2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
165 switch(primitive_type
)
167 case D3DPT_POINTLIST
:
168 return primitive_count
;
171 return primitive_count
* 2;
173 case D3DPT_LINESTRIP
:
174 return primitive_count
+ 1;
176 case D3DPT_TRIANGLELIST
:
177 return primitive_count
* 3;
179 case D3DPT_TRIANGLESTRIP
:
180 case D3DPT_TRIANGLEFAN
:
181 return primitive_count
+ 2;
184 FIXME("Unhandled primitive type %#x\n", primitive_type
);
189 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
190 const struct wined3d_swapchain_desc
*swapchain_desc
)
192 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
193 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
194 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
195 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
196 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
197 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
198 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
199 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
200 present_parameters
->Windowed
= swapchain_desc
->windowed
;
201 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
202 present_parameters
->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
204 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
205 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
206 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
209 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
210 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
212 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
213 UINT highest_bb_count
= extended
? 30 : 3;
215 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
217 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
220 if (present_parameters
->BackBufferCount
> highest_bb_count
221 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
222 && present_parameters
->BackBufferCount
> 1))
224 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
228 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
229 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
230 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
231 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
232 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
233 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
234 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
235 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
236 swapchain_desc
->windowed
= present_parameters
->Windowed
;
237 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
238 swapchain_desc
->auto_depth_stencil_format
239 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
240 swapchain_desc
->flags
241 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
242 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
243 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
244 swapchain_desc
->auto_restore_display_mode
= TRUE
;
246 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
247 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
252 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
254 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
256 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
257 || IsEqualGUID(riid
, &IID_IUnknown
))
259 IDirect3DDevice9Ex_AddRef(iface
);
264 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
266 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
268 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
269 * It doesn't matter with which function the device was created. */
270 if (!device
->d3d_parent
->extended
)
272 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
274 return E_NOINTERFACE
;
277 IDirect3DDevice9Ex_AddRef(iface
);
282 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
285 return E_NOINTERFACE
;
288 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
290 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
291 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
293 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
298 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
300 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
303 if (device
->in_destruction
)
306 refcount
= InterlockedDecrement(&device
->refcount
);
308 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
313 device
->in_destruction
= TRUE
;
315 wined3d_mutex_lock();
316 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
318 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
320 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
322 if (device
->vertex_buffer
)
323 wined3d_buffer_decref(device
->vertex_buffer
);
324 if (device
->index_buffer
)
325 wined3d_buffer_decref(device
->index_buffer
);
327 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
329 wined3d_device_uninit_3d(device
->wined3d_device
);
330 wined3d_device_release_focus_window(device
->wined3d_device
);
331 wined3d_device_decref(device
->wined3d_device
);
332 wined3d_mutex_unlock();
334 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
336 HeapFree(GetProcessHeap(), 0, device
);
342 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
346 TRACE("iface %p.\n", iface
);
348 TRACE("device state: %#x.\n", device
->device_state
);
350 if (device
->d3d_parent
->extended
)
353 switch (device
->device_state
)
356 case D3D9_DEVICE_STATE_OK
:
358 case D3D9_DEVICE_STATE_LOST
:
359 return D3DERR_DEVICELOST
;
360 case D3D9_DEVICE_STATE_NOT_RESET
:
361 return D3DERR_DEVICENOTRESET
;
365 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
367 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
370 TRACE("iface %p.\n", iface
);
372 wined3d_mutex_lock();
373 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
374 wined3d_mutex_unlock();
379 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
381 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
383 TRACE("iface %p.\n", iface
);
385 wined3d_mutex_lock();
386 wined3d_device_evict_managed_resources(device
->wined3d_device
);
387 wined3d_mutex_unlock();
392 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
394 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
396 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
399 return D3DERR_INVALIDCALL
;
401 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
404 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
406 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
407 WINED3DCAPS
*wined3d_caps
;
410 TRACE("iface %p, caps %p.\n", iface
, caps
);
413 return D3DERR_INVALIDCALL
;
415 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
416 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
418 memset(caps
, 0, sizeof(*caps
));
420 wined3d_mutex_lock();
421 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
422 wined3d_mutex_unlock();
424 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
425 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
427 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
428 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
435 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
437 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
438 struct wined3d_display_mode wined3d_mode
;
441 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
443 wined3d_mutex_lock();
444 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
445 wined3d_mutex_unlock();
449 mode
->Width
= wined3d_mode
.width
;
450 mode
->Height
= wined3d_mode
.height
;
451 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
452 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
458 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
459 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
461 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
463 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
465 wined3d_mutex_lock();
466 wined3d_device_get_creation_parameters(device
->wined3d_device
,
467 (struct wined3d_device_creation_parameters
*)parameters
);
468 wined3d_mutex_unlock();
473 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
474 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
477 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
480 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
481 iface
, hotspot_x
, hotspot_y
, bitmap
);
485 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
486 return D3DERR_INVALIDCALL
;
489 wined3d_mutex_lock();
490 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
491 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
492 wined3d_mutex_unlock();
497 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
499 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
501 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
503 wined3d_mutex_lock();
504 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
505 wined3d_mutex_unlock();
508 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
510 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
513 TRACE("iface %p, show %#x.\n", iface
, show
);
515 wined3d_mutex_lock();
516 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
517 wined3d_mutex_unlock();
522 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
523 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
525 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
526 struct wined3d_swapchain_desc desc
;
527 struct d3d9_swapchain
*object
;
531 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
532 iface
, present_parameters
, swapchain
);
534 if (!present_parameters
->Windowed
)
536 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
537 return D3DERR_INVALIDCALL
;
540 wined3d_mutex_lock();
541 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
542 for (i
= 0; i
< count
; ++i
)
544 struct wined3d_swapchain
*wined3d_swapchain
;
546 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
547 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
551 wined3d_mutex_unlock();
552 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
553 return D3DERR_INVALIDCALL
;
556 wined3d_mutex_unlock();
558 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
559 device
->d3d_parent
->extended
))
560 return D3DERR_INVALIDCALL
;
561 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
562 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
563 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
568 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
569 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
571 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
574 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
576 wined3d_mutex_lock();
577 if (swapchain_idx
< device
->implicit_swapchain_count
)
579 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
580 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
586 hr
= D3DERR_INVALIDCALL
;
588 wined3d_mutex_unlock();
593 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
595 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
598 TRACE("iface %p.\n", iface
);
600 wined3d_mutex_lock();
601 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
602 wined3d_mutex_unlock();
607 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
609 struct wined3d_resource_desc desc
;
610 IDirect3DBaseTexture9
*texture
;
611 struct d3d9_surface
*surface
;
614 wined3d_resource_get_desc(resource
, &desc
);
615 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
618 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
620 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
621 return D3DERR_INVALIDCALL
;
624 parent
= wined3d_resource_get_parent(resource
);
625 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
627 IDirect3DBaseTexture9_Release(texture
);
628 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
629 return D3DERR_INVALIDCALL
;
632 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
633 if (!surface
->resource
.refcount
)
636 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
637 return D3DERR_INVALIDCALL
;
640 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
642 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
643 struct wined3d_swapchain
