kernel32/tests/pipe: Enable compilation with long types.
[wine.git] / dlls / d3d8 / buffer.c
blob0692dbde6e718556d46a16310e98ac2081d695ab
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
28 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexBuffer8_AddRef(iface);
37 *object = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *object = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 if (buffer->draw_buffer)
58 wined3d_buffer_incref(buffer->draw_buffer);
59 else
60 wined3d_buffer_incref(buffer->wined3d_buffer);
63 return refcount;
66 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
68 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
73 if (!refcount)
75 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
76 IDirect3DDevice8 *device = buffer->parent_device;
78 if (draw_buffer)
79 wined3d_buffer_decref(draw_buffer);
80 else
81 wined3d_buffer_decref(buffer->wined3d_buffer);
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice8_Release(device);
87 return refcount;
90 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
91 IDirect3DDevice8 **device)
93 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
95 TRACE("iface %p, device %p.\n", iface, device);
97 *device = buffer->parent_device;
98 IDirect3DDevice8_AddRef(*device);
100 TRACE("Returning device %p.\n", *device);
102 return D3D_OK;
105 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
106 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
108 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
109 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
112 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
115 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
116 REFGUID guid, void *data, DWORD *data_size)
118 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface, debugstr_guid(guid), data, data_size);
122 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
125 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
127 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
128 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
130 return d3d8_resource_free_private_data(&buffer->resource, guid);
133 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
135 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
136 struct wined3d_resource *resource;
137 DWORD previous;
139 TRACE("iface %p, priority %u.\n", iface, priority);
141 wined3d_mutex_lock();
142 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
143 previous = wined3d_resource_set_priority(resource, priority);
144 wined3d_mutex_unlock();
146 return previous;
149 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
151 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
152 const struct wined3d_resource *resource;
153 DWORD priority;
155 TRACE("iface %p.\n", iface);
157 wined3d_mutex_lock();
158 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
159 priority = wined3d_resource_get_priority(resource);
160 wined3d_mutex_unlock();
162 return priority;
165 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
167 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
169 TRACE("iface %p.\n", iface);
171 wined3d_mutex_lock();
172 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
178 TRACE("iface %p.\n", iface);
180 return D3DRTYPE_VERTEXBUFFER;
183 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
184 BYTE **data, DWORD flags)
186 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
187 struct wined3d_resource *wined3d_resource;
188 struct wined3d_map_desc wined3d_map_desc;
189 struct wined3d_box wined3d_box = {0};
190 HRESULT hr;
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193 iface, offset, size, data, flags);
195 wined3d_box.left = offset;
196 wined3d_box.right = offset + size;
197 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
198 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
199 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
200 *data = wined3d_map_desc.data;
202 return hr;
205 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
207 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
209 TRACE("iface %p.\n", iface);
211 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
213 return D3D_OK;
216 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
217 D3DVERTEXBUFFER_DESC *desc)
219 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
220 struct wined3d_resource_desc wined3d_desc;
221 struct wined3d_resource *wined3d_resource;
223 TRACE("iface %p, desc %p.\n", iface, desc);
225 wined3d_mutex_lock();
226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
227 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
228 wined3d_mutex_unlock();
230 desc->Format = D3DFMT_VERTEXDATA;
231 desc->Type = D3DRTYPE_VERTEXBUFFER;
232 desc->Usage = buffer->usage;
233 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
234 desc->Size = wined3d_desc.size;
235 desc->FVF = buffer->fvf;
237 return D3D_OK;
240 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
242 /* IUnknown */
243 d3d8_vertexbuffer_QueryInterface,
244 d3d8_vertexbuffer_AddRef,
245 d3d8_vertexbuffer_Release,
246 /* IDirect3DResource8 */
247 d3d8_vertexbuffer_GetDevice,
248 d3d8_vertexbuffer_SetPrivateData,
249 d3d8_vertexbuffer_GetPrivateData,
250 d3d8_vertexbuffer_FreePrivateData,
251 d3d8_vertexbuffer_SetPriority,
252 d3d8_vertexbuffer_GetPriority,
253 d3d8_vertexbuffer_PreLoad,
254 d3d8_vertexbuffer_GetType,
255 /* IDirect3DVertexBuffer8 */
256 d3d8_vertexbuffer_Lock,
257 d3d8_vertexbuffer_Unlock,
258 d3d8_vertexbuffer_GetDesc,
261 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
