d3dx9: Add stub and tests for D3DXCreateMesh.
[wine.git] / dlls / d3dx9_36 / tests / mesh.c
blob392004118356daee201ab4ef2ef1908f2ed0a183
1 /*
2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdio.h>
22 #include "wine/test.h"
23 #include "d3dx9.h"
25 #define admitted_error 0.0001f
27 #define compare_vertex_sizes(type, exp) \
28 got=D3DXGetFVFVertexSize(type); \
29 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
31 static BOOL compare(FLOAT u, FLOAT v)
33 return (fabs(u-v) < admitted_error);
36 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
38 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
41 struct vertex
43 D3DXVECTOR3 position;
44 D3DXVECTOR3 normal;
47 typedef WORD face[3];
49 static BOOL compare_face(face a, face b)
51 return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
54 struct mesh
56 DWORD number_of_vertices;
57 struct vertex *vertices;
59 DWORD number_of_faces;
60 face *faces;
63 static void free_mesh(struct mesh *mesh)
65 HeapFree(GetProcessHeap(), 0, mesh->faces);
66 HeapFree(GetProcessHeap(), 0, mesh->vertices);
69 static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
71 mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
72 if (!mesh->vertices)
74 return FALSE;
76 mesh->number_of_vertices = number_of_vertices;
78 mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
79 if (!mesh->faces)
81 HeapFree(GetProcessHeap(), 0, mesh->vertices);
82 return FALSE;
84 mesh->number_of_faces = number_of_faces;
86 return TRUE;
89 static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
91 HRESULT hr;
92 DWORD number_of_vertices, number_of_faces;
93 IDirect3DVertexBuffer9 *vertex_buffer;
94 IDirect3DIndexBuffer9 *index_buffer;
95 D3DVERTEXBUFFER_DESC vertex_buffer_description;
96 D3DINDEXBUFFER_DESC index_buffer_description;
97 struct vertex *vertices;
98 face *faces;
99 int expected, i;
101 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
102 ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
103 name, number_of_vertices, mesh->number_of_vertices);
105 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
106 ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
107 name, number_of_faces, mesh->number_of_faces);
109 /* vertex buffer */
110 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
111 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
113 if (hr != D3D_OK)
115 skip("Couldn't get vertex buffer\n");
117 else
119 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
120 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
122 if (hr != D3D_OK)
124 skip("Couldn't get vertex buffer description\n");
126 else
128 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
129 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
130 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
131 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
132 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
133 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
134 name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
135 expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
136 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
137 name, vertex_buffer_description.Size, expected);
138 ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
139 name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
142 /* specify offset and size to avoid potential overruns */
143 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
144 (LPVOID *)&vertices, D3DLOCK_DISCARD);
145 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
147 if (hr != D3D_OK)
149 skip("Couldn't lock vertex buffer\n");
151 else
153 for (i = 0; i < number_of_vertices; i++)
155 ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
156 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
157 vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
158 mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
159 ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
160 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
161 vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
162 mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
165 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
168 IDirect3DVertexBuffer9_Release(vertex_buffer);
171 /* index buffer */
172 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
173 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
175 if (!index_buffer)
177 skip("Couldn't get index buffer\n");
179 else
181 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
182 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
184 if (hr != D3D_OK)
186 skip("Couldn't get index buffer description\n");
188 else
190 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
191 name, index_buffer_description.Format, D3DFMT_INDEX16);
192 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
193 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
194 ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
195 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
196 name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
197 expected = number_of_faces * sizeof(WORD) * 3;
198 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
199 name, index_buffer_description.Size, expected);
202 /* specify offset and size to avoid potential overruns */
203 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
204 (LPVOID *)&faces, D3DLOCK_DISCARD);
205 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
207 if (hr != D3D_OK)
209 skip("Couldn't lock index buffer\n");
211 else
213 for (i = 0; i < number_of_faces; i++)
215 ok(compare_face(faces[i], mesh->faces[i]),
216 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
217 faces[i][0], faces[i][1], faces[i][2],
218 mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
221 IDirect3DIndexBuffer9_Unlock(index_buffer);
224 IDirect3DIndexBuffer9_Release(index_buffer);
228 static void D3DXBoundProbeTest(void)
230 BOOL result;
