DFVF_TEX5 0x500
1265 #define D3DFVF_TEX6 0x600
1266 #define D3DFVF_TEX7 0x700
1267 #define D3DFVF_TEX8 0x800
1269 #define D3DFVF_RESERVED2 0xf000
1271 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1272 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1273 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1274 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1277 typedef struct _D3DDP_PTRSTRIDE
1283 #define D3DDP_MAXTEXCOORD 8
1285 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1286 D3DDP_PTRSTRIDE position
;
1287 D3DDP_PTRSTRIDE normal
;
1288 D3DDP_PTRSTRIDE diffuse
;
1289 D3DDP_PTRSTRIDE specular
;
1290 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1291 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1293 #define D3DVIS_INSIDE_FRUSTUM 0
1294 #define D3DVIS_INTERSECT_FRUSTUM 1
1295 #define D3DVIS_OUTSIDE_FRUSTUM 2
1296 #define D3DVIS_INSIDE_LEFT 0
1297 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1298 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1299 #define D3DVIS_INSIDE_RIGHT 0
1300 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1301 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1302 #define D3DVIS_INSIDE_TOP 0
1303 #define D3DVIS_INTERSECT_TOP (1 << 6)
1304 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1305 #define D3DVIS_INSIDE_BOTTOM 0
1306 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1307 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1308 #define D3DVIS_INSIDE_NEAR 0
1309 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1310 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1311 #define D3DVIS_INSIDE_FAR 0
1312 #define D3DVIS_INTERSECT_FAR (1 << 12)
1313 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1315 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1316 #define D3DVIS_MASK_LEFT (3 << 2)
1317 #define D3DVIS_MASK_RIGHT (3 << 4)
1318 #define D3DVIS_MASK_TOP (3 << 6)
1319 #define D3DVIS_MASK_BOTTOM (3 << 8)
1320 #define D3DVIS_MASK_NEAR (3 << 10)
1321 #define D3DVIS_MASK_FAR (3 << 12)
1323 #define D3DDEVINFOID_TEXTUREMANAGER 1
1324 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1325 #define D3DDEVINFOID_TEXTURING 3
1327 typedef enum _D3DSTATEBLOCKTYPE
1330 D3DSBT_PIXELSTATE
= 2,
1331 D3DSBT_VERTEXSTATE
= 3,
1332 D3DSBT_FORCE_DWORD
= 0xffffffff
1333 } D3DSTATEBLOCKTYPE
;
1335 typedef enum _D3DVERTEXBLENDFLAGS
1337 D3DVBLEND_DISABLE
= 0,
1338 D3DVBLEND_1WEIGHT
= 1,
1339 D3DVBLEND_2WEIGHTS
= 2,
1340 D3DVBLEND_3WEIGHTS
= 3,
1341 } D3DVERTEXBLENDFLAGS
;
1343 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1344 D3DTTFF_DISABLE
= 0,
1349 D3DTTFF_PROJECTED
= 256,
1350 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1351 } D3DTEXTURETRANSFORMFLAGS
;
1353 #define D3DFVF_TEXTUREFORMAT2 0
1354 #define D3DFVF_TEXTUREFORMAT1 3
1355 #define D3DFVF_TEXTUREFORMAT3 1
1356 #define D3DFVF_TEXTUREFORMAT4 2
1358 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1359 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1360 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1361 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1364 #include <poppack.h>