2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char *shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_BEM */ "bem",
41 /* WINED3DSIH_BREAK */ "break",
42 /* WINED3DSIH_BREAKC */ "breakc",
43 /* WINED3DSIH_BREAKP */ "breakp",
44 /* WINED3DSIH_CALL */ "call",
45 /* WINED3DSIH_CALLNZ */ "callnz",
46 /* WINED3DSIH_CMP */ "cmp",
47 /* WINED3DSIH_CND */ "cnd",
48 /* WINED3DSIH_CRS */ "crs",
49 /* WINED3DSIH_CUT */ "cut",
50 /* WINED3DSIH_DCL */ "dcl",
51 /* WINED3DSIH_DEF */ "def",
52 /* WINED3DSIH_DEFB */ "defb",
53 /* WINED3DSIH_DEFI */ "defi",
54 /* WINED3DSIH_DP2ADD */ "dp2add",
55 /* WINED3DSIH_DP3 */ "dp3",
56 /* WINED3DSIH_DP4 */ "dp4",
57 /* WINED3DSIH_DST */ "dst",
58 /* WINED3DSIH_DSX */ "dsx",
59 /* WINED3DSIH_DSY */ "dsy",
60 /* WINED3DSIH_ELSE */ "else",
61 /* WINED3DSIH_EMIT */ "emit",
62 /* WINED3DSIH_ENDIF */ "endif",
63 /* WINED3DSIH_ENDLOOP */ "endloop",
64 /* WINED3DSIH_ENDREP */ "endrep",
65 /* WINED3DSIH_EXP */ "exp",
66 /* WINED3DSIH_EXPP */ "expp",
67 /* WINED3DSIH_FRC */ "frc",
68 /* WINED3DSIH_IADD */ "iadd",
69 /* WINED3DSIH_IF */ "if",
70 /* WINED3DSIH_IFC */ "ifc",
71 /* WINED3DSIH_IGE */ "ige",
72 /* WINED3DSIH_LABEL */ "label",
73 /* WINED3DSIH_LIT */ "lit",
74 /* WINED3DSIH_LOG */ "log",
75 /* WINED3DSIH_LOGP */ "logp",
76 /* WINED3DSIH_LOOP */ "loop",
77 /* WINED3DSIH_LRP */ "lrp",
78 /* WINED3DSIH_LT */ "lt",
79 /* WINED3DSIH_M3x2 */ "m3x2",
80 /* WINED3DSIH_M3x3 */ "m3x3",
81 /* WINED3DSIH_M3x4 */ "m3x4",
82 /* WINED3DSIH_M4x3 */ "m4x3",
83 /* WINED3DSIH_M4x4 */ "m4x4",
84 /* WINED3DSIH_MAD */ "mad",
85 /* WINED3DSIH_MAX */ "max",
86 /* WINED3DSIH_MIN */ "min",
87 /* WINED3DSIH_MOV */ "mov",
88 /* WINED3DSIH_MOVA */ "mova",
89 /* WINED3DSIH_MUL */ "mul",
90 /* WINED3DSIH_NOP */ "nop",
91 /* WINED3DSIH_NRM */ "nrm",
92 /* WINED3DSIH_PHASE */ "phase",
93 /* WINED3DSIH_POW */ "pow",
94 /* WINED3DSIH_RCP */ "rcp",
95 /* WINED3DSIH_REP */ "rep",
96 /* WINED3DSIH_RET */ "ret",
97 /* WINED3DSIH_RSQ */ "rsq",
98 /* WINED3DSIH_SETP */ "setp",
99 /* WINED3DSIH_SGE */ "sge",
100 /* WINED3DSIH_SGN */ "sgn",
101 /* WINED3DSIH_SINCOS */ "sincos",
102 /* WINED3DSIH_SLT */ "slt",
103 /* WINED3DSIH_SUB */ "sub",
104 /* WINED3DSIH_TEX */ "texld",
105 /* WINED3DSIH_TEXBEM */ "texbem",
106 /* WINED3DSIH_TEXBEML */ "texbeml",
107 /* WINED3DSIH_TEXCOORD */ "texcrd",
108 /* WINED3DSIH_TEXDEPTH */ "texdepth",
109 /* WINED3DSIH_TEXDP3 */ "texdp3",
110 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
111 /* WINED3DSIH_TEXKILL */ "texkill",
112 /* WINED3DSIH_TEXLDD */ "texldd",
113 /* WINED3DSIH_TEXLDL */ "texldl",
114 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
115 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
116 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
117 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
118 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
119 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
120 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
121 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
122 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
123 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
124 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
125 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
128 static const char *semantic_names
[] =
130 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
131 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
132 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
133 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
134 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
135 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
136 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
137 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
138 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
139 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
140 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
141 /* WINED3DDECLUSAGE_FOG */ "FOG",
142 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
143 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
146 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
148 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
150 FIXME("Unrecognized usage %#x.\n", usage
);
151 return "UNRECOGNIZED";
154 return semantic_names
[usage
];
157 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
161 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
163 if (!strcmp(name
, semantic_names
[i
])) return i
;
169 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
171 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
174 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
175 const struct wined3d_shader_semantic
*s
)
177 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
178 e
->semantic_idx
= s
->usage_idx
;
179 e
->sysval_semantic
= 0;
180 e
->component_type
= 0;
181 e
->register_idx
= s
->reg
.reg
.idx
;
182 e
->mask
= s
->reg
.write_mask
;
185 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
187 switch (version_token
>> 16)
191 return &sm1_shader_frontend
;
196 return &sm4_shader_frontend
;
199 FIXME("Unrecognised version token %#x\n", version_token
);
204 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
206 buffer
->buffer
[0] = '\0';
209 buffer
->newline
= TRUE
;
212 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
214 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
217 ERR("Failed to allocate shader buffer memory.\n");
221 shader_buffer_clear(buffer
);
225 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
227 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
230 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
232 char *base
= buffer
->buffer
+ buffer
->bsize
;
235 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
237 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
239 ERR("The buffer allocated for the shader program string "
240 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
241 buffer
->bsize
= SHADER_PGMSIZE
- 1;
247 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
248 buffer
->newline
= FALSE
;
256 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
259 buffer
->newline
= TRUE
;
265 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
270 va_start(args
, format
);
271 ret
= shader_vaddline(buffer
, format
, args
);
277 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
278 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
281 shader
->device
= (IWineD3DDevice
*)device
;
282 shader
->parent
= parent
;
283 shader
->parent_ops
= parent_ops
;
284 list_init(&shader
->linked_programs
);
285 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
288 /* Convert floating point offset relative to a register file to an absolute
289 * offset for float constants. */
290 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
292 switch (register_type
)
294 case WINED3DSPR_CONST
: return register_idx
;
295 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
296 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
297 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
299 FIXME("Unsupported register type: %u.\n", register_type
);
304 static void shader_delete_constant_list(struct list
*clist
)
306 struct local_constant
*constant
;
309 ptr
= list_head(clist
);
312 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
313 ptr
= list_next(clist
, ptr
);
314 HeapFree(GetProcessHeap(), 0, constant
);
319 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
324 bitmap
[idx
] |= (1 << shift
);
327 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
328 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
332 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
333 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
