mfmediaengine: Handle Play() when called before topology is set.
[wine.git] / dlls / api-ms-win-gaming-tcui-l1-1-0 / api-ms-win-gaming-tcui-l1-1-0.spec
blobd7fa8a12e751d709ee54a5948b6c6c054ddd1651
1 @ stdcall ProcessPendingGameUI(long) gamingtcui.ProcessPendingGameUI
2 @ stub ShowChangeFriendRelationshipUI
3 @ stub ShowGameInviteUI
4 @ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) gamingtcui.ShowPlayerPickerUI
5 @ stdcall ShowProfileCardUI(ptr ptr ptr) gamingtcui.ShowProfileCardUI
6 @ stub ShowTitleAchievementsUI
7 @ stub TryCancelPendingGameUI