231 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
232 FLOAT radius;
234 /*____________Test the Box case___________________________*/
235 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
236 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
238 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
239 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
240 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
241 ok(result == TRUE, "expected TRUE, received FALSE\n");
243 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
244 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
245 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
246 ok(result == FALSE, "expected FALSE, received TRUE\n");
248 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
249 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
250 ok(result == TRUE, "expected TRUE, received FALSE\n");
252 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
253 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
254 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
255 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
256 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
257 ok(result == FALSE, "expected FALSE, received TRUE\n");
259 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
260 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
262 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
263 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
264 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
265 ok(result == TRUE, "expected TRUE, received FALSE\n");
267 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
268 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
270 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
271 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
272 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
273 ok(result == FALSE, "expected FALSE, received TRUE\n");
275 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
276 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
277 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
278 ok(result == TRUE, "expected TRUE, received FALSE\n");
280 /*____________Test the Sphere case________________________*/
281 radius = sqrt(77.0f);
282 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
283 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
285 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
286 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
287 ok(result == TRUE, "expected TRUE, received FALSE\n");
289 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
290 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
291 ok(result == FALSE, "expected FALSE, received TRUE\n");
293 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
294 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
295 ok(result == FALSE, "expected FALSE, received TRUE\n");
298 static void D3DXComputeBoundingBoxTest(void)
300 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
301 HRESULT hr;
303 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
304 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
305 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
306 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
307 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
309 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
310 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
312 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
314 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
315 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
316 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
318 /*________________________*/
320 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
321 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
322 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
323 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
324 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
326 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
327 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
329 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
331 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
332 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
333 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
335 /*________________________*/
337 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
338 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
339 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
340 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
341 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
343 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
344 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
346 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
348 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
349 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
350 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
352 /*________________________*/
353 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
354 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
356 /*________________________*/
357 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
358 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
360 /*________________________*/
361 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
362 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
365 static void D3DXComputeBoundingSphereTest(void)
367 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
368 FLOAT exp_rad, got_rad;
369 HRESULT hr;
371 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
372 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
373 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
374 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
375 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