334 else reg_maps
->address
|= 1 << reg
->idx
;
337 case WINED3DSPR_TEMP
:
338 reg_maps
->temporary
|= 1 << reg
->idx
;
341 case WINED3DSPR_INPUT
:
342 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
346 /* If relative addressing is used, we must assume that all registers
347 * are used. Even if it is a construct like v3[aL], we can't assume
348 * that v0, v1 and v2 aren't read because aL can be negative */
350 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
352 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
357 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
360 else reg_maps
->input_registers
|= 1 << reg
->idx
;
363 case WINED3DSPR_RASTOUT
:
364 if (reg
->idx
== 1) reg_maps
->fog
= 1;
367 case WINED3DSPR_MISCTYPE
:
368 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
370 if (reg
->idx
== 0) reg_maps
->vpos
= 1;
371 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
375 case WINED3DSPR_CONST
:
378 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
380 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
382 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
384 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
386 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
389 reg_maps
->usesrelconstF
= TRUE
;
393 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
397 case WINED3DSPR_CONSTINT
:
398 reg_maps
->integer_constants
|= (1 << reg
->idx
);
401 case WINED3DSPR_CONSTBOOL
:
402 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
405 case WINED3DSPR_COLOROUT
:
406 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
410 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
415 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
419 case WINED3DSIH_M4x4
:
420 case WINED3DSIH_M3x4
:
421 return param
== 1 ? 3 : 0;
423 case WINED3DSIH_M4x3
:
424 case WINED3DSIH_M3x3
:
425 return param
== 1 ? 2 : 0;
427 case WINED3DSIH_M3x2
:
428 return param
== 1 ? 1 : 0;
435 /* Note that this does not count the loop register as an address register. */
436 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
437 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
438 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
440 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
441 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
442 void *fe_data
= shader
->baseShader
.frontend_data
;
443 struct wined3d_shader_version shader_version
;
444 const DWORD
*ptr
= byte_code
;
446 memset(reg_maps
, 0, sizeof(*reg_maps
));
448 /* get_registers_used() is called on every compile on some 1.x shaders,
449 * which can result in stacking up a collection of local constants.
450 * Delete the old constants if existing. */
451 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
452 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
453 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
455 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
456 reg_maps
->shader_version
= shader_version
;
458 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
459 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
460 if (!reg_maps
->constf
)
462 ERR("Failed to allocate constant map memory.\n");
463 return E_OUTOFMEMORY
;
466 while (!fe
->shader_is_end(fe_data
, &ptr
))
468 struct wined3d_shader_instruction ins
;
474 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
475 if (comment
) continue;
478 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
480 /* Unhandled opcode, and its parameters. */
481 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
483 TRACE("Skipping unrecognized instruction.\n");
488 /* Handle declarations. */
489 if (ins
.handler_idx
== WINED3DSIH_DCL
)
491 struct wined3d_shader_semantic semantic
;
493 fe
->shader_read_semantic(&ptr
, &semantic
);
495 switch (semantic
.reg
.reg
.type
)
497 /* Mark input registers used. */
498 case WINED3DSPR_INPUT
:
499 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
500 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
503 /* Vertex shader: mark 3.0 output registers used, save token. */
504 case WINED3DSPR_OUTPUT
:
505 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
506 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
507 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
510 /* Save sampler usage token. */
511 case WINED3DSPR_SAMPLER
:
512 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
516 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
520 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
522 struct wined3d_shader_src_param rel_addr
;
523 struct wined3d_shader_dst_param dst
;
525 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
526 if (!lconst
) return E_OUTOFMEMORY
;
528 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
529 lconst
->idx
= dst
.reg
.idx
;
531 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
534 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
535 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
537 float *value
= (float *)lconst
->value
;
538 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
539 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
540 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
541 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
542 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
543 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
544 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
545 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
548 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
550 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
552 struct wined3d_shader_src_param rel_addr
;
553 struct wined3d_shader_dst_param dst
;
555 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
556 if (!lconst
) return E_OUTOFMEMORY
;
558 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
559 lconst
->idx
= dst
.reg
.idx
;
561 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
564 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
565 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
567 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
569 struct wined3d_shader_src_param rel_addr
;
570 struct wined3d_shader_dst_param dst
;
572 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
573 if (!lconst
) return E_OUTOFMEMORY
;
575 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
576 lconst
->idx
= dst
.reg
.idx
;
578 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
581 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
582 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
584 /* If there's a loop in the shader. */
585 else if (ins
.handler_idx
== WINED3DSIH_LOOP
586 || ins
.handler_idx
== WINED3DSIH_REP
)
588 struct wined3d_shader_src_param src
, rel_addr
;
590 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
592 /* Rep and Loop always use an integer constant for the control parameters. */
593 if (ins
.handler_idx
== WINED3DSIH_REP
)
595 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
599 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
600 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
604 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
606 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
607 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
611 /* For subroutine prototypes. */
612 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
614 struct wined3d_shader_src_param src
, rel_addr
;
616 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
617 reg_maps
->labels
|= 1 << src
.reg
.idx
;
619 /* Set texture, address, temporary registers. */
622 BOOL color0_mov
= FALSE
;
625 /* This will loop over all the registers and try to
626 * make a bitmask of the ones we're interested in.
628 * Relative addressing tokens are ignored, but that's
629 * okay, since we'll catch any address registers when
630 * they are initialized (required by spec). */
633 struct wined3d_shader_src_param dst_rel_addr
;
634 struct wined3d_shader_dst_param dst_param
;
636 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
638 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
640 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
641 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
642 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
643 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3
644 && dst_param
.reg
.type
== WINED3DSPR_TEXCRDOUT
)
646 reg_maps
->texcoord_mask
[dst_param
.reg
.idx
] |= dst_param
.write_mask
;
649 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
651 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
653 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
655 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
656 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
657 * the mov and perform the sRGB write correction from the source register.
659 * However, if the mov is only partial, we can't do this, and if the write
660 * comes from an instruction other than MOV it is hard to do as well. If
661 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
663 ps
->color0_mov
= FALSE
;
664 if (ins
.handler_idx
== WINED3DSIH_MOV
)
666 /* Used later when the source register is read. */
670 /* Also drop the MOV marker if the source register is overwritten prior to the shader
673 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
675 ps
->color0_mov
= FALSE
;
679 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
680 if (shader_version
.major
== 1
681 && (ins
.handler_idx
== WINED3DSIH_TEX
682 || ins
.handler_idx
== WINED3DSIH_TEXBEM
683 || ins
.handler_idx
== WINED3DSIH_TEXBEML
684 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
685 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
686 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
687 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
688 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
689 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
690 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
691 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
693 /* Fake sampler usage, only set reserved bit and type. */
694 DWORD sampler_code
= dst_param
.reg
.idx
;
696 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
697 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
699 /* texbem is only valid with < 1.4 pixel shaders */
700 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
701 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
703 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
704 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
706 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
710 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
712 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
716 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
717 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
718 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
719 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
720 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
721 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
722 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
723 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
725 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
726 for (i
= 0; i
< limit
; ++i
)
728 struct wined3d_shader_src_param src_param
, src_rel_addr
;
731 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
732 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
734 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
738 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
744 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
745 if (src_param
.reg
.type
== WINED3DSPR_TEMP
746 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
748 ps
->color0_mov
= TRUE
;
749 ps
->color0_reg
= src_param
.reg
.idx
;
755 reg_maps
->loop_depth
= max_loop_depth
;
757 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
762 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
764 DWORD map
= 1 << max
;
766 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
768 return wined3d_log2i(map
);
771 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
772 const struct wined3d_shader_version
*shader_version
)
776 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
778 switch (semantic
->sampler_type
)
780 case WINED3DSTT_2D
: TRACE("_2d"); break;
781 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
782 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
783 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
788 /* Pixel shaders 3.0 don't have usage semantics. */
789 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
792 switch (semantic
->usage
)
794 case WINED3DDECLUSAGE_POSITION
:
795 TRACE("position%u", semantic
->usage_idx
);
798 case WINED3DDECLUSAGE_BLENDINDICES
:
802 case WINED3DDECLUSAGE_BLENDWEIGHT
:
806 case WINED3DDECLUSAGE_NORMAL
:
807 TRACE("normal%u", semantic
->usage_idx
);
810 case WINED3DDECLUSAGE_PSIZE
:
814 case WINED3DDECLUSAGE_COLOR
:
815 if (semantic
->usage_idx
== 0) TRACE("color");
816 else TRACE("specular%u", (semantic
->usage_idx
- 1));
819 case WINED3DDECLUSAGE_TEXCOORD
:
820 TRACE("texture%u", semantic
->usage_idx
);
823 case WINED3DDECLUSAGE_TANGENT
:
827 case WINED3DDECLUSAGE_BINORMAL
:
831 case WINED3DDECLUSAGE_TESSFACTOR
:
835 case WINED3DDECLUSAGE_POSITIONT
:
836 TRACE("positionT%u", semantic
->usage_idx
);
839 case WINED3DDECLUSAGE_FOG
:
843 case WINED3DDECLUSAGE_DEPTH
:
847 case WINED3DDECLUSAGE_SAMPLE
:
852 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
857 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
858 const struct wined3d_shader_version
*shader_version
)
860 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
861 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
862 UINT offset
= reg
->idx
;
866 case WINED3DSPR_TEMP
:
870 case WINED3DSPR_INPUT
:
874 case WINED3DSPR_CONST
:
875 case WINED3DSPR_CONST2
:
876 case WINED3DSPR_CONST3
:
877 case WINED3DSPR_CONST4
:
879 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
882 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
883 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
886 case WINED3DSPR_RASTOUT
:
887 TRACE("%s", rastout_reg_names
[reg
->idx
]);
890 case WINED3DSPR_COLOROUT
:
894 case WINED3DSPR_DEPTHOUT
:
898 case WINED3DSPR_ATTROUT
:
902 case WINED3DSPR_TEXCRDOUT
:
903 /* Vertex shaders >= 3.0 use general purpose output registers
904 * (WINED3DSPR_OUTPUT), which can include an address token. */
905 if (shader_version
->major
>= 3) TRACE("o");
909 case WINED3DSPR_CONSTINT
:
913 case WINED3DSPR_CONSTBOOL
:
917 case WINED3DSPR_LABEL
:
921 case WINED3DSPR_LOOP
:
925 case WINED3DSPR_SAMPLER
:
929 case WINED3DSPR_MISCTYPE
:
930 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
931 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
934 case WINED3DSPR_PREDICATE
:
938 case WINED3DSPR_IMMCONST
:
942 case WINED3DSPR_CONSTBUFFER
:
947 TRACE("unhandled_rtype(%#x)", reg
->type
);
951 if (reg
->type
== WINED3DSPR_IMMCONST
)
954 switch (reg
->immconst_type
)
956 case WINED3D_IMMCONST_FLOAT
:
957 TRACE("%.8e", *(const float *)reg
->immconst_data
);
960 case WINED3D_IMMCONST_FLOAT4
:
961 TRACE("%.8e, %.8e, %.8e, %.8e",
962 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
963 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
967 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
972 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
974 if (reg
->array_idx
!= ~0U)
976 TRACE("%u[%u", offset
, reg
->array_idx
);
980 shader_dump_src_param(reg
->rel_addr
, shader_version
);
989 shader_dump_src_param(reg
->rel_addr
, shader_version
);
993 if (reg
->rel_addr
) TRACE("]");
998 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
999 const struct wined3d_shader_version
*shader_version
)
1001 DWORD write_mask
= param
->write_mask
;
1003 shader_dump_register(¶m
->reg
, shader_version
);
1005 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1007 static const char *write_mask_chars
= "xyzw";
1010 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1011 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1012 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1013 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1017 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1018 const struct wined3d_shader_version
*shader_version
)
1020 DWORD src_modifier
= param
->modifiers
;
1021 DWORD swizzle
= param
->swizzle
;
1023 if (src_modifier
== WINED3DSPSM_NEG
1024 || src_modifier
== WINED3DSPSM_BIASNEG
1025 || src_modifier
== WINED3DSPSM_SIGNNEG
1026 || src_modifier
== WINED3DSPSM_X2NEG
1027 || src_modifier
== WINED3DSPSM_ABSNEG
)
1029 else if (src_modifier
== WINED3DSPSM_COMP
)
1031 else if (src_modifier
== WINED3DSPSM_NOT
)
1034 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1037 shader_dump_register(¶m
->reg
, shader_version
);
1041 switch (src_modifier
)
1043 case WINED3DSPSM_NONE
: break;
1044 case WINED3DSPSM_NEG
: break;
1045 case WINED3DSPSM_NOT
: break;
1046 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1047 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1048 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1049 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1050 case WINED3DSPSM_COMP
: break;
1051 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1052 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1053 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1054 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1055 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1056 case WINED3DSPSM_ABS
: TRACE(")"); break;
1057 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1061 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1063 static const char *swizzle_chars
= "xyzw";
1064 DWORD swizzle_x
= swizzle
& 0x03;
1065 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1066 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1067 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1069 if (swizzle_x
== swizzle_y
1070 && swizzle_x
== swizzle_z
1071 && swizzle_x
== swizzle_w
)
1073 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1077 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1078 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1083 /* Shared code in order to generate the bulk of the shader string.
1084 * NOTE: A description of how to parse tokens can be found on MSDN. */
1085 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1086 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1088 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1089 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1090 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1091 void *fe_data
= shader
->baseShader
.frontend_data
;
1092 struct wined3d_shader_src_param src_rel_addr
[4];
1093 struct wined3d_shader_src_param src_param
[4];
1094 struct wined3d_shader_version shader_version
;
1095 struct wined3d_shader_src_param dst_rel_addr
;
1096 struct wined3d_shader_dst_param dst_param
;
1097 struct wined3d_shader_instruction ins
;
1098 struct wined3d_shader_context ctx
;
1099 const DWORD
*ptr
= byte_code
;
1102 /* Initialize current parsing state. */
1104 ctx
.gl_info
= &device
->adapter
->gl_info
;
1105 ctx
.reg_maps
= reg_maps
;
1106 ctx
.buffer
= buffer
;
1107 ctx
.backend_data
= backend_ctx
;
1110 ins
.dst
= &dst_param
;
1111 ins
.src
= src_param
;
1112 shader
->baseShader
.parse_state
.current_row
= 0;
1114 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1116 while (!fe
->shader_is_end(fe_data
, &ptr
))
1118 const char *comment
;
1122 /* Skip comment tokens. */
1123 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1124 if (comment
) continue;
1127 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1129 /* Unknown opcode and its parameters. */
1130 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1132 TRACE("Skipping unrecognized instruction.\n");
1137 /* Nothing to do. */
1138 if (ins
.handler_idx
== WINED3DSIH_DCL
1139 || ins
.handler_idx
== WINED3DSIH_NOP
1140 || ins
.handler_idx
== WINED3DSIH_DEF
1141 || ins
.handler_idx
== WINED3DSIH_DEFI
1142 || ins
.handler_idx
== WINED3DSIH_DEFB
1143 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1149 /* Destination token */
1150 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
1152 /* Predication token */
1155 FIXME("Predicates not implemented.\n");
1156 ins
.predicate
= *ptr
++;
1159 /* Other source tokens */
1160 for (i
= 0; i
< ins
.src_count
; ++i
)
1162 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1165 /* Call appropriate function for output target */
1166 device
->shader_backend
->shader_handle_instruction(&ins
);
1170 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1172 DWORD mmask
= dst
->modifiers
;
1177 case 13: TRACE("_d8"); break;
1178 case 14: TRACE("_d4"); break;
1179 case 15: TRACE("_d2"); break;
1180 case 1: TRACE("_x2"); break;
1181 case 2: TRACE("_x4"); break;
1182 case 3: TRACE("_x8"); break;
1183 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1186 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1187 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1188 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1190 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1191 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1194 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1196 struct wined3d_shader_version shader_version
;
1197 const DWORD
*ptr
= byte_code
;
1198 const char *type_prefix
;
1201 TRACE("Parsing %p.\n", byte_code
);
1203 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1205 switch (shader_version
.type
)
1207 case WINED3D_SHADER_TYPE_VERTEX
:
1211 case WINED3D_SHADER_TYPE_GEOMETRY
:
1215 case WINED3D_SHADER_TYPE_PIXEL
:
1220 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1221 type_prefix
= "unknown";
1225 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1227 while (!fe
->shader_is_end(fe_data
, &ptr
))
1229 struct wined3d_shader_instruction ins
;
1230 const char *comment
;
1235 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1238 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1240 const char *end
= comment
+ comment_size
;
1241 const char *ptr
= comment
+ 4;
1242 const char *line
= ptr
;
1249 UINT len
= ptr
- line
;
1250 if (len
&& *(ptr
- 1) == '\r') --len
;
1251 TRACE("// %s\n", debugstr_an(line
, len
));
1256 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1258 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1262 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1263 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1265 TRACE("Skipping unrecognized instruction.\n");
1270 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1272 struct wined3d_shader_semantic semantic
;
1274 fe
->shader_read_semantic(&ptr
, &semantic
);
1276 shader_dump_decl_usage(&semantic
, &shader_version
);
1277 shader_dump_ins_modifiers(&semantic
.reg
);
1279 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1281 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1283 struct wined3d_shader_src_param rel_addr
;
1284 struct wined3d_shader_dst_param dst
;
1286 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1288 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1289 *(const float *)(ptr
),
1290 *(const float *)(ptr
+ 1),
1291 *(const float *)(ptr
+ 2),
1292 *(const float *)(ptr
+ 3));
1295 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1297 struct wined3d_shader_src_param rel_addr
;
1298 struct wined3d_shader_dst_param dst
;
1300 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1302 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1309 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1311 struct wined3d_shader_src_param rel_addr
;
1312 struct wined3d_shader_dst_param dst
;
1314 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1316 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1321 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1322 struct wined3d_shader_dst_param dst_param
;
1323 struct wined3d_shader_src_param src_param
;
1327 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
1330 /* Print out predication source token first - it follows
1331 * the destination token. */
1334 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1336 shader_dump_src_param(&src_param
, &shader_version
);
1340 /* PixWin marks instructions with the coissue flag with a '+' */
1341 if (ins
.coissue
) TRACE("+");
1343 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1345 if (ins
.handler_idx
== WINED3DSIH_IFC
1346 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1350 case COMPARISON_GT
: TRACE("_gt"); break;
1351 case COMPARISON_EQ
: TRACE("_eq"); break;
1352 case COMPARISON_GE
: TRACE("_ge"); break;
1353 case COMPARISON_LT
: TRACE("_lt"); break;
1354 case COMPARISON_NE
: TRACE("_ne"); break;
1355 case COMPARISON_LE
: TRACE("_le"); break;
1356 default: TRACE("_(%u)", ins
.flags
);
1359 else if (ins
.handler_idx
== WINED3DSIH_TEX
1360 && shader_version
.major
>= 2
1361 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1366 /* We already read the destination token, print it. */
1369 shader_dump_ins_modifiers(&dst_param
);
1371 shader_dump_dst_param(&dst_param
, &shader_version
);
1374 /* Other source tokens */
1375 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1377 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1378 TRACE(!i
? " " : ", ");
1379 shader_dump_src_param(&src_param
, &shader_version
);
1386 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1388 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1390 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1391 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1392 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1393 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1394 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1395 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1396 list_remove(&shader
->baseShader
.shader_list_entry
);
1398 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1400 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1404 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1405 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1406 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1407 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1408 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1409 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1410 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1411 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1412 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1413 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1414 static void shader_none_free(IWineD3DDevice
*iface
) {}
1415 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1417 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1419 /* Set the shader caps to 0 for the none shader backend */
1420 caps
->VertexShaderVersion
= 0;
1421 caps
->PixelShaderVersion
= 0;
1422 caps
->PixelShader1xMaxValue
= 0.0f
;
1425 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1427 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1429 TRACE("Checking support for fixup:\n");
1430 dump_color_fixup_desc(fixup
);
1433 /* Faked to make some apps happy. */
1434 if (!is_complex_fixup(fixup
))
1440 TRACE("[FAILED]\n");
1444 const shader_backend_t none_shader_backend
= {
1445 shader_none_handle_instruction
,
1447 shader_none_select_depth_blt
,
1448 shader_none_deselect_depth_blt
,
1449 shader_none_update_float_vertex_constants
,
1450 shader_none_update_float_pixel_constants
,
1451 shader_none_load_constants
,
1452 shader_none_load_np2fixup_constants
,
1453 shader_none_destroy
,
1456 shader_none_dirty_const
,
1457 shader_none_get_caps
,
1458 shader_none_color_fixup_supported
,
1461 static void shader_get_parent(IWineD3DBaseShaderImpl
*shader
, IUnknown
**parent
)
1463 *parent
= shader
->baseShader
.parent
;
1464 IUnknown_AddRef(*parent
);
1465 TRACE("shader %p, returning %p.\n", shader
, *parent
);
1468 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1472 *data_size
= shader
->baseShader
.functionLength
;
1476 if (*data_size
< shader
->baseShader
.functionLength
)
1478 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1479 * than the required size we should write the required size and
1480 * return D3DERR_MOREDATA. That's not actually true. */
1481 return WINED3DERR_INVALIDCALL
;
1484 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1489 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1490 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1492 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1493 const struct wined3d_shader_frontend
*fe
;
1496 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1497 shader
, byte_code
, output_signature
, float_const_count
);
1499 fe
= shader_select_frontend(*byte_code
);
1502 FIXME("Unable to find frontend for shader.\n");
1503 return WINED3DERR_INVALIDCALL
;
1505 shader
->baseShader
.frontend
= fe
;
1506 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1507 if (!shader
->baseShader
.frontend_data
)
1509 FIXME("Failed to initialize frontend.\n");
1510 return WINED3DERR_INVALIDCALL
;
1513 /* First pass: trace shader. */
1514 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1516 /* Initialize immediate constant lists. */
1517 list_init(&shader
->baseShader
.constantsF
);
1518 list_init(&shader
->baseShader
.constantsB
);
1519 list_init(&shader
->baseShader
.constantsI
);
1521 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1522 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1523 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1524 byte_code
, float_const_count
);
1525 if (FAILED(hr
)) return hr
;
1527 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1528 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1529 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1534 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1536 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1538 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1539 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1540 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1541 || IsEqualGUID(riid
, &IID_IUnknown
))
1543 IUnknown_AddRef(iface
);
1548 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1551 return E_NOINTERFACE
;
1554 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1556 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1557 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1559 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1564 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1566 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1567 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1569 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1573 shader_cleanup((IWineD3DBaseShader
*)iface
);
1574 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1575 HeapFree(GetProcessHeap(), 0, shader
);
1581 static HRESULT STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
, IUnknown
**parent
)
1583 TRACE("iface %p, parent %p.\n", iface
, parent
);
1585 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
1590 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1592 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1594 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1597 /* Set local constants for d3d8 shaders. */
1598 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1599 UINT start_idx
, const float *src_data
, UINT count
)
1601 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1602 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1605 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1607 end_idx
= start_idx
+ count
;
1608 if (end_idx
> device
->d3d_vshader_constantF
)
1610 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1611 end_idx
= device
->d3d_vshader_constantF
;
1614 for (i
= start_idx
; i
< end_idx
; ++i
)
1616 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1617 if (!lconst
) return E_OUTOFMEMORY
;
1620 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1621 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1627 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1629 /* IUnknown methods */
1630 vertexshader_QueryInterface
,
1631 vertexshader_AddRef
,
1632 vertexshader_Release
,
1633 /* IWineD3DBase methods */
1634 vertexshader_GetParent
,
1635 /* IWineD3DBaseShader methods */
1636 vertexshader_GetFunction
,
1637 /* IWineD3DVertexShader methods */
1638 vertexshader_SetLocalConstantsF
,
1641 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
,
1642 IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
)
1644 args
->fog_src
= stateblock
->renderState
[WINED3DRS_FOGTABLEMODE
] == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1645 args
->clip_enabled
= stateblock
->renderState
[WINED3DRS_CLIPPING
]
1646 && stateblock
->renderState
[WINED3DRS_CLIPPLANEENABLE
];
1647 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1650 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1652 if (usage_idx1
!= usage_idx2
) return FALSE
;
1653 if (usage1
== usage2
) return TRUE
;
1654 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1655 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1660 BOOL
vshader_get_input(IWineD3DVertexShader
*iface
, BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1662 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1663 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1666 for (i
= 0; map
; map
>>= 1, ++i
)
1668 if (!(map
& 1)) continue;
1670 if (match_usage(shader
->attributes
[i
].usage
,
1671 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1680 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1682 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1683 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1684 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1686 shader
->baseShader
.limits
.texcoord
= 0;
1687 shader
->baseShader
.limits
.attributes
= 16;
1688 shader
->baseShader
.limits
.packed_input
= 0;
1690 switch (shader_version
)
1692 case WINED3D_SHADER_VERSION(1, 0):
1693 case WINED3D_SHADER_VERSION(1, 1):
1694 shader
->baseShader
.limits
.temporary
= 12;
1695 shader
->baseShader
.limits
.constant_bool
= 0;
1696 shader
->baseShader
.limits
.constant_int
= 0;
1697 shader
->baseShader
.limits
.address
= 1;
1698 shader
->baseShader
.limits
.packed_output
= 0;
1699 shader
->baseShader
.limits
.sampler
= 0;
1700 shader
->baseShader
.limits
.label
= 0;
1701 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1702 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1704 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1707 case WINED3D_SHADER_VERSION(2, 0):
1708 case WINED3D_SHADER_VERSION(2, 1):
1709 shader
->baseShader
.limits
.temporary
= 12;
1710 shader
->baseShader
.limits
.constant_bool
= 16;
1711 shader
->baseShader
.limits
.constant_int
= 16;
1712 shader
->baseShader
.limits
.address
= 1;
1713 shader
->baseShader
.limits
.packed_output
= 0;
1714 shader
->baseShader
.limits
.sampler
= 0;
1715 shader
->baseShader
.limits
.label
= 16;
1716 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1719 case WINED3D_SHADER_VERSION(4, 0):
1720 FIXME("Using 3.0 limits for 4.0 shader.\n");
1723 case WINED3D_SHADER_VERSION(3, 0):
1724 shader
->baseShader
.limits
.temporary
= 32;
1725 shader
->baseShader
.limits
.constant_bool
= 32;
1726 shader
->baseShader
.limits
.constant_int
= 32;
1727 shader
->baseShader
.limits
.address
= 1;
1728 shader
->baseShader
.limits
.packed_output
= 12;
1729 shader
->baseShader
.limits
.sampler
= 4;
1730 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1731 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1732 * even though they are capable of supporting much more (GL
1733 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1734 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1735 * shaders to 256. */
1736 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1740 shader
->baseShader
.limits
.temporary
= 12;
1741 shader
->baseShader
.limits
.constant_bool
= 16;
1742 shader
->baseShader
.limits
.constant_int
= 16;
1743 shader
->baseShader
.limits
.address
= 1;
1744 shader
->baseShader
.limits
.packed_output
= 0;
1745 shader
->baseShader
.limits
.sampler
= 0;
1746 shader
->baseShader
.limits
.label
= 16;
1747 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1748 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1749 shader
