wined3d: Recognize SM4 imad opcode.
[wine.git] / dlls / wined3d / wined3d_private.h
blob8274a983dc3c04121611f35ac7b8601e06fe73bb
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <stdarg.h>
35 #include <math.h>
36 #include <limits.h>
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
39 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winreg.h"
43 #include "wingdi.h"
44 #include "winuser.h"
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
48 #include "objbase.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
55 #ifndef ARRAY_SIZE
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
57 #endif
59 /* Driver quirks */
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO = 0,
76 CHANNEL_SOURCE_ONE = 1,
77 CHANNEL_SOURCE_X = 2,
78 CHANNEL_SOURCE_Y = 3,
79 CHANNEL_SOURCE_Z = 4,
80 CHANNEL_SOURCE_W = 5,
81 CHANNEL_SOURCE_COMPLEX0 = 6,
82 CHANNEL_SOURCE_COMPLEX1 = 7,
85 enum complex_fixup
87 COMPLEX_FIXUP_NONE = 0,
88 COMPLEX_FIXUP_YUY2 = 1,
89 COMPLEX_FIXUP_UYVY = 2,
90 COMPLEX_FIXUP_YV12 = 3,
91 COMPLEX_FIXUP_P8 = 4,
92 COMPLEX_FIXUP_NV12 = 5,
95 #include <pshpack2.h>
96 struct color_fixup_desc
98 unsigned short x_sign_fixup : 1;
99 unsigned short x_source : 3;
100 unsigned short y_sign_fixup : 1;
101 unsigned short y_source : 3;
102 unsigned short z_sign_fixup : 1;
103 unsigned short z_source : 3;
104 unsigned short w_sign_fixup : 1;
105 unsigned short w_source : 3;
107 #include <poppack.h>
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
110 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
112 static inline struct color_fixup_desc create_color_fixup_desc(
113 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
114 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
116 struct color_fixup_desc fixup =
118 sign0, src0,
119 sign1, src1,
120 sign2, src2,
121 sign3, src3,
123 return fixup;
126 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
128 struct color_fixup_desc fixup =
130 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
131 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
132 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
133 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
135 return fixup;
138 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
140 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
143 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
145 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
148 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
150 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
153 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
155 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
156 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
157 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
158 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
161 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
163 enum complex_fixup complex_fixup = 0;
164 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
165 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
166 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
167 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
168 return complex_fixup;
171 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
172 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
173 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
175 /* Device caps */
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
189 struct min_lookup
191 GLenum mip[WINED3D_TEXF_LINEAR + 1];
194 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
195 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
197 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
199 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
201 return magLookup[mag_filter];
204 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
205 enum wined3d_texture_filter_type mip_filter)
207 return minMipLookup[min_filter].mip[mip_filter];
210 /* float_16_to_32() and float_32_to_16() (see implementation in
211 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
212 * to standard C floats and vice versa. They do not depend on the encoding
213 * of the C float, so they are platform independent, but slow. On x86 and
214 * other IEEE 754 compliant platforms the conversion can be accelerated by
215 * bit shifting the exponent and mantissa. There are also some SSE-based
216 * assembly routines out there.
218 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 static inline float float_16_to_32(const unsigned short *in)
222 const unsigned short s = ((*in) & 0x8000u);
223 const unsigned short e = ((*in) & 0x7c00u) >> 10;
224 const unsigned short m = (*in) & 0x3ffu;
225 const float sgn = (s ? -1.0f : 1.0f);
227 if(e == 0) {
228 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
229 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
230 } else if(e < 31) {
231 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
232 } else {
233 if(m == 0) return sgn * INFINITY;
234 else return NAN;
238 static inline float float_24_to_32(DWORD in)
240 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
241 const unsigned short e = (in & 0x780000u) >> 19;
242 const unsigned int m = in & 0x7ffffu;
244 if (e == 0)
246 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
247 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
249 else if (e < 15)
251 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
253 else
255 if (m == 0) return sgn * INFINITY;
256 else return NAN;
260 #define ORM_BACKBUFFER 0
261 #define ORM_FBO 1
263 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
264 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
266 /* NOTE: When adding fields to this structure, make sure to update the default
267 * values in wined3d_main.c as well. */
268 struct wined3d_settings
270 DWORD max_gl_version;
271 BOOL glslRequested;
272 int offscreen_rendering_mode;
273 unsigned short pci_vendor_id;
274 unsigned short pci_device_id;
275 /* Memory tracking and object counting. */
276 UINT64 emulated_textureram;
277 char *logo;
278 int allow_multisampling;
279 BOOL strict_draw_ordering;
280 BOOL always_offscreen;
281 unsigned int max_sm_vs;
282 unsigned int max_sm_gs;
283 unsigned int max_sm_ps;
284 BOOL no_3d;
287 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
289 enum wined3d_shader_resource_type
291 WINED3D_SHADER_RESOURCE_NONE,
292 WINED3D_SHADER_RESOURCE_BUFFER,
293 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
294 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
296 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
297 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
298 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
299 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
300 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
303 #define WINED3D_SHADER_CONST_VS_F 0x00000001
304 #define WINED3D_SHADER_CONST_VS_I 0x00000002
305 #define WINED3D_SHADER_CONST_VS_B 0x00000004
306 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
307 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
308 #define WINED3D_SHADER_CONST_PS_F 0x00000020
309 #define WINED3D_SHADER_CONST_PS_I 0x00000040
310 #define WINED3D_SHADER_CONST_PS_B 0x00000080
311 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
312 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
313 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
314 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
315 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
316 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
317 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
318 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
319 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
320 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
321 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
322 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
324 enum wined3d_shader_register_type
326 WINED3DSPR_TEMP = 0,
327 WINED3DSPR_INPUT = 1,
328 WINED3DSPR_CONST = 2,
329 WINED3DSPR_ADDR = 3,
330 WINED3DSPR_TEXTURE = 3,
331 WINED3DSPR_RASTOUT = 4,
332 WINED3DSPR_ATTROUT = 5,
333 WINED3DSPR_TEXCRDOUT = 6,
334 WINED3DSPR_OUTPUT = 6,
335 WINED3DSPR_CONSTINT = 7,
336 WINED3DSPR_COLOROUT = 8,
337 WINED3DSPR_DEPTHOUT = 9,
338 WINED3DSPR_SAMPLER = 10,
339 WINED3DSPR_CONST2 = 11,
340 WINED3DSPR_CONST3 = 12,
341 WINED3DSPR_CONST4 = 13,
342 WINED3DSPR_CONSTBOOL = 14,
343 WINED3DSPR_LOOP = 15,
344 WINED3DSPR_TEMPFLOAT16 = 16,
345 WINED3DSPR_MISCTYPE = 17,
346 WINED3DSPR_LABEL = 18,
347 WINED3DSPR_PREDICATE = 19,
348 WINED3DSPR_IMMCONST,
349 WINED3DSPR_CONSTBUFFER,
350 WINED3DSPR_PRIMID,
351 WINED3DSPR_NULL,
352 WINED3DSPR_RESOURCE,
355 enum wined3d_data_type
357 WINED3D_DATA_FLOAT,
358 WINED3D_DATA_INT,
359 WINED3D_DATA_RESOURCE,
360 WINED3D_DATA_SAMPLER,
361 WINED3D_DATA_UINT,
362 WINED3D_DATA_UNORM,
363 WINED3D_DATA_SNORM,
366 enum wined3d_immconst_type
368 WINED3D_IMMCONST_SCALAR,
369 WINED3D_IMMCONST_VEC4,
372 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
374 enum wined3d_shader_src_modifier
376 WINED3DSPSM_NONE = 0,
377 WINED3DSPSM_NEG = 1,
378 WINED3DSPSM_BIAS = 2,
379 WINED3DSPSM_BIASNEG = 3,
380 WINED3DSPSM_SIGN = 4,
381 WINED3DSPSM_SIGNNEG = 5,
382 WINED3DSPSM_COMP = 6,
383 WINED3DSPSM_X2 = 7,
384 WINED3DSPSM_X2NEG = 8,
385 WINED3DSPSM_DZ = 9,
386 WINED3DSPSM_DW = 10,
387 WINED3DSPSM_ABS = 11,
388 WINED3DSPSM_ABSNEG = 12,
389 WINED3DSPSM_NOT = 13,
392 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
393 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
394 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
395 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
396 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
398 enum wined3d_shader_dst_modifier
400 WINED3DSPDM_NONE = 0,
401 WINED3DSPDM_SATURATE = 1,
402 WINED3DSPDM_PARTIALPRECISION = 2,
403 WINED3DSPDM_MSAMPCENTROID = 4,
406 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
407 #define WINED3DSI_TEXLD_PROJECT 0x1
408 #define WINED3DSI_TEXLD_BIAS 0x2
409 #define WINED3DSI_INDEXED_DYNAMIC 0x4
411 enum wined3d_shader_rel_op
413 WINED3D_SHADER_REL_OP_GT = 1,
414 WINED3D_SHADER_REL_OP_EQ = 2,
415 WINED3D_SHADER_REL_OP_GE = 3,
416 WINED3D_SHADER_REL_OP_LT = 4,
417 WINED3D_SHADER_REL_OP_NE = 5,
418 WINED3D_SHADER_REL_OP_LE = 6,
421 #define WINED3D_SM1_VS 0xfffeu
422 #define WINED3D_SM1_PS 0xffffu
423 #define WINED3D_SM4_PS 0x0000u
424 #define WINED3D_SM4_VS 0x0001u
425 #define WINED3D_SM4_GS 0x0002u
427 /* Shader version tokens, and shader end tokens */
428 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
429 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
431 /* Shader backends */
433 /* TODO: Make this dynamic, based on shader limits ? */
434 #define MAX_ATTRIBS 16
435 #define MAX_REG_ADDR 1
436 #define MAX_REG_TEMP 32
437 #define MAX_REG_TEXCRD 8
438 #define MAX_REG_INPUT 32
439 #define MAX_REG_OUTPUT 32
440 #define MAX_CONST_I 16
441 #define MAX_CONST_B 16
442 #define WINED3D_MAX_CBS 15
444 /* FIXME: This needs to go up to 2048 for
445 * Shader model 3 according to msdn (and for software shaders) */
446 #define MAX_LABELS 16
448 struct wined3d_string_buffer
450 struct list entry;
451 char *buffer;
452 unsigned int buffer_size;
453 unsigned int content_size;
456 enum WINED3D_SHADER_INSTRUCTION_HANDLER
458 WINED3DSIH_ABS,
459 WINED3DSIH_ADD,
460 WINED3DSIH_AND,
461 WINED3DSIH_BEM,
462 WINED3DSIH_BREAK,
463 WINED3DSIH_BREAKC,
464 WINED3DSIH_BREAKP,
465 WINED3DSIH_CALL,
466 WINED3DSIH_CALLNZ,
467 WINED3DSIH_CMP,
468 WINED3DSIH_CND,
469 WINED3DSIH_CRS,
470 WINED3DSIH_CUT,
471 WINED3DSIH_DCL,
472 WINED3DSIH_DCL_CONSTANT_BUFFER,
473 WINED3DSIH_DCL_INPUT_PRIMITIVE,
474 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
475 WINED3DSIH_DCL_VERTICES_OUT,
476 WINED3DSIH_DEF,
477 WINED3DSIH_DEFB,
478 WINED3DSIH_DEFI,
479 WINED3DSIH_DIV,
480 WINED3DSIH_DP2,
481 WINED3DSIH_DP2ADD,
482 WINED3DSIH_DP3,
483 WINED3DSIH_DP4,
484 WINED3DSIH_DST,
485 WINED3DSIH_DSX,
486 WINED3DSIH_DSY,
487 WINED3DSIH_ELSE,
488 WINED3DSIH_EMIT,
489 WINED3DSIH_ENDIF,
490 WINED3DSIH_ENDLOOP,
491 WINED3DSIH_ENDREP,
492 WINED3DSIH_EQ,
493 WINED3DSIH_EXP,
494 WINED3DSIH_EXPP,
495 WINED3DSIH_FRC,
496 WINED3DSIH_FTOI,
497 WINED3DSIH_FTOU,
498 WINED3DSIH_GE,
499 WINED3DSIH_IADD,
500 WINED3DSIH_IEQ,
501 WINED3DSIH_IF,
502 WINED3DSIH_IFC,
503 WINED3DSIH_IGE,
504 WINED3DSIH_ILT,
505 WINED3DSIH_IMAD,
506 WINED3DSIH_IMAX,
507 WINED3DSIH_IMIN,
508 WINED3DSIH_IMUL,
509 WINED3DSIH_ISHL,
510 WINED3DSIH_ITOF,
511 WINED3DSIH_LABEL,
512 WINED3DSIH_LD,
513 WINED3DSIH_LIT,
514 WINED3DSIH_LOG,
515 WINED3DSIH_LOGP,
516 WINED3DSIH_LOOP,
517 WINED3DSIH_LRP,
518 WINED3DSIH_LT,
519 WINED3DSIH_M3x2,
520 WINED3DSIH_M3x3,
521 WINED3DSIH_M3x4,
522 WINED3DSIH_M4x3,
523 WINED3DSIH_M4x4,
524 WINED3DSIH_MAD,
525 WINED3DSIH_MAX,
526 WINED3DSIH_MIN,
527 WINED3DSIH_MOV,
528 WINED3DSIH_MOVA,
529 WINED3DSIH_MOVC,
530 WINED3DSIH_MUL,
531 WINED3DSIH_NE,
532 WINED3DSIH_NOP,
533 WINED3DSIH_NRM,
534 WINED3DSIH_OR,
535 WINED3DSIH_PHASE,
536 WINED3DSIH_POW,
537 WINED3DSIH_RCP,
538 WINED3DSIH_REP,
539 WINED3DSIH_RET,
540 WINED3DSIH_ROUND_NI,
541 WINED3DSIH_RSQ,
