2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */
29 #include "wine/test.h"
36 #define CREATE_DEVICE_FULLSCREEN 0x01
37 #define CREATE_DEVICE_FPU_PRESERVE 0x02
38 #define CREATE_DEVICE_SWVP_ONLY 0x04
39 #define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x08
49 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
50 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
52 static DEVMODEW registry_mode
;
54 static HRESULT (WINAPI
*ValidateVertexShader
)(DWORD
*, DWORD
*, DWORD
*, int, DWORD
*);
55 static HRESULT (WINAPI
*ValidatePixelShader
)(DWORD
*, DWORD
*, int, DWORD
*);
57 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
59 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
60 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
61 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
62 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
63 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
64 0x0000FFFF}; /* END */
65 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
66 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
67 0x00000042, 0xB00F0000, /* tex t0 */
68 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
69 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
70 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
71 0x0000FFFF}; /* END */
73 static int get_refcount(IUnknown
*object
)
75 IUnknown_AddRef( object
);
76 return IUnknown_Release( object
);
79 static HWND
create_window(void)
81 RECT r
= {0, 0, 640, 480};
83 AdjustWindowRect(&r
, WS_OVERLAPPEDWINDOW
| WS_VISIBLE
, FALSE
);
85 return CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
86 0, 0, r
.right
- r
.left
, r
.bottom
- r
.top
, NULL
, NULL
, NULL
, NULL
);
89 /* try to make sure pending X events have been processed before continuing */
90 static void flush_events(void)
94 int min_timeout
= 100;
95 DWORD time
= GetTickCount() + diff
;
99 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
100 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
101 diff
= time
- GetTickCount();
105 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND focus_window
, const struct device_desc
*desc
)
107 D3DPRESENT_PARAMETERS present_parameters
= {0};
108 IDirect3DDevice8
*device
;
109 DWORD behavior_flags
= D3DCREATE_HARDWARE_VERTEXPROCESSING
;
111 present_parameters
.BackBufferWidth
= 640;
112 present_parameters
.BackBufferHeight
= 480;
113 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
114 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
115 present_parameters
.hDeviceWindow
= focus_window
;
116 present_parameters
.Windowed
= TRUE
;
117 present_parameters
.EnableAutoDepthStencil
= TRUE
;
118 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
122 present_parameters
.BackBufferWidth
= desc
->width
;
123 present_parameters
.BackBufferHeight
= desc
->height
;
124 present_parameters
.hDeviceWindow
= desc
->device_window
;
125 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
126 if (desc
->flags
& CREATE_DEVICE_LOCKABLE_BACKBUFFER
)
127 present_parameters
.Flags
|= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
;
128 if (desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
129 behavior_flags
= D3DCREATE_SOFTWARE_VERTEXPROCESSING
;
130 if (desc
->flags
& CREATE_DEVICE_FPU_PRESERVE
)
131 behavior_flags
|= D3DCREATE_FPU_PRESERVE
;
134 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
135 behavior_flags
, &present_parameters
, &device
)))
138 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
139 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
140 behavior_flags
, &present_parameters
, &device
)))
143 if (desc
&& desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
145 behavior_flags
^= (D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_SOFTWARE_VERTEXPROCESSING
);
147 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
148 behavior_flags
, &present_parameters
, &device
)))
154 static HRESULT
reset_device(IDirect3DDevice8
*device
, const struct device_desc
*desc
)
156 D3DPRESENT_PARAMETERS present_parameters
= {0};
158 present_parameters
.BackBufferWidth
= 640;
159 present_parameters
.BackBufferHeight
= 480;
160 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
161 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
162 present_parameters
.hDeviceWindow
= NULL
;
163 present_parameters
.Windowed
= TRUE
;
164 present_parameters
.EnableAutoDepthStencil
= TRUE
;
165 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
169 present_parameters
.BackBufferWidth
= desc
->width
;
170 present_parameters
.BackBufferHeight
= desc
->height
;
171 present_parameters
.hDeviceWindow
= desc
->device_window
;
172 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
175 return IDirect3DDevice8_Reset(device
, &present_parameters
);
178 #define CHECK_CALL(r,c,d,rc) \
180 int tmp1 = get_refcount( (IUnknown *)d ); \
182 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
184 trace("%s failed: %#08x\n", c, r); \
187 #define CHECK_RELEASE(obj,d,rc) \
189 int tmp1, rc_new = rc; \
190 IUnknown_Release( (IUnknown*)obj ); \
191 tmp1 = get_refcount( (IUnknown *)d ); \
192 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
195 #define CHECK_REFCOUNT(obj,rc) \
198 int count = get_refcount( (IUnknown *)obj ); \
199 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
202 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
205 int count = IUnknown_Release( (IUnknown *)obj ); \
206 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
209 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
212 int count = IUnknown_AddRef( (IUnknown *)obj ); \
213 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
216 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
218 void *container_ptr = (void *)0x1337c0d3; \
219 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
220 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
221 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
222 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
225 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
227 IDirect3DBaseTexture8
* texture
= NULL
;
228 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
229 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
232 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
233 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
235 trace("CreateTexture failed: %#08x\n", hr
);
237 if (texture
) IDirect3DBaseTexture8_Release( texture
);
240 static void test_mipmap_levels(void)
242 IDirect3DDevice8
*device
;
247 window
= create_window();
248 ok(!!window
, "Failed to create a window.\n");
249 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
250 ok(!!d3d
, "Failed to create a D3D object.\n");
251 if (!(device
= create_device(d3d
, window
, NULL
)))
253 skip("Failed to create a 3D device, skipping test.\n");
257 check_mipmap_levels(device
, 32, 32, 6);
258 check_mipmap_levels(device
, 256, 1, 9);
259 check_mipmap_levels(device
, 1, 256, 9);
260 check_mipmap_levels(device
, 1, 1, 1);
262 refcount
= IDirect3DDevice8_Release(device
);
263 ok(!refcount
, "Device has %u references left.\n", refcount
);
265 IDirect3D8_Release(d3d
);
266 DestroyWindow(window
);
269 static void test_swapchain(void)
271 IDirect3DSwapChain8
*swapchain1
;
272 IDirect3DSwapChain8
*swapchain2
;
273 IDirect3DSwapChain8
*swapchain3
;
274 IDirect3DSurface8
*backbuffer
, *stereo_buffer
;
275 D3DPRESENT_PARAMETERS d3dpp
;
276 IDirect3DDevice8
*device
;
279 HWND window
, window2
;
281 struct device_desc device_desc
;
283 window
= create_window();
284 ok(!!window
, "Failed to create a window.\n");
285 window2
= create_window();
286 ok(!!window2
, "Failed to create a window.\n");
287 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
288 ok(!!d3d
, "Failed to create a D3D object.\n");
289 if (!(device
= create_device(d3d
, window
, NULL
)))
291 skip("Failed to create a 3D device, skipping test.\n");
295 backbuffer
= (void *)0xdeadbeef;
296 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
297 hr
= IDirect3DDevice8_GetBackBuffer(device
, 1, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
298 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
299 ok(!backbuffer
, "The back buffer pointer is %p, expected NULL.\n", backbuffer
);
301 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
302 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
303 IDirect3DSurface8_Release(backbuffer
);
305 /* The back buffer type value is ignored. */
306 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
307 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
308 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
309 IDirect3DSurface8_Release(stereo_buffer
);
310 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
311 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
312 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
313 IDirect3DSurface8_Release(stereo_buffer
);
314 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
315 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
316 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
317 IDirect3DSurface8_Release(stereo_buffer
);
319 memset(&d3dpp
, 0, sizeof(d3dpp
));
320 d3dpp
.Windowed
= TRUE
;
321 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
322 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
324 /* Create a bunch of swapchains */
325 d3dpp
.BackBufferCount
= 0;
326 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
327 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
328 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
330 d3dpp
.BackBufferCount
= 1;
331 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain2
);
332 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
334 d3dpp
.BackBufferCount
= 2;
335 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain3
);
336 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
338 /* Swapchain 3, created with backbuffercount 2 */
339 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, NULL
);
340 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
342 backbuffer
= (void *) 0xdeadbeef;
343 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
344 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
345 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
346 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
348 /* The back buffer type value is ignored. */
349 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
350 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
351 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
352 IDirect3DSurface8_Release(stereo_buffer
);
353 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
354 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
355 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
356 IDirect3DSurface8_Release(stereo_buffer
);
357 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
358 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
359 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
360 IDirect3DSurface8_Release(stereo_buffer
);
362 backbuffer
= (void *) 0xdeadbeef;
363 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
364 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
365 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
366 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
368 backbuffer
= (void *) 0xdeadbeef;
369 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
370 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
371 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
372 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
374 backbuffer
= (void *) 0xdeadbeef;
375 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
376 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
377 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
378 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
381 /* Check the back buffers of the swapchains */
382 /* Swapchain 1, created with backbuffercount 0 */
383 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
384 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
385 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
386 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
388 backbuffer
= (void *) 0xdeadbeef;
389 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
390 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
391 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
392 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
394 /* Swapchain 2 - created with backbuffercount 1 */
395 backbuffer
= (void *) 0xdeadbeef;
396 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
397 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
398 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
399 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
401 backbuffer
= (void *) 0xdeadbeef;
402 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
403 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
404 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
405 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
407 backbuffer
= (void *) 0xdeadbeef;
408 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
409 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
410 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
411 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
413 IDirect3DSwapChain8_Release(swapchain3
);
414 IDirect3DSwapChain8_Release(swapchain2
);
415 IDirect3DSwapChain8_Release(swapchain1
);
417 d3dpp
.Windowed
= FALSE
;
418 d3dpp
.hDeviceWindow
= window
;
419 d3dpp
.BackBufferCount
= 1;
420 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
421 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
422 d3dpp
.hDeviceWindow
= window2
;
423 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
424 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
426 device_desc
.width
= registry_mode
.dmPelsWidth
;
427 device_desc
.height
= registry_mode
.dmPelsHeight
;
428 device_desc
.device_window
= window
;
429 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
430 hr
= reset_device(device
, &device_desc
);
431 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
433 d3dpp
.hDeviceWindow
= window
;
434 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
435 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
436 d3dpp
.hDeviceWindow
= window2
;
437 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
438 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
439 d3dpp
.Windowed
= TRUE
;
440 d3dpp
.hDeviceWindow
= window
;
441 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
442 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
443 d3dpp
.hDeviceWindow
= window2
;
444 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
445 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
447 refcount
= IDirect3DDevice8_Release(device
);
448 ok(!refcount
, "Device has %u references left.\n", refcount
);
450 IDirect3D8_Release(d3d
);
451 DestroyWindow(window2
);
452 DestroyWindow(window
);
455 static void test_refcount(void)
457 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
458 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
459 DWORD dVertexShader
= -1;
460 DWORD dPixelShader
= -1;
461 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
462 IDirect3DTexture8
*pTexture
= NULL
;
463 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
464 IDirect3DVolume8
*pVolumeLevel
= NULL
;
465 IDirect3DSurface8
*pStencilSurface
= NULL
;
466 IDirect3DSurface8
*pImageSurface
= NULL
;
467 IDirect3DSurface8
*pRenderTarget
= NULL
;
468 IDirect3DSurface8
*pRenderTarget2
= NULL
;
469 IDirect3DSurface8
*pRenderTarget3
= NULL
;
470 IDirect3DSurface8
*pTextureLevel
= NULL
;
471 IDirect3DSurface8
*pBackBuffer
= NULL
;
472 DWORD dStateBlock
= -1;
473 IDirect3DSwapChain8
*pSwapChain
= NULL
;
475 D3DPRESENT_PARAMETERS d3dpp
;
476 IDirect3DDevice8
*device
= NULL
;
477 ULONG refcount
= 0, tmp
;
478 IDirect3D8
*d3d
, *d3d2
;
485 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
486 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
490 window
= create_window();
491 ok(!!window
, "Failed to create a window.\n");
492 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
493 ok(!!d3d
, "Failed to create a D3D object.\n");
495 CHECK_REFCOUNT(d3d
, 1);
497 if (!(device
= create_device(d3d
, window
, NULL
)))
499 skip("Failed to create a 3D device, skipping test.\n");
503 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
505 refcount
= get_refcount((IUnknown
*)device
);
506 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
508 CHECK_REFCOUNT(d3d
, 2);
510 hr
= IDirect3DDevice8_GetDirect3D(device
, &d3d2
);
511 CHECK_CALL(hr
, "GetDirect3D", device
, refcount
);
513 ok(d3d2
== d3d
, "Expected IDirect3D8 pointers to be equal.\n");
514 CHECK_REFCOUNT(d3d
, 3);
515 CHECK_RELEASE_REFCOUNT(d3d
, 2);
518 * Check refcount of implicit surfaces. Findings:
519 * - the container is the device
520 * - they hold a reference to the device
521 * - they are created with a refcount of 0 (Get/Release returns original refcount)
522 * - they are not freed if refcount reaches 0.
523 * - the refcount is not forwarded to the container.
525 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
526 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
529 CHECK_SURFACE_CONTAINER(pRenderTarget
, IID_IDirect3DDevice8
, device
);
530 CHECK_REFCOUNT(pRenderTarget
, 1);
532 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
533 CHECK_REFCOUNT(device
, refcount
);
534 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
535 CHECK_REFCOUNT(device
, refcount
);
537 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
538 CHECK_CALL(hr
, "GetRenderTarget", device
, refcount
);
539 CHECK_REFCOUNT(pRenderTarget
, 2);
540 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
541 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
542 CHECK_REFCOUNT(device
, --refcount
);
544 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
545 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
546 CHECK_REFCOUNT(device
, ++refcount
);
547 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
548 CHECK_REFCOUNT(device
, --refcount
);
549 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
550 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
553 /* Render target and back buffer are identical. */
554 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, 0, &pBackBuffer
);
555 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
558 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
559 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
560 pRenderTarget
, pBackBuffer
);
561 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
562 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
565 CHECK_REFCOUNT(device
, --refcount
);
567 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &pStencilSurface
);
568 CHECK_CALL(hr
, "GetDepthStencilSurface", device
, ++refcount
);
571 CHECK_SURFACE_CONTAINER(pStencilSurface
, IID_IDirect3DDevice8
, device
);
572 CHECK_REFCOUNT(pStencilSurface
, 1);
574 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
575 CHECK_REFCOUNT(device
, refcount
);
576 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
577 CHECK_REFCOUNT(device
, refcount
);
579 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
580 CHECK_REFCOUNT(device
, --refcount
);
582 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
583 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
584 CHECK_REFCOUNT(device
, ++refcount
);
585 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
586 CHECK_REFCOUNT(device
, --refcount
);
587 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
588 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
589 pStencilSurface
= NULL
;
593 hr
= IDirect3DDevice8_CreateIndexBuffer(device
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
594 CHECK_CALL(hr
, "CreateIndexBuffer", device
, ++refcount
);
597 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
599 hr
= IDirect3DDevice8_SetIndices(device
, pIndexBuffer
, 0);
600 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
601 hr
= IDirect3DDevice8_SetIndices(device
, NULL
, 0);
602 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
605 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
606 CHECK_CALL(hr
, "CreateVertexBuffer", device
, ++refcount
);
609 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
612 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
614 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, pVertexBuffer
, 3 * sizeof(float));
615 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
616 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, NULL
, 0);
617 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
619 hr
= IDirect3DDevice8_GetStreamSource(device
, 0, &pVBuf
, &stride
);
620 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
621 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
622 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
626 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_vs
, &dVertexShader
, 0);
627 CHECK_CALL(hr
, "CreateVertexShader", device
, refcount
);
628 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
630 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &dPixelShader
);
631 CHECK_CALL(hr
, "CreatePixelShader", device
, refcount
);
634 hr
= IDirect3DDevice8_CreateTexture(device
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
635 CHECK_CALL(hr
, "CreateTexture", device
, ++refcount
);
638 tmp
= get_refcount( (IUnknown
*)pTexture
);
640 /* SetTexture should not increase refcounts */
641 hr
= IDirect3DDevice8_SetTexture(device
, 0, (IDirect3DBaseTexture8
*) pTexture
);
642 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
643 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
644 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
646 /* This should not increment device refcount */
647 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
648 CHECK_CALL(hr
, "GetSurfaceLevel", device
, refcount
);
649 /* But should increment texture's refcount */
650 CHECK_REFCOUNT( pTexture
, tmp
+1 );
651 /* Because the texture and surface refcount are identical */
654 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
655 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
656 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
657 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
658 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
659 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
660 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
663 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
665 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
666 CHECK_CALL(hr
, "CreateCubeTexture", device
, ++refcount
);
670 skip("Cube textures not supported\n");
672 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
674 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 32, 32, 2, 0, 0,
675 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
676 CHECK_CALL(hr
, "CreateVolumeTexture", device
, ++refcount
);
680 skip("Volume textures not supported\n");
685 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
687 /* This should not increment device refcount */
688 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
689 CHECK_CALL(hr
, "GetVolumeLevel", device
, refcount
);
690 /* But should increment volume texture's refcount */
691 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
692 /* Because the volume texture and volume refcount are identical */
695 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
696 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
697 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
698 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
699 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
700 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
701 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
705 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32,
706 D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
707 CHECK_CALL(hr
, "CreateDepthStencilSurface", device
, ++refcount
);
708 CHECK_REFCOUNT( pStencilSurface
, 1);
709 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32,
710 D3DFMT_X8R8G8B8
, &pImageSurface
);
711 CHECK_CALL(hr
, "CreateImageSurface", device
, ++refcount
);
712 CHECK_REFCOUNT( pImageSurface
, 1);
713 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 32, 32,
714 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
715 CHECK_CALL(hr
, "CreateRenderTarget", device
, ++refcount
);
716 CHECK_REFCOUNT( pRenderTarget3
, 1);
718 hr
= IDirect3DDevice8_CreateStateBlock(device
, D3DSBT_ALL
, &dStateBlock
);
719 CHECK_CALL(hr
, "CreateStateBlock", device
, refcount
);
721 memset(&d3dpp
, 0, sizeof(d3dpp
));
722 d3dpp
.Windowed
= TRUE
;
723 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
724 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
725 d3dpp
.EnableAutoDepthStencil
= TRUE
;
726 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
727 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &pSwapChain
);
728 CHECK_CALL(hr
, "CreateAdditionalSwapChain", device
, ++refcount
);
731 /* check implicit back buffer */
732 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
733 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
734 CHECK_REFCOUNT( pSwapChain
, 1);
737 CHECK_SURFACE_CONTAINER(pBackBuffer
, IID_IDirect3DDevice8
, device
);
738 CHECK_REFCOUNT( pBackBuffer
, 1);
739 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
740 CHECK_REFCOUNT(device
, --refcount
);
742 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
743 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
744 CHECK_REFCOUNT(device
, ++refcount
);
745 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
746 CHECK_REFCOUNT(device
, --refcount
);
747 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
748 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
751 CHECK_REFCOUNT( pSwapChain
, 1);
757 /* Vertex buffers can be locked multiple times */
758 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
759 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
760 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
761 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
762 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
763 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
764 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
765 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
768 /* The implicit render target is not freed if refcount reaches 0.
769 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
770 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget2
);
771 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
774 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
775 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
776 pRenderTarget
, pRenderTarget2
);
777 CHECK_REFCOUNT(device
, --refcount
);
778 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
779 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
780 pRenderTarget2
= NULL
;
782 pRenderTarget
= NULL
;
785 CHECK_RELEASE(device
, device
, --refcount
);
788 CHECK_RELEASE(pVertexBuffer
, device
, --refcount
);
789 CHECK_RELEASE(pIndexBuffer
, device
, --refcount
);
791 if (dVertexShader
!= ~0u)
792 IDirect3DDevice8_DeleteVertexShader(device
, dVertexShader
);
793 if (dPixelShader
!= ~0u)
794 IDirect3DDevice8_DeletePixelShader(device
, dPixelShader
);
796 CHECK_RELEASE(pTexture
, device
, --refcount
);
797 CHECK_RELEASE(pCubeTexture
, device
, --refcount
);
798 CHECK_RELEASE(pVolumeTexture
, device
, --refcount
);
800 CHECK_RELEASE(pStencilSurface
, device
, --refcount
);
801 CHECK_RELEASE(pImageSurface
, device
, --refcount
);
802 CHECK_RELEASE(pRenderTarget3
, device
, --refcount
);
804 if (dStateBlock
!= ~0u)
805 IDirect3DDevice8_DeleteStateBlock(device
, dStateBlock
);
806 /* This will destroy device - cannot check the refcount here */
808 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
809 CHECK_RELEASE_REFCOUNT(d3d
, 0);
810 DestroyWindow(window
);
813 static void test_checkdevicemultisampletype(void)
819 window
= create_window();
820 ok(!!window
, "Failed to create a window.\n");
821 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
822 ok(!!d3d
, "Failed to create a D3D object.\n");
824 if (IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
825 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
) == D3DERR_NOTAVAILABLE
)
827 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
831 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
832 D3DFMT_UNKNOWN
, TRUE
, D3DMULTISAMPLE_NONE
);
833 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
834 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
835 65536, TRUE
, D3DMULTISAMPLE_NONE
);
836 todo_wine
ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
838 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
839 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_NONE
);
840 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
841 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
842 D3DFMT_X8R8G8B8
, FALSE
, D3DMULTISAMPLE_NONE
);
843 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
845 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
846 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
847 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
849 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
850 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
851 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
);
852 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
854 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
855 D3DFMT_X8R8G8B8
, TRUE
, 65536);
856 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
858 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
859 D3DFMT_DXT5
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
860 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
863 IDirect3D8_Release(d3d
);
864 DestroyWindow(window
);
867 static void test_invalid_multisample(void)
869 IDirect3DDevice8
*device
;
870 IDirect3DSurface8
*rt
;
877 window
= create_window();
878 ok(!!window
, "Failed to create a window.\n");
879 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
880 ok(!!d3d
, "Failed to create a D3D object.\n");
882 if (!(device
= create_device(d3d
, window
, NULL
)))
884 skip("Failed to create a 3D device, skipping test.\n");
888 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
889 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
));
891 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
892 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_2_SAMPLES
, FALSE
, &rt
);
895 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
896 IDirect3DSurface8_Release(rt
);
900 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
903 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
904 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
905 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
));
906 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
907 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_15_SAMPLES
, FALSE
, &rt
);
910 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
911 IDirect3DSurface8_Release(rt
);
915 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
918 refcount
= IDirect3DDevice8_Release(device
);
919 ok(!refcount
, "Device has %u references left.\n", refcount
);
921 IDirect3D8_Release(d3d
);
922 DestroyWindow(window
);
925 static void test_cursor(void)
927 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
928 IDirect3DSurface8
*cursor
= NULL
;
929 IDirect3DDevice8
*device
;
938 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
941 win_skip("GetCursorInfo is not available\n");
945 window
= create_window();
946 ok(!!window
, "Failed to create a window.\n");
948 ret
= SetCursorPos(50, 50);
949 ok(ret
, "Failed to set cursor position.\n");
952 memset(&info
, 0, sizeof(info
));
953 info
.cbSize
= sizeof(info
);
954 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
957 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
958 ok(!!d3d
, "Failed to create a D3D object.\n");
959 if (!(device
= create_device(d3d
, window
, NULL
)))
961 skip("Failed to create a 3D device, skipping test.\n");
965 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
966 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
968 /* Initially hidden */
969 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
970 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
972 /* Not enabled without a surface*/
973 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
974 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
977 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, NULL
);
978 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
980 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
981 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
983 IDirect3DSurface8_Release(cursor
);
985 memset(&info
, 0, sizeof(info
));
986 info
.cbSize
= sizeof(info
);
987 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
988 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
989 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
992 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
993 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
996 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
997 ok(ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
999 memset(&info
, 0, sizeof(info
));
1000 info
.cbSize
= sizeof(info
);
1001 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
1002 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
1003 ok(info
.hCursor
!= cur
, "The cursor handle is %p\n", info
.hCursor
);
1005 refcount
= IDirect3DDevice8_Release(device
);
1006 ok(!refcount
, "Device has %u references left.\n", refcount
);
1008 IDirect3D8_Release(d3d
);
1009 DestroyWindow(window
);
1012 static const POINT
*expect_pos
;
1014 static LRESULT CALLBACK
test_cursor_proc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1016 if (message
== WM_MOUSEMOVE
)
1018 if (expect_pos
&& expect_pos
->x
&& expect_pos
->y
)
1020 POINT p
= {GET_X_LPARAM(lparam
), GET_Y_LPARAM(lparam
)};
1022 ClientToScreen(window
, &p
);
1023 if (expect_pos
->x
== p
.x
&& expect_pos
->y
== p
.y
)
1028 return DefWindowProcA(window
, message
, wparam
, lparam
);
1031 static void test_cursor_pos(void)
1033 IDirect3DSurface8
*cursor
;
1034 IDirect3DDevice8
*device
;
1042 /* Note that we don't check for movement we're not supposed to receive.