*wined3d_swapchain
;
645 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
646 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
647 return E_OUTOFMEMORY
;
649 for (i
= 0; i
< new_swapchain_count
; ++i
)
651 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
652 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
654 device
->implicit_swapchain_count
= new_swapchain_count
;
659 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
660 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
662 struct wined3d_swapchain_desc swapchain_desc
;
663 struct wined3d_display_mode wined3d_mode
;
666 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
668 WARN("App not active, returning D3DERR_DEVICELOST.\n");
669 return D3DERR_DEVICELOST
;
674 wined3d_mode
.width
= mode
->Width
;
675 wined3d_mode
.height
= mode
->Height
;
676 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
677 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
678 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
681 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
682 device
->d3d_parent
->extended
))
683 return D3DERR_INVALIDCALL
;
685 wined3d_mutex_lock();
687 if (device
->vertex_buffer
)
689 wined3d_buffer_decref(device
->vertex_buffer
);
690 device
->vertex_buffer
= NULL
;
691 device
->vertex_buffer_size
= 0;
694 if (device
->index_buffer
)
696 wined3d_buffer_decref(device
->index_buffer
);
697 device
->index_buffer
= NULL
;
698 device
->index_buffer_size
= 0;
701 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
702 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
704 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
706 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
708 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
712 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
713 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
714 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
715 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
716 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
718 device
->device_state
= D3D9_DEVICE_STATE_OK
;
721 else if (!device
->d3d_parent
->extended
)
723 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
726 wined3d_mutex_unlock();
731 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
732 D3DPRESENT_PARAMETERS
*present_parameters
)
734 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
736 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
738 return d3d9_device_reset(device
, present_parameters
, NULL
);
741 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
742 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
744 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
748 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
749 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
751 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
752 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
755 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
757 wined3d_mutex_lock();
758 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
760 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
761 src_rect
, dst_rect
, dst_window_override
, 0)))
763 wined3d_mutex_unlock();
767 wined3d_mutex_unlock();
772 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
773 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
775 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
778 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
779 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
781 /* backbuffer_type is ignored by native. */
783 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
786 wined3d_mutex_lock();
787 if (swapchain
>= device
->implicit_swapchain_count
)
789 wined3d_mutex_unlock();
790 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
791 return D3DERR_INVALIDCALL
;
794 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
795 backbuffer_idx
, backbuffer_type
, backbuffer
);
796 wined3d_mutex_unlock();
801 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
802 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
804 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
807 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
809 wined3d_mutex_lock();
810 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
811 swapchain
, (struct wined3d_raster_status
*)raster_status
);
812 wined3d_mutex_unlock();
817 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
819 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
822 TRACE("iface %p, enable %#x.\n", iface
, enable
);
824 wined3d_mutex_lock();
825 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
826 wined3d_mutex_unlock();
831 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
832 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
834 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
836 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
838 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
839 wined3d_mutex_lock();
840 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
841 wined3d_mutex_unlock();
844 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
846 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
848 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
850 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
851 wined3d_mutex_lock();
852 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
853 wined3d_mutex_unlock();
856 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
857 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
858 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
860 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
861 struct d3d9_texture
*object
;
862 BOOL set_mem
= FALSE
;
865 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
866 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
871 if (!device
->d3d_parent
->extended
)
873 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
877 if (pool
== D3DPOOL_SYSTEMMEM
)
880 return D3DERR_INVALIDCALL
;
885 if (pool
!= D3DPOOL_DEFAULT
)
887 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
888 return D3DERR_INVALIDCALL
;
890 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
894 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
896 return D3DERR_OUTOFVIDEOMEMORY
;
898 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
901 WARN("Failed to initialize texture, hr %#x.\n", hr
);
902 HeapFree(GetProcessHeap(), 0, object
);
907 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
908 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
911 TRACE("Created texture %p.\n", object
);
912 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
917 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
918 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
919 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
921 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
922 struct d3d9_texture
*object
;
925 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
926 iface
, width
, height
, depth
, levels
);
927 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
928 usage
, format
, pool
, texture
, shared_handle
);
933 if (!device
->d3d_parent
->extended
)
935 WARN("Trying to create a shared volume texture on a non-ex device.\n");
939 if (pool
!= D3DPOOL_DEFAULT
)
941 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
942 return D3DERR_INVALIDCALL
;
944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
947 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
949 return D3DERR_OUTOFVIDEOMEMORY
;
951 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
954 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
955 HeapFree(GetProcessHeap(), 0, object
);
959 TRACE("Created volume texture %p.\n", object
);
960 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
965 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
966 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
967 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
969 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
970 struct d3d9_texture
*object
;
973 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
974 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
979 if (!device
->d3d_parent
->extended
)
981 WARN("Trying to create a shared cube texture on a non-ex device.\n");
985 if (pool
!= D3DPOOL_DEFAULT
)
987 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
988 return D3DERR_INVALIDCALL
;
990 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
993 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
995 return D3DERR_OUTOFVIDEOMEMORY
;
997 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1000 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1001 HeapFree(GetProcessHeap(), 0, object
);
1005 TRACE("Created cube texture %p.\n", object
);
1006 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1011 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1012 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1013 HANDLE
*shared_handle
)
1015 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1016 struct d3d9_vertexbuffer
*object
;
1019 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1020 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1024 if (!device
->d3d_parent
->extended
)
1026 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1030 if (pool
!= D3DPOOL_DEFAULT
)
1032 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1033 return D3DERR_NOTAVAILABLE
;
1035 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1038 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1040 return D3DERR_OUTOFVIDEOMEMORY
;
1042 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1045 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1046 HeapFree(GetProcessHeap(), 0, object
);
1050 TRACE("Created vertex buffer %p.\n", object
);
1051 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1056 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1057 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1058 HANDLE
*shared_handle
)
1060 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1061 struct d3d9_indexbuffer
*object
;
1064 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1065 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1069 if (!device
->d3d_parent
->extended
)
1071 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1075 if (pool
!= D3DPOOL_DEFAULT
)
1077 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1078 return D3DERR_NOTAVAILABLE
;
1080 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1083 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1085 return D3DERR_OUTOFVIDEOMEMORY
;
1087 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1090 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1091 HeapFree(GetProcessHeap(), 0, object
);
1095 TRACE("Created index buffer %p.\n", object
);
1096 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1101 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1102 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1103 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1105 struct wined3d_resource_desc desc
;
1106 struct d3d9_surface
*surface_impl
;
1107 struct wined3d_texture
*texture
;
1110 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1111 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1112 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1113 multisample_type
, multisample_quality
);
1115 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1116 desc
.format
= wined3dformat_from_d3dformat(format
);
1117 desc
.multisample_type
= multisample_type
;
1118 desc
.multisample_quality
= multisample_quality
;
1119 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1122 desc
.height
= height
;
1126 if (is_gdi_compat_format(format
))
1127 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1129 wined3d_mutex_lock();
1131 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1132 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1134 wined3d_mutex_unlock();
1135 WARN("Failed to create texture, hr %#x.\n", hr
);
1136 if (hr