377 exp_rad = 6.928203f;
378 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
380 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
382 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
383 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
384 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
386 /*________________________*/
388 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
389 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
390 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
391 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
392 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
394 exp_rad = 13.707883f;
395 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
397 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
399 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
400 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
401 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
403 /*________________________*/
404 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
405 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
407 /*________________________*/
408 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
409 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
411 /*________________________*/
412 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
413 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
416 static void D3DXDeclaratorFromFVFTest(void)
418 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
419 HRESULT hr;
420 int i, size;
422 static const D3DVERTEXELEMENT9 exp1[6] = {
423 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
424 {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
425 {0, 0x18, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
426 {0, 0x1C, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
427 {0, 0x20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,D3DDECLUSAGE_TEXCOORD, 0},
428 D3DDECL_END(), };
430 static const D3DVERTEXELEMENT9 exp2[3] = {
431 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
432 {0, 0x10, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
433 D3DDECL_END(), };
435 static const D3DVERTEXELEMENT9 exp3[4] = {
436 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
437 {0, 0xC, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
438 {0, 0x1C, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
439 D3DDECL_END(), };
441 /* Note: passing NULL as declaration segfaults */
442 todo_wine
444 hr = D3DXDeclaratorFromFVF(0, decl);
445 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
446 ok(decl[0].Stream == 0xFF, "D3DXDeclaratorFromFVF returned an incorrect vertex declaration\n"); /* end element */
448 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, decl);
449 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
451 if (hr == D3D_OK)
453 size = sizeof(exp1)/sizeof(exp1[0]);
454 for (i=0; i<size-1; i++)
456 ok(decl[i].Stream == exp1[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp1[i].Stream);
457 ok(decl[i].Type == exp1[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
458 ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
459 ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
460 ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
461 ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp1[i].Offset);
463 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
467 todo_wine
469 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZRHW | D3DFVF_PSIZE, decl);
470 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
472 if (hr == D3D_OK)
474 size = sizeof(exp2)/sizeof(exp2[0]);
475 for (i=0; i<size-1; i++)
477 ok(decl[i].Stream == exp2[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp2[i].Stream);
478 ok(decl[i].Type == exp2[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
479 ok(decl[i].Method == exp2[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp2[i].Method);
480 ok(decl[i].Usage == exp2[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp2[i].Usage);
481 ok(decl[i].UsageIndex == exp2[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp2[i].UsageIndex);
482 ok(decl[i].Offset == exp2[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp2[i].Offset);
484 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
488 todo_wine
490 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5, decl);
491 ok(hr == D3DERR_INVALIDCALL, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
493 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, decl);
494 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
496 if (hr == D3D_OK)
498 size = sizeof(exp3)/sizeof(exp3[0]);
499 for (i=0; i<size-1; i++)
501 ok(decl[i].Stream == exp3[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp3[i].Stream);
502 ok(decl[i].Type == exp3[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp3[i].Type);
503 ok(decl[i].Method == exp3[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp3[i].Method);
504 ok(decl[i].Usage == exp3[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp3[i].Usage);
505 ok(decl[i].UsageIndex == exp3[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp3[i].UsageIndex);
506 ok(decl[i].Offset == exp3[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp3[i].Offset);
508 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
513 static void D3DXGetFVFVertexSizeTest(void)
515 UINT got;
517 compare_vertex_sizes (D3DFVF_XYZ, 12);
519 compare_vertex_sizes (D3DFVF_XYZB3, 24);
521 compare_vertex_sizes (D3DFVF_XYZB5, 32);
523 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
525 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
527 compare_vertex_sizes (
528 D3DFVF_XYZ |
529 D3DFVF_TEX1 |
530 D3DFVF_TEXCOORDSIZE1(0), 16);
531 compare_vertex_sizes (
532 D3DFVF_XYZ |
533 D3DFVF_TEX2 |
534 D3DFVF_TEXCOORDSIZE1(0) |
535 D3DFVF_TEXCOORDSIZE1(1), 20);
537 compare_vertex_sizes (
538 D3DFVF_XYZ |
539 D3DFVF_TEX1 |
