2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006, 2008 Henri Verbeet
7 * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2020 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
)
36 case WINED3D_CMP_NEVER
:
37 return VK_COMPARE_OP_NEVER
;
38 case WINED3D_CMP_LESS
:
39 return VK_COMPARE_OP_LESS
;
40 case WINED3D_CMP_EQUAL
:
41 return VK_COMPARE_OP_EQUAL
;
42 case WINED3D_CMP_LESSEQUAL
:
43 return VK_COMPARE_OP_LESS_OR_EQUAL
;
44 case WINED3D_CMP_GREATER
:
45 return VK_COMPARE_OP_GREATER
;
46 case WINED3D_CMP_NOTEQUAL
:
47 return VK_COMPARE_OP_NOT_EQUAL
;
48 case WINED3D_CMP_GREATEREQUAL
:
49 return VK_COMPARE_OP_GREATER_OR_EQUAL
;
50 case WINED3D_CMP_ALWAYS
:
51 return VK_COMPARE_OP_ALWAYS
;
54 WARN("Unhandled compare operation %#x.\n", op
);
56 FIXME("Unhandled compare operation %#x.\n", op
);
57 return VK_COMPARE_OP_NEVER
;
61 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
)
65 case WINED3D_SHADER_TYPE_VERTEX
:
66 return VK_SHADER_STAGE_VERTEX_BIT
;
67 case WINED3D_SHADER_TYPE_HULL
:
68 return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
69 case WINED3D_SHADER_TYPE_DOMAIN
:
70 return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
71 case WINED3D_SHADER_TYPE_GEOMETRY
:
72 return VK_SHADER_STAGE_GEOMETRY_BIT
;
73 case WINED3D_SHADER_TYPE_PIXEL
:
74 return VK_SHADER_STAGE_FRAGMENT_BIT
;
75 case WINED3D_SHADER_TYPE_COMPUTE
:
76 return VK_SHADER_STAGE_COMPUTE_BIT
;
78 ERR("Unhandled shader type %s.\n", debug_shader_type(shader_type
));
83 static VkBlendFactor
vk_blend_factor_from_wined3d(enum wined3d_blend blend
,
84 const struct wined3d_format
*dst_format
, bool alpha
)
88 case WINED3D_BLEND_ZERO
:
89 return VK_BLEND_FACTOR_ZERO
;
90 case WINED3D_BLEND_ONE
:
91 return VK_BLEND_FACTOR_ONE
;
92 case WINED3D_BLEND_SRCCOLOR
:
93 return VK_BLEND_FACTOR_SRC_COLOR
;
94 case WINED3D_BLEND_INVSRCCOLOR
:
95 return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
;
96 case WINED3D_BLEND_SRCALPHA
:
97 return VK_BLEND_FACTOR_SRC_ALPHA
;
98 case WINED3D_BLEND_INVSRCALPHA
:
99 return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
;
100 case WINED3D_BLEND_DESTALPHA
:
101 if (dst_format
->alpha_size
)
102 return VK_BLEND_FACTOR_DST_ALPHA
;
103 return VK_BLEND_FACTOR_ONE
;
104 case WINED3D_BLEND_INVDESTALPHA
:
105 if (dst_format
->alpha_size
)
106 return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
;
107 return VK_BLEND_FACTOR_ZERO
;
108 case WINED3D_BLEND_DESTCOLOR
:
109 return VK_BLEND_FACTOR_DST_COLOR
;
110 case WINED3D_BLEND_INVDESTCOLOR
:
111 return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
112 case WINED3D_BLEND_SRCALPHASAT
:
113 return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
;
114 case WINED3D_BLEND_BLENDFACTOR
:
116 return VK_BLEND_FACTOR_CONSTANT_ALPHA
;
117 return VK_BLEND_FACTOR_CONSTANT_COLOR
;
118 case WINED3D_BLEND_INVBLENDFACTOR
:
120 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
121 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
;
122 case WINED3D_BLEND_SRC1COLOR
:
123 return VK_BLEND_FACTOR_SRC1_COLOR
;
124 case WINED3D_BLEND_INVSRC1COLOR
:
125 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
;
126 case WINED3D_BLEND_SRC1ALPHA
:
127 return VK_BLEND_FACTOR_SRC1_ALPHA
;
128 case WINED3D_BLEND_INVSRC1ALPHA
:
129 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
;
131 FIXME("Unhandled blend %#x.\n", blend
);
132 return VK_BLEND_FACTOR_ZERO
;
136 static VkBlendOp
vk_blend_op_from_wined3d(enum wined3d_blend_op op
)
140 case WINED3D_BLEND_OP_ADD
:
141 return VK_BLEND_OP_ADD
;
142 case WINED3D_BLEND_OP_SUBTRACT
:
143 return VK_BLEND_OP_SUBTRACT
;
144 case WINED3D_BLEND_OP_REVSUBTRACT
:
145 return VK_BLEND_OP_REVERSE_SUBTRACT
;
146 case WINED3D_BLEND_OP_MIN
:
147 return VK_BLEND_OP_MIN
;
148 case WINED3D_BLEND_OP_MAX
:
149 return VK_BLEND_OP_MAX
;
151 FIXME("Unhandled blend op %#x.\n", op
);
152 return VK_BLEND_OP_ADD
;
156 static VkColorComponentFlags
vk_colour_write_mask_from_wined3d(uint32_t wined3d_mask
)
158 VkColorComponentFlags vk_mask
= 0;
160 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_RED
)
161 vk_mask
|= VK_COLOR_COMPONENT_R_BIT
;
162 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_GREEN
)
163 vk_mask
|= VK_COLOR_COMPONENT_G_BIT
;
164 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_BLUE
)
165 vk_mask
|= VK_COLOR_COMPONENT_B_BIT
;
166 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_ALPHA
)
167 vk_mask
|= VK_COLOR_COMPONENT_A_BIT
;
172 static VkCullModeFlags
vk_cull_mode_from_wined3d(enum wined3d_cull mode
)
176 case WINED3D_CULL_NONE
:
177 return VK_CULL_MODE_NONE
;
178 case WINED3D_CULL_FRONT
:
179 return VK_CULL_MODE_FRONT_BIT
;
180 case WINED3D_CULL_BACK
:
181 return VK_CULL_MODE_BACK_BIT
;
183 FIXME("Unhandled cull mode %#x.\n", mode
);
184 return VK_CULL_MODE_NONE
;
188 static VkPrimitiveTopology
vk_topology_from_wined3d(enum wined3d_primitive_type t
)
192 case WINED3D_PT_POINTLIST
:
193 return VK_PRIMITIVE_TOPOLOGY_POINT_LIST
;
194 case WINED3D_PT_LINELIST
:
195 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST
;
196 case WINED3D_PT_LINESTRIP
:
197 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
;
198 case WINED3D_PT_TRIANGLELIST
:
199 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
;
200 case WINED3D_PT_TRIANGLESTRIP
:
201 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
;
202 case WINED3D_PT_TRIANGLEFAN
:
203 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
;
204 case WINED3D_PT_LINELIST_ADJ
:
205 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
;
206 case WINED3D_PT_LINESTRIP_ADJ
:
207 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
;
208 case WINED3D_PT_TRIANGLELIST_ADJ
:
209 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
;
210 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
211 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
;
212 case WINED3D_PT_PATCH
:
213 return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
;
215 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(t
));
216 case WINED3D_PT_UNDEFINED
:
221 static VkStencilOp
vk_stencil_op_from_wined3d(enum wined3d_stencil_op op
)
225 case WINED3D_STENCIL_OP_KEEP
:
226 return VK_STENCIL_OP_KEEP
;
227 case WINED3D_STENCIL_OP_ZERO
:
228 return VK_STENCIL_OP_ZERO
;
229 case WINED3D_STENCIL_OP_REPLACE
:
230 return VK_STENCIL_OP_REPLACE
;
231 case WINED3D_STENCIL_OP_INCR_SAT
:
232 return VK_STENCIL_OP_INCREMENT_AND_CLAMP
;
233 case WINED3D_STENCIL_OP_DECR_SAT
:
234 return VK_STENCIL_OP_DECREMENT_AND_CLAMP
;
235 case WINED3D_STENCIL_OP_INVERT
:
236 return VK_STENCIL_OP_INVERT
;
237 case WINED3D_STENCIL_OP_INCR
:
238 return VK_STENCIL_OP_INCREMENT_AND_WRAP
;
239 case WINED3D_STENCIL_OP_DECR
:
240 return VK_STENCIL_OP_DECREMENT_AND_WRAP
;
243 WARN("Unhandled stencil operation %#x.\n", op
);
245 FIXME("Unhandled stencil operation %#x.\n", op
);
246 return VK_STENCIL_OP_KEEP
;
250 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
251 struct wined3d_context_vk
*context_vk
)
253 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
254 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
257 TRACE("chunk %p, memory 0x%s, map_ptr %p.\n", chunk_vk
,
258 wine_dbgstr_longlong(chunk_vk
->vk_memory
), chunk_vk
->c
.map_ptr
);
260 if (!chunk_vk
->c
.map_ptr
&& (vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
,
261 chunk_vk
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &chunk_vk
->c
.map_ptr
))) < 0)
263 ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr
));
267 ++chunk_vk
->c
.map_count
;
269 return chunk_vk
->c
.map_ptr
;
272 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
273 struct wined3d_context_vk
*context_vk
)
275 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
276 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
278 TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk
, context_vk
);
280 if (--chunk_vk
->c
.map_count
)
283 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
284 chunk_vk
->c
.map_ptr
= NULL
;
287 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
288 unsigned int pool
, size_t size
)
290 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
291 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
292 VkMemoryAllocateInfo allocate_info
;
293 VkDeviceMemory vk_memory
;
296 allocate_info
.sType
= VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO
;
297 allocate_info
.pNext
= NULL
;
298 allocate_info
.allocationSize
= size
;
299 allocate_info
.memoryTypeIndex
= pool
;
300 if ((vr
= VK_CALL(vkAllocateMemory(device_vk
->vk_device
, &allocate_info
, NULL
, &vk_memory
))) < 0)
302 ERR("Failed to allocate memory, vr %s.\n", wined3d_debug_vkresult(vr
));
303 return VK_NULL_HANDLE
;
309 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
310 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
)
312 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
313 struct wined3d_allocator
*allocator
= &device_vk
->allocator
;
314 struct wined3d_allocator_block
*block
;
316 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
318 *vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, size
);
322 if (!(block
= wined3d_allocator_allocate(allocator
, &context_vk
->c
, memory_type
, size
)))
324 *vk_memory
= VK_NULL_HANDLE
;
328 *vk_memory
= wined3d_allocator_chunk_vk(block
->chunk
)->vk_memory
;
333 static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk
*context_vk
,
334 VkDeviceSize size
, VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
336 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(context_vk
->c
.device
->adapter
);
337 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
338 struct wined3d_bo_slab_vk_key key
;
339 struct wined3d_bo_slab_vk
*slab
;
340 struct wine_rb_entry
*entry
;
341 size_t object_size
, idx
;
344 if (size
> WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 2)
347 alignment
= WINED3D_SLAB_BO_MIN_OBJECT_ALIGN
;
348 if ((usage
& (VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
349 && limits
->minTexelBufferOffsetAlignment
> alignment
)
350 alignment
= limits
->minTexelBufferOffsetAlignment
;
351 if ((usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
) && limits
->minUniformBufferOffsetAlignment
)
352 alignment
= limits
->minUniformBufferOffsetAlignment
;
353 if ((usage
& VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
) && limits
->minStorageBufferOffsetAlignment
)
354 alignment
= limits
->minStorageBufferOffsetAlignment
;
356 object_size
= (size
+ (alignment
- 1)) & ~(alignment
- 1);
357 if (object_size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32)
358 object_size
= WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32;
359 key
.memory_type
= memory_type
;
361 key
.size
= 32 * object_size
;
363 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
365 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
366 TRACE("Using existing bo slab %p.\n", slab
);
370 if (!(slab
= heap_alloc_zero(sizeof(*slab
))))
372 ERR("Failed to allocate bo slab.\n");
376 slab
->requested_memory_type
= memory_type
;
377 if (!wined3d_context_vk_create_bo(context_vk
, key
.size
, usage
, memory_type
, &slab
->bo
))
379 ERR("Failed to create slab bo.\n");
385 if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
387 ERR("Failed to add slab to available tree.\n");
388 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
393 TRACE("Created new bo slab %p.\n", slab
);
396 idx
= wined3d_bit_scan(&slab
->map
);
401 wine_rb_replace(&context_vk
->bo_slab_available
, &slab
->entry
, &slab
->next
->entry
);
406 wine_rb_remove(&context_vk
->bo_slab_available
, &slab
->entry
);
413 bo
->buffer_offset
= idx
* object_size
;
414 bo
->memory_offset
= slab
->bo
.memory_offset
+ bo
->buffer_offset
;
416 list_init(&bo
->users
);
417 bo
->command_buffer_id
= 0;
419 TRACE("Using buffer 0x%s, memory 0x%s, offset 0x%s for bo %p.\n",
420 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
),
421 wine_dbgstr_longlong(bo
->buffer_offset
), bo
);
426 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
427 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
429 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
430 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
431 VkMemoryRequirements memory_requirements
;
432 struct wined3d_adapter_vk
*adapter_vk
;
433 VkBufferCreateInfo create_info
;
434 unsigned int memory_type_idx
;
437 if (wined3d_context_vk_create_slab_bo(context_vk
, size
, usage
, memory_type
, bo
))
440 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
442 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
;
443 create_info
.pNext
= NULL
;
444 create_info
.flags
= 0;
445 create_info
.size
= size
;
446 create_info
.usage
= usage
;
447 create_info
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
448 create_info
.queueFamilyIndexCount
= 0;
449 create_info
.pQueueFamilyIndices
= NULL
;
451 if ((vr
= VK_CALL(vkCreateBuffer(device_vk
->vk_device
, &create_info
, NULL
, &bo
->vk_buffer
))) < 0)
453 ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
457 VK_CALL(vkGetBufferMemoryRequirements(device_vk
->vk_device
, bo
->vk_buffer
, &memory_requirements
));
459 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(adapter_vk
,
460 memory_requirements
.memoryTypeBits
, memory_type
);
461 if (memory_type_idx
== ~0u)
463 ERR("Failed to find suitable memory type.\n");
464 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
467 bo
->memory
= wined3d_context_vk_allocate_memory(context_vk
,
468 memory_type_idx
, memory_requirements
.size
, &bo
->vk_memory
);
471 ERR("Failed to allocate buffer memory.\n");
472 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
475 bo
->memory_offset
= bo
->memory
? bo
->memory
->offset
: 0;
477 if ((vr
= VK_CALL(vkBindBufferMemory(device_vk
->vk_device
, bo
->vk_buffer
,
478 bo
->vk_memory
, bo
->memory_offset
))) < 0)
480 ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr
));
482 wined3d_allocator_block_free(bo
->memory
);
484 VK_CALL(vkFreeMemory(device_vk
->vk_device
, bo
->vk_memory
, NULL
));
485 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
490 bo
->buffer_offset
= 0;
493 bo
->memory_type
= adapter_vk
->memory_properties
.memoryTypes
[memory_type_idx
].propertyFlags
;
494 list_init(&bo
->users
);
495 bo
->command_buffer_id
= 0;
498 TRACE("Created buffer 0x%s, memory 0x%s for bo %p.\n",
499 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
), bo
);
504 static struct wined3d_retired_object_vk
*wined3d_context_vk_get_retired_object_vk(struct wined3d_context_vk
*context_vk
)
506 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
507 struct wined3d_retired_object_vk
*o
;
512 retired
->free
= o
->u
.next
;
516 if (!wined3d_array_reserve((void **)&retired
->objects
, &retired
->size
,
517 retired
->count
+ 1, sizeof(*retired
->objects
)))
520 return &retired
->objects
[retired
->count
++];
523 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk
*context_vk
,
524 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
)
526 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
527 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
528 struct wined3d_retired_object_vk
*o
;
530 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
532 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, vk_framebuffer
, NULL
));
533 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
537 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
539 ERR("Leaking framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
543 o
->type
= WINED3D_RETIRED_FRAMEBUFFER_VK
;
544 o
->u
.vk_framebuffer
= vk_framebuffer
;
545 o
->command_buffer_id
= command_buffer_id
;
548 static void wined3d_context_vk_destroy_descriptor_pool(struct wined3d_context_vk
*context_vk
,
549 VkDescriptorPool vk_descriptor_pool
, uint64_t command_buffer_id
)
551 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
552 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
553 struct wined3d_retired_object_vk
*o
;
555 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
557 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, vk_descriptor_pool
, NULL
));
558 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
562 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
564 ERR("Leaking descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
568 o
->type
= WINED3D_RETIRED_DESCRIPTOR_POOL_VK
;
569 o
->u
.vk_descriptor_pool
= vk_descriptor_pool
;
570 o
->command_buffer_id
= command_buffer_id
;
573 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk
*context_vk
,
574 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
)
576 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
577 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
578 struct wined3d_retired_object_vk
*o
;
580 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
582 VK_CALL(vkFreeMemory(device_vk
->vk_device
, vk_memory
, NULL
));
583 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
587 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
589 ERR("Leaking memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
593 o
->type
= WINED3D_RETIRED_MEMORY_VK
;
594 o
->u
.vk_memory
= vk_memory
;
595 o
->command_buffer_id
= command_buffer_id
;
598 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
599 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
)
601 struct wined3d_retired_object_vk
*o
;
603 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
605 wined3d_allocator_block_free(block
);
606 TRACE("Freed block %p.\n", block
);
610 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
612 ERR("Leaking block %p.\n", block
);
616 o
->type
= WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
;
618 o
->command_buffer_id
= command_buffer_id
;
621 static void wined3d_bo_slab_vk_free_slice(struct wined3d_bo_slab_vk
*slab
,
622 SIZE_T idx
, struct wined3d_context_vk
*context_vk
)
624 struct wined3d_bo_slab_vk_key key
;
625 struct wine_rb_entry
*entry
;
627 TRACE("slab %p, idx %lu, context_vk %p.\n", slab
, idx
, context_vk
);
631 key
.memory_type
= slab
->requested_memory_type
;
632 key
.usage
= slab
->bo
.usage
;
633 key
.size
= slab
->bo
.size
;
635 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
637 slab
->next
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
638 wine_rb_replace(&context_vk
->bo_slab_available
, entry
, &slab
->entry
);
640 else if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
642 ERR("Unable to return slab %p (map 0x%08x) to available tree.\n", slab
, slab
->map
);
645 slab
->map
|= 1u << idx
;
648 static void wined3d_context_vk_destroy_bo_slab_slice(struct wined3d_context_vk
*context_vk
,
649 struct wined3d_bo_slab_vk
*slab
, SIZE_T idx
, uint64_t command_buffer_id
)
651 struct wined3d_retired_object_vk
*o
;
653 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
655 wined3d_bo_slab_vk_free_slice(slab
, idx
, context_vk
);
659 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
661 ERR("Leaking slab %p, slice %#lx.\n", slab
, idx
);
665 o
->type
= WINED3D_RETIRED_BO_SLAB_SLICE_VK
;
666 o
->u
.slice
.slab
= slab
;
667 o
->u
.slice
.idx
= idx
;
668 o
->command_buffer_id
= command_buffer_id
;
671 static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk
*context_vk
,
672 VkBuffer vk_buffer
, uint64_t command_buffer_id
)
674 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
675 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
676 struct wined3d_retired_object_vk
*o
;
678 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
680 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, vk_buffer
, NULL
));
681 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
685 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
687 ERR("Leaking buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
691 o
->type
= WINED3D_RETIRED_BUFFER_VK
;
692 o
->u
.vk_buffer
= vk_buffer
;
693 o
->command_buffer_id
= command_buffer_id
;
696 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
697 VkImage vk_image
, uint64_t command_buffer_id
)
699 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
700 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
701 struct wined3d_retired_object_vk
*o
;
703 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
705 VK_CALL(vkDestroyImage(device_vk
->vk_device
, vk_image
, NULL
));
706 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
710 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
712 ERR("Leaking image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
716 o
->type
= WINED3D_RETIRED_IMAGE_VK
;
717 o
->u
.vk_image
= vk_image
;
718 o
->command_buffer_id
= command_buffer_id
;
721 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk
*context_vk
,
722 VkBufferView vk_view
, uint64_t command_buffer_id
)
724 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
725 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
726 struct wined3d_retired_object_vk
*o
;
728 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
730 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, vk_view
, NULL
));
731 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
735 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
737 ERR("Leaking buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
741 o
->type
= WINED3D_RETIRED_BUFFER_VIEW_VK
;
742 o
->u
.vk_buffer_view
= vk_view
;
743 o
->command_buffer_id
= command_buffer_id
;
746 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk
*context_vk
,
747 VkImageView vk_view
, uint64_t command_buffer_id
)
749 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
750 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
751 struct wined3d_retired_object_vk
*o
;
753 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
755 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, vk_view
, NULL
));
756 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
760 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
762 ERR("Leaking image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
766 o
->type
= WINED3D_RETIRED_IMAGE_VIEW_VK
;
767 o
->u
.vk_image_view
= vk_view
;
768 o
->command_buffer_id
= command_buffer_id
;
771 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk
*context_vk
,
772 VkSampler vk_sampler
, uint64_t command_buffer_id
)
774 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
775 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
776 struct wined3d_retired_object_vk
*o
;
778 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
780 VK_CALL(vkDestroySampler(device_vk
->vk_device
, vk_sampler
, NULL
));
781 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
785 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
787 ERR("Leaking sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
791 o
->type
= WINED3D_RETIRED_SAMPLER_VK
;
792 o
->u
.vk_sampler
= vk_sampler
;
793 o
->command_buffer_id
= command_buffer_id
;
796 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
, const struct wined3d_bo_vk
*bo
)
798 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
799 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
800 struct wined3d_bo_slab_vk
*slab_vk
;
801 size_t object_size
, idx
;
803 TRACE("context_vk %p, bo %p.\n", context_vk
, bo
);
805 if ((slab_vk
= bo
->slab
))
808 wined3d_bo_slab_vk_unmap(slab_vk
, context_vk
);
809 object_size
= slab_vk
->bo
.size
/ 32;
810 idx
= bo
->buffer_offset
/ object_size
;
811 wined3d_context_vk_destroy_bo_slab_slice(context_vk
, slab_vk
, idx
, bo
->command_buffer_id
);
815 wined3d_context_vk_destroy_buffer(context_vk
, bo
->vk_buffer
, bo
->command_buffer_id
);
819 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
820 wined3d_context_vk_destroy_allocator_block(context_vk
, bo
->memory
, bo
->command_buffer_id
);
825 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
826 wined3d_context_vk_destroy_memory(context_vk
, bo
->vk_memory
, bo
->command_buffer_id
);
829 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
)
831 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
832 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
833 struct wined3d_command_buffer_vk
*buffer
;
836 while (i
< context_vk
->submitted
.buffer_count
)
838 buffer
= &context_vk
->submitted
.buffers
[i
];
839 if (VK_CALL(vkGetFenceStatus(device_vk
->vk_device
, buffer
->vk_fence
)) == VK_NOT_READY
)
845 TRACE("Command buffer %p with id 0x%s has finished.\n",
846 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
847 VK_CALL(vkDestroyFence(device_vk
->vk_device
, buffer
->vk_fence
, NULL
));
848 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
849 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
851 if (buffer
->id
> context_vk
->completed_command_buffer_id
)
852 context_vk
->completed_command_buffer_id
= buffer
->id
;
853 *buffer
= context_vk
->submitted
.buffers
[--context_vk
->submitted
.buffer_count
];
857 static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk
*context_vk
)
859 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
860 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
861 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
862 struct wined3d_retired_object_vk
*o
;
863 uint64_t command_buffer_id
;
866 wined3d_context_vk_poll_command_buffers(context_vk
);
867 command_buffer_id
= context_vk
->completed_command_buffer_id
;
869 retired
->free
= NULL
;
870 for (i
= retired
->count
; i
; --i
)
872 o
= &retired
->objects
[i
- 1];
874 if (o
->type
!= WINED3D_RETIRED_FREE_VK
&& o
->command_buffer_id
> command_buffer_id
)
879 case WINED3D_RETIRED_FREE_VK
:
883 case WINED3D_RETIRED_FRAMEBUFFER_VK
:
884 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, o
->u
.vk_framebuffer
, NULL
));
885 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_framebuffer
));
888 case WINED3D_RETIRED_DESCRIPTOR_POOL_VK
:
889 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, o
->u
.vk_descriptor_pool
, NULL
));
890 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_descriptor_pool
));
893 case WINED3D_RETIRED_MEMORY_VK
:
894 VK_CALL(vkFreeMemory(device_vk
->vk_device
, o
->u
.vk_memory
, NULL
));
895 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_memory
));
898 case WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
:
899 TRACE("Destroying block %p.\n", o
->u
.block
);
900 wined3d_allocator_block_free(o
->u
.block
);
903 case WINED3D_RETIRED_BO_SLAB_SLICE_VK
:
904 wined3d_bo_slab_vk_free_slice(o
->u
.slice
.slab
, o
->u
.slice
.idx
, context_vk
);
907 case WINED3D_RETIRED_BUFFER_VK
:
908 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, o
->u
.vk_buffer
, NULL
));
909 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer
));