542 WINED3DSIH_SAMPLE,
543 WINED3DSIH_SAMPLE_GRAD,
544 WINED3DSIH_SAMPLE_LOD,
545 WINED3DSIH_SETP,
546 WINED3DSIH_SGE,
547 WINED3DSIH_SGN,
548 WINED3DSIH_SINCOS,
549 WINED3DSIH_SLT,
550 WINED3DSIH_SQRT,
551 WINED3DSIH_SUB,
552 WINED3DSIH_TEX,
553 WINED3DSIH_TEXBEM,
554 WINED3DSIH_TEXBEML,
555 WINED3DSIH_TEXCOORD,
556 WINED3DSIH_TEXDEPTH,
557 WINED3DSIH_TEXDP3,
558 WINED3DSIH_TEXDP3TEX,
559 WINED3DSIH_TEXKILL,
560 WINED3DSIH_TEXLDD,
561 WINED3DSIH_TEXLDL,
562 WINED3DSIH_TEXM3x2DEPTH,
563 WINED3DSIH_TEXM3x2PAD,
564 WINED3DSIH_TEXM3x2TEX,
565 WINED3DSIH_TEXM3x3,
566 WINED3DSIH_TEXM3x3DIFF,
567 WINED3DSIH_TEXM3x3PAD,
568 WINED3DSIH_TEXM3x3SPEC,
569 WINED3DSIH_TEXM3x3TEX,
570 WINED3DSIH_TEXM3x3VSPEC,
571 WINED3DSIH_TEXREG2AR,
572 WINED3DSIH_TEXREG2GB,
573 WINED3DSIH_TEXREG2RGB,
574 WINED3DSIH_UDIV,
575 WINED3DSIH_UGE,
576 WINED3DSIH_USHR,
577 WINED3DSIH_UTOF,
578 WINED3DSIH_XOR,
579 WINED3DSIH_TABLE_SIZE
582 enum wined3d_shader_type
584 WINED3D_SHADER_TYPE_PIXEL,
585 WINED3D_SHADER_TYPE_VERTEX,
586 WINED3D_SHADER_TYPE_GEOMETRY,
587 WINED3D_SHADER_TYPE_COUNT,
590 struct wined3d_shader_version
592 enum wined3d_shader_type type;
593 BYTE major;
594 BYTE minor;
597 struct wined3d_shader_resource_info
599 enum wined3d_shader_resource_type type;
600 enum wined3d_data_type data_type;
603 #define WINED3D_SAMPLER_DEFAULT ~0x0u
605 struct wined3d_shader_sampler_map_entry
607 unsigned int resource_idx;
608 unsigned int sampler_idx;
609 unsigned int bind_idx;
612 struct wined3d_shader_sampler_map
614 struct wined3d_shader_sampler_map_entry *entries;
615 size_t size;
616 size_t count;
619 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
621 struct wined3d_shader_reg_maps
623 struct wined3d_shader_version shader_version;
624 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
625 BYTE address; /* MAX_REG_ADDR, 1 */
626 WORD labels; /* MAX_LABELS, 16 */
627 DWORD temporary; /* MAX_REG_TEMP, 32 */
628 DWORD *constf; /* pixel, vertex */
629 union
631 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
632 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
633 } u;
634 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
635 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
636 WORD integer_constants; /* MAX_CONST_I, 16 */
637 WORD boolean_constants; /* MAX_CONST_B, 16 */
638 WORD local_int_consts; /* MAX_CONST_I, 16 */
639 WORD local_bool_consts; /* MAX_CONST_B, 16 */
640 UINT cb_sizes[WINED3D_MAX_CBS];
642 struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
643 struct wined3d_shader_sampler_map sampler_map;
644 BYTE bumpmat; /* MAX_TEXTURES, 8 */
645 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
647 WORD usesnrm : 1;
648 WORD vpos : 1;
649 WORD usesdsx : 1;
650 WORD usesdsy : 1;
651 WORD usestexldd : 1;
652 WORD usesmova : 1;
653 WORD usesfacing : 1;
654 WORD usesrelconstF : 1;
655 WORD fog : 1;
656 WORD usestexldl : 1;
657 WORD usesifc : 1;
658 WORD usescall : 1;
659 WORD usespow : 1;
660 WORD point_size : 1;
661 WORD padding : 2;
663 DWORD rt_mask; /* Used render targets, 32 max. */
665 /* Whether or not loops are used in this shader, and nesting depth */
666 unsigned loop_depth;
667 UINT min_rel_offset, max_rel_offset;
670 /* Keeps track of details for TEX_M#x# instructions which need to maintain
671 * state information between multiple instructions. */
672 struct wined3d_shader_tex_mx
674 unsigned int current_row;
675 DWORD texcoord_w[2];
678 struct wined3d_shader_loop_state
680 UINT current_depth;
681 UINT current_reg;
684 struct wined3d_shader_context
686 const struct wined3d_shader *shader;
687 const struct wined3d_gl_info *gl_info;
688 const struct wined3d_shader_reg_maps *reg_maps;
689 struct wined3d_string_buffer *buffer;
690 struct wined3d_shader_tex_mx *tex_mx;
691 struct wined3d_shader_loop_state *loop_state;
692 void *backend_data;
695 struct wined3d_shader_register_index
697 const struct wined3d_shader_src_param *rel_addr;
698 unsigned int offset;
701 struct wined3d_shader_register
703 enum wined3d_shader_register_type type;
704 enum wined3d_data_type data_type;
705 struct wined3d_shader_register_index idx[2];
706 enum wined3d_immconst_type immconst_type;
707 DWORD immconst_data[4];
710 struct wined3d_shader_dst_param
712 struct wined3d_shader_register reg;
713 DWORD write_mask;
714 DWORD modifiers;
715 DWORD shift;
718 struct wined3d_shader_src_param
720 struct wined3d_shader_register reg;
721 DWORD swizzle;
722 enum wined3d_shader_src_modifier modifiers;
725 struct wined3d_shader_semantic
727 enum wined3d_decl_usage usage;
728 UINT usage_idx;
729 enum wined3d_shader_resource_type resource_type;
730 enum wined3d_data_type resource_data_type;
731 struct wined3d_shader_dst_param reg;
734 struct wined3d_shader_instruction
736 const struct wined3d_shader_context *ctx;
737 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
738 DWORD flags;
739 BOOL coissue;
740 const struct wined3d_shader_src_param *predicate;
741 UINT dst_count;
742 const struct wined3d_shader_dst_param *dst;
743 UINT src_count;
744 const struct wined3d_shader_src_param *src;
745 union
747 struct wined3d_shader_semantic semantic;
748 enum wined3d_primitive_type primitive_type;
749 struct wined3d_shader_src_param src;
750 UINT count;
751 } declaration;
754 struct wined3d_shader_attribute
756 enum wined3d_decl_usage usage;
757 UINT usage_idx;
760 struct wined3d_shader_loop_control
762 unsigned int count;
763 unsigned int start;
764 int step;
767 struct wined3d_shader_frontend
769 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
770 void (*shader_free)(void *data);
771 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
772 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
773 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
776 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
777 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
779 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
781 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
782 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
784 struct shader_caps
786 UINT vs_version;
787 UINT gs_version;
788 UINT ps_version;
790 DWORD vs_uniform_count;
791 DWORD ps_uniform_count;
792 float ps_1x_max_value;
793 DWORD varying_count;
795 DWORD wined3d_caps;
798 enum wined3d_gl_resource_type
800 WINED3D_GL_RES_TYPE_TEX_1D = 0,
801 WINED3D_GL_RES_TYPE_TEX_2D = 1,
802 WINED3D_GL_RES_TYPE_TEX_3D = 2,
803 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
804 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
805 WINED3D_GL_RES_TYPE_BUFFER = 5,
806 WINED3D_GL_RES_TYPE_RB = 6,
807 WINED3D_GL_RES_TYPE_COUNT = 7,
810 enum vertexprocessing_mode {
811 fixedfunction,
812 vertexshader,
813 pretransformed
816 #define WINED3D_CONST_NUM_UNUSED ~0U
818 enum wined3d_ffp_ps_fog_mode
820 WINED3D_FFP_PS_FOG_OFF,
821 WINED3D_FFP_PS_FOG_LINEAR,
822 WINED3D_FFP_PS_FOG_EXP,
823 WINED3D_FFP_PS_FOG_EXP2,
826 /* Stateblock dependent parameters which have to be hardcoded
827 * into the shader code
830 #define WINED3D_PSARGS_PROJECTED (1u << 3)
831 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
832 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
833 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
834 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
836 /* Used for Shader Model 1 pixel shaders to track the bound texture
837 * type. 2D and RECT textures are separated through NP2 fixup. */
838 enum wined3d_shader_tex_types
840 WINED3D_SHADER_TEX_2D = 0,
841 WINED3D_SHADER_TEX_3D = 1,
842 WINED3D_SHADER_TEX_CUBE = 2,
845 struct ps_compile_args {
846 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
847 enum vertexprocessing_mode vp_mode;
848 enum wined3d_ffp_ps_fog_mode fog;
849 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
850 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
851 WORD srgb_correction;
852 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
853 D3D9 has a limit of 16 samplers and the fixup is superfluous
854 in D3D10 (unconditional NP2 support mandatory). */
855 WORD np2_fixup;
856 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
857 WORD texcoords_initialized; /* MAX_TEXTURES, 8 */
858 BOOL pointsprite;
859 BOOL flatshading;
862 enum fog_src_type {
863 VS_FOG_Z = 0,
864 VS_FOG_COORD = 1
867 struct vs_compile_args
869 BYTE fog_src;
870 BYTE clip_enabled : 1;
871 BYTE point_size : 1;
872 BYTE per_vertex_point_size : 1;
873 BYTE flatshading : 1;
874 BYTE padding : 4;
875 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
878 struct wined3d_context;
879 struct wined3d_state;
880 struct fragment_pipeline;
881 struct wined3d_vertex_pipe_ops;
883 struct wined3d_shader_backend_ops
885 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
886 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
887 const struct wined3d_state *state);
888 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
889 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
890 enum wined3d_gl_resource_type tex_type, const SIZE *ds_mask_size);
891 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
892 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
893 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
894 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
895 const struct wined3d_state *state);
896 void (*shader_destroy)(struct wined3d_shader *shader);
897 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
898 const struct fragment_pipeline *fragment_pipe);
899 void (*shader_free_private)(struct wined3d_device *device);
900 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
901 void (*shader_free_context_data)(struct wined3d_context *context);
902 void (*shader_init_context_state)(struct wined3d_context *context);
903 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
904 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
905 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
908 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
909 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
910 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
912 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
914 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
915 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
916 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
917 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
919 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
920 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
921 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
922 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
924 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
925 (vec)[0] = D3DCOLOR_R(dw); \
926 (vec)[1] = D3DCOLOR_G(dw); \
927 (vec)[2] = D3DCOLOR_B(dw); \
928 (vec)[3] = D3DCOLOR_A(dw); \
929 } while(0)
931 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
933 /* Checking of API calls */
934 /* --------------------- */
935 #ifndef WINE_NO_DEBUG_MSGS
936 #define checkGLcall(A) \
937 do { \
938 GLint err; \
939 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
940 err = gl_info->gl_ops.gl.p_glGetError(); \
941 if (err == GL_NO_ERROR) { \
942 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
944 } else do { \
945 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
946 debug_glerror(err), err, A, __FILE__, __LINE__); \
947 err = gl_info->gl_ops.gl.p_glGetError(); \
948 } while (err != GL_NO_ERROR); \
949 } while(0)
950 #else
951 #define checkGLcall(A) do {} while(0)
952 #endif
954 enum wined3d_ffp_idx
956 WINED3D_FFP_POSITION = 0,
957 WINED3D_FFP_BLENDWEIGHT = 1,
958 WINED3D_FFP_BLENDINDICES = 2,
959 WINED3D_FFP_NORMAL = 3,
960 WINED3D_FFP_PSIZE = 4,
961 WINED3D_FFP_DIFFUSE = 5,
962 WINED3D_FFP_SPECULAR = 6,
963 WINED3D_FFP_TEXCOORD0 = 7,
964 WINED3D_FFP_TEXCOORD1 = 8,
965 WINED3D_FFP_TEXCOORD2 = 9,
966 WINED3D_FFP_TEXCOORD3 = 10,
967 WINED3D_FFP_TEXCOORD4 = 11,
968 WINED3D_FFP_TEXCOORD5 = 12,
969 WINED3D_FFP_TEXCOORD6 = 13,
970 WINED3D_FFP_TEXCOORD7 = 14,
971 WINED3D_FFP_ATTRIBS_COUNT = 15,
974 enum wined3d_ffp_emit_idx
976 WINED3D_FFP_EMIT_FLOAT1 = 0,
977 WINED3D_FFP_EMIT_FLOAT2 = 1,
978 WINED3D_FFP_EMIT_FLOAT3 = 2,
979 WINED3D_FFP_EMIT_FLOAT4 = 3,
980 WINED3D_FFP_EMIT_D3DCOLOR = 4,
981 WINED3D_FFP_EMIT_UBYTE4 = 5,
982 WINED3D_FFP_EMIT_SHORT2 = 6,
983 WINED3D_FFP_EMIT_SHORT4 = 7,
984 WINED3D_FFP_EMIT_UBYTE4N = 8,
985 WINED3D_FFP_EMIT_SHORT2N = 9,
986 WINED3D_FFP_EMIT_SHORT4N = 10,
987 WINED3D_FFP_EMIT_USHORT2N = 11,
988 WINED3D_FFP_EMIT_USHORT4N = 12,
989 WINED3D_FFP_EMIT_UDEC3 = 13,
990 WINED3D_FFP_EMIT_DEC3N = 14,
991 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
992 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
993 WINED3D_FFP_EMIT_INVALID = 17,
994 WINED3D_FFP_EMIT_COUNT = 18
997 struct wined3d_bo_address
999 GLuint buffer_object;
1000 BYTE *addr;
1003 struct wined3d_const_bo_address
1005 GLuint buffer_object;
1006 const BYTE *addr;
1009 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1011 return (struct wined3d_const_bo_address *)data;
1014 struct wined3d_stream_info_element
1016 const struct wined3d_format *format;
1017 struct wined3d_bo_address data;