540 D3DFVF_TEXCOORDSIZE2(0), 20);
542 compare_vertex_sizes (
543 D3DFVF_XYZ |
544 D3DFVF_TEX2 |
545 D3DFVF_TEXCOORDSIZE2(0) |
546 D3DFVF_TEXCOORDSIZE2(1), 28);
548 compare_vertex_sizes (
549 D3DFVF_XYZ |
550 D3DFVF_TEX6 |
551 D3DFVF_TEXCOORDSIZE2(0) |
552 D3DFVF_TEXCOORDSIZE2(1) |
553 D3DFVF_TEXCOORDSIZE2(2) |
554 D3DFVF_TEXCOORDSIZE2(3) |
555 D3DFVF_TEXCOORDSIZE2(4) |
556 D3DFVF_TEXCOORDSIZE2(5), 60);
558 compare_vertex_sizes (
559 D3DFVF_XYZ |
560 D3DFVF_TEX8 |
561 D3DFVF_TEXCOORDSIZE2(0) |
562 D3DFVF_TEXCOORDSIZE2(1) |
563 D3DFVF_TEXCOORDSIZE2(2) |
564 D3DFVF_TEXCOORDSIZE2(3) |
565 D3DFVF_TEXCOORDSIZE2(4) |
566 D3DFVF_TEXCOORDSIZE2(5) |
567 D3DFVF_TEXCOORDSIZE2(6) |
568 D3DFVF_TEXCOORDSIZE2(7), 76);
570 compare_vertex_sizes (
571 D3DFVF_XYZ |
572 D3DFVF_TEX1 |
573 D3DFVF_TEXCOORDSIZE3(0), 24);
575 compare_vertex_sizes (
576 D3DFVF_XYZ |
577 D3DFVF_TEX4 |
578 D3DFVF_TEXCOORDSIZE3(0) |
579 D3DFVF_TEXCOORDSIZE3(1) |
580 D3DFVF_TEXCOORDSIZE3(2) |
581 D3DFVF_TEXCOORDSIZE3(3), 60);
583 compare_vertex_sizes (
584 D3DFVF_XYZ |
585 D3DFVF_TEX1 |
586 D3DFVF_TEXCOORDSIZE4(0), 28);
588 compare_vertex_sizes (
589 D3DFVF_XYZ |
590 D3DFVF_TEX2 |
591 D3DFVF_TEXCOORDSIZE4(0) |
592 D3DFVF_TEXCOORDSIZE4(1), 44);
594 compare_vertex_sizes (
595 D3DFVF_XYZ |
596 D3DFVF_TEX3 |
597 D3DFVF_TEXCOORDSIZE4(0) |
598 D3DFVF_TEXCOORDSIZE4(1) |
599 D3DFVF_TEXCOORDSIZE4(2), 60);
601 compare_vertex_sizes (
602 D3DFVF_XYZB5 |
603 D3DFVF_NORMAL |
604 D3DFVF_DIFFUSE |
605 D3DFVF_SPECULAR |
606 D3DFVF_TEX8 |
607 D3DFVF_TEXCOORDSIZE4(0) |
608 D3DFVF_TEXCOORDSIZE4(1) |
609 D3DFVF_TEXCOORDSIZE4(2) |
610 D3DFVF_TEXCOORDSIZE4(3) |
611 D3DFVF_TEXCOORDSIZE4(4) |
612 D3DFVF_TEXCOORDSIZE4(5) |
613 D3DFVF_TEXCOORDSIZE4(6) |
614 D3DFVF_TEXCOORDSIZE4(7), 180);
617 static void D3DXIntersectTriTest(void)
619 BOOL exp_res, got_res;
620 D3DXVECTOR3 position, ray, vertex[3];
621 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
623 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
624 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
625 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
627 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
629 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
631 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
633 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
634 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
635 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
636 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
637 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
639 /*Only positive ray is taken in account*/
641 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
642 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
643 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
645 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
647 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
649 exp_res = FALSE;
651 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
652 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
654 /*Intersection between ray and triangle in a same plane is considered as empty*/
656 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
657 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
658 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
660 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
662 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
664 exp_res = FALSE;
666 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
667 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
670 static void D3DXCreateMeshTest(void)
672 HRESULT hr;
673 HWND wnd;
674 IDirect3D9 *d3d;
675 IDirect3DDevice9 *device, *test_device;
676 D3DPRESENT_PARAMETERS d3dpp;
677 ID3DXMesh *d3dxmesh;
678 int i, size;
679 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
680 DWORD fvf, options;
681 struct mesh mesh;
683 static const D3DVERTEXELEMENT9 decl[3] = {
684 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
685 {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
686 D3DDECL_END(), };
688 hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
689 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
691 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, NULL, &d3dxmesh);
692 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
694 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
695 if (!wnd)
697 skip("Couldn't create application window\n");
698 return;
700 d3d = Direct3DCreate9(D3D_SDK_VERSION);
701 if (!d3d)
703 skip("Couldn't create IDirect3D9 object\n");
704 DestroyWindow(wnd);
705 return;
708 ZeroMemory(&d3dpp, sizeof(d3dpp));
709 d3dpp.Windowed = TRUE;
710 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
711 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
712 if (FAILED(hr))
714 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
715 IDirect3D9_Release(d3d);
716 DestroyWindow(wnd);
717 return;
720 hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
721 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
723 hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
724 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
726 hr = D3DXCreateMesh(1, 3, 0, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
727 todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
729 if (hr == D3D_OK)
731 d3dxmesh->lpVtbl->Release(d3dxmesh);
734 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
735 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
737 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, NULL);
738 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
740 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
741 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
743 if (hr == D3D_OK)
745 /* device */
746 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
747 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
749 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