263 struct d3d8_vertexbuffer *buffer = parent;
265 if (buffer->draw_buffer)
266 wined3d_buffer_decref(buffer->wined3d_buffer);
267 d3d8_resource_cleanup(&buffer->resource);
268 heap_free(buffer);
271 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
273 d3d8_vertexbuffer_wined3d_object_destroyed,
276 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
277 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
279 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
280 struct wined3d_buffer_desc desc;
281 HRESULT hr;
283 if (pool == D3DPOOL_SCRATCH)
285 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
286 return D3DERR_INVALIDCALL;
289 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
290 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
291 return D3DERR_INVALIDCALL;
293 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
294 d3d8_resource_init(&buffer->resource);
295 buffer->fvf = fvf;
296 buffer->usage = usage;
298 desc.byte_width = size;
299 desc.usage = usage & WINED3DUSAGE_MASK;
300 desc.bind_flags = 0;
301 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
302 /* Buffers are always readable. */
303 if (pool != D3DPOOL_DEFAULT)
304 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
305 desc.misc_flags = 0;
306 desc.structure_byte_stride = 0;
308 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
310 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
311 parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
314 wined3d_mutex_lock();
315 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
316 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
318 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
319 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
320 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
321 &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
322 wined3d_buffer_decref(buffer->wined3d_buffer);
324 wined3d_mutex_unlock();
325 if (FAILED(hr))
327 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
328 return hr;
331 buffer->parent_device = &device->IDirect3DDevice8_iface;
332 IDirect3DDevice8_AddRef(buffer->parent_device);
334 return D3D_OK;
337 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
339 if (!iface)
340 return NULL;
341 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
343 return impl_from_IDirect3DVertexBuffer8(iface);
346 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
348 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
351 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
353 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
355 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
356 || IsEqualGUID(riid, &IID_IDirect3DResource8)
357 || IsEqualGUID(riid, &IID_IUnknown))
359 IDirect3DIndexBuffer8_AddRef(iface);
360 *object = iface;
361 return S_OK;
364 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
366 *object = NULL;
367 return E_NOINTERFACE;
370 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
372 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
373 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
375 TRACE("%p increasing refcount to %u.\n", iface, refcount);
377 if (refcount == 1)
379 IDirect3DDevice8_AddRef(buffer->parent_device);
380 if (buffer->draw_buffer)
381 wined3d_buffer_incref(buffer->draw_buffer);
382 else
383 wined3d_buffer_incref(buffer->wined3d_buffer);
386 return refcount;
389 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
391 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
392 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
394 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
396 if (!refcount)
398 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
399 IDirect3DDevice8 *device = buffer->parent_device;
401 if (draw_buffer)
402 wined3d_buffer_decref(draw_buffer);
403 else
404 wined3d_buffer_decref(buffer->wined3d_buffer);
406 /* Release the device last, as it may cause the device to be destroyed. */
407 IDirect3DDevice8_Release(device);
410 return refcount;
413 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
414 IDirect3DDevice8 **device)
416 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
418 TRACE("iface %p, device %p.\n", iface, device);
420 *device = buffer->parent_device;
421 IDirect3DDevice8_AddRef(*device);
423 TRACE("Returning device %p.\n", *device);
425 return D3D_OK;
428 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
429 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
431 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
432 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
433 iface, debugstr_guid(guid), data, data_size, flags);
435 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
438 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
439 REFGUID guid, void *data, DWORD *data_size)
441 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
442 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
443 iface, debugstr_guid(guid), data, data_size);
445 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
448 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
450 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
451 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
453 return d3d8_resource_free_private_data(&buffer->resource, guid);
456 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
458 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
459 struct wined3d_resource *resource;
460 DWORD previous;
462 TRACE("iface %p, priority %u.\n", iface, priority);
464 wined3d_mutex_lock();
