2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
150 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
153 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
155 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
156 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
157 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
158 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
161 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
163 enum complex_fixup complex_fixup
= 0;
164 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
165 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
166 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
167 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
168 return complex_fixup
;
171 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
172 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
173 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
191 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
194 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
195 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
197 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
199 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
201 return magLookup
[mag_filter
];
204 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
205 enum wined3d_texture_filter_type mip_filter
)
207 return minMipLookup
[min_filter
].mip
[mip_filter
];
210 /* float_16_to_32() and float_32_to_16() (see implementation in
211 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
212 * to standard C floats and vice versa. They do not depend on the encoding
213 * of the C float, so they are platform independent, but slow. On x86 and
214 * other IEEE 754 compliant platforms the conversion can be accelerated by
215 * bit shifting the exponent and mantissa. There are also some SSE-based
216 * assembly routines out there.
218 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 static inline float float_16_to_32(const unsigned short *in
)
222 const unsigned short s
= ((*in
) & 0x8000u
);
223 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
224 const unsigned short m
= (*in
) & 0x3ffu
;
225 const float sgn
= (s
? -1.0f
: 1.0f
);
228 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
229 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
231 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
233 if(m
== 0) return sgn
* INFINITY
;
238 static inline float float_24_to_32(DWORD in
)
240 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
241 const unsigned short e
= (in
& 0x780000u
) >> 19;
242 const unsigned int m
= in
& 0x7ffffu
;
246 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
247 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
251 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
255 if (m
== 0) return sgn
* INFINITY
;
260 #define ORM_BACKBUFFER 0
263 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
264 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
266 /* NOTE: When adding fields to this structure, make sure to update the default
267 * values in wined3d_main.c as well. */
268 struct wined3d_settings
270 DWORD max_gl_version
;
272 int offscreen_rendering_mode
;
273 unsigned short pci_vendor_id
;
274 unsigned short pci_device_id
;
275 /* Memory tracking and object counting. */
276 UINT64 emulated_textureram
;
278 int allow_multisampling
;
279 BOOL strict_draw_ordering
;
280 BOOL always_offscreen
;
281 unsigned int max_sm_vs
;
282 unsigned int max_sm_gs
;
283 unsigned int max_sm_ps
;
287 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
289 enum wined3d_shader_resource_type
291 WINED3D_SHADER_RESOURCE_NONE
,
292 WINED3D_SHADER_RESOURCE_BUFFER
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
296 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
297 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
298 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
299 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
300 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
303 #define WINED3D_SHADER_CONST_VS_F 0x00000001
304 #define WINED3D_SHADER_CONST_VS_I 0x00000002
305 #define WINED3D_SHADER_CONST_VS_B 0x00000004
306 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
307 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
308 #define WINED3D_SHADER_CONST_PS_F 0x00000020
309 #define WINED3D_SHADER_CONST_PS_I 0x00000040
310 #define WINED3D_SHADER_CONST_PS_B 0x00000080
311 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
312 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
313 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
314 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
315 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
316 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
317 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
318 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
319 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
320 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
321 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
322 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
324 enum wined3d_shader_register_type
327 WINED3DSPR_INPUT
= 1,
328 WINED3DSPR_CONST
= 2,
330 WINED3DSPR_TEXTURE
= 3,
331 WINED3DSPR_RASTOUT
= 4,
332 WINED3DSPR_ATTROUT
= 5,
333 WINED3DSPR_TEXCRDOUT
= 6,
334 WINED3DSPR_OUTPUT
= 6,
335 WINED3DSPR_CONSTINT
= 7,
336 WINED3DSPR_COLOROUT
= 8,
337 WINED3DSPR_DEPTHOUT
= 9,
338 WINED3DSPR_SAMPLER
= 10,
339 WINED3DSPR_CONST2
= 11,
340 WINED3DSPR_CONST3
= 12,
341 WINED3DSPR_CONST4
= 13,
342 WINED3DSPR_CONSTBOOL
= 14,
343 WINED3DSPR_LOOP
= 15,
344 WINED3DSPR_TEMPFLOAT16
= 16,
345 WINED3DSPR_MISCTYPE
= 17,
346 WINED3DSPR_LABEL
= 18,
347 WINED3DSPR_PREDICATE
= 19,
349 WINED3DSPR_CONSTBUFFER
,
355 enum wined3d_data_type
359 WINED3D_DATA_RESOURCE
,
360 WINED3D_DATA_SAMPLER
,
366 enum wined3d_immconst_type
368 WINED3D_IMMCONST_SCALAR
,
369 WINED3D_IMMCONST_VEC4
,
372 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
374 enum wined3d_shader_src_modifier
376 WINED3DSPSM_NONE
= 0,
378 WINED3DSPSM_BIAS
= 2,
379 WINED3DSPSM_BIASNEG
= 3,
380 WINED3DSPSM_SIGN
= 4,
381 WINED3DSPSM_SIGNNEG
= 5,
382 WINED3DSPSM_COMP
= 6,
384 WINED3DSPSM_X2NEG
= 8,
387 WINED3DSPSM_ABS
= 11,
388 WINED3DSPSM_ABSNEG
= 12,
389 WINED3DSPSM_NOT
= 13,
392 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
393 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
394 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
395 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
396 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
398 enum wined3d_shader_dst_modifier
400 WINED3DSPDM_NONE
= 0,
401 WINED3DSPDM_SATURATE
= 1,
402 WINED3DSPDM_PARTIALPRECISION
= 2,
403 WINED3DSPDM_MSAMPCENTROID
= 4,
406 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
407 #define WINED3DSI_TEXLD_PROJECT 0x1
408 #define WINED3DSI_TEXLD_BIAS 0x2
409 #define WINED3DSI_INDEXED_DYNAMIC 0x4
411 enum wined3d_shader_rel_op
413 WINED3D_SHADER_REL_OP_GT
= 1,
414 WINED3D_SHADER_REL_OP_EQ
= 2,
415 WINED3D_SHADER_REL_OP_GE
= 3,
416 WINED3D_SHADER_REL_OP_LT
= 4,
417 WINED3D_SHADER_REL_OP_NE
= 5,
418 WINED3D_SHADER_REL_OP_LE
= 6,
421 #define WINED3D_SM1_VS 0xfffeu
422 #define WINED3D_SM1_PS 0xffffu
423 #define WINED3D_SM4_PS 0x0000u
424 #define WINED3D_SM4_VS 0x0001u
425 #define WINED3D_SM4_GS 0x0002u
427 /* Shader version tokens, and shader end tokens */
428 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
429 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
431 /* Shader backends */
433 /* TODO: Make this dynamic, based on shader limits ? */
434 #define MAX_ATTRIBS 16
435 #define MAX_REG_ADDR 1
436 #define MAX_REG_TEMP 32
437 #define MAX_REG_TEXCRD 8
438 #define MAX_REG_INPUT 32
439 #define MAX_REG_OUTPUT 32
440 #define MAX_CONST_I 16
441 #define MAX_CONST_B 16
442 #define WINED3D_MAX_CBS 15
444 /* FIXME: This needs to go up to 2048 for
445 * Shader model 3 according to msdn (and for software shaders) */
446 #define MAX_LABELS 16
448 struct wined3d_string_buffer
452 unsigned int buffer_size
;
453 unsigned int content_size
;
456 enum WINED3D_SHADER_INSTRUCTION_HANDLER
472 WINED3DSIH_DCL_CONSTANT_BUFFER
,
473 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
474 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
475 WINED3DSIH_DCL_VERTICES_OUT
,
543 WINED3DSIH_SAMPLE_GRAD
,
544 WINED3DSIH_SAMPLE_LOD
,
558 WINED3DSIH_TEXDP3TEX
,
562 WINED3DSIH_TEXM3x2DEPTH
,
563 WINED3DSIH_TEXM3x2PAD
,
564 WINED3DSIH_TEXM3x2TEX
,
566 WINED3DSIH_TEXM3x3DIFF
,
567 WINED3DSIH_TEXM3x3PAD
,
568 WINED3DSIH_TEXM3x3SPEC
,
569 WINED3DSIH_TEXM3x3TEX
,
570 WINED3DSIH_TEXM3x3VSPEC
,
571 WINED3DSIH_TEXREG2AR
,
572 WINED3DSIH_TEXREG2GB
,
573 WINED3DSIH_TEXREG2RGB
,
579 WINED3DSIH_TABLE_SIZE
582 enum wined3d_shader_type
584 WINED3D_SHADER_TYPE_PIXEL
,
585 WINED3D_SHADER_TYPE_VERTEX
,
586 WINED3D_SHADER_TYPE_GEOMETRY
,
587 WINED3D_SHADER_TYPE_COUNT
,
590 struct wined3d_shader_version
592 enum wined3d_shader_type type
;
597 struct wined3d_shader_resource_info
599 enum wined3d_shader_resource_type type
;
600 enum wined3d_data_type data_type
;
603 #define WINED3D_SAMPLER_DEFAULT ~0x0u
605 struct wined3d_shader_sampler_map_entry
607 unsigned int resource_idx
;
608 unsigned int sampler_idx
;
609 unsigned int bind_idx
;
612 struct wined3d_shader_sampler_map
614 struct wined3d_shader_sampler_map_entry
*entries
;
619 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
621 struct wined3d_shader_reg_maps
623 struct wined3d_shader_version shader_version
;
624 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
625 BYTE address
; /* MAX_REG_ADDR, 1 */
626 WORD labels
; /* MAX_LABELS, 16 */
627 DWORD temporary
; /* MAX_REG_TEMP, 32 */
628 DWORD
*constf
; /* pixel, vertex */
631 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
632 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
634 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
635 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
636 WORD integer_constants
; /* MAX_CONST_I, 16 */
637 WORD boolean_constants
; /* MAX_CONST_B, 16 */
638 WORD local_int_consts
; /* MAX_CONST_I, 16 */
639 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
640 UINT cb_sizes
[WINED3D_MAX_CBS
];
642 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
643 struct wined3d_shader_sampler_map sampler_map
;
644 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
645 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
654 WORD usesrelconstF
: 1;
663 DWORD rt_mask
; /* Used render targets, 32 max. */
665 /* Whether or not loops are used in this shader, and nesting depth */
667 UINT min_rel_offset
, max_rel_offset
;
670 /* Keeps track of details for TEX_M#x# instructions which need to maintain
671 * state information between multiple instructions. */
672 struct wined3d_shader_tex_mx
674 unsigned int current_row
;
678 struct wined3d_shader_loop_state
684 struct wined3d_shader_context
686 const struct wined3d_shader
*shader
;
687 const struct wined3d_gl_info
*gl_info
;
688 const struct wined3d_shader_reg_maps
*reg_maps
;
689 struct wined3d_string_buffer
*buffer
;
690 struct wined3d_shader_tex_mx
*tex_mx
;
691 struct wined3d_shader_loop_state
*loop_state
;
695 struct wined3d_shader_register_index
697 const struct wined3d_shader_src_param
*rel_addr
;
701 struct wined3d_shader_register
703 enum wined3d_shader_register_type type
;
704 enum wined3d_data_type data_type
;
705 struct wined3d_shader_register_index idx
[2];
706 enum wined3d_immconst_type immconst_type
;
707 DWORD immconst_data
[4];
710 struct wined3d_shader_dst_param
712 struct wined3d_shader_register reg
;
718 struct wined3d_shader_src_param
720 struct wined3d_shader_register reg
;
722 enum wined3d_shader_src_modifier modifiers
;
725 struct wined3d_shader_semantic
727 enum wined3d_decl_usage usage
;
729 enum wined3d_shader_resource_type resource_type
;
730 enum wined3d_data_type resource_data_type
;
731 struct wined3d_shader_dst_param reg
;
734 struct wined3d_shader_instruction
736 const struct wined3d_shader_context
*ctx
;
737 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
740 const struct wined3d_shader_src_param
*predicate
;
742 const struct wined3d_shader_dst_param
*dst
;
744 const struct wined3d_shader_src_param
*src
;
747 struct wined3d_shader_semantic semantic
;
748 enum wined3d_primitive_type primitive_type
;
749 struct wined3d_shader_src_param src
;
754 struct wined3d_shader_attribute
756 enum wined3d_decl_usage usage
;
760 struct wined3d_shader_loop_control
767 struct wined3d_shader_frontend
769 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
770 void (*shader_free
)(void *data
);
771 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
772 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
773 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
776 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
777 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
779 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
781 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
782 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
790 DWORD vs_uniform_count
;
791 DWORD ps_uniform_count
;
792 float ps_1x_max_value
;
798 enum wined3d_gl_resource_type
800 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
801 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
802 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
803 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
804 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
805 WINED3D_GL_RES_TYPE_BUFFER
= 5,
806 WINED3D_GL_RES_TYPE_RB
= 6,
807 WINED3D_GL_RES_TYPE_COUNT
= 7,
810 enum vertexprocessing_mode
{
816 #define WINED3D_CONST_NUM_UNUSED ~0U
818 enum wined3d_ffp_ps_fog_mode
820 WINED3D_FFP_PS_FOG_OFF
,
821 WINED3D_FFP_PS_FOG_LINEAR
,
822 WINED3D_FFP_PS_FOG_EXP
,
823 WINED3D_FFP_PS_FOG_EXP2
,
826 /* Stateblock dependent parameters which have to be hardcoded
827 * into the shader code
830 #define WINED3D_PSARGS_PROJECTED (1u << 3)
831 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
832 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
833 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
834 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
836 /* Used for Shader Model 1 pixel shaders to track the bound texture
837 * type. 2D and RECT textures are separated through NP2 fixup. */
838 enum wined3d_shader_tex_types
840 WINED3D_SHADER_TEX_2D
= 0,
841 WINED3D_SHADER_TEX_3D
= 1,
842 WINED3D_SHADER_TEX_CUBE
= 2,
845 struct ps_compile_args
{
846 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
847 enum vertexprocessing_mode vp_mode
;
848 enum wined3d_ffp_ps_fog_mode fog
;
849 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
850 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
851 WORD srgb_correction
;
852 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
853 D3D9 has a limit of 16 samplers and the fixup is superfluous
854 in D3D10 (unconditional NP2 support mandatory). */
856 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
857 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
867 struct vs_compile_args
870 BYTE clip_enabled
: 1;
872 BYTE per_vertex_point_size
: 1;
873 BYTE flatshading
: 1;
875 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
878 struct wined3d_context
;
879 struct wined3d_state
;
880 struct fragment_pipeline
;
881 struct wined3d_vertex_pipe_ops
;
883 struct wined3d_shader_backend_ops
885 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
886 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
887 const struct wined3d_state
*state
);
888 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
889 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
890 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
891 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
892 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
893 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
894 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
895 const struct wined3d_state
*state
);
896 void (*shader_destroy
)(struct wined3d_shader
*shader
);
897 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
898 const struct fragment_pipeline
*fragment_pipe
);
899 void (*shader_free_private
)(struct wined3d_device
*device
);
900 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
901 void (*shader_free_context_data
)(struct wined3d_context
*context
);
902 void (*shader_init_context_state
)(struct wined3d_context
*context
);
903 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
904 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
905 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
908 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
909 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
910 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
912 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
914 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
915 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
916 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
917 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
919 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
920 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
921 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
922 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
924 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
925 (vec)[0] = D3DCOLOR_R(dw); \
926 (vec)[1] = D3DCOLOR_G(dw); \
927 (vec)[2] = D3DCOLOR_B(dw); \
928 (vec)[3] = D3DCOLOR_A(dw); \
931 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
933 /* Checking of API calls */
934 /* --------------------- */
935 #ifndef WINE_NO_DEBUG_MSGS
936 #define checkGLcall(A) \
939 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
940 err = gl_info->gl_ops.gl.p_glGetError(); \
941 if (err == GL_NO_ERROR) { \
942 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
945 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
946 debug_glerror(err), err, A, __FILE__, __LINE__); \
947 err = gl_info->gl_ops.gl.p_glGetError(); \
948 } while (err != GL_NO_ERROR); \
951 #define checkGLcall(A) do {} while(0)
956 WINED3D_FFP_POSITION
= 0,
957 WINED3D_FFP_BLENDWEIGHT
= 1,
958 WINED3D_FFP_BLENDINDICES
= 2,
959 WINED3D_FFP_NORMAL
= 3,
960 WINED3D_FFP_PSIZE
= 4,
961 WINED3D_FFP_DIFFUSE
= 5,
962 WINED3D_FFP_SPECULAR
= 6,
963 WINED3D_FFP_TEXCOORD0
= 7,
964 WINED3D_FFP_TEXCOORD1
= 8,
965 WINED3D_FFP_TEXCOORD2
= 9,
966 WINED3D_FFP_TEXCOORD3
= 10,
967 WINED3D_FFP_TEXCOORD4
= 11,
968 WINED3D_FFP_TEXCOORD5
= 12,
969 WINED3D_FFP_TEXCOORD6
= 13,
970 WINED3D_FFP_TEXCOORD7
= 14,
971 WINED3D_FFP_ATTRIBS_COUNT
= 15,
974 enum wined3d_ffp_emit_idx
976 WINED3D_FFP_EMIT_FLOAT1
= 0,
977 WINED3D_FFP_EMIT_FLOAT2
= 1,
978 WINED3D_FFP_EMIT_FLOAT3
= 2,
979 WINED3D_FFP_EMIT_FLOAT4
= 3,
980 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
981 WINED3D_FFP_EMIT_UBYTE4
= 5,
982 WINED3D_FFP_EMIT_SHORT2
= 6,
983 WINED3D_FFP_EMIT_SHORT4
= 7,
984 WINED3D_FFP_EMIT_UBYTE4N
= 8,
985 WINED3D_FFP_EMIT_SHORT2N
= 9,
986 WINED3D_FFP_EMIT_SHORT4N
= 10,
987 WINED3D_FFP_EMIT_USHORT2N
= 11,
988 WINED3D_FFP_EMIT_USHORT4N
= 12,
989 WINED3D_FFP_EMIT_UDEC3
= 13,
990 WINED3D_FFP_EMIT_DEC3N
= 14,
991 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
992 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
993 WINED3D_FFP_EMIT_INVALID
= 17,
994 WINED3D_FFP_EMIT_COUNT
= 18
997 struct wined3d_bo_address
999 GLuint buffer_object
;
1003 struct wined3d_const_bo_address
1005 GLuint buffer_object
;
1009 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1011 return (struct wined3d_const_bo_address
*)data
;
1014 struct wined3d_stream_info_element
1016 const struct wined3d_format
*format
;
1017 struct wined3d_bo_address data
;
1019 unsigned int stream_idx
;
1020 unsigned int divisor
;
1023 struct wined3d_stream_info
1025 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1026 DWORD position_transformed
: 1;
1028 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1029 WORD use_map
; /* MAX_ATTRIBS, 16 */
1032 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1033 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1034 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1038 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1039 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1041 /* Routines and structures related to state management */
1043 #define STATE_RENDER(a) (a)
1044 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1046 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1047 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1049 /* + 1 because samplers start with 0 */
1050 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1051 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1053 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1054 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1056 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1057 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1059 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1060 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1062 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1063 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1065 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1066 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1067 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1068 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1070 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1071 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1073 #define STATE_VIEWPORT (STATE_VDECL + 1)
1074 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1076 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1077 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1078 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1079 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1081 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1082 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1084 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1085 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1087 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1088 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1090 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1091 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1093 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1094 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1096 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1097 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1099 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1100 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1102 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1103 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1105 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1106 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1108 #define STATE_HIGHEST (STATE_COLOR_KEY)
1116 struct wined3d_occlusion_query
1120 struct wined3d_context
*context
;
1123 union wined3d_gl_query_object
1129 struct wined3d_event_query
1132 union wined3d_gl_query_object object
;
1133 struct wined3d_context
*context
;
1136 enum wined3d_event_query_result
1138 WINED3D_EVENT_QUERY_OK
,
1139 WINED3D_EVENT_QUERY_WAITING
,
1140 WINED3D_EVENT_QUERY_NOT_STARTED
,
1141 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1142 WINED3D_EVENT_QUERY_ERROR
1145 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1146 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1147 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1148 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1149 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1151 struct wined3d_timestamp_query
1155 struct wined3d_context
*context
;
1158 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1159 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1161 struct wined3d_context
1163 const struct wined3d_gl_info
*gl_info
;
1164 const struct wined3d_d3d_info
*d3d_info
;
1165 const struct StateEntry
*state_table
;
1166 /* State dirtification
1167 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1168 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1169 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1170 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1172 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1173 DWORD numDirtyEntries
;
1174 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1176 struct wined3d_swapchain
*swapchain
;
1177 struct wined3d_surface
*current_rt
;
1178 DWORD tid
; /* Thread ID which owns this context at the moment */
1180 /* Stores some information about the context state for optimization */
1181 DWORD render_offscreen
: 1;
1182 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1183 DWORD last_was_pshader
: 1;
1184 DWORD last_was_vshader
: 1;
1185 DWORD last_was_normal
: 1;
1186 DWORD namedArraysLoaded
: 1;
1187 DWORD numberedArraysLoaded
: 1;
1188 DWORD last_was_blit
: 1;
1189 DWORD last_was_ckey
: 1;
1190 DWORD fog_coord
: 1;
1191 DWORD fog_enabled
: 1;
1192 DWORD num_untracked_materials
: 2; /* Max value 2 */
1194 DWORD destroyed
: 1;
1196 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1197 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1198 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1199 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1200 DWORD use_immediate_mode_draw
: 1;
1201 DWORD rebind_fbo
: 1;
1202 DWORD needs_set
: 1;
1203 DWORD hdc_is_private
: 1;
1204 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1205 DWORD update_shader_resource_bindings
: 1;
1207 DWORD shader_update_mask
;
1208 DWORD constant_update_mask
;
1209 DWORD numbered_array_mask
;
1210 GLenum tracking_parm
; /* Which source is tracking current colour */
1211 GLenum untracked_materials
[2];
1212 UINT blit_w
, blit_h
;
1213 enum fogsource fog_source
;
1214 DWORD active_texture
;
1215 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1217 UINT instance_count
;
1219 /* The actual opengl context */
1224 HWND restore_pf_win
;
1231 void *shader_backend_data
;
1232 void *fragment_pipe_data
;
1235 UINT fbo_entry_count
;
1236 struct list fbo_list
;
1237 struct list fbo_destroy_list
;
1238 struct fbo_entry
*current_fbo
;
1239 GLuint fbo_read_binding
;
1240 GLuint fbo_draw_binding
;
1241 struct wined3d_surface
**blit_targets
;
1242 GLenum
*draw_buffers
;
1243 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1246 GLuint
*free_occlusion_queries
;
1247 UINT free_occlusion_query_size
;
1248 UINT free_occlusion_query_count
;
1249 struct list occlusion_queries
;
1251 union wined3d_gl_query_object
*free_event_queries
;
1252 UINT free_event_query_size
;
1253 UINT free_event_query_count
;
1254 struct list event_queries
;
1256 GLuint
*free_timestamp_queries
;
1257 UINT free_timestamp_query_size
;
1258 UINT free_timestamp_query_count
;
1259 struct list timestamp_queries
;
1261 struct wined3d_stream_info stream_info
;
1263 /* Fences for GL_APPLE_flush_buffer_range */
1264 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1265 unsigned int num_buffer_queries
;
1267 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1268 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1270 /* Extension emulation */
1271 GLint gl_fog_source
;
1272 GLfloat fog_coord_value
;
1273 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1274 GLuint dummy_arbfp_prog
;
1277 struct wined3d_fb_state
1279 struct wined3d_rendertarget_view
**render_targets
;
1280 struct wined3d_rendertarget_view
*depth_stencil
;
1283 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1287 DWORD representative
;
1288 APPLYSTATEFUNC apply
;
1291 struct StateEntryTemplate
1294 struct StateEntry content
;
1295 enum wined3d_gl_extension extension
;
1298 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1299 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1300 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1302 struct fragment_caps
1305 DWORD PrimitiveMiscCaps
;
1306 DWORD TextureOpCaps
;
1307 DWORD MaxTextureBlendStages
;
1308 DWORD MaxSimultaneousTextures
;
1311 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1312 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1314 struct fragment_pipeline
1316 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1317 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1318 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1319 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1320 void (*free_private
)(struct wined3d_device
*device
);
1321 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1322 void (*free_context_data
)(struct wined3d_context
*context
);
1323 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1324 const struct StateEntryTemplate
*states
;
1327 struct wined3d_vertex_caps
1330 BOOL emulated_flatshading
;
1331 BOOL ffp_generic_attributes
;
1332 DWORD max_active_lights
;
1333 DWORD max_vertex_blend_matrices
;
1334 DWORD max_vertex_blend_matrix_index
;
1335 DWORD vertex_processing_caps
;
1337 DWORD max_user_clip_planes
;
1341 struct wined3d_vertex_pipe_ops
1343 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1344 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1345 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1346 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1347 void (*vp_free
)(struct wined3d_device
*device
);
1348 const struct StateEntryTemplate
*vp_states
;
1351 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1352 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1353 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1354 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1355 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1356 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1357 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1358 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1360 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1361 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1362 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1364 /* "Base" state table */
1365 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1366 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1367 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1368 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1370 enum wined3d_blit_op
1372 WINED3D_BLIT_OP_COLOR_BLIT
,
1373 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1374 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1375 WINED3D_BLIT_OP_COLOR_FILL
,
1376 WINED3D_BLIT_OP_DEPTH_FILL
,
1377 WINED3D_BLIT_OP_DEPTH_BLIT
,
1380 /* Shaders for color conversions in blits. Do not do blit operations while
1381 * already under the GL lock. */
1384 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1385 void (*free_private
)(struct wined3d_device
*device
);
1386 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1387 const struct wined3d_color_key
*color_key
);
1388 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1389 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1390 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1391 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1392 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1393 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1394 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1395 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1396 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1397 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1398 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1399 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1400 const struct wined3d_color_key
*color_key
);
1403 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1404 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1405 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1407 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1408 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1409 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1410 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1411 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1414 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1415 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1416 void context_alloc_event_query(struct wined3d_context
*context
,
1417 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1418 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1419 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1420 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1421 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1422 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1423 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1424 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1425 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1426 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1427 unsigned int unit
) DECLSPEC_HIDDEN
;
1428 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1429 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1430 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1431 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1432 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1433 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1434 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1435 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1436 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1437 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1438 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1439 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1440 void context_resource_released(const struct wined3d_device
*device
,
1441 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1442 void context_resource_unloaded(const struct wined3d_device
*device
,
1443 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1444 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1445 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1446 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1447 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1448 void context_state_drawbuf(struct wined3d_context
*context
,
1449 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1450 void context_state_fb(struct wined3d_context
*context
,
1451 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1452 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1453 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1454 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1456 /*****************************************************************************