->baseShader
.reg_maps
.shader_version
.major
,
1750 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1754 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1755 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1756 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
1758 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1759 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1764 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1766 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1767 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1769 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1770 output_signature
, device
->d3d_vshader_constantF
);
1773 WARN("Failed to set function, hr %#x.\n", hr
);
1774 shader_cleanup((IWineD3DBaseShader
*)shader
);
1778 map
= shader
->baseShader
.reg_maps
.input_registers
;
1779 for (i
= 0; map
; map
>>= 1, ++i
)
1781 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1783 shader
->attributes
[i
].usage
=
1784 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1785 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1788 if (output_signature
)
1790 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1792 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1793 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1794 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1798 vertexshader_set_limits(shader
);
1800 if (device
->vs_selected_mode
== SHADER_ARB
1801 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1802 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1804 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1806 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1807 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1808 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1810 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1812 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1814 else if (shader
->max_rel_offset
> 63)
1816 shader
->rel_offset
= shader
->min_rel_offset
;
1820 shader
->rel_offset
= 0;
1824 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1825 && !list_empty(&shader
->baseShader
.constantsF
);
1830 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1831 REFIID riid
, void **object
)
1833 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1835 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1836 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1837 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1838 || IsEqualGUID(riid
, &IID_IUnknown
))
1840 IUnknown_AddRef(iface
);
1845 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1848 return E_NOINTERFACE
;
1851 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1853 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1854 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1856 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1861 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1863 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1864 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1866 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1870 shader_cleanup((IWineD3DBaseShader
*)iface
);
1871 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1872 HeapFree(GetProcessHeap(), 0, shader
);
1878 static HRESULT STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
, IUnknown
**parent
)
1880 TRACE("iface %p, parent %p.\n", iface
, parent
);
1882 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
1887 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1889 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1891 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1894 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1896 /* IUnknown methods */
1897 geometryshader_QueryInterface
,
1898 geometryshader_AddRef
,
1899 geometryshader_Release
,
1900 /* IWineD3DBase methods */
1901 geometryshader_GetParent
,
1902 /* IWineD3DBaseShader methods */
1903 geometryshader_GetFunction
,
1906 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1907 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1908 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
1912 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
1913 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
1915 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
1918 WARN("Failed to set function, hr %#x.\n", hr
);
1919 shader_cleanup((IWineD3DBaseShader
*)shader
);
1923 shader
->base_shader
.load_local_constsF
= FALSE
;
1928 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
1930 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1932 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
1933 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1934 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1935 || IsEqualGUID(riid
, &IID_IUnknown
))
1937 IUnknown_AddRef(iface
);
1942 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1945 return E_NOINTERFACE
;
1948 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
1950 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
1951 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1953 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1958 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
1960 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
1961 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1963 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1967 shader_cleanup((IWineD3DBaseShader
*)iface
);
1968 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1969 HeapFree(GetProcessHeap(), 0, shader
);
1975 static HRESULT STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
, IUnknown
**parent
)
1977 TRACE("iface %p, parent %p.\n", iface
, parent
);
1979 shader_get_parent((IWineD3DBaseShaderImpl
*)iface
, parent
);
1984 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
1986 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1988 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1991 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
1993 /* IUnknown methods */
1994 pixelshader_QueryInterface
,
1996 pixelshader_Release
,
1997 /* IWineD3DBase methods */
1998 pixelshader_GetParent
,
1999 /* IWineD3DBaseShader methods */
2000 pixelshader_GetFunction
2003 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
,
2004 IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
)
2006 IWineD3DBaseTextureImpl
*texture
;
2009 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2010 args
->srgb_correction
= stateblock
->renderState
[WINED3DRS_SRGBWRITEENABLE
] ? 1 : 0;
2011 args
->np2_fixup
= 0;
2013 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2015 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2016 texture
= (IWineD3DBaseTextureImpl
*)stateblock
->textures
[i
];
2019 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2022 args
->color_fixup
[i
] = texture
->resource
.format_desc
->color_fixup
;
2024 /* Flag samplers that need NP2 texcoord fixup. */
2025 if (!texture
->baseTexture
.pow2Matrix_identity
)
2027 args
->np2_fixup
|= (1 << i
);
2030 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2032 if (((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.position_transformed