1018 GLsizei stride;
1019 unsigned int stream_idx;
1020 unsigned int divisor;
1023 struct wined3d_stream_info
1025 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1026 DWORD position_transformed : 1;
1027 DWORD all_vbo : 1;
1028 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1029 WORD use_map; /* MAX_ATTRIBS, 16 */
1032 void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
1033 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
1034 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1036 #define eps 1e-8f
1038 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1039 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1041 /* Routines and structures related to state management */
1043 #define STATE_RENDER(a) (a)
1044 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1046 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1047 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1049 /* + 1 because samplers start with 0 */
1050 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1051 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1053 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1054 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1056 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1057 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1059 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1060 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1062 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1063 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1065 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1066 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1067 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1068 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1070 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1071 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1073 #define STATE_VIEWPORT (STATE_VDECL + 1)
1074 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1076 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1077 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1078 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1079 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1081 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1082 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1084 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1085 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1087 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1088 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1090 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1091 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1093 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1094 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1096 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1097 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1099 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1100 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1102 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1103 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1105 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1106 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1108 #define STATE_HIGHEST (STATE_COLOR_KEY)
1110 enum fogsource {
1111 FOGSOURCE_FFP,
1112 FOGSOURCE_VS,
1113 FOGSOURCE_COORD,
1116 struct wined3d_occlusion_query
1118 struct list entry;
1119 GLuint id;
1120 struct wined3d_context *context;
1123 union wined3d_gl_query_object
1125 GLuint id;
1126 GLsync sync;
1129 struct wined3d_event_query
1131 struct list entry;
1132 union wined3d_gl_query_object object;
1133 struct wined3d_context *context;
1136 enum wined3d_event_query_result
1138 WINED3D_EVENT_QUERY_OK,
1139 WINED3D_EVENT_QUERY_WAITING,
1140 WINED3D_EVENT_QUERY_NOT_STARTED,
1141 WINED3D_EVENT_QUERY_WRONG_THREAD,
1142 WINED3D_EVENT_QUERY_ERROR
1145 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1146 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1147 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1148 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1149 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1151 struct wined3d_timestamp_query
1153 struct list entry;
1154 GLuint id;
1155 struct wined3d_context *context;
1158 void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1159 void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1161 struct wined3d_context
1163 const struct wined3d_gl_info *gl_info;
1164 const struct wined3d_d3d_info *d3d_info;
1165 const struct StateEntry *state_table;
1166 /* State dirtification
1167 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1168 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1169 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1170 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1172 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1173 DWORD numDirtyEntries;
1174 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1176 struct wined3d_swapchain *swapchain;
1177 struct wined3d_surface *current_rt;
1178 DWORD tid; /* Thread ID which owns this context at the moment */
1180 /* Stores some information about the context state for optimization */
1181 DWORD render_offscreen : 1;
1182 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1183 DWORD last_was_pshader : 1;
1184 DWORD last_was_vshader : 1;
1185 DWORD last_was_normal : 1;
1186 DWORD namedArraysLoaded : 1;
1187 DWORD numberedArraysLoaded : 1;
1188 DWORD last_was_blit : 1;
1189 DWORD last_was_ckey : 1;
1190 DWORD fog_coord : 1;
1191 DWORD fog_enabled : 1;
1192 DWORD num_untracked_materials : 2; /* Max value 2 */
1193 DWORD current : 1;
1194 DWORD destroyed : 1;
1195 DWORD valid : 1;
1196 DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */
1197 DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
1198 DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
1199 DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
1200 DWORD use_immediate_mode_draw : 1;
1201 DWORD rebind_fbo : 1;
1202 DWORD needs_set : 1;
1203 DWORD hdc_is_private : 1;
1204 DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
1205 DWORD update_shader_resource_bindings : 1;
1206 DWORD padding : 14;
1207 DWORD shader_update_mask;
1208 DWORD constant_update_mask;
1209 DWORD numbered_array_mask;
1210 GLenum tracking_parm; /* Which source is tracking current colour */
1211 GLenum untracked_materials[2];
1212 UINT blit_w, blit_h;
1213 enum fogsource fog_source;
1214 DWORD active_texture;
1215 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1217 UINT instance_count;
1219 /* The actual opengl context */
1220 UINT level;
1221 HGLRC restore_ctx;
1222 HDC restore_dc;
1223 int restore_pf;
1224 HWND restore_pf_win;
1225 HGLRC glCtx;
1226 HWND win_handle;
1227 HDC hdc;
1228 int pixel_format;
1229 GLint aux_buffers;
1231 void *shader_backend_data;
1232 void *fragment_pipe_data;
1234 /* FBOs */
1235 UINT fbo_entry_count;
1236 struct list fbo_list;
1237 struct list fbo_destroy_list;
1238 struct fbo_entry *current_fbo;
1239 GLuint fbo_read_binding;
1240 GLuint fbo_draw_binding;
1241 struct wined3d_surface **blit_targets;
1242 GLenum *draw_buffers;
1243 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1245 /* Queries */
1246 GLuint *free_occlusion_queries;
1247 UINT free_occlusion_query_size;
1248 UINT free_occlusion_query_count;
1249 struct list occlusion_queries;
1251 union wined3d_gl_query_object *free_event_queries;
1252 UINT free_event_query_size;
1253 UINT free_event_query_count;
1254 struct list event_queries;
1256 GLuint *free_timestamp_queries;
1257 UINT free_timestamp_query_size;
1258 UINT free_timestamp_query_count;
1259 struct list timestamp_queries;
1261 struct wined3d_stream_info stream_info;
1263 /* Fences for GL_APPLE_flush_buffer_range */
1264 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1265 unsigned int num_buffer_queries;
1267 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
1268 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1270 /* Extension emulation */
1271 GLint gl_fog_source;
1272 GLfloat fog_coord_value;
1273 GLfloat color[4], fogstart, fogend, fogcolor[4];
1274 GLuint dummy_arbfp_prog;
1277 struct wined3d_fb_state
1279 struct wined3d_rendertarget_view **render_targets;
1280 struct wined3d_rendertarget_view *depth_stencil;
1283 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1285 struct StateEntry
1287 DWORD representative;
1288 APPLYSTATEFUNC apply;
1291 struct StateEntryTemplate
1293 DWORD state;
1294 struct StateEntry content;
1295 enum wined3d_gl_extension extension;
1298 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1299 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1300 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1302 struct fragment_caps
1304 DWORD wined3d_caps;
1305 DWORD PrimitiveMiscCaps;
1306 DWORD TextureOpCaps;
1307 DWORD MaxTextureBlendStages;
1308 DWORD MaxSimultaneousTextures;
1311 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1312 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1314 struct fragment_pipeline
1316 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1317 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1318 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
1319 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1320 void (*free_private)(struct wined3d_device *device);
1321 BOOL (*allocate_context_data)(struct wined3d_context *context);
1322 void (*free_context_data)(struct wined3d_context *context);
1323 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1324 const struct StateEntryTemplate *states;
1327 struct wined3d_vertex_caps
1329 BOOL xyzrhw;
1330 BOOL emulated_flatshading;
1331 BOOL ffp_generic_attributes;
1332 DWORD max_active_lights;
1333 DWORD max_vertex_blend_matrices;
1334 DWORD max_vertex_blend_matrix_index;
1335 DWORD vertex_processing_caps;
1336 DWORD fvf_caps;
1337 DWORD max_user_clip_planes;
1338 DWORD raster_caps;
1341 struct wined3d_vertex_pipe_ops
1343 void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
1344 void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
1345 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
1346 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1347 void (*vp_free)(struct wined3d_device *device);
1348 const struct StateEntryTemplate *vp_states;
1351 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1352 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
1353 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1354 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1355 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1356 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1357 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1358 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1360 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
1361 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
1362 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
1364 /* "Base" state table */
1365 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1366 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1367 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
1368 const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1370 enum wined3d_blit_op
1372 WINED3D_BLIT_OP_COLOR_BLIT,
1373 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
1374 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
1375 WINED3D_BLIT_OP_COLOR_FILL,
1376 WINED3D_BLIT_OP_DEPTH_FILL,
1377 WINED3D_BLIT_OP_DEPTH_BLIT,
1380 /* Shaders for color conversions in blits. Do not do blit operations while
1381 * already under the GL lock. */
1382 struct blit_shader
1384 HRESULT (*alloc_private)(struct wined3d_device *device);
1385 void (*free_private)(struct wined3d_device *device);
1386 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
1387 const struct wined3d_color_key *color_key);
1388 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1389 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
1390 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1391 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1392 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1393 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1394 const RECT *dst_rect, const struct wined3d_color *color);
1395 HRESULT (*depth_fill)(struct wined3d_device *device,
1396 struct wined3d_surface *surface, const RECT *rect, float depth);
1397 void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
1398 struct wined3d_surface *src_surface, const RECT *src_rect,
1399 struct wined3d_surface *dst_surface, const RECT *dst_rect,
1400 const struct wined3d_color_key *color_key);
1403 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1404 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1405 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1407 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
1408 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
1409 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1410 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1411 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1412 DECLSPEC_HIDDEN;