750 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
751 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
753 if (hr == D3D_OK)
755 IDirect3DDevice9_Release(device);
758 /* declaration */
759 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
760 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
762 if (hr == D3D_OK)
764 size = sizeof(decl) / sizeof(decl[0]);
765 for (i = 0; i < size - 1; i++)
767 ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
768 ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
769 ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
770 ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
771 ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex);
772 ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, decl[i].Offset);
774 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
777 /* FVF */
778 fvf = d3dxmesh->lpVtbl->GetFVF(d3dxmesh);
779 ok(fvf == (D3DFVF_XYZ | D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n", fvf, D3DFVF_XYZ | D3DFVF_NORMAL);
781 /* options */
782 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
783 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
785 /* rest */
786 if (!new_mesh(&mesh, 3, 1))
788 skip("Couldn't create mesh\n");
790 else
792 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
793 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
795 compare_mesh("createmeshfvf", d3dxmesh, &mesh);
797 free_mesh(&mesh);
800 d3dxmesh->lpVtbl->Release(d3dxmesh);
803 IDirect3DDevice9_Release(device);
804 IDirect3D9_Release(d3d);
805 DestroyWindow(wnd);
808 struct sincos_table
810 float *sin;
811 float *cos;
814 static void free_sincos_table(struct sincos_table *sincos_table)
816 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
817 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
820 /* pre compute sine and cosine tables; caller must free */
821 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
823 float angle;
824 int i;
826 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
827 if (!sincos_table->sin)
829 return FALSE;
831 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
832 if (!sincos_table->cos)
834 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
835 return FALSE;
838 angle = angle_start;
839 for (i = 0; i < n; i++)
841 sincos_table->sin[i] = sin(angle);
842 sincos_table->cos[i] = cos(angle);
843 angle += angle_step;
846 return TRUE;
849 static WORD sphere_vertex(UINT slices, int slice, int stack)
851 return stack*slices+slice+1;
854 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
855 static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
857 float theta_step, theta_start;
858 struct sincos_table theta;
859 float phi_step, phi_start;
860 struct sincos_table phi;
861 DWORD number_of_vertices, number_of_faces;
862 DWORD vertex, face;
863 int slice, stack;
865 /* theta = angle on xy plane wrt x axis */
866 theta_step = M_PI / stacks;
867 theta_start = theta_step;
869 /* phi = angle on xz plane wrt z axis */
870 phi_step = -2 * M_PI / slices;
871 phi_start = M_PI / 2;
873 if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
875 return FALSE;
877 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
879 free_sincos_table(&theta);
880 return FALSE;
883 number_of_vertices = 2 + slices * (stacks-1);
884 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
886 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
888 free_sincos_table(&phi);
889 free_sincos_table(&theta);
890 return FALSE;
893 vertex = 0;
894 face = 0;
895 stack = 0;
897 mesh->vertices[vertex].normal.x = 0.0f;
898 mesh->vertices[vertex].normal.y = 0.0f;
899 mesh->vertices[vertex].normal.z = 1.0f;
900 mesh->vertices[vertex].position.x = 0.0f;
901 mesh->vertices[vertex].position.y = 0.0f;
902 mesh->vertices[vertex].position.z = radius;
903 vertex++;
905 for (stack = 0; stack < stacks - 1; stack++)
907 for (slice = 0; slice < slices; slice++)
909 mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
910 mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
911 mesh->vertices[vertex].normal.z = theta.cos[stack];
912 mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
913 mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
914 mesh->vertices[vertex].position.z = radius * theta.cos[stack];
915 vertex++;
917 if (slice > 0)
919 if (stack == 0)
921 /* top stack is triangle fan */
922 mesh->faces[face][0] = 0;
923 mesh->faces[face][1] = slice + 1;
924 mesh->faces[face][2] = slice;
925 face++;
927 else
929 /* stacks in between top and bottom are quad strips */
930 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
931 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
932 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
933 face++;
935 mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
936 mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
937 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
938 face++;
943 if (stack == 0)
945 mesh->faces[face][0] = 0;
946 mesh->faces[face][1] = 1;
947 mesh->faces[face][2] = slice;
948 face++;
950 else
952 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
953 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
954 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
955 face++;
957 mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
958 mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
959 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
960 face++;
964 mesh->vertices[vertex].position.x = 0.0f;
965 mesh->vertices[vertex].position.y = 0.0f;
966 mesh->vertices[vertex].position.z = -radius;
967 mesh->vertices[vertex].normal.x = 0.0f;
968 mesh->vertices[vertex].normal.y = 0.0f;
969 mesh->vertices[vertex].normal.z = -1.0f;
971 /* bottom stack is triangle fan */
972 for (slice = 1; slice < slices; slice++)
974 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
975 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
976 mesh->faces[face][2] = vertex;
