Added IInternetPriority implementation to FileProtocol.
[wine.git] / dlls / d3d8 / vertexbuffer.c
blobec17376ba9470be80b00cfea7783436635e7bca9
1 /*
2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj)
38 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource8)
42 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
43 IDirect3DVertexBuffer8Impl_AddRef(iface);
44 *ppobj = This;
45 return D3D_OK;
48 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49 return E_NOINTERFACE;
52 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
53 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
56 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
58 return ref;
61 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
62 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
67 if (ref == 0 && 0 == This->refInt) {
68 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
69 HeapFree(GetProcessHeap(), 0, This);
70 } else if (0 == ref) {
71 WARN("(%p) : The application failed to set Stream source to NULL before releasing the vertex shader, leak\n", This);
74 return ref;
77 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface) {
78 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
79 ULONG refInt = InterlockedIncrement(&This->refInt);
81 TRACE("(%p) : AddRefInt from %ld\n", This, refInt - 1);
83 return refInt;
86 ULONG WINAPI IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface) {
87 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
88 ULONG refInt = InterlockedDecrement(&This->refInt);
90 TRACE("(%p) : ReleaseRefInt to %ld\n", This, refInt);
92 if (0 == This->ref && 0 == refInt) {
93 WARN("(%p) : Cleaning up after the calling application failed to release the stream source properly\n", This);
94 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
95 HeapFree(GetProcessHeap(), 0, This);
98 return refInt;
101 /* IDirect3DResource Interface follow: */
102 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
103 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
104 TRACE("(%p) : returning %p\n", This, This->Device);
105 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
106 IDirect3DDevice8Impl_AddRef(*ppDevice);
107 return D3D_OK;
109 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
110 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
111 FIXME("(%p) : stub\n", This); return D3D_OK;
113 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
114 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
115 FIXME("(%p) : stub\n", This); return D3D_OK;
117 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
118 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
119 FIXME("(%p) : stub\n", This); return D3D_OK;
121 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
122 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
123 FIXME("(%p) : stub\n", This); return D3D_OK;
125 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
126 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
127 FIXME("(%p) : stub\n", This); return D3D_OK;
129 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
130 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
131 FIXME("(%p) : stub\n", This);
133 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
134 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
135 TRACE("(%p) : returning %d\n", This, This->ResourceType);
136 return This->ResourceType;
139 /* IDirect3DVertexBuffer8 */
140 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
141 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
142 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
143 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
144 *ppbData = This->allocatedMemory + OffsetToLock;
145 return D3D_OK;
147 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
148 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
149 TRACE("(%p) : stub\n", This);
150 return D3D_OK;
152 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
153 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
155 TRACE("(%p)\n", This);
156 pDesc->Format = This->currentDesc.Format;
157 pDesc->Type = This->currentDesc.Type;
158 pDesc->Usage = This->currentDesc.Usage;
159 pDesc->Pool = This->currentDesc.Pool;
160 pDesc->Size = This->currentDesc.Size;
161 pDesc->FVF = This->currentDesc.FVF;
162 return D3D_OK;
165 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
167 IDirect3DVertexBuffer8Impl_QueryInterface,
168 IDirect3DVertexBuffer8Impl_AddRef,
169 IDirect3DVertexBuffer8Impl_Release,
170 IDirect3DVertexBuffer8Impl_GetDevice,
171 IDirect3DVertexBuffer8Impl_SetPrivateData,
172 IDirect3DVertexBuffer8Impl_GetPrivateData,
173 IDirect3DVertexBuffer8Impl_FreePrivateData,
174 IDirect3DVertexBuffer8Impl_SetPriority,
175 IDirect3DVertexBuffer8Impl_GetPriority,
176 IDirect3DVertexBuffer8Impl_PreLoad,
177 IDirect3DVertexBuffer8Impl_GetType,
178 IDirect3DVertexBuffer8Impl_Lock,
179 IDirect3DVertexBuffer8Impl_Unlock,
180 IDirect3DVertexBuffer8Impl_GetDesc