1043 * That's because it's hard to distinguish from the user accidentally
1044 * moving the mouse. */
1045 static const POINT points
[] =
1058 wc
.lpfnWndProc
= test_cursor_proc
;
1059 wc
.lpszClassName
= "d3d8_test_cursor_wc";
1060 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1061 window
= CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_POPUP
| WS_SYSMENU
,
1062 0, 0, 320, 240, NULL
, NULL
, NULL
, NULL
);
1063 ShowWindow(window
, SW_SHOW
);
1064 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1065 ok(!!d3d8
, "Failed to create a D3D object.\n");
1067 if (!(device
= create_device(d3d8
, window
, NULL
)))
1069 skip("Failed to create a D3D device, skipping tests.\n");
1073 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
1074 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
1075 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
1076 ok(SUCCEEDED(hr
), "Failed to set cursor properties, hr %#x.\n", hr
);
1077 IDirect3DSurface8_Release(cursor
);
1078 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
1079 ok(!ret
, "Failed to show cursor, hr %#x.\n", ret
);
1082 expect_pos
= points
;
1084 ret
= SetCursorPos(50, 50);
1085 ok(ret
, "Failed to set cursor position.\n");
1088 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1090 /* SetCursorPosition() eats duplicates. */
1091 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1094 ret
= SetCursorPos(100, 100);
1095 ok(ret
, "Failed to set cursor position.\n");
1097 /* Even if the position was set with SetCursorPos(). */
1098 IDirect3DDevice8_SetCursorPosition(device
, 100, 100, 0);
1101 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1103 ret
= SetCursorPos(150, 150);
1104 ok(ret
, "Failed to set cursor position.\n");
1106 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1109 IDirect3DDevice8_SetCursorPosition(device
, 150, 150, 0);
1111 /* SetCursorPos() doesn't. */
1112 ret
= SetCursorPos(150, 150);
1113 ok(ret
, "Failed to set cursor position.\n");
1116 ok(!expect_pos
->x
&& !expect_pos
->y
, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1117 (unsigned)(expect_pos
- points
), expect_pos
->x
, expect_pos
->y
);
1119 refcount
= IDirect3DDevice8_Release(device
);
1120 ok(!refcount
, "Device has %u references left.\n", refcount
);
1122 DestroyWindow(window
);
1123 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL
));
1124 IDirect3D8_Release(d3d8
);
1127 static void test_states(void)
1129 IDirect3DDevice8
*device
;
1135 window
= create_window();
1136 ok(!!window
, "Failed to create a window.\n");
1137 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1138 ok(!!d3d
, "Failed to create a D3D object.\n");
1139 if (!(device
= create_device(d3d
, window
, NULL
)))
1141 skip("Failed to create a 3D device, skipping test.\n");
1145 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, TRUE
);
1146 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
1147 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, FALSE
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
1150 refcount
= IDirect3DDevice8_Release(device
);
1151 ok(!refcount
, "Device has %u references left.\n", refcount
);
1153 IDirect3D8_Release(d3d
);
1154 DestroyWindow(window
);
1157 static void test_shader_versions(void)
1163 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1164 ok(!!d3d
, "Failed to create a D3D object.\n");
1166 hr
= IDirect3D8_GetDeviceCaps(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &caps
);
1167 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get device caps, hr %#x.\n", hr
);
1168 IDirect3D8_Release(d3d
);
1171 skip("No Direct3D support, skipping test.\n");
1175 ok(caps
.VertexShaderVersion
<= D3DVS_VERSION(1,1),
1176 "Got unexpected VertexShaderVersion %#x.\n", caps
.VertexShaderVersion
);
1177 ok(caps
.PixelShaderVersion
<= D3DPS_VERSION(1,4),
1178 "Got unexpected PixelShaderVersion %#x.\n", caps
.PixelShaderVersion
);
1181 static void test_display_formats(void)
1183 D3DDEVTYPE device_type
= D3DDEVTYPE_HAL
;
1184 unsigned int backbuffer
, display
;
1185 unsigned int windowed
, i
;
1186 D3DDISPLAYMODE mode
;
1196 D3DFORMAT alpha_format
;
1202 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5
, 0, TRUE
, TRUE
},
1203 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
, TRUE
},
1204 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
, FALSE
},
1205 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
, TRUE
},
1206 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
, FALSE
},
1207 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN
, 0, FALSE
, FALSE
},
1210 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1211 ok(!!d3d8
, "Failed to create a D3D object.\n");
1213 for (display
= 0; display
< ARRAY_SIZE(formats
); ++display
)
1215 for (i
= 0, has_modes
= FALSE
; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &mode
)); ++i
)
1217 if (mode
.Format
== formats
[display
].format
)
1224 for (windowed
= 0; windowed
<= 1; ++windowed
)
1226 for (backbuffer
= 0; backbuffer
< ARRAY_SIZE(formats
); ++backbuffer
)
1228 should_pass
= FALSE
;
1230 if (formats
[display
].display
&& (formats
[display
].windowed
|| !windowed
) && (has_modes
|| windowed
))
1232 D3DFORMAT backbuffer_format
;
1234 if (windowed
&& formats
[backbuffer
].format
== D3DFMT_UNKNOWN
)
1235 backbuffer_format
= formats
[display
].format
;
1237 backbuffer_format
= formats
[backbuffer
].format
;
1239 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, device_type
, formats
[display
].format
,
1240 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, backbuffer_format
);
1241 should_pass
= (hr
== D3D_OK
) && (formats
[display
].format
== formats
[backbuffer
].format
1242 || (formats
[display
].alpha_format
1243 && formats
[display
].alpha_format
== formats
[backbuffer
].alpha_format
));
1246 hr
= IDirect3D8_CheckDeviceType(d3d8
, D3DADAPTER_DEFAULT
, device_type
,
1247 formats
[display
].format
, formats
[backbuffer
].format
, windowed
);
1248 ok(SUCCEEDED(hr
) == should_pass
|| broken(SUCCEEDED(hr
) && !has_modes
) /* Win8 64-bit */,
1249 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1250 hr
, formats
[display
].name
, formats
[backbuffer
].name
, windowed
, should_pass
);
1255 IDirect3D8_Release(d3d8
);
1258 /* Test adapter display modes */
1259 static void test_display_modes(void)
1262 D3DDISPLAYMODE dmode
;
1266 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1267 ok(!!d3d
, "Failed to create a D3D object.\n");
1269 max_modes
= IDirect3D8_GetAdapterModeCount(d3d
, D3DADAPTER_DEFAULT
);
1271 broken(max_modes
== 0), /* VMware */
1272 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1274 for (i
= 0; i
< max_modes
; ++i
)
1276 res
= IDirect3D8_EnumAdapterModes(d3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
1277 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
1281 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
1282 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
1285 IDirect3D8_Release(d3d
);
1294 static int compare_mode(const void *a
, const void *b
)
1296 const struct mode
*mode_a
= a
;
1297 const struct mode
*mode_b
= b
;
1298 unsigned int w
= mode_a
->w
- mode_b
->w
;
1299 unsigned int h
= mode_a
->h
- mode_b
->h
;
1300 return abs(w
) >= abs(h
) ? -w
: -h
;
1303 static void test_reset(void)
1305 UINT width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
1306 UINT height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
1307 IDirect3DDevice8
*device1
= NULL
;
1308 IDirect3DDevice8
*device2
= NULL
;
1309 struct device_desc device_desc
;
1310 D3DDISPLAYMODE d3ddm
, d3ddm2
;
1311 D3DSURFACE_DESC surface_desc
;
1312 D3DPRESENT_PARAMETERS d3dpp
;
1313 IDirect3DSurface8
*surface
;
1314 IDirect3DTexture8
*texture
;
1315 IDirect3DVertexBuffer8
*vb
;
1316 IDirect3DIndexBuffer8
*ib
;
1317 UINT adapter_mode_count
;
1318 D3DLOCKED_RECT lockrect
;
1319 UINT mode_count
= 0;
1322 RECT winrect
, client_rect
;
1332 static const DWORD decl
[] =
1335 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT4
),
1339 struct mode
*modes
= NULL
;
1341 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1342 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1343 ok(!!window
, "Failed to create a window.\n");
1344 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1345 ok(!!d3d8
, "Failed to create a D3D object.\n");
1347 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1348 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1349 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
1350 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
1351 for (i
= 0; i
< adapter_mode_count
; ++i
)
1355 memset(&d3ddm2
, 0, sizeof(d3ddm2
));
1356 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm2
);
1357 ok(SUCCEEDED(hr
), "EnumAdapterModes failed, hr %#x.\n", hr
);
1359 if (d3ddm2
.Format
!= d3ddm
.Format
)
1362 for (j
= 0; j
< mode_count
; ++j
)
1364 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
1367 if (j
== mode_count
)
1369 modes
[j
].w
= d3ddm2
.Width
;
1370 modes
[j
].h
= d3ddm2
.Height
;
1374 /* We use them as invalid modes. */
1375 if ((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600)
1376 || (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32))
1378 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1379 d3ddm2
.Width
, d3ddm2
.Height
);
1386 skip("Less than 2 modes supported, skipping mode tests.\n");
1390 /* Prefer higher resolutions. */
1391 qsort(modes
, mode_count
, sizeof(*modes
), compare_mode
);
1394 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
1396 device_desc
.width
= modes
[i
].w
;
1397 device_desc
.height
= modes
[i
].h
;
1398 device_desc
.device_window
= window
;
1399 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
| CREATE_DEVICE_SWVP_ONLY
;
1400 if (!(device1
= create_device(d3d8
, window
, &device_desc
)))
1402 skip("Failed to create a D3D device, skipping tests.\n");
1405 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1406 /* This skips the test on testbot Win 8 VMs. */
1407 if (hr
== D3DERR_DEVICELOST
)
1409 skip("Device is lost.\n");
1412 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1414 hr
= IDirect3DDevice8_GetDeviceCaps(device1
, &caps
);
1415 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
1417 width
= GetSystemMetrics(SM_CXSCREEN
);
1418 height
= GetSystemMetrics(SM_CYSCREEN
);
1419 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1420 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1422 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1423 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1424 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1425 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1426 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1427 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1428 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1429 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1434 vp
.Width
= modes
[i
].w
/ 2;
1435 vp
.Height
= modes
[i
].h
/ 2;
1438 hr
= IDirect3DDevice8_SetViewport(device1
, &vp
);
1439 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1441 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1442 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1443 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1444 hr
= IDirect3DDevice8_SetRenderState(device1
, D3DRS_LIGHTING
, FALSE
);
1445 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
1447 memset(&d3dpp
, 0, sizeof(d3dpp
));
1448 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1449 d3dpp
.Windowed
= FALSE
;
1450 d3dpp
.BackBufferWidth
= modes
[i
].w
;
1451 d3dpp
.BackBufferHeight
= modes
[i
].h
;
1452 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1453 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1454 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1455 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1456 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1458 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1459 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1460 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1462 memset(&vp
, 0, sizeof(vp
));
1463 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1464 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1465 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1466 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1467 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1468 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1469 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1470 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1472 width
= GetSystemMetrics(SM_CXSCREEN
);
1473 height
= GetSystemMetrics(SM_CYSCREEN
);
1474 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1475 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1477 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1478 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1479 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1480 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1481 ok(surface_desc
.Width
== modes
[i
].w
, "Back buffer width is %u, expected %u.\n",
1482 surface_desc
.Width
, modes
[i
].w
);
1483 ok(surface_desc
.Height
== modes
[i
].h
, "Back buffer height is %u, expected %u.\n",
1484 surface_desc
.Height
, modes
[i
].h
);
1485 IDirect3DSurface8_Release(surface
);
1487 memset(&d3dpp
, 0, sizeof(d3dpp
));
1488 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1489 d3dpp
.Windowed
= TRUE
;
1490 d3dpp
.BackBufferWidth
= 400;
1491 d3dpp
.BackBufferHeight
= 300;
1492 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1493 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1494 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1495 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1496 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1498 memset(&vp
, 0, sizeof(vp
));
1499 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1500 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1501 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1502 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1503 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp
.Width
);
1504 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp
.Height
);
1505 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1506 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1508 width
= GetSystemMetrics(SM_CXSCREEN
);
1509 height
= GetSystemMetrics(SM_CYSCREEN
);
1510 ok(width
== orig_width
, "Screen width is %u, expected %u.\n", width
, orig_width
);
1511 ok(height
== orig_height
, "Screen height is %u, expected %u.\n", height
, orig_height
);
1513 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1514 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1515 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1516 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1517 ok(surface_desc
.Width
== 400, "Back buffer width is %u, expected 400.\n",
1518 surface_desc
.Width
);
1519 ok(surface_desc
.Height
== 300, "Back buffer height is %u, expected 300.\n",
1520 surface_desc
.Height
);
1521 IDirect3DSurface8_Release(surface
);
1523 memset(&devmode
, 0, sizeof(devmode
));
1524 devmode
.dmSize
= sizeof(devmode
);
1525 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1526 devmode
.dmPelsWidth
= modes
[1].w
;
1527 devmode
.dmPelsHeight
= modes
[1].h
;
1528 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1529 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1530 width
= GetSystemMetrics(SM_CXSCREEN
);
1531 height
= GetSystemMetrics(SM_CYSCREEN
);
1532 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1533 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1535 d3dpp
.BackBufferWidth
= 500;
1536 d3dpp
.BackBufferHeight
= 400;
1537 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1538 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1539 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1540 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1541 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1543 width
= GetSystemMetrics(SM_CXSCREEN
);
1544 height
= GetSystemMetrics(SM_CYSCREEN
);
1545 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1546 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1548 ZeroMemory(&vp
, sizeof(vp
));
1549 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1550 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1551 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d.\n", vp
.X
);
1552 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d.\n", vp
.Y
);
1553 ok(vp
.Width
== 500, "D3DVIEWPORT->Width = %d.\n", vp
.Width
);
1554 ok(vp
.Height
== 400, "D3DVIEWPORT->Height = %d.\n", vp
.Height
);
1555 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f.\n", vp
.MinZ
);
1556 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f.\n", vp
.MaxZ
);
1558 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1559 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1560 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1561 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1562 ok(surface_desc
.Width
== 500, "Back buffer width is %u, expected 500.\n",
1563 surface_desc
.Width
);
1564 ok(surface_desc
.Height
== 400, "Back buffer height is %u, expected 400.\n",
1565 surface_desc
.Height
);
1566 IDirect3DSurface8_Release(surface
);
1568 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1569 devmode
.dmPelsWidth
= orig_width
;
1570 devmode
.dmPelsHeight
= orig_height
;
1571 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1572 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1573 width
= GetSystemMetrics(SM_CXSCREEN
);
1574 height
= GetSystemMetrics(SM_CYSCREEN
);
1575 ok(width
== orig_width
, "Got screen width %u, expected %u.\n", width
, orig_width
);
1576 ok(height
== orig_height
, "Got screen height %u, expected %u.\n", height
, orig_height
);
1580 winrect
.right
= 200;
1581 winrect
.bottom
= 150;
1582 ok(AdjustWindowRect(&winrect
, WS_OVERLAPPEDWINDOW
, FALSE
), "AdjustWindowRect failed\n");
1583 ok(SetWindowPos(window
, NULL
, 0, 0,
1584 winrect
.right
-winrect
.left
,
1585 winrect
.bottom
-winrect
.top
,
1586 SWP_NOMOVE
|SWP_NOZORDER
),
1587 "SetWindowPos failed\n");
1589 /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
1590 GetClientRect(window
, &client_rect
);
1592 memset(&d3dpp
, 0, sizeof(d3dpp
));
1593 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1594 d3dpp
.Windowed
= TRUE
;
1595 d3dpp
.BackBufferWidth
= 0;
1596 d3dpp
.BackBufferHeight
= 0;
1597 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1598 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1599 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1600 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1601 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1603 ok(!d3dpp
.BackBufferWidth
, "Got unexpected BackBufferWidth %u.\n", d3dpp
.BackBufferWidth
);
1604 ok(!d3dpp
.BackBufferHeight
, "Got unexpected BackBufferHeight %u.\n", d3dpp
.BackBufferHeight
);
1605 ok(d3dpp
.BackBufferFormat
== d3ddm
.Format
, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1606 d3dpp
.BackBufferFormat
, d3ddm
.Format
);
1607 ok(d3dpp
.BackBufferCount
== 1, "Got unexpected BackBufferCount %u.\n", d3dpp
.BackBufferCount
);
1608 ok(!d3dpp
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1609 ok(d3dpp
.SwapEffect
== D3DSWAPEFFECT_DISCARD
, "Got unexpected SwapEffect %#x.\n", d3dpp
.SwapEffect
);
1610 ok(!d3dpp
.hDeviceWindow
, "Got unexpected hDeviceWindow %p.\n", d3dpp
.hDeviceWindow
);
1611 ok(d3dpp
.Windowed
, "Got unexpected Windowed %#x.\n", d3dpp
.Windowed
);
1612 ok(!d3dpp
.EnableAutoDepthStencil
, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp
.EnableAutoDepthStencil
);
1613 ok(!d3dpp
.AutoDepthStencilFormat
, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp
.AutoDepthStencilFormat
);
1614 ok(!d3dpp
.Flags
, "Got unexpected Flags %#x.\n", d3dpp
.Flags
);
1615 ok(!d3dpp
.FullScreen_RefreshRateInHz
, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1616 d3dpp
.FullScreen_RefreshRateInHz
);
1617 ok(!d3dpp
.FullScreen_PresentationInterval
, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1618 d3dpp
.FullScreen_PresentationInterval
);
1620 memset(&vp
, 0, sizeof(vp
));
1621 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1622 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1625 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1626 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1627 ok(vp
.Width
== client_rect
.right
, "D3DVIEWPORT->Width = %d, expected %d\n",
1628 vp
.Width
, client_rect
.right
);
1629 ok(vp
.Height
== client_rect
.bottom
, "D3DVIEWPORT->Height = %d, expected %d\n",
1630 vp
.Height
, client_rect
.bottom
);
1631 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1632 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1635 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1636 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1637 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1638 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1639 ok(surface_desc
.Format
== d3ddm
.Format
, "Got unexpected Format %#x, expected %#x.\n",
1640 surface_desc
.Format
, d3ddm
.Format
);
1641 ok(!surface_desc
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1642 ok(surface_desc
.Width
== client_rect
.right
,
1643 "Back buffer width is %u, expected %d.\n", surface_desc
.Width
, client_rect
.right
);
1644 ok(surface_desc
.Height
== client_rect
.bottom
,
1645 "Back buffer height is %u, expected %d.\n", surface_desc
.Height
, client_rect
.bottom
);
1646 IDirect3DSurface8_Release(surface
);
1648 memset(&d3dpp
, 0, sizeof(d3dpp
));
1649 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1650 d3dpp
.Windowed
= TRUE
;
1651 d3dpp
.BackBufferWidth
= 400;
1652 d3dpp
.BackBufferHeight
= 300;
1653 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1655 /* Reset fails if there is a resource in the default pool. */
1656 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &texture
);
1657 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1658 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1659 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1660 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1661 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1662 IDirect3DTexture8_Release(texture
);
1663 /* Reset again to get the device out of the lost state. */
1664 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1665 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1666 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1667 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1669 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1671 IDirect3DVolumeTexture8
*volume_texture
;
1673 hr
= IDirect3DDevice8_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1674 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
);
1675 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1676 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1677 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1678 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1679 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1680 hr
, D3DERR_DEVICENOTRESET
);
1681 IDirect3DVolumeTexture8_Release(volume_texture
);
1682 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1683 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1684 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1685 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1689 skip("Volume textures not supported.\n");
1692 /* Scratch, sysmem and managed pool resources are fine. */
1693 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1694 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1695 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1696 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1697 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1698 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1699 IDirect3DTexture8_Release(texture
);
1701 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1702 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1703 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1704 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1705 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1706 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1707 IDirect3DTexture8_Release(texture
);
1709 hr
= IDirect3DDevice8_CreateVertexBuffer(device1
, 16, 0,
1710 D3DFVF_XYZ
, D3DPOOL_SYSTEMMEM
, &vb
);
1711 ok(hr
== D3D_OK
, "Failed to create vertex buffer, hr %#x.\n", hr
);
1712 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1713 ok(hr
== D3D_OK
, "Failed to reset device, hr %#x.\n", hr
);
1714 IDirect3DVertexBuffer8_Release(vb
);
1716 hr
= IDirect3DDevice8_CreateIndexBuffer(device1
, 16, 0,
1717 D3DFMT_INDEX16
, D3DPOOL_SYSTEMMEM
, &ib
);
1718 ok(hr
== D3D_OK
, "Failed to create index buffer, hr %#x.\n", hr
);
1719 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1720 ok(hr
== D3D_OK
, "Failed to reset device, hr %#x.\n", hr
);
1721 IDirect3DIndexBuffer8_Release(ib
);
1723 /* The depth stencil should get reset to the auto depth stencil when present. */
1724 hr
= IDirect3DDevice8_SetRenderTarget(device1
, NULL
, NULL
);
1725 ok(SUCCEEDED(hr
), "SetRenderTarget failed, hr %#x.\n", hr
);
1727 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1728 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1729 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1731 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1732 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1733 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1734 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1736 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1737 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1738 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1739 if (surface
) IDirect3DSurface8_Release(surface
);
1741 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1742 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1743 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1745 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1746 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1747 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1749 /* Will a sysmem or scratch resource survive while locked? */
1750 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1751 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1752 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1753 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1754 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1755 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1756 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1757 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1758 IDirect3DTexture8_UnlockRect(texture
, 0);
1759 IDirect3DTexture8_Release(texture
);
1761 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1762 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1763 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1764 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1765 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1766 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1767 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1768 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1769 IDirect3DTexture8_UnlockRect(texture
, 0);
1770 IDirect3DTexture8_Release(texture
);
1772 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
);
1773 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1774 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1775 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1776 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1777 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1778 IDirect3DTexture8_Release(texture
);
1780 /* A reference held to an implicit surface causes failures as well. */
1781 hr
= IDirect3DDevice8_GetBackBuffer(device1
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1782 ok(SUCCEEDED(hr
), "GetBackBuffer failed, hr %#x.\n", hr
);
1783 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1784 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1785 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1786 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1787 IDirect3DSurface8_Release(surface
);
1788 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1789 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1790 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1791 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1793 /* Shaders are fine as well. */
1794 hr
= IDirect3DDevice8_CreateVertexShader(device1
, decl
, simple_vs
, &shader
, 0);
1795 ok(SUCCEEDED(hr
), "CreateVertexShader failed, hr %#x.\n", hr
);
1796 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1797 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1798 hr
= IDirect3DDevice8_DeleteVertexShader(device1
, shader
);
1799 ok(SUCCEEDED(hr
), "DeleteVertexShader failed, hr %#x.\n", hr
);
1801 /* Try setting invalid modes. */
1802 memset(&d3dpp
, 0, sizeof(d3dpp
));
1803 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1804 d3dpp
.Windowed
= FALSE
;
1805 d3dpp
.BackBufferWidth
= 32;
1806 d3dpp
.BackBufferHeight
= 32;
1807 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1808 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1809 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1810 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1811 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1813 memset(&d3dpp
, 0, sizeof(d3dpp
));
1814 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1815 d3dpp
.Windowed
= FALSE
;
1816 d3dpp
.BackBufferWidth
= 801;
1817 d3dpp
.BackBufferHeight
= 600;
1818 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1819 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1820 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1821 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1822 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1824 memset(&d3dpp
, 0, sizeof(d3dpp
));
1825 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1826 d3dpp
.Windowed
= FALSE
;
1827 d3dpp
.BackBufferWidth
= 0;
1828 d3dpp
.BackBufferHeight
= 0;
1829 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1830 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1831 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1832 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1833 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1835 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1836 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1838 memset(&d3dpp
, 0, sizeof(d3dpp
));
1839 d3dpp
.Windowed
= TRUE
;
1840 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1841 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1842 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1843 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1845 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1846 window
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1849 skip("Failed to create device, hr %#x.\n", hr
);
1853 hr
= IDirect3DDevice8_TestCooperativeLevel(device2
);
1854 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1856 d3dpp
.Windowed
= TRUE
;
1857 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1858 d3dpp
.BackBufferWidth
= 400;
1859 d3dpp
.BackBufferHeight
= 300;
1860 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1861 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1862 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1864 hr
= IDirect3DDevice8_Reset(device2
, &d3dpp
);
1865 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1869 hr
= IDirect3DDevice8_GetDepthStencilSurface(device2
, &surface
);
1870 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1871 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1873 IDirect3DSurface8_Release(surface
);
1876 HeapFree(GetProcessHeap(), 0, modes
);
1878 IDirect3DDevice8_Release(device2
);
1880 IDirect3DDevice8_Release(device1
);
1881 IDirect3D8_Release(d3d8
);
1882 DestroyWindow(window
);
1885 static void test_scene(void)
1887 IDirect3DDevice8
*device
;
1893 window
= create_window();
1894 ok(!!window
, "Failed to create a window.\n");
1895 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1896 ok(!!d3d
, "Failed to create a D3D object.\n");
1897 if (!(device
= create_device(d3d
, window
, NULL
)))
1899 skip("Failed to create a 3D device, skipping test.\n");
1903 /* Test an EndScene without BeginScene. Should return an error */
1904 hr
= IDirect3DDevice8_EndScene(device
);
1905 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1907 /* Test a normal BeginScene / EndScene pair, this should work */
1908 hr
= IDirect3DDevice8_BeginScene(device
);
1909 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1910 hr
= IDirect3DDevice8_EndScene(device
);
1911 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1913 /* Test another EndScene without having begun a new scene. Should return an error */
1914 hr
= IDirect3DDevice8_EndScene(device
);
1915 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1917 /* Two nested BeginScene and EndScene calls */
1918 hr
= IDirect3DDevice8_BeginScene(device
);
1919 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1920 hr
= IDirect3DDevice8_BeginScene(device
);
1921 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
1922 hr
= IDirect3DDevice8_EndScene(device
);
1923 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1924 hr
= IDirect3DDevice8_EndScene(device
);
1925 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1927 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1929 refcount
= IDirect3DDevice8_Release(device
);
1930 ok(!refcount
, "Device has %u references left.\n", refcount
);
1932 IDirect3D8_Release(d3d
);
1933 DestroyWindow(window
);
1936 static void test_shader(void)
1938 DWORD hPixelShader
= 0, hVertexShader
= 0;
1939 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
1942 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
1943 IDirect3DDevice8
*device
;
1951 static DWORD dwVertexDecl
[] =
1954 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
1957 DWORD decl_normal_float2
[] =
1960 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1961 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
1964 DWORD decl_normal_float4
[] =
1967 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1968 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
1971 DWORD decl_normal_d3dcolor
[] =
1974 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1975 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
1978 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
1979 const DWORD simple_vs_size
= sizeof(simple_vs
);
1980 const DWORD simple_ps_size
= sizeof(simple_ps
);
1982 window
= create_window();
1983 ok(!!window
, "Failed to create a window.\n");
1984 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1985 ok(!!d3d
, "Failed to create a D3D object.\n");
1986 if (!(device
= create_device(d3d
, window
, NULL
)))
1988 skip("Failed to create a 3D device, skipping test.\n");
1992 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1994 /* Test setting and retrieving a FVF */
1995 hr
= IDirect3DDevice8_SetVertexShader(device
, fvf
);
1996 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1997 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1998 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1999 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
2001 /* First create a vertex shader */
2002 hr
= IDirect3DDevice8_SetVertexShader(device
, 0);
2003 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2004 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
2005 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2006 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
2007 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2008 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2009 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2010 /* Assign the shader, then verify that GetVertexShader works */
2011 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
2012 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2013 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2014 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2015 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
2016 /* Verify that we can retrieve the declaration */
2017 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, NULL
, &data_size
);
2018 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
2019 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
2020 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
2022 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
2023 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
2024 "expected D3DERR_INVALIDCALL\n", hr
);
2025 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2026 data_size
= vertex_decl_size
;
2027 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
2028 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
2029 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
2030 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
2031 HeapFree(GetProcessHeap(), 0, data
);
2032 /* Verify that we can retrieve the shader function */
2033 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, NULL
, &data_size
);
2034 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
2035 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2036 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
2038 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2039 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
2040 "expected D3DERR_INVALIDCALL\n", hr
);
2041 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2042 data_size
= simple_vs_size
;
2043 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2044 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
2045 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2046 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
2047 HeapFree(GetProcessHeap(), 0, data
);
2048 /* Delete the assigned shader. This is supposed to work */
2049 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2050 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2051 /* The shader should be unset now */
2052 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2053 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2054 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2056 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
2057 * First try the fixed function shader function, then a custom one
2059 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, 0, &hVertexShader
, 0);
2060 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2061 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float4
, 0, &hVertexShader
, 0);
2062 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2063 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
2064 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2066 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
2067 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2068 IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2070 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
2072 /* The same with a pixel shader */
2073 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2074 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2075 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
2076 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2077 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2078 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2079 /* Assign the shader, then verify that GetPixelShader works */
2080 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2081 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2082 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2083 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2084 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2085 /* Verify that we can retrieve the shader function */
2086 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, NULL
, &data_size
);
2087 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2088 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2089 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
2091 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2092 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
