2 * Undocumented SmoothScrollWindow function from COMCTL32.DLL
4 * Copyright 2000 Marcus Meissner <marcus@jet.franken.de>
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * - actually add smooth scrolling
31 #include "wine/debug.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(commctrl
);
35 static DWORD smoothscroll
= 2;
37 typedef BOOL (CALLBACK
*SCROLLWINDOWEXPROC
)(HWND
,INT
,INT
,LPRECT
,LPRECT
,HRGN
,LPRECT
,DWORD
);
38 typedef struct tagSMOOTHSCROLLSTRUCT
{
55 SCROLLWINDOWEXPROC scrollfun
; /* same parameters as ScrollWindowEx */
58 /**************************************************************************
59 * SmoothScrollWindow [COMCTL32.382]
61 * Lots of magic for smooth scrolling windows.
68 * Currently only scrolls ONCE. The comctl32 implementation uses GetTickCount
69 * and what else to do smooth scrolling.
71 BOOL WINAPI
SmoothScrollWindow( const SMOOTHSCROLLSTRUCT
*smooth
) {
72 LPRECT lpupdaterect
= smooth
->lpupdaterect
;
73 HRGN hrgnupdate
= smooth
->hrgnupdate
;
75 DWORD flags
= smooth
->flags
;
77 if (smooth
->dwSize
!=sizeof(SMOOTHSCROLLSTRUCT
))
81 lpupdaterect
= &tmprect
;
82 SetRectEmpty(lpupdaterect
);
84 if (!(flags
& 0x40000)) { /* no override, use system wide defaults */
85 if (smoothscroll
== 2) {
89 if (!RegOpenKeyA(HKEY_CURRENT_USER
,"Control Panel\\Desktop",&hkey
)) {
92 RegQueryValueExA(hkey
,"SmoothScroll",0,0,(LPBYTE
)&smoothscroll
,&len
);
100 if (flags
& 0x20000) { /* are we doing jump scrolling? */
101 if ((smooth
->x2
& 1) && smooth
->scrollfun
)
102 return smooth
->scrollfun(
103 smooth
->hwnd
,smooth
->dx
,smooth
->dy
,smooth
->lpscrollrect
,
104 smooth
->lpcliprect
,hrgnupdate
,lpupdaterect
,
108 return ScrollWindowEx(
109 smooth
->hwnd
,smooth
->dx
,smooth
->dy
,smooth
->lpscrollrect
,
110 smooth
->lpcliprect
,hrgnupdate
,lpupdaterect
,
115 FIXME("(hwnd=%p,flags=%x,x2=%x): should smooth scroll here.\n",
116 smooth
->hwnd
,flags
,smooth
->x2
118 /* FIXME: do timer based smooth scrolling */
119 if ((smooth
->x2
& 1) && smooth
->scrollfun
)
120 return smooth
->scrollfun(
121 smooth
->hwnd
,smooth
->dx
,smooth
->dy
,smooth
->lpscrollrect
,
122 smooth
->lpcliprect
,hrgnupdate
,lpupdaterect
,
126 return ScrollWindowEx(
127 smooth
->hwnd
,smooth
->dx
,smooth
->dy
,smooth
->lpscrollrect
,
128 smooth
->lpcliprect
,hrgnupdate
,lpupdaterect
,