1457 * Internal representation of a light
1459 struct wined3d_light_info
1461 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1462 DWORD OriginalIndex
;
1466 /* Converted parms to speed up swapping lights */
1467 struct wined3d_vec4 position
;
1468 struct wined3d_vec4 direction
;
1475 /* The default light parameters */
1476 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1478 struct wined3d_pixel_format
1480 int iPixelFormat
; /* WGL pixel format */
1481 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1482 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1483 int depthSize
, stencilSize
;
1484 BOOL windowDrawable
;
1490 enum wined3d_pci_vendor
1492 HW_VENDOR_SOFTWARE
= 0x0000,
1493 HW_VENDOR_AMD
= 0x1002,
1494 HW_VENDOR_NVIDIA
= 0x10de,
1495 HW_VENDOR_VMWARE
= 0x15ad,
1496 HW_VENDOR_INTEL
= 0x8086,
1499 enum wined3d_pci_device
1503 CARD_AMD_RAGE_128PRO
= 0x5246,
1504 CARD_AMD_RADEON_7200
= 0x5144,
1505 CARD_AMD_RADEON_8500
= 0x514c,
1506 CARD_AMD_RADEON_9500
= 0x4144,
1507 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1508 CARD_AMD_RADEON_X700
= 0x5e4c,
1509 CARD_AMD_RADEON_X1600
= 0x71c2,
1510 CARD_AMD_RADEON_HD2350
= 0x94c7,
1511 CARD_AMD_RADEON_HD2600
= 0x9581,
1512 CARD_AMD_RADEON_HD2900
= 0x9400,
1513 CARD_AMD_RADEON_HD3200
= 0x9620,
1514 CARD_AMD_RADEON_HD3850
= 0x9515,
1515 CARD_AMD_RADEON_HD4200M
= 0x9712,
1516 CARD_AMD_RADEON_HD4350
= 0x954f,
1517 CARD_AMD_RADEON_HD4600
= 0x9495,
1518 CARD_AMD_RADEON_HD4700
= 0x944e,
1519 CARD_AMD_RADEON_HD4800
= 0x944c,
1520 CARD_AMD_RADEON_HD5400
= 0x68f9,
1521 CARD_AMD_RADEON_HD5600
= 0x68d8,
1522 CARD_AMD_RADEON_HD5700
= 0x68be,
1523 CARD_AMD_RADEON_HD5800
= 0x6898,
1524 CARD_AMD_RADEON_HD5900
= 0x689c,
1525 CARD_AMD_RADEON_HD6300
= 0x9803,
1526 CARD_AMD_RADEON_HD6400
= 0x6770,
1527 CARD_AMD_RADEON_HD6410D
= 0x9644,
1528 CARD_AMD_RADEON_HD6550D
= 0x9640,
1529 CARD_AMD_RADEON_HD6600
= 0x6758,
1530 CARD_AMD_RADEON_HD6600M
= 0x6741,
1531 CARD_AMD_RADEON_HD6700
= 0x68ba,
1532 CARD_AMD_RADEON_HD6800
= 0x6739,
1533 CARD_AMD_RADEON_HD6900
= 0x6719,
1534 CARD_AMD_RADEON_HD7660D
= 0x9901,
1535 CARD_AMD_RADEON_HD7700
= 0x683d,
1536 CARD_AMD_RADEON_HD7800
= 0x6819,
1537 CARD_AMD_RADEON_HD7900
= 0x679a,
1538 CARD_AMD_RADEON_HD8600M
= 0x6660,
1539 CARD_AMD_RADEON_HD8670
= 0x6610,
1540 CARD_AMD_RADEON_HD8770
= 0x665c,
1541 CARD_AMD_RADEON_R3
= 0x9830,
1542 CARD_AMD_RADEON_R7
= 0x130f,
1543 CARD_AMD_RADEON_R9
= 0x67b1,
1545 CARD_NVIDIA_RIVA_128
= 0x0018,
1546 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1547 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1548 CARD_NVIDIA_GEFORCE
= 0x0100,
1549 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1550 CARD_NVIDIA_GEFORCE2
= 0x0150,
1551 CARD_NVIDIA_GEFORCE3
= 0x0200,
1552 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1553 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1554 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1555 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1556 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1557 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1558 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1559 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1560 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1561 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1562 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1563 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1564 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1565 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1566 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1567 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1568 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1569 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1570 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1571 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1572 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1573 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1574 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1575 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1576 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1577 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1578 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1579 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1580 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1581 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1582 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1583 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1584 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1585 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1586 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1587 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1588 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1589 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1590 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1591 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1592 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1593 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1594 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1595 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1596 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1597 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1598 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1599 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1600 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1601 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1602 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1603 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1604 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1605 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1606 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1607 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1608 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1609 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1610 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1611 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1612 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1613 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1614 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1615 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1616 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1617 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1618 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1619 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1620 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1621 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1622 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1623 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1624 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1625 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1626 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1627 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1628 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1629 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1630 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1631 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1632 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1634 CARD_VMWARE_SVGA3D
= 0x0405,
1636 CARD_INTEL_830M
= 0x3577,
1637 CARD_INTEL_855GM
= 0x3582,
1638 CARD_INTEL_845G
= 0x2562,
1639 CARD_INTEL_865G
= 0x2572,
1640 CARD_INTEL_915G
= 0x2582,
1641 CARD_INTEL_E7221G
= 0x258a,
1642 CARD_INTEL_915GM
= 0x2592,
1643 CARD_INTEL_945G
= 0x2772,
1644 CARD_INTEL_945GM
= 0x27a2,
1645 CARD_INTEL_945GME
= 0x27ae,
1646 CARD_INTEL_Q35
= 0x29b2,
1647 CARD_INTEL_G33
= 0x29c2,
1648 CARD_INTEL_Q33
= 0x29d2,
1649 CARD_INTEL_PNVG
= 0xa001,
1650 CARD_INTEL_PNVM
= 0xa011,
1651 CARD_INTEL_965Q
= 0x2992,
1652 CARD_INTEL_965G
= 0x2982,
1653 CARD_INTEL_946GZ
= 0x2972,
1654 CARD_INTEL_965GM
= 0x2a02,
1655 CARD_INTEL_965GME
= 0x2a12,
1656 CARD_INTEL_GM45
= 0x2a42,
1657 CARD_INTEL_IGD
= 0x2e02,
1658 CARD_INTEL_Q45
= 0x2e12,
1659 CARD_INTEL_G45
= 0x2e22,
1660 CARD_INTEL_G41
= 0x2e32,
1661 CARD_INTEL_B43
= 0x2e92,
1662 CARD_INTEL_ILKD
= 0x0042,
1663 CARD_INTEL_ILKM
= 0x0046,
1664 CARD_INTEL_SNBD
= 0x0122,
1665 CARD_INTEL_SNBM
= 0x0126,
1666 CARD_INTEL_SNBS
= 0x010a,
1667 CARD_INTEL_IVBD
= 0x0162,
1668 CARD_INTEL_IVBM
= 0x0166,
1669 CARD_INTEL_IVBS
= 0x015a,
1670 CARD_INTEL_HWM
= 0x0416,
1673 struct wined3d_fbo_ops
1675 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1676 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1677 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1678 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1679 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1680 GLsizei width
, GLsizei height
);
1681 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1682 GLenum internalformat
, GLsizei width
, GLsizei height
);
1683 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1684 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1685 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1686 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1687 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1688 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1689 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1690 GLenum textarget
, GLuint texture
, GLint level
);
1691 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1692 GLenum textarget
, GLuint texture
, GLint level
);
1693 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1694 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1695 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1696 GLenum renderbuffertarget
, GLuint renderbuffer
);
1697 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1698 GLenum pname
, GLint
*params
);
1699 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1700 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1701 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1704 struct wined3d_gl_limits
1709 UINT texture_coords
;
1710 UINT vertex_uniform_blocks
;
1711 UINT geometry_uniform_blocks
;
1712 UINT fragment_uniform_blocks
;
1713 UINT fragment_samplers
;
1714 UINT vertex_samplers
;
1715 UINT combined_samplers
;
1716 UINT general_combiners
;
1719 UINT texture3d_size
;
1720 float pointsize_max
;
1721 float pointsize_min
;
1726 UINT vertex_attribs
;
1729 UINT glsl_vs_float_constants
;
1730 UINT glsl_ps_float_constants
;
1732 UINT arb_vs_float_constants
;
1733 UINT arb_vs_native_constants
;
1734 UINT arb_vs_instructions
;
1736 UINT arb_ps_float_constants
;
1737 UINT arb_ps_local_constants
;
1738 UINT arb_ps_native_constants
;
1739 UINT arb_ps_instructions
;
1743 struct wined3d_gl_info
1745 DWORD selected_gl_version
;
1747 struct wined3d_gl_limits limits
;
1748 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1750 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1751 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1752 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1754 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1755 struct opengl_funcs gl_ops
;
1756 struct wined3d_fbo_ops fbo_ops
;
1758 struct wined3d_format
*formats
;
1761 struct wined3d_driver_info
1763 enum wined3d_pci_vendor vendor
;
1764 enum wined3d_pci_device device
;
1766 const char *description
;
1772 struct wined3d_d3d_limits
1774 UINT vs_version
, gs_version
, ps_version
;
1775 DWORD vs_uniform_count
;
1776 DWORD ps_uniform_count
;
1779 UINT ffp_blend_stages
;
1780 UINT ffp_vertex_blend_matrices
;
1783 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1784 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1785 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1787 struct wined3d_ffp_attrib_ops
1789 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1790 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1791 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1792 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1793 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1796 struct wined3d_d3d_info
1798 struct wined3d_d3d_limits limits
;
1799 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1801 BOOL emulated_flatshading
;
1802 BOOL ffp_generic_attributes
;
1804 BOOL shader_color_key
;
1805 DWORD valid_rt_mask
;
1808 /* The adapter structure */
1809 struct wined3d_adapter
1812 POINT monitor_position
;
1813 enum wined3d_format_id screen_format
;
1815 struct wined3d_gl_info gl_info
;
1816 struct wined3d_d3d_info d3d_info
;
1817 struct wined3d_driver_info driver_info
;
1818 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1819 unsigned int cfg_count
;
1820 struct wined3d_pixel_format
*cfgs
;
1822 UINT64 vram_bytes_used
;
1825 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1826 const struct fragment_pipeline
*fragment_pipe
;
1827 const struct wined3d_shader_backend_ops
*shader_backend
;
1828 const struct blit_shader
*blitter
;
1831 struct wined3d_caps_gl_ctx
1837 HGLRC restore_gl_ctx
;
1839 const struct wined3d_gl_info
*gl_info
;
1841 GLuint test_program_id
;
1844 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
1845 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
1846 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
1847 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1849 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1850 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
1852 enum projection_types
1865 /*****************************************************************************
1866 * Fixed function pipeline replacements
1868 #define ARG_UNUSED 0xff
1869 struct texture_stage_op
1881 struct color_fixup_desc color_fixup
;
1882 unsigned tex_type
: 3;
1884 unsigned projected
: 2;
1885 unsigned padding
: 10;
1888 struct ffp_frag_settings
1890 struct texture_stage_op op
[MAX_TEXTURES
];
1891 enum wined3d_ffp_ps_fog_mode fog
;
1892 unsigned char sRGB_write
;
1893 unsigned char emul_clipplanes
;
1894 unsigned char texcoords_initialized
;
1895 unsigned char color_key_enabled
: 1;
1896 unsigned char pointsprite
: 1;
1897 unsigned char flatshading
: 1;
1898 unsigned char padding
: 5;
1901 struct ffp_frag_desc
1903 struct wine_rb_entry entry
;
1904 struct ffp_frag_settings settings
;
1907 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1908 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1909 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1911 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1912 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1913 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1914 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1915 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1916 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1917 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1918 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1920 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1921 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1923 enum wined3d_ffp_vs_fog_mode
1925 WINED3D_FFP_VS_FOG_OFF
= 0,
1926 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1927 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1928 WINED3D_FFP_VS_FOG_RANGE
= 3,
1931 #define WINED3D_FFP_TCI_SHIFT 16
1932 #define WINED3D_FFP_TCI_MASK 0xffu
1934 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1935 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
1937 struct wined3d_ffp_vs_settings
1939 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1940 DWORD diffuse_source
: 2;
1941 DWORD emissive_source
: 2;
1942 DWORD ambient_source
: 2;
1943 DWORD specular_source
: 2;
1945 DWORD transformed
: 1;
1946 DWORD vertexblends
: 2;
1949 DWORD normalize
: 1;
1951 DWORD localviewer
: 1;
1952 DWORD point_size
: 1;
1953 DWORD per_vertex_point_size
: 1;
1955 DWORD texcoords
: 8; /* MAX_TEXTURES */
1956 DWORD ortho_fog
: 1;
1957 DWORD flatshading
: 1;
1960 DWORD texgen
[MAX_TEXTURES
];
1963 struct wined3d_ffp_vs_desc
1965 struct wine_rb_entry entry
;
1966 struct wined3d_ffp_vs_settings settings
;
1969 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
1970 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1977 struct wined3d_adapter adapters
[1];
1980 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1981 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1982 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1984 struct wined3d_stream_output
1986 struct wined3d_buffer
*buffer
;
1990 struct wined3d_stream_state
1992 struct wined3d_buffer
*buffer
;
1999 #define WINED3D_STATE_NO_REF 0x00000001
2000 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2002 struct wined3d_state
2005 const struct wined3d_fb_state
*fb
;
2007 struct wined3d_vertex_declaration
*vertex_declaration
;
2008 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2009 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2010 struct wined3d_buffer
*index_buffer
;
2011 enum wined3d_format_id index_format
;
2012 INT base_vertex_index
;
2013 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2014 GLenum gl_primitive_type
;
2015 struct wined3d_query
*predicate
;
2016 BOOL predicate_value
;
2018 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2019 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2020 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2021 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2023 BOOL vs_consts_b
[MAX_CONST_B
];
2024 INT vs_consts_i
[MAX_CONST_I
* 4];
2027 BOOL ps_consts_b
[MAX_CONST_B
];
2028 INT ps_consts_i
[MAX_CONST_I
* 4];
2031 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2032 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2033 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2035 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2036 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2037 struct wined3d_material material
;
2038 struct wined3d_viewport viewport
;
2041 /* Light hashmap. Collisions are handled using linked lists. */
2042 #define LIGHTMAP_SIZE 43
2043 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2044 struct list light_map
[LIGHTMAP_SIZE
];
2045 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2047 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2050 #define WINED3D_UNMAPPED_STAGE ~0U
2052 /* Multithreaded flag. Removed from the public header to signal that
2053 * wined3d_device_create() ignores it. */
2054 #define WINED3DCREATE_MULTITHREADED 0x00000004
2056 struct wined3d_device
2060 /* WineD3D Information */
2061 struct wined3d_device_parent
*device_parent
;
2062 struct wined3d
*wined3d
;
2063 struct wined3d_adapter
*adapter
;
2065 /* Window styles to restore when switching fullscreen mode */
2069 /* X and GL Information */
2070 GLenum offscreenBuffer
;
2072 const struct wined3d_shader_backend_ops
*shader_backend
;
2074 void *fragment_priv
;
2077 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2078 /* Array of functions for states which are handled by more than one pipeline part */
2079 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2080 const struct blit_shader
*blitter
;
2082 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2083 BYTE bCursorVisible
: 1;
2084 BYTE d3d_initialized
: 1;
2085 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2086 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2087 BYTE filter_messages
: 1;
2090 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2094 struct wined3d_state state
;
2095 struct wined3d_state
*update_state
;
2096 struct wined3d_stateblock
*recording
;
2098 /* Internal use fields */
2099 struct wined3d_device_creation_parameters create_parms
;
2102 struct wined3d_rendertarget_view
*back_buffer_view
;
2103 struct wined3d_swapchain
**swapchains
;
2104 UINT swapchain_count
;
2106 struct list resources
; /* a linked list to track resources created by the device */
2107 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2108 struct wine_rb_tree samplers
;
2110 /* Render Target Support */
2111 struct wined3d_fb_state fb
;
2112 struct wined3d_surface
*onscreen_depth_stencil
;
2113 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2115 /* For rendering to a texture using glCopyTexImage */
2116 GLuint depth_blt_texture
;
2118 /* Cursor management */
2123 UINT cursorWidth
, cursorHeight
;
2124 struct wined3d_texture
*cursor_texture
;
2125 HCURSOR hardwareCursor
;
2127 /* The Wine logo texture */
2128 struct wined3d_texture
*logo_texture
;
2130 /* Textures for when no other textures are mapped */
2131 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2132 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2133 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2134 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2136 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2137 GLuint default_sampler
;
2139 /* Command stream */
2140 struct wined3d_cs
*cs
;
2142 /* Context management */
2143 struct wined3d_context
**contexts
;
2147 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2148 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2149 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2150 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2151 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2152 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2153 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2154 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2155 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2156 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2157 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2158 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2159 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2160 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2161 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2163 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2165 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2166 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2167 return context
->isStateDirty
[idx
] & (1u << shift
);
2170 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2171 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2173 struct wined3d_resource_ops
2175 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2176 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2177 void (*resource_unload
)(struct wined3d_resource
*resource
);
2178 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2179 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2180 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2183 struct wined3d_resource
2188 struct wined3d_device
*device
;
2189 enum wined3d_resource_type type
;
2190 enum wined3d_gl_resource_type gl_type
;
2191 const struct wined3d_format
*format
;
2192 unsigned int format_flags
;
2193 enum wined3d_multisample_type multisample_type
;
2194 UINT multisample_quality
;
2196 enum wined3d_pool pool
;
2206 struct list resource_list_entry
;
2209 const struct wined3d_parent_ops
*parent_ops
;
2210 const struct wined3d_resource_ops
*resource_ops
;
2213 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2215 return resource
->resource_ops
->resource_incref(resource
);
2218 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2220 return resource
->resource_ops
->resource_decref(resource
);
2223 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2224 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2225 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2226 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2227 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2228 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2229 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2230 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2231 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2232 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2233 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2234 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2235 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2236 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2237 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2239 /* Tests show that the start address of resources is 32 byte aligned */
2240 #define RESOURCE_ALIGNMENT 16
2244 struct wined3d_sampler_desc sampler_desc
;
2245 unsigned int base_level
;
2249 struct wined3d_texture_ops
2251 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2252 struct wined3d_context
*context
, BOOL srgb
);
2253 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2254 const struct wined3d_box
*dirty_region
);
2255 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2256 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2257 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2258 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2259 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2260 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2261 struct wined3d_context
*context
, BOOL srgb
);
2264 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2265 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2266 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2267 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2268 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2269 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2270 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2271 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2272 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2273 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2274 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2276 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2278 struct wined3d_texture
2280 struct wined3d_resource resource
;
2281 const struct wined3d_texture_ops
*texture_ops
;
2282 struct gl_texture texture_rgb
, texture_srgb
;
2283 struct wined3d_resource
**sub_resources
;
2284 struct wined3d_swapchain
*swapchain
;
2287 float pow2_matrix
[16];
2289 enum wined3d_texture_filter_type filter_type
;
2294 /* May only be accessed from the command stream worker thread. */
2295 struct wined3d_texture_async
2299 /* Color keys for DDraw */
2300 struct wined3d_color_key dst_blt_color_key
;
2301 struct wined3d_color_key src_blt_color_key
;
2302 struct wined3d_color_key dst_overlay_color_key
;
2303 struct wined3d_color_key src_overlay_color_key
;
2304 struct wined3d_color_key gl_color_key
;
2305 DWORD color_key_flags
;
2309 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2311 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2314 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2317 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2320 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2321 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2322 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2323 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2324 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2325 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2326 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2327 void wined3d_texture_load(struct wined3d_texture
*texture
,
2328 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2329 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2330 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2331 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2332 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2333 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2335 #define WINED3D_LOCATION_DISCARDED 0x00000001
2336 #define WINED3D_LOCATION_SYSMEM 0x00000002
2337 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2338 #define WINED3D_LOCATION_DIB 0x00000008
2339 #define WINED3D_LOCATION_BUFFER 0x00000010
2340 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2341 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2342 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2343 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2344 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2346 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2348 struct wined3d_volume
2350 struct wined3d_resource resource
;
2351 struct wined3d_texture
*container
;
2354 GLint texture_level
;
2355 DWORD download_count
;
2359 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2361 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2364 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2365 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2366 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2367 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2368 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2369 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2370 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2371 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2372 HRESULT
wined3d_volume_map(struct wined3d_volume
*volume
,
2373 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
) DECLSPEC_HIDDEN
;
2374 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2375 HRESULT
wined3d_volume_unmap(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2376 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2377 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2379 struct wined3d_surface_dib
2386 struct wined3d_renderbuffer_entry
2397 struct wined3d_surface
**render_targets
;
2398 struct wined3d_surface
*depth_stencil
;
2399 DWORD color_location
, ds_location
;
2405 struct wined3d_surface_ops
2407 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2408 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2411 struct wined3d_surface
2413 struct wined3d_resource resource
;
2414 const struct wined3d_surface_ops
*surface_ops
;
2415 struct wined3d_texture
*container
;
2427 GLuint rb_multisample
;
2429 GLenum texture_target
;
2430 unsigned int texture_level
;
2431 unsigned int texture_layer
;
2437 struct wined3d_surface_dib dib
;
2440 struct list renderbuffers
;
2441 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2442 SIZE ds_current_size
;
2444 /* DirectDraw Overlay handling */
2445 RECT overlay_srcrect
;
2446 RECT overlay_destrect
;
2447 struct wined3d_surface
*overlay_dest
;
2448 struct list overlays
;
2449 struct list overlay_entry
;
2452 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2454 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2457 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2458 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2460 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2461 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2464 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2465 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2466 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2467 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2468 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2469 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2470 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2471 void surface_load(struct wined3d_surface
*surface
, struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2472 void surface_load_ds_location(struct wined3d_surface
*surface
,
2473 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2474 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2475 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2476 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2477 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2478 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2479 void wined3d_surface_prepare(struct wined3d_surface
*surface
, struct wined3d_context
*context
,
2480 DWORD location
) DECLSPEC_HIDDEN
;
2481 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2482 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2483 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2484 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2485 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2486 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2487 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2488 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2489 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2490 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2491 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2492 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2493 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2494 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2495 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2496 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2497 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2499 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2500 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2502 /* Surface flags: */
2503 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2504 #define SFLAG_DISCARD 0x00000002 /* ??? */
2505 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2506 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2508 struct wined3d_sampler
2510 struct wine_rb_entry entry
;
2512 struct wined3d_device
*device
;
2514 struct wined3d_sampler_desc desc
;
2518 struct wined3d_vertex_declaration_element
2520 const struct wined3d_format
*format
;
2522 unsigned int input_slot
;
2523 unsigned int offset
;
2524 unsigned int output_slot
;
2525 enum wined3d_input_classification input_slot_class
;
2526 unsigned int instance_data_step_rate
;
2532 struct wined3d_vertex_declaration
2536 const struct wined3d_parent_ops
*parent_ops
;
2537 struct wined3d_device
*device
;
2539 struct wined3d_vertex_declaration_element
*elements
;
2542 BOOL position_transformed
;
2543 BOOL half_float_conv_needed
;
2546 struct wined3d_saved_states
2548 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2549 WORD streamSource
; /* MAX_STREAMS, 16 */
2550 WORD streamFreq
; /* MAX_STREAMS, 16 */
2551 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2552 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2553 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2554 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2555 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2556 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2557 BOOL
*pixelShaderConstantsF
;
2558 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2559 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2560 BOOL
*vertexShaderConstantsF
;