2093 "expected D3DERR_INVALIDCALL\n", hr
);
2094 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2095 data_size
= simple_ps_size
;
2096 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2097 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2098 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2099 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
2100 HeapFree(GetProcessHeap(), 0, data
);
2101 /* Delete the assigned shader. This is supposed to work */
2102 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2103 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2104 /* The shader should be unset now */
2105 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2106 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2107 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2109 /* What happens if a non-bound shader is deleted? */
2110 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2111 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2112 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader2
);
2113 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2115 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2116 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2117 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2118 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2119 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2120 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2121 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2122 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2123 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2125 /* Check for double delete. */
2126 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2127 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2128 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2129 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2133 skip("Pixel shaders not supported\n");
2136 /* What happens if a non-bound shader is deleted? */
2137 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
2138 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2139 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
2140 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2142 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
2143 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2144 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2145 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2146 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2147 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2148 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
2149 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2150 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2152 /* Check for double delete. */
2153 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2154 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2155 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2156 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2158 refcount
= IDirect3DDevice8_Release(device
);
2159 ok(!refcount
, "Device has %u references left.\n", refcount
);
2161 IDirect3D8_Release(d3d
);
2162 DestroyWindow(window
);
2165 static void test_limits(void)
2167 IDirect3DTexture8
*texture
;
2168 IDirect3DDevice8
*device
;
2175 window
= create_window();
2176 ok(!!window
, "Failed to create a window.\n");
2177 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
2178 ok(!!d3d
, "Failed to create a D3D object.\n");
2179 if (!(device
= create_device(d3d
, window
, NULL
)))
2181 skip("Failed to create a 3D device, skipping test.\n");
2185 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
2186 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
2188 /* There are 8 texture stages. We should be able to access all of them */
2189 for (i
= 0; i
< 8; ++i
)
2191 hr
= IDirect3DDevice8_SetTexture(device
, i
, (IDirect3DBaseTexture8
*)texture
);
2192 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2193 hr
= IDirect3DDevice8_SetTexture(device
, i
, NULL
);
2194 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2195 hr
= IDirect3DDevice8_SetTextureStageState(device
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
2196 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
2199 /* Investigations show that accessing higher textures stage states does
2200 * not return an error either. Writing to too high texture stages
2201 * (approximately texture 40) causes memory corruption in windows, so
2202 * there is no bounds checking. */
2203 IDirect3DTexture8_Release(texture
);
2204 refcount
= IDirect3DDevice8_Release(device
);
2205 ok(!refcount
, "Device has %u references left.\n", refcount
);
2207 IDirect3D8_Release(d3d
);
2208 DestroyWindow(window
);
2211 static void test_lights(void)
2213 IDirect3DDevice8
*device
;
2222 window
= create_window();
2223 ok(!!window
, "Failed to create a window.\n");
2224 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2225 ok(!!d3d8
, "Failed to create a D3D object.\n");
2226 if (!(device
= create_device(d3d8
, window
, NULL
)))
2228 skip("Failed to create a 3D device, skipping test.\n");
2232 memset(&caps
, 0, sizeof(caps
));
2233 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
2234 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
2236 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2237 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
2238 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2239 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
2240 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
2241 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2242 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2245 /* TODO: Test the rendering results in this situation */
2246 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
2247 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2248 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
2249 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2250 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2251 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
2252 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2254 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2255 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
2256 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2259 refcount
= IDirect3DDevice8_Release(device
);
2260 ok(!refcount
, "Device has %u references left.\n", refcount
);
2262 IDirect3D8_Release(d3d8
);
2263 DestroyWindow(window
);
2266 static void test_render_zero_triangles(void)
2268 IDirect3DDevice8
*device
;
2276 struct vec3 position
;
2282 {{0.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2283 {{0.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2284 {{1.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2285 {{1.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2288 window
= create_window();
2289 ok(!!window
, "Failed to create a window.\n");
2290 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2291 ok(!!d3d8
, "Failed to create a D3D object.\n");
2292 if (!(device
= create_device(d3d8
, window
, NULL
)))
2294 skip("Failed to create a 3D device, skipping test.\n");
2298 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
2299 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2301 hr
= IDirect3DDevice8_BeginScene(device
);
2302 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
2303 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
2304 0 /* PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
2305 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
2306 hr
= IDirect3DDevice8_EndScene(device
);
2307 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
2309 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2311 refcount
= IDirect3DDevice8_Release(device
);
2312 ok(!refcount
, "Device has %u references left.\n", refcount
);
2314 IDirect3D8_Release(d3d8
);
2315 DestroyWindow(window
);
2318 static void test_depth_stencil_reset(void)
2320 D3DPRESENT_PARAMETERS present_parameters
;
2321 D3DDISPLAYMODE display_mode
;
2322 IDirect3DSurface8
*surface
, *orig_rt
;
2323 IDirect3DDevice8
*device
= NULL
;
2329 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2330 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2331 ok(!!hwnd
, "Failed to create a window.\n");
2332 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2333 ok(!!d3d8
, "Failed to create a D3D object.\n");
2335 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2336 memset(&present_parameters
, 0, sizeof(present_parameters
));
2337 present_parameters
.Windowed
= TRUE
;
2338 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2339 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2340 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2341 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2343 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2344 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2347 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2351 hr
= IDirect3DDevice8_GetRenderTarget(device
, &orig_rt
);
2352 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2354 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2355 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
2357 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
2358 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
2360 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
2361 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2362 ok(surface
== orig_rt
, "Render target is %p, should be %p\n", surface
, orig_rt
);
2363 if (surface
) IDirect3DSurface8_Release(surface
);
2364 IDirect3DSurface8_Release(orig_rt
);
2366 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2367 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2368 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2370 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2371 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2372 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2373 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2375 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2376 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2377 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2378 if (surface
) IDirect3DSurface8_Release(surface
);
2380 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2381 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2382 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2384 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2385 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2386 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2388 refcount
= IDirect3DDevice8_Release(device
);
2389 ok(!refcount
, "Device has %u references left.\n", refcount
);
2392 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2394 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
2395 present_parameters
.Windowed
= TRUE
;
2396 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2397 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2398 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2399 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2401 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2402 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2406 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2410 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2411 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
2413 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2414 present_parameters
.Windowed
= TRUE
;
2415 present_parameters
.BackBufferWidth
= 400;
2416 present_parameters
.BackBufferHeight
= 300;
2417 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2418 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2420 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2421 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
2423 if (FAILED(hr
)) goto cleanup
;
2425 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2426 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2427 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2428 if (surface
) IDirect3DSurface8_Release(surface
);
2433 refcount
= IDirect3DDevice8_Release(device
);
2434 ok(!refcount
, "Device has %u references left.\n", refcount
);
2436 IDirect3D8_Release(d3d8
);
2437 DestroyWindow(hwnd
);
2440 static HWND filter_messages
;
2451 enum message_window window
;
2453 WPARAM expect_wparam
;
2454 HRESULT device_state
;
2455 WINDOWPOS
*store_wp
;
2458 static const struct message
*expect_messages
;
2459 static HWND device_window
, focus_window
;
2460 static LONG windowposchanged_received
, syscommand_received
;
2461 static IDirect3DDevice8
*focus_test_device
;
2463 struct wndproc_thread_param
2466 HANDLE window_created
;
2467 HANDLE test_finished
;
2468 BOOL running_in_foreground
;
2471 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2475 if (filter_messages
&& filter_messages
== hwnd
)
2477 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2478 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2481 if (expect_messages
)
2485 switch (expect_messages
->window
)
2500 if (hwnd
== w
&& expect_messages
->message
== message
)
2502 if (expect_messages
->check_wparam
)
2503 ok(wparam
== expect_messages
->expect_wparam
,
2504 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2505 wparam
, message
, expect_messages
->expect_wparam
);
2507 if (expect_messages
->store_wp
)
2508 *expect_messages
->store_wp
= *(WINDOWPOS
*)lparam
;
2510 if (focus_test_device
)
2512 hr
= IDirect3DDevice8_TestCooperativeLevel(focus_test_device
);
2513 /* Wined3d marks the device lost earlier than Windows (it follows ddraw
2514 * behavior. See test_wndproc before the focus_loss_messages sequence
2515 * about the D3DERR_DEVICENOTRESET behavior, */
2516 todo_wine_if(message
!= WM_ACTIVATEAPP
|| hr
== D3D_OK
)
2517 ok(hr
== expect_messages
->device_state
,
2518 "Got device state %#x on message %#x, expected %#x.\n",
2519 hr
, message
, expect_messages
->device_state
);
2526 /* KDE randomly does something with the hidden window during the
2527 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2528 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2529 * just flag WM_WINDOWPOSCHANGED as bad. */
2530 if (message
== WM_WINDOWPOSCHANGED
)
2531 InterlockedIncrement(&windowposchanged_received
);
2532 else if (message
== WM_SYSCOMMAND
)
2533 InterlockedIncrement(&syscommand_received
);
2535 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2538 static DWORD WINAPI
wndproc_thread(void *param
)
2540 struct wndproc_thread_param
*p
= param
;
2544 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2545 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
2546 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
2547 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2549 ret
= SetEvent(p
->window_created
);
2550 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2556 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
2557 res
= WaitForSingleObject(p
->test_finished
, 100);
2558 if (res
== WAIT_OBJECT_0
) break;
2559 if (res
!= WAIT_TIMEOUT
)
2561 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2566 DestroyWindow(p
->dummy_window
);
2571 static void test_wndproc(void)
2573 struct wndproc_thread_param thread_params
;
2574 struct device_desc device_desc
;
2575 IDirect3DDevice8
*device
;
2583 UINT i
, adapter_mode_count
;
2585 D3DDISPLAYMODE d3ddm
;
2586 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
2588 LONG change_ret
, device_style
;
2590 WINDOWPOS windowpos
;
2592 static const struct message create_messages
[] =
2594 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2595 /* Do not test wparam here. If device creation succeeds,
2596 * wparam is WA_ACTIVE. If device creation fails (testbot)
2597 * wparam is set to WA_INACTIVE on some Windows versions. */
2598 {WM_ACTIVATE
, FOCUS_WINDOW
, FALSE
, 0},
2599 {WM_SETFOCUS
, FOCUS_WINDOW
, FALSE
, 0},
2600 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2601 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2602 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2605 static const struct message focus_loss_messages
[] =
2607 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2608 * not reliable on X11 WMs. When the window focus follows the
2609 * mouse pointer the message is not sent.
2610 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2611 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2612 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2613 * not deterministic. */
2614 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2615 /* Windows sends WM_ACTIVATE to the device window, indicating that
2616 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2617 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2618 * leaves the device window active, breaking re-activation in the
2620 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2621 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2622 {WM_SIZE
, DEVICE_WINDOW
, TRUE
, SIZE_MINIMIZED
,
2623 D3DERR_DEVICENOTRESET
},
2624 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
, D3DERR_DEVICELOST
},
2625 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2626 * not deterministic. It may be sent after the focus window handling
2628 {0, 0, FALSE
, 0, 0},
2630 static const struct message reactivate_messages
[] =
2632 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2633 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2634 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2635 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2638 static const struct message focus_loss_messages_hidden
[] =
2640 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0},
2641 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2644 static const struct message focus_loss_messages_filtered
[] =
2646 /* WM_ACTIVATE is delivered to the window proc because it is
2647 * generated by SetForegroundWindow before the d3d routine
2648 * starts it work. Don't check for it due to focus-follows-mouse
2650 {WM_DISPLAYCHANGE
, FOCUS_WINDOW
, FALSE
, 0},
2651 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2654 static const struct message reactivate_messages_filtered
[] =
2656 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2659 static const struct message sc_restore_messages
[] =
2661 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2662 * processed it. Our wndproc has no way to prevent d3d from
2663 * handling the message. The second DefWindowProc call done by
2664 * our wndproc doesn't do any changes to the window because it
2665 * is already restored due to d3d's handling. */
2666 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2667 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2668 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_RESTORED
},
2669 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_RESTORE
},
2672 static const struct message sc_minimize_messages
[] =
2674 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MINIMIZE
},
2675 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2676 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2677 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2678 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MINIMIZED
},
2681 static const struct message sc_maximize_messages
[] =
2683 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MAXIMIZE
},
2684 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2685 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2686 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2687 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MAXIMIZED
},
2690 struct message mode_change_messages
[] =
2692 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2693 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2694 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2695 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2696 * differs between Wine and Windows. */
2697 /* TODO 2: Windows sends a second WM_WINDOWPOSCHANGING(SWP_NOMOVE | SWP_NOSIZE
2698 * | SWP_NOACTIVATE) in this situation, suggesting a difference in their ShowWindow
2699 * implementation. This SetWindowPos call could in theory affect the Z order. Wine's
2700 * ShowWindow does not send such a message because the window is already visible. */
2703 struct message mode_change_messages_hidden
[] =
2705 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2706 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2707 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2708 {WM_SHOWWINDOW
, DEVICE_WINDOW
, FALSE
, 0},
2709 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0, ~0U, &windowpos
},
2710 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2711 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2712 * differs between Wine and Windows. */
2716 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2717 ok(!!d3d8
, "Failed to create a D3D object.\n");
2719 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
2720 for (i
= 0; i
< adapter_mode_count
; ++i
)
2722 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
2723 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
2725 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
2727 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
2729 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2730 * refuses to create a device at these sizes. */
2731 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
2736 user32_width
= d3ddm
.Width
;
2737 user32_height
= d3ddm
.Height
;
2741 /* Make sure the d3d mode is smaller in width or height and at most
2742 * equal in the other dimension than the mode passed to
2743 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2744 * the ChangeDisplaySettings parameters + 12. */
2745 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
2747 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
2749 d3d_width
= d3ddm
.Width
;
2750 d3d_height
= d3ddm
.Height
;
2753 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
2755 d3d_width
= user32_width
;
2756 d3d_height
= user32_height
;
2757 user32_width
= d3ddm
.Width
;
2758 user32_height
= d3ddm
.Height
;
2765 skip("Could not find adequate modes, skipping mode tests.\n");
2766 IDirect3D8_Release(d3d8
);
2770 wc
.lpfnWndProc
= test_proc
;
2771 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
2772 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2774 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2775 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2776 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2777 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2779 memset(&devmode
, 0, sizeof(devmode
));
2780 devmode
.dmSize
= sizeof(devmode
);
2781 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2782 devmode
.dmPelsWidth
= user32_width
;
2783 devmode
.dmPelsHeight
= user32_height
;
2784 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2785 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2787 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2788 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2789 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2790 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2791 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2792 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2794 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2795 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2797 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2798 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2799 (LONG_PTR
)test_proc
, proc
);
2800 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2801 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2802 (LONG_PTR
)test_proc
, proc
);
2804 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2805 device_window
, focus_window
, thread_params
.dummy_window
);
2808 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2809 if (thread_params
.running_in_foreground
)
2811 tmp
= GetForegroundWindow();
2812 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2813 thread_params
.dummy_window
, tmp
);
2816 skip("Not running in foreground, skip foreground window test\n");
2820 expect_messages
= create_messages
;
2822 device_desc
.device_window
= device_window
;
2823 device_desc
.width
= d3d_width
;
2824 device_desc
.height
= d3d_height
;
2825 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
2826 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
2828 skip("Failed to create a D3D device, skipping tests.\n");
2832 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2833 expect_messages
->message
, expect_messages
->window
);
2834 expect_messages
= NULL
;
2836 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2839 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2840 tmp
= GetForegroundWindow();
2841 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2843 SetForegroundWindow(focus_window
);
2846 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2847 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2848 (LONG_PTR
)test_proc
, proc
);
2850 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2851 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
2853 /* Change the mode while the device is in use and then drop focus. */
2854 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2855 devmode
.dmPelsWidth
= user32_width
;
2856 devmode
.dmPelsHeight
= user32_height
;
2857 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2858 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x, i=%u.\n", change_ret
, i
);
2860 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2861 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2862 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2863 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2864 todo_wine_if (hr
!= D3DERR_DEVICENOTRESET
)
2865 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2867 expect_messages
= focus_loss_messages
;
2868 focus_test_device
= device
;
2869 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2870 * manually changing the focus. It generates the same messages, but the task
2871 * bar still shows the previous foreground window as active, and the window has
2872 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2873 * the device is difficult, see below. */
2874 SetForegroundWindow(GetDesktopWindow());
2875 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2876 expect_messages
->message
, expect_messages
->window
);
2877 expect_messages
= NULL
;
2879 ok(tmp
!= device_window
, "The device window is active.\n");
2880 ok(tmp
!= focus_window
, "The focus window is active.\n");
2881 focus_test_device
= NULL
;
2883 /* The Present call is necessary to make native realize the device is lost. */
2884 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2885 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2886 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2887 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2888 todo_wine_if (hr
== D3DERR_DEVICENOTRESET
)
2889 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2891 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2892 ok(ret
, "Failed to get display mode.\n");
2893 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2894 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2895 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2897 /* I have to minimize and restore the focus window, otherwise native d3d8 fails
2898 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2899 * restore is triggered by the user. */
2900 expect_messages
= reactivate_messages
;
2901 ShowWindow(focus_window
, SW_MINIMIZE
);
2902 ShowWindow(focus_window
, SW_RESTORE
);
2903 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2904 SetForegroundWindow(focus_window
);
2906 SetForegroundWindow(focus_window
);
2907 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2908 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2909 expect_messages
->message
, expect_messages
->window
, i
);
2910 expect_messages
= NULL
;
2912 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2913 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2915 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2916 ok(ret
, "Failed to get display mode.\n");
2917 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2918 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2919 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2921 hr
= reset_device(device
, &device_desc
);
2922 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2924 /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
2925 * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
2926 * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
2927 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
2928 SetWindowLongA(device_window
, GWL_STYLE
, device_style
& ~WS_VISIBLE
);
2931 expect_messages
= focus_loss_messages_hidden
;
2932 windowposchanged_received
= 0;
2933 SetForegroundWindow(GetDesktopWindow());
2934 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2935 expect_messages
->message
, expect_messages
->window
);
2936 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2937 expect_messages
= NULL
;
2940 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2941 ok(ret
, "Failed to get display mode.\n");
2942 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
2943 ok(devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
2945 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
2946 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
2947 ShowWindow(focus_window
, SW_SHOWNOACTIVATE
);
2948 ShowWindow(focus_window
, SW_SHOWMINNOACTIVE
);
2951 syscommand_received
= 0;
2952 expect_messages
= sc_restore_messages
;
2953 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
2954 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2955 expect_messages
->message
, expect_messages
->window
);
2956 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
2957 expect_messages
= NULL
;
2960 expect_messages
= sc_minimize_messages
;
2961 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
2962 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2963 expect_messages
->message
, expect_messages
->window
);
2964 expect_messages
= NULL
;
2967 expect_messages
= sc_maximize_messages
;
2968 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
2969 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2970 expect_messages
->message
, expect_messages
->window
);
2971 expect_messages
= NULL
;
2974 SetForegroundWindow(GetDesktopWindow());
2975 ShowWindow(device_window
, SW_MINIMIZE
);
2976 ShowWindow(focus_window
, SW_MINIMIZE
);
2977 ShowWindow(focus_window
, SW_RESTORE
);
2978 SetForegroundWindow(focus_window
);
2981 /* Releasing a device in lost state breaks follow-up tests on native. */
2982 hr
= reset_device(device
, &device_desc
);
2983 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2985 filter_messages
= focus_window
;
2986 ref
= IDirect3DDevice8_Release(device
);
2987 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2989 /* Fix up the mode until Wine's device release behavior is fixed. */
2990 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
2991 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2993 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2994 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2995 (LONG_PTR
)test_proc
, proc
);
2997 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
2998 * on native in the test below. It isn't needed anyways. Creating the third
2999 * device will show it again. */
3000 filter_messages
= NULL
;
3001 ShowWindow(device_window
, SW_HIDE
);
3002 /* Remove the maximized state from the SYSCOMMAND test while we're not
3003 * interfering with a device. */
3004 ShowWindow(focus_window
, SW_SHOWNORMAL
);
3005 filter_messages
= focus_window
;
3007 device_desc
.device_window
= focus_window
;
3008 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3010 skip("Failed to create a D3D device, skipping tests.\n");
3014 filter_messages
= NULL
;
3016 expect_messages
= focus_loss_messages_filtered
;
3017 windowposchanged_received
= 0;
3018 SetForegroundWindow(GetDesktopWindow());
3019 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3020 expect_messages
->message
, expect_messages
->window
);
3021 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
3022 expect_messages
= NULL
;
3024 /* The window is iconic even though no message was sent. */
3025 ok(IsIconic(focus_window
), "The focus window is not iconic.\n");
3027 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
3028 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
3030 syscommand_received
= 0;
3031 expect_messages
= sc_restore_messages
;
3032 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
3033 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3034 expect_messages
->message
, expect_messages
->window
);
3035 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
3036 expect_messages
= NULL
;
3040 ShowWindow(focus_window
, SW_RESTORE
);
3043 expect_messages
= sc_minimize_messages
;
3044 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
3045 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3046 expect_messages
->message
, expect_messages
->window
);
3047 expect_messages
= NULL
;
3048 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
3049 * this call it sends WM_SIZE(SIZE_RESTORED). */
3050 ShowWindow(focus_window
, SW_RESTORE
);
3053 expect_messages
= sc_maximize_messages
;
3054 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
3055 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3056 expect_messages
->message
, expect_messages
->window
);
3057 expect_messages
= NULL
;
3058 SetForegroundWindow(GetDesktopWindow());
3061 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
3062 * results in the second SetForegroundWindow call failing and the device not being
3063 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
3064 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
3065 expect_messages
= reactivate_messages_filtered
;
3066 ShowWindow(focus_window
, SW_RESTORE
);
3067 SetForegroundWindow(focus_window
);
3069 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it\n",
3070 expect_messages
->message
, expect_messages
->window
);
3071 expect_messages
= NULL
;
3073 filter_messages
= focus_window
;
3074 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
3075 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
3077 hr
= reset_device(device
, &device_desc
);
3078 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3080 ref
= IDirect3DDevice8_Release(device
);
3081 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3082 filter_messages
= NULL
;
3084 ShowWindow(device_window
, SW_RESTORE
);
3085 SetForegroundWindow(focus_window
);
3088 filter_messages
= focus_window
;
3089 device_desc
.device_window
= device_window
;
3090 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3092 skip("Failed to create a D3D device, skipping tests.\n");
3095 filter_messages
= NULL
;
3098 device_desc
.width
= user32_width
;
3099 device_desc
.height
= user32_height
;
3101 expect_messages
= mode_change_messages
;
3102 filter_messages
= focus_window
;
3103 hr
= reset_device(device
, &device_desc
);
3104 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3105 filter_messages
= NULL
;
3108 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
3109 expect_messages
->message
, expect_messages
->window
, i
);
3111 /* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
3112 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3113 SetWindowLongA(device_window
, GWL_STYLE
, device_style
& ~WS_VISIBLE
);
3116 device_desc
.width
= d3d_width
;
3117 device_desc
.height
= d3d_height
;
3118 memset(&windowpos
, 0, sizeof(windowpos
));
3120 expect_messages
= mode_change_messages_hidden
;
3121 filter_messages
= focus_window
;
3122 hr
= reset_device(device
, &device_desc
);
3123 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3124 filter_messages
= NULL
;
3127 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3128 expect_messages
->message
, expect_messages
->window
);
3130 ok(windowpos
.hwnd
== device_window
&& !windowpos
.hwndInsertAfter
3131 && !windowpos
.x
&& !windowpos
.y
&& !windowpos
.cx
&& !windowpos
.cy
3132 && windowpos
.flags
== (SWP_SHOWWINDOW
| SWP_NOMOVE
| SWP_NOSIZE
),
3133 "Got unexpected WINDOWPOS hwnd=%p, insertAfter=%p, x=%d, y=%d, cx=%d, cy=%d, flags=%x\n",
3134 windowpos
.hwnd
, windowpos
.hwndInsertAfter
, windowpos
.x
, windowpos
.y
, windowpos
.cx
,
3135 windowpos
.cy
, windowpos
.flags
);
3137 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3138 ok(device_style
& WS_VISIBLE
, "Expected the device window to be visible.\n");
3140 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
3141 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3143 ref
= IDirect3DDevice8_Release(device
);
3144 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3146 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3147 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
3148 (LONG_PTR
)DefWindowProcA
, proc
);
3151 filter_messages
= NULL
;
3152 IDirect3D8_Release(d3d8
);
3154 SetEvent(thread_params
.test_finished
);
3155 WaitForSingleObject(thread
, INFINITE
);
3156 CloseHandle(thread_params
.test_finished
);
3157 CloseHandle(thread_params
.window_created
);
3158 CloseHandle(thread
);
3160 DestroyWindow(device_window
);
3161 DestroyWindow(focus_window
);
3162 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3165 static void test_wndproc_windowed(void)
3167 struct wndproc_thread_param thread_params
;
3168 struct device_desc device_desc
;
3169 IDirect3DDevice8
*device
;
3179 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3180 ok(!!d3d8
, "Failed to create a D3D object.\n");
3182 wc
.lpfnWndProc
= test_proc
;
3183 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
3184 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3186 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3187 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
3188 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3189 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
3191 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3192 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3193 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3194 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3195 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3196 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3197 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
3198 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
3200 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
3201 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
3203 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3204 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3205 (LONG_PTR
)test_proc
, proc
);
3206 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3207 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3208 (LONG_PTR
)test_proc
, proc
);
3210 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3211 device_window
, focus_window
, thread_params
.dummy_window
);
3214 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3215 if (thread_params
.running_in_foreground
)
3217 tmp
= GetForegroundWindow();
3218 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3219 thread_params
.dummy_window
, tmp
);
3222 skip("Not running in foreground, skip foreground window test\n");
3224 filter_messages
= focus_window
;
3226 device_desc
.device_window
= device_window
;
3227 device_desc
.width
= registry_mode
.dmPelsWidth
;
3228 device_desc
.height
= registry_mode
.dmPelsHeight
;
3229 device_desc
.flags
= 0;
3230 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3232 skip("Failed to create a D3D device, skipping tests.\n");
3237 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3238 tmp
= GetForegroundWindow();
3239 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3240 thread_params
.dummy_window
, tmp
);
3242 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3243 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3244 (LONG_PTR
)test_proc
, proc
);
3246 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3247 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3248 (LONG_PTR
)test_proc
, proc
);
3250 filter_messages
= NULL
;
3252 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3253 hr
= reset_device(device
, &device_desc
);
3254 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3256 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3257 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3258 (LONG_PTR
)test_proc
, proc
);
3260 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3261 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3263 device_desc
.flags
= 0;
3264 hr
= reset_device(device
, &device_desc
);
3265 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3267 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3268 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3269 (LONG_PTR
)test_proc
, proc
);
3271 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3272 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3273 (LONG_PTR
)test_proc
, proc
);
3275 filter_messages
= focus_window
;
3277 ref
= IDirect3DDevice8_Release(device
);
3278 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3280 filter_messages
= device_window
;
3282 device_desc
.device_window
= focus_window
;
3283 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3285 skip("Failed to create a D3D device, skipping tests.\n");
3289 filter_messages
= NULL
;
3291 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3292 hr
= reset_device(device
, &device_desc
);
3293 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3295 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3296 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3297 (LONG_PTR
)test_proc
, proc
);
3299 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3300 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3302 device_desc
.flags
= 0;
3303 hr
= reset_device(device
, &device_desc
);
3304 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3306 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3307 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3308 (LONG_PTR
)test_proc
, proc
);
3310 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3311 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3312 (LONG_PTR
)test_proc
, proc
);
3314 filter_messages
= device_window
;
3316 ref
= IDirect3DDevice8_Release(device
);
3317 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3319 device_desc
.device_window
= device_window
;
3320 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3322 skip("Failed to create a D3D device, skipping tests.\n");
3326 filter_messages
= NULL
;
3328 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3329 hr
= reset_device(device
, &device_desc
);
3330 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3332 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3333 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3334 (LONG_PTR
)test_proc
, proc
);
3336 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3337 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3339 device_desc
.flags
= 0;
3340 hr
= reset_device(device
, &device_desc
);
3341 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3343 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3344 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3345 (LONG_PTR
)test_proc
, proc
);
3347 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3348 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3349 (LONG_PTR
)test_proc
, proc
);
3351 filter_messages
= device_window
;
3353 ref
= IDirect3DDevice8_Release(device
);
3354 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3357 filter_messages
= NULL
;
3358 IDirect3D8_Release(d3d8
);
3360 SetEvent(thread_params
.test_finished
);
3361 WaitForSingleObject(thread
, INFINITE
);
3362 CloseHandle(thread_params
.test_finished
);
3363 CloseHandle(thread_params
.window_created
);
3364 CloseHandle(thread
);
3366 DestroyWindow(device_window
);
3367 DestroyWindow(focus_window
);
3368 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3371 static inline void set_fpu_cw(WORD cw
)
3373 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3374 #define D3D8_TEST_SET_FPU_CW 1
3375 __asm__
volatile ("fnclex");
3376 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3377 #elif defined(__i386__) && defined(_MSC_VER)
3378 #define D3D8_TEST_SET_FPU_CW 1
3384 static inline WORD
get_fpu_cw(void)
3387 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3388 #define D3D8_TEST_GET_FPU_CW 1
3389 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3390 #elif defined(__i386__) && defined(_MSC_VER)
3391 #define D3D8_TEST_GET_FPU_CW 1
3397 static WORD callback_cw
, callback_set_cw
;
3398 static DWORD callback_tid
;
3400 static HRESULT WINAPI
dummy_object_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3403 return E_NOINTERFACE
;
3406 static ULONG WINAPI
dummy_object_AddRef(IUnknown
*iface
)
3408 callback_cw
= get_fpu_cw();
3409 set_fpu_cw(callback_set_cw
);
3410 callback_tid
= GetCurrentThreadId();
3414 static ULONG WINAPI
dummy_object_Release(IUnknown
*iface
)
3416 callback_cw
= get_fpu_cw();
3417 set_fpu_cw(callback_set_cw
);
3418 callback_tid
= GetCurrentThreadId();
3422 static const IUnknownVtbl dummy_object_vtbl
=
3424 dummy_object_QueryInterface
,
3425 dummy_object_AddRef
,
3426 dummy_object_Release
,
3429 static const GUID d3d8_private_data_test_guid
=
3434 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3437 static void test_fpu_setup(void)
3439 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3440 struct device_desc device_desc
;
3441 IDirect3DDevice8
*device
;
3442 D3DDISPLAYMODE d3ddm
;
3447 IDirect3DSurface8
*surface
;
3448 IUnknown dummy_object
= {&dummy_object_vtbl
};
3450 window
= create_window();
3451 ok(!!window
, "Failed to create a window.\n");
3452 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3453 ok(!!d3d8
, "Failed to create a D3D object.\n");
3455 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
3456 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
3458 device_desc
.device_window
= window
;
3459 device_desc
.width
= 640;
3460 device_desc
.height
= 480;
3461 device_desc
.flags
= 0;
3465 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3467 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
3469 skip("Failed to create a 3D device, skipping test.\n");
3475 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3477 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3478 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3480 callback_set_cw
= 0xf60;
3481 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3482 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3483 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3484 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3485 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3487 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3490 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3491 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3492 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3493 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3494 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3496 callback_set_cw
= 0x7f;
3499 IDirect3DSurface8_Release(surface
);
3502 IDirect3DDevice8_Release(device
);
3503 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3504 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3507 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3510 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3512 device_desc
.flags
= CREATE_DEVICE_FPU_PRESERVE
;
3513 device
= create_device(d3d8
, window
, &device_desc
);
3514 ok(!!device
, "CreateDevice failed.\n");
3517 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3519 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3520 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3523 callback_set_cw
= 0x37f;
3524 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3525 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3526 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3527 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3528 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3530 ok(cw
== 0x37f, "cw is %#x, expected 0x37f.\n", cw
);
3532 IDirect3DSurface8_Release(surface
);
3535 IDirect3DDevice8_Release(device
);
3536 ok(callback_cw
== 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw
);
3537 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3540 DestroyWindow(window
);
3541 IDirect3D8_Release(d3d8
);
3545 static void test_ApplyStateBlock(void)
3547 IDirect3DDevice8
*device
;
3551 DWORD received
, token
;
3553 window
= create_window();
3554 ok(!!window
, "Failed to create a window.\n");
3555 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3556 ok(!!d3d8
, "Failed to create a D3D object.\n");
3557 if (!(device
= create_device(d3d8
, window
, NULL
)))
3559 skip("Failed to create a 3D device, skipping test.\n");
3563 IDirect3DDevice8_BeginStateBlock(device
);
3564 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, TRUE
);
3565 IDirect3DDevice8_EndStateBlock(device
, &token
);
3566 ok(token
, "Received zero stateblock handle.\n");
3567 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, FALSE
);
3569 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3570 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3571 ok(!received
, "Expected = FALSE, received TRUE.\n");
3573 hr
= IDirect3DDevice8_ApplyStateBlock(device
, 0);
3574 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3575 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3576 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3577 ok(!received
, "Expected FALSE, received TRUE.\n");
3579 hr
= IDirect3DDevice8_ApplyStateBlock(device
, token
);
3580 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3581 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3582 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3583 ok(received
, "Expected TRUE, received FALSE.\n");
3585 IDirect3DDevice8_DeleteStateBlock(device
, token
);
3586 IDirect3DDevice8_Release(device
);
3588 IDirect3D8_Release(d3d8
);
3589 DestroyWindow(window
);
3592 static void test_depth_stencil_size(void)
3594 IDirect3DDevice8
*device
;
3595 IDirect3DSurface8
*ds
, *rt
, *ds_bigger
, *ds_bigger2
;
3596 IDirect3DSurface8
*surf
;
3601 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3602 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
3603 ok(!!hwnd
, "Failed to create a window.\n");
3604 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3605 ok(!!d3d8
, "Failed to create a D3D object.\n");
3607 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
3609 skip("Failed to create a 3D device, skipping test.\n");
3613 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
3614 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr
);
3615 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds
);
3616 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3617 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger
);
3618 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3619 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger2
);
3620 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3622 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
3623 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3624 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds_bigger
);
3625 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3627 /* try to set the small ds without changing the render target at the same time */
3628 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds
);
3629 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3630 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds_bigger2
);
3631 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3633 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surf
);
3634 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr
);
3635 ok(surf
== rt
, "The render target is %p, expected %p\n", surf
, rt
);
3636 IDirect3DSurface8_Release(surf
);
3637 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3638 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr
);
3639 ok(surf
== ds_bigger2
, "The depth stencil is %p, expected %p\n", surf
, ds_bigger2
);
3640 IDirect3DSurface8_Release(surf
);
3642 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
3643 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3644 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3645 ok(FAILED(hr
), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr
);
3646 ok(surf
== NULL
, "The depth stencil is %p, expected NULL\n", surf
);
3647 if (surf
) IDirect3DSurface8_Release(surf
);
3649 IDirect3DSurface8_Release(rt
);
3650 IDirect3DSurface8_Release(ds
);
3651 IDirect3DSurface8_Release(ds_bigger
);
3652 IDirect3DSurface8_Release(ds_bigger2
);
3655 IDirect3D8_Release(d3d8
);
3656 DestroyWindow(hwnd
);
3659 static void test_window_style(void)
3661 RECT focus_rect
, fullscreen_rect
, r
;
3662 LONG device_style
, device_exstyle
;
3663 LONG focus_style
, focus_exstyle
;
3664 struct device_desc device_desc
;
3665 LONG style
, expected_style
;
3666 IDirect3DDevice8
*device
;
3672 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3673 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3674 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3675 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3676 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3677 ok(!!d3d8
, "Failed to create a D3D object.\n");
3679 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3680 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3681 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3682 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3684 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
3685 GetWindowRect(focus_window
, &focus_rect
);
3687 device_desc
.device_window
= device_window
;
3688 device_desc
.width
= registry_mode
.dmPelsWidth
;
3689 device_desc
.height
= registry_mode
.dmPelsHeight
;
3690 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3691 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3693 skip("Failed to create a D3D device, skipping tests.\n");
3697 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3698 expected_style
= device_style
| WS_VISIBLE
;
3699 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3700 expected_style
, style
);
3701 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3702 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3703 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3704 expected_style
, style
);
3706 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3707 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3708 focus_style
, style
);
3709 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3710 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3711 focus_exstyle
, style
);
3713 GetWindowRect(device_window
, &r
);
3714 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3715 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
3716 GetClientRect(device_window
, &r
);
3717 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3718 GetWindowRect(focus_window
, &r
);
3719 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
3720 wine_dbgstr_rect(&r
));
3722 device_desc
.flags
= 0;
3723 hr
= reset_device(device
, &device_desc
);
3724 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3726 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3727 expected_style
= device_style
| WS_VISIBLE
;
3728 ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3729 expected_style
, style
);
3730 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3731 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3732 ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3733 expected_style
, style
);
3735 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3736 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3737 focus_style
, style
);
3738 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3739 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3740 focus_exstyle
, style
);
3742 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3743 hr
= reset_device(device
, &device_desc
);
3744 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3745 ret
= SetForegroundWindow(GetDesktopWindow());
3746 ok(ret
, "Failed to set foreground window.\n");
3748 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3749 expected_style
= device_style
| WS_MINIMIZE
| WS_VISIBLE
;
3750 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3751 expected_style
, style
);
3752 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3753 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3754 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3755 expected_style
, style
);
3757 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3758 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3759 focus_style
, style
);
3760 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3761 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3762 focus_exstyle
, style
);
3764 /* Follow-up tests fail on native if the device is destroyed while lost. */
3765 ShowWindow(focus_window
, SW_MINIMIZE
);
3766 ShowWindow(focus_window
, SW_RESTORE
);
3767 ret
= SetForegroundWindow(focus_window
);
3768 ok(ret
, "Failed to set foreground window.\n");
3770 hr
= reset_device(device
, &device_desc
);
3771 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3773 ref
= IDirect3DDevice8_Release(device
);
3774 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3777 IDirect3D8_Release(d3d8
);
3779 DestroyWindow(device_window
);
3780 DestroyWindow(focus_window
);
3783 static void test_unsupported_shaders(void)
3785 IDirect3DDevice8
*device
;
3793 static const DWORD vs_2_0
[] =
3795 0xfffe0200, /* vs_2_0 */
3796 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3797 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3798 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3799 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3800 0x0000ffff /* end */
3802 static const DWORD ps_2_0
[] =
3804 0xffff0200, /* ps_2_0 */
3805 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3806 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3807 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3808 0x0000ffff /* end */
3813 def c255
, 1.0, 1.0, 1.0, 1.0
3817 static const DWORD vs_1_255
[] =
3820 0x0000001f, 0x80000000, 0x900f0000,
3821 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3822 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3823 0x00000001, 0xc00f0000, 0x80e40000,
3829 def c256
, 1.0, 1.0, 1.0, 1.0
3833 static const DWORD vs_1_256
[] =
3836 0x0000001f, 0x80000000, 0x900f0000,
3837 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3838 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3839 0x00000001, 0xc00f0000, 0x80e40000,
3843 static const DWORD decl
[] =
3846 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
3850 window
= create_window();
3851 ok(!!window
, "Failed to create a window.\n");
3852 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
3853 ok(!!d3d
, "Failed to create a D3D object.\n");
3854 if (!(device
= create_device(d3d
, window
, NULL
)))
3856 skip("Failed to create a D3D device, skipping tests.\n");
3857 IDirect3D8_Release(d3d
);
3858 DestroyWindow(window
);
3862 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_ps
, &vs
, 0);
3863 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3865 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_vs
, &ps
);
3866 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3868 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_2_0
, &vs
, 0);
3869 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3871 hr
= IDirect3DDevice8_CreatePixelShader(device
, ps_2_0
, &ps
);
3872 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3874 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
3875 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
3876 if (caps
.MaxVertexShaderConst
< 256)
3878 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3879 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3883 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3884 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
3885 hr
= IDirect3DDevice8_DeleteVertexShader(device
, vs
);
3886 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
3887 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_256
, &vs
, 0);
3888 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3891 refcount
= IDirect3DDevice8_Release(device
);
3892 ok(!refcount
, "Device has %u references left.\n", refcount
);
3893 IDirect3D8_Release(d3d
);
3894 DestroyWindow(window
);
3897 static void test_mode_change(void)
3899 RECT d3d_rect
, focus_rect
, r
;
3900 struct device_desc device_desc
;
3901 IDirect3DSurface8
*backbuffer
;
3902 IDirect3DDevice8
*device
;
3903 D3DSURFACE_DESC desc
;
3907 UINT adapter_mode_count
, i
;
3911 D3DDISPLAYMODE d3ddm
;
3912 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
3914 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3915 ok(!!d3d8
, "Failed to create a D3D object.\n");
3917 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
3918 for (i
= 0; i
< adapter_mode_count
; ++i
)
3920 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
3921 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
3923 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
3925 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
3927 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3928 * refuses to create a device at these sizes. */
3929 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
3934 user32_width
= d3ddm
.Width
;
3935 user32_height
= d3ddm
.Height
;
3939 /* Make sure the d3d mode is smaller in width or height and at most
3940 * equal in the other dimension than the mode passed to
3941 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3942 * the ChangeDisplaySettings parameters + 12. */
3943 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
3945 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
3947 d3d_width
= d3ddm
.Width
;
3948 d3d_height
= d3ddm
.Height
;
3951 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
3953 d3d_width
= user32_width
;
3954 d3d_height
= user32_height
;
3955 user32_width
= d3ddm
.Width
;
3956 user32_height
= d3ddm
.Height
;
3963 skip("Could not find adequate modes, skipping mode tests.\n");
3964 IDirect3D8_Release(d3d8
);
3968 memset(&devmode
, 0, sizeof(devmode
));
3969 devmode
.dmSize
= sizeof(devmode
);
3970 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
3971 devmode
.dmPelsWidth
= user32_width
;
3972 devmode
.dmPelsHeight
= user32_height
;
3973 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3974 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3976 /* Make the windows visible, otherwise device::release does not restore the mode if
3977 * the application is not in foreground like on the testbot. */
3978 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3979 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3980 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3981 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3983 SetRect(&d3d_rect
, 0, 0, d3d_width
, d3d_height
);
3984 GetWindowRect(focus_window
, &focus_rect
);
3986 device_desc
.device_window
= device_window
;
3987 device_desc
.width
= d3d_width
;
3988 device_desc
.height
= d3d_height
;
3989 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3990 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3992 skip("Failed to create a D3D device, skipping tests.\n");
3993 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
3994 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3998 devmode
.dmPelsWidth
= user32_width
;
3999 devmode
.dmPelsHeight
= user32_height
;
4000 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
4001 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
4003 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
4004 ok(ret
, "Failed to get display mode.\n");
4005 ok(devmode
.dmPelsWidth
== user32_width
&& devmode
.dmPelsHeight
== user32_height
,
4006 "Expected resolution %ux%u, got %ux%u.\n",
4007 user32_width
, user32_height
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
4009 GetWindowRect(device_window
, &r
);
4010 ok(EqualRect(&r
, &d3d_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect
),
4011 wine_dbgstr_rect(&r
));
4012 GetWindowRect(focus_window
, &r
);
4013 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
4014 wine_dbgstr_rect(&r
));
4016 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
4017 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
4018 hr
= IDirect3DSurface8_GetDesc(backbuffer
, &desc
);
4019 ok(SUCCEEDED(hr
), "Failed to get backbuffer desc, hr %#x.\n", hr
);
4020 ok(desc
.Width
== d3d_width
, "Got unexpected backbuffer width %u, expected %u.\n",
4021 desc
.Width
, d3d_width
);
4022 ok(desc
.Height
== d3d_height
, "Got unexpected backbuffer height %u, expected %u.\n",
4023 desc
.Height
, d3d_height
);
4024 IDirect3DSurface8_Release(backbuffer
);
4026 refcount
= IDirect3DDevice8_Release(device
);
4027 ok(!refcount
, "Device has %u references left.\n", refcount
);
4029 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
4030 ok(ret
, "Failed to get display mode.\n");
4031 todo_wine
ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
4032 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
4033 "Expected resolution %ux%u, got %ux%u.\n",
4034 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
4036 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
4037 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
4039 /* The mode restore also happens when the device was created at the original screen size. */
4041 device_desc
.device_window
= device_window
;
4042 device_desc
.width
= registry_mode
.dmPelsWidth
;
4043 device_desc
.height
= registry_mode
.dmPelsHeight
;
4044 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
4045 ok(!!(device
= create_device(d3d8
, focus_window
, &device_desc
)), "Failed to create a D3D device.\n");
4047 devmode
.dmPelsWidth
= user32_width
;
4048 devmode
.dmPelsHeight
= user32_height
;
4049 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
4050 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
4052 refcount
= IDirect3DDevice8_Release(device
);
4053 ok(!refcount
, "Device has %u references left.\n", refcount
);
4055 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
4056 ok(ret
, "Failed to get display mode.\n");
4057 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
4058 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
4059 "Expected resolution %ux%u, got %ux%u.\n",
4060 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
4063 DestroyWindow(device_window
);
4064 DestroyWindow(focus_window
);
4065 IDirect3D8_Release(d3d8
);
4068 static void test_device_window_reset(void)
4070 RECT fullscreen_rect
, device_rect
, r
;
4071 struct device_desc device_desc
;
4072 IDirect3DDevice8
*device
;
4079 wc
.lpfnWndProc
= test_proc
;
4080 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
4081 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
4083 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4084 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
4085 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4086 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
4087 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4088 ok(!!d3d8
, "Failed to create a D3D object.\n");
4090 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
4091 GetWindowRect(device_window
, &device_rect
);
4093 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4094 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4095 (LONG_PTR
)test_proc
, proc
);
4096 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4097 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4098 (LONG_PTR
)test_proc
, proc
);
4100 device_desc
.device_window
= NULL
;
4101 device_desc
.width
= registry_mode
.dmPelsWidth
;
4102 device_desc
.height
= registry_mode
.dmPelsHeight
;
4103 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
4104 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
4106 skip("Failed to create a D3D device, skipping tests.\n");
4110 GetWindowRect(focus_window
, &r
);
4111 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4112 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4113 GetWindowRect(device_window
, &r
);
4114 ok(EqualRect(&r
, &device_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect
),
4115 wine_dbgstr_rect(&r
));
4117 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4118 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4119 (LONG_PTR
)test_proc
, proc
);
4120 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4121 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
4123 device_desc
.device_window
= device_window
;
4124 hr
= reset_device(device
, &device_desc
);
4125 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
4127 GetWindowRect(focus_window
, &r
);
4128 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4129 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4130 GetWindowRect(device_window
, &r
);
4131 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4132 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4134 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4135 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4136 (LONG_PTR
)test_proc
, proc
);
4137 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4138 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
4140 ref
= IDirect3DDevice8_Release(device
);
4141 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4144 IDirect3D8_Release(d3d8
);
4145 DestroyWindow(device_window
);
4146 DestroyWindow(focus_window
);
4147 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
4150 static void depth_blit_test(void)
4152 IDirect3DDevice8
*device
= NULL
;
4153 IDirect3DSurface8
*backbuffer
, *ds1
, *ds2
, *ds3
;
4155 const POINT dst_point
= {0, 0};
4160 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4161 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
4162 ok(!!hwnd
, "Failed to create a window.\n");
4163 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4164 ok(!!d3d8
, "Failed to create a D3D object.\n");
4166 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
4168 skip("Failed to create a D3D device, skipping tests.\n");
4172 hr
= IDirect3DDevice8_GetRenderTarget(device
, &backbuffer
);
4173 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
4174 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds1
);
4175 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
4176 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds2
);
4177 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4178 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds3
);
4179 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4181 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0, 0.0f
, 0);
4182 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
4185 SetRect(&src_rect
, 0, 0, 320, 240);
4186 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4187 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4189 SetRect(&src_rect
, 0, 480, 640, 0);
4190 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4191 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4192 /* Full, explicit. */
4193 SetRect(&src_rect
, 0, 0, 640, 480);
4194 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4195 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4196 /* Depth -> color blit.*/
4197 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, backbuffer
, &dst_point
);
4198 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4199 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
4200 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, NULL
, 0, ds2
, NULL
);
4201 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4202 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
4203 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds1
, NULL
);
4204 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4205 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
4206 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds3
, NULL
);
4207 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4209 IDirect3DSurface8_Release(backbuffer
);
4210 IDirect3DSurface8_Release(ds3
);
4211 IDirect3DSurface8_Release(ds2
);
4212 IDirect3DSurface8_Release(ds1
);
4215 if (device
) IDirect3DDevice8_Release(device
);
4216 IDirect3D8_Release(d3d8
);
4217 DestroyWindow(hwnd
);
4220 static void test_reset_resources(void)
4222 IDirect3DSurface8
*surface
, *rt
;
4223 IDirect3DTexture8
*texture
;
4224 IDirect3DDevice8
*device
;
4230 window
= create_window();
4231 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4232 ok(!!d3d8
, "Failed to create a D3D object.\n");
4234 if (!(device
= create_device(d3d8
, window
, NULL
)))
4236 skip("Failed to create a D3D device, skipping tests.\n");
4240 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24S8
,
4241 D3DMULTISAMPLE_NONE
, &surface
);
4242 ok(SUCCEEDED(hr
), "Failed to create depth/stencil surface, hr %#x.\n", hr
);
4244 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, D3DUSAGE_RENDERTARGET
,
4245 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4246 ok(SUCCEEDED(hr
), "Failed to create render target texture, hr %#x.\n", hr
);
4247 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &rt
);
4248 ok(SUCCEEDED(hr
), "Failed to get surface, hr %#x.\n", hr
);
4249 IDirect3DTexture8_Release(texture
);
4251 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, surface
);
4252 ok(SUCCEEDED(hr
), "Failed to set render target surface, hr %#x.\n", hr
);
4253 IDirect3DSurface8_Release(rt
);
4254 IDirect3DSurface8_Release(surface
);
4256 hr
= reset_device(device
, NULL
);
4257 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
4259 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &rt
);
4260 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
4261 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
4262 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
4263 ok(surface
== rt
, "Got unexpected surface %p for render target.\n", surface
);
4264 IDirect3DSurface8_Release(surface
);
4265 IDirect3DSurface8_Release(rt
);
4267 ref
= IDirect3DDevice8_Release(device
);
4268 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4271 IDirect3D8_Release(d3d8
);
4272 DestroyWindow(window
);
4275 static void test_set_rt_vp_scissor(void)
4277 IDirect3DDevice8
*device
;
4278 IDirect3DSurface8
*rt
;
4286 window
= create_window();
4287 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4288 ok(!!d3d8
, "Failed to create a D3D object.\n");
4289 if (!(device
= create_device(d3d8
, window
, NULL
)))
4291 skip("Failed to create a D3D device, skipping tests.\n");
4292 IDirect3D8_Release(d3d8
);
4293 DestroyWindow(window
);
4297 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_A8R8G8B8
,
4298 D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
4299 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
4301 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4302 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4303 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4304 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4305 ok(vp
.Width
== 640, "Got unexpected vp.Width %u.\n", vp
.Width
);
4306 ok(vp
.Height
== 480, "Got unexpected vp.Height %u.\n", vp
.Height
);
4307 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4308 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4310 hr
= IDirect3DDevice8_BeginStateBlock(device
);
4311 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
4313 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4314 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4316 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
4317 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
4318 hr
= IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
4319 ok(SUCCEEDED(hr
), "Failed to delete stateblock, hr %#x.\n", hr
);
4321 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4322 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4323 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4324 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4325 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4326 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4327 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4328 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4330 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4331 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4339 hr
= IDirect3DDevice8_SetViewport(device
, &vp
);
4340 ok(SUCCEEDED(hr
), "Failed to set viewport, hr %#x.\n", hr
);
4342 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4343 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4345 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4346 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4347 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4348 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4349 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4350 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4351 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4352 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4354 IDirect3DSurface8_Release(rt
);
4355 refcount
= IDirect3DDevice8_Release(device
);
4356 ok(!refcount
, "Device has %u references left.\n", refcount
);
4357 IDirect3D8_Release(d3d8
);
4358 DestroyWindow(window
);
4361 static void test_validate_vs(void)
4365 0xfffe0101, /* vs_1_1 */
4366 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4367 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4368 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4369 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4370 0x0000ffff, /* end */
4374 hr
= ValidateVertexShader(0, 0, 0, 0, 0);
4375 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4376 hr
= ValidateVertexShader(0, 0, 0, 1, 0);
4377 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4378 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4379 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4381 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4382 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4383 /* Seems to do some version checking. */
4384 *vs
= 0xfffe0100; /* vs_1_0 */
4385 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4386 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4388 *vs
= 0xfffe0102; /* bogus version */
4389 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4390 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4391 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
4392 * Simple test with non-zero parameters. */
4393 *vs
= 0xfffe0101; /* vs_1_1 */
4394 hr
= ValidateVertexShader(vs
, vs
, 0, 1, 0);
4395 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4397 hr
= ValidateVertexShader(vs
, 0, vs
, 1, 0);
4398 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4399 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
4400 * other values doesn't seem to hurt. */
4401 hr
= ValidateVertexShader(vs
, 0, 0, 12345, 0);
4402 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4403 /* What is the 5th parameter? The following seems to work ok. */
4404 hr
= ValidateVertexShader(vs
, 0, 0, 1, vs
);
4405 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4408 static void test_validate_ps(void)
4412 0xffff0101, /* ps_1_1 */
4413 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
4414 0x00000042, 0xb00f0000, /* tex t0 */
4415 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
4416 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
4417 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
4418 0x0000ffff, /* end */
4422 hr
= ValidatePixelShader(0, 0, 0, 0);
4423 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4424 hr
= ValidatePixelShader(0, 0, 1, 0);
4425 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4426 hr
= ValidatePixelShader(ps
, 0, 0, 0);
4427 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4429 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4430 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4431 /* Seems to do some version checking. */
4432 *ps
= 0xffff0105; /* bogus version */
4433 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4434 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4435 /* I've seen that applications always pass the 2nd parameter as 0.
4436 * Simple test with a non-zero parameter. */
4437 *ps
= 0xffff0101; /* ps_1_1 */
4438 hr
= ValidatePixelShader(ps
, ps
, 1, 0);
4439 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4440 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
4441 * other values doesn't seem to hurt. */
4442 hr
= ValidatePixelShader(ps
, 0, 12345, 0);
4443 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4444 /* What is the 4th parameter? The following seems to work ok. */
4445 hr
= ValidatePixelShader(ps
, 0, 1, ps
);
4446 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4449 static void test_volume_get_container(void)
4451 IDirect3DVolumeTexture8
*texture
= NULL
;
4452 IDirect3DVolume8
*volume
= NULL
;
4453 IDirect3DDevice8
*device
;
4454 IUnknown
*container
;
4461 window
= create_window();
4462 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4463 ok(!!d3d8
, "Failed to create a D3D object.\n");
4464 if (!(device
= create_device(d3d8
, window
, NULL
)))
4466 skip("Failed to create a D3D device, skipping tests.\n");
4467 IDirect3D8_Release(d3d8
);
4468 DestroyWindow(window
);
4472 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4473 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4474 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
4476 skip("No volume texture support, skipping tests.\n");
4477 IDirect3DDevice8_Release(device
);
4478 IDirect3D8_Release(d3d8
);
4479 DestroyWindow(window
);
4483 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 128, 128, 128, 1, 0,
4484 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4485 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
4486 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4488 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(texture
, 0, &volume
);
4489 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
4490 ok(!!volume
, "Got unexpected volume %p.\n", volume
);
4492 /* These should work... */
4494 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IUnknown
, (void **)&container
);
4495 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4496 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4497 IUnknown_Release(container
);
4500 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DResource8
, (void **)&container
);
4501 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4502 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4503 IUnknown_Release(container
);
4506 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4507 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4508 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4509 IUnknown_Release(container
);
4512 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolumeTexture8
, (void **)&container
);
4513 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4514 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4515 IUnknown_Release(container
);
4517 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4518 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolume8
, (void **)&container
);
4519 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4520 ok(!container
, "Got unexpected container %p.\n", container
);
4522 IDirect3DVolume8_Release(volume
);
4523 IDirect3DVolumeTexture8_Release(texture
);
4524 refcount
= IDirect3DDevice8_Release(device
);
4525 ok(!refcount
, "Device has %u references left.\n", refcount
);
4526 IDirect3D8_Release(d3d8
);
4527 DestroyWindow(window
);
4530 static void test_vb_lock_flags(void)
4535 const char *debug_string
;
4540 {D3DLOCK_READONLY
, "D3DLOCK_READONLY", D3D_OK
},
4541 {D3DLOCK_DISCARD
, "D3DLOCK_DISCARD", D3D_OK
},
4542 {D3DLOCK_NOOVERWRITE
, "D3DLOCK_NOOVERWRITE", D3D_OK
},
4543 {D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK
},
4544 {D3DLOCK_NOOVERWRITE
| D3DLOCK_READONLY
, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK
},
4545 {D3DLOCK_READONLY
| D3DLOCK_DISCARD
, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK
},
4546 /* Completely bogus flags aren't an error. */
4547 {0xdeadbeef, "0xdeadbeef", D3D_OK
},
4549 IDirect3DVertexBuffer8
*buffer
;
4550 IDirect3DDevice8
*device
;
4558 window
= create_window();
4559 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4560 ok(!!d3d8
, "Failed to create a D3D object.\n");
4561 if (!(device
= create_device(d3d8
, window
, NULL
)))
4563 skip("Failed to create a D3D device, skipping tests.\n");
4564 IDirect3D8_Release(d3d8
);
4565 DestroyWindow(window
);
4569 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 1024, D3DUSAGE_DYNAMIC
, 0, D3DPOOL_DEFAULT
, &buffer
);
4570 ok(SUCCEEDED(hr
), "Failed to create vertex buffer, hr %#x.\n", hr
);
4572 for (i
= 0; i
< ARRAY_SIZE(test_data
); ++i
)
4574 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &data
, test_data
[i
].flags
);
4575 ok(hr
== test_data
[i
].result
, "Got unexpected hr %#x for %s.\n",
4576 hr
, test_data
[i
].debug_string
);
4579 ok(!!data
, "Got unexpected data %p.\n", data
);
4580 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
4581 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
4585 IDirect3DVertexBuffer8_Release(buffer
);
4586 refcount
= IDirect3DDevice8_Release(device
);
4587 ok(!refcount
, "Device has %u references left.\n", refcount
);
4588 IDirect3D8_Release(d3d8
);
4589 DestroyWindow(window
);
4592 /* Test the default texture stage state values */
4593 static void test_texture_stage_states(void)
4595 IDirect3DDevice8
*device
;
4604 window
= create_window();
4605 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4606 ok(!!d3d8
, "Failed to create a D3D object.\n");
4607 if (!(device
= create_device(d3d8
, window
, NULL
)))
4609 skip("Failed to create a D3D device, skipping tests.\n");
4610 IDirect3D8_Release(d3d8
);
4611 DestroyWindow(window
);
4615 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4616 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4618 for (i
= 0; i
< caps
.MaxTextureBlendStages
; ++i
)
4620 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLOROP
, &value
);
4621 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4622 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_MODULATE
),
4623 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value
, i
);
4624 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG1
, &value
);
4625 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4626 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value
, i
);
4627 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG2
, &value
);
4628 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4629 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value
, i
);
4630 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAOP
, &value
);
4631 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4632 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_SELECTARG1
),
4633 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value
, i
);
4634 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG1
, &value
);
4635 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4636 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value
, i
);
4637 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG2
, &value
);
4638 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4639 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value
, i
);
4640 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT00
, &value
);
4641 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4642 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value
, i
);
4643 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT01
, &value
);
4644 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4645 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value
, i
);
4646 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT10
, &value
);
4647 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4648 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value
, i
);
4649 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT11
, &value
);
4650 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4651 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value
, i
);
4652 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXCOORDINDEX
, &value
);
4653 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4654 ok(value
== i
, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value
, i
);
4655 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLSCALE
, &value
);
4656 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4657 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value
, i
);
4658 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLOFFSET
, &value
);
4659 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4660 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value
, i
);
4661 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXTURETRANSFORMFLAGS
, &value
);
4662 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4663 ok(value
== D3DTTFF_DISABLE
,
4664 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value
, i
);
4665 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG0
, &value
);
4666 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4667 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value
, i
);
4668 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG0
, &value
);
4669 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4670 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value
, i
);
4671 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_RESULTARG
, &value
);
4672 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4673 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value
, i
);
4676 refcount
= IDirect3DDevice8_Release(device
);
4677 ok(!refcount
, "Device has %u references left.\n", refcount
);
4678 IDirect3D8_Release(d3d8
);
4679 DestroyWindow(window
);
4682 static void test_cube_textures(void)
4684 IDirect3DCubeTexture8
*texture
;
4685 IDirect3DDevice8
*device
;
4692 window
= create_window();
4693 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4694 ok(!!d3d8
, "Failed to create a D3D object.\n");
4695 if (!(device
= create_device(d3d8
, window
, NULL
)))
4697 skip("Failed to create a D3D device, skipping tests.\n");
4698 IDirect3D8_Release(d3d8
);
4699 DestroyWindow(window
);
4703 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4704 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4706 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
4708 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4709 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr
);
4710 IDirect3DCubeTexture8_Release(texture
);
4711 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4712 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr
);
4713 IDirect3DCubeTexture8_Release(texture
);
4714 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4715 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr
);
4716 IDirect3DCubeTexture8_Release(texture
);
4720 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4721 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr
);
4722 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4723 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr
);
4724 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4725 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr
);
4727 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
4728 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr
);
4729 IDirect3DCubeTexture8_Release(texture
);
4731 refcount
= IDirect3DDevice8_Release(device
);
4732 ok(!refcount
, "Device has %u references left.\n", refcount
);
4733 IDirect3D8_Release(d3d8
);
4734 DestroyWindow(window
);
4737 static void test_get_set_texture(void)
4739 const IDirect3DBaseTexture8Vtbl
*texture_vtbl
;
4740 IDirect3DBaseTexture8
*texture
;
4741 IDirect3DDevice8
*device
;
4747 window
= create_window();
4748 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
4749 ok(!!d3d
, "Failed to create a D3D object.\n");
4750 if (!(device
= create_device(d3d
, window
, NULL
)))
4752 skip("Failed to create a D3D device, skipping tests.\n");
4753 IDirect3D8_Release(d3d
);
4754 DestroyWindow(window
);
4758 texture
= (IDirect3DBaseTexture8
*)0xdeadbeef;
4759 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4760 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4761 hr
= IDirect3DDevice8_GetTexture(device
, 0, &texture
);
4762 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4763 ok(!texture
, "Got unexpected texture %p.\n", texture
);
4765 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
,
4766 D3DPOOL_MANAGED
, (IDirect3DTexture8
**)&texture
);
4767 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4768 texture_vtbl
= texture
->lpVtbl
;
4769 texture
->lpVtbl
= (IDirect3DBaseTexture8Vtbl
*)0xdeadbeef;
4770 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4771 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4772 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4773 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4774 texture
->lpVtbl
= NULL
;
4775 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4776 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4777 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4778 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4779 texture
->lpVtbl
= texture_vtbl
;
4780 IDirect3DBaseTexture8_Release(texture
);
4782 refcount
= IDirect3DDevice8_Release(device
);
4783 ok(!refcount
, "Device has %u references left.\n", refcount
);
4784 IDirect3D8_Release(d3d
);
4785 DestroyWindow(window
);
4788 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4790 * The expected behaviour (as documented in the original DX8 docs) is that the
4791 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4792 * depend on this behaviour.
4794 * A short remark in the DX9 docs however states that the pool of the returned
4795 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4796 * in screenshots not appearing in the savegame loading menu of both games
4797 * mentioned above (engine tries to display a texture from the scratch pool).
4799 * This test verifies that the behaviour described in the original d3d8 docs
4800 * is the correct one. For more information about this issue, see the MSDN:
4801 * d3d9 docs: "Converting to Direct3D 9"
4802 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4803 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4804 static void test_image_surface_pool(void)
4806 IDirect3DSurface8
*surface
;
4807 IDirect3DDevice8
*device
;
4808 D3DSURFACE_DESC desc
;
4814 window
= create_window();
4815 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4816 ok(!!d3d8
, "Failed to create a D3D object.\n");
4817 if (!(device
= create_device(d3d8
, window
, NULL
)))
4819 skip("Failed to create a D3D device, skipping tests.\n");
4820 IDirect3D8_Release(d3d8
);
4821 DestroyWindow(window
);
4825 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4826 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
4827 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
4828 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
4829 ok(desc
.Pool
== D3DPOOL_SYSTEMMEM
, "Got unexpected pool %#x.\n", desc
.Pool
);
4830 IDirect3DSurface8_Release(surface
);
4832 refcount
= IDirect3DDevice8_Release(device
);
4833 ok(!refcount
, "Device has %u references left.\n", refcount
);
4834 IDirect3D8_Release(d3d8
);
4835 DestroyWindow(window
);
4838 static void test_surface_get_container(void)
4840 IDirect3DTexture8
*texture
= NULL
;
4841 IDirect3DSurface8
*surface
= NULL
;
4842 IDirect3DDevice8
*device
;
4843 IUnknown
*container
;
4849 window
= create_window();
4850 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4851 ok(!!d3d8
, "Failed to create a D3D object.\n");
4852 if (!(device
= create_device(d3d8
, window
, NULL
)))
4854 skip("Failed to create a D3D device, skipping tests.\n");
4855 IDirect3D8_Release(d3d8
);
4856 DestroyWindow(window
);
4860 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0,
4861 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4862 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4863 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4865 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4866 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
4867 ok(!!surface
, "Got unexpected surface %p.\n", surface
);
4869 /* These should work... */
4871 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IUnknown
, (void **)&container
);
4872 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4873 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4874 IUnknown_Release(container
);
4877 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DResource8
, (void **)&container
);
4878 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4879 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4880 IUnknown_Release(container
);
4883 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4884 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4885 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4886 IUnknown_Release(container
);
4889 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DTexture8
, (void **)&container
);
4890 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4891 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4892 IUnknown_Release(container
);
4894 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4895 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DSurface8
, (void **)&container
);
4896 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4897 ok(!container
, "Got unexpected container %p.\n", container
);
4899 IDirect3DSurface8_Release(surface
);
4900 IDirect3DTexture8_Release(texture
);
4901 refcount
= IDirect3DDevice8_Release(device
);
4902 ok(!refcount
, "Device has %u references left.\n", refcount
);
4903 IDirect3D8_Release(d3d8
);
4904 DestroyWindow(window
);
4907 static void test_lockrect_invalid(void)
4909 static const RECT valid
[] =
4915 static const RECT invalid
[] =
4917 {60, 60, 60, 68}, /* 0 height */
4918 {60, 60, 68, 60}, /* 0 width */
4919 {68, 60, 60, 68}, /* left > right */
4920 {60, 68, 68, 60}, /* top > bottom */
4921 {-8, 60, 0, 68}, /* left < surface */
4922 {60, -8, 68, 0}, /* top < surface */
4923 {-16, 60, -8, 68}, /* right < surface */
4924 {60, -16, 68, -8}, /* bottom < surface */
4925 {60, 60, 136, 68}, /* right > surface */
4926 {60, 60, 68, 136}, /* bottom > surface */
4927 {136, 60, 144, 68}, /* left > surface */
4928 {60, 136, 68, 144}, /* top > surface */
4930 IDirect3DSurface8
*surface
;
4931 IDirect3DTexture8
*texture
;
4932 IDirect3DCubeTexture8
*cube_texture
;
4933 D3DLOCKED_RECT locked_rect
;
4934 IDirect3DDevice8
*device
;
4935 HRESULT hr
, expected_hr
;
4941 unsigned int offset
, expected_offset
;
4944 D3DRESOURCETYPE type
;
4947 BOOL validate
, clear
;
4951 {D3DRTYPE_SURFACE
, D3DPOOL_SCRATCH
, "scratch surface", TRUE
, TRUE
},
4952 {D3DRTYPE_TEXTURE
, D3DPOOL_MANAGED
, "managed texture", FALSE
, FALSE
},
4953 {D3DRTYPE_TEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem texture", FALSE
, FALSE
},
4954 {D3DRTYPE_TEXTURE
, D3DPOOL_SCRATCH
, "scratch texture", FALSE
, FALSE
},
4955 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_MANAGED
, "default cube texture", TRUE
, TRUE
},
4956 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem cube texture", TRUE
, TRUE
},
4957 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SCRATCH
, "scratch cube texture", TRUE
, TRUE
},
4960 window
= create_window();
4961 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4962 ok(!!d3d8
, "Failed to create a D3D object.\n");
4963 if (!(device
= create_device(d3d8
, window
, NULL
)))
4965 skip("Failed to create a D3D device, skipping tests.\n");
4966 IDirect3D8_Release(d3d8
);
4967 DestroyWindow(window
);
4971 for (r
= 0; r
< ARRAY_SIZE(resources
); ++r
)
4974 cube_texture
= NULL
;
4975 switch (resources
[r
].type
)
4977 case D3DRTYPE_SURFACE
:
4978 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4979 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4982 case D3DRTYPE_TEXTURE
:
4983 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0, D3DFMT_A8R8G8B8
,
4984 resources
[r
].pool
, &texture
);
4985 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4986 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4987 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4990 case D3DRTYPE_CUBETEXTURE
:
4991 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 128, 1, 0, D3DFMT_A8R8G8B8
,
4992 resources
[r
].pool
, &cube_texture
);
4993 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4994 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
4995 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5002 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5003 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5004 base
= locked_rect
.pBits
;
5005 hr
= IDirect3DSurface8_UnlockRect(surface
);
5006 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5007 expected_hr
= resources
[r
].type
== D3DRTYPE_TEXTURE
? D3D_OK
: D3DERR_INVALIDCALL
;
5008 hr
= IDirect3DSurface8_UnlockRect(surface
);
5009 ok(hr
== expected_hr
, "Got hr %#x, expected %#x, type %s.\n", hr
, expected_hr
, resources
[r
].name
);
5011 for (i
= 0; i
< ARRAY_SIZE(valid
); ++i
)
5013 const RECT
*rect
= &valid
[i
];
5015 locked_rect
.pBits
= (BYTE
*)0xdeadbeef;
5016 locked_rect
.Pitch
= 0xdeadbeef;
5018 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
5019 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5020 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5022 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5023 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
5024 ok(offset
== expected_offset
,
5025 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5026 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5028 hr
= IDirect3DSurface8_UnlockRect(surface
);
5029 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s\n", hr
, resources
[r
].name
);
5033 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, rect
, 0);
5034 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5035 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5037 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5038 ok(offset
== expected_offset
,
5039 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5040 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5042 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5043 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5047 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &locked_rect
, rect
, 0);
5048 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5049 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5051 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5052 ok(offset
== expected_offset
,
5053 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5054 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5056 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5057 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5061 for (i
= 0; i
< ARRAY_SIZE(invalid
); ++i
)
5063 const RECT
*rect
= &invalid
[i
];
5065 locked_rect
.pBits
= (void *)0xdeadbeef;
5066 locked_rect
.Pitch
= 1;
5067 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
5068 if (resources
[r
].validate
)
5069 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5070 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5072 ok(SUCCEEDED(hr
), "Got unexpected hr %#x for rect %s, type %s.\n",
5073 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5077 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5078 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
5079 ok(offset
== expected_offset
,
5080 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5081 offset
, expected_offset
,wine_dbgstr_rect(rect
), resources
[r
].name
);
5083 hr
= IDirect3DSurface8_UnlockRect(surface
);
5084 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5088 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5089 locked_rect
.pBits
, resources
[r
].name
);
5090 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5091 locked_rect
.Pitch
, resources
[r
].name
);
5095 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5096 ok(SUCCEEDED(hr
), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
5097 hr
, resources
[r
].name
);
5098 locked_rect
.pBits
= (void *)0xdeadbeef;
5099 locked_rect
.Pitch
= 1;
5100 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5101 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5102 if (resources
[r
].clear
)
5104 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5105 locked_rect
.pBits
, resources
[r
].name
);
5106 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5107 locked_rect
.Pitch
, resources
[r
].name
);
5111 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5112 locked_rect
.pBits
, resources
[r
].name
);
5113 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
5114 locked_rect
.Pitch
, resources
[r
].name
);
5116 hr
= IDirect3DSurface8_UnlockRect(surface
);
5117 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5119 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
5120 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5121 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5122 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
5123 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5124 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5125 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[1], 0);
5126 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5127 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5128 hr
= IDirect3DSurface8_UnlockRect(surface
);
5129 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5131 IDirect3DSurface8_Release(surface
);
5134 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5135 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5136 hr
, resources
[r
].name
);
5137 locked_rect
.pBits
= (void *)0xdeadbeef;
5138 locked_rect
.Pitch
= 1;
5139 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5140 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5141 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5142 locked_rect
.pBits
, resources
[r
].name
);
5143 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
5144 locked_rect
.Pitch
, resources
[r
].name
);
5145 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5146 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5147 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5148 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5149 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5150 ok(hr
== D3D_OK
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5152 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5153 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5154 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5155 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5156 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5157 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5158 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[1], 0);
5159 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5160 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5161 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5162 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5164 IDirect3DTexture8_Release(texture
);
5169 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5170 &locked_rect
, NULL
, 0);
5171 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5172 hr
, resources
[r
].name
);
5173 locked_rect
.pBits
= (void *)0xdeadbeef;
5174 locked_rect
.Pitch
= 1;
5175 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5176 &locked_rect
, NULL
, 0);
5177 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5178 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5179 locked_rect
.pBits
, resources
[r
].name
);
5180 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5181 locked_rect
.Pitch
, resources
[r
].name
);
5182 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5183 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5184 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5185 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5186 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5187 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5189 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5190 &locked_rect
, &valid
[0], 0);
5191 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5192 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5193 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5194 &locked_rect
, &valid
[0], 0);
5195 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5196 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5197 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5198 &locked_rect
, &valid
[1], 0);
5199 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5200 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5201 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5202 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5204 IDirect3DTexture8_Release(cube_texture
);
5208 refcount
= IDirect3DDevice8_Release(device
);
5209 ok(!refcount
, "Device has %u references left.\n", refcount
);
5210 IDirect3D8_Release(d3d8
);
5211 DestroyWindow(window
);
5214 static void test_private_data(void)
5216 ULONG refcount
, expected_refcount
;
5217 IDirect3DTexture8
*texture
;
5218 IDirect3DSurface8
*surface
, *surface2
;
5219 IDirect3DDevice8
*device
;
5225 DWORD data
[4] = {1, 2, 3, 4};
5226 static const GUID d3d8_private_data_test_guid2
=
5231 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
5234 window
= create_window();
5235 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5236 ok(!!d3d8
, "Failed to create a D3D object.\n");
5237 if (!(device
= create_device(d3d8
, window
, NULL
)))
5239 skip("Failed to create a D3D device, skipping tests.\n");
5240 IDirect3D8_Release(d3d8
);
5241 DestroyWindow(window
);
5245 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_A8R8G8B8
, &surface
);
5246 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
5248 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5249 device
, 0, D3DSPD_IUNKNOWN
);
5250 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5251 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5252 device
, 5, D3DSPD_IUNKNOWN
);
5253 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5254 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5255 device
, sizeof(IUnknown
*) * 2, D3DSPD_IUNKNOWN
);
5256 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5258 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5259 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5260 sizeof(device
), D3DSPD_IUNKNOWN
);
5261 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5262 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5263 sizeof(device
) * 2, D3DSPD_IUNKNOWN
);
5264 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5266 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5267 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5268 IUnknown_Release(ptr
);
5269 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5270 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5272 refcount
= get_refcount((IUnknown
*)device
);
5273 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5274 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5275 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5276 expected_refcount
= refcount
+ 1;
5277 refcount
= get_refcount((IUnknown
*)device
);
5278 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5279 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5280 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5281 expected_refcount
= refcount
- 1;
5282 refcount
= get_refcount((IUnknown
*)device
);
5283 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5285 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5286 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5287 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5288 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5289 surface
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5290 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5291 refcount
= get_refcount((IUnknown
*)device
);
5292 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5294 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5295 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5296 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5297 size
= 2 * sizeof(ptr
);
5298 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5299 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5300 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5301 expected_refcount
= refcount
+ 2;
5302 refcount
= get_refcount((IUnknown
*)device
);
5303 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5304 ok(ptr
== (IUnknown
*)device
, "Got unexpected ptr %p, expected %p.\n", ptr
, device
);
5305 IUnknown_Release(ptr
);
5306 expected_refcount
--;
5308 ptr
= (IUnknown
*)0xdeadbeef;
5310 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5311 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5312 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5313 size
= 2 * sizeof(ptr
);
5314 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5315 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5316 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5317 refcount
= get_refcount((IUnknown
*)device
);
5318 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5320 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5321 ok(hr
== D3DERR_MOREDATA
, "Got unexpected hr %#x.\n", hr
);
5322 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5323 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5324 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, NULL
, NULL
);
5325 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5327 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, &ptr
, &size
);
5328 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5329 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5330 ok(size
== 0xdeadbabe, "Got unexpected size %u.\n", size
);
5331 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5332 * requested data exists. */
5334 /* Destroying the surface frees the held reference. */
5335 IDirect3DSurface8_Release(surface
);
5336 expected_refcount
= refcount
- 2;
5337 refcount
= get_refcount((IUnknown
*)device
);
5338 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5340 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
5341 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5342 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5343 ok(SUCCEEDED(hr
), "Failed to get texture level 0, hr %#x.\n", hr
);
5344 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
5345 ok(SUCCEEDED(hr
), "Failed to get texture level 1, hr %#x.\n", hr
);
5347 hr
= IDirect3DTexture8_SetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5348 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5350 memset(data
, 0, sizeof(data
));
5351 size
= sizeof(data
);
5352 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, &size
);
5353 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5354 hr
= IDirect3DTexture8_GetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, &size
);
5355 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5356 ok(data
[0] == 1 && data
[1] == 2 && data
[2] == 3 && data
[3] == 4,
5357 "Got unexpected private data: %u, %u, %u, %u.\n", data
[0], data
[1], data
[2], data
[3]);
5359 hr
= IDirect3DTexture8_FreePrivateData(texture
, &d3d8_private_data_test_guid
);
5360 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5362 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5363 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5364 hr
= IDirect3DSurface8_GetPrivateData(surface2
, &d3d8_private_data_test_guid
, data
, &size
);
5365 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5366 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5367 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5369 IDirect3DSurface8_Release(surface2
);
5370 IDirect3DSurface8_Release(surface
);
5371 IDirect3DTexture8_Release(texture
);
5373 refcount
= IDirect3DDevice8_Release(device
);
5374 ok(!refcount
, "Device has %u references left.\n", refcount
);
5375 IDirect3D8_Release(d3d8
);
5376 DestroyWindow(window
);
5379 static void test_surface_dimensions(void)
5381 IDirect3DSurface8
*surface
;
5382 IDirect3DDevice8
*device
;
5388 window
= create_window();
5389 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5390 ok(!!d3d8
, "Failed to create a D3D object.\n");
5391 if (!(device
= create_device(d3d8
, window
, NULL
)))
5393 skip("Failed to create a D3D device, skipping tests.\n");
5394 IDirect3D8_Release(d3d8
);
5395 DestroyWindow(window
);
5399 hr
= IDirect3DDevice8_CreateImageSurface(device
, 0, 1, D3DFMT_A8R8G8B8
, &surface
);
5400 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5401 hr
= IDirect3DDevice8_CreateImageSurface(device
, 1, 0, D3DFMT_A8R8G8B8
, &surface
);
5402 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5404 refcount
= IDirect3DDevice8_Release(device
);
5405 ok(!refcount
, "Device has %u references left.\n", refcount
);
5406 IDirect3D8_Release(d3d8
);
5407 DestroyWindow(window
);
5410 static void test_surface_format_null(void)
5412 static const D3DFORMAT D3DFMT_NULL
= MAKEFOURCC('N','U','L','L');
5413 IDirect3DTexture8
*texture
;
5414 IDirect3DSurface8
*surface
;
5415 IDirect3DSurface8
*rt
, *ds
;
5416 D3DLOCKED_RECT locked_rect
;
5417 IDirect3DDevice8
*device
;
5418 D3DSURFACE_DESC desc
;
5424 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5425 ok(!!d3d
, "Failed to create a D3D object.\n");
5427 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5428 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_NULL
);
5431 skip("No D3DFMT_NULL support, skipping test.\n");
5432 IDirect3D8_Release(d3d
);
5436 window
= create_window();
5437 if (!(device
= create_device(d3d
, window
, NULL
)))
5439 skip("Failed to create a D3D device, skipping tests.\n");
5440 IDirect3D8_Release(d3d
);
5441 DestroyWindow(window
);
5445 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5446 D3DUSAGE_RENDERTARGET
, D3DRTYPE_TEXTURE
, D3DFMT_NULL
);
5447 ok(hr
== D3D_OK
, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr
);
5449 hr
= IDirect3D8_CheckDepthStencilMatch(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5450 D3DFMT_NULL
, D3DFMT_D24S8
);
5451 ok(SUCCEEDED(hr
), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr
);
5453 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_NULL
,
5454 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5455 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5457 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
5458 ok(SUCCEEDED(hr
), "Failed to get original render target, hr %#x.\n", hr
);
5460 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds
);
5461 ok(SUCCEEDED(hr
), "Failed to get original depth/stencil, hr %#x.\n", hr
);
5463 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
5464 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5466 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x00000000, 0.0f
, 0);
5467 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
5469 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
5470 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5472 IDirect3DSurface8_Release(rt
);
5473 IDirect3DSurface8_Release(ds
);
5475 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
5476 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
5477 ok(desc
.Width
== 128, "Expected width 128, got %u.\n", desc
.Width
);
5478 ok(desc
.Height
== 128, "Expected height 128, got %u.\n", desc
.Height
);
5480 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5481 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
5482 ok(locked_rect
.Pitch
, "Expected non-zero pitch, got %u.\n", locked_rect
.Pitch
);
5483 ok(!!locked_rect
.pBits
, "Expected non-NULL pBits, got %p.\n", locked_rect
.pBits
);
5485 hr
= IDirect3DSurface8_UnlockRect(surface
);
5486 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5488 IDirect3DSurface8_Release(surface
);
5490 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 0, D3DUSAGE_RENDERTARGET
,
5491 D3DFMT_NULL
, D3DPOOL_DEFAULT
, &texture
);
5492 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5493 IDirect3DTexture8_Release(texture
);
5495 refcount
= IDirect3DDevice8_Release(device
);
5496 ok(!refcount
, "Device has %u references left.\n", refcount
);
5497 IDirect3D8_Release(d3d
);
5498 DestroyWindow(window
);
5501 static void test_surface_double_unlock(void)
5503 static const D3DPOOL pools
[] =
5508 IDirect3DSurface8
*surface
;
5509 IDirect3DDevice8
*device
;
5517 window
= create_window();
5518 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5519 ok(!!d3d
, "Failed to create a D3D object.\n");
5520 if (!(device
= create_device(d3d
, window
, NULL
)))
5522 skip("Failed to create a D3D device, skipping tests.\n");
5523 IDirect3D8_Release(d3d
);
5524 DestroyWindow(window
);
5528 for (i
= 0; i
< ARRAY_SIZE(pools
); ++i
)
5532 case D3DPOOL_DEFAULT
:
5533 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5534 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_X8R8G8B8
);
5537 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5541 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_X8R8G8B8
,
5542 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5543 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5546 case D3DPOOL_SYSTEMMEM
:
5547 hr
= IDirect3DDevice8_CreateImageSurface(device
, 64, 64, D3DFMT_X8R8G8B8
, &surface
);
5548 ok(SUCCEEDED(hr
), "Failed to create image surface, hr %#x.\n", hr
);
5555 hr
= IDirect3DSurface8_UnlockRect(surface
);
5556 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5557 hr
= IDirect3DSurface8_LockRect(surface
, &lr
, NULL
, 0);
5558 ok(SUCCEEDED(hr
), "Failed to lock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5559 hr
= IDirect3DSurface8_UnlockRect(surface
);
5560 ok(SUCCEEDED(hr
), "Failed to unlock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5561 hr
= IDirect3DSurface8_UnlockRect(surface
);
5562 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5564 IDirect3DSurface8_Release(surface
);
5567 refcount
= IDirect3DDevice8_Release(device
);
5568 ok(!refcount
, "Device has %u references left.\n", refcount
);
5569 IDirect3D8_Release(d3d
);
5570 DestroyWindow(window
);
5573 static void test_surface_blocks(void)
5579 unsigned int block_width
;
5580 unsigned int block_height
;
5582 BOOL create_size_checked
, core_fmt
;
5586 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, FALSE
, TRUE
, TRUE
},
5587 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, FALSE
, TRUE
, TRUE
},
5588 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, FALSE
, TRUE
, TRUE
},
5589 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, FALSE
, TRUE
, TRUE
},
5590 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, FALSE
, TRUE
, TRUE
},
5591 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5592 * which doesn't match the format spec. On newer Nvidia cards
5593 * they have the correct 4x4 block size */
5594 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE
, FALSE
, FALSE
},
5595 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE
, FALSE
, FALSE
},
5596 /* Windows drivers generally enforce block-aligned locks for
5597 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5598 * in d3d8. The same driver checks the sizes in d3d9. */
5599 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, TRUE
, FALSE
, TRUE
},
5600 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, TRUE
, FALSE
, TRUE
},
5606 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5607 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5612 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
5613 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", TRUE
},
5614 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
},
5615 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
5619 D3DRESOURCETYPE rtype
;
5620 const char *type_name
;
5622 const char *pool_name
;
5623 BOOL need_driver_support
, need_runtime_support
;
5627 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5628 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5630 {D3DRTYPE_SURFACE
, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
, TRUE
},
5632 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5633 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5634 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5635 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5637 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5638 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5639 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5640 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5642 IDirect3DTexture8
*texture
;
5643 IDirect3DCubeTexture8
*cube_texture
;
5644 IDirect3DSurface8
*surface
;
5645 D3DLOCKED_RECT locked_rect
;
5646 IDirect3DDevice8
*device
;
5647 unsigned int i
, j
, k
, w
, h
;
5653 BOOL tex_pow2
, cube_pow2
;
5655 static const RECT invalid
[] =
5657 {60, 60, 60, 68}, /* 0 height */
5658 {60, 60, 68, 60}, /* 0 width */
5659 {68, 60, 60, 68}, /* left > right */
5660 {60, 68, 68, 60}, /* top > bottom */
5661 {-8, 60, 0, 68}, /* left < surface */
5662 {60, -8, 68, 0}, /* top < surface */
5663 {-16, 60, -8, 68}, /* right < surface */
5664 {60, -16, 68, -8}, /* bottom < surface */
5665 {60, 60, 136, 68}, /* right > surface */
5666 {60, 60, 68, 136}, /* bottom > surface */
5667 {136, 60, 144, 68}, /* left > surface */
5668 {60, 136, 68, 144}, /* top > surface */
5671 window
= create_window();
5672 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5673 ok(!!d3d
, "Failed to create a D3D object.\n");
5674 if (!(device
= create_device(d3d
, window
, NULL
)))
5676 skip("Failed to create a D3D device, skipping tests.\n");
5677 IDirect3D8_Release(d3d
);
5678 DestroyWindow(window
);
5682 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5683 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
5684 tex_pow2
= caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
;
5686 tex_pow2
= !(caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
5687 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
5689 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
5691 BOOL tex_support
, cube_support
, surface_support
, format_known
;
5693 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5694 0, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5695 tex_support
= SUCCEEDED(hr
);
5696 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5697 0, D3DRTYPE_CUBETEXTURE
, formats
[i
].fmt
);
5698 cube_support
= SUCCEEDED(hr
);
5699 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5700 0, D3DRTYPE_SURFACE
, formats
[i
].fmt
);
5701 surface_support
= SUCCEEDED(hr
);
5703 /* Scratch pool in general allows texture creation even if the driver does
5704 * not support the format. If the format is an extension format that is not
5705 * known to the runtime, like ATI2N, some driver support is required for
5708 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
5709 * about ATI2N. I cannot check this because all my Vista+ machines support
5710 * ATI2N in hardware, but none of my WinXP machines do. */
5711 format_known
= tex_support
|| cube_support
|| surface_support
;
5713 for (w
= 1; w
<= 8; w
++)
5715 for (h
= 1; h
<= 8; h
++)
5717 BOOL block_aligned
= TRUE
;
5720 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
5721 block_aligned
= FALSE
;
5723 size_is_pow2
= !(w
& (w
- 1) || h
& (h
- 1));
5725 for (j
= 0; j
< ARRAY_SIZE(create_tests
); j
++)
5729 BOOL may_succeed
= FALSE
;
5730 IUnknown
**check_null
;
5732 if (!formats
[i
].core_fmt
)
5734 /* AMD warns against creating ATI2N textures smaller than
5735 * the block size because the runtime cannot calculate the
5736 * correct texture size. Generalize this for all extension
5738 if (w
< formats
[i
].block_width
|| h
< formats
[i
].block_height
)
5742 texture
= (IDirect3DTexture8
*)0xdeadbeef;
5743 cube_texture
= (IDirect3DCubeTexture8
*)0xdeadbeef;
5744 surface
= (IDirect3DSurface8
*)0xdeadbeef;
5746 switch (create_tests
[j
].rtype
)
5748 case D3DRTYPE_TEXTURE
:
5749 check_null
= (IUnknown
**)&texture
;
5750 hr
= IDirect3DDevice8_CreateTexture(device
, w
, h
, 1, 0,
5751 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
5752 support
= tex_support
;
5756 case D3DRTYPE_CUBETEXTURE
:
5759 check_null
= (IUnknown
**)&cube_texture
;
5760 hr
= IDirect3DDevice8_CreateCubeTexture(device
, w
, 1, 0,
5761 formats
[i
].fmt
, create_tests
[j
].pool
, &cube_texture
);
5762 support
= cube_support
;
5766 case D3DRTYPE_SURFACE
:
5767 check_null
= (IUnknown
**)&surface
;
5768 hr
= IDirect3DDevice8_CreateImageSurface(device
, w
, h
,
5769 formats
[i
].fmt
, &surface
);
5770 support
= surface_support
;
5781 if (create_tests
[j
].need_driver_support
&& !support
)
5782 expect_hr
= D3DERR_INVALIDCALL
;
5783 else if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !format_known
)
5784 expect_hr
= D3DERR_INVALIDCALL
;
5785 else if (formats
[i
].create_size_checked
&& !block_aligned
)
5786 expect_hr
= D3DERR_INVALIDCALL
;
5787 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
5788 expect_hr
= D3DERR_INVALIDCALL
;
5792 if (!formats
[i
].core_fmt
&& !format_known
&& FAILED(expect_hr
))
5795 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5796 * does not support it. Accept scratch creation of extension formats on
5797 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5798 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5800 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
5801 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
5802 hr
, formats
[i
].name
, create_tests
[j
].pool_name
, create_tests
[j
].type_name
, w
, h
);
5805 ok(*check_null
== NULL
, "Got object ptr %p, expected NULL.\n", *check_null
);
5807 IUnknown_Release(*check_null
);
5812 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5813 D3DUSAGE_DYNAMIC
, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5816 skip("Format %s not supported, skipping lockrect offset tests.\n", formats
[i
].name
);
5820 for (j
= 0; j
< ARRAY_SIZE(pools
); ++j
)
5822 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1,
5823 pools
[j
].pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0,
5824 formats
[i
].fmt
, pools
[j
].pool
, &texture
);
5825 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5826 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5827 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
5828 IDirect3DTexture8_Release(texture
);
5830 if (formats
[i
].block_width
> 1)
5832 SetRect(&rect
, formats
[i
].block_width
>> 1, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5833 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5834 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5835 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5836 SUCCEEDED(hr
) ? "succeeded" : "failed",
5837 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5840 hr
= IDirect3DSurface8_UnlockRect(surface
);
5841 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5844 SetRect(&rect
, 0, 0, formats
[i
].block_width
>> 1, formats
[i
].block_height
);
5845 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5846 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5847 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5848 SUCCEEDED(hr
) ? "succeeded" : "failed",
5849 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5852 hr
= IDirect3DSurface8_UnlockRect(surface
);
5853 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5857 if (formats
[i
].block_height
> 1)
5859 SetRect(&rect
, 0, formats
[i
].block_height
>> 1, formats
[i
].block_width
, formats
[i
].block_height
);
5860 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5861 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5862 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5863 SUCCEEDED(hr
) ? "succeeded" : "failed",
5864 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5867 hr
= IDirect3DSurface8_UnlockRect(surface
);
5868 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5871 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
>> 1);
5872 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5873 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5874 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5875 SUCCEEDED(hr
) ? "succeeded" : "failed",
5876 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5879 hr
= IDirect3DSurface8_UnlockRect(surface
);
5880 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5884 for (k
= 0; k
< ARRAY_SIZE(invalid
); ++k
)
5886 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &invalid
[k
], 0);
5887 ok(FAILED(hr
) == !pools
[j
].success
, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
5888 SUCCEEDED(hr
) ? "succeeded" : "failed", hr
, pools
[j
].success
? "success" : "failure",
5889 formats
[i
].name
, pools
[j
].name
, k
);
5892 hr
= IDirect3DSurface8_UnlockRect(surface
);
5893 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5897 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5898 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5899 ok(hr
== D3D_OK
, "Got unexpected hr %#x for format %s, pool %s.\n", hr
, formats
[i
].name
, pools
[j
].name
);
5900 hr
= IDirect3DSurface8_UnlockRect(surface
);
5901 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5903 IDirect3DSurface8_Release(surface
);
5906 if (formats
[i
].block_width
== 1 && formats
[i
].block_height
== 1)
5908 if (!formats
[i
].core_fmt
)
5911 hr
= IDirect3DDevice8_CreateTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
, 2,
5912 D3DUSAGE_DYNAMIC
, formats
[i
].fmt
, D3DPOOL_DEFAULT
, &texture
);
5913 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, format %s.\n", hr
, formats
[i
].name
);
5915 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, NULL
, 0);
5916 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5917 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5918 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5922 rect
.right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
5923 rect
.bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
5924 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5925 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5926 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5927 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5929 rect
.right
= formats
[i
].block_width
;
5930 rect
.bottom
= formats
[i
].block_height
;
5931 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5932 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5934 IDirect3DTexture8_UnlockRect(texture
, 1);
5936 IDirect3DTexture8_Release(texture
);
5939 refcount
= IDirect3DDevice8_Release(device
);
5940 ok(!refcount
, "Device has %u references left.\n", refcount
);
5941 IDirect3D8_Release(d3d
);
5942 DestroyWindow(window
);
5945 static void test_set_palette(void)
5947 IDirect3DDevice8
*device
;
5952 PALETTEENTRY pal
[256];
5956 window
= create_window();
5957 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5958 ok(!!d3d8
, "Failed to create a D3D object.\n");
5959 if (!(device
= create_device(d3d8
, window
, NULL
)))
5961 skip("Failed to create a D3D device, skipping tests.\n");
5962 IDirect3D8_Release(d3d8
);
5963 DestroyWindow(window
);
5967 for (i
= 0; i
< ARRAY_SIZE(pal
); i
++)
5972 pal
[i
].peFlags
= 0xff;
5974 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5975 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5977 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5978 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
5979 for (i
= 0; i
< ARRAY_SIZE(pal
); i
++)
5986 if (caps
.TextureCaps
& D3DPTEXTURECAPS_ALPHAPALETTE
)
5988 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5989 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5993 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5994 ok(hr
== D3DERR_INVALIDCALL
, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
5997 refcount
= IDirect3DDevice8_Release(device
);
5998 ok(!refcount
, "Device has %u references left.\n", refcount
);
5999 IDirect3D8_Release(d3d8
);
6000 DestroyWindow(window
);
6003 static void test_swvp_buffer(void)
6005 IDirect3DDevice8
*device
;
6011 IDirect3DVertexBuffer8
*buffer
;
6012 static const unsigned int bufsize
= 1024;
6013 D3DVERTEXBUFFER_DESC desc
;
6014 struct device_desc device_desc
;
6020 window
= create_window();
6021 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6022 ok(!!d3d8
, "Failed to create a D3D object.\n");
6024 device_desc
.device_window
= window
;
6025 device_desc
.width
= 640;
6026 device_desc
.height
= 480;
6027 device_desc
.flags
= CREATE_DEVICE_SWVP_ONLY
;
6028 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
6030 skip("Failed to create a D3D device, skipping tests.\n");
6031 IDirect3D8_Release(d3d8
);
6032 DestroyWindow(window
);
6036 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, bufsize
* sizeof(*ptr
), D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0,
6037 D3DPOOL_DEFAULT
, &buffer
);
6038 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
6039 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
6040 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
6041 ok(desc
.Pool
== D3DPOOL_DEFAULT
, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc
.Pool
);
6042 ok(desc
.Usage
== (D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
),
6043 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc
.Usage
);
6045 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
6046 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6047 for (i
= 0; i
< bufsize
; i
++)
6049 ptr
[i
].x
= i
* 1.0f
;
6050 ptr
[i
].y
= i
* 2.0f
;
6051 ptr
[i
].z
= i
* 3.0f
;
6053 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6054 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6056 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6057 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
6058 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
6059 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
6060 hr
= IDirect3DDevice8_BeginScene(device
);
6061 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
6062 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
6063 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
6064 hr
= IDirect3DDevice8_EndScene(device
);
6065 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
6067 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
6068 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6069 ok(ptr
== ptr2
, "Lock returned two different pointers: %p, %p\n", ptr
, ptr2
);
6070 for (i
= 0; i
< bufsize
; i
++)
6072 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
6074 ok(FALSE
, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i
,
6075 ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
6079 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6080 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6082 IDirect3DVertexBuffer8_Release(buffer
);
6083 refcount
= IDirect3DDevice8_Release(device
);
6084 ok(!refcount
, "Device has %u references left.\n", refcount
);
6085 IDirect3D8_Release(d3d8
);
6086 DestroyWindow(window
);
6089 static void test_managed_buffer(void)
6091 static const unsigned int vertex_count
= 1024;
6092 IDirect3DVertexBuffer8
*buffer
;
6093 D3DVERTEXBUFFER_DESC desc
;
6094 IDirect3DDevice8
*device
;
6095 struct vec3
*ptr
, *ptr2
;
6102 window
= create_window();
6103 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6104 ok(!!d3d8
, "Failed to create a D3D object.\n");
6105 if (!(device
= create_device(d3d8
, window
, NULL
)))
6107 skip("Failed to create a D3D device, skipping tests.\n");
6108 IDirect3D8_Release(d3d8
);
6109 DestroyWindow(window
);
6113 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, vertex_count
* sizeof(*ptr
), 0, 0, D3DPOOL_MANAGED
, &buffer
);
6114 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
6115 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
6116 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
6117 ok(desc
.Pool
== D3DPOOL_MANAGED
, "Got unexpected pool %#x.\n", desc
.Pool
);
6118 ok(!desc
.Usage
, "Got unexpected usage %#x.\n", desc
.Usage
);
6120 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
6121 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6122 for (i
= 0; i
< vertex_count
; ++i
)
6124 ptr
[i
].x
= i
* 1.0f
;
6125 ptr
[i
].y
= i
* 2.0f
;
6126 ptr
[i
].z
= i
* 3.0f
;
6128 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6129 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6131 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6132 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
6133 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
6134 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
6135 hr
= IDirect3DDevice8_BeginScene(device
);
6136 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
6137 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
6138 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
6139 hr
= IDirect3DDevice8_EndScene(device
);
6140 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
6142 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
6143 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6144 ok(ptr2
== ptr
, "Got unexpected ptr2 %p, expected %p.\n", ptr2
, ptr
);
6145 for (i
= 0; i
< vertex_count
; ++i
)
6147 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
6149 ok(FALSE
, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
6150 i
, ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
6154 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6155 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6157 IDirect3DVertexBuffer8_Release(buffer
);
6158 refcount
= IDirect3DDevice8_Release(device
);
6159 ok(!refcount
, "Device has %u references left.\n", refcount
);
6160 IDirect3D8_Release(d3d8
);
6161 DestroyWindow(window
);
6164 static void test_npot_textures(void)
6166 IDirect3DDevice8
*device
= NULL
;
6172 IDirect3DTexture8
*texture
;
6173 IDirect3DCubeTexture8
*cube_texture
;
6174 IDirect3DVolumeTexture8
*volume_texture
;
6178 const char *pool_name
;
6183 { D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL
},
6184 { D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL
},
6185 { D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL
},
6186 { D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", D3D_OK
},
6188 unsigned int i
, levels
;
6189 BOOL tex_pow2
, cube_pow2
, vol_pow2
;
6191 window
= create_window();
6192 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6193 ok(!!d3d8
, "Failed to create a D3D object.\n");
6194 if (!(device
= create_device(d3d8
, window
, NULL
)))
6196 skip("Failed to create a D3D device, skipping tests.\n");
6200 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6201 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6202 tex_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
);
6203 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
6204 vol_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6205 ok(cube_pow2
== tex_pow2
, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
6206 ok(vol_pow2
== tex_pow2
, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
6208 for (i
= 0; i
< ARRAY_SIZE(pools
); i
++)
6210 for (levels
= 0; levels
<= 2; levels
++)
6214 hr
= IDirect3DDevice8_CreateTexture(device
, 10, 10, levels
, 0, D3DFMT_X8R8G8B8
,
6215 pools
[i
].pool
, &texture
);
6220 else if (caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
)
6225 expected
= pools
[i
].hr
;
6229 expected
= pools
[i
].hr
;
6231 ok(hr
== expected
, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
6232 pools
[i
].pool_name
, levels
, hr
, expected
);
6235 IDirect3DTexture8_Release(texture
);
6238 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 3, 1, 0, D3DFMT_X8R8G8B8
,
6239 pools
[i
].pool
, &cube_texture
);
6242 ok(hr
== pools
[i
].hr
, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6243 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6247 ok(SUCCEEDED(hr
), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6248 pools
[i
].pool_name
, hr
, D3D_OK
);
6252 IDirect3DCubeTexture8_Release(cube_texture
);
6254 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8
,
6255 pools
[i
].pool
, &volume_texture
);
6258 ok(hr
== pools
[i
].hr
, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6259 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6263 ok(SUCCEEDED(hr
), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6264 pools
[i
].pool_name
, hr
, D3D_OK
);
6268 IDirect3DVolumeTexture8_Release(volume_texture
);
6274 refcount
= IDirect3DDevice8_Release(device
);
6275 ok(!refcount
, "Device has %u references left.\n", refcount
);
6277 IDirect3D8_Release(d3d8
);
6278 DestroyWindow(window
);
6282 static void test_volume_locking(void)
6284 IDirect3DDevice8
*device
;
6288 IDirect3DVolumeTexture8
*texture
;
6290 D3DLOCKED_BOX locked_box
;
6297 HRESULT create_hr
, lock_hr
;
6301 { D3DPOOL_DEFAULT
, 0, D3D_OK
, D3DERR_INVALIDCALL
},
6302 { D3DPOOL_DEFAULT
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6303 { D3DPOOL_SYSTEMMEM
, 0, D3D_OK
, D3D_OK
},
6304 { D3DPOOL_SYSTEMMEM
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6305 { D3DPOOL_MANAGED
, 0, D3D_OK
, D3D_OK
},
6306 { D3DPOOL_MANAGED
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6307 { D3DPOOL_SCRATCH
, 0, D3D_OK
, D3D_OK
},
6308 { D3DPOOL_SCRATCH
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6311 window
= create_window();
6312 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6313 ok(!!d3d8
, "Failed to create a D3D object.\n");
6314 if (!(device
= create_device(d3d8
, window
, NULL
)))
6316 skip("Failed to create a D3D device, skipping tests.\n");
6317 IDirect3D8_Release(d3d8
);
6318 DestroyWindow(window
);
6322 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6323 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6324 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6326 skip("Volume textures not supported, skipping test.\n");
6330 for (i
= 0; i
< ARRAY_SIZE(tests
); i
++)
6332 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 4, 1, tests
[i
].usage
,
6333 D3DFMT_A8R8G8B8
, tests
[i
].pool
, &texture
);
6334 ok(hr
== tests
[i
].create_hr
, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6335 tests
[i
].pool
, tests
[i
].usage
, hr
, tests
[i
].create_hr
);
6339 locked_box
.pBits
= (void *)0xdeadbeef;
6340 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6341 ok(hr
== tests
[i
].lock_hr
, "Lock returned %#x, expected %#x.\n", hr
, tests
[i
].lock_hr
);
6344 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6345 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6349 ok (locked_box
.pBits
== NULL
, "Failed lock set pBits = %p, expected NULL.\n", locked_box
.pBits
);
6351 IDirect3DVolumeTexture8_Release(texture
);
6355 refcount
= IDirect3DDevice8_Release(device
);
6356 ok(!refcount
, "Device has %u references left.\n", refcount
);
6357 IDirect3D8_Release(d3d8
);
6358 DestroyWindow(window
);
6361 static void test_update_volumetexture(void)
6363 IDirect3DDevice8
*device
;
6367 IDirect3DVolumeTexture8
*src
, *dst
;
6369 D3DLOCKED_BOX locked_box
;
6374 D3DPOOL src_pool
, dst_pool
;
6379 { D3DPOOL_DEFAULT
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6380 { D3DPOOL_MANAGED
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6381 { D3DPOOL_SYSTEMMEM
, D3DPOOL_DEFAULT
, D3D_OK
},
6382 { D3DPOOL_SCRATCH
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6384 { D3DPOOL_DEFAULT
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6385 { D3DPOOL_MANAGED
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6386 { D3DPOOL_SYSTEMMEM
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6387 { D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6389 { D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6390 { D3DPOOL_MANAGED
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6391 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6392 { D3DPOOL_SCRATCH
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6394 { D3DPOOL_DEFAULT
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6395 { D3DPOOL_MANAGED
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6396 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6397 { D3DPOOL_SCRATCH
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6401 UINT src_size
, dst_size
;
6402 UINT src_lvl
, dst_lvl
;
6403 D3DFORMAT src_fmt
, dst_fmt
;
6407 { 8, 8, 0, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6408 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6409 { 8, 8, 2, 2, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6410 { 8, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6411 { 8, 8, 4, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6412 { 8, 8, 1, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different level count */
6413 { 4, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different size */
6414 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
}, /* Different format */
6417 window
= create_window();
6418 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6419 ok(!!d3d8
, "Failed to create a D3D object.\n");
6420 if (!(device
= create_device(d3d8
, window
, NULL
)))
6422 skip("Failed to create a D3D device, skipping tests.\n");
6423 IDirect3D8_Release(d3d8
);
6424 DestroyWindow(window
);
6428 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6429 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6430 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6432 skip("Volume textures not supported, skipping test.\n");
6436 for (i
= 0; i
< ARRAY_SIZE(tests
); i
++)
6438 DWORD src_usage
= tests
[i
].src_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6439 DWORD dst_usage
= tests
[i
].dst_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6441 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, src_usage
,
6442 D3DFMT_A8R8G8B8
, tests
[i
].src_pool
, &src
);
6443 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6444 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, dst_usage
,
6445 D3DFMT_A8R8G8B8
, tests
[i
].dst_pool
, &dst
);
6446 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6448 hr
= IDirect3DVolumeTexture8_LockBox(src
, 0, &locked_box
, NULL
, 0);
6449 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6450 *((DWORD
*)locked_box
.pBits
) = 0x11223344;
6451 hr
= IDirect3DVolumeTexture8_UnlockBox(src
, 0);
6452 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6454 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6455 ok(hr
== tests
[i
].hr
, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6456 hr
, tests
[i
].hr
, tests
[i
].src_pool
, tests
[i
].dst_pool
);
6460 DWORD content
= *((DWORD
*)locked_box
.pBits
);
6461 hr
= IDirect3DVolumeTexture8_LockBox(dst
, 0, &locked_box
, NULL
, 0);
6462 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6463 ok(content
== 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content
);
6464 hr
= IDirect3DVolumeTexture8_UnlockBox(dst
, 0);
6465 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6467 IDirect3DVolumeTexture8_Release(src
);
6468 IDirect3DVolumeTexture8_Release(dst
);
6471 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
))
6473 skip("Mipmapped volume maps not supported.\n");
6477 for (i
= 0; i
< ARRAY_SIZE(tests2
); i
++)
6479 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6480 tests2
[i
].src_size
, tests2
[i
].src_size
, tests2
[i
].src_size
,
6481 tests2
[i
].src_lvl
, 0, tests2
[i
].src_fmt
, D3DPOOL_SYSTEMMEM
, &src
);
6482 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6483 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6484 tests2
[i
].dst_size
, tests2
[i
].dst_size
, tests2
[i
].dst_size
,
6485 tests2
[i
].dst_lvl
, 0, tests2
[i
].dst_fmt
, D3DPOOL_DEFAULT
, &dst
);
6486 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6488 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6489 todo_wine_if (FAILED(hr
))
6490 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x, case %u.\n", hr
, i
);
6492 IDirect3DVolumeTexture8_Release(src
);
6493 IDirect3DVolumeTexture8_Release(dst
);
6496 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6497 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6498 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6499 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6500 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6502 * I'm not adding tests for this behavior until an application needs it. */
6505 refcount
= IDirect3DDevice8_Release(device
);
6506 ok(!refcount
, "Device has %u references left.\n", refcount
);
6507 IDirect3D8_Release(d3d8
);
6508 DestroyWindow(window
);
6511 static void test_create_rt_ds_fail(void)
6513 IDirect3DDevice8
*device
;
6518 IDirect3DSurface8
*surface
;
6520 window
= create_window();
6521 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6522 ok(!!d3d8
, "Failed to create a D3D object.\n");
6523 if (!(device
= create_device(d3d8
, window
, NULL
)))
6525 skip("Failed to create a D3D device, skipping tests.\n");
6526 IDirect3D8_Release(d3d8
);
6527 DestroyWindow(window
);
6531 /* Output pointer == NULL segfaults on Windows. */
6533 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6534 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 4, 4, D3DFMT_D16
,
6535 D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
6536 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D16 render target returned hr %#x.\n", hr
);
6537 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6539 IDirect3DSurface8_Release(surface
);
6541 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6542 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 4, 4, D3DFMT_A8R8G8B8
,
6543 D3DMULTISAMPLE_NONE
, &surface
);
6544 ok(hr
== D3DERR_INVALIDCALL
, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr
);
6545 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6547 IDirect3DSurface8_Release(surface
);
6549 refcount
= IDirect3DDevice8_Release(device
);
6550 ok(!refcount
, "Device has %u references left.\n", refcount
);
6551 IDirect3D8_Release(d3d8
);
6552 DestroyWindow(window
);
6555 static void test_volume_blocks(void)
6557 IDirect3DDevice8
*device
;
6563 IDirect3DVolumeTexture8
*texture
;
6564 unsigned int w
, h
, d
, i
, j
;
6569 unsigned int block_width
;
6570 unsigned int block_height
;
6571 unsigned int block_depth
;
6572 unsigned int block_size
;
6573 unsigned int broken
;
6574 BOOL create_size_checked
, core_fmt
;
6578 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6579 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6580 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE
, TRUE
},
6581 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6582 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6583 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6584 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6585 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6586 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6587 * which doesn't match the format spec. On newer Nvidia cards
6588 * it has the correct 4x4 block size.
6589 * ATI1N volume textures are only supported by AMD GPUs right
6590 * now and locking offsets seem just wrong. */
6591 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE
, FALSE
},
6592 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE
, FALSE
},
6593 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6594 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6600 BOOL need_driver_support
, need_runtime_support
;
6604 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
6605 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
6606 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
, FALSE
},
6607 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
6611 unsigned int x
, y
, z
, x2
, y2
, z2
;
6625 D3DLOCKED_BOX locked_box
;
6627 INT expected_row_pitch
, expected_slice_pitch
;
6630 unsigned int offset
, expected_offset
;
6632 window
= create_window();
6633 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6634 ok(!!d3d8
, "Failed to create a D3D object.\n");
6635 if (!(device
= create_device(d3d8
, window
, NULL
)))
6637 skip("Failed to create a D3D device, skipping tests.\n");
6638 IDirect3D8_Release(d3d8
);
6639 DestroyWindow(window
);
6642 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6643 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6644 pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6646 for (i
= 0; i
< ARRAY_SIZE(formats
); i
++)
6648 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
6649 0, D3DRTYPE_VOLUMETEXTURE
, formats
[i
].fmt
);
6650 support
= SUCCEEDED(hr
);
6652 /* Test creation restrictions */
6653 for (w
= 1; w
<= 8; w
++)
6655 for (h
= 1; h
<= 8; h
++)
6657 for (d
= 1; d
<= 8; d
++)
6661 BOOL block_aligned
= TRUE
;
6663 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
6664 block_aligned
= FALSE
;
6666 size_is_pow2
= !((w
& (w
- 1)) || (h
& (h
- 1)) || (d
& (d
- 1)));
6668 for (j
= 0; j
< ARRAY_SIZE(create_tests
); j
++)
6670 BOOL may_succeed
= FALSE
;
6672 if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !support
)
6673 expect_hr
= D3DERR_INVALIDCALL
;
6674 else if (formats
[i
].create_size_checked
&& !block_aligned
)
6675 expect_hr
= D3DERR_INVALIDCALL
;
6676 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
6677 expect_hr
= D3DERR_INVALIDCALL
;
6678 else if (create_tests
[j
].need_driver_support
&& !support
)
6679 expect_hr
= D3DERR_INVALIDCALL
;
6683 texture
= (IDirect3DVolumeTexture8
*)0xdeadbeef;
6684 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, w
, h
, d
, 1, 0,
6685 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
6687 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6688 * does not support it. Accept scratch creation of extension formats on
6689 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6690 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6692 if (!formats
[i
].core_fmt
&& !support
&& FAILED(expect_hr
))
6695 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
6696 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6697 hr
, formats
[i
].name
, create_tests
[j
].name
, w
, h
, d
);
6700 ok(texture
== NULL
, "Got texture ptr %p, expected NULL.\n", texture
);
6702 IDirect3DVolumeTexture8_Release(texture
);
6708 if (!support
&& !formats
[i
].core_fmt
)
6711 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 24, 8, 8, 1, 0,
6712 formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6713 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6715 /* Test lockrect offset */
6716 for (j
= 0; j
< ARRAY_SIZE(offset_tests
); j
++)
6718 unsigned int bytes_per_pixel
;
6719 bytes_per_pixel
= formats
[i
].block_size
/ (formats
[i
].block_width
* formats
[i
].block_height
);
6721 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6722 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6724 base
= locked_box
.pBits
;
6725 if (formats
[i
].broken
== 1)
6727 expected_row_pitch
= bytes_per_pixel
* 24;
6729 else if (formats
[i
].broken
== 2)
6731 expected_row_pitch
= 24;
6735 expected_row_pitch
= (24 /* tex width */ + formats
[i
].block_height
- 1) / formats
[i
].block_width
6736 * formats
[i
].block_size
;
6738 ok(locked_box
.RowPitch
== expected_row_pitch
, "Got unexpected row pitch %d for format %s, expected %d.\n",
6739 locked_box
.RowPitch
, formats
[i
].name
, expected_row_pitch
);
6741 if (formats
[i
].broken
)
6743 expected_slice_pitch
= expected_row_pitch
* 8;
6747 expected_slice_pitch
= (8 /* tex height */ + formats
[i
].block_depth
- 1) / formats
[i
].block_height
6748 * expected_row_pitch
;
6750 ok(locked_box
.SlicePitch
== expected_slice_pitch
,
6751 "Got unexpected slice pitch %d for format %s, expected %d.\n",
6752 locked_box
.SlicePitch
, formats
[i
].name
, expected_slice_pitch
);
6754 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6755 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x, j %u.\n", hr
, j
);
6757 box
.Left
= offset_tests
[j
].x
;
6758 box
.Top
= offset_tests
[j
].y
;
6759 box
.Front
= offset_tests
[j
].z
;
6760 box
.Right
= offset_tests
[j
].x2
;
6761 box
.Bottom
= offset_tests
[j
].y2
;
6762 box
.Back
= offset_tests
[j
].z2
;
6763 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6764 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x, j %u.\n", hr
, j
);
6766 offset
= (BYTE
*)locked_box
.pBits
- base
;
6767 if (formats
[i
].broken
== 1)
6769 expected_offset
= box
.Front
* expected_slice_pitch
6770 + box
.Top
* expected_row_pitch
6771 + box
.Left
* bytes_per_pixel
;
6773 else if (formats
[i
].broken
== 2)
6775 expected_offset
= box
.Front
* expected_slice_pitch
6776 + box
.Top
* expected_row_pitch
6781 expected_offset
= (box
.Front
/ formats
[i
].block_depth
) * expected_slice_pitch
6782 + (box
.Top
/ formats
[i
].block_height
) * expected_row_pitch
6783 + (box
.Left
/ formats
[i
].block_width
) * formats
[i
].block_size
;
6785 ok(offset
== expected_offset
, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
6786 offset
, formats
[i
].name
, expected_offset
, box
.Left
, box
.Top
, box
.Front
);
6788 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6789 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6792 /* Test partial block locks */
6795 if (formats
[i
].block_width
> 1)
6797 box
.Left
= formats
[i
].block_width
>> 1;
6799 box
.Right
= formats
[i
].block_width
;
6800 box
.Bottom
= formats
[i
].block_height
;
6801 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6802 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6803 "Partial block lock succeeded, expected failure, format %s.\n",
6807 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6808 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6813 box
.Right
= formats
[i
].block_width
>> 1;
6814 box
.Bottom
= formats
[i
].block_height
;
6815 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6816 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6817 "Partial block lock succeeded, expected failure, format %s.\n",
6821 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6822 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6826 if (formats
[i
].block_height
> 1)
6829 box
.Top
= formats
[i
].block_height
>> 1;
6830 box
.Right
= formats
[i
].block_width
;
6831 box
.Bottom
= formats
[i
].block_height
;
6832 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6833 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6834 "Partial block lock succeeded, expected failure, format %s.\n",
6838 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6839 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6844 box
.Right
= formats
[i
].block_width
;
6845 box
.Bottom
= formats
[i
].block_height
>> 1;
6846 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6847 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6848 "Partial block lock succeeded, expected failure, format %s.\n",
6852 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6853 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6857 /* Test full block lock */
6860 box
.Right
= formats
[i
].block_width
;
6861 box
.Bottom
= formats
[i
].block_height
;
6862 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6863 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6864 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6865 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6867 IDirect3DVolumeTexture8_Release(texture
);
6869 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
6870 * does not allocate surfaces smaller than the blocksize properly. */
6871 if ((formats
[i
].block_width
> 1 || formats
[i
].block_height
> 1) && formats
[i
].core_fmt
)
6873 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
,
6874 2, 2, 0, formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6876 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
6877 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, NULL
, 0);
6878 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6879 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6880 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6882 box
.Left
= box
.Top
= box
.Front
= 0;
6883 box
.Right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
6884 box
.Bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
6886 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6887 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6888 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6889 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6891 box
.Right
= formats
[i
].block_width
;
6892 box
.Bottom
= formats
[i
].block_height
;
6893 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6894 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6896 IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6898 IDirect3DVolumeTexture8_Release(texture
);
6902 refcount
= IDirect3DDevice8_Release(device
);
6903 ok(!refcount
, "Device has %u references left.\n", refcount
);
6904 IDirect3D8_Release(d3d8
);
6905 DestroyWindow(window
);
6908 static void test_lockbox_invalid(void)
6917 {{0, 0, 2, 2, 0, 1}, D3D_OK
}, /* Valid */
6918 {{0, 0, 4, 4, 0, 1}, D3D_OK
}, /* Valid */
6919 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 height */
6920 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 width */
6921 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL
}, /* 0 depth */
6922 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > right */
6923 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* top > bottom */
6924 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL
}, /* back > front */
6925 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* right > surface */
6926 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL
}, /* bottom > surface */
6927 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL
}, /* back > surface */
6928 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > surface */
6929 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL
}, /* top > surface */
6930 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL
}, /* top > surface */
6932 static const D3DBOX test_boxt_2
= {2, 2, 4, 4, 0, 1};
6933 IDirect3DVolumeTexture8
*texture
= NULL
;
6934 D3DLOCKED_BOX locked_box
;
6935 IDirect3DDevice8
*device
;
6943 window
= create_window();
6944 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
6945 ok(!!d3d
, "Failed to create a D3D object.\n");
6946 if (!(device
= create_device(d3d
, window
, NULL
)))
6948 skip("Failed to create a D3D device, skipping tests.\n");
6949 IDirect3D8_Release(d3d
);
6950 DestroyWindow(window
);
6954 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 2, 1, 0,
6955 D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
6956 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6957 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6958 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6959 base
= locked_box
.pBits
;
6960 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6961 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6963 for (i
= 0; i
< ARRAY_SIZE(test_data
); ++i
)
6965 unsigned int offset
, expected_offset
;
6966 const D3DBOX
*box
= &test_data
[i
].box
;
6968 locked_box
.pBits
= (BYTE
*)0xdeadbeef;
6969 locked_box
.RowPitch
= 0xdeadbeef;
6970 locked_box
.SlicePitch
= 0xdeadbeef;
6972 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, box
, 0);
6973 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6974 ok(hr
== test_data
[i
].result
,
6975 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6976 hr
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
,
6977 test_data
[i
].result
);
6981 offset
= (BYTE
*)locked_box
.pBits
- base
;
6982 expected_offset
= box
->Front
* locked_box
.SlicePitch
+ box
->Top
* locked_box
.RowPitch
+ box
->Left
* 4;
6983 ok(offset
== expected_offset
,
6984 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6985 offset
, expected_offset
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
);
6987 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6988 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6991 /* locked_box = NULL throws an exception on Windows */
6992 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6993 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6994 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6995 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6996 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6997 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6998 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6999 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7001 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
7002 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7003 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
7004 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
7005 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
7006 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7007 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
7008 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
7009 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_boxt_2
, 0);
7010 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7011 hr
, test_boxt_2
.Left
, test_boxt_2
.Top
, test_boxt_2
.Front
,
7012 test_boxt_2
.Right
, test_boxt_2
.Bottom
, test_boxt_2
.Back
);
7013 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
7014 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
7016 IDirect3DVolumeTexture8_Release(texture
);
7017 refcount
= IDirect3DDevice8_Release(device
);
7018 ok(!refcount
, "Device has %u references left.\n", refcount
);
7019 IDirect3D8_Release(d3d
);
7020 DestroyWindow(window
);
7023 static void test_pixel_format(void)
7025 int format
, test_format
;
7026 PIXELFORMATDESCRIPTOR pfd
;
7027 IDirect3D8
*d3d8
= NULL
;
7028 IDirect3DDevice8
*device
= NULL
;
7034 static const float point
[] = {0.0f
, 0.0f
, 0.0f
};
7036 hwnd
= create_window();
7037 ok(!!hwnd
, "Failed to create window.\n");
7038 hwnd2
= create_window();
7039 ok(!!hwnd2
, "Failed to create window.\n");
7042 ok(!!hdc
, "Failed to get DC.\n");
7043 hdc2
= GetDC(hwnd2
);
7044 ok(!!hdc2
, "Failed to get DC.\n");
7046 gl
= LoadLibraryA("opengl32.dll");
7047 ok(!!gl
, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
7049 format
= GetPixelFormat(hdc
);
7050 ok(format
== 0, "new window has pixel format %d\n", format
);
7052 ZeroMemory(&pfd
, sizeof(pfd
));
7053 pfd
.nSize
= sizeof(pfd
);
7055 pfd
.dwFlags
= PFD_DRAW_TO_WINDOW
| PFD_SUPPORT_OPENGL
;
7056 pfd
.iPixelType
= PFD_TYPE_RGBA
;
7057 pfd
.iLayerType
= PFD_MAIN_PLANE
;
7058 format
= ChoosePixelFormat(hdc
, &pfd
);
7061 skip("no pixel format available\n");
7065 if (!SetPixelFormat(hdc
, format
, &pfd
) || GetPixelFormat(hdc
) != format
)
7067 skip("failed to set pixel format\n");
7071 if (!SetPixelFormat(hdc2
, format
, &pfd
) || GetPixelFormat(hdc2
) != format
)
7073 skip("failed to set pixel format on second window\n");
7077 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
7078 ok(!!d3d8
, "Failed to create a D3D object.\n");
7080 test_format
= GetPixelFormat(hdc
);
7081 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7083 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
7085 skip("Failed to create device\n");
7089 test_format
= GetPixelFormat(hdc
);
7090 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7092 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
7093 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
7095 test_format
= GetPixelFormat(hdc
);
7096 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7098 hr
= IDirect3DDevice8_BeginScene(device
);
7099 ok(SUCCEEDED(hr
), "BeginScene failed %#x\n", hr
);
7101 test_format
= GetPixelFormat(hdc
);
7102 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7104 hr
= IDirect3DDevice8_DrawPrimitiveUP(device
, D3DPT_POINTLIST
, 1, point
, 3 * sizeof(float));
7105 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7107 test_format
= GetPixelFormat(hdc
);
7108 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7110 hr
= IDirect3DDevice8_EndScene(device
);
7111 ok(SUCCEEDED(hr
), "EndScene failed %#x\n", hr
);
7113 test_format
= GetPixelFormat(hdc
);
7114 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7116 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7117 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7119 test_format
= GetPixelFormat(hdc
);
7120 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7122 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, hwnd2
, NULL
);
7123 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7125 test_format
= GetPixelFormat(hdc
);
7126 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7128 test_format
= GetPixelFormat(hdc2
);
7129 ok(test_format
== format
, "second window has pixel format %d, expected %d\n", test_format
, format
);
7134 UINT refcount
= IDirect3DDevice8_Release(device
);
7135 ok(!refcount
, "Device has %u references left.\n", refcount
);
7138 IDirect3D8_Release(d3d8
);
7140 ReleaseDC(hwnd2
, hdc2
);
7141 ReleaseDC(hwnd
, hdc
);
7142 DestroyWindow(hwnd2
);
7143 DestroyWindow(hwnd
);
7146 static void test_begin_end_state_block(void)
7148 IDirect3DDevice8
*device
;
7155 window
= create_window();
7156 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7157 ok(!!d3d
, "Failed to create a D3D object.\n");
7158 if (!(device
= create_device(d3d
, window
, NULL
)))
7160 skip("Failed to create a D3D device, skipping tests.\n");
7161 IDirect3D8_Release(d3d
);
7162 DestroyWindow(window
);
7166 /* Should succeed. */
7167 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7168 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7170 /* Calling BeginStateBlock() while recording should return
7171 * D3DERR_INVALIDCALL. */
7172 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7173 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7175 /* Should succeed. */
7176 stateblock
= 0xdeadbeef;
7177 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7178 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7179 ok(!!stateblock
&& stateblock
!= 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7180 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7182 /* Calling EndStateBlock() while not recording should return
7183 * D3DERR_INVALIDCALL. stateblock should not be touched. */
7184 stateblock
= 0xdeadbeef;
7185 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7186 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7187 ok(stateblock
== 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7189 refcount
= IDirect3DDevice8_Release(device
);
7190 ok(!refcount
, "Device has %u references left.\n", refcount
);
7191 IDirect3D8_Release(d3d
);
7192 DestroyWindow(window
);
7195 static void test_shader_constant_apply(void)
7197 static const float vs_const
[] = {1.0f
, 2.0f
, 3.0f
, 4.0f
};
7198 static const float ps_const
[] = {5.0f
, 6.0f
, 7.0f
, 8.0f
};
7199 static const float initial
[] = {0.0f
, 0.0f
, 0.0f
, 0.0f
};
7200 DWORD vs_version
, ps_version
;
7201 IDirect3DDevice8
*device
;
7210 window
= create_window();
7211 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7212 ok(!!d3d
, "Failed to create a D3D object.\n");
7213 if (!(device
= create_device(d3d
, window
, NULL
)))
7215 skip("Failed to create a D3D device, skipping tests.\n");
7216 IDirect3D8_Release(d3d
);
7217 DestroyWindow(window
);
7221 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7222 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7223 vs_version
= caps
.VertexShaderVersion
& 0xffff;
7224 ps_version
= caps
.PixelShaderVersion
& 0xffff;
7228 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, initial
, 1);
7229 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7230 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, initial
, 1);
7231 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7233 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7234 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7235 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7236 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7237 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7238 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7239 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7240 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7241 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7242 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7244 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, vs_const
, 1);
7245 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7249 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, initial
, 1);
7250 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7251 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, initial
, 1);
7252 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7254 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7255 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7256 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7257 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7258 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7259 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7260 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7261 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7262 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7263 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7265 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, ps_const
, 1);
7266 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7269 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7270 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7274 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, vs_const
, 1);
7275 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7279 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, ps_const
, 1);
7280 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7283 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7284 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7288 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7289 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7290 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7291 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7292 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7293 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7294 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7295 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7296 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7297 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7301 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7302 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7303 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7304 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7305 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7306 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7307 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7308 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7309 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7310 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7313 /* Apply doesn't overwrite constants that aren't explicitly set on the
7314 * source stateblock. */
7315 hr
= IDirect3DDevice8_ApplyStateBlock(device
, stateblock
);
7316 ok(SUCCEEDED(hr
), "Failed to apply stateblock, hr %#x.\n", hr
);
7320 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7321 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7322 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7323 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7324 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7325 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7326 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7327 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7328 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7329 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7333 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7334 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7335 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7336 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7337 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7338 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7339 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7340 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7341 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7342 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7345 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7346 refcount
= IDirect3DDevice8_Release(device
);
7347 ok(!refcount
, "Device has %u references left.\n", refcount
);
7348 IDirect3D8_Release(d3d
);
7349 DestroyWindow(window
);
7352 static void test_resource_type(void)
7354 IDirect3DDevice8
*device
;
7355 IDirect3DSurface8
*surface
;
7356 IDirect3DTexture8
*texture
;
7357 IDirect3DCubeTexture8
*cube_texture
;
7358 IDirect3DVolume8
*volume
;
7359 IDirect3DVolumeTexture8
*volume_texture
;
7360 D3DSURFACE_DESC surface_desc
;
7361 D3DVOLUME_DESC volume_desc
;
7362 D3DRESOURCETYPE type
;
7369 window
= create_window();
7370 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7371 ok(!!d3d
, "Failed to create a D3D object.\n");
7372 if (!(device
= create_device(d3d
, window
, NULL
)))
7374 skip("Failed to create a D3D device, skipping tests.\n");
7375 IDirect3D8_Release(d3d
);
7376 DestroyWindow(window
);
7380 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7381 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7383 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_X8R8G8B8
, &surface
);
7384 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
7385 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7386 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7387 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7389 IDirect3DSurface8_Release(surface
);
7391 hr
= IDirect3DDevice8_CreateTexture(device
, 2, 8, 4, 0, D3DFMT_X8R8G8B8
,
7392 D3DPOOL_SYSTEMMEM
, &texture
);
7393 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7394 type
= IDirect3DTexture8_GetType(texture
);
7395 ok(type
== D3DRTYPE_TEXTURE
, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type
);
7397 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7398 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7399 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7400 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7401 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7403 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7404 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7405 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 0, &surface_desc
);
7406 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7407 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7409 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7410 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7411 IDirect3DSurface8_Release(surface
);
7413 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 2, &surface
);
7414 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7415 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7416 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7417 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7419 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7420 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7421 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 2, &surface_desc
);
7422 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7423 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7425 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7426 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7427 IDirect3DSurface8_Release(surface
);
7428 IDirect3DTexture8_Release(texture
);
7430 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
7432 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 1, 1, 0, D3DFMT_X8R8G8B8
,
7433 D3DPOOL_SYSTEMMEM
, &cube_texture
);
7434 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x.\n", hr
);
7435 type
= IDirect3DCubeTexture8_GetType(cube_texture
);
7436 ok(type
== D3DRTYPE_CUBETEXTURE
, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type
);
7438 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
,
7439 D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
7440 ok(SUCCEEDED(hr
), "Failed to get cube map surface, hr %#x.\n", hr
);
7441 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7442 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7443 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7445 hr
= IDirect3DCubeTexture8_GetLevelDesc(cube_texture
, 0, &surface_desc
);
7446 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7447 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7449 IDirect3DSurface8_Release(surface
);
7450 IDirect3DCubeTexture8_Release(cube_texture
);
7453 skip("Cube maps not supported.\n");
7455 if (caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
)
7457 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8
,
7458 D3DPOOL_SYSTEMMEM
, &volume_texture
);
7459 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
7460 type
= IDirect3DVolumeTexture8_GetType(volume_texture
);
7461 ok(type
== D3DRTYPE_VOLUMETEXTURE
, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type
);
7463 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 0, &volume
);
7464 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7465 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7466 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7467 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7468 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7470 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7471 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7472 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7473 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 0, &volume_desc
);
7474 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7475 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7477 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7478 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7479 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7480 IDirect3DVolume8_Release(volume
);
7482 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 2, &volume
);
7483 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7484 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7485 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7486 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7488 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7489 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7490 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7491 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 2, &volume_desc
);
7492 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7493 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7495 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7496 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7497 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7498 IDirect3DVolume8_Release(volume
);
7499 IDirect3DVolumeTexture8_Release(volume_texture
);
7502 skip("Mipmapped volume maps not supported.\n");
7504 refcount
= IDirect3DDevice8_Release(device
);
7505 ok(!refcount
, "Device has %u references left.\n", refcount
);
7506 IDirect3D8_Release(d3d
);
7507 DestroyWindow(window
);
7510 static void test_mipmap_lock(void)
7512 IDirect3DDevice8
*device
;
7513 IDirect3DSurface8
*surface
, *surface2
, *surface_dst
, *surface_dst2
;
7514 IDirect3DTexture8
*texture
, *texture_dst
;
7519 D3DLOCKED_RECT locked_rect
;
7521 window
= create_window();
7522 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7523 ok(!!d3d
, "Failed to create a D3D object.\n");
7524 if (!(device
= create_device(d3d
, window
, NULL
)))
7526 skip("Failed to create a D3D device, skipping tests.\n");
7527 IDirect3D8_Release(d3d
);
7528 DestroyWindow(window
);
7532 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7533 D3DPOOL_DEFAULT
, &texture_dst
);
7534 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7535 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 0, &surface_dst
);
7536 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7537 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 1, &surface_dst2
);
7538 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7540 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7541 D3DPOOL_SYSTEMMEM
, &texture
);
7542 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7543 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7544 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7545 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
7546 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7548 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
7549 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7550 hr
= IDirect3DSurface8_LockRect(surface2
, &locked_rect
, NULL
, 0);
7551 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7552 hr
= IDirect3DSurface8_UnlockRect(surface
);
7553 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7555 hr
= IDirect3DDevice8_CopyRects(device
, surface
, NULL
, 0, surface_dst
, NULL
);
7556 ok(SUCCEEDED(hr
), "Failed to update surface, hr %#x.\n", hr
);
7557 hr
= IDirect3DDevice8_CopyRects(device
, surface2
, NULL
, 0, surface_dst2
, NULL
);
7558 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7560 /* Apparently there's no validation on the container. */
7561 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)texture
,
7562 (IDirect3DBaseTexture8
*)texture_dst
);
7563 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x.\n", hr
);
7565 hr
= IDirect3DSurface8_UnlockRect(surface2
);
7566 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7568 IDirect3DSurface8_Release(surface_dst2
);
7569 IDirect3DSurface8_Release(surface_dst
);
7570 IDirect3DSurface8_Release(surface2
);
7571 IDirect3DSurface8_Release(surface
);
7572 IDirect3DTexture8_Release(texture_dst
);
7573 IDirect3DTexture8_Release(texture
);
7575 refcount
= IDirect3DDevice8_Release(device
);
7576 ok(!refcount
, "Device has %u references left.\n", refcount
);
7577 IDirect3D8_Release(d3d
);
7578 DestroyWindow(window
);
7581 static void test_writeonly_resource(void)
7584 IDirect3DDevice8
*device
;
7585 IDirect3DVertexBuffer8
*buffer
;
7596 {{-1.0f
, -1.0f
, 0.0f
}},
7597 {{-1.0f
, 1.0f
, 0.0f
}},
7598 {{ 1.0f
, -1.0f
, 0.0f
}},
7599 {{ 1.0f
, 1.0f
, 0.0f
}}
7602 window
= create_window();
7603 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7604 ok(!!d3d
, "Failed to create a D3D object.\n");
7605 if (!(device
= create_device(d3d
, window
, NULL
)))
7607 skip("Failed to create a D3D device, skipping tests.\n");
7608 IDirect3D8_Release(d3d
);
7609 DestroyWindow(window
);
7613 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, sizeof(quad
),
7614 D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0, D3DPOOL_DEFAULT
, &buffer
);
7615 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
7617 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
7618 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7619 memcpy(ptr
, quad
, sizeof(quad
));
7620 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7621 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7622 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*quad
));
7623 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
7624 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
7625 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
7627 hr
= IDirect3DDevice8_BeginScene(device
);
7628 ok(SUCCEEDED(hr
), "Failed to begin scene %#x\n", hr
);
7629 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, 0, 2);
7630 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7631 hr
= IDirect3DDevice8_EndScene(device
);
7632 ok(SUCCEEDED(hr
), "Failed to end scene %#x\n", hr
);
7634 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, 0);
7635 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7636 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7637 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7638 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7640 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_READONLY
);
7641 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7642 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7643 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7644 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7646 refcount
= IDirect3DVertexBuffer8_Release(buffer
);
7647 ok(!refcount
, "Vertex buffer has %u references left.\n", refcount
);
7648 refcount
= IDirect3DDevice8_Release(device
);
7649 ok(!refcount
, "Device has %u references left.\n", refcount
);
7650 IDirect3D8_Release(d3d
);
7651 DestroyWindow(window
);
7654 static void test_lost_device(void)
7656 struct device_desc device_desc
;
7657 IDirect3DDevice8
*device
;
7664 window
= create_window();
7665 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7666 ok(!!d3d
, "Failed to create a D3D object.\n");
7667 device_desc
.device_window
= window
;
7668 device_desc
.width
= registry_mode
.dmPelsWidth
;
7669 device_desc
.height
= registry_mode
.dmPelsHeight
;
7670 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7671 if (!(device
= create_device(d3d
, window
, &device_desc
)))
7673 skip("Failed to create a D3D device, skipping tests.\n");
7677 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7678 if (hr
== D3DERR_DEVICELOST
)
7680 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7681 IDirect3DDevice8_Release(device
);
7684 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7685 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7686 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7688 ret
= SetForegroundWindow(GetDesktopWindow());
7689 ok(ret
, "Failed to set foreground window.\n");
7690 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7691 /* The device is not lost on Windows 10. */
7692 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7693 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7694 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7696 ret
= ShowWindow(window
, SW_RESTORE
);
7697 ok(ret
, "Failed to restore window.\n");
7698 ret
= SetForegroundWindow(window
);
7699 ok(ret
, "Failed to set foreground window.\n");
7700 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7701 ok(hr
== D3DERR_DEVICENOTRESET
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7702 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7703 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7705 hr
= reset_device(device
, &device_desc
);
7706 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7707 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7708 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7709 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7710 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7712 device_desc
.flags
= 0;
7713 hr
= reset_device(device
, &device_desc
);
7714 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7715 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7716 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7717 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7718 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7720 ret
= SetForegroundWindow(GetDesktopWindow());
7721 ok(ret
, "Failed to set foreground window.\n");
7722 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7723 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7724 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7725 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7727 ret
= ShowWindow(window
, SW_RESTORE
);
7728 ok(ret
, "Failed to restore window.\n");
7729 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7730 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7731 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7732 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7734 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7735 hr
= reset_device(device
, &device_desc
);
7736 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7737 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7738 /* The device is not lost on Windows 10. */
7739 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7740 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7741 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7743 ret
= SetForegroundWindow(GetDesktopWindow());
7744 ok(ret
, "Failed to set foreground window.\n");
7745 hr
= reset_device(device
, &device_desc
);
7746 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7747 ret
= ShowWindow(window
, SW_RESTORE
);
7748 ok(ret
, "Failed to restore window.\n");
7749 ret
= SetForegroundWindow(window
);
7750 ok(ret
, "Failed to set foreground window.\n");
7751 hr
= reset_device(device
, &device_desc
);
7752 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7754 refcount
= IDirect3DDevice8_Release(device
);
7755 ok(!refcount
, "Device has %u references left.\n", refcount
);
7757 IDirect3D8_Release(d3d
);
7758 DestroyWindow(window
);
7761 static void test_resource_priority(void)
7763 IDirect3DDevice8
*device
;
7764 IDirect3DTexture8
*texture
;
7765 IDirect3DVertexBuffer8
*buffer
;
7774 BOOL can_set_priority
;
7778 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
7779 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
},
7780 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
7781 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
}
7786 window
= create_window();
7787 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7788 ok(!!d3d
, "Failed to create a D3D object.\n");
7789 if (!(device
= create_device(d3d
, window
, NULL
)))
7791 skip("Failed to create a D3D device, skipping tests.\n");
7792 IDirect3D8_Release(d3d
);
7793 DestroyWindow(window
);
7797 for (i
= 0; i
< ARRAY_SIZE(test_data
); i
++)
7799 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 0, 0, D3DFMT_X8R8G8B8
,
7800 test_data
[i
].pool
, &texture
);
7801 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7803 priority
= IDirect3DTexture8_GetPriority(texture
);
7804 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7805 priority
= IDirect3DTexture8_SetPriority(texture
, 1);
7806 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7807 priority
= IDirect3DTexture8_GetPriority(texture
);
7808 if (test_data
[i
].can_set_priority
)
7810 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7811 priority
= IDirect3DTexture8_SetPriority(texture
, 0);
7812 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7815 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7817 IDirect3DTexture8_Release(texture
);
7819 if (test_data
[i
].pool
!= D3DPOOL_SCRATCH
)
7821 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 256, 0, 0,
7822 test_data
[i
].pool
, &buffer
);
7823 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7825 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7826 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7827 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 1);
7828 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7829 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7830 if (test_data
[i
].can_set_priority
)
7832 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7833 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 0);
7834 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7837 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7839 IDirect3DVertexBuffer8_Release(buffer
);
7843 refcount
= IDirect3DDevice8_Release(device
);
7844 ok(!refcount
, "Device has %u references left.\n", refcount
);
7845 IDirect3D8_Release(d3d
);
7846 DestroyWindow(window
);
7849 static void test_swapchain_parameters(void)
7851 IDirect3DSurface8
*backbuffer
;
7852 IDirect3DDevice8
*device
;
7853 HRESULT hr
, expected_hr
;
7858 D3DPRESENT_PARAMETERS present_parameters
, present_parameters_windowed
= {0};
7862 UINT backbuffer_count
;
7863 D3DSWAPEFFECT swap_effect
;
7868 /* Swap effect 0 is not allowed. */
7869 {TRUE
, 1, 0, D3DERR_INVALIDCALL
},
7870 {FALSE
, 1, 0, D3DERR_INVALIDCALL
},
7872 /* All (non-ex) swap effects are allowed in
7873 * windowed and fullscreen mode. */
7874 {TRUE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7875 {TRUE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7876 {FALSE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7877 {FALSE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7878 {FALSE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7880 /* Only one backbuffer in copy mode. Reset allows it for
7882 {TRUE
, 0, D3DSWAPEFFECT_COPY
, D3D_OK
},
7883 {TRUE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7884 {TRUE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7885 {FALSE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7886 {TRUE
, 0, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7887 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7888 {TRUE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7889 {FALSE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7891 /* Ok with the others, in fullscreen and windowed mode. */
7892 {TRUE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7893 {TRUE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7894 {FALSE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7895 {FALSE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7897 /* Invalid swapeffects. */
7898 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7899 {FALSE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7901 /* 3 is the highest allowed backbuffer count. */
7902 {TRUE
, 3, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7903 {TRUE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7904 {TRUE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7905 {FALSE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7906 {FALSE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7909 window
= create_window();
7910 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7911 ok(!!d3d
, "Failed to create a D3D object.\n");
7912 if (!(device
= create_device(d3d
, window
, NULL
)))
7914 skip("Failed to create a D3D device, skipping tests.\n");
7915 IDirect3D8_Release(d3d
);
7916 DestroyWindow(window
);
7919 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7920 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7921 IDirect3DDevice8_Release(device
);
7923 present_parameters_windowed
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7924 present_parameters_windowed
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7925 present_parameters_windowed
.hDeviceWindow
= window
;
7926 present_parameters_windowed
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7927 present_parameters_windowed
.SwapEffect
= D3DSWAPEFFECT_COPY
;
7928 present_parameters_windowed
.Windowed
= TRUE
;
7929 present_parameters_windowed
.BackBufferCount
= 1;
7931 for (i
= 0; i
< ARRAY_SIZE(tests
); ++i
)
7933 UINT bb_count
= tests
[i
].backbuffer_count
? tests
[i
].backbuffer_count
: 1;
7935 memset(&present_parameters
, 0, sizeof(present_parameters
));
7936 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7937 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7938 present_parameters
.hDeviceWindow
= window
;
7939 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7941 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7942 present_parameters
.Windowed
= tests
[i
].windowed
;
7943 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7945 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7946 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
7947 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7950 for (j
= 0; j
< bb_count
; ++j
)
7952 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7953 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7954 IDirect3DSurface8_Release(backbuffer
);
7956 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7957 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7959 IDirect3DDevice8_Release(device
);
7962 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7963 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters_windowed
, &device
);
7964 ok(SUCCEEDED(hr
), "Failed to create device, hr %#x, test %u.\n", hr
, i
);
7966 memset(&present_parameters
, 0, sizeof(present_parameters
));
7967 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7968 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7969 present_parameters
.hDeviceWindow
= window
;
7970 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7972 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7973 present_parameters
.Windowed
= tests
[i
].windowed
;
7974 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7976 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
7977 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7981 hr
= IDirect3DDevice8_Reset(device
, &present_parameters_windowed
);
7982 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x, test %u.\n", hr
, i
);
7986 for (j
= 0; j
< bb_count
; ++j
)
7988 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7990 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7992 IDirect3DSurface8_Release(backbuffer
);
7994 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7995 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7997 IDirect3DDevice8_Release(device
);
8000 for (i
= 0; i
< 10; ++i
)
8002 memset(&present_parameters
, 0, sizeof(present_parameters
));
8003 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
8004 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
8005 present_parameters
.hDeviceWindow
= window
;
8006 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
8007 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
8008 present_parameters
.Windowed
= FALSE
;
8009 present_parameters
.BackBufferCount
= 2;
8011 present_parameters
.FullScreen_PresentationInterval
= i
;
8012 switch (present_parameters
.FullScreen_PresentationInterval
)
8014 case D3DPRESENT_INTERVAL_ONE
:
8015 case D3DPRESENT_INTERVAL_TWO
:
8016 case D3DPRESENT_INTERVAL_THREE
:
8017 case D3DPRESENT_INTERVAL_FOUR
:
8018 if (!(caps
.PresentationIntervals
& present_parameters
.FullScreen_PresentationInterval
))
8021 case D3DPRESENT_INTERVAL_DEFAULT
:
8022 expected_hr
= D3D_OK
;
8025 expected_hr
= D3DERR_INVALIDCALL
;
8029 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
8030 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
8031 ok(hr
== expected_hr
, "Got unexpected hr %#x, test %u.\n", hr
, i
);
8033 IDirect3DDevice8_Release(device
);
8036 IDirect3D8_Release(d3d
);
8037 DestroyWindow(window
);
8040 static void test_check_device_format(void)
8042 D3DDEVTYPE device_type
;
8046 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8047 ok(!!d3d
, "Failed to create a D3D object.\n");
8049 for (device_type
= D3DDEVTYPE_HAL
; device_type
<= D3DDEVTYPE_SW
; ++device_type
)
8051 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8052 0, D3DRTYPE_SURFACE
, D3DFMT_A8R8G8B8
);
8053 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8054 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8055 0, D3DRTYPE_TEXTURE
, D3DFMT_A8R8G8B8
);
8056 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8057 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8058 0, D3DRTYPE_SURFACE
, D3DFMT_X8R8G8B8
);
8059 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8060 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8061 0, D3DRTYPE_TEXTURE
, D3DFMT_X8R8G8B8
);
8062 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8065 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8066 0, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
8067 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8068 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8069 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
8070 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8071 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8072 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
8073 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8075 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8076 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
8077 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8078 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8079 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
8080 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8081 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8082 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
8083 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8085 IDirect3D8_Release(d3d
);
8088 static void test_miptree_layout(void)
8090 unsigned int pool_idx
, format_idx
, base_dimension
, level_count
, offset
, i
, j
;
8091 IDirect3DCubeTexture8
*texture_cube
;
8092 IDirect3DTexture8
*texture_2d
;
8093 IDirect3DDevice8
*device
;
8094 D3DLOCKED_RECT map_desc
;
8109 {D3DFMT_A8R8G8B8
, "D3DFMT_A8R8G8B8"},
8110 {D3DFMT_A8
, "D3DFMT_A8"},
8111 {D3DFMT_L8
, "D3DFMT_L8"},
8112 {MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
8113 {MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
8122 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED"},
8123 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM"},
8124 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH"},
8127 window
= create_window();
8128 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8129 ok(!!d3d
, "Failed to create a D3D object.\n");
8130 if (!(device
= create_device(d3d
, window
, NULL
)))
8132 skip("Failed to create a D3D device, skipping tests.\n");
8136 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8137 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
8139 base_dimension
= 257;
8140 if (caps
.TextureCaps
& (D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_CUBEMAP_POW2
))
8142 skip("Using power of two base dimension.\n");
8143 base_dimension
= 256;
8146 for (format_idx
= 0; format_idx
< ARRAY_SIZE(formats
); ++format_idx
)
8148 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8149 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, formats
[format_idx
].format
)))
8151 skip("%s textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8155 for (pool_idx
= 0; pool_idx
< ARRAY_SIZE(pools
); ++pool_idx
)
8157 hr
= IDirect3DDevice8_CreateTexture(device
, base_dimension
, base_dimension
, 0, 0,
8158 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_2d
);
8159 ok(SUCCEEDED(hr
), "Failed to create a %s %s texture, hr %#x.\n",
8160 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8162 level_count
= IDirect3DTexture8_GetLevelCount(texture_2d
);
8163 for (i
= 0, offset
= 0; i
< level_count
; ++i
)
8165 hr
= IDirect3DTexture8_LockRect(texture_2d
, i
, &map_desc
, NULL
, 0);
8166 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock level %u, hr %#x.\n",
8167 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8170 base
= map_desc
.pBits
;
8172 ok(map_desc
.pBits
== base
+ offset
,
8173 "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
8174 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, map_desc
.pBits
, base
+ offset
);
8175 offset
+= (base_dimension
>> i
) * map_desc
.Pitch
;
8177 hr
= IDirect3DTexture8_UnlockRect(texture_2d
, i
);
8178 ok(SUCCEEDED(hr
), "%s, %s Failed to unlock level %u, hr %#x.\n",
8179 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8182 IDirect3DTexture8_Release(texture_2d
);
8185 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8186 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_CUBETEXTURE
, formats
[format_idx
].format
)))
8188 skip("%s cube textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8192 for (pool_idx
= 0; pool_idx
< ARRAY_SIZE(pools
); ++pool_idx
)
8194 hr
= IDirect3DDevice8_CreateCubeTexture(device
, base_dimension
, 0, 0,
8195 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_cube
);
8196 ok(SUCCEEDED(hr
), "Failed to create a %s %s cube texture, hr %#x.\n",
8197 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8199 level_count
= IDirect3DCubeTexture8_GetLevelCount(texture_cube
);
8200 for (i
= 0, offset
= 0; i
< 6; ++i
)
8202 for (j
= 0; j
< level_count
; ++j
)
8204 hr
= IDirect3DCubeTexture8_LockRect(texture_cube
, i
, j
, &map_desc
, NULL
, 0);
8205 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
8206 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8209 base
= map_desc
.pBits
;
8211 ok(map_desc
.pBits
== base
+ offset
,
8212 "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
8213 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, map_desc
.pBits
, base
+ offset
);
8214 offset
+= (base_dimension
>> j
) * map_desc
.Pitch
;
8216 hr
= IDirect3DCubeTexture8_UnlockRect(texture_cube
, i
, j
);
8217 ok(SUCCEEDED(hr
), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
8218 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8220 offset
= (offset
+ 15) & ~15;
8223 IDirect3DCubeTexture8_Release(texture_cube
);
8227 refcount
= IDirect3DDevice8_Release(device
);
8228 ok(!refcount
, "Device has %u references left.\n", refcount
);
8230 IDirect3D8_Release(d3d
);
8231 DestroyWindow(window
);
8234 static void test_render_target_device_mismatch(void)
8236 IDirect3DDevice8
*device
, *device2
;
8237 IDirect3DSurface8
*surface
, *rt
;
8243 window
= create_window();
8244 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8245 ok(!!d3d
, "Failed to create a D3D object.\n");
8246 if (!(device
= create_device(d3d
, window
, NULL
)))
8248 skip("Failed to create a D3D device.\n");
8249 IDirect3D8_Release(d3d
);
8250 DestroyWindow(window
);
8254 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
8255 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8257 device2
= create_device(d3d
, window
, NULL
);
8258 ok(!!device2
, "Failed to create a D3D device.\n");
8260 hr
= IDirect3DDevice8_CreateRenderTarget(device2
, 640, 480,
8261 D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
8262 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
8264 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8265 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8267 IDirect3DSurface8_Release(surface
);
8269 hr
= IDirect3DDevice8_GetRenderTarget(device2
, &surface
);
8270 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8272 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8273 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8275 IDirect3DSurface8_Release(surface
);
8277 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
8278 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8279 ok(surface
== rt
, "Got unexpected render target %p, expected %p.\n", surface
, rt
);
8280 IDirect3DSurface8_Release(surface
);
8281 IDirect3DSurface8_Release(rt
);
8283 refcount
= IDirect3DDevice8_Release(device
);
8284 ok(!refcount
, "Device has %u references left.\n", refcount
);
8285 refcount
= IDirect3DDevice8_Release(device2
);
8286 ok(!refcount
, "Device has %u references left.\n", refcount
);
8287 IDirect3D8_Release(d3d
);
8288 DestroyWindow(window
);
8291 static void test_format_unknown(void)
8293 IDirect3DDevice8
*device
;
8300 window
= create_window();
8301 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8302 ok(!!d3d
, "Failed to create a D3D object.\n");
8303 if (!(device
= create_device(d3d
, window
, NULL
)))
8305 skip("Failed to create a D3D device.\n");
8306 IDirect3D8_Release(d3d
);
8307 DestroyWindow(window
);
8311 if (SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8312 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, D3DFMT_P8
)))
8314 skip("P8 textures are supported, skipping some tests.\n");
8318 iface
= (void *)0xdeadbeef;
8319 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64,
8320 D3DFMT_P8
, D3DMULTISAMPLE_NONE
, FALSE
, (IDirect3DSurface8
**)&iface
);
8321 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8322 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8324 iface
= (void *)0xdeadbeef;
8325 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 64, 64,
8326 D3DFMT_P8
, D3DMULTISAMPLE_NONE
, (IDirect3DSurface8
**)&iface
);
8327 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8328 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8330 iface
= (void *)0xdeadbeef;
8331 hr
= IDirect3DDevice8_CreateTexture(device
, 64, 64, 1, 0,
8332 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**)&iface
);
8333 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8334 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8336 iface
= (void *)0xdeadbeef;
8337 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 64, 1, 0,
8338 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DCubeTexture8
**)&iface
);
8339 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8340 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8342 iface
= (void *)0xdeadbeef;
8343 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 64, 64, 1, 1, 0,
8344 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DVolumeTexture8
**)&iface
);
8345 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8346 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8349 iface
= (void *)0xdeadbeef;
8350 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64,
8351 D3DFMT_UNKNOWN
, D3DMULTISAMPLE_NONE
, FALSE
, (IDirect3DSurface8
**)&iface
);
8352 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8353 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8355 iface
= (void *)0xdeadbeef;
8356 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 64, 64,
8357 D3DFMT_UNKNOWN
, D3DMULTISAMPLE_NONE
, (IDirect3DSurface8
**)&iface
);
8358 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8359 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8361 iface
= (void *)0xdeadbeef;
8362 hr
= IDirect3DDevice8_CreateImageSurface(device
, 64, 64,
8363 D3DFMT_UNKNOWN
, (IDirect3DSurface8
**)&iface
);
8364 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8365 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8367 iface
= (void *)0xdeadbeef;
8368 hr
= IDirect3DDevice8_CreateTexture(device
, 64, 64, 1, 0,
8369 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**)&iface
);
8370 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8371 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8373 iface
= (void *)0xdeadbeef;
8374 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 64, 1, 0,
8375 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DCubeTexture8
**)&iface
);
8376 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8377 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8379 iface
= (void *)0xdeadbeef;
8380 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 64, 64, 1, 1, 0,
8381 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DVolumeTexture8
**)&iface
);
8382 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8383 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8385 refcount
= IDirect3DDevice8_Release(device
);
8386 ok(!refcount
, "Device has %u references left.\n", refcount
);
8387 IDirect3D8_Release(d3d
);
8388 DestroyWindow(window
);
8391 static void test_destroyed_window(void)
8393 IDirect3DDevice8
*device
;
8399 /* No WS_VISIBLE. */
8400 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
8401 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
8402 ok(!!window
, "Failed to create a window.\n");
8404 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
8405 ok(!!d3d8
, "Failed to create a D3D object.\n");
8406 device
= create_device(d3d8
, window
, NULL
);
8407 IDirect3D8_Release(d3d8
);
8408 DestroyWindow(window
);
8411 skip("Failed to create a 3D device, skipping test.\n");
8415 hr
= IDirect3DDevice8_BeginScene(device
);
8416 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
8417 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x00000000, 0.0f
, 0);
8418 ok(SUCCEEDED(hr
), "Failed to clear, hr %#x.\n", hr
);
8419 hr
= IDirect3DDevice8_EndScene(device
);
8420 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
8421 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
8422 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8424 refcount
= IDirect3DDevice8_Release(device
);
8425 ok(!refcount
, "Device has %u references left.\n", refcount
);
8428 static void test_lockable_backbuffer(void)
8430 D3DPRESENT_PARAMETERS present_parameters
= {0};
8431 struct device_desc device_desc
;
8432 IDirect3DSurface8
*surface
;
8433 IDirect3DDevice8
*device
;
8434 D3DLOCKED_RECT lockrect
;
8440 window
= create_window();
8441 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8442 ok(!!d3d
, "Failed to create a D3D object.\n");
8444 if (!(device
= create_device(d3d
, window
, NULL
)))
8446 skip("Failed to create a D3D device, skipping tests.\n");
8447 IDirect3D8_Release(d3d
);
8448 DestroyWindow(window
);
8452 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8453 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8455 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8456 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8458 IDirect3DSurface8_Release(surface
);
8460 /* Reset with D3DPRESENTFLAG_LOCKABLE_BACKBUFFER. */
8461 present_parameters
.BackBufferWidth
= 640;
8462 present_parameters
.BackBufferHeight
= 480;
8463 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
8464 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
8465 present_parameters
.hDeviceWindow
= window
;
8466 present_parameters
.Windowed
= TRUE
;
8467 present_parameters
.EnableAutoDepthStencil
= TRUE
;
8468 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
8469 present_parameters
.Flags
= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
;
8471 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
8472 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
8474 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8475 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8477 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8478 ok(SUCCEEDED(hr
), "Failed to lock rect, hr %#x.\n", hr
);
8479 hr
= IDirect3DSurface8_UnlockRect(surface
);
8480 ok(SUCCEEDED(hr
), "Failed to unlock rect, hr %#x.\n", hr
);
8482 IDirect3DSurface8_Release(surface
);
8483 refcount
= IDirect3DDevice8_Release(device
);
8484 ok(!refcount
, "Device has %u references left.\n", refcount
);
8486 device_desc
.width
= 640;
8487 device_desc
.height
= 480;
8488 device_desc
.device_window
= window
;
8489 device_desc
.flags
= CREATE_DEVICE_LOCKABLE_BACKBUFFER
;
8491 device
= create_device(d3d
, window
, &device_desc
);
8492 ok(!!device
, "Failed to create device.\n");
8494 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8495 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8497 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8498 ok(SUCCEEDED(hr
), "Failed to lock rect, hr %#x.\n", hr
);
8499 hr
= IDirect3DSurface8_UnlockRect(surface
);
8500 ok(SUCCEEDED(hr
), "Failed to unlock rect, hr %#x.\n", hr
);
8502 IDirect3DSurface8_Release(surface
);
8503 refcount
= IDirect3DDevice8_Release(device
);
8504 ok(!refcount
, "Device has %u references left.\n", refcount
);
8505 IDirect3D8_Release(d3d
);
8506 DestroyWindow(window
);
8509 static void test_clip_planes_limits(void)
8511 static const DWORD device_flags
[] = {0, CREATE_DEVICE_SWVP_ONLY
};
8512 IDirect3DDevice8
*device
;
8513 struct device_desc desc
;
8523 window
= create_window();
8524 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8525 ok(!!d3d
, "Failed to create a D3D object.\n");
8527 for (i
= 0; i
< ARRAY_SIZE(device_flags
); ++i
)
8529 desc
.device_window
= window
;
8532 desc
.flags
= device_flags
[i
];
8533 if (!(device
= create_device(d3d
, window
, &desc
)))
8535 skip("Failed to create D3D device, flags %#x.\n", desc
.flags
);
8539 memset(&caps
, 0, sizeof(caps
));
8540 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8541 ok(hr
== D3D_OK
, "Failed to get caps, hr %#x.\n", hr
);
8543 trace("Max user clip planes: %u.\n", caps
.MaxUserClipPlanes
);
8545 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8547 memset(plane
, 0xff, sizeof(plane
));
8548 hr
= IDirect3DDevice8_GetClipPlane(device
, j
, plane
);
8549 ok(hr
== D3D_OK
, "Failed to get clip plane %u, hr %#x.\n", j
, hr
);
8550 ok(!plane
[0] && !plane
[1] && !plane
[2] && !plane
[3],
8551 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8552 j
, plane
[0], plane
[1], plane
[2], plane
[3]);
8558 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8561 hr
= IDirect3DDevice8_SetClipPlane(device
, j
, plane
);
8562 ok(hr
== D3D_OK
, "Failed to set clip plane %u, hr %#x.\n", j
, hr
);
8564 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8566 memset(plane
, 0xff, sizeof(plane
));
8567 hr
= IDirect3DDevice8_GetClipPlane(device
, j
, plane
);
8568 ok(hr
== D3D_OK
, "Failed to get clip plane %u, hr %#x.\n", j
, hr
);
8569 ok(plane
[0] == 2.0f
&& plane
[1] == 8.0f
&& plane
[2] == 5.0f
&& plane
[3] == j
,
8570 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8571 j
, plane
[0], plane
[1], plane
[2], plane
[3]);
8574 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CLIPPLANEENABLE
, 0xffffffff);
8575 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
8576 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_CLIPPLANEENABLE
, &state
);
8577 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
8578 ok(state
== 0xffffffff, "Got unexpected state %#x.\n", state
);
8579 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CLIPPLANEENABLE
, 0x80000000);
8580 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
8581 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_CLIPPLANEENABLE
, &state
);
8582 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
8583 ok(state
== 0x80000000, "Got unexpected state %#x.\n", state
);
8585 refcount
= IDirect3DDevice8_Release(device
);
8586 ok(!refcount
, "Device has %u references left.\n", refcount
);
8589 IDirect3D8_Release(d3d
);
8590 DestroyWindow(window
);
8593 static void test_swapchain_multisample_reset(void)
8595 D3DPRESENT_PARAMETERS present_parameters
;
8596 IDirect3DDevice8
*device
;
8602 window
= create_window();
8603 ok(!!window
, "Failed to create a window.\n");
8604 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8605 ok(!!d3d
, "Failed to create D3D object.\n");
8607 if (IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8608 D3DFMT_A8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
) == D3DERR_NOTAVAILