wined3d: Create the state table.
[wine.git] / dlls / wined3d / Makefile.in
blob0cdd967863ae740e6991b86b06904b2b08bb7fea
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 arb_program_shader.c \
13 baseshader.c \
14 basetexture.c \
15 cubetexture.c \
16 device.c \
17 directx.c \
18 drawprim.c \
19 glsl_shader.c \
20 indexbuffer.c \
21 palette.c \
22 pixelshader.c \
23 query.c \
24 resource.c \
25 state.c \
26 stateblock.c \
27 surface.c \
28 surface_gdi.c \
29 swapchain.c \
30 texture.c \
31 utils.c \
32 vertexbuffer.c \
33 vertexdeclaration.c \
34 vertexshader.c \
35 volume.c \
36 volumetexture.c \
37 wined3d_main.c
39 @MAKE_DLL_RULES@
41 @DEPENDENCIES@ # everything below this line is overwritten by make depend