2561 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2562 DWORD primitive_type
: 1;
2566 DWORD vertexDecl
: 1;
2567 DWORD pixelShader
: 1;
2568 DWORD vertexShader
: 1;
2569 DWORD scissorRect
: 1;
2578 struct wined3d_stateblock
2580 LONG ref
; /* Note: Ref counting not required */
2581 struct wined3d_device
*device
;
2583 /* Array indicating whether things have been set or changed */
2584 struct wined3d_saved_states changed
;
2585 struct wined3d_state state
;
2587 /* Contained state management */
2588 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2589 unsigned int num_contained_render_states
;
2590 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2591 unsigned int num_contained_transform_states
;
2592 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2593 unsigned int num_contained_vs_consts_i
;
2594 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2595 unsigned int num_contained_vs_consts_b
;
2596 DWORD
*contained_vs_consts_f
;
2597 unsigned int num_contained_vs_consts_f
;
2598 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2599 unsigned int num_contained_ps_consts_i
;
2600 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2601 unsigned int num_contained_ps_consts_b
;
2602 DWORD
*contained_ps_consts_f
;
2603 unsigned int num_contained_ps_consts_f
;
2604 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2605 unsigned int num_contained_tss_states
;
2606 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2607 unsigned int num_contained_sampler_states
;
2610 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2612 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2613 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2614 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2615 DWORD flags
) DECLSPEC_HIDDEN
;
2616 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2618 struct wined3d_cs_ops
2620 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2621 void (*submit
)(struct wined3d_cs
*cs
);
2626 const struct wined3d_cs_ops
*ops
;
2627 struct wined3d_device
*device
;
2628 struct wined3d_fb_state fb
;
2629 struct wined3d_state state
;
2635 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2636 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2638 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2639 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2640 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2641 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2642 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2643 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2644 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2645 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2646 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2647 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2648 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2649 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2650 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2651 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2652 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2653 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2654 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2655 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2656 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2657 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2658 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2659 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2660 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2661 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2662 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2663 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2664 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2665 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2666 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2667 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2668 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2669 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2670 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2671 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2672 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2673 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2674 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2675 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2676 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2677 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2678 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2679 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2680 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2681 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2682 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2683 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2684 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2685 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2687 /* Direct3D terminology with little modifications. We do not have an issued state
2688 * because only the driver knows about it, but we have a created state because d3d
2689 * allows GetData on a created issue, but opengl doesn't
2697 struct wined3d_query_ops
2699 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2700 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2703 struct wined3d_query
2708 const struct wined3d_query_ops
*query_ops
;
2709 struct wined3d_device
*device
;
2710 enum query_state state
;
2711 enum wined3d_query_type type
;
2716 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2717 * fixed function semantics as D3DCOLOR or FLOAT16 */
2718 enum wined3d_buffer_conversion_type
2725 struct wined3d_map_range
2731 struct wined3d_buffer
2733 struct wined3d_resource resource
;
2735 struct wined3d_buffer_desc desc
;
2737 GLuint buffer_object
;
2738 GLenum buffer_object_usage
;
2739 GLenum buffer_type_hint
;
2743 struct wined3d_map_range
*maps
;
2744 ULONG maps_size
, modified_areas
;
2745 struct wined3d_event_query
*query
;
2747 /* conversion stuff */
2748 UINT decl_change_count
, full_conversion_count
;
2750 UINT stride
; /* 0 if no conversion */
2751 UINT conversion_stride
; /* 0 if no shifted conversion */
2752 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2755 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2757 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2760 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2761 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2762 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2763 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2764 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2765 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2766 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
2767 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
2769 struct wined3d_rendertarget_view
2773 struct wined3d_resource
*resource
;
2775 const struct wined3d_parent_ops
*parent_ops
;
2777 const struct wined3d_format
*format
;
2778 unsigned int format_flags
;
2779 unsigned int sub_resource_idx
;
2780 unsigned int buffer_offset
;
2783 unsigned int height
;
2787 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2788 const struct wined3d_rendertarget_view
*view
)
2790 struct wined3d_resource
*resource
;
2791 struct wined3d_texture
*texture
;
2796 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2799 texture
= wined3d_texture_from_resource(view
->resource
);
2800 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2803 return surface_from_resource(resource
);
2806 struct wined3d_shader_resource_view
2810 struct wined3d_resource
*resource
;
2812 const struct wined3d_parent_ops
*parent_ops
;
2815 struct wined3d_swapchain_ops
2817 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2818 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2821 struct wined3d_swapchain
2825 const struct wined3d_parent_ops
*parent_ops
;
2826 const struct wined3d_swapchain_ops
*swapchain_ops
;
2827 struct wined3d_device
*device
;
2829 struct wined3d_texture
**back_buffers
;
2830 struct wined3d_texture
*front_buffer
;
2831 struct wined3d_swapchain_desc desc
;
2832 struct wined3d_display_mode original_mode
, d3d_mode
;
2833 struct wined3d_gamma_ramp orig_gamma
;
2834 BOOL render_to_fbo
, reapply_mode
;
2835 const struct wined3d_format
*ds_format
;
2836 struct wined3d_palette
*palette
;
2838 LONG prev_time
, frames
; /* Performance tracking */
2840 struct wined3d_context
**context
;
2841 unsigned int num_contexts
;
2850 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2852 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2853 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2854 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2855 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2856 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2858 /*****************************************************************************
2859 * Utility function prototypes
2862 /* Trace routines */
2863 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
2864 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2865 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2866 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2867 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2868 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2869 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2870 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2871 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2872 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2873 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2874 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2875 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2876 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2877 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2878 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2879 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2880 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2881 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2882 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2883 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2885 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2886 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2887 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2888 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2889 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2890 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2891 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2892 void sampler_texdim(struct wined3d_context
*context
,
2893 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2894 void tex_alphaop(struct wined3d_context
*context
,
2895 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2896 void apply_pixelshader(struct wined3d_context
*context
,
2897 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2898 void state_alpha_test(struct wined3d_context
*context
,
2899 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2900 void state_fogcolor(struct wined3d_context
*context
,
2901 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2902 void state_fogdensity(struct wined3d_context
*context
,
2903 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2904 void state_fogstartend(struct wined3d_context
*context
,
2905 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2906 void state_fog_fragpart(struct wined3d_context