)
2034 args
->vp_mode
= pretransformed
;
2036 else if (use_vs(stateblock
))
2038 args
->vp_mode
= vertexshader
;
2042 args
->vp_mode
= fixedfunction
;
2044 args
->fog
= FOG_OFF
;
2048 args
->vp_mode
= vertexshader
;
2049 if (stateblock
->renderState
[WINED3DRS_FOGENABLE
])
2051 switch (stateblock
->renderState
[WINED3DRS_FOGTABLEMODE
])
2053 case WINED3DFOG_NONE
:
2054 if (((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.position_transformed
2055 || use_vs(stateblock
))
2057 args
->fog
= FOG_LINEAR
;
2061 switch (stateblock
->renderState
[WINED3DRS_FOGVERTEXMODE
])
2063 case WINED3DFOG_NONE
: /* Fall through. */
2064 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2065 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2066 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2070 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2071 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2072 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2077 args
->fog
= FOG_OFF
;
2082 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2084 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2085 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2087 shader
->baseShader
.limits
.attributes
= 0;
2088 shader
->baseShader
.limits
.address
= 0;
2089 shader
->baseShader
.limits
.packed_output
= 0;
2091 switch (shader_version
)
2093 case WINED3D_SHADER_VERSION(1, 0):
2094 case WINED3D_SHADER_VERSION(1, 1):
2095 case WINED3D_SHADER_VERSION(1, 2):
2096 case WINED3D_SHADER_VERSION(1, 3):
2097 shader
->baseShader
.limits
.temporary
= 2;
2098 shader
->baseShader
.limits
.constant_float
= 8;
2099 shader
->baseShader
.limits
.constant_int
= 0;
2100 shader
->baseShader
.limits
.constant_bool
= 0;
2101 shader
->baseShader
.limits
.texcoord
= 4;
2102 shader
->baseShader
.limits
.sampler
= 4;
2103 shader
->baseShader
.limits
.packed_input
= 0;
2104 shader
->baseShader
.limits
.label
= 0;
2107 case WINED3D_SHADER_VERSION(1, 4):
2108 shader
->baseShader
.limits
.temporary
= 6;
2109 shader
->baseShader
.limits
.constant_float
= 8;
2110 shader
->baseShader
.limits
.constant_int
= 0;
2111 shader
->baseShader
.limits
.constant_bool
= 0;
2112 shader
->baseShader
.limits
.texcoord
= 6;
2113 shader
->baseShader
.limits
.sampler
= 6;
2114 shader
->baseShader
.limits
.packed_input
= 0;
2115 shader
->baseShader
.limits
.label
= 0;
2118 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2119 case WINED3D_SHADER_VERSION(2, 0):
2120 shader
->baseShader
.limits
.temporary
= 32;
2121 shader
->baseShader
.limits
.constant_float
= 32;
2122 shader
->baseShader
.limits
.constant_int
= 16;
2123 shader
->baseShader
.limits
.constant_bool
= 16;
2124 shader
->baseShader
.limits
.texcoord
= 8;
2125 shader
->baseShader
.limits
.sampler
= 16;
2126 shader
->baseShader
.limits
.packed_input
= 0;
2129 case WINED3D_SHADER_VERSION(2, 1):
2130 shader
->baseShader
.limits
.temporary
= 32;
2131 shader
->baseShader
.limits
.constant_float
= 32;
2132 shader
->baseShader
.limits
.constant_int
= 16;
2133 shader
->baseShader
.limits
.constant_bool
= 16;
2134 shader
->baseShader
.limits
.texcoord
= 8;
2135 shader
->baseShader
.limits
.sampler
= 16;
2136 shader
->baseShader
.limits
.packed_input
= 0;
2137 shader
->baseShader
.limits
.label
= 16;
2140 case WINED3D_SHADER_VERSION(4, 0):
2141 FIXME("Using 3.0 limits for 4.0 shader.\n");
2144 case WINED3D_SHADER_VERSION(3, 0):
2145 shader
->baseShader
.limits
.temporary
= 32;
2146 shader
->baseShader
.limits
.constant_float
= 224;
2147 shader
->baseShader
.limits
.constant_int
= 16;
2148 shader
->baseShader
.limits
.constant_bool
= 16;
2149 shader
->baseShader
.limits
.texcoord
= 0;
2150 shader
->baseShader
.limits
.sampler
= 16;
2151 shader
->baseShader
.limits
.packed_input
= 12;
2152 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2156 shader
->baseShader
.limits
.temporary
= 32;
2157 shader
->baseShader
.limits
.constant_float
= 32;
2158 shader
->baseShader
.limits
.constant_int
= 16;
2159 shader
->baseShader
.limits
.constant_bool
= 16;
2160 shader
->baseShader
.limits
.texcoord
= 8;
2161 shader
->baseShader
.limits
.sampler
= 16;
2162 shader
->baseShader
.limits
.packed_input
= 0;
2163 shader
->baseShader
.limits
.label
= 0;
2164 FIXME("Unrecognized pixel shader version %u.%u\n",
2165 shader
->baseShader
.reg_maps
.shader_version
.major
,
2166 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2170 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2171 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2172 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
2174 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2175 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2178 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2180 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2181 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2183 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2184 output_signature
, device
->d3d_pshader_constantF
);
2187 WARN("Failed to set function, hr %#x.\n", hr
);
2188 shader_cleanup((IWineD3DBaseShader
*)shader
);
2192 pixelshader_set_limits(shader
);
2194 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2196 if (shader
->input_reg_used
[i
])
2199 highest_reg_used
= i
;
2203 /* Don't do any register mapping magic if it is not needed, or if we can't
2204 * achieve anything anyway */
2205 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2206 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2208 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2210 /* This happens with relative addressing. The input mapper function
2211 * warns about this if the higher registers are declared too, so
2212 * don't write a FIXME here */
2213 WARN("More varying registers used than supported\n");
2216 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2218 shader
->input_reg_map
[i
] = i
;
2221 shader
->declared_in_count
= highest_reg_used
+ 1;
2225 shader
->declared_in_count
= 0;
2226 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2228 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2229 else shader
->input_reg_map
[i
] = ~0U;
2233 shader
->baseShader
.load_local_constsF
= FALSE
;
2238 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2240 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2243 if (reg_maps
->shader_version
.major
!= 1) return;
2245 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2247 /* We don't sample from this sampler. */
2248 if (!sampler_type
[i
]) continue;
2252 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2253 sampler_type
[i
] = WINED3DSTT_2D
;
2257 switch (IWineD3DBaseTexture_GetTextureDimensions(textures
[i
]))
2259 case GL_TEXTURE_RECTANGLE_ARB
:
2261 /* We have to select between texture rectangles and 2D
2262 * textures later because 2.0 and 3.0 shaders only have
2263 * WINED3DSTT_2D as well. */
2264 sampler_type
[i
] = WINED3DSTT_2D
;
2268 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2271 case GL_TEXTURE_CUBE_MAP_ARB
:
2272 sampler_type
[i
] = WINED3DSTT_CUBE
;
2276 FIXME("Unrecognized texture type %#x, using 2D.\n",
2277 IWineD3DBaseTexture_GetTextureDimensions(textures
[i
]));
2278 sampler_type
[i
] = WINED3DSTT_2D
;