1414 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1415 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1416 void context_alloc_event_query(struct wined3d_context *context,
1417 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1418 void context_alloc_occlusion_query(struct wined3d_context *context,
1419 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1420 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1421 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
1422 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1423 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1424 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1425 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1426 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1427 unsigned int unit) DECLSPEC_HIDDEN;
1428 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1429 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1430 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1431 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1432 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
1433 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1434 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1435 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1436 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1437 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1438 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1439 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1440 void context_resource_released(const struct wined3d_device *device,
1441 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1442 void context_resource_unloaded(const struct wined3d_device *device,
1443 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1444 void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN;
1445 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1446 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1447 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1448 void context_state_drawbuf(struct wined3d_context *context,
1449 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1450 void context_state_fb(struct wined3d_context *context,
1451 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1452 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1453 void context_stream_info_from_declaration(struct wined3d_context *context,
1454 const struct wined3d_state *state, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1456 /*****************************************************************************
1457 * Internal representation of a light
1459 struct wined3d_light_info
1461 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1462 DWORD OriginalIndex;
1463 LONG glIndex;
1464 BOOL enabled;
1466 /* Converted parms to speed up swapping lights */
1467 struct wined3d_vec4 position;
1468 struct wined3d_vec4 direction;
1469 float exponent;
1470 float cutoff;
1472 struct list entry;
1475 /* The default light parameters */
1476 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1478 struct wined3d_pixel_format
1480 int iPixelFormat; /* WGL pixel format */
1481 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1482 int redSize, greenSize, blueSize, alphaSize, colorSize;
1483 int depthSize, stencilSize;
1484 BOOL windowDrawable;
1485 BOOL doubleBuffer;
1486 int auxBuffers;
1487 int numSamples;
1490 enum wined3d_pci_vendor
1492 HW_VENDOR_SOFTWARE = 0x0000,
1493 HW_VENDOR_AMD = 0x1002,
1494 HW_VENDOR_NVIDIA = 0x10de,
1495 HW_VENDOR_VMWARE = 0x15ad,
1496 HW_VENDOR_INTEL = 0x8086,
1499 enum wined3d_pci_device
1501 CARD_WINE = 0x0000,
1503 CARD_AMD_RAGE_128PRO = 0x5246,
1504 CARD_AMD_RADEON_7200 = 0x5144,
1505 CARD_AMD_RADEON_8500 = 0x514c,
1506 CARD_AMD_RADEON_9500 = 0x4144,
1507 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1508 CARD_AMD_RADEON_X700 = 0x5e4c,
1509 CARD_AMD_RADEON_X1600 = 0x71c2,
1510 CARD_AMD_RADEON_HD2350 = 0x94c7,
1511 CARD_AMD_RADEON_HD2600 = 0x9581,
1512 CARD_AMD_RADEON_HD2900 = 0x9400,
1513 CARD_AMD_RADEON_HD3200 = 0x9620,
1514 CARD_AMD_RADEON_HD3850 = 0x9515,
1515 CARD_AMD_RADEON_HD4200M = 0x9712,
1516 CARD_AMD_RADEON_HD4350 = 0x954f,
1517 CARD_AMD_RADEON_HD4600 = 0x9495,
1518 CARD_AMD_RADEON_HD4700 = 0x944e,
1519 CARD_AMD_RADEON_HD4800 = 0x944c,
1520 CARD_AMD_RADEON_HD5400 = 0x68f9,
1521 CARD_AMD_RADEON_HD5600 = 0x68d8,
1522 CARD_AMD_RADEON_HD5700 = 0x68be,
1523 CARD_AMD_RADEON_HD5800 = 0x6898,
1524 CARD_AMD_RADEON_HD5900 = 0x689c,
1525 CARD_AMD_RADEON_HD6300 = 0x9803,
1526 CARD_AMD_RADEON_HD6400 = 0x6770,
1527 CARD_AMD_RADEON_HD6410D = 0x9644,
1528 CARD_AMD_RADEON_HD6550D = 0x9640,
1529 CARD_AMD_RADEON_HD6600 = 0x6758,
1530 CARD_AMD_RADEON_HD6600M = 0x6741,
1531 CARD_AMD_RADEON_HD6700 = 0x68ba,
1532 CARD_AMD_RADEON_HD6800 = 0x6739,
1533 CARD_AMD_RADEON_HD6900 = 0x6719,
1534 CARD_AMD_RADEON_HD7660D = 0x9901,
1535 CARD_AMD_RADEON_HD7700 = 0x683d,
1536 CARD_AMD_RADEON_HD7800 = 0x6819,
1537 CARD_AMD_RADEON_HD7900 = 0x679a,
1538 CARD_AMD_RADEON_HD8600M = 0x6660,
1539 CARD_AMD_RADEON_HD8670 = 0x6610,
1540 CARD_AMD_RADEON_HD8770 = 0x665c,
1541 CARD_AMD_RADEON_R3 = 0x9830,
1542 CARD_AMD_RADEON_R7 = 0x130f,
1543 CARD_AMD_RADEON_R9 = 0x67b1,
1545 CARD_NVIDIA_RIVA_128 = 0x0018,
1546 CARD_NVIDIA_RIVA_TNT = 0x0020,
1547 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1548 CARD_NVIDIA_GEFORCE = 0x0100,
1549 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1550 CARD_NVIDIA_GEFORCE2 = 0x0150,
1551 CARD_NVIDIA_GEFORCE3 = 0x0200,
1552 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1553 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1554 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1555 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1556 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1557 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1558 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1559 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1560 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1561 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1562 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1563 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1564 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
1565 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1566 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1567 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1568 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1569 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1570 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1571 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1572 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1573 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
1574 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1575 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1576 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1577 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1578 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1579 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1580 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1581 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1582 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1583 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1584 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1585 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
1586 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1587 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1588 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1589 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1590 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1591 CARD_NVIDIA_GEFORCE_410M = 0x1055,
1592 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1593 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1594 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1595 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1596 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1597 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1598 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1599 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1600 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1601 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
1602 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1603 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1604 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1605 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1606 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1607 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1608 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1609 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
1610 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
1611 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
1612 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
1613 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
1614 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
1615 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
1616 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
1617 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
1618 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
1619 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1620 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
1621 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1622 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
1623 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
1624 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
1625 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
1626 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
1627 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
1628 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
1629 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
1630 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
1631 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
1632 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
1634 CARD_VMWARE_SVGA3D = 0x0405,
1636 CARD_INTEL_830M = 0x3577,
1637 CARD_INTEL_855GM = 0x3582,
1638 CARD_INTEL_845G = 0x2562,
1639 CARD_INTEL_865G = 0x2572,
1640 CARD_INTEL_915G = 0x2582,
1641 CARD_INTEL_E7221G = 0x258a,
1642 CARD_INTEL_915GM = 0x2592,
1643 CARD_INTEL_945G = 0x2772,
1644 CARD_INTEL_945GM = 0x27a2,
1645 CARD_INTEL_945GME = 0x27ae,
1646 CARD_INTEL_Q35 = 0x29b2,
1647 CARD_INTEL_G33 = 0x29c2,
1648 CARD_INTEL_Q33 = 0x29d2,
1649 CARD_INTEL_PNVG = 0xa001,
1650 CARD_INTEL_PNVM = 0xa011,
1651 CARD_INTEL_965Q = 0x2992,
1652 CARD_INTEL_965G = 0x2982,
1653 CARD_INTEL_946GZ = 0x2972,
1654 CARD_INTEL_965GM = 0x2a02,
1655 CARD_INTEL_965GME = 0x2a12,
1656 CARD_INTEL_GM45 = 0x2a42,
1657 CARD_INTEL_IGD = 0x2e02,
1658 CARD_INTEL_Q45 = 0x2e12,
1659 CARD_INTEL_G45 = 0x2e22,
1660 CARD_INTEL_G41 = 0x2e32,
1661 CARD_INTEL_B43 = 0x2e92,
1662 CARD_INTEL_ILKD = 0x0042,
1663 CARD_INTEL_ILKM = 0x0046,
1664 CARD_INTEL_SNBD = 0x0122,
1665 CARD_INTEL_SNBM = 0x0126,
1666 CARD_INTEL_SNBS = 0x010a,
1667 CARD_INTEL_IVBD = 0x0162,
1668 CARD_INTEL_IVBM = 0x0166,
1669 CARD_INTEL_IVBS = 0x015a,
1670 CARD_INTEL_HWM = 0x0416,
1673 struct wined3d_fbo_ops
1675 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
1676 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
1677 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
1678 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
1679 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
1680 GLsizei width, GLsizei height);
1681 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
1682 GLenum internalformat, GLsizei width, GLsizei height);
1683 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
1684 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
1685 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
1686 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
1687 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
1688 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
1689 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
1690 GLenum textarget, GLuint texture, GLint level);
1691 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
1692 GLenum textarget, GLuint texture, GLint level);
1693 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
1694 GLenum textarget, GLuint texture, GLint level, GLint layer);
1695 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
1696 GLenum renderbuffertarget, GLuint renderbuffer);
1697 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
1698 GLenum pname, GLint *params);
1699 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1700 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1701 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
1704 struct wined3d_gl_limits
1706 UINT buffers;
1707 UINT lights;
1708 UINT textures;
1709 UINT texture_coords;
1710 UINT vertex_uniform_blocks;
1711 UINT geometry_uniform_blocks;