977 face++;
980 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
981 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
982 mesh->faces[face][2] = vertex;
984 free_sincos_table(&phi);
985 free_sincos_table(&theta);
987 return TRUE;
990 static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
992 HRESULT hr;
993 ID3DXMesh *sphere;
994 struct mesh mesh;
995 char name[256];
997 hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
998 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
999 if (hr != D3D_OK)
1001 skip("Couldn't create sphere\n");
1002 return;
1005 if (!compute_sphere(&mesh, radius, slices, stacks))
1007 skip("Couldn't create mesh\n");
1008 sphere->lpVtbl->Release(sphere);
1009 return;
1012 sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
1013 compare_mesh(name, sphere, &mesh);
1015 free_mesh(&mesh);
1017 sphere->lpVtbl->Release(sphere);
1020 static void D3DXCreateSphereTest(void)
1022 HRESULT hr;
1023 HWND wnd;
1024 IDirect3D9* d3d;
1025 IDirect3DDevice9* device;
1026 D3DPRESENT_PARAMETERS d3dpp;
1027 ID3DXMesh* sphere = NULL;
1029 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
1030 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1032 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
1033 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1035 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
1036 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1038 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
1039 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1041 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1042 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1043 if (!wnd)
1045 skip("Couldn't create application window\n");
1046 return;
1048 if (!d3d)
1050 skip("Couldn't create IDirect3D9 object\n");
1051 DestroyWindow(wnd);
1052 return;
1055 ZeroMemory(&d3dpp, sizeof(d3dpp));
1056 d3dpp.Windowed = TRUE;
1057 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1058 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1059 if (FAILED(hr))
1061 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1062 IDirect3D9_Release(d3d);
1063 DestroyWindow(wnd);
1064 return;
1067 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
1068 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1070 hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
1071 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1073 hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
1074 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1076 hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
1077 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1079 test_sphere(device, 0.0f, 2, 2);
1080 test_sphere(device, 1.0f, 2, 2);
1081 test_sphere(device, 1.0f, 3, 2);
1082 test_sphere(device, 1.0f, 4, 4);
1083 test_sphere(device, 1.0f, 3, 4);
1084 test_sphere(device, 5.0f, 6, 7);
1085 test_sphere(device, 10.0f, 11, 12);
1087 IDirect3DDevice9_Release(device);
1088 IDirect3D9_Release(d3d);
1089 DestroyWindow(wnd);
1092 static void test_get_decl_vertex_size(void)
1094 static const D3DVERTEXELEMENT9 declaration1[] =
1096 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1097 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1098 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1099 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1100 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1101 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1102 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1103 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1104 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1105 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1106 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1107 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1108 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1109 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1110 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1111 D3DDECL_END(),
1113 static const D3DVERTEXELEMENT9 declaration2[] =
1115 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1116 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1117 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1118 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1119 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1120 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1121 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1122 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1123 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1124 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1125 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1126 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1127 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1128 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1129 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1130 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1131 D3DDECL_END(),
1133 static const UINT sizes1[] =
1135 4, 8, 12, 16,
1136 4, 4, 4, 8,
1137 4, 4, 8, 4,
1138 4, 4, 8, 0,
1140 static const UINT sizes2[] =
1142 12, 16, 20, 24,
1143 12, 12, 16, 16,
1145 unsigned int i;
1146 UINT size;
1148 size = D3DXGetDeclVertexSize(NULL, 0);
1149 ok(size == 0, "Got size %#x, expected 0.\n", size);
1151 for (i = 0; i < 16; ++i)
1153 size = D3DXGetDeclVertexSize(declaration1, i);
1154 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
1157 for (i = 0; i < 8; ++i)
1159 size = D3DXGetDeclVertexSize(declaration2, i);
1160 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
1164 START_TEST(mesh)
1166 D3DXBoundProbeTest();
1167 D3DXComputeBoundingBoxTest();
1168 D3DXComputeBoundingSphereTest();
1169 D3DXDeclaratorFromFVFTest();
1170 D3DXGetFVFVertexSizeTest();
1171 D3DXIntersectTriTest();
1172 D3DXCreateMeshTest();
1173 D3DXCreateSphereTest();
1174 test_get_decl_vertex_size();