== WINED3DERR_NOTAVAILABLE
)
1137 hr
= D3DERR_INVALIDCALL
;
1141 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1142 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1143 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1144 IDirect3DSurface9_AddRef(*surface
);
1147 wined3d_texture_update_desc(texture
, width
, height
,
1148 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1150 wined3d_texture_decref(texture
);
1152 wined3d_mutex_unlock();
1157 BOOL
is_gdi_compat_format(D3DFORMAT format
)
1161 case D3DFMT_A8R8G8B8
:
1162 case D3DFMT_X8R8G8B8
:
1164 case D3DFMT_X1R5G5B5
:
1165 case D3DFMT_A1R5G5B5
:
1173 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1174 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1175 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1177 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1180 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1181 "lockable %#x, surface %p, shared_handle %p.\n",
1182 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1183 lockable
, surface
, shared_handle
);
1188 if (!device
->d3d_parent
->extended
)
1190 WARN("Trying to create a shared render target on a non-ex device.\n");
1194 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1198 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1200 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1201 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1204 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1205 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1206 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1208 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1209 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1211 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1212 "discard %#x, surface %p, shared_handle %p.\n",
1213 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1214 discard
, surface
, shared_handle
);
1219 if (!device
->d3d_parent
->extended
)
1221 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1225 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1229 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1231 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1232 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1236 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1237 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1238 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1241 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1242 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1243 struct wined3d_box src_box
;
1246 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1247 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1251 src_box
.left
= src_rect
->left
;
1252 src_box
.top
= src_rect
->top
;
1253 src_box
.right
= src_rect
->right
;
1254 src_box
.bottom
= src_rect
->bottom
;
1259 wined3d_mutex_lock();
1260 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1261 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1262 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1263 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1264 wined3d_mutex_unlock();
1267 return D3DERR_INVALIDCALL
;
1272 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1273 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1275 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1276 struct d3d9_texture
*src_impl
, *dst_impl
;
1279 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1281 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1282 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1284 wined3d_mutex_lock();
1285 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1286 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1293 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1295 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1296 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1297 struct wined3d_sub_resource_desc wined3d_desc
;
1298 RECT dst_rect
, src_rect
;
1301 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1303 if (!render_target
|| !dst_surface
)
1304 return D3DERR_INVALIDCALL
;
1306 wined3d_mutex_lock();
1307 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1308 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1310 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1311 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1313 /* TODO: Check surface sizes, pools, etc. */
1314 if (wined3d_desc
.multisample_type
)
1315 hr
= D3DERR_INVALIDCALL
;
1317 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1318 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1319 wined3d_mutex_unlock();
1324 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1325 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1327 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1328 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1329 HRESULT hr
= D3DERR_INVALIDCALL
;
1331 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1333 wined3d_mutex_lock();
1334 if (swapchain
< device
->implicit_swapchain_count
)
1335 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1336 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1337 wined3d_mutex_unlock();
1342 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1343 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1345 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1346 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1347 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1348 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1349 HRESULT hr
= D3DERR_INVALIDCALL
;
1352 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1353 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1355 wined3d_mutex_lock();
1356 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1359 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1363 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1366 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1370 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1372 if (device
->in_scene
)
1374 WARN("Rejecting depth / stencil blit while in scene.\n");
1378 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1379 || src_rect
->bottom
!= src_desc
.height
)
1381 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1382 wine_dbgstr_rect(src_rect
));
1386 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1387 || dst_rect
->bottom
!= dst_desc
.height
)
1389 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1390 wine_dbgstr_rect(dst_rect
));
1394 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1396 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1401 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1402 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1403 if (hr
== WINEDDERR_INVALIDRECT
)
1404 hr
= D3DERR_INVALIDCALL
;
1407 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1412 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1414 const struct wined3d_color c
=
1416 ((color
>> 16) & 0xff) / 255.0f
,
1417 ((color
>> 8) & 0xff) / 255.0f
,
1418 (color
& 0xff) / 255.0f
,
1419 ((color
>> 24) & 0xff) / 255.0f
,
1421 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1422 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1423 struct wined3d_sub_resource_desc desc
;
1426 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1428 wined3d_mutex_lock();
1430 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1431 surface_impl
->sub_resource_idx
, &desc
)))
1433 wined3d_mutex_unlock();
1434 return D3DERR_INVALIDCALL
;
1437 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1439 wined3d_mutex_unlock();
1440 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1441 return D3DERR_INVALIDCALL
;
1443 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1445 wined3d_mutex_unlock();
1446 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1447 return D3DERR_INVALIDCALL
;
1449 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1451 wined3d_mutex_unlock();
1452 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1453 return D3DERR_INVALIDCALL
;
1456 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1457 d3d9_surface_get_rendertarget_view(surface_impl
), rect
,
1458 WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1460 wined3d_mutex_unlock();
1465 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1466 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1467 HANDLE
*shared_handle
)
1469 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1470 void *user_mem
= NULL
;
1472 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1473 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1476 if (pool
== D3DPOOL_MANAGED
)
1478 WARN("Attempting to create a managed offscreen plain surface.\n");
1479 return D3DERR_INVALIDCALL
;
1484 if (!device
->d3d_parent
->extended
)
1486 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1490 if (pool
== D3DPOOL_SYSTEMMEM
)
1491 user_mem
= *shared_handle
;
1494 if (pool
!= D3DPOOL_DEFAULT
)
1496 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1497 return D3DERR_INVALIDCALL
;
1499 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1503 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1504 * regardless of the pool they're created in. Should we set dynamic usage
1506 return d3d9_device_create_surface(device
, width
, height
, format
,
1507 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1510 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1513 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1516 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1518 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1520 WARN("Invalid index %u specified.\n", idx
);
1521 return D3DERR_INVALIDCALL
;
1524 if (!idx
&& !surface_impl
)
1526 WARN("Trying to set render target 0 to NULL.\n");
1527 return D3DERR_INVALIDCALL
;
1530 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1532 WARN("Render target surface does not match device.\n");
1533 return D3DERR_INVALIDCALL
;
1536 wined3d_mutex_lock();
1537 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1538 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1539 wined3d_mutex_unlock();
1544 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1546 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1547 struct wined3d_rendertarget_view
*wined3d_rtv
;
1548 struct d3d9_surface
*surface_impl
;
1549 HRESULT hr
= D3D_OK
;
1551 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1554 return D3DERR_INVALIDCALL
;
1556 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1558 WARN("Invalid index %u specified.\n", idx
);
1559 return D3DERR_INVALIDCALL
;
1562 wined3d_mutex_lock();
1563 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1565 /* We want the sub resource parent here, since the view itself may be
1566 * internal to wined3d and may not have a parent. */
1567 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1568 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1569 IDirect3DSurface9_AddRef(*surface
);
1573 hr
= D3DERR_NOTFOUND
;
1576 wined3d_mutex_unlock();
1581 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1583 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1584 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1586 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1588 wined3d_mutex_lock();
1589 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1590 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1591 wined3d_mutex_unlock();
1596 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1598 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1599 struct wined3d_rendertarget_view
*wined3d_dsv
;
1600 struct d3d9_surface
*surface_impl
;
1601 HRESULT hr
= D3D_OK
;
1603 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1606 return D3DERR_INVALIDCALL
;
1608 wined3d_mutex_lock();
1609 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1611 /* We want the sub resource parent here, since the view itself may be
1612 * internal to wined3d and may not have a parent. */