*context
,
2907 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2908 void state_nop(struct wined3d_context
*context
,
2909 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2910 void state_srgbwrite(struct wined3d_context
*context
,
2911 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2913 void state_clipping(struct wined3d_context
*context
,
2914 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2915 void clipplane(struct wined3d_context
*context
,
2916 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2917 void state_pointsprite_w(struct wined3d_context
*context
,
2918 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2919 void state_pointsprite(struct wined3d_context
*context
,
2920 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2921 void state_shademode(struct wined3d_context
*context
,
2922 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2924 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2927 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2928 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2929 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2931 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2933 struct wined3d_shader_lconst
2940 struct wined3d_shader_limits
2942 unsigned int sampler
;
2943 unsigned int constant_int
;
2944 unsigned int constant_float
;
2945 unsigned int constant_bool
;
2946 unsigned int packed_output
;
2947 unsigned int packed_input
;
2951 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2953 #define PRINTF_ATTR(fmt,args)
2956 struct wined3d_string_buffer_list
2961 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2962 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
2963 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2964 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2965 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2967 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2968 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
2969 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2971 /* Vertex shader utility functions */
2972 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2973 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2975 struct wined3d_vertex_shader
2977 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2980 struct wined3d_geometry_shader
2982 enum wined3d_primitive_type input_type
;
2983 enum wined3d_primitive_type output_type
;
2987 struct wined3d_pixel_shader
2989 /* Pixel shader input semantics */
2990 DWORD input_reg_map
[MAX_REG_INPUT
];
2991 BOOL input_reg_used
[MAX_REG_INPUT
];
2992 unsigned int declared_in_count
;
2994 /* Some information about the shader behavior */
2999 struct wined3d_shader
3002 const struct wined3d_shader_limits
*limits
;
3004 UINT functionLength
;
3005 BOOL load_local_constsF
;
3006 const struct wined3d_shader_frontend
*frontend
;
3007 void *frontend_data
;
3011 const struct wined3d_parent_ops
*parent_ops
;
3013 /* Programs this shader is linked with */
3014 struct list linked_programs
;
3016 /* Immediate constants (override global ones) */
3017 struct list constantsB
;
3018 struct list constantsF
;
3019 struct list constantsI
;
3020 struct wined3d_shader_reg_maps reg_maps
;
3021 BOOL lconst_inf_or_nan
;
3023 struct wined3d_shader_signature input_signature
;
3024 struct wined3d_shader_signature output_signature
;
3025 char *signature_strings
;
3027 /* Pointer to the parent device */
3028 struct wined3d_device
*device
;
3029 struct list shader_list_entry
;
3033 struct wined3d_vertex_shader vs
;
3034 struct wined3d_geometry_shader gs
;
3035 struct wined3d_pixel_shader ps
;
3039 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3040 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3041 BOOL position_transformed
, struct ps_compile_args
*args
,
3042 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3044 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3045 WORD swizzle_map
, struct vs_compile_args
*args
,
3046 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3048 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3049 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3050 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3051 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
3052 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3053 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
3054 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3055 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3056 unsigned int max
) DECLSPEC_HIDDEN
;
3057 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3058 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3059 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3061 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3065 case WINED3DSPR_RASTOUT
:
3067 if (reg
->idx
[0].offset
)
3072 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3073 case WINED3DSPR_CONSTBOOL
: /* b# */
3074 case WINED3DSPR_LOOP
: /* aL */
3075 case WINED3DSPR_PREDICATE
: /* p0 */
3076 case WINED3DSPR_PRIMID
: /* primID */
3079 case WINED3DSPR_MISCTYPE
:
3080 switch (reg
->idx
[0].offset
)
3090 case WINED3DSPR_IMMCONST
:
3091 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3098 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3099 const struct wined3d_state
*state
, float *position_fixup
)
3101 float center_offset
;
3103 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3104 center_offset
= 63.0f
/ 64.0f
;
3106 center_offset
= -1.0f
/ 64.0f
;
3108 position_fixup
[0] = 1.0f
;
3109 position_fixup
[1] = 1.0f
;
3110 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3111 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3113 if (context
->render_offscreen
)
3115 position_fixup
[1] *= -1.0f
;
3116 position_fixup
[3] *= -1.0f
;
3120 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3122 struct wined3d_shader_lconst
*lconst
;
3124 if (shader
->load_local_constsF
)
3127 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3129 if (lconst
->idx
== reg
)
3136 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3137 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3138 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3139 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3140 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3141 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3142 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3143 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3144 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3145 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3146 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3147 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3148 float *start
, float *end
) DECLSPEC_HIDDEN
;
3150 /* Using additional shader constants (uniforms in GLSL / program environment
3151 * or local parameters in ARB) is costly:
3152 * ARB only knows float4 parameters and GLSL compiler are not really smart
3153 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3154 * (in fact most compilers map a float2 to a full float4 uniform).
3156 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3157 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3158 * into a single shader constant (uniform / program parameter).
3160 * This structure is shared between the GLSL and the ARB backend.*/
3161 struct ps_np2fixup_info
{
3162 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3163 WORD active
; /* bitfield indicating if we can apply the fixup */
3167 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3168 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3170 struct wined3d_palette
3173 struct wined3d_device
*device
;
3176 RGBQUAD colors
[256];
3180 /* DirectDraw utility functions */
3181 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3183 /*****************************************************************************
3184 * Pixel format management
3187 /* WineD3D pixel format flags */
3188 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3189 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3190 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3191 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3192 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3193 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3194 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3195 #define WINED3DFMT_FLAG_GETDC 0x00000100
3196 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3197 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3198 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3199 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3200 #define WINED3DFMT_FLAG_VTF 0x00002000
3201 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3202 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3203 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3204 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3205 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3206 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3207 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3209 struct wined3d_rational
3215 struct wined3d_color_key_conversion
3217 enum wined3d_format_id dst_format
;
3218 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3219 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3222 struct wined3d_format
3224 enum wined3d_format_id id
;
3240 UINT block_byte_count
;
3242 enum wined3d_ffp_emit_idx emit_idx
;
3243 GLint component_count
;
3245 GLint gl_vtx_format
;
3246 GLboolean gl_normalized
;
3247 unsigned int component_size
;
3250 GLint glGammaInternal
;
3254 UINT conv_byte_count
;
3255 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3256 struct wined3d_rational height_scale
;
3257 struct color_fixup_desc color_fixup
;
3258 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3259 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3262 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3263 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3264 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3265 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3266 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3267 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3268 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3269 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3270 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3271 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3272 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3273 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3274 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3276 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3278 /* Check state->vertex_declaration to allow this to be used before the
3279 * stream info is validated, for example in device_update_tex_unit_map(). */
3280 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3283 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3285 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3288 static inline void context_apply_state(struct wined3d_context
*context
,
3289 const struct wined3d_state
*state
, DWORD state_id
)
3291 const struct StateEntry
*state_table
= context
->state_table
;
3292 DWORD rep
= state_table
[state_id
].representative
;
3293 state_table
[rep
].apply(context
, state
, rep
);
3296 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3297 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3299 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))