465 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
466 previous = wined3d_resource_set_priority(resource, priority);
467 wined3d_mutex_unlock();
469 return previous;
472 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
474 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
475 const struct wined3d_resource *resource;
476 DWORD priority;
478 TRACE("iface %p.\n", iface);
480 wined3d_mutex_lock();
481 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
482 priority = wined3d_resource_get_priority(resource);
483 wined3d_mutex_unlock();
485 return priority;
488 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
490 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
492 TRACE("iface %p.\n", iface);
494 wined3d_mutex_lock();
495 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
496 wined3d_mutex_unlock();
499 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
501 TRACE("iface %p.\n", iface);
503 return D3DRTYPE_INDEXBUFFER;
506 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
507 BYTE **data, DWORD flags)
509 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
510 struct wined3d_resource *wined3d_resource;
511 struct wined3d_map_desc wined3d_map_desc;
512 struct wined3d_box wined3d_box = {0};
513 HRESULT hr;
515 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
516 iface, offset, size, data, flags);
518 wined3d_box.left = offset;
519 wined3d_box.right = offset + size;
520 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
521 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
522 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
523 *data = wined3d_map_desc.data;
525 return hr;
528 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
530 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
532 TRACE("iface %p.\n", iface);
534 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
536 return D3D_OK;
539 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
540 D3DINDEXBUFFER_DESC *desc)
542 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
543 struct wined3d_resource_desc wined3d_desc;
544 struct wined3d_resource *wined3d_resource;
546 TRACE("iface %p, desc %p.\n", iface, desc);
548 wined3d_mutex_lock();
549 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
550 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
551 wined3d_mutex_unlock();
553 desc->Format = d3dformat_from_wined3dformat(buffer->format);
554 desc->Type = D3DRTYPE_INDEXBUFFER;
555 desc->Usage = buffer->usage;
556 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
557 desc->Size = wined3d_desc.size;
559 return D3D_OK;
562 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
564 /* IUnknown */
565 d3d8_indexbuffer_QueryInterface,
566 d3d8_indexbuffer_AddRef,
567 d3d8_indexbuffer_Release,
568 /* IDirect3DResource8 */
569 d3d8_indexbuffer_GetDevice,
570 d3d8_indexbuffer_SetPrivateData,
571 d3d8_indexbuffer_GetPrivateData,
572 d3d8_indexbuffer_FreePrivateData,
573 d3d8_indexbuffer_SetPriority,
574 d3d8_indexbuffer_GetPriority,
575 d3d8_indexbuffer_PreLoad,
576 d3d8_indexbuffer_GetType,
577 /* IDirect3DIndexBuffer8 */
578 d3d8_indexbuffer_Lock,
579 d3d8_indexbuffer_Unlock,
580 d3d8_indexbuffer_GetDesc,
583 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
585 struct d3d8_indexbuffer *buffer = parent;
587 if (buffer->draw_buffer)
588 wined3d_buffer_decref(buffer->wined3d_buffer);
589 d3d8_resource_cleanup(&buffer->resource);
590 heap_free(buffer);
593 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
595 d3d8_indexbuffer_wined3d_object_destroyed,
598 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
599 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
601 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
602 struct wined3d_buffer_desc desc;
603 HRESULT hr;
605 if (pool == D3DPOOL_SCRATCH)
606 return D3DERR_INVALIDCALL;
608 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
609 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
610 return D3DERR_INVALIDCALL;
612 desc.byte_width = size;
613 desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
614 desc.bind_flags = 0;
615 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
616 /* Buffers are always readable. */
617 if (pool != D3DPOOL_DEFAULT)
618 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
619 desc.misc_flags = 0;
620 desc.structure_byte_stride = 0;
622 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
624 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
625 parent_ops = &d3d8_indexbuffer_wined3d_parent_ops;
628 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
629 d3d8_resource_init(&buffer->resource);
630 buffer->format = wined3dformat_from_d3dformat(format);
631 buffer->usage = usage;
633 wined3d_mutex_lock();
634 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
635 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
637 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
638 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
639 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
640 &d3d8_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
641 wined3d_buffer_decref(buffer->wined3d_buffer);
643 wined3d_mutex_unlock();
644 if (FAILED(hr))
646 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
647 return hr;
650 buffer->parent_device = &device->IDirect3DDevice8_iface;
651 IDirect3DDevice8_AddRef(buffer->parent_device);
653 return D3D_OK;
656 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
658 if (!iface)
659 return NULL;
660 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
662 return impl_from_IDirect3DIndexBuffer8(iface);