1613 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1614 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1615 IDirect3DSurface9_AddRef(*depth_stencil
);
1619 hr
= D3DERR_NOTFOUND
;
1620 *depth_stencil
= NULL
;
1622 wined3d_mutex_unlock();
1627 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1632 TRACE("iface %p.\n", iface
);
1634 wined3d_mutex_lock();
1635 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1636 device
->in_scene
= TRUE
;
1637 wined3d_mutex_unlock();
1642 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1647 TRACE("iface %p.\n", iface
);
1649 wined3d_mutex_lock();
1650 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1651 device
->in_scene
= FALSE
;
1652 wined3d_mutex_unlock();
1657 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1658 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1660 const struct wined3d_color c
=
1662 ((color
>> 16) & 0xff) / 255.0f
,
1663 ((color
>> 8) & 0xff) / 255.0f
,
1664 (color
& 0xff) / 255.0f
,
1665 ((color
>> 24) & 0xff) / 255.0f
,
1667 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1670 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1671 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1673 if (rect_count
&& !rects
)
1675 WARN("count %u with NULL rects.\n", rect_count
);
1679 wined3d_mutex_lock();
1680 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1681 wined3d_mutex_unlock();
1686 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1687 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1689 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1691 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1693 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1694 wined3d_mutex_lock();
1695 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1696 wined3d_mutex_unlock();
1701 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1702 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1704 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1706 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1708 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1709 wined3d_mutex_lock();
1710 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1711 wined3d_mutex_unlock();
1716 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1717 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1719 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1721 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1723 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1724 wined3d_mutex_lock();
1725 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1726 wined3d_mutex_unlock();
1731 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1733 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1735 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1737 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1738 wined3d_mutex_lock();
1739 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1740 wined3d_mutex_unlock();
1745 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1747 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1749 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1751 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1752 wined3d_mutex_lock();
1753 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1754 wined3d_mutex_unlock();
1759 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1761 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1763 TRACE("iface %p, material %p.\n", iface
, material
);
1765 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1766 wined3d_mutex_lock();
1767 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1768 wined3d_mutex_unlock();
1773 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1775 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1777 TRACE("iface %p, material %p.\n", iface
, material
);
1779 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1780 wined3d_mutex_lock();
1781 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1782 wined3d_mutex_unlock();
1787 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1789 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1792 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1794 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1795 wined3d_mutex_lock();
1796 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1797 wined3d_mutex_unlock();
1802 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1804 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1807 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1809 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1810 wined3d_mutex_lock();
1811 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1812 wined3d_mutex_unlock();
1817 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1819 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1822 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1824 wined3d_mutex_lock();
1825 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1826 wined3d_mutex_unlock();
1831 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1833 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1836 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1838 wined3d_mutex_lock();
1839 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1840 wined3d_mutex_unlock();
1845 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1847 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1850 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1852 wined3d_mutex_lock();
1853 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1854 wined3d_mutex_unlock();
1859 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1861 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1864 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1866 wined3d_mutex_lock();
1867 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1868 wined3d_mutex_unlock();
1873 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1874 D3DRENDERSTATETYPE state
, DWORD value
)
1876 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1878 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1880 wined3d_mutex_lock();
1881 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1882 wined3d_mutex_unlock();
1887 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1888 D3DRENDERSTATETYPE state
, DWORD
*value
)
1890 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1892 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1894 wined3d_mutex_lock();
1895 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1896 wined3d_mutex_unlock();
1901 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1902 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1904 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1905 struct d3d9_stateblock
*object
;
1908 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1910 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1912 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1913 return D3DERR_INVALIDCALL
;
1916 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1918 return E_OUTOFMEMORY
;
1920 hr
= stateblock_init(object
, device
, type
, NULL
);
1923 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1924 HeapFree(GetProcessHeap(), 0, object
);
1928 TRACE("Created stateblock %p.\n", object
);
1929 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1934 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1936 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1939 TRACE("iface %p.\n", iface
);
1941 wined3d_mutex_lock();
1942 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1943 wined3d_mutex_unlock();
1948 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1950 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1951 struct wined3d_stateblock
*wined3d_stateblock
;
1952 struct d3d9_stateblock
*object
;
1955 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1957 wined3d_mutex_lock();
1958 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1959 wined3d_mutex_unlock();
1962 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1966 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1969 wined3d_mutex_lock();
1970 wined3d_stateblock_decref(wined3d_stateblock
);
1971 wined3d_mutex_unlock();
1972 return E_OUTOFMEMORY
;
1975 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1978 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1979 wined3d_mutex_lock();
1980 wined3d_stateblock_decref(wined3d_stateblock
);
1981 wined3d_mutex_unlock();
1982 HeapFree(GetProcessHeap(), 0, object
);
1986 TRACE("Created stateblock %p.\n", object
);
1987 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1992 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1994 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1997 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1999 wined3d_mutex_lock();
2000 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2001 wined3d_mutex_unlock();
2006 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2008 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2011 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2013 wined3d_mutex_lock();
2014 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2015 wined3d_mutex_unlock();
2020 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2022 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2023 struct wined3d_texture
*wined3d_texture
= NULL
;
2024 struct d3d9_texture
*texture_impl
;
2026 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2029 return D3DERR_INVALIDCALL
;
2031 wined3d_mutex_lock();
2032 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2034 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2035 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2036 IDirect3DBaseTexture9_AddRef(*texture
);
2042 wined3d_mutex_unlock();
2047 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2049 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2050 struct d3d9_texture
*texture_impl
;
2053 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2055 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2057 wined3d_mutex_lock();
2058 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2059 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2060 wined3d_mutex_unlock();
2065 static const enum wined3d_texture_stage_state tss_lookup
[] =
2067 WINED3D_TSS_INVALID
, /* 0, unused */
2068 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2069 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2070 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2071 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2072 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2073 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2074 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2075 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2076 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2077 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2078 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2079 WINED3D_TSS_INVALID
, /* 12, unused */
2080 WINED3D_TSS_INVALID
, /* 13, unused */
2081 WINED3D_TSS_INVALID
, /* 14, unused */
2082 WINED3D_TSS_INVALID
, /* 15, unused */
2083 WINED3D_TSS_INVALID
, /* 16, unused */
2084 WINED3D_TSS_INVALID
, /* 17, unused */
2085 WINED3D_TSS_INVALID
, /* 18, unused */
2086 WINED3D_TSS_INVALID
, /* 19, unused */
2087 WINED3D_TSS_INVALID
, /* 20, unused */
2088 WINED3D_TSS_INVALID
, /* 21, unused */
2089 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2090 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2091 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2092 WINED3D_TSS_INVALID
, /* 25, unused */
2093 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2094 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2095 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2096 WINED3D_TSS_INVALID
, /* 29, unused */
2097 WINED3D_TSS_INVALID
, /* 30, unused */
2098 WINED3D_TSS_INVALID
, /* 31, unused */
2099 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2102 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2103 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2105 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2107 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2109 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2111 WARN("Invalid state %#x passed.\n", state
);
2115 wined3d_mutex_lock();
2116 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2117 wined3d_mutex_unlock();
2122 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2123 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2125 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2127 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2129 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2131 WARN("Invalid state %#x passed.\n", state
);
2135 wined3d_mutex_lock();
2136 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2137 wined3d_mutex_unlock();
2142 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2143 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2145 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2147 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2149 wined3d_mutex_lock();
2150 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2151 wined3d_mutex_unlock();
2156 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2157 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2161 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2163 wined3d_mutex_lock();
2164 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2165 wined3d_mutex_unlock();
2170 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2172 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2175 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2177 wined3d_mutex_lock();
2178 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2179 wined3d_mutex_unlock();
2184 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2185 UINT palette_idx
, const PALETTEENTRY
*entries
)
2187 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2189 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2190 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2191 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2193 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2197 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2198 UINT palette_idx
, PALETTEENTRY
*entries
)
2200 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2202 return D3DERR_INVALIDCALL
;
2205 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2207 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2212 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2214 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2216 return D3DERR_INVALIDCALL
;
2219 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2223 TRACE("iface %p, rect %p.\n", iface
, rect
);
2225 wined3d_mutex_lock();
2226 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2227 wined3d_mutex_unlock();
2232 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2234 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2236 TRACE("iface %p, rect %p.\n", iface
, rect
);
2238 wined3d_mutex_lock();
2239 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2240 wined3d_mutex_unlock();
2245 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2247 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2249 TRACE("iface %p, software %#x.\n", iface
, software
);
2251 wined3d_mutex_lock();
2252 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2253 wined3d_mutex_unlock();
2258 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2260 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2263 TRACE("iface %p.\n", iface
);
2265 wined3d_mutex_lock();
2266 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2267 wined3d_mutex_unlock();
2272 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2274 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2277 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2279 wined3d_mutex_lock();
2280 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2281 wined3d_mutex_unlock();
2286 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2291 TRACE("iface %p.\n", iface
);
2293 wined3d_mutex_lock();
2294 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2295 wined3d_mutex_unlock();
2300 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2301 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2303 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2306 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2307 iface
, primitive_type
, start_vertex
, primitive_count
);
2309 wined3d_mutex_lock();
2310 if (!device
->has_vertex_declaration
)
2312 wined3d_mutex_unlock();
2313 WARN("Called without a valid vertex declaration set.\n");
2314 return D3DERR_INVALIDCALL
;
2316 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2317 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2318 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2319 wined3d_mutex_unlock();
2324 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2325 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2326 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2328 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2331 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2332 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2333 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2334 vertex_count
, start_idx
, primitive_count
);
2336 wined3d_mutex_lock();
2337 if (!device
->has_vertex_declaration
)
2339 wined3d_mutex_unlock();
2340 WARN("Called without a valid vertex declaration set.\n");
2341 return D3DERR_INVALIDCALL
;
2343 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2344 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2345 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2346 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2347 wined3d_mutex_unlock();
2352 /* The caller is responsible for wined3d locking */
2353 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2357 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2359 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2360 struct wined3d_buffer
*buffer
;
2362 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2364 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2365 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2368 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2372 if (device
->vertex_buffer
)
2373 wined3d_buffer_decref(device
->vertex_buffer
);
2375 device
->vertex_buffer
= buffer
;
2376 device
->vertex_buffer_size
= size
;
2377 device
->vertex_buffer_pos
= 0;
2382 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2383 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2385 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2387 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2388 struct wined3d_map_desc wined3d_map_desc
;
2389 struct wined3d_box wined3d_box
= {0};
2390 UINT size
= vtx_count
* stride
;
2391 struct wined3d_resource
*vb
;
2394 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2395 iface
, primitive_type
, primitive_count
, data
, stride
);
2397 if (!primitive_count
)
2399 WARN("primitive_count is 0, returning D3D_OK\n");
2403 wined3d_mutex_lock();
2405 if (!device
->has_vertex_declaration
)
2407 wined3d_mutex_unlock();
2408 WARN("Called without a valid vertex declaration set.\n");
2409 return D3DERR_INVALIDCALL
;
2412 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2416 vb_pos
= device
->vertex_buffer_pos
;
2417 align
= vb_pos
% stride
;
2418 if (align
) align
= stride
- align
;
2419 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2424 wined3d_box
.left
= vb_pos
;
2425 wined3d_box
.right
= vb_pos
+ size
;
2426 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2427 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2428 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2430 memcpy(wined3d_map_desc
.data
, data
, size
);
2431 wined3d_resource_unmap(vb
, 0);
2432 device
->vertex_buffer_pos
= vb_pos
+ size
;
2434 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2438 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2439 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2440 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2443 wined3d_mutex_unlock();
2447 /* The caller is responsible for wined3d locking */
2448 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2452 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2454 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2455 struct wined3d_buffer
*buffer
;
2457 TRACE("Growing index buffer to %u bytes.\n", size
);
2459 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2460 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2463 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2467 if (device
->index_buffer
)
2468 wined3d_buffer_decref(device
->index_buffer
);
2470 device
->index_buffer
= buffer
;
2471 device
->index_buffer_size
= size
;
2472 device
->index_buffer_pos
= 0;
2477 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2478 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2479 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2480 const void *vertex_data
, UINT vertex_stride
)
2482 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2484 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2485 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2486 UINT idx_size
= idx_count
* idx_fmt_size
;
2487 struct wined3d_map_desc wined3d_map_desc
;
2488 struct wined3d_box wined3d_box
= {0};
2489 struct wined3d_resource
*ib
, *vb
;
2492 UINT vtx_size
= vertex_count
* vertex_stride
;
2495 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2496 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2497 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2498 index_data
, index_format
, vertex_data
, vertex_stride
);
2500 if (!primitive_count
)
2502 WARN("primitive_count is 0, returning D3D_OK.\n");
2506 wined3d_mutex_lock();
2508 if (!device
->has_vertex_declaration
)
2510 wined3d_mutex_unlock();
2511 WARN("Called without a valid vertex declaration set.\n");
2512 return D3DERR_INVALIDCALL
;
2515 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2519 vb_pos
= device
->vertex_buffer_pos
;
2520 align
= vb_pos
% vertex_stride
;
2521 if (align
) align
= vertex_stride
- align
;
2522 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2527 wined3d_box
.left
= vb_pos
;
2528 wined3d_box
.right
= vb_pos
+ vtx_size
;
2529 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2530 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2531 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2533 memcpy(wined3d_map_desc
.data
, vertex_data
, vtx_size
);
2534 wined3d_resource_unmap(vb
, 0);
2535 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2537 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2541 ib_pos
= device
->index_buffer_pos
;
2542 align
= ib_pos
% idx_fmt_size
;
2543 if (align
) align
= idx_fmt_size
- align
;
2544 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2549 wined3d_box
.left
= ib_pos
;
2550 wined3d_box
.right
= ib_pos
+ idx_size
;
2551 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2552 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2553 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2555 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2556 wined3d_resource_unmap(ib
, 0);
2557 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2559 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2563 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2564 wined3dformat_from_d3dformat(index_format
), 0);
2565 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2567 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2568 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2570 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2571 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2572 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2575 wined3d_mutex_unlock();