912 case WINED3D_RETIRED_IMAGE_VK
:
913 VK_CALL(vkDestroyImage(device_vk
->vk_device
, o
->u
.vk_image
, NULL
));
914 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image
));
917 case WINED3D_RETIRED_BUFFER_VIEW_VK
:
918 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, o
->u
.vk_buffer_view
, NULL
));
919 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer_view
));
922 case WINED3D_RETIRED_IMAGE_VIEW_VK
:
923 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, o
->u
.vk_image_view
, NULL
));
924 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image_view
));
927 case WINED3D_RETIRED_SAMPLER_VK
:
928 VK_CALL(vkDestroySampler(device_vk
->vk_device
, o
->u
.vk_sampler
, NULL
));
929 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_sampler
));
933 ERR("Unhandled object type %#x.\n", o
->type
);
937 if (i
== retired
->count
)
943 o
->type
= WINED3D_RETIRED_FREE_VK
;
944 o
->u
.next
= retired
->free
;
949 static void wined3d_context_vk_destroy_bo_slab(struct wine_rb_entry
*entry
, void *ctx
)
951 struct wined3d_context_vk
*context_vk
= ctx
;
952 struct wined3d_bo_slab_vk
*slab
, *next
;
954 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
958 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
964 static void wined3d_context_vk_destroy_graphics_pipeline(struct wine_rb_entry
*entry
, void *ctx
)
966 struct wined3d_graphics_pipeline_vk
*pipeline_vk
= WINE_RB_ENTRY_VALUE(entry
,
967 struct wined3d_graphics_pipeline_vk
, entry
);
968 struct wined3d_context_vk
*context_vk
= ctx
;
969 const struct wined3d_vk_info
*vk_info
;
970 struct wined3d_device_vk
*device_vk
;
972 vk_info
= context_vk
->vk_info
;
973 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
975 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, pipeline_vk
->vk_pipeline
, NULL
));
976 heap_free(pipeline_vk
);
979 static void wined3d_context_vk_destroy_pipeline_layout(struct wine_rb_entry
*entry
, void *ctx
)
981 struct wined3d_pipeline_layout_vk
*layout
= WINE_RB_ENTRY_VALUE(entry
,
982 struct wined3d_pipeline_layout_vk
, entry
);
983 struct wined3d_context_vk
*context_vk
= ctx
;
984 const struct wined3d_vk_info
*vk_info
;
985 struct wined3d_device_vk
*device_vk
;
987 vk_info
= context_vk
->vk_info
;
988 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
990 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
991 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
992 heap_free(layout
->key
.bindings
);
996 static void wined3d_render_pass_key_vk_init(struct wined3d_render_pass_key_vk
*key
,
997 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
999 struct wined3d_render_pass_attachment_vk
*a
;
1000 struct wined3d_rendertarget_view
*view
;
1003 memset(key
, 0, sizeof(*key
));
1005 for (i
= 0; i
< rt_count
; ++i
)
1007 if (!(view
= fb
->render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
1011 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1012 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1013 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1014 key
->rt_mask
|= 1u << i
;
1017 if (depth_stencil
&& (view
= fb
->depth_stencil
))
1020 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1021 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1022 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1023 key
->rt_mask
|= 1u << WINED3D_MAX_RENDER_TARGETS
;
1026 key
->clear_flags
= clear_flags
;
1029 static void wined3d_render_pass_vk_cleanup(struct wined3d_render_pass_vk
*pass
,
1030 struct wined3d_context_vk
*context_vk
)
1032 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1033 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1035 VK_CALL(vkDestroyRenderPass(device_vk
->vk_device
, pass
->vk_render_pass
, NULL
));
1038 static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk
*pass
,
1039 struct wined3d_context_vk
*context_vk
, const struct wined3d_render_pass_key_vk
*key
)
1041 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1042 VkAttachmentReference attachment_references
[WINED3D_MAX_RENDER_TARGETS
];
1043 VkAttachmentDescription attachments
[WINED3D_MAX_RENDER_TARGETS
+ 1];
1044 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1045 const struct wined3d_render_pass_attachment_vk
*a
;
1046 VkAttachmentReference ds_attachment_reference
;
1047 VkAttachmentReference
*ds_reference
= NULL
;
1048 unsigned int attachment_count
, rt_count
, i
;
1049 VkAttachmentDescription
*attachment
;
1050 VkSubpassDescription sub_pass_desc
;
1051 VkRenderPassCreateInfo pass_desc
;
1056 attachment_count
= 0;
1057 mask
= key
->rt_mask
& ((1u << WINED3D_MAX_RENDER_TARGETS
) - 1);
1060 i
= wined3d_bit_scan(&mask
);
1063 attachment
= &attachments
[attachment_count
];
1064 attachment
->flags
= 0;
1065 attachment
->format
= a
->vk_format
;
1066 attachment
->samples
= a
->vk_samples
;
1067 if (key
->clear_flags
& WINED3DCLEAR_TARGET
)
1068 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1070 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1071 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1072 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_DONT_CARE
;
1073 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_DONT_CARE
;
1074 attachment
->initialLayout
= a
->vk_layout
;
1075 attachment
->finalLayout
= a
->vk_layout
;
1077 attachment_references
[i
].attachment
= attachment_count
;
1078 attachment_references
[i
].layout
= a
->vk_layout
;
1084 mask
= ~key
->rt_mask
& ((1u << rt_count
) - 1);
1087 i
= wined3d_bit_scan(&mask
);
1088 attachment_references
[i
].attachment
= VK_ATTACHMENT_UNUSED
;
1089 attachment_references
[i
].layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1092 if (key
->rt_mask
& (1u << WINED3D_MAX_RENDER_TARGETS
))
1096 attachment
= &attachments
[attachment_count
];
1097 attachment
->flags
= 0;
1098 attachment
->format
= a
->vk_format
;
1099 attachment
->samples
= a
->vk_samples
;
1100 if (key
->clear_flags
& WINED3DCLEAR_ZBUFFER
)
1101 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1103 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1104 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1105 if (key
->clear_flags
& WINED3DCLEAR_STENCIL
)
1106 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1108 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1109 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1110 attachment
->initialLayout
= a
->vk_layout
;
1111 attachment
->finalLayout
= a
->vk_layout
;
1113 ds_reference
= &ds_attachment_reference
;
1114 ds_reference
->attachment
= attachment_count
;
1115 ds_reference
->layout
= a
->vk_layout
;
1120 sub_pass_desc
.flags
= 0;
1121 sub_pass_desc
.pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
1122 sub_pass_desc
.inputAttachmentCount
= 0;
1123 sub_pass_desc
.pInputAttachments
= NULL
;
1124 sub_pass_desc
.colorAttachmentCount
= rt_count
;
1125 sub_pass_desc
.pColorAttachments
= attachment_references
;
1126 sub_pass_desc
.pResolveAttachments
= NULL
;
1127 sub_pass_desc
.pDepthStencilAttachment
= ds_reference
;
1128 sub_pass_desc
.preserveAttachmentCount
= 0;
1129 sub_pass_desc
.pPreserveAttachments
= NULL
;
1131 pass_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
;
1132 pass_desc
.pNext
= NULL
;
1133 pass_desc
.flags
= 0;
1134 pass_desc
.attachmentCount
= attachment_count
;
1135 pass_desc
.pAttachments
= attachments
;
1136 pass_desc
.subpassCount
= 1;
1137 pass_desc
.pSubpasses
= &sub_pass_desc
;
1138 pass_desc
.dependencyCount
= 0;
1139 pass_desc
.pDependencies
= NULL
;
1142 if ((vr
= VK_CALL(vkCreateRenderPass(device_vk
->vk_device
,
1143 &pass_desc
, NULL
, &pass
->vk_render_pass
))) < 0)
1145 WARN("Failed to create Vulkan render pass, vr %d.\n", vr
);
1152 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
1153 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
1155 struct wined3d_render_pass_key_vk key
;
1156 struct wined3d_render_pass_vk
*pass
;
1157 struct wine_rb_entry
*entry
;
1159 wined3d_render_pass_key_vk_init(&key
, fb
, rt_count
, depth_stencil
, clear_flags
);
1160 if ((entry
= wine_rb_get(&context_vk
->render_passes
, &key
)))
1161 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_render_pass_vk
, entry
)->vk_render_pass
;
1163 if (!(pass
= heap_alloc(sizeof(*pass
))))
1164 return VK_NULL_HANDLE
;
1166 if (!wined3d_render_pass_vk_init(pass
, context_vk
, &key
))
1169 return VK_NULL_HANDLE
;
1172 if (wine_rb_put(&context_vk
->render_passes
, &pass
->key
, &pass
->entry
) == -1)
1174 ERR("Failed to insert render pass.\n");
1175 wined3d_render_pass_vk_cleanup(pass
, context_vk
);
1177 return VK_NULL_HANDLE
;
1180 return pass
->vk_render_pass
;
1183 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
)
1185 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1186 VkCommandBuffer vk_command_buffer
;
1188 if (context_vk
->vk_render_pass
)
1190 vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1191 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
1192 context_vk
->vk_render_pass
= VK_NULL_HANDLE
;
1193 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
,
1194 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1197 if (context_vk
->vk_framebuffer
)
1199 wined3d_context_vk_destroy_framebuffer(context_vk
,
1200 context_vk
->vk_framebuffer
, context_vk
->current_command_buffer
.id
);
1201 context_vk
->vk_framebuffer
= VK_NULL_HANDLE
;
1205 static void wined3d_context_vk_destroy_render_pass(struct wine_rb_entry
*entry
, void *ctx
)
1207 struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1208 struct wined3d_render_pass_vk
, entry
);
1210 wined3d_render_pass_vk_cleanup(pass
, ctx
);
1214 static void wined3d_shader_descriptor_writes_vk_cleanup(struct wined3d_shader_descriptor_writes_vk
*writes
)
1216 heap_free(writes
->writes
);
1219 static void wined3d_context_vk_destroy_query_pools(struct wined3d_context_vk
*context_vk
, struct list
*free_pools
)
1221 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1223 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1225 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1230 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
1231 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
)
1233 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1234 struct list
*free_pools
;
1239 case WINED3D_QUERY_TYPE_OCCLUSION
:
1240 free_pools
= &context_vk
->free_occlusion_query_pools
;
1243 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1244 free_pools
= &context_vk
->free_timestamp_query_pools
;
1247 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1248 free_pools
= &context_vk
->free_pipeline_statistics_query_pools
;
1251 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1252 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1253 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1254 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1255 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1256 free_pools
= &context_vk
->free_stream_output_statistics_query_pools
;
1260 FIXME("Unhandled query type %#x.\n", type
);
1264 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1266 if (wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1268 list_remove(&pool_vk
->entry
);
1271 if (!(pool_vk
= heap_alloc_zero(sizeof(*pool_vk
))))
1273 if (!wined3d_query_pool_vk_init(pool_vk
, context_vk
, type
, free_pools
))
1279 if (!wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1281 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1287 pool_idx
->pool_vk
= pool_vk
;
1288 pool_idx
->idx
= idx
;
1293 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
)
1295 struct wined3d_command_buffer_vk
*buffer
= &context_vk
->current_command_buffer
;
1296 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1297 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1299 if (buffer
->vk_command_buffer
)
1301 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
1302 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
1303 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1306 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1307 context_vk
->completed_command_buffer_id
= buffer
->id
;
1309 heap_free(context_vk
->compute
.bindings
.bindings
);
1310 heap_free(context_vk
->graphics
.bindings
.bindings
);
1311 if (context_vk
->vk_descriptor_pool
)
1312 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, context_vk
->vk_descriptor_pool
, NULL
));
1313 if (context_vk
->vk_framebuffer
)
1314 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, context_vk
->vk_framebuffer
, NULL
));
1315 VK_CALL(vkDestroyCommandPool(device_vk
->vk_device
, context_vk
->vk_command_pool
, NULL
));
1316 if (context_vk
->vk_so_counter_bo
.vk_buffer
)
1317 wined3d_context_vk_destroy_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1318 wined3d_context_vk_cleanup_resources(context_vk
);
1319 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_occlusion_query_pools
);
1320 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_timestamp_query_pools
);
1321 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_pipeline_statistics_query_pools
);
1322 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_stream_output_statistics_query_pools
);
1323 wine_rb_destroy(&context_vk
->bo_slab_available
, wined3d_context_vk_destroy_bo_slab
, context_vk
);
1324 heap_free(context_vk