1712 UINT fragment_uniform_blocks;
1713 UINT fragment_samplers;
1714 UINT vertex_samplers;
1715 UINT combined_samplers;
1716 UINT general_combiners;
1717 UINT clipplanes;
1718 UINT texture_size;
1719 UINT texture3d_size;
1720 float pointsize_max;
1721 float pointsize_min;
1722 UINT blends;
1723 UINT anisotropy;
1724 float shininess;
1725 UINT samples;
1726 UINT vertex_attribs;
1728 UINT glsl_varyings;
1729 UINT glsl_vs_float_constants;
1730 UINT glsl_ps_float_constants;
1732 UINT arb_vs_float_constants;
1733 UINT arb_vs_native_constants;
1734 UINT arb_vs_instructions;
1735 UINT arb_vs_temps;
1736 UINT arb_ps_float_constants;
1737 UINT arb_ps_local_constants;
1738 UINT arb_ps_native_constants;
1739 UINT arb_ps_instructions;
1740 UINT arb_ps_temps;
1743 struct wined3d_gl_info
1745 DWORD selected_gl_version;
1746 DWORD glsl_version;
1747 struct wined3d_gl_limits limits;
1748 DWORD reserved_glsl_constants, reserved_arb_constants;
1749 DWORD quirks;
1750 BOOL supported[WINED3D_GL_EXT_COUNT];
1751 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
1752 float fixed_polyoffset_scale, float_polyoffset_scale;
1754 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
1755 struct opengl_funcs gl_ops;
1756 struct wined3d_fbo_ops fbo_ops;
1758 struct wined3d_format *formats;
1761 struct wined3d_driver_info
1763 enum wined3d_pci_vendor vendor;
1764 enum wined3d_pci_device device;
1765 const char *name;
1766 const char *description;
1767 UINT64 vram_bytes;
1768 DWORD version_high;
1769 DWORD version_low;
1772 struct wined3d_d3d_limits
1774 UINT vs_version, gs_version, ps_version;
1775 DWORD vs_uniform_count;
1776 DWORD ps_uniform_count;
1777 UINT varying_count;
1778 UINT ffp_textures;
1779 UINT ffp_blend_stages;
1780 UINT ffp_vertex_blend_matrices;
1783 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
1784 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
1785 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
1787 struct wined3d_ffp_attrib_ops
1789 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
1790 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
1791 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
1792 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
1793 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
1796 struct wined3d_d3d_info
1798 struct wined3d_d3d_limits limits;
1799 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
1800 BOOL xyzrhw;
1801 BOOL emulated_flatshading;
1802 BOOL ffp_generic_attributes;
1803 BOOL vs_clipping;
1804 BOOL shader_color_key;
1805 DWORD valid_rt_mask;
1808 /* The adapter structure */
1809 struct wined3d_adapter
1811 UINT ordinal;
1812 POINT monitor_position;
1813 enum wined3d_format_id screen_format;
1815 struct wined3d_gl_info gl_info;
1816 struct wined3d_d3d_info d3d_info;
1817 struct wined3d_driver_info driver_info;
1818 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1819 unsigned int cfg_count;
1820 struct wined3d_pixel_format *cfgs;
1821 UINT64 vram_bytes;
1822 UINT64 vram_bytes_used;
1823 LUID luid;
1825 const struct wined3d_vertex_pipe_ops *vertex_pipe;
1826 const struct fragment_pipeline *fragment_pipe;
1827 const struct wined3d_shader_backend_ops *shader_backend;
1828 const struct blit_shader *blitter;
1831 struct wined3d_caps_gl_ctx
1833 HDC dc;
1834 HWND wnd;
1835 HGLRC gl_ctx;
1836 HDC restore_dc;
1837 HGLRC restore_gl_ctx;
1839 const struct wined3d_gl_info *gl_info;
1840 GLuint test_vbo;
1841 GLuint test_program_id;
1844 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN;
1845 BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter,
1846 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
1847 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
1849 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1850 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
1852 enum projection_types
1854 proj_none = 0,
1855 proj_count3 = 1,
1856 proj_count4 = 2
1859 enum dst_arg
1861 resultreg = 0,
1862 tempreg = 1
1865 /*****************************************************************************
1866 * Fixed function pipeline replacements
1868 #define ARG_UNUSED 0xff
1869 struct texture_stage_op
1871 unsigned cop : 8;
1872 unsigned carg1 : 8;
1873 unsigned carg2 : 8;
1874 unsigned carg0 : 8;
1876 unsigned aop : 8;
1877 unsigned aarg1 : 8;
1878 unsigned aarg2 : 8;
1879 unsigned aarg0 : 8;
1881 struct color_fixup_desc color_fixup;
1882 unsigned tex_type : 3;
1883 unsigned dst : 1;
1884 unsigned projected : 2;
1885 unsigned padding : 10;
1888 struct ffp_frag_settings
1890 struct texture_stage_op op[MAX_TEXTURES];
1891 enum wined3d_ffp_ps_fog_mode fog;
1892 unsigned char sRGB_write;
1893 unsigned char emul_clipplanes;
1894 unsigned char texcoords_initialized;
1895 unsigned char color_key_enabled : 1;
1896 unsigned char pointsprite : 1;
1897 unsigned char flatshading : 1;
1898 unsigned char padding : 5;
1901 struct ffp_frag_desc
1903 struct wine_rb_entry entry;
1904 struct ffp_frag_settings settings;
1907 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1908 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN;
1909 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1911 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1912 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
1913 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
1914 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1915 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1916 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1917 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
1918 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
1920 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
1921 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
1923 enum wined3d_ffp_vs_fog_mode
1925 WINED3D_FFP_VS_FOG_OFF = 0,
1926 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
1927 WINED3D_FFP_VS_FOG_DEPTH = 2,
1928 WINED3D_FFP_VS_FOG_RANGE = 3,
1931 #define WINED3D_FFP_TCI_SHIFT 16
1932 #define WINED3D_FFP_TCI_MASK 0xffu
1934 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1935 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
1937 struct wined3d_ffp_vs_settings
1939 DWORD light_type : 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1940 DWORD diffuse_source : 2;
1941 DWORD emissive_source : 2;
1942 DWORD ambient_source : 2;
1943 DWORD specular_source : 2;
1945 DWORD transformed : 1;
1946 DWORD vertexblends : 2;
1947 DWORD clipping : 1;
1948 DWORD normal : 1;
1949 DWORD normalize : 1;
1950 DWORD lighting : 1;
1951 DWORD localviewer : 1;
1952 DWORD point_size : 1;
1953 DWORD per_vertex_point_size : 1;
1954 DWORD fog_mode : 2;
1955 DWORD texcoords : 8; /* MAX_TEXTURES */
1956 DWORD ortho_fog : 1;
1957 DWORD flatshading : 1;
1958 DWORD padding : 10;
1960 DWORD texgen[MAX_TEXTURES];
1963 struct wined3d_ffp_vs_desc
1965 struct wine_rb_entry entry;
1966 struct wined3d_ffp_vs_settings settings;
1969 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
1970 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
1972 struct wined3d
1974 LONG ref;
1975 DWORD flags;
1976 UINT adapter_count;
1977 struct wined3d_adapter adapters[1];
1980 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
1981 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
1982 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1984 struct wined3d_stream_output
1986 struct wined3d_buffer *buffer;
1987 UINT offset;
1990 struct wined3d_stream_state
1992 struct wined3d_buffer *buffer;
1993 UINT offset;
1994 UINT stride;
1995 UINT frequency;
1996 UINT flags;
1999 #define WINED3D_STATE_NO_REF 0x00000001
2000 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2002 struct wined3d_state
2004 DWORD flags;
2005 const struct wined3d_fb_state *fb;
2007 struct wined3d_vertex_declaration *vertex_declaration;
2008 struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
2009 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2010 struct wined3d_buffer *index_buffer;
2011 enum wined3d_format_id index_format;
2012 INT base_vertex_index;
2013 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2014 GLenum gl_primitive_type;
2015 struct wined3d_query *predicate;
2016 BOOL predicate_value;
2018 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2019 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2020 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2021 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2023 BOOL vs_consts_b[MAX_CONST_B];
2024 INT vs_consts_i[MAX_CONST_I * 4];
2025 float *vs_consts_f;
2027 BOOL ps_consts_b[MAX_CONST_B];
2028 INT ps_consts_i[MAX_CONST_I * 4];
2029 float *ps_consts_f;
2031 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2032 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2033 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2035 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2036 struct wined3d_vec4 clip_planes[MAX_CLIPPLANES];
2037 struct wined3d_material material;
2038 struct wined3d_viewport viewport;
2039 RECT scissor_rect;
2041 /* Light hashmap. Collisions are handled using linked lists. */
2042 #define LIGHTMAP_SIZE 43
2043 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2044 struct list light_map[LIGHTMAP_SIZE];
2045 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
2047 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2050 #define WINED3D_UNMAPPED_STAGE ~0U
2052 /* Multithreaded flag. Removed from the public header to signal that
2053 * wined3d_device_create() ignores it. */
2054 #define WINED3DCREATE_MULTITHREADED 0x00000004
2056 struct wined3d_device
2058 LONG ref;
2060 /* WineD3D Information */
2061 struct wined3d_device_parent *device_parent;
2062 struct wined3d *wined3d;
2063 struct wined3d_adapter *adapter;
2065 /* Window styles to restore when switching fullscreen mode */
2066 LONG style;
2067 LONG exStyle;
2069 /* X and GL Information */
2070 GLenum offscreenBuffer;
2072 const struct wined3d_shader_backend_ops *shader_backend;
2073 void *shader_priv;
2074 void *fragment_priv;
2075 void *vertex_priv;
2076 void *blit_priv;
2077 struct StateEntry StateTable[STATE_HIGHEST + 1];
2078 /* Array of functions for states which are handled by more than one pipeline part */
2079 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2080 const struct blit_shader *blitter;
2082 BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
2083 BYTE bCursorVisible : 1;
2084 BYTE d3d_initialized : 1;
2085 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2086 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2087 BYTE filter_messages : 1;
2088 BYTE padding : 2;
2090 unsigned char surface_alignment; /* Line Alignment of surfaces */
2092 WORD padding2 : 16;
2094 struct wined3d_state state;
2095 struct wined3d_state *update_state;
2096 struct wined3d_stateblock *recording;
2098 /* Internal use fields */
2099 struct wined3d_device_creation_parameters create_parms;
2100 HWND focus_window;
2102 struct wined3d_rendertarget_view *back_buffer_view;
2103 struct wined3d_swapchain **swapchains;
2104 UINT swapchain_count;
2106 struct list resources; /* a linked list to track resources created by the device */
2107 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2108 struct wine_rb_tree samplers;
2110 /* Render Target Support */
2111 struct wined3d_fb_state fb;
2112 struct wined3d_surface *onscreen_depth_stencil;
2113 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2115 /* For rendering to a texture using glCopyTexImage */
2116 GLuint depth_blt_texture;
2118 /* Cursor management */
2119 UINT xHotSpot;
2120 UINT yHotSpot;
2121 UINT xScreenSpace;
2122 UINT yScreenSpace;
2123 UINT cursorWidth, cursorHeight;
2124 struct wined3d_texture *cursor_texture;
2125 HCURSOR hardwareCursor;
2127 /* The Wine logo texture */
2128 struct wined3d_texture *logo_texture;
2130 /* Textures for when no other textures are mapped */
2131 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
2132 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
2133 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
2134 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
2136 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2137 GLuint default_sampler;
2139 /* Command stream */
2140 struct wined3d_cs *cs;
2142 /* Context management */
2143 struct wined3d_context **contexts;
2144 UINT context_count;
2147 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
2148 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
2149 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2150 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2151 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2152 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
2153 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
2154 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
2155 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
2156 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2157 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2158 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2159 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
2160 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
