2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
)
38 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
43 IDirect3DVertexBuffer8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
53 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
54 ULONG ref
= InterlockedIncrement(&This
->ref
);
56 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
61 ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
62 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
67 if (ref
== 0 && 0 == This
->refInt
) {
68 HeapFree(GetProcessHeap(), 0, This
->allocatedMemory
);
69 HeapFree(GetProcessHeap(), 0, This
);
70 } else if (0 == ref
) {
71 WARN("(%p) : The application failed to set Stream source to NULL before releasing the vertex shader, leak\n", This
);
77 ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface
) {
78 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
79 ULONG refInt
= InterlockedIncrement(&This
->refInt
);
81 TRACE("(%p) : AddRefInt from %ld\n", This
, refInt
- 1);
86 ULONG WINAPI
IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface
) {
87 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
88 ULONG refInt
= InterlockedDecrement(&This
->refInt
);
90 TRACE("(%p) : ReleaseRefInt to %ld\n", This
, refInt
);
92 if (0 == This
->ref
&& 0 == refInt
) {
93 WARN("(%p) : Cleaning up after the calling application failed to release the stream source properly\n", This
);
94 HeapFree(GetProcessHeap(), 0, This
->allocatedMemory
);
95 HeapFree(GetProcessHeap(), 0, This
);
101 /* IDirect3DResource Interface follow: */
102 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
) {
103 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
104 TRACE("(%p) : returning %p\n", This
, This
->Device
);
105 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
106 IDirect3DDevice8Impl_AddRef(*ppDevice
);
109 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
110 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
111 FIXME("(%p) : stub\n", This
); return D3D_OK
;
113 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
114 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
115 FIXME("(%p) : stub\n", This
); return D3D_OK
;
117 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
118 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
119 FIXME("(%p) : stub\n", This
); return D3D_OK
;
121 DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
122 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
123 FIXME("(%p) : stub\n", This
); return D3D_OK
;
125 DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
126 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
127 FIXME("(%p) : stub\n", This
); return D3D_OK
;
129 void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
130 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
131 FIXME("(%p) : stub\n", This
);
133 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
134 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
135 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
136 return This
->ResourceType
;
139 /* IDirect3DVertexBuffer8 */
140 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) {
141 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
142 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This
, This
->allocatedMemory
+ OffsetToLock
, This
->allocatedMemory
, OffsetToLock
);
143 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
144 *ppbData
= This
->allocatedMemory
+ OffsetToLock
;
147 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
148 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
149 TRACE("(%p) : stub\n", This
);
152 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
153 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
155 TRACE("(%p)\n", This
);
156 pDesc
->Format
= This
->currentDesc
.Format
;
157 pDesc
->Type
= This
->currentDesc
.Type
;
158 pDesc
->Usage
= This
->currentDesc
.Usage
;
159 pDesc
->Pool
= This
->currentDesc
.Pool
;
160 pDesc
->Size
= This
->currentDesc
.Size
;
161 pDesc
->FVF
= This
->currentDesc
.FVF
;
165 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
167 IDirect3DVertexBuffer8Impl_QueryInterface
,
168 IDirect3DVertexBuffer8Impl_AddRef
,
169 IDirect3DVertexBuffer8Impl_Release
,
170 IDirect3DVertexBuffer8Impl_GetDevice
,
171 IDirect3DVertexBuffer8Impl_SetPrivateData
,
172 IDirect3DVertexBuffer8Impl_GetPrivateData
,
173 IDirect3DVertexBuffer8Impl_FreePrivateData
,
174 IDirect3DVertexBuffer8Impl_SetPriority
,
175 IDirect3DVertexBuffer8Impl_GetPriority
,
176 IDirect3DVertexBuffer8Impl_PreLoad
,
177 IDirect3DVertexBuffer8Impl_GetType
,
178 IDirect3DVertexBuffer8Impl_Lock
,
179 IDirect3DVertexBuffer8Impl_Unlock
,
180 IDirect3DVertexBuffer8Impl_GetDesc