->pending_queries
.queries
);
1325 heap_free(context_vk
->submitted
.buffers
);
1326 heap_free(context_vk
->retired
.objects
);
1328 wined3d_shader_descriptor_writes_vk_cleanup(&context_vk
->descriptor_writes
);
1329 wine_rb_destroy(&context_vk
->graphics_pipelines
, wined3d_context_vk_destroy_graphics_pipeline
, context_vk
);
1330 wine_rb_destroy(&context_vk
->pipeline_layouts
, wined3d_context_vk_destroy_pipeline_layout
, context_vk
);
1331 wine_rb_destroy(&context_vk
->render_passes
, wined3d_context_vk_destroy_render_pass
, context_vk
);
1333 wined3d_context_cleanup(&context_vk
->c
);
1336 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
1337 struct wined3d_query_vk
*query_vk
)
1339 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1340 struct wined3d_pending_query_vk
*p
;
1343 pending
->free_idx
= ~(size_t)0;
1344 for (i
= pending
->count
; i
; --i
)
1346 p
= &pending
->queries
[i
- 1];
1350 if (p
->query_vk
!= query_vk
&& !wined3d_query_vk_accumulate_data(p
->query_vk
, context_vk
, &p
->pool_idx
))
1352 wined3d_query_pool_vk_free_query(p
->pool_idx
.pool_vk
, p
->pool_idx
.idx
);
1353 --p
->query_vk
->pending_count
;
1356 if (i
== pending
->count
)
1363 p
->pool_idx
.pool_vk
= NULL
;
1364 p
->pool_idx
.idx
= pending
->free_idx
;
1365 pending
->free_idx
= i
- 1;
1369 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
)
1371 wined3d_context_vk_remove_pending_queries(context_vk
, NULL
);
1374 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
, struct wined3d_query_vk
*query_vk
)
1376 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1377 struct wined3d_pending_query_vk
*p
;
1379 if (pending
->free_idx
!= ~(size_t)0)
1381 p
= &pending
->queries
[pending
->free_idx
];
1382 pending
->free_idx
= p
->pool_idx
.idx
;
1386 if (!wined3d_array_reserve((void **)&pending
->queries
, &pending
->size
,
1387 pending
->count
+ 1, sizeof(*pending
->queries
)))
1389 ERR("Failed to allocate entry.\n");
1392 p
= &pending
->queries
[pending
->count
++];
1395 p
->query_vk
= query_vk
;
1396 p
->pool_idx
= query_vk
->pool_idx
;
1397 ++query_vk
->pending_count
;
1400 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
)
1402 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1403 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1404 VkCommandBufferAllocateInfo command_buffer_info
;
1405 struct wined3d_command_buffer_vk
*buffer
;
1406 VkCommandBufferBeginInfo begin_info
;
1407 struct wined3d_query_vk
*query_vk
;
1410 TRACE("context_vk %p.\n", context_vk
);
1412 buffer
= &context_vk
->current_command_buffer
;
1413 if (buffer
->vk_command_buffer
)
1415 TRACE("Returning existing command buffer %p with id 0x%s.\n",
1416 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1417 return buffer
->vk_command_buffer
;
1420 command_buffer_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1421 command_buffer_info
.pNext
= NULL
;
1422 command_buffer_info
.commandPool
= context_vk
->vk_command_pool
;
1423 command_buffer_info
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1424 command_buffer_info
.commandBufferCount
= 1;
1425 if ((vr
= VK_CALL(vkAllocateCommandBuffers(device_vk
->vk_device
,
1426 &command_buffer_info
, &buffer
->vk_command_buffer
))) < 0)
1428 WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1429 return VK_NULL_HANDLE
;
1432 begin_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
;
1433 begin_info
.pNext
= NULL
;
1434 begin_info
.flags
= 0;
1435 begin_info
.pInheritanceInfo
= NULL
;
1436 if ((vr
= VK_CALL(vkBeginCommandBuffer(buffer
->vk_command_buffer
, &begin_info
))) < 0)
1438 WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1439 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
, context_vk
->vk_command_pool
,
1440 1, &buffer
->vk_command_buffer
));
1441 return buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1444 wined3d_context_vk_accumulate_pending_queries(context_vk
);
1445 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1447 wined3d_query_vk_resume(query_vk
, context_vk
);
1450 TRACE("Created new command buffer %p with id 0x%s.\n",
1451 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1453 return buffer
->vk_command_buffer
;
1456 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
1457 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
1458 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
)
1460 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1461 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1462 struct wined3d_command_buffer_vk
*buffer
;
1463 struct wined3d_query_vk
*query_vk
;
1464 VkFenceCreateInfo fence_desc
;
1465 VkSubmitInfo submit_info
;
1468 TRACE("context_vk %p, wait_semaphore_count %u, wait_semaphores %p, wait_stages %p,"
1469 "signal_semaphore_count %u, signal_semaphores %p.\n",
1470 context_vk
, wait_semaphore_count
, wait_semaphores
, wait_stages
,
1471 signal_semaphore_count
, signal_semaphores
);
1473 buffer
= &context_vk
->current_command_buffer
;
1474 if (!buffer
->vk_command_buffer
)
1477 TRACE("Submitting command buffer %p with id 0x%s.\n",
1478 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1480 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1482 wined3d_query_vk_suspend(query_vk
, context_vk
);
1485 wined3d_context_vk_end_current_render_pass(context_vk
);
1486 context_vk
->graphics
.vk_pipeline
= VK_NULL_HANDLE
;
1487 context_vk
->update_compute_pipeline
= 1;
1488 context_vk
->update_stream_output
= 1;
1489 context_vk
->c
.update_shader_resource_bindings
= 1;
1490 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
1491 context_vk
->c
.update_unordered_access_view_bindings
= 1;
1492 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
1493 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
1494 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
1495 context_invalidate_state(&context_vk
->c
, STATE_BLEND_FACTOR
);
1497 VK_CALL(vkEndCommandBuffer(buffer
->vk_command_buffer
));
1499 fence_desc
.sType
= VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
;
1500 fence_desc
.pNext
= NULL
;
1501 fence_desc
.flags
= 0;
1502 if ((vr
= VK_CALL(vkCreateFence(device_vk
->vk_device
, &fence_desc
, NULL
, &buffer
->vk_fence
))) < 0)
1503 ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr
));
1505 submit_info
.sType
= VK_STRUCTURE_TYPE_SUBMIT_INFO
;
1506 submit_info
.pNext
= NULL
;
1507 submit_info
.waitSemaphoreCount
= wait_semaphore_count
;
1508 submit_info
.pWaitSemaphores
= wait_semaphores
;
1509 submit_info
.pWaitDstStageMask
= wait_stages
;
1510 submit_info
.commandBufferCount
= 1;
1511 submit_info
.pCommandBuffers
= &buffer
->vk_command_buffer
;
1512 submit_info
.signalSemaphoreCount
= signal_semaphore_count
;
1513 submit_info
.pSignalSemaphores
= signal_semaphores
;
1515 if ((vr
= VK_CALL(vkQueueSubmit(device_vk
->vk_queue
, 1, &submit_info
, buffer
->vk_fence
))) < 0)
1516 ERR("Failed to submit command buffer %p, vr %s.\n",
1517 buffer
->vk_command_buffer
, wined3d_debug_vkresult(vr
));
1519 if (!wined3d_array_reserve((void **)&context_vk
->submitted
.buffers
, &context_vk
->submitted
.buffers_size
,
1520 context_vk
->submitted
.buffer_count
+ 1, sizeof(*context_vk
->submitted
.buffers
)))
1521 ERR("Failed to grow submitted command buffer array.\n");
1523 context_vk
->submitted
.buffers
[context_vk
->submitted
.buffer_count
++] = *buffer
;
1525 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1526 /* We don't expect this to ever happen, but handle it anyway. */
1529 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1530 context_vk
->completed_command_buffer_id
= 0;
1533 wined3d_context_vk_cleanup_resources(context_vk
);
1536 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
)
1538 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1539 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1542 if (id
<= context_vk
->completed_command_buffer_id
1543 || id
> context_vk
->current_command_buffer
.id
) /* In case the buffer ID wrapped. */
1546 for (i
= 0; i
< context_vk
->submitted
.buffer_count
; ++i
)
1548 if (context_vk
->submitted
.buffers
[i
].id
!= id
)
1551 VK_CALL(vkWaitForFences(device_vk
->vk_device
, 1,
1552 &context_vk
->submitted
.buffers
[i
].vk_fence
, VK_TRUE
, UINT64_MAX
));
1553 wined3d_context_vk_cleanup_resources(context_vk
);
1557 ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id
));
1560 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
1561 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
1562 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
1563 VkImageLayout new_layout
, VkImage image
, VkImageAspectFlags aspect_mask
)
1565 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1566 VkImageMemoryBarrier barrier
;
1568 wined3d_context_vk_end_current_render_pass(context_vk
);
1570 barrier
.sType
= VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
;
1571 barrier
.pNext
= NULL
;
1572 barrier
.srcAccessMask
= src_access_mask
;
1573 barrier
.dstAccessMask
= dst_access_mask
;
1574 barrier
.oldLayout
= old_layout
;
1575 barrier
.newLayout
= new_layout
;
1576 barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1577 barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1578 barrier
.image
= image
;
1579 barrier
.subresourceRange
.aspectMask
= aspect_mask
;
1580 barrier
.subresourceRange
.baseMipLevel
= 0;
1581 barrier
.subresourceRange
.levelCount
= VK_REMAINING_MIP_LEVELS
;
1582 barrier
.subresourceRange
.baseArrayLayer
= 0;
1583 barrier
.subresourceRange
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
1585 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, src_stage_mask
, dst_stage_mask
, 0, 0, NULL
, 0, NULL
, 1, &barrier
));
1588 static int wined3d_render_pass_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1590 const struct wined3d_render_pass_key_vk
*k
= key
;
1591 const struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1592 const struct wined3d_render_pass_vk
, entry
);
1594 return memcmp(k
, &pass
->key
, sizeof(*k
));
1597 static int wined3d_pipeline_layout_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1599 const struct wined3d_pipeline_layout_key_vk
*a
= key
;
1600 const struct wined3d_pipeline_layout_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1601 const struct wined3d_pipeline_layout_vk
, entry
)->key
;
1603 if (a
->binding_count
!= b
->binding_count
)
1604 return a
->binding_count
- b
->binding_count
;
1605 return memcmp(a
->bindings
, b
->bindings
, a
->binding_count
* sizeof(*a
->bindings
));
1608 static int wined3d_graphics_pipeline_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1610 const struct wined3d_graphics_pipeline_key_vk
*a
= key
;
1611 const struct wined3d_graphics_pipeline_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1612 const struct wined3d_graphics_pipeline_vk
, entry
)->key
;
1616 if (a
->pipeline_desc
.stageCount
!= b
->pipeline_desc
.stageCount
)
1617 return a
->pipeline_desc
.stageCount
- b
->pipeline_desc
.stageCount
;
1618 for (i
= 0; i
< a
->pipeline_desc
.stageCount
; ++i
)
1620 if (a
->stages
[i
].module
!= b
->stages
[i
].module
)
1621 return a
->stages
[i
].module
- b
->stages
[i
].module
;
1624 if (a
->divisor_desc
.vertexBindingDivisorCount
!= b
->divisor_desc
.vertexBindingDivisorCount
)
1625 return a
->divisor_desc
.vertexBindingDivisorCount
- b
->divisor_desc
.vertexBindingDivisorCount
;
1626 if ((ret
= memcmp(a
->divisors
, b
->divisors
,
1627 a
->divisor_desc
.vertexBindingDivisorCount
* sizeof(*a
->divisors
))))
1630 if (a
->input_desc
.vertexAttributeDescriptionCount
!= b
->input_desc
.vertexAttributeDescriptionCount
)
1631 return a
->input_desc
.vertexAttributeDescriptionCount
- b
->input_desc
.vertexAttributeDescriptionCount
;
1632 if ((ret
= memcmp(a
->attributes
, b
->attributes
,
1633 a
->input_desc
.vertexAttributeDescriptionCount
* sizeof(*a
->attributes
))))
1635 if (a
->input_desc
.vertexBindingDescriptionCount
!= b
->input_desc
.vertexBindingDescriptionCount
)
1636 return a
->input_desc
.vertexBindingDescriptionCount
- b
->input_desc
.vertexBindingDescriptionCount
;
1637 if ((ret
= memcmp(a
->bindings
, b
->bindings
,
1638 a
->input_desc
.vertexBindingDescriptionCount
* sizeof(*a
->bindings
))))
1641 if (a
->ia_desc
.topology
!= b
->ia_desc
.topology
)
1642 return a
->ia_desc
.topology
- b
->ia_desc
.topology
;
1643 if (a
->ia_desc
.primitiveRestartEnable
!= b
->ia_desc
.primitiveRestartEnable
)
1644 return a
->ia_desc
.primitiveRestartEnable
- b
->ia_desc
.primitiveRestartEnable
;
1646 if (a
->ts_desc
.patchControlPoints
!= b
->ts_desc
.patchControlPoints
)
1647 return a
->ts_desc
.patchControlPoints
- b
->ts_desc
.patchControlPoints
;
1649 if ((ret
= memcmp(&a
->viewport
, &b
->viewport
, sizeof(a
->viewport
))))
1652 if ((ret
= memcmp(&a
->scissor
, &b
->scissor
, sizeof(a
->scissor
))))
1655 if ((ret
= memcmp(&a
->rs_desc
, &b
->rs_desc
, sizeof(a
->rs_desc
))))
1658 if (a
->ms_desc
.rasterizationSamples
!= b
->ms_desc
.rasterizationSamples
)
1659 return a
->ms_desc
.rasterizationSamples
- b
->ms_desc
.rasterizationSamples
;
1660 if (a
->ms_desc
.alphaToCoverageEnable
!= b
->ms_desc
.alphaToCoverageEnable
)
1661 return a
->ms_desc
.alphaToCoverageEnable
- b
->ms_desc
.alphaToCoverageEnable
;
1662 if (a
->sample_mask
!= b
->sample_mask
)
1663 return a
->sample_mask
- b
->sample_mask
;
1665 if ((ret
= memcmp(&a
->ds_desc
, &b
->ds_desc
, sizeof(a
->ds_desc
))))
1668 if (a
->blend_desc
.attachmentCount
!= b
->blend_desc
.attachmentCount
)
1669 return a
->blend_desc
.attachmentCount
- b
->blend_desc
.attachmentCount
;
1670 if ((ret
= memcmp(a
->blend_attachments
, b
->blend_attachments
,
1671 a
->blend_desc
.attachmentCount
* sizeof(*a
->blend_attachments
))))
1674 if (a
->pipeline_desc
.layout
!= b
->pipeline_desc
.layout
)
1675 return a
->pipeline_desc
.layout
- b
->pipeline_desc
.layout
;
1677 if (a
->pipeline_desc
.renderPass
!= b
->pipeline_desc
.renderPass
)
1678 return a
->pipeline_desc
.renderPass
- b
->pipeline_desc
.renderPass
;
1683 static int wined3d_bo_slab_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1685 const struct wined3d_bo_slab_vk
*slab
= WINE_RB_ENTRY_VALUE(entry
, const struct wined3d_bo_slab_vk
, entry
);
1686 const struct wined3d_bo_slab_vk_key
*k
= key
;
1688 if (k
->memory_type
!= slab
->requested_memory_type
)
1689 return k
->memory_type
- slab
->requested_memory_type
;
1690 if (k
->usage
!= slab
->bo
.usage
)
1691 return k
->usage
- slab
->bo
.usage
;
1692 return k
->size
- slab
->bo
.size
;
1695 static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
)
1697 struct wined3d_graphics_pipeline_key_vk
*key
;
1698 VkPipelineShaderStageCreateInfo
*stage
;
1701 static const VkDynamicState dynamic_states
[] =
1703 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1706 key
= &context_vk
->graphics
.pipeline_key_vk
;
1707 memset(key
, 0, sizeof(*key
));
1709 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
1711 stage
= &key
->stages
[i
];
1712 stage
->sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1713 stage
->pName
= "main";
1716 key
->input_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
;
1717 key
->input_desc
.pVertexBindingDescriptions
= key
->bindings
;
1718 key
->input_desc
.pVertexAttributeDescriptions
= key
->attributes
;
1720 key
->divisor_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
;
1721 key
->divisor_desc
.pVertexBindingDivisors
= key
->divisors
;
1723 key
->ia_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
;
1725 key
->ts_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO
;
1727 key
->vp_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
;
1728 key
->vp_desc
.viewportCount
= 1;
1729 key
->vp_desc
.pViewports
= &key
->viewport
;
1730 key
->vp_desc
.scissorCount
= 1;
1731 key
->vp_desc
.pScissors
= &key
->scissor
;
1733 key
->rs_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
;
1734 key
->rs_desc
.lineWidth
= 1.0f
;
1736 key
->ms_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
;
1737 key
->ms_desc
.pSampleMask
= &key
->sample_mask
;
1739 key
->ds_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
;
1740 key
->ds_desc
.maxDepthBounds
= 1.0f
;
1742 key
->blend_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
;
1743 key
->blend_desc
.logicOp
= VK_LOGIC_OP_COPY
;
1744 key
->blend_desc
.pAttachments
= key
->blend_attachments
;
1745 key
->blend_desc
.blendConstants
[0] = 1.0f
;
1746 key
->blend_desc
.blendConstants
[1] = 1.0f
;
1747 key
->blend_desc
.blendConstants
[2] = 1.0f
;
1748 key
->blend_desc
.blendConstants
[3] = 1.0f
;
1750 key
->dynamic_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
;
1751 key
->dynamic_desc
.dynamicStateCount
= ARRAY_SIZE(dynamic_states
);
1752 key
->dynamic_desc
.pDynamicStates
= dynamic_states
;
1754 key
->pipeline_desc
.sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
;
1755 key
->pipeline_desc
.pStages
= key
->stages
;
1756 key
->pipeline_desc
.pVertexInputState
= &key
->input_desc
;
1757 key
->pipeline_desc
.pInputAssemblyState
= &key
->ia_desc
;
1758 key
->pipeline_desc
.pTessellationState
= &key
->ts_desc
;
1759 key
->pipeline_desc
.pViewportState
= &key
->vp_desc
;
1760 key
->pipeline_desc
.pRasterizationState
= &key
->rs_desc
;
1761 key
->pipeline_desc
.pMultisampleState
= &key
->ms_desc
;
1762 key
->pipeline_desc
.pDepthStencilState
= &key
->ds_desc
;
1763 key
->pipeline_desc
.pColorBlendState
= &key
->blend_desc
;
1764 key
->pipeline_desc
.pDynamicState
= &key
->dynamic_desc
;
1765 key
->pipeline_desc
.basePipelineIndex
= -1;
1768 static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_context_vk
*context_vk
,
1769 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1771 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
1772 VkPipelineRasterizationStateCreateInfo
*desc
= &key
->rs_desc
;
1773 const struct wined3d_rasterizer_state_desc
*r
;
1781 if (!state
->rasterizer_state
)
1783 desc
->depthClampEnable
= VK_FALSE
;
1784 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1785 desc
->cullMode
= VK_CULL_MODE_BACK_BIT
;
1786 desc
->frontFace
= VK_FRONT_FACE_CLOCKWISE
;
1787 desc
->depthBiasEnable
= VK_FALSE
;
1788 desc
->depthBiasConstantFactor
= 0.0f
;
1789 desc
->depthBiasClamp
= 0.0f
;
1790 desc
->depthBiasSlopeFactor
= 0.0f
;
1795 r
= &state
->rasterizer_state
->desc
;
1796 desc
->depthClampEnable
= !r
->depth_clip
;
1797 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1798 desc
->cullMode
= vk_cull_mode_from_wined3d(r
->cull_mode
);
1799 desc
->frontFace
= r
->front_ccw
? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE
;
1801 scale_bias
= r
->scale_bias
;
1802 const_bias
.f32
= r
->depth_bias
;
1803 if (!scale_bias
&& !const_bias
.f32
)
1805 desc
->depthBiasEnable
= VK_FALSE
;
1806 desc
->depthBiasConstantFactor
= 0.0f
;
1807 desc
->depthBiasClamp
= 0.0f
;
1808 desc
->depthBiasSlopeFactor
= 0.0f
;
1813 desc
->depthBiasEnable
= VK_TRUE
;
1814 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_DEPTH_BIAS
)
1816 const struct wined3d_rendertarget_view
*dsv
;
1818 if ((dsv
= state
->fb
.depth_stencil
))
1820 desc
->depthBiasConstantFactor
= -(float)const_bias
.u32
/ dsv
->format
->depth_bias_scale
;
1821 desc
->depthBiasSlopeFactor
= -(float)const_bias
.u32
;
1825 desc
->depthBiasConstantFactor
= 0.0f
;
1826 desc
->depthBiasSlopeFactor
= 0.0f
;
1831 desc
->depthBiasConstantFactor
= const_bias
.f32
;
1832 desc
->depthBiasSlopeFactor
= scale_bias
;
1834 desc
->depthBiasClamp
= r
->depth_bias_clamp
;
1837 static void wined3d_context_vk_update_blend_state(const struct wined3d_context_vk
*context_vk
,
1838 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1840 VkPipelineColorBlendStateCreateInfo
*desc
= &key
->blend_desc
;
1841 const struct wined3d_blend_state_desc
*b
;
1844 desc
->attachmentCount
= context_vk
->rt_count
;
1846 memset(key
->blend_attachments
, 0, sizeof(key
->blend_attachments
));
1847 if (!state
->blend_state
)
1849 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1851 key
->blend_attachments
[i
].colorWriteMask
= VK_COLOR_COMPONENT_R_BIT
1852 | VK_COLOR_COMPONENT_G_BIT
1853 | VK_COLOR_COMPONENT_B_BIT
1854 | VK_COLOR_COMPONENT_A_BIT
;
1860 b
= &state
->blend_state
->desc
;
1861 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1863 const struct wined3d_rendertarget_blend_state_desc
*rt
= &b
->rt
[b
->independent
? i
: 0];
1864 const struct wined3d_rendertarget_view
*rtv
= state
->fb
.render_targets
[i
];
1865 VkPipelineColorBlendAttachmentState
*a
= &key
->blend_attachments
[i
];
1866 enum wined3d_blend src_blend
, dst_blend
;
1867 const struct wined3d_format
*rt_format
;
1869 a
->colorWriteMask
= vk_colour_write_mask_from_wined3d(rt
->writemask
);
1874 rt_format
= rtv
->format
;
1876 rt_format
= wined3d_get_format(context_vk
->c
.device
->adapter
, WINED3DFMT_NULL
, 0);
1877 a
->blendEnable
= VK_TRUE
;
1879 src_blend
= rt
->src
;
1880 dst_blend
= rt
->dst
;
1881 if (src_blend
== WINED3D_BLEND_BOTHSRCALPHA
)
1883 src_blend
= WINED3D_BLEND_SRCALPHA
;
1884 dst_blend
= WINED3D_BLEND_INVSRCALPHA
;
1886 else if (src_blend
== WINED3D_BLEND_BOTHINVSRCALPHA
)
1888 src_blend
= WINED3D_BLEND_INVSRCALPHA
;
1889 dst_blend
= WINED3D_BLEND_SRCALPHA
;
1891 a
->srcColorBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, FALSE
);
1892 a
->dstColorBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, FALSE
);
1893 a
->colorBlendOp
= vk_blend_op_from_wined3d(rt
->op
);
1895 src_blend
= rt
->src_alpha
;
1896 dst_blend
= rt
->dst_alpha
;
1897 a
->srcAlphaBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, TRUE
);
1898 a
->dstAlphaBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, TRUE
);
1899 a
->alphaBlendOp
= vk_blend_op_from_wined3d(rt
->op_alpha
);
1903 static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
,
1904 const struct wined3d_state
*state
, VkPipelineLayout vk_pipeline_layout
)
1906 unsigned int i
, attribute_count
, binding_count
, divisor_count
, stage_count
;
1907 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
1908 struct wined3d_graphics_pipeline_key_vk
*key
;
1909 VkPipelineShaderStageCreateInfo
*stage
;
1910 struct wined3d_stream_info stream_info
;
1911 VkPrimitiveTopology vk_topology
;
1912 VkShaderModule module
;
1913 bool update
= false;
1916 key
= &context_vk
->graphics
.pipeline_key_vk
;
1918 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
1921 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
1923 if (!(module
= context_vk
->graphics
.vk_modules
[i
]))
1926 stage
= &key
->stages
[stage_count
++];
1927 stage
->stage
= vk_shader_stage_from_wined3d(i
);
1928 stage
->module
= module
;
1931 key
->pipeline_desc
.stageCount
= stage_count
;
1936 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VDECL
)
1937 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
)
1938 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
1940 wined3d_stream_info_from_declaration(&stream_info
, state
, d3d_info
);
1942 for (i
= 0, mask
= 0, attribute_count
= 0, binding_count
= 0; i
< ARRAY_SIZE(stream_info
.elements
); ++i
)
1944 VkVertexInputBindingDivisorDescriptionEXT
*d
;
1945 struct wined3d_stream_info_element
*e
;
1946 VkVertexInputAttributeDescription
*a
;
1947 VkVertexInputBindingDescription
*b
;
1950 if (!(stream_info
.use_map
& (1u << i
)))
1953 a
= &key
->attributes
[attribute_count
++];
1954 e
= &stream_info
.elements
[i
];
1955 binding
= e
->stream_idx
;
1958 a
->binding
= binding
;
1959 a
->format
= wined3d_format_vk(e
->format
)->vk_format
;
1960 a
->offset
= (UINT_PTR
)e
->data
.addr
- state
->streams
[binding
].offset
;
1962 if (mask
& (1u << binding
))
1964 mask
|= 1u << binding
;
1966 b
= &key
->bindings
[binding_count
++];
1967 b
->binding
= binding
;
1968 b
->stride
= e
->stride
;
1969 b
->inputRate
= e
->divisor
? VK_VERTEX_INPUT_RATE_INSTANCE
: VK_VERTEX_INPUT_RATE_VERTEX
;
1973 d
= &key
->divisors
[divisor_count
++];
1974 d
->binding
= binding
;
1975 d
->divisor
= e
->divisor
;
1979 key
->input_desc
.pNext
= NULL
;
1980 key
->input_desc
.vertexBindingDescriptionCount
= binding_count
;
1981 key
->input_desc
.vertexAttributeDescriptionCount
= attribute_count
;
1985 key
->input_desc
.pNext
= &key
->divisor_desc
;
1986 key
->divisor_desc
.vertexBindingDivisorCount
= divisor_count
;
1992 vk_topology
= vk_topology_from_wined3d(state
->primitive_type
);
1993 if (key
->ia_desc
.topology
!= vk_topology
)
1995 key
->ia_desc
.topology
= vk_topology
;
1996 key
->ia_desc
.primitiveRestartEnable
= !(d3d_info
->wined3d_creation_flags
& WINED3D_NO_PRIMITIVE_RESTART
)
1997 && !wined3d_primitive_type_is_list(state
->primitive_type
);
2002 if (key
->ts_desc
.patchControlPoints
!= state
->patch_vertex_count
)
2004 key
->ts_desc
.patchControlPoints
= state
->patch_vertex_count
;
2009 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VIEWPORT
)
2010 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SCISSORRECT
)
2011 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
))
2013 key
->viewport
.x
= state
->viewports
[0].x
;
2014 key
->viewport
.y
= state
->viewports
[0].y
;
2015 key
->viewport
.width
= state
->viewports
[0].width
;
2016 key
->viewport
.height
= state
->viewports
[0].height
;
2017 key
->viewport
.minDepth
= state
->viewports
[0].min_z
;
2018 key
->viewport
.maxDepth
= state
->viewports
[0].max_z
;
2020 if (state
->rasterizer_state
&& state
->rasterizer_state
->desc
.scissor
)
2022 const RECT
*r
= &state
->scissor_rects
[0];
2024 key
->scissor
.offset
.x
= r
->left
;
2025 key
->scissor
.offset
.y
= r
->top
;
2026 key
->scissor
.extent
.width
= r
->right
- r
->left
;
2027 key
->scissor
.extent
.height
= r
->bottom
- r
->top
;
2031 key
->scissor
.offset
.x
= key
->viewport
.x
;
2032 key
->scissor
.offset
.y
= key
->viewport
.y
;
2033 key
->scissor
.extent
.width
= key
->viewport
.width
;
2034 key
->scissor
.extent
.height
= key
->viewport
.height
;
2036 key
->viewport
.y
+= key
->viewport
.height
;
2037 key
->viewport
.height
= -key
->viewport
.height
;
2042 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
)
2043 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2045 wined3d_context_vk_update_rasterisation_state(context_vk
, state
, key
);
2050 if (key
->ms_desc
.rasterizationSamples
!= context_vk
->sample_count
2051 || isStateDirty(&context_vk
->c
, STATE_BLEND
) || isStateDirty(&context_vk
->c
, STATE_SAMPLE_MASK
))
2053 key
->ms_desc
.rasterizationSamples
= context_vk
->sample_count
;
2054 key
->ms_desc
.alphaToCoverageEnable
= state
->blend_state
&& state
->blend_state
->desc
.alpha_to_coverage
;
2055 key
->sample_mask
= state
->sample_mask
;
2060 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_DEPTH_STENCIL
)
2061 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2063 const struct wined3d_depth_stencil_state
*d
= state
->depth_stencil_state
;
2067 key
->ds_desc
.depthTestEnable
= d
->desc
.depth
;
2068 key
->ds_desc
.depthWriteEnable
= d
->desc
.depth_write
;
2069 key
->ds_desc
.depthCompareOp
= vk_compare_op_from_wined3d(d
->desc
.depth_func
);
2070 key
->ds_desc
.stencilTestEnable
= state
->fb
.depth_stencil
&& d
->desc
.stencil
;
2071 if (key
->ds_desc
.stencilTestEnable
)
2073 key
->ds_desc
.front
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.fail_op
);
2074 key
->ds_desc
.front
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.pass_op
);
2075 key
->ds_desc
.front
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.depth_fail_op
);
2076 key
->ds_desc
.front
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.front
.func
);
2077 key
->ds_desc
.front
.compareMask
= d
->desc
.stencil_read_mask
;
2078 key
->ds_desc
.front
.writeMask
= d
->desc
.stencil_write_mask
;
2079 key
->ds_desc
.front
.reference
= state
->render_states
[WINED3D_RS_STENCILREF
]
2080 & ((1 << state
->fb
.depth_stencil
->format
->stencil_size
) - 1);
2082 key
->ds_desc
.back
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.fail_op
);
2083 key
->ds_desc
.back
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.pass_op
);
2084 key
->ds_desc
.back
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.depth_fail_op
);
2085 key
->ds_desc
.back
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.back
.func
);
2086 key
->ds_desc
.back
.compareMask
= d
->desc
.stencil_read_mask
;
2087 key
->ds_desc
.back
.writeMask
= d
->desc
.stencil_write_mask
;
2088 key
->ds_desc
.back
.reference
= state
->render_states
[WINED3D_RS_STENCILREF
]
2089 & ((1 << state
->fb
.depth_stencil
->format
->stencil_size
) - 1);
2093 memset(&key
->ds_desc
.front
, 0, sizeof(key
->ds_desc
.front
));
2094 memset(&key
->ds_desc
.back
, 0, sizeof(key
->ds_desc
.back
));
2099 key
->ds_desc
.depthTestEnable
= VK_TRUE
;
2100 key
->ds_desc
.depthWriteEnable
= VK_TRUE
;
2101 key
->ds_desc
.depthCompareOp
= VK_COMPARE_OP_LESS
;
2102 key
->ds_desc
.stencilTestEnable
= VK_FALSE
;
2108 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND
)
2109 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2111 wined3d_context_vk_update_blend_state(context_vk
, state
, key
);
2116 if (key
->pipeline_desc
.layout
!= vk_pipeline_layout
)
2118 key
->pipeline_desc
.layout
= vk_pipeline_layout
;
2123 if (key
->pipeline_desc
.renderPass
!= context_vk
->vk_render_pass
)
2125 key
->pipeline_desc
.renderPass
= context_vk
->vk_render_pass
;
2133 static bool wined3d_context_vk_begin_render_pass(struct wined3d_context_vk
*context_vk
,
2134 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2136 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2137 VkImageView vk_views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
2138 unsigned int fb_width
, fb_height
, fb_layer_count
;
2139 struct wined3d_rendertarget_view_vk
*rtv_vk
;
2140 struct wined3d_rendertarget_view
*view
;
2141 const VkPhysicalDeviceLimits
*limits
;
2142 VkRenderPassBeginInfo begin_info
;
2143 unsigned int attachment_count
, i
;
2144 VkFramebufferCreateInfo fb_desc
;
2147 if (context_vk
->vk_render_pass
)
2150 limits
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->device_limits
;
2151 fb_width
= limits
->maxFramebufferWidth
;
2152 fb_height
= limits
->maxFramebufferHeight
;
2153 fb_layer_count
= limits
->maxFramebufferLayers
;
2154 attachment_count
= 0;
2156 context_vk
->rt_count
= 0;
2157 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
2159 if (!(view
= state
->fb
.render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
2162 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2163 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2164 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2166 if (view
->width
< fb_width
)
2167 fb_width
= view
->width
;
2168 if (view
->height
< fb_height
)
2169 fb_height
= view
->height
;
2170 if (view
->layer_count
< fb_layer_count
)
2171 fb_layer_count
= view
->layer_count
;
2172 context_vk
->rt_count
= i
+ 1;
2176 if (wined3d_state_uses_depth_buffer(state
) && (view
= state
->fb
.depth_stencil
))
2178 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2179 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2180 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2182 if (view
->width
< fb_width
)
2183 fb_width
= view
->width
;
2184 if (view
->height
< fb_height
)
2185 fb_height
= view
->height
;
2186 if (view
->layer_count
< fb_layer_count
)
2187 fb_layer_count
= view
->layer_count
;
2191 if (!(context_vk
->vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, &state
->fb
,
2192 ARRAY_SIZE(state
->fb
.render_targets
), wined3d_state_uses_depth_buffer(state
), 0)))
2194 ERR("Failed to get render pass.\n");
2198 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
2199 fb_desc
.pNext
= NULL
;
2201 fb_desc
.renderPass
= context_vk
->vk_render_pass
;
2202 fb_desc
.attachmentCount
= attachment_count
;
2203 fb_desc
.pAttachments
= vk_views
;
2204 fb_desc
.width
= fb_width
;
2205 fb_desc
.height
= fb_height
;
2206 fb_desc
.layers
= fb_layer_count
;
2208 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &context_vk
->vk_framebuffer
))) < 0)
2210 WARN("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
2214 begin_info
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
2215 begin_info
.pNext
= NULL
;
2216 begin_info
.renderPass
= context_vk
->vk_render_pass
;
2217 begin_info
.framebuffer
= context_vk
->vk_framebuffer
;
2218 begin_info
.renderArea
.offset
.x
= 0;
2219 begin_info
.renderArea
.offset
.y
= 0;
2220 begin_info
.renderArea
.extent
.width
= fb_width
;
2221 begin_info
.renderArea
.extent
.height
= fb_height
;
2222 begin_info
.clearValueCount
= 0;
2223 begin_info
.pClearValues
= NULL
;
2224 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_info
, VK_SUBPASS_CONTENTS_INLINE
));
2229 static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk
*context_vk
,
2230 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2232 VkDeviceSize offsets
[ARRAY_SIZE(state
->streams
)] = {0};
2233 VkBuffer buffers
[ARRAY_SIZE(state
->streams
)];
2234 const struct wined3d_stream_state
*stream
;
2235 const VkDescriptorBufferInfo
*buffer_info
;
2236 struct wined3d_buffer_vk
*buffer_vk
;
2237 struct wined3d_buffer
*buffer
;
2238 unsigned int i
, first
, count
;
2242 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
2244 stream
= &state
->streams
[i
];
2246 if ((buffer
= stream
->buffer
))
2248 buffer_vk
= wined3d_buffer_vk(buffer
);
2249 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2250 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2251 buffers
[count
] = buffer_info
->buffer
;
2252 offsets
[count
] = buffer_info
->offset
+ stream
->offset
;
2258 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2264 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2267 static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context_vk
*context_vk
,
2268 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2270 VkDeviceSize offsets
[ARRAY_SIZE(state
->stream_output
)];
2271 VkDeviceSize sizes
[ARRAY_SIZE(state
->stream_output
)];
2272 VkBuffer buffers
[ARRAY_SIZE(state
->stream_output
)];
2273 const struct wined3d_stream_output
*stream
;
2274 const VkDescriptorBufferInfo
*buffer_info
;
2275 struct wined3d_buffer_vk
*buffer_vk
;
2276 struct wined3d_buffer
*buffer
;
2277 unsigned int i
, first
, count
;
2281 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
2283 stream
= &state
->stream_output
[i
];
2285 if ((buffer
= stream
->buffer
))
2287 buffer_vk
= wined3d_buffer_vk(buffer
);
2288 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2289 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2290 buffers
[count
] = buffer_info
->buffer
;
2291 if ((offsets
[count
] = stream
->offset
) == ~0u)
2293 FIXME("Appending to stream output buffers not implemented.\n");
2296 sizes
[count
] = buffer_info
->range
- offsets
[count
];
2297 offsets
[count
] += buffer_info
->offset
;
2303 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2309 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2312 static VkResult
wined3d_context_vk_create_descriptor_pool(struct wined3d_device_vk
*device_vk
,
2313 const struct wined3d_vk_info
*vk_info
, VkDescriptorPool
*vk_pool
)
2315 struct VkDescriptorPoolCreateInfo pool_desc
;
2318 static const VkDescriptorPoolSize pool_sizes
[] =
2320 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, 1024},
2321 {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, 1024},
2322 {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, 1024},
2323 {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, 1024},
2324 {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, 1024},
2325 {VK_DESCRIPTOR_TYPE_SAMPLER
, 1024},
2328 pool_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
2329 pool_desc
.pNext
= NULL
;
2330 pool_desc
.flags
= 0;
2331 pool_desc
.maxSets
= 512;
2332 pool_desc
.poolSizeCount
= ARRAY_SIZE(pool_sizes
);
2333 pool_desc
.pPoolSizes
= pool_sizes
;
2335 if ((vr
= VK_CALL(vkCreateDescriptorPool(device_vk
->vk_device
, &pool_desc
, NULL
, vk_pool
))) < 0)
2336 ERR("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2341 static VkResult
wined3d_context_vk_create_descriptor_set(struct wined3d_context_vk
*context_vk
,
2342 VkDescriptorSetLayout vk_set_layout
, VkDescriptorSet
*vk_descriptor_set
)
2344 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2345 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2346 struct VkDescriptorSetAllocateInfo set_desc
;
2349 if (!context_vk
->vk_descriptor_pool
&& (vr
= wined3d_context_vk_create_descriptor_pool(device_vk
,
2350 vk_info
, &context_vk
->vk_descriptor_pool
)))
2352 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2356 set_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
;
2357 set_desc
.pNext
= NULL
;
2358 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2359 set_desc
.descriptorSetCount
= 1;
2360 set_desc
.pSetLayouts
= &vk_set_layout
;
2361 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2364 if (vr
== VK_ERROR_FRAGMENTED_POOL
|| vr
== VK_ERROR_OUT_OF_POOL_MEMORY
)
2366 wined3d_context_vk_destroy_descriptor_pool(context_vk
,
2367 context_vk
->vk_descriptor_pool
, context_vk
->current_command_buffer
.id
);
2368 context_vk
->vk_descriptor_pool
= VK_NULL_HANDLE
;
2369 if ((vr
= wined3d_context_vk_create_descriptor_pool(device_vk
, vk_info
, &context_vk
->vk_descriptor_pool
)))
2371 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2375 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2376 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2380 WARN("Failed to allocate descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2385 static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_descriptor_writes_vk
*writes
,
2386 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, VkDescriptorType type
,
2387 const VkDescriptorBufferInfo
*buffer_info
, const VkDescriptorImageInfo
*image_info
,
2388 const VkBufferView
*buffer_view
)
2390 SIZE_T write_count
= writes
->count
;
2391 VkWriteDescriptorSet
*write
;
2393 if (!wined3d_array_reserve((void **)&writes
->writes
, &writes
->size
,
2394 write_count
+ 1, sizeof(*writes
->writes
)))
2397 write
= &writes
->writes
[write_count
];
2398 write
->sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2399 write
->pNext
= NULL
;
2400 write
->dstSet
= vk_descriptor_set
;
2401 write
->dstBinding
= binding_idx
;
2402 write
->dstArrayElement
= 0;
2403 write
->descriptorCount
= 1;
2404 write
->descriptorType
= type
;
2405 write
->pImageInfo
= image_info
;
2406 write
->pBufferInfo
= buffer_info
;
2407 write
->pTexelBufferView
= buffer_view
;
2414 static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d_shader_descriptor_writes_vk
*writes
,
2415 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, enum wined3d_shader_resource_type type
,
2416 enum wined3d_data_type data_type
, struct wined3d_context_vk
*context_vk
)
2418 const struct wined3d_null_views_vk
*v
= &wined3d_device_vk(context_vk
->c
.device
)->null_views_vk
;
2422 case WINED3D_SHADER_RESOURCE_BUFFER
:
2423 if (data_type
== WINED3D_DATA_FLOAT
)
2424 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2425 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_float
);
2426 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2427 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_uint
);
2429 case WINED3D_SHADER_RESOURCE_TEXTURE_1D
:
2430 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2431 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_1d
, NULL
);
2433 case WINED3D_SHADER_RESOURCE_TEXTURE_2D
:
2434 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2435 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d
, NULL
);
2437 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
:
2438 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2439 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms
, NULL
);
2441 case WINED3D_SHADER_RESOURCE_TEXTURE_3D
:
2442 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2443 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_3d
, NULL
);
2445 case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
:
2446 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2447 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_cube
, NULL
);
2449 case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
:
2450 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2451 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d_array
, NULL
);
2453 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
:
2454 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2455 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms_array
, NULL
);
2458 FIXME("Unhandled resource type %#x.\n", type
);
2463 static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk
*context_vk
,
2464 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2466 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2467 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2468 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2469 const struct wined3d_shader_resource_binding
*binding
;
2470 struct wined3d_shader_resource_bindings
*bindings
;
2471 struct wined3d_unordered_access_view_vk
*uav_vk
;
2472 struct wined3d_shader_resource_view_vk
*srv_vk
;
2473 struct wined3d_unordered_access_view
*uav
;
2474 const VkDescriptorBufferInfo
*buffer_info
;
2475 struct wined3d_shader_resource_view
*srv
;
2476 const VkDescriptorImageInfo
*image_info
;
2477 struct wined3d_buffer_vk
*buffer_vk
;
2478 VkDescriptorSetLayout vk_set_layout
;
2479 VkPipelineLayout vk_pipeline_layout
;
2480 struct wined3d_resource
*resource
;
2481 VkPipelineBindPoint vk_bind_point
;
2482 VkDescriptorSet vk_descriptor_set
;
2483 struct wined3d_view_vk
*view_vk
;
2484 struct wined3d_sampler
*sampler
;
2485 struct wined3d_buffer
*buffer
;
2486 VkBufferView
*buffer_view
;
2487 VkDescriptorType type
;
2493 case WINED3D_PIPELINE_GRAPHICS
:
2494 bindings
= &context_vk
->graphics
.bindings
;
2495 vk_bind_point
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
2496 vk_set_layout
= context_vk
->graphics
.vk_set_layout
;
2497 vk_pipeline_layout
= context_vk
->graphics
.vk_pipeline_layout
;
2500 case WINED3D_PIPELINE_COMPUTE
:
2501 bindings
= &context_vk
->compute
.bindings
;
2502 vk_bind_point
= VK_PIPELINE_BIND_POINT_COMPUTE
;
2503 vk_set_layout
= context_vk
->compute
.vk_set_layout
;
2504 vk_pipeline_layout
= context_vk
->compute
.vk_pipeline_layout
;
2508 ERR("Invalid pipeline %#x.\n", pipeline
);
2512 if ((vr
= wined3d_context_vk_create_descriptor_set(context_vk
, vk_set_layout
, &vk_descriptor_set
)))
2514 WARN("Failed to create descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2519 for (i
= 0; i
< bindings
->count
; ++i
)
2521 binding
= &bindings
->bindings
[i
];
2523 switch (binding
->shader_descriptor_type
)
2525 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2526 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2528 FIXME("NULL constant buffer views not implemented.\n");
2531 buffer_vk
= wined3d_buffer_vk(buffer
);
2532 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2533 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2534 binding
->binding_idx
, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, buffer_info
, NULL
, NULL
))
2536 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2539 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2540 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2542 if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes
, vk_descriptor_set
,
2543 binding
->binding_idx
, binding
->resource_type
, binding
->resource_data_type
, context_vk
))
2547 resource
= srv
->resource
;
2549 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2550 view_vk
= &srv_vk
->view_vk
;
2551 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2554 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2555 type
= VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
;
2559 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2561 if (view_vk
->u
.vk_image_info
.imageView
)
2562 image_info
= &view_vk
->u
.vk_image_info
;
2564 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2566 type
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
2569 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2570 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2572 wined3d_context_vk_reference_shader_resource_view(context_vk
, srv_vk
);
2575 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2576 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2578 FIXME("NULL unordered access views not implemented.\n");
2581 resource
= uav
->resource
;
2583 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2584 view_vk
= &uav_vk
->view_vk
;
2585 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2588 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2589 type
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
2593 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2595 if (view_vk
->u
.vk_image_info
.imageView
)
2596 image_info
= &view_vk
->u
.vk_image_info
;
2598 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2600 type
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
2603 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2604 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2606 wined3d_context_vk_reference_unordered_access_view(context_vk
, uav_vk
);
2609 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2610 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2612 FIXME("NULL unordered access view counters not implemented.\n");
2616 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2617 if (!uav_vk
->vk_counter_view
|| !wined3d_shader_descriptor_writes_vk_add_write(writes
,
2618 vk_descriptor_set
, binding
->binding_idx
, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
,
2619 NULL
, NULL
, &uav_vk
->vk_counter_view
))
2623 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2624 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2625 sampler
= context_vk
->c
.device
->null_sampler
;
2626 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding
->binding_idx
,
2627 VK_DESCRIPTOR_TYPE_SAMPLER
, NULL
, &wined3d_sampler_vk(sampler
)->vk_image_info
, NULL
))
2629 wined3d_context_vk_reference_sampler(context_vk
, wined3d_sampler_vk(sampler
));
2633 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2638 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, writes
->count
, writes
->writes
, 0, NULL
));
2639 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, vk_bind_point
,
2640 vk_pipeline_layout
, 0, 1, &vk_descriptor_set
, 0, NULL
));
2645 static VkResult
wined3d_context_vk_create_descriptor_set_layout(struct wined3d_device_vk
*device_vk
,
2646 const struct wined3d_vk_info
*vk_info
, const struct wined3d_pipeline_layout_key_vk
*key
,
2647 VkDescriptorSetLayout
*vk_set_layout
)
2649 VkDescriptorSetLayoutCreateInfo layout_desc
;
2652 layout_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
;
2653 layout_desc
.pNext
= NULL
;
2654 layout_desc
.flags
= 0;
2655 layout_desc
.bindingCount
= key
->binding_count
;
2656 layout_desc
.pBindings
= key
->bindings
;
2658 if ((vr
= VK_CALL(vkCreateDescriptorSetLayout(device_vk
->vk_device
, &layout_desc
, NULL
, vk_set_layout
))) < 0)
2659 WARN("Failed to create Vulkan descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2664 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(
2665 struct wined3d_context_vk
*context_vk
, VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
)
2667 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2668 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2669 struct wined3d_pipeline_layout_key_vk key
;
2670 struct wined3d_pipeline_layout_vk
*layout
;
2671 VkPipelineLayoutCreateInfo layout_desc
;
2672 struct wine_rb_entry
*entry
;
2675 key
.bindings
= bindings
;
2676 key
.binding_count
= binding_count
;
2677 if ((entry
= wine_rb_get(&context_vk
->pipeline_layouts
, &key
)))
2678 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_pipeline_layout_vk
, entry
);
2680 if (!(layout
= heap_alloc(sizeof(*layout
))))
2683 if (!(layout
->key
.bindings
= heap_alloc(sizeof(*layout
->key
.bindings
) * key
.binding_count
)))
2688 memcpy(layout
->key
.bindings
, key
.bindings
, sizeof(*layout
->key
.bindings
) * key
.binding_count
);
2689 layout
->key
.binding_count
= key
.binding_count
;
2691 if ((vr
= wined3d_context_vk_create_descriptor_set_layout(device_vk
, vk_info
, &key
, &layout
->vk_set_layout
)))
2693 WARN("Failed to create descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2697 layout_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
;
2698 layout_desc
.pNext
= NULL
;
2699 layout_desc
.flags
= 0;
2700 layout_desc
.setLayoutCount
= 1;
2701 layout_desc
.pSetLayouts
= &layout
->vk_set_layout
;
2702 layout_desc
.pushConstantRangeCount
= 0;
2703 layout_desc
.pPushConstantRanges
= NULL
;
2705 if ((vr
= VK_CALL(vkCreatePipelineLayout(device_vk
->vk_device
,
2706 &layout_desc
, NULL
, &layout
->vk_pipeline_layout
))) < 0)
2708 WARN("Failed to create Vulkan pipeline layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2709 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2713 if (wine_rb_put(&context_vk
->pipeline_layouts
, &layout
->key
, &layout
->entry
) == -1)
2715 ERR("Failed to insert pipeline layout.\n");
2716 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
2717 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2724 heap_free(layout
->key
.bindings
);
2729 static VkPipeline
wined3d_context_vk_get_graphics_pipeline(struct wined3d_context_vk
*context_vk
)
2731 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2732 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2733 struct wined3d_graphics_pipeline_vk
*pipeline_vk
;
2734 struct wined3d_graphics_pipeline_key_vk
*key
;
2735 struct wine_rb_entry
*entry
;
2738 key
= &context_vk
->graphics
.pipeline_key_vk
;
2739 if ((entry
= wine_rb_get(&context_vk
->graphics_pipelines
, key
)))
2740 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_graphics_pipeline_vk
, entry
)->vk_pipeline
;
2742 if (!(pipeline_vk
= heap_alloc(sizeof(*pipeline_vk
))))
2743 return VK_NULL_HANDLE
;
2744 pipeline_vk
->key
= *key
;
2746 if ((vr
= VK_CALL(vkCreateGraphicsPipelines(device_vk
->vk_device
,
2747 VK_NULL_HANDLE
, 1, &key
->pipeline_desc
, NULL
, &pipeline_vk
->vk_pipeline
))) < 0)
2749 WARN("Failed to create graphics pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
2750 heap_free(pipeline_vk
);
2751 return VK_NULL_HANDLE
;
2754 if (wine_rb_put(&context_vk
->graphics_pipelines
, &pipeline_vk
->key
, &pipeline_vk
->entry
) == -1)
2755 ERR("Failed to insert pipeline.\n");
2757 return pipeline_vk
->vk_pipeline
;
2760 static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk
*context_vk
,
2761 const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2763 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2764 const struct wined3d_shader_resource_bindings
*bindings
;
2765 const struct wined3d_shader_resource_binding
*binding
;
2766 struct wined3d_unordered_access_view_vk
*uav_vk
;
2767 struct wined3d_shader_resource_view_vk
*srv_vk
;
2768 struct wined3d_unordered_access_view
*uav
;
2769 struct wined3d_shader_resource_view
*srv
;
2770 struct wined3d_buffer_vk
*buffer_vk
;
2771 struct wined3d_sampler
*sampler
;
2772 struct wined3d_buffer
*buffer
;
2777 case WINED3D_PIPELINE_GRAPHICS
:
2778 bindings
= &context_vk
->graphics
.bindings
;
2781 case WINED3D_PIPELINE_COMPUTE
:
2782 bindings
= &context_vk
->compute
.bindings
;
2786 ERR("Invalid pipeline %#x.\n", pipeline
);
2791 for (i
= 0; i
< bindings
->count
; ++i
)
2793 binding
= &bindings
->bindings
[i
];
2795 switch (binding
->shader_descriptor_type
)
2797 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2798 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2801 buffer_vk
= wined3d_buffer_vk(buffer
);
2802 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2803 if (!buffer_vk
->bo_user
.valid
)
2805 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2806 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_CONSTANT_BUFFER(binding
->shader_type
));
2808 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
);
2812 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2813 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2816 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2817 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2819 if (!srv_vk
->view_vk
.bo_user
.valid
)
2821 wined3d_shader_resource_view_vk_update(srv_vk
, context_vk
);
2822 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2823 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
2825 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
2827 wined3d_buffer_load(buffer_from_resource(srv
->resource
), &context_vk
->c
, state
);
2831 wined3d_texture_load(texture_from_resource(srv
->resource
), &context_vk
->c
, FALSE
);
2835 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2836 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2839 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2840 if (uav
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2842 if (!uav_vk
->view_vk
.bo_user
.valid
)
2844 wined3d_unordered_access_view_vk_update(uav_vk
, context_vk
);
2845 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2846 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
);
2848 context_invalidate_compute_state(&context_vk
->c
,
2849 STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
);
2851 wined3d_buffer_load(buffer_from_resource(uav
->resource
), &context_vk
->c
, state
);
2852 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_BUFFER
);
2856 wined3d_texture_load(texture_from_resource(uav
->resource
), &context_vk
->c
, FALSE
);
2857 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2861 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2864 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2865 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2866 sampler
= context_vk
->c
.device
->null_sampler
;
2870 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2876 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2877 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
)
2879 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2880 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2881 struct wined3d_rendertarget_view
*dsv
;
2882 VkSampleCountFlagBits sample_count
;
2883 VkCommandBuffer vk_command_buffer
;
2884 struct wined3d_buffer
*buffer
;
2887 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
))
2888 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2889 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_PIXEL
);
2890 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
2891 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_VERTEX
);
2892 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2893 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_GEOMETRY
);
2894 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_HULL
)))
2895 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_HULL
) | (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2896 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
)))
2897 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2899 context_vk
->sample_count
= 0;
2900 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
2902 struct wined3d_rendertarget_view
*rtv
;
2904 if (!(rtv
= state
->fb
.render_targets
[i
]) || rtv
->format
->id
== WINED3DFMT_NULL
)
2907 if (wined3d_blend_state_get_writemask(state
->blend_state
, i
))
2909 wined3d_rendertarget_view_load_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
2910 wined3d_rendertarget_view_invalidate_location(rtv
, ~rtv
->resource
->draw_binding
);
2914 wined3d_rendertarget_view_prepare_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
2917 sample_count
= max(1, wined3d_resource_get_sample_count(rtv
->resource
));
2918 if (!context_vk
->sample_count
)
2919 context_vk
->sample_count
= sample_count
;
2920 else if (context_vk
->sample_count
!= sample_count
)
2921 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
2924 if ((dsv
= state
->fb
.depth_stencil
))
2926 if (wined3d_state_uses_depth_buffer(state
))
2927 wined3d_rendertarget_view_load_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
2929 wined3d_rendertarget_view_prepare_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
2930 if (!state
->depth_stencil_state
|| state
->depth_stencil_state
->desc
.depth_write
)
2931 wined3d_rendertarget_view_invalidate_location(dsv
, ~dsv
->resource
->draw_binding
);
2933 sample_count
= max(1, wined3d_resource_get_sample_count(dsv
->resource
));
2934 if (!context_vk
->sample_count
)
2935 context_vk
->sample_count
= sample_count
;
2936 else if (context_vk
->sample_count
!= sample_count
)
2937 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
2940 if (!context_vk
->sample_count
)
2941 context_vk
->sample_count
= VK_SAMPLE_COUNT_1_BIT
;
2942 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
2944 device_vk
->d
.shader_backend
->shader_select(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
2945 if (!context_vk
->graphics
.vk_pipeline_layout
)
2947 ERR("No pipeline layout set.\n");
2948 return VK_NULL_HANDLE
;
2950 context_vk
->c
.update_shader_resource_bindings
= 1;
2951 context_vk
->c
.update_unordered_access_view_bindings
= 1;
2954 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_GRAPHICS
);
2956 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
2958 if (!(buffer
= state
->streams
[i
].buffer
))
2961 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2962 if (!wined3d_buffer_vk(buffer
)->bo_user
.valid
)
2963 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
2966 if (use_transform_feedback(state
) && vk_info
->supported
[WINED3D_VK_EXT_TRANSFORM_FEEDBACK
])
2968 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
2970 if (!(buffer
= state
->stream_output
[i
].buffer
))
2973 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2974 wined3d_buffer_invalidate_location(buffer
, ~WINED3D_LOCATION_BUFFER
);
2975 if (!wined3d_buffer_vk(buffer
)->bo_user
.valid
)
2976 context_vk
->update_stream_output
= 1;
2978 context_vk
->c
.transform_feedback_active
= 1;
2981 if (indexed
|| (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
))
2983 wined3d_buffer_load(state
->index_buffer
, &context_vk
->c
, state
);
2984 if (!wined3d_buffer_vk(state
->index_buffer
)->bo_user
.valid
)
2985 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
2989 wined3d_buffer_load(&indirect_vk
->b
, &context_vk
->c
, state
);
2991 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
2993 ERR("Failed to get command buffer.\n");
2994 return VK_NULL_HANDLE
;
2997 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2998 wined3d_context_vk_end_current_render_pass(context_vk
);
2999 if (!wined3d_context_vk_begin_render_pass(context_vk
, vk_command_buffer
, state
, vk_info
))
3001 ERR("Failed to begin render pass.\n");
3002 return VK_NULL_HANDLE
;
3005 if (wined3d_context_vk_update_graphics_pipeline_key(context_vk
, state
, context_vk
->graphics
.vk_pipeline_layout
)
3006 || !context_vk
->graphics
.vk_pipeline
)
3008 if (!(context_vk
->graphics
.vk_pipeline
= wined3d_context_vk_get_graphics_pipeline(context_vk
)))
3010 ERR("Failed to get graphics pipeline.\n");
3011 return VK_NULL_HANDLE
;
3014 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3015 VK_PIPELINE_BIND_POINT_GRAPHICS
, context_vk
->graphics
.vk_pipeline
));
3018 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
))
3019 wined3d_context_vk_bind_vertex_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3021 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAM_OUTPUT
))
3023 context_vk
->update_stream_output
= 1;
3024 context_vk
->c
.transform_feedback_paused
= 0;
3026 if (context_vk
->c
.transform_feedback_active
&& context_vk
->update_stream_output
)
3028 wined3d_context_vk_bind_stream_output_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3029 context_vk
->update_stream_output
= 0;
3032 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
)
3034 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(state
->index_buffer
);
3035 const VkDescriptorBufferInfo
*buffer_info
;
3036 VkIndexType idx_type
;
3038 if (state
->index_format
== WINED3DFMT_R16_UINT
)
3039 idx_type
= VK_INDEX_TYPE_UINT16
;
3041 idx_type
= VK_INDEX_TYPE_UINT32
;
3042 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
3043 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
3044 VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer
, buffer_info
->buffer
,
3045 buffer_info
->offset
+ state
->index_offset
, idx_type
));
3048 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
))
3049 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3050 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
))
3051 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3052 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
))
3053 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3054 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
))
3055 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3056 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
))
3057 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
))
3058 context_vk
->c
.update_shader_resource_bindings
= 1;
3059 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
))
3060 context_vk
->c
.update_unordered_access_view_bindings
= 1;
3062 if (context_vk
->c
.update_shader_resource_bindings
|| context_vk
->c
.update_unordered_access_view_bindings
)
3064 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_GRAPHICS
))
3066 ERR("Failed to update shader descriptors.\n");
3067 return VK_NULL_HANDLE
;
3070 context_vk
->c
.update_shader_resource_bindings
= 0;
3071 context_vk
->c
.update_unordered_access_view_bindings
= 0;
3074 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND_FACTOR
))
3075 VK_CALL(vkCmdSetBlendConstants(vk_command_buffer
, &state
->blend_factor
.r
));
3077 memset(context_vk
->c
.dirty_graphics_states
, 0, sizeof(context_vk
->c
.dirty_graphics_states
));
3078 context_vk
->c
.shader_update_mask
&= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3080 return vk_command_buffer
;
3083 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
3084 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
)
3086 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
3087 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
3088 VkCommandBuffer vk_command_buffer
;
3090 wined3d_context_vk_end_current_render_pass(context_vk
);
3092 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER
))
3093 context_vk
->c
.shader_update_mask
|= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3095 if (context_vk
->c
.shader_update_mask
& (1u << WINED3D_SHADER_TYPE_COMPUTE
))
3097 device_vk
->d
.shader_backend
->shader_select_compute(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
3098 if (!context_vk
->compute
.vk_pipeline
)
3100 ERR("No compute pipeline set.\n");
3101 return VK_NULL_HANDLE
;
3103 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3104 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3105 context_vk
->update_compute_pipeline
= 1;
3108 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_COMPUTE
);
3111 wined3d_buffer_load_location(&indirect_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
3113 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
3115 ERR("Failed to get command buffer.\n");
3116 return VK_NULL_HANDLE
;
3119 if (context_vk
->update_compute_pipeline
)
3121 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3122 VK_PIPELINE_BIND_POINT_COMPUTE
, context_vk
->compute
.vk_pipeline
));
3123 context_vk
->update_compute_pipeline
= 0;
3126 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
)
3127 || wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
))
3128 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3129 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
))
3130 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3132 if (context_vk
->c
.update_compute_shader_resource_bindings
3133 || context_vk
->c
.update_compute_unordered_access_view_bindings
)
3135 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_COMPUTE
))
3137 ERR("Failed to update shader descriptors.\n");
3138 return VK_NULL_HANDLE
;
3141 context_vk
->c
.update_compute_shader_resource_bindings
= 0;
3142 context_vk
->c
.update_compute_unordered_access_view_bindings
= 0;
3145 memset(context_vk
->c
.dirty_compute_states
, 0, sizeof(context_vk
->c
.dirty_compute_states
));
3146 context_vk
->c
.shader_update_mask
&= ~(1u << WINED3D_SHADER_TYPE_COMPUTE
);
3148 return vk_command_buffer
;
3151 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
, struct wined3d_swapchain
*swapchain
)
3153 VkCommandPoolCreateInfo command_pool_info
;
3154 const struct wined3d_vk_info
*vk_info
;
3155 struct wined3d_adapter_vk
*adapter_vk
;
3156 struct wined3d_device_vk
*device_vk
;
3159 TRACE("context_vk %p, swapchain %p.\n", context_vk
, swapchain
);
3161 memset(context_vk
, 0, sizeof(*context_vk
));
3162 wined3d_context_init(&context_vk
->c
, swapchain
);
3163 device_vk
= wined3d_device_vk(swapchain
->device
);
3164 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
3165 context_vk
->vk_info
= vk_info
= &adapter_vk
->vk_info
;
3167 command_pool_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
3168 command_pool_info
.pNext
= NULL
;
3169 command_pool_info
.flags
= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
;
3170 command_pool_info
.queueFamilyIndex
= device_vk
->vk_queue_family_index
;
3171 if ((vr
= VK_CALL(vkCreateCommandPool(device_vk
->vk_device
,
3172 &command_pool_info
, NULL
, &context_vk
->vk_command_pool
))) < 0)
3174 ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr
));
3175 wined3d_context_cleanup(&context_vk
->c
);
3178 context_vk
->current_command_buffer
.id
= 1;
3180 wined3d_context_vk_init_graphics_pipeline_key(context_vk
);
3182 list_init(&context_vk
->active_queries
);
3183 list_init(&context_vk
->free_occlusion_query_pools
);
3184 list_init(&context_vk
->free_timestamp_query_pools
);
3185 list_init(&context_vk
->free_pipeline_statistics_query_pools
);
3186 list_init(&context_vk
->free_stream_output_statistics_query_pools
);
3188 wine_rb_init(&context_vk
->render_passes
, wined3d_render_pass_vk_compare
);
3189 wine_rb_init(&context_vk
->pipeline_layouts
, wined3d_pipeline_layout_vk_compare
);
3190 wine_rb_init(&context_vk
->graphics_pipelines
, wined3d_graphics_pipeline_vk_compare
);
3191 wine_rb_init(&context_vk
->bo_slab_available
, wined3d_bo_slab_vk_compare
);