2161 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
2163 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
2165 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2166 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2167 return context->isStateDirty[idx] & (1u << shift);
2170 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2171 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2173 struct wined3d_resource_ops
2175 ULONG (*resource_incref)(struct wined3d_resource *resource);
2176 ULONG (*resource_decref)(struct wined3d_resource *resource);
2177 void (*resource_unload)(struct wined3d_resource *resource);
2178 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2179 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2180 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2183 struct wined3d_resource
2185 LONG ref;
2186 LONG bind_count;
2187 LONG map_count;
2188 struct wined3d_device *device;
2189 enum wined3d_resource_type type;
2190 enum wined3d_gl_resource_type gl_type;
2191 const struct wined3d_format *format;
2192 unsigned int format_flags;
2193 enum wined3d_multisample_type multisample_type;
2194 UINT multisample_quality;
2195 DWORD usage;
2196 enum wined3d_pool pool;
2197 DWORD access_flags;
2198 DWORD draw_binding;
2199 DWORD map_binding;
2200 UINT width;
2201 UINT height;
2202 UINT depth;
2203 UINT size;
2204 DWORD priority;
2205 void *heap_memory;
2206 struct list resource_list_entry;
2208 void *parent;
2209 const struct wined3d_parent_ops *parent_ops;
2210 const struct wined3d_resource_ops *resource_ops;
2213 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
2215 return resource->resource_ops->resource_incref(resource);
2218 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
2220 return resource->resource_ops->resource_decref(resource);
2223 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2224 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
2225 enum wined3d_resource_type type, const struct wined3d_format *format,
2226 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2227 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
2228 void *parent, const struct wined3d_parent_ops *parent_ops,
2229 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
2230 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2231 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2232 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2233 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2234 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2235 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2236 DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
2237 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2239 /* Tests show that the start address of resources is 32 byte aligned */
2240 #define RESOURCE_ALIGNMENT 16
2242 struct gl_texture
2244 struct wined3d_sampler_desc sampler_desc;
2245 unsigned int base_level;
2246 GLuint name;
2249 struct wined3d_texture_ops
2251 void (*texture_sub_resource_load)(struct wined3d_resource *sub_resource,
2252 struct wined3d_context *context, BOOL srgb);
2253 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
2254 const struct wined3d_box *dirty_region);
2255 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
2256 void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
2257 void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
2258 void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
2259 const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
2260 void (*texture_prepare_texture)(struct wined3d_texture *texture,
2261 struct wined3d_context *context, BOOL srgb);
2264 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2265 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2266 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2267 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2268 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2269 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2270 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2271 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2272 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2273 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2274 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2276 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2278 struct wined3d_texture
2280 struct wined3d_resource resource;
2281 const struct wined3d_texture_ops *texture_ops;
2282 struct gl_texture texture_rgb, texture_srgb;
2283 struct wined3d_resource **sub_resources;
2284 struct wined3d_swapchain *swapchain;
2285 UINT layer_count;
2286 UINT level_count;
2287 float pow2_matrix[16];
2288 UINT lod;
2289 enum wined3d_texture_filter_type filter_type;
2290 DWORD sampler;
2291 DWORD flags;
2292 GLenum target;
2294 /* May only be accessed from the command stream worker thread. */
2295 struct wined3d_texture_async
2297 DWORD flags;
2299 /* Color keys for DDraw */
2300 struct wined3d_color_key dst_blt_color_key;
2301 struct wined3d_color_key src_blt_color_key;
2302 struct wined3d_color_key dst_overlay_color_key;
2303 struct wined3d_color_key src_overlay_color_key;
2304 struct wined3d_color_key gl_color_key;
2305 DWORD color_key_flags;
2306 } async;
2309 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
2311 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2314 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2315 BOOL srgb)
2317 return srgb ? &texture->texture_srgb : &texture->texture_rgb;
2320 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
2321 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2322 void wined3d_texture_bind(struct wined3d_texture *texture,
2323 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2324 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
2325 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2326 void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2327 void wined3d_texture_load(struct wined3d_texture *texture,
2328 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2329 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
2330 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2331 void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2332 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
2333 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2335 #define WINED3D_LOCATION_DISCARDED 0x00000001
2336 #define WINED3D_LOCATION_SYSMEM 0x00000002
2337 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2338 #define WINED3D_LOCATION_DIB 0x00000008
2339 #define WINED3D_LOCATION_BUFFER 0x00000010
2340 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2341 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2342 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2343 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2344 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2346 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
2348 struct wined3d_volume
2350 struct wined3d_resource resource;
2351 struct wined3d_texture *container;
2353 DWORD locations;
2354 GLint texture_level;
2355 DWORD download_count;
2356 GLuint pbo;
2359 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
2361 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
2364 BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2365 HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2366 unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
2367 void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2368 void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch) DECLSPEC_HIDDEN;
2369 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
2370 BOOL srgb_mode) DECLSPEC_HIDDEN;
2371 void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2372 HRESULT wined3d_volume_map(struct wined3d_volume *volume,
2373 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN;
2374 void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2375 HRESULT wined3d_volume_unmap(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2376 void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
2377 const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2379 struct wined3d_surface_dib
2381 HBITMAP DIBsection;
2382 void *bitmap_data;
2383 UINT bitmap_size;
2386 struct wined3d_renderbuffer_entry
2388 struct list entry;
2389 GLuint id;
2390 UINT width;
2391 UINT height;
2394 struct fbo_entry
2396 struct list entry;
2397 struct wined3d_surface **render_targets;
2398 struct wined3d_surface *depth_stencil;
2399 DWORD color_location, ds_location;
2400 DWORD rt_mask;
2401 BOOL attached;
2402 GLuint id;
2405 struct wined3d_surface_ops
2407 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2408 void (*surface_unmap)(struct wined3d_surface *surface);
2411 struct wined3d_surface
2413 struct wined3d_resource resource;
2414 const struct wined3d_surface_ops *surface_ops;
2415 struct wined3d_texture *container;
2416 void *user_memory;
2417 DWORD locations;
2419 DWORD flags;
2421 UINT pitch;
2422 UINT pow2Width;
2423 UINT pow2Height;
2425 /* PBO */
2426 GLuint pbo;
2427 GLuint rb_multisample;
2428 GLuint rb_resolved;
2429 GLenum texture_target;
2430 unsigned int texture_level;
2431 unsigned int texture_layer;
2433 RECT lockedRect;
2434 int lockCount;
2436 /* For GetDC */
2437 struct wined3d_surface_dib dib;
2438 HDC hDC;
2440 struct list renderbuffers;
2441 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2442 SIZE ds_current_size;
2444 /* DirectDraw Overlay handling */
2445 RECT overlay_srcrect;
2446 RECT overlay_destrect;
2447 struct wined3d_surface *overlay_dest;
2448 struct list overlays;
2449 struct list overlay_entry;
2452 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2454 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2457 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2458 const struct wined3d_gl_info *gl_info, BOOL srgb)
2460 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2461 ? surface->container->texture_srgb.name : surface->container->texture_rgb.name;
2464 void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2465 HRESULT surface_color_fill(struct wined3d_surface *s,
2466 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2467 GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2468 void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
2469 unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
2470 void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2471 void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2472 void surface_load_ds_location(struct wined3d_surface *surface,
2473 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2474 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
2475 struct wined3d_context *context) DECLSPEC_HIDDEN;
2476 HRESULT surface_load_location(struct wined3d_surface *surface,
2477 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2478 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2479 void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
2480 DWORD location) DECLSPEC_HIDDEN;
2481 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2482 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2483 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
2484 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2485 HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
2486 const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
2487 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2488 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2489 void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2490 HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2491 GLenum target, unsigned int level, unsigned int layer, DWORD flags,
2492 struct wined3d_surface **surface) DECLSPEC_HIDDEN;
2493 void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2494 void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2495 void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
2496 const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
2497 BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2499 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2500 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2502 /* Surface flags: */
2503 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2504 #define SFLAG_DISCARD 0x00000002 /* ??? */
2505 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2506 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2508 struct wined3d_sampler
2510 struct wine_rb_entry entry;
2511 LONG refcount;
2512 struct wined3d_device *device;
2513 void *parent;
2514 struct wined3d_sampler_desc desc;
2515 GLuint name;
2518 struct wined3d_vertex_declaration_element
2520 const struct wined3d_format *format;
2521 BOOL ffp_valid;
2522 unsigned int input_slot;
2523 unsigned int offset;
2524 unsigned int output_slot;
2525 enum wined3d_input_classification input_slot_class;
2526 unsigned int instance_data_step_rate;
2527 BYTE method;
2528 BYTE usage;
2529 BYTE usage_idx;
2532 struct wined3d_vertex_declaration
2534 LONG ref;
2535 void *parent;
2536 const struct wined3d_parent_ops *parent_ops;
2537 struct wined3d_device *device;