2579 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2580 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2581 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2583 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2584 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2585 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2588 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2589 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2591 wined3d_mutex_lock();
2592 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2593 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2594 flags
, dst_impl
->fvf
);
2595 wined3d_mutex_unlock();
2600 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2601 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2603 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2604 struct d3d9_vertex_declaration
*object
;
2607 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2611 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2612 return D3DERR_INVALIDCALL
;
2615 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2616 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2621 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2622 IDirect3DVertexDeclaration9
*declaration
)
2624 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2625 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2627 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2629 wined3d_mutex_lock();
2630 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2631 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2632 device
->has_vertex_declaration
= !!decl_impl
;
2633 wined3d_mutex_unlock();
2638 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2639 IDirect3DVertexDeclaration9
**declaration
)
2641 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2642 struct wined3d_vertex_declaration
*wined3d_declaration
;
2643 struct d3d9_vertex_declaration
*declaration_impl
;
2645 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2647 if (!declaration
) return D3DERR_INVALIDCALL
;
2649 wined3d_mutex_lock();
2650 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2652 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2653 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2654 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2658 *declaration
= NULL
;
2660 wined3d_mutex_unlock();
2662 TRACE("Returning %p.\n", *declaration
);
2666 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2668 struct wined3d_vertex_declaration
*wined3d_declaration
;
2669 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2670 struct d3d9_vertex_declaration
*d3d9_declaration
;
2671 D3DVERTEXELEMENT9
*elements
;
2672 int p
, low
, high
; /* deliberately signed */
2675 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2678 high
= device
->fvf_decl_count
- 1;
2681 p
= (low
+ high
) >> 1;
2684 if (fvf_decls
[p
].fvf
== fvf
)
2686 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2687 return fvf_decls
[p
].decl
;
2690 if (fvf_decls
[p
].fvf
< fvf
)
2695 TRACE("not found. Creating and inserting at position %d.\n", low
);
2697 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2700 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2701 HeapFree(GetProcessHeap(), 0, elements
);
2705 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2707 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2709 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2712 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2715 device
->fvf_decls
= fvf_decls
;
2716 device
->fvf_decl_size
+= grow
;
2719 d3d9_declaration
->fvf
= fvf
;
2720 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2721 wined3d_vertex_declaration_incref(wined3d_declaration
);
2722 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2724 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2725 fvf_decls
[low
].decl
= wined3d_declaration
;
2726 fvf_decls
[low
].fvf
= fvf
;
2727 ++device
->fvf_decl_count
;
2729 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2731 return wined3d_declaration
;
2734 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2736 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2737 struct wined3d_vertex_declaration
*decl
;
2739 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2743 WARN("%#x is not a valid FVF.\n", fvf
);
2747 wined3d_mutex_lock();
2748 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2750 wined3d_mutex_unlock();
2751 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2752 return D3DERR_DRIVERINTERNALERROR
;
2755 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2756 device
->has_vertex_declaration
= TRUE
;
2757 wined3d_mutex_unlock();
2762 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2764 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2765 struct wined3d_vertex_declaration
*wined3d_declaration
;
2766 struct d3d9_vertex_declaration
*d3d9_declaration
;
2768 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2770 wined3d_mutex_lock();
2771 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2773 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2774 *fvf
= d3d9_declaration
->fvf
;
2780 wined3d_mutex_unlock();
2782 TRACE("Returning FVF %#x.\n", *fvf
);
2787 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2788 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2790 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2791 struct d3d9_vertexshader
*object
;
2794 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2796 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2798 return E_OUTOFMEMORY
;
2800 hr
= vertexshader_init(object
, device
, byte_code
);
2803 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2804 HeapFree(GetProcessHeap(), 0, object
);
2808 TRACE("Created vertex shader %p.\n", object
);
2809 *shader
= &object
->IDirect3DVertexShader9_iface
;
2814 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2816 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2817 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2819 TRACE("iface %p, shader %p.\n", iface
, shader
);
2821 wined3d_mutex_lock();
2822 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2823 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2824 wined3d_mutex_unlock();
2829 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2831 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2832 struct d3d9_vertexshader
*shader_impl
;
2833 struct wined3d_shader
*wined3d_shader
;
2835 TRACE("iface %p, shader %p.\n", iface
, shader
);
2837 wined3d_mutex_lock();
2838 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2840 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2841 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2842 IDirect3DVertexShader9_AddRef(*shader
);
2848 wined3d_mutex_unlock();
2850 TRACE("Returning %p.\n", *shader
);
2855 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2856 UINT reg_idx
, const float *data
, UINT count
)
2858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2861 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2863 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2865 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2866 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2867 return D3DERR_INVALIDCALL
;
2870 wined3d_mutex_lock();
2871 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
2872 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
2873 wined3d_mutex_unlock();
2878 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2879 UINT reg_idx
, float *data
, UINT count
)
2881 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2884 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2886 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2888 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2889 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2890 return D3DERR_INVALIDCALL
;
2893 wined3d_mutex_lock();
2894 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
2895 reg_idx
, count
, (struct wined3d_vec4
*)data
);
2896 wined3d_mutex_unlock();
2901 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2902 UINT reg_idx
, const int *data
, UINT count
)
2904 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2907 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2909 wined3d_mutex_lock();
2910 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
2911 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
2912 wined3d_mutex_unlock();
2917 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2918 UINT reg_idx
, int *data
, UINT count
)
2920 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2923 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2925 wined3d_mutex_lock();
2926 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
2927 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
2928 wined3d_mutex_unlock();
2933 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2934 UINT reg_idx
, const BOOL
*data
, UINT count
)
2936 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2939 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2941 wined3d_mutex_lock();
2942 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
2943 wined3d_mutex_unlock();
2948 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2949 UINT reg_idx
, BOOL
*data
, UINT count
)
2951 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2954 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2956 wined3d_mutex_lock();
2957 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
2958 wined3d_mutex_unlock();
2963 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2964 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2966 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2967 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2970 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2971 iface
, stream_idx
, buffer
, offset
, stride
);
2973 wined3d_mutex_lock();
2974 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2975 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2976 wined3d_mutex_unlock();
2981 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2982 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2984 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2985 struct d3d9_vertexbuffer
*buffer_impl
;
2986 struct wined3d_buffer
*wined3d_buffer
;
2989 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2990 iface
, stream_idx
, buffer
, offset
, stride
);
2993 return D3DERR_INVALIDCALL
;
2995 wined3d_mutex_lock();
2996 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2997 if (SUCCEEDED(hr
) && wined3d_buffer
)
2999 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3000 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3001 IDirect3DVertexBuffer9_AddRef(*buffer
);
3006 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3009 wined3d_mutex_unlock();
3014 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3016 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3019 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3021 wined3d_mutex_lock();
3022 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3023 wined3d_mutex_unlock();
3028 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3030 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3033 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3035 wined3d_mutex_lock();
3036 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3037 wined3d_mutex_unlock();
3042 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3044 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3045 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3047 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3049 wined3d_mutex_lock();
3050 wined3d_device_set_index_buffer(device
->wined3d_device
,
3051 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3052 wined3d_mutex_unlock();
3057 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3059 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3060 enum wined3d_format_id wined3d_format
;
3061 struct wined3d_buffer
*wined3d_buffer
;
3062 struct d3d9_indexbuffer
*buffer_impl
;
3064 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3067 return D3DERR_INVALIDCALL
;
3069 wined3d_mutex_lock();
3070 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3072 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3073 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3074 IDirect3DIndexBuffer9_AddRef(*buffer
);
3080 wined3d_mutex_unlock();
3085 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3086 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3088 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3089 struct d3d9_pixelshader
*object
;
3092 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3094 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3097 FIXME("Failed to allocate pixel shader memory.\n");
3098 return E_OUTOFMEMORY
;
3101 hr
= pixelshader_init(object
, device
, byte_code
);
3104 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3105 HeapFree(GetProcessHeap(), 0, object
);
3109 TRACE("Created pixel shader %p.\n", object
);
3110 *shader
= &object
->IDirect3DPixelShader9_iface
;
3115 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3117 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3118 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3120 TRACE("iface %p, shader %p.\n", iface
, shader
);
3122 wined3d_mutex_lock();
3123 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3124 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3125 wined3d_mutex_unlock();
3130 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3132 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3133 struct d3d9_pixelshader
*shader_impl
;
3134 struct wined3d_shader
*wined3d_shader
;
3136 TRACE("iface %p, shader %p.\n", iface
, shader
);
3138 if (!shader
) return D3DERR_INVALIDCALL
;
3140 wined3d_mutex_lock();
3141 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3143 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3144 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3145 IDirect3DPixelShader9_AddRef(*shader
);
3151 wined3d_mutex_unlock();
3153 TRACE("Returning %p.\n", *shader
);
3158 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3159 UINT reg_idx
, const float *data
, UINT count
)
3161 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3164 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3166 wined3d_mutex_lock();
3167 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3168 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3169 wined3d_mutex_unlock();
3174 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3175 UINT reg_idx
, float *data
, UINT count
)
3177 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3180 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3182 wined3d_mutex_lock();
3183 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3184 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3185 wined3d_mutex_unlock();
3190 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3191 UINT reg_idx
, const int *data
, UINT count
)
3193 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3196 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3198 wined3d_mutex_lock();
3199 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3200 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3201 wined3d_mutex_unlock();
3206 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3207 UINT reg_idx
, int *data
, UINT count
)
3209 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3212 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3214 wined3d_mutex_lock();
3215 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3216 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3217 wined3d_mutex_unlock();
3222 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3223 UINT reg_idx
, const BOOL
*data
, UINT count
)
3225 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3228 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3230 wined3d_mutex_lock();
3231 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3232 wined3d_mutex_unlock();
3237 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3238 UINT reg_idx
, BOOL
*data
, UINT count
)
3240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3243 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3245 wined3d_mutex_lock();
3246 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3247 wined3d_mutex_unlock();
3252 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3253 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3255 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3256 iface
, handle
, segment_count
, patch_info
);
3260 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3261 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3263 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3264 iface
, handle
, segment_count
, patch_info
);
3268 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3270 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3271 return D3DERR_INVALIDCALL
;
3274 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3276 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3277 struct d3d9_query
*object
;
3280 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3282 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3284 return E_OUTOFMEMORY
;
3286 hr
= query_init(object
, device
, type
);
3289 WARN("Failed to initialize query, hr %#x.\n", hr
);
3290 HeapFree(GetProcessHeap(), 0, object
);
3294 TRACE("Created query %p.\n", object
);
3295 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3296 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3301 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3302 UINT width
, UINT height
, float *rows
, float *columns
)
3304 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3305 iface
, width
, height
, rows
, columns
);
3310 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3311 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3312 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3314 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3315 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3316 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3317 dst_descs
, operation
, offset_x
, offset_y
);
3322 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3323 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3324 const RGNDATA
*dirty_region
, DWORD flags
)
3326 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3330 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3331 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3332 dst_window_override
, dirty_region
, flags
);
3334 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3335 return S_PRESENT_OCCLUDED
;
3338 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3340 wined3d_mutex_lock();
3341 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3343 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3344 src_rect
, dst_rect
, dst_window_override
, flags
)))
3346 wined3d_mutex_unlock();
3350 wined3d_mutex_unlock();
3355 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3357 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3362 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3364 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3369 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3371 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3376 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3377 IDirect3DResource9
**resources
, UINT32 resource_count
)
3379 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3380 iface
, resources
, resource_count
);
3385 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3387 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3392 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3394 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3401 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3403 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3404 struct wined3d_swapchain_desc swapchain_desc
;
3406 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3408 wined3d_mutex_lock();
3409 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3410 wined3d_mutex_unlock();
3412 if (swapchain_desc
.windowed
)
3415 /* FIXME: This is actually supposed to check if any other device is in
3416 * fullscreen mode. */
3417 if (dst_window
!= swapchain_desc
.device_window
)
3418 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3420 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3423 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3424 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3425 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3427 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3428 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3429 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3430 lockable
, surface
, shared_handle
, usage
);
3434 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3439 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3440 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3441 HANDLE
*shared_handle
, DWORD usage
)
3443 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3444 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3449 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3450 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3451 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3453 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3454 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3456 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3457 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3458 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3459 discard
, surface
, shared_handle
, usage
);
3461 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3463 WARN("Invalid usage %#x.\n", usage
);
3464 return D3DERR_INVALIDCALL
;
3468 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3471 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3473 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3474 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3477 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3478 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3480 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3482 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3484 if (!present_parameters
->Windowed
== !mode
)
3486 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3487 return D3DERR_INVALIDCALL
;
3490 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3491 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3493 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3494 mode
->Width
, mode
->Height
,
3495 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3496 return D3DERR_INVALIDCALL
;
3499 return d3d9_device_reset(device
, present_parameters
, mode
);
3502 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3503 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3505 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3506 struct wined3d_display_mode wined3d_mode
;
3509 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3510 iface
, swapchain_idx
, mode
, rotation
);
3512 if (mode
->Size
!= sizeof(*mode
))
3513 return D3DERR_INVALIDCALL
;
3515 wined3d_mutex_lock();
3516 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3517 (enum wined3d_display_rotation
*)rotation
);
3518 wined3d_mutex_unlock();
3522 mode
->Width
= wined3d_mode
.width
;
3523 mode
->Height
= wined3d_mode
.height
;
3524 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3525 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3526 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3532 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3535 d3d9_device_QueryInterface
,
3537 d3d9_device_Release
,
3538 /* IDirect3DDevice9 */
3539 d3d9_device_TestCooperativeLevel
,
3540 d3d9_device_GetAvailableTextureMem
,
3541 d3d9_device_EvictManagedResources
,
3542 d3d9_device_GetDirect3D
,
3543 d3d9_device_GetDeviceCaps
,
3544 d3d9_device_GetDisplayMode
,
3545 d3d9_device_GetCreationParameters
,
3546 d3d9_device_SetCursorProperties
,
3547 d3d9_device_SetCursorPosition
,
3548 d3d9_device_ShowCursor
,
3549 d3d9_device_CreateAdditionalSwapChain
,
3550 d3d9_device_GetSwapChain
,
3551 d3d9_device_GetNumberOfSwapChains
,
3553 d3d9_device_Present
,
3554 d3d9_device_GetBackBuffer
,
3555 d3d9_device_GetRasterStatus
,
3556 d3d9_device_SetDialogBoxMode
,
3557 d3d9_device_SetGammaRamp
,
3558 d3d9_device_GetGammaRamp
,
3559 d3d9_device_CreateTexture
,
3560 d3d9_device_CreateVolumeTexture
,
3561 d3d9_device_CreateCubeTexture
,
3562 d3d9_device_CreateVertexBuffer
,
3563 d3d9_device_CreateIndexBuffer
,
3564 d3d9_device_CreateRenderTarget
,
3565 d3d9_device_CreateDepthStencilSurface
,
3566 d3d9_device_UpdateSurface
,
3567 d3d9_device_UpdateTexture
,
3568 d3d9_device_GetRenderTargetData
,
3569 d3d9_device_GetFrontBufferData
,
3570 d3d9_device_StretchRect
,
3571 d3d9_device_ColorFill
,
3572 d3d9_device_CreateOffscreenPlainSurface
,
3573 d3d9_device_SetRenderTarget
,
3574 d3d9_device_GetRenderTarget
,
3575 d3d9_device_SetDepthStencilSurface
,
3576 d3d9_device_GetDepthStencilSurface
,
3577 d3d9_device_BeginScene
,
3578 d3d9_device_EndScene
,
3580 d3d9_device_SetTransform
,
3581 d3d9_device_GetTransform
,
3582 d3d9_device_MultiplyTransform
,
3583 d3d9_device_SetViewport
,
3584 d3d9_device_GetViewport
,
3585 d3d9_device_SetMaterial
,
3586 d3d9_device_GetMaterial
,
3587 d3d9_device_SetLight
,
3588 d3d9_device_GetLight
,
3589 d3d9_device_LightEnable
,
3590 d3d9_device_GetLightEnable
,
3591 d3d9_device_SetClipPlane
,
3592 d3d9_device_GetClipPlane
,
3593 d3d9_device_SetRenderState
,
3594 d3d9_device_GetRenderState
,
3595 d3d9_device_CreateStateBlock
,
3596 d3d9_device_BeginStateBlock
,
3597 d3d9_device_EndStateBlock
,
3598 d3d9_device_SetClipStatus
,
3599 d3d9_device_GetClipStatus
,
3600 d3d9_device_GetTexture
,
3601 d3d9_device_SetTexture
,
3602 d3d9_device_GetTextureStageState
,
3603 d3d9_device_SetTextureStageState
,
3604 d3d9_device_GetSamplerState
,
3605 d3d9_device_SetSamplerState
,
3606 d3d9_device_ValidateDevice
,
3607 d3d9_device_SetPaletteEntries
,
3608 d3d9_device_GetPaletteEntries
,
3609 d3d9_device_SetCurrentTexturePalette
,
3610 d3d9_device_GetCurrentTexturePalette
,
3611 d3d9_device_SetScissorRect
,
3612 d3d9_device_GetScissorRect
,
3613 d3d9_device_SetSoftwareVertexProcessing
,
3614 d3d9_device_GetSoftwareVertexProcessing
,
3615 d3d9_device_SetNPatchMode
,
3616 d3d9_device_GetNPatchMode
,
3617 d3d9_device_DrawPrimitive
,
3618 d3d9_device_DrawIndexedPrimitive
,
3619 d3d9_device_DrawPrimitiveUP
,
3620 d3d9_device_DrawIndexedPrimitiveUP
,
3621 d3d9_device_ProcessVertices
,
3622 d3d9_device_CreateVertexDeclaration
,
3623 d3d9_device_SetVertexDeclaration
,
3624 d3d9_device_GetVertexDeclaration
,
3627 d3d9_device_CreateVertexShader
,
3628 d3d9_device_SetVertexShader
,
3629 d3d9_device_GetVertexShader
,
3630 d3d9_device_SetVertexShaderConstantF
,
3631 d3d9_device_GetVertexShaderConstantF
,
3632 d3d9_device_SetVertexShaderConstantI
,
3633 d3d9_device_GetVertexShaderConstantI
,
3634 d3d9_device_SetVertexShaderConstantB
,
3635 d3d9_device_GetVertexShaderConstantB
,
3636 d3d9_device_SetStreamSource
,
3637 d3d9_device_GetStreamSource
,
3638 d3d9_device_SetStreamSourceFreq
,
3639 d3d9_device_GetStreamSourceFreq
,
3640 d3d9_device_SetIndices
,
3641 d3d9_device_GetIndices
,
3642 d3d9_device_CreatePixelShader
,
3643 d3d9_device_SetPixelShader
,
3644 d3d9_device_GetPixelShader
,
3645 d3d9_device_SetPixelShaderConstantF
,
3646 d3d9_device_GetPixelShaderConstantF
,
3647 d3d9_device_SetPixelShaderConstantI
,
3648 d3d9_device_GetPixelShaderConstantI
,
3649 d3d9_device_SetPixelShaderConstantB
,
3650 d3d9_device_GetPixelShaderConstantB
,
3651 d3d9_device_DrawRectPatch
,
3652 d3d9_device_DrawTriPatch
,
3653 d3d9_device_DeletePatch
,
3654 d3d9_device_CreateQuery
,
3655 /* IDirect3DDevice9Ex */
3656 d3d9_device_SetConvolutionMonoKernel
,
3657 d3d9_device_ComposeRects
,
3658 d3d9_device_PresentEx
,
3659 d3d9_device_GetGPUThreadPriority
,
3660 d3d9_device_SetGPUThreadPriority
,
3661 d3d9_device_WaitForVBlank
,
3662 d3d9_device_CheckResourceResidency
,
3663 d3d9_device_SetMaximumFrameLatency
,
3664 d3d9_device_GetMaximumFrameLatency
,
3665 d3d9_device_CheckDeviceState
,
3666 d3d9_device_CreateRenderTargetEx
,
3667 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3668 d3d9_device_CreateDepthStencilSurfaceEx
,
3669 d3d9_device_ResetEx
,
3670 d3d9_device_GetDisplayModeEx
,
3673 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3675 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3678 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3679 struct wined3d_device
*device
)
3681 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3684 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3686 TRACE("device_parent %p.\n", device_parent
);
3689 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3691 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3693 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3695 if (!device
->d3d_parent
)
3699 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3700 else if (device
->d3d_parent
->extended
)
3701 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3703 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3706 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3707 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3708 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3710 struct d3d9_surface
*d3d_surface
;
3712 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3713 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3715 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3716 return E_OUTOFMEMORY
;
3718 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3719 *parent
= d3d_surface
;
3720 TRACE("Created surface %p.\n", d3d_surface
);
3725 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3726 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3727 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3729 struct d3d9_volume
*d3d_volume
;
3731 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3732 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3734 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3735 return E_OUTOFMEMORY
;
3737 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3738 *parent
= d3d_volume
;
3739 TRACE("Created volume %p.\n", d3d_volume
);
3744 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3745 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3747 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3748 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3749 struct d3d9_surface
*d3d_surface
;
3752 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3753 device_parent
, container_parent
, desc
, texture
);
3755 if (container_parent
== device_parent
)
3756 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3758 if (is_gdi_compat_format(d3dformat_from_wined3dformat(desc
->format
)))
3759 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
3761 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3762 flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
3764 WARN("Failed to create texture, hr %#x.\n", hr
);
3768 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3769 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3774 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3775 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3777 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3778 struct d3d9_swapchain
*d3d_swapchain
;
3781 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3783 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3786 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3791 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3792 wined3d_swapchain_incref(*swapchain
);
3793 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3798 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3800 device_parent_wined3d_device_created
,
3801 device_parent_mode_changed
,
3802 device_parent_activate
,
3803 device_parent_surface_created
,
3804 device_parent_volume_created
,
3805 device_parent_create_swapchain_texture
,
3806 device_parent_create_swapchain
,
3809 static void setup_fpu(void)
3811 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3813 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3814 cw
= (cw
& ~0xf3f) | 0x3f;
3815 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3816 #elif defined(__i386__) && defined(_MSC_VER)
3819 cw
= (cw
& ~0xf3f) | 0x3f;
3822 FIXME("FPU setup not implemented for this platform.\n");
3826 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3827 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3828 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3830 struct wined3d_swapchain_desc
*swapchain_desc
;
3835 FIXME("Ignoring display mode.\n");
3837 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3838 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3839 device
->refcount
= 1;
3841 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3843 wined3d_mutex_lock();
3844 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3845 &device
->device_parent
, &device
->wined3d_device
);
3848 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3849 wined3d_mutex_unlock();
3853 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3857 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3858 count
= caps
.NumberOfAdaptersInGroup
;
3861 if (flags
& D3DCREATE_MULTITHREADED
)
3862 wined3d_device_set_multithreaded(device
->wined3d_device
);
3864 if (!parameters
->Windowed
)
3867 focus_window
= parameters
->hDeviceWindow
;
3868 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3870 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3871 wined3d_device_decref(device
->wined3d_device
);
3872 wined3d_mutex_unlock();
3876 for (i
= 0; i
< count
; ++i
)
3878 HWND device_window
= parameters
[i
].hDeviceWindow
;
3880 if (!device_window
) device_window
= focus_window
;
3881 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3882 parameters
[i
].BackBufferWidth
,
3883 parameters
[i
].BackBufferHeight
);
3887 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3888 if (!swapchain_desc
)
3890 ERR("Failed to allocate wined3d parameters.\n");
3891 wined3d_device_release_focus_window(device
->wined3d_device
);
3892 wined3d_device_decref(device
->wined3d_device
);
3893 wined3d_mutex_unlock();
3894 return E_OUTOFMEMORY
;
3897 for (i
= 0; i
< count
; ++i
)
3899 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3902 wined3d_device_release_focus_window(device
->wined3d_device
);
3903 wined3d_device_decref(device
->wined3d_device
);
3904 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3905 wined3d_mutex_unlock();
3906 return D3DERR_INVALIDCALL
;
3910 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3913 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3914 wined3d_device_release_focus_window(device
->wined3d_device
);
3915 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3916 wined3d_device_decref(device
->wined3d_device
);
3917 wined3d_mutex_unlock();
3921 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
3923 wined3d_device_uninit_3d(device
->wined3d_device
);
3924 wined3d_device_release_focus_window(device
->wined3d_device
);
3925 wined3d_device_decref(device
->wined3d_device
);
3926 wined3d_mutex_unlock();
3927 return E_OUTOFMEMORY
;
3930 for (i
= 0; i
< count
; ++i
)
3932 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3935 wined3d_mutex_unlock();
3937 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3939 /* Initialize the converted declaration array. This creates a valid pointer
3940 * and when adding decls HeapReAlloc() can be used without further checking. */
3941 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3942 if (!device
->fvf_decls
)
3944 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3945 wined3d_mutex_lock();
3946 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
3947 wined3d_device_uninit_3d(device
->wined3d_device
);
3948 wined3d_device_release_focus_window(device
->wined3d_device
);
3949 wined3d_device_decref(device
->wined3d_device
);
3950 wined3d_mutex_unlock();
3951 return E_OUTOFMEMORY
;
3954 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3955 device
->d3d_parent
= parent
;