2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
23 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
25 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
28 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
32 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IUnknown
))
36 IDirect3DVertexBuffer8_AddRef(iface
);
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
47 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
49 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
50 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
52 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
56 IDirect3DDevice8_AddRef(buffer
->parent_device
);
57 if (buffer
->draw_buffer
)
58 wined3d_buffer_incref(buffer
->draw_buffer
);
60 wined3d_buffer_incref(buffer
->wined3d_buffer
);
66 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
68 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
69 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
76 IDirect3DDevice8
*device
= buffer
->parent_device
;
79 wined3d_buffer_decref(draw_buffer
);
81 wined3d_buffer_decref(buffer
->wined3d_buffer
);
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice8_Release(device
);
90 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
91 IDirect3DDevice8
**device
)
93 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
95 TRACE("iface %p, device %p.\n", iface
, device
);
97 *device
= buffer
->parent_device
;
98 IDirect3DDevice8_AddRef(*device
);
100 TRACE("Returning device %p.\n", *device
);
105 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
106 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
108 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
109 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
110 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
112 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
115 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
116 REFGUID guid
, void *data
, DWORD
*data_size
)
118 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface
, debugstr_guid(guid
), data
, data_size
);
122 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
125 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
127 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
128 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
130 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
133 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
135 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, priority %u.\n", iface
, priority
);
141 wined3d_mutex_lock();
142 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
143 previous
= wined3d_resource_set_priority(resource
, priority
);
144 wined3d_mutex_unlock();
149 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
151 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
152 const struct wined3d_resource
*resource
;
155 TRACE("iface %p.\n", iface
);
157 wined3d_mutex_lock();
158 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
159 priority
= wined3d_resource_get_priority(resource
);
160 wined3d_mutex_unlock();
165 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
167 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
169 TRACE("iface %p.\n", iface
);
171 wined3d_mutex_lock();
172 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
178 TRACE("iface %p.\n", iface
);
180 return D3DRTYPE_VERTEXBUFFER
;
183 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
184 BYTE
**data
, DWORD flags
)
186 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
187 struct wined3d_resource
*wined3d_resource
;
188 struct wined3d_map_desc wined3d_map_desc
;
189 struct wined3d_box wined3d_box
= {0};
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193 iface
, offset
, size
, data
, flags
);
195 wined3d_box
.left
= offset
;
196 wined3d_box
.right
= offset
+ size
;
197 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
198 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
199 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
200 *data
= wined3d_map_desc
.data
;
205 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
207 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
209 TRACE("iface %p.\n", iface
);
211 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
216 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
217 D3DVERTEXBUFFER_DESC
*desc
)
219 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
220 struct wined3d_resource_desc wined3d_desc
;
221 struct wined3d_resource
*wined3d_resource
;
223 TRACE("iface %p, desc %p.\n", iface
, desc
);
225 wined3d_mutex_lock();
226 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
227 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
228 wined3d_mutex_unlock();
230 desc
->Format
= D3DFMT_VERTEXDATA
;
231 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
232 desc
->Usage
= buffer
->usage
;
233 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
234 desc
->Size
= wined3d_desc
.size
;
235 desc
->FVF
= buffer
->fvf
;
240 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
243 d3d8_vertexbuffer_QueryInterface
,
244 d3d8_vertexbuffer_AddRef
,
245 d3d8_vertexbuffer_Release
,
246 /* IDirect3DResource8 */
247 d3d8_vertexbuffer_GetDevice
,
248 d3d8_vertexbuffer_SetPrivateData
,
249 d3d8_vertexbuffer_GetPrivateData
,
250 d3d8_vertexbuffer_FreePrivateData
,
251 d3d8_vertexbuffer_SetPriority
,
252 d3d8_vertexbuffer_GetPriority
,
253 d3d8_vertexbuffer_PreLoad
,
254 d3d8_vertexbuffer_GetType
,
255 /* IDirect3DVertexBuffer8 */
256 d3d8_vertexbuffer_Lock
,
257 d3d8_vertexbuffer_Unlock
,
258 d3d8_vertexbuffer_GetDesc
,
261 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
263 struct d3d8_vertexbuffer
*buffer
= parent
;
265 if (buffer
->draw_buffer
)
266 wined3d_buffer_decref(buffer
->wined3d_buffer
);
267 d3d8_resource_cleanup(&buffer
->resource
);
271 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
273 d3d8_vertexbuffer_wined3d_object_destroyed
,
276 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
277 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
279 const struct wined3d_parent_ops
*parent_ops
= &d3d8_null_wined3d_parent_ops
;
280 struct wined3d_buffer_desc desc
;
283 if (pool
== D3DPOOL_SCRATCH
)
285 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
286 return D3DERR_INVALIDCALL
;
289 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
290 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
291 return D3DERR_INVALIDCALL
;
293 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
294 d3d8_resource_init(&buffer
->resource
);
296 buffer
->usage
= usage
;
298 desc
.byte_width
= size
;
299 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
301 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
302 /* Buffers are always readable. */
303 if (pool
!= D3DPOOL_DEFAULT
)
304 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
306 desc
.structure_byte_stride
= 0;
308 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
310 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
311 parent_ops
= &d3d8_vertexbuffer_wined3d_parent_ops
;
314 wined3d_mutex_lock();
315 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
316 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
318 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
319 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
320 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
321 &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
322 wined3d_buffer_decref(buffer
->wined3d_buffer
);
324 wined3d_mutex_unlock();
327 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
331 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
332 IDirect3DDevice8_AddRef(buffer
->parent_device
);
337 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
341 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
343 return impl_from_IDirect3DVertexBuffer8(iface
);
346 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
348 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
351 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
353 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
355 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
356 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
357 || IsEqualGUID(riid
, &IID_IUnknown
))
359 IDirect3DIndexBuffer8_AddRef(iface
);
364 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
367 return E_NOINTERFACE
;
370 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
372 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
373 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
375 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
379 IDirect3DDevice8_AddRef(buffer
->parent_device
);
380 if (buffer
->draw_buffer
)
381 wined3d_buffer_incref(buffer
->draw_buffer
);
383 wined3d_buffer_incref(buffer
->wined3d_buffer
);
389 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
391 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
392 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
394 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
398 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
399 IDirect3DDevice8
*device
= buffer
->parent_device
;
402 wined3d_buffer_decref(draw_buffer
);
404 wined3d_buffer_decref(buffer
->wined3d_buffer
);
406 /* Release the device last, as it may cause the device to be destroyed. */
407 IDirect3DDevice8_Release(device
);
413 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
414 IDirect3DDevice8
**device
)
416 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
418 TRACE("iface %p, device %p.\n", iface
, device
);
420 *device
= buffer
->parent_device
;
421 IDirect3DDevice8_AddRef(*device
);
423 TRACE("Returning device %p.\n", *device
);
428 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
429 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
431 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
432 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
433 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
435 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
438 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
439 REFGUID guid
, void *data
, DWORD
*data_size
)
441 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
442 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
443 iface
, debugstr_guid(guid
), data
, data_size
);
445 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
448 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
450 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
451 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
453 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
456 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
458 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
459 struct wined3d_resource
*resource
;
462 TRACE("iface %p, priority %u.\n", iface
, priority
);
464 wined3d_mutex_lock();
465 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
466 previous
= wined3d_resource_set_priority(resource
, priority
);
467 wined3d_mutex_unlock();
472 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
474 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
475 const struct wined3d_resource
*resource
;
478 TRACE("iface %p.\n", iface
);
480 wined3d_mutex_lock();
481 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
482 priority
= wined3d_resource_get_priority(resource
);
483 wined3d_mutex_unlock();
488 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
490 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
492 TRACE("iface %p.\n", iface
);
494 wined3d_mutex_lock();
495 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
496 wined3d_mutex_unlock();
499 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
501 TRACE("iface %p.\n", iface
);
503 return D3DRTYPE_INDEXBUFFER
;
506 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
507 BYTE
**data
, DWORD flags
)
509 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
510 struct wined3d_resource
*wined3d_resource
;
511 struct wined3d_map_desc wined3d_map_desc
;
512 struct wined3d_box wined3d_box
= {0};
515 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
516 iface
, offset
, size
, data
, flags
);
518 wined3d_box
.left
= offset
;
519 wined3d_box
.right
= offset
+ size
;
520 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
521 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
522 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
523 *data
= wined3d_map_desc
.data
;
528 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
530 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
532 TRACE("iface %p.\n", iface
);
534 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
539 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
540 D3DINDEXBUFFER_DESC
*desc
)
542 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
543 struct wined3d_resource_desc wined3d_desc
;
544 struct wined3d_resource
*wined3d_resource
;
546 TRACE("iface %p, desc %p.\n", iface
, desc
);
548 wined3d_mutex_lock();
549 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
550 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
551 wined3d_mutex_unlock();
553 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
554 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
555 desc
->Usage
= buffer
->usage
;
556 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
557 desc
->Size
= wined3d_desc
.size
;
562 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
565 d3d8_indexbuffer_QueryInterface
,
566 d3d8_indexbuffer_AddRef
,
567 d3d8_indexbuffer_Release
,
568 /* IDirect3DResource8 */
569 d3d8_indexbuffer_GetDevice
,
570 d3d8_indexbuffer_SetPrivateData
,
571 d3d8_indexbuffer_GetPrivateData
,
572 d3d8_indexbuffer_FreePrivateData
,
573 d3d8_indexbuffer_SetPriority
,
574 d3d8_indexbuffer_GetPriority
,
575 d3d8_indexbuffer_PreLoad
,
576 d3d8_indexbuffer_GetType
,
577 /* IDirect3DIndexBuffer8 */
578 d3d8_indexbuffer_Lock
,
579 d3d8_indexbuffer_Unlock
,
580 d3d8_indexbuffer_GetDesc
,
583 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
585 struct d3d8_indexbuffer
*buffer
= parent
;
587 if (buffer
->draw_buffer
)
588 wined3d_buffer_decref(buffer
->wined3d_buffer
);
589 d3d8_resource_cleanup(&buffer
->resource
);
593 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
595 d3d8_indexbuffer_wined3d_object_destroyed
,
598 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
599 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
601 const struct wined3d_parent_ops
*parent_ops
= &d3d8_null_wined3d_parent_ops
;
602 struct wined3d_buffer_desc desc
;
605 if (pool
== D3DPOOL_SCRATCH
)
606 return D3DERR_INVALIDCALL
;
608 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
609 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
610 return D3DERR_INVALIDCALL
;
612 desc
.byte_width
= size
;
613 desc
.usage
= (usage
& WINED3DUSAGE_MASK
) | WINED3DUSAGE_STATICDECL
;
615 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
616 /* Buffers are always readable. */
617 if (pool
!= D3DPOOL_DEFAULT
)
618 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
620 desc
.structure_byte_stride
= 0;
622 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
624 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
625 parent_ops
= &d3d8_indexbuffer_wined3d_parent_ops
;
628 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
629 d3d8_resource_init(&buffer
->resource
);
630 buffer
->format
= wined3dformat_from_d3dformat(format
);
631 buffer
->usage
= usage
;
633 wined3d_mutex_lock();
634 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
635 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
637 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
638 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
639 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
640 &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
641 wined3d_buffer_decref(buffer
->wined3d_buffer
);
643 wined3d_mutex_unlock();
646 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
650 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
651 IDirect3DDevice8_AddRef(buffer
->parent_device
);
656 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
660 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
662 return impl_from_IDirect3DIndexBuffer8(iface
);