2539 struct wined3d_vertex_declaration_element *elements;
2540 UINT element_count;
2542 BOOL position_transformed;
2543 BOOL half_float_conv_needed;
2546 struct wined3d_saved_states
2548 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2549 WORD streamSource; /* MAX_STREAMS, 16 */
2550 WORD streamFreq; /* MAX_STREAMS, 16 */
2551 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2552 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2553 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2554 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2555 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2556 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2557 BOOL *pixelShaderConstantsF;
2558 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2559 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2560 BOOL *vertexShaderConstantsF;
2561 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2562 DWORD primitive_type : 1;
2563 DWORD indices : 1;
2564 DWORD material : 1;
2565 DWORD viewport : 1;
2566 DWORD vertexDecl : 1;
2567 DWORD pixelShader : 1;
2568 DWORD vertexShader : 1;
2569 DWORD scissorRect : 1;
2570 DWORD padding : 4;
2573 struct StageState {
2574 DWORD stage;
2575 DWORD state;
2578 struct wined3d_stateblock
2580 LONG ref; /* Note: Ref counting not required */
2581 struct wined3d_device *device;
2583 /* Array indicating whether things have been set or changed */
2584 struct wined3d_saved_states changed;
2585 struct wined3d_state state;
2587 /* Contained state management */
2588 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2589 unsigned int num_contained_render_states;
2590 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2591 unsigned int num_contained_transform_states;
2592 DWORD contained_vs_consts_i[MAX_CONST_I];
2593 unsigned int num_contained_vs_consts_i;
2594 DWORD contained_vs_consts_b[MAX_CONST_B];
2595 unsigned int num_contained_vs_consts_b;
2596 DWORD *contained_vs_consts_f;
2597 unsigned int num_contained_vs_consts_f;
2598 DWORD contained_ps_consts_i[MAX_CONST_I];
2599 unsigned int num_contained_ps_consts_i;
2600 DWORD contained_ps_consts_b[MAX_CONST_B];
2601 unsigned int num_contained_ps_consts_b;
2602 DWORD *contained_ps_consts_f;
2603 unsigned int num_contained_ps_consts_f;
2604 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2605 unsigned int num_contained_tss_states;
2606 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2607 unsigned int num_contained_sampler_states;
2610 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2612 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
2613 HRESULT state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
2614 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
2615 DWORD flags) DECLSPEC_HIDDEN;
2616 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
2618 struct wined3d_cs_ops
2620 void *(*require_space)(struct wined3d_cs *cs, size_t size);
2621 void (*submit)(struct wined3d_cs *cs);
2624 struct wined3d_cs
2626 const struct wined3d_cs_ops *ops;
2627 struct wined3d_device *device;
2628 struct wined3d_fb_state fb;
2629 struct wined3d_state state;
2631 size_t data_size;
2632 void *data;
2635 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
2636 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2638 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
2639 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2640 void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
2641 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
2642 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
2643 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2644 const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
2645 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2646 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
2647 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
2648 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
2649 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
2650 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
2651 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2652 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
2653 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2654 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
2655 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2656 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
2657 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
2658 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
2659 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
2660 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
2661 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
2662 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2663 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
2664 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
2665 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
2666 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
2667 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
2668 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
2669 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
2670 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
2671 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
2672 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
2673 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
2674 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
2675 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
2676 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
2677 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
2678 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2679 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
2680 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
2681 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
2682 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
2683 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
2684 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
2685 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
2687 /* Direct3D terminology with little modifications. We do not have an issued state
2688 * because only the driver knows about it, but we have a created state because d3d
2689 * allows GetData on a created issue, but opengl doesn't
2691 enum query_state {
2692 QUERY_CREATED,
2693 QUERY_SIGNALLED,
2694 QUERY_BUILDING
2697 struct wined3d_query_ops
2699 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2700 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2703 struct wined3d_query
2705 LONG ref;
2707 void *parent;
2708 const struct wined3d_query_ops *query_ops;
2709 struct wined3d_device *device;
2710 enum query_state state;
2711 enum wined3d_query_type type;
2712 DWORD data_size;
2713 void *extendedData;
2716 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2717 * fixed function semantics as D3DCOLOR or FLOAT16 */
2718 enum wined3d_buffer_conversion_type
2720 CONV_NONE,
2721 CONV_D3DCOLOR,
2722 CONV_POSITIONT,
2725 struct wined3d_map_range
2727 UINT offset;
2728 UINT size;
2731 struct wined3d_buffer
2733 struct wined3d_resource resource;
2735 struct wined3d_buffer_desc desc;
2737 GLuint buffer_object;
2738 GLenum buffer_object_usage;
2739 GLenum buffer_type_hint;
2740 DWORD flags;
2741 void *map_ptr;
2743 struct wined3d_map_range *maps;
2744 ULONG maps_size, modified_areas;
2745 struct wined3d_event_query *query;
2747 /* conversion stuff */
2748 UINT decl_change_count, full_conversion_count;
2749 UINT draw_count;
2750 UINT stride; /* 0 if no conversion */
2751 UINT conversion_stride; /* 0 if no shifted conversion */
2752 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2755 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2757 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2760 void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
2761 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2762 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
2763 void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
2764 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2765 void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2766 HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
2767 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
2769 struct wined3d_rendertarget_view
2771 LONG refcount;
2773 struct wined3d_resource *resource;
2774 void *parent;
2775 const struct wined3d_parent_ops *parent_ops;
2777 const struct wined3d_format *format;
2778 unsigned int format_flags;
2779 unsigned int sub_resource_idx;
2780 unsigned int buffer_offset;
2782 unsigned int width;
2783 unsigned int height;
2784 unsigned int depth;
2787 static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
2788 const struct wined3d_rendertarget_view *view)
2790 struct wined3d_resource *resource;
2791 struct wined3d_texture *texture;
2793 if (!view)
2794 return NULL;
2796 if (view->resource->type != WINED3D_RTYPE_TEXTURE && view->resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
2797 return NULL;
2799 texture = wined3d_texture_from_resource(view->resource);
2800 if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx)))
2801 return NULL;
2803 return surface_from_resource(resource);
2806 struct wined3d_shader_resource_view
2808 LONG refcount;
2810 struct wined3d_resource *resource;
2811 void *parent;
2812 const struct wined3d_parent_ops *parent_ops;
2815 struct wined3d_swapchain_ops
2817 void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2818 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2821 struct wined3d_swapchain
2823 LONG ref;
2824 void *parent;
2825 const struct wined3d_parent_ops *parent_ops;
2826 const struct wined3d_swapchain_ops *swapchain_ops;
2827 struct wined3d_device *device;
2829 struct wined3d_texture **back_buffers;
2830 struct wined3d_texture *front_buffer;
2831 struct wined3d_swapchain_desc desc;
2832 struct wined3d_display_mode original_mode, d3d_mode;
2833 struct wined3d_gamma_ramp orig_gamma;
2834 BOOL render_to_fbo, reapply_mode;
2835 const struct wined3d_format *ds_format;
2836 struct wined3d_palette *palette;
2838 LONG prev_time, frames; /* Performance tracking */
2840 struct wined3d_context **context;
2841 unsigned int num_contexts;
2843 HWND win_handle;
2844 HWND device_window;
2846 HDC backup_dc;
2847 HWND backup_wnd;
2850 void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2852 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
2853 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2854 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2855 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2856 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2858 /*****************************************************************************
2859 * Utility function prototypes
2862 /* Trace routines */
2863 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
2864 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2865 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
2866 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
2867 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2868 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2869 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
2870 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2871 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
2872 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2873 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
2874 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
2875 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2876 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
2877 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
2878 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
2879 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
2880 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2881 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2882 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
2883 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2885 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2886 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2887 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2888 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
2889 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2890 void texture_activate_dimensions(const struct wined3d_texture *texture,
2891 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2892 void sampler_texdim(struct wined3d_context *context,
2893 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2894 void tex_alphaop(struct wined3d_context *context,
2895 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2896 void apply_pixelshader(struct wined3d_context *context,
2897 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2898 void state_alpha_test(struct wined3d_context *context,
2899 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2900 void state_fogcolor(struct wined3d_context *context,
2901 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2902 void state_fogdensity(struct wined3d_context *context,
2903 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2904 void state_fogstartend(struct wined3d_context *context,
2905 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2906 void state_fog_fragpart(struct wined3d_context *context,
2907 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2908 void state_nop(struct wined3d_context *context,
2909 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2910 void state_srgbwrite(struct wined3d_context *context,
2911 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2913 void state_clipping(struct wined3d_context *context,
2914 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2915 void clipplane(struct wined3d_context *context,
2916 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2917 void state_pointsprite_w(struct wined3d_context *context,
2918 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2919 void state_pointsprite(struct wined3d_context *context,
2920 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2921 void state_shademode(struct wined3d_context *context,
2922 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2924 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2926 /* Math utils */
2927 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
2928 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
2929 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2931 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
2933 struct wined3d_shader_lconst
2935 struct list entry;
2936 unsigned int idx;
2937 DWORD value[4];
2940 struct wined3d_shader_limits
2942 unsigned int sampler;
2943 unsigned int constant_int;
2944 unsigned int constant_float;
2945 unsigned int constant_bool;
2946 unsigned int packed_output;
2947 unsigned int packed_input;
2950 #ifdef __GNUC__
2951 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2952 #else
2953 #define PRINTF_ATTR(fmt,args)
2954 #endif
2956 struct wined3d_string_buffer_list
2958 struct list list;
2961 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2962 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
2963 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
2964 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2965 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2967 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2968 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
2969 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2971 /* Vertex shader utility functions */
2972 BOOL vshader_get_input(const struct wined3d_shader *shader,
2973 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2975 struct wined3d_vertex_shader
2977 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2980 struct wined3d_geometry_shader
2982 enum wined3d_primitive_type input_type;
2983 enum wined3d_primitive_type output_type;
2984 UINT vertices_out;
2987 struct wined3d_pixel_shader
2989 /* Pixel shader input semantics */
2990 DWORD input_reg_map[MAX_REG_INPUT];
2991 BOOL input_reg_used[MAX_REG_INPUT];
2992 unsigned int declared_in_count;
2994 /* Some information about the shader behavior */
2995 BOOL color0_mov;
2996 DWORD color0_reg;
2999 struct wined3d_shader
3001 LONG ref;
3002 const struct wined3d_shader_limits *limits;
3003 DWORD *function;
3004 UINT functionLength;
3005 BOOL load_local_constsF;
3006 const struct wined3d_shader_frontend *frontend;
3007 void *frontend_data;
3008 void *backend_data;
3010 void *parent;
3011 const struct wined3d_parent_ops *parent_ops;
3013 /* Programs this shader is linked with */
3014 struct list linked_programs;
3016 /* Immediate constants (override global ones) */
3017 struct list constantsB;
3018 struct list constantsF;
3019 struct list constantsI;
3020 struct wined3d_shader_reg_maps reg_maps;
3021 BOOL lconst_inf_or_nan;
3023 struct wined3d_shader_signature input_signature;
3024 struct wined3d_shader_signature output_signature;
3025 char *signature_strings;
3027 /* Pointer to the parent device */
3028 struct wined3d_device *device;
3029 struct list shader_list_entry;
3031 union
3033 struct wined3d_vertex_shader vs;
3034 struct wined3d_geometry_shader gs;
3035 struct wined3d_pixel_shader ps;
3036 } u;
3039 void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
3040 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3041 BOOL position_transformed, struct ps_compile_args *args,
3042 const struct wined3d_context *context) DECLSPEC_HIDDEN;
3044 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3045 WORD swizzle_map, struct vs_compile_args *args,
3046 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
3048 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3049 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3050 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3051 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3052 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3053 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3054 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3055 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
3056 unsigned int max) DECLSPEC_HIDDEN;
3057 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
3058 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
3059 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3061 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3063 switch (reg->type)
3065 case WINED3DSPR_RASTOUT:
3066 /* oFog & oPts */
3067 if (reg->idx[0].offset)
3068 return TRUE;
3069 /* oPos */
3070 return FALSE;
3072 case WINED3DSPR_DEPTHOUT: /* oDepth */
3073 case WINED3DSPR_CONSTBOOL: /* b# */
3074 case WINED3DSPR_LOOP: /* aL */
3075 case WINED3DSPR_PREDICATE: /* p0 */
3076 case WINED3DSPR_PRIMID: /* primID */
3077 return TRUE;
3079 case WINED3DSPR_MISCTYPE:
3080 switch (reg->idx[0].offset)
3082 case 0: /* vPos */
3083 return FALSE;
3084 case 1: /* vFace */
3085 return TRUE;
3086 default:
3087 return FALSE;
3090 case WINED3DSPR_IMMCONST:
3091 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
3093 default:
3094 return FALSE;
3098 static inline void shader_get_position_fixup(const struct wined3d_context *context,
3099 const struct wined3d_state *state, float *position_fixup)
3101 float center_offset;
3103 if (context->swapchain->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER)
3104 center_offset = 63.0f / 64.0f;
3105 else
3106 center_offset = -1.0f / 64.0f;
3108 position_fixup[0] = 1.0f;
3109 position_fixup[1] = 1.0f;
3110 position_fixup[2] = center_offset / state->viewport.width;
3111 position_fixup[3] = -center_offset / state->viewport.height;
3113 if (context->render_offscreen)
3115 position_fixup[1] *= -1.0f;
3116 position_fixup[3] *= -1.0f;
3120 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
3122 struct wined3d_shader_lconst *lconst;
3124 if (shader->load_local_constsF)
3125 return FALSE;
3127 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
3129 if (lconst->idx == reg)
3130 return TRUE;
3133 return FALSE;
3136 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3137 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3138 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3139 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3140 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3141 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3142 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3143 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
3144 float *out_min, float *out_max) DECLSPEC_HIDDEN;
3145 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
3146 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
3147 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
3148 float *start, float *end) DECLSPEC_HIDDEN;
3150 /* Using additional shader constants (uniforms in GLSL / program environment
3151 * or local parameters in ARB) is costly:
3152 * ARB only knows float4 parameters and GLSL compiler are not really smart
3153 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3154 * (in fact most compilers map a float2 to a full float4 uniform).
3156 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3157 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3158 * into a single shader constant (uniform / program parameter).
3160 * This structure is shared between the GLSL and the ARB backend.*/
3161 struct ps_np2fixup_info {
3162 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3163 WORD active; /* bitfield indicating if we can apply the fixup */
3164 WORD num_consts;
3167 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
3168 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
3170 struct wined3d_palette
3172 LONG ref;
3173 struct wined3d_device *device;
3175 unsigned int size;
3176 RGBQUAD colors[256];
3177 DWORD flags;
3180 /* DirectDraw utility functions */
3181 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3183 /*****************************************************************************
3184 * Pixel format management
3187 /* WineD3D pixel format flags */
3188 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3189 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3190 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3191 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3192 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3193 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3194 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3195 #define WINED3DFMT_FLAG_GETDC 0x00000100
3196 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3197 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3198 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3199 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3200 #define WINED3DFMT_FLAG_VTF 0x00002000
3201 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3202 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3203 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3204 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3205 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3206 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3207 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3209 struct wined3d_rational
3211 UINT numerator;
3212 UINT denominator;
3215 struct wined3d_color_key_conversion
3217 enum wined3d_format_id dst_format;
3218 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
3219 unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
3222 struct wined3d_format
3224 enum wined3d_format_id id;
3226 DWORD red_size;
3227 DWORD green_size;
3228 DWORD blue_size;
3229 DWORD alpha_size;
3230 DWORD red_offset;
3231 DWORD green_offset;
3232 DWORD blue_offset;
3233 DWORD alpha_offset;
3234 UINT byte_count;
3235 BYTE depth_size;
3236 BYTE stencil_size;
3238 UINT block_width;
3239 UINT block_height;
3240 UINT block_byte_count;
3242 enum wined3d_ffp_emit_idx emit_idx;
3243 GLint component_count;
3244 GLenum gl_vtx_type;
3245 GLint gl_vtx_format;
3246 GLboolean gl_normalized;
3247 unsigned int component_size;
3249 GLint glInternal;
3250 GLint glGammaInternal;
3251 GLint rtInternal;
3252 GLint glFormat;
3253 GLint glType;
3254 UINT conv_byte_count;
3255 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3256 struct wined3d_rational height_scale;
3257 struct color_fixup_desc color_fixup;
3258 void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
3259 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth);
3262 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3263 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3264 UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width) DECLSPEC_HIDDEN;
3265 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3266 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
3267 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
3268 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3269 BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
3270 const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
3271 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
3272 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
3273 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
3274 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
3276 static inline BOOL use_vs(const struct wined3d_state *state)
3278 /* Check state->vertex_declaration to allow this to be used before the
3279 * stream info is validated, for example in device_update_tex_unit_map(). */
3280 return state->shader[WINED3D_SHADER_TYPE_VERTEX] && !state->vertex_declaration->position_transformed;
3283 static inline BOOL use_ps(const struct wined3d_state *state)
3285 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
3288 static inline void context_apply_state(struct wined3d_context *context,
3289 const struct wined3d_state *state, DWORD state_id)
3291 const struct StateEntry *state_table = context->state_table;
3292 DWORD rep = state_table[state_id].representative;
3293 state_table[rep].apply(context, state, rep);
3296 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3297 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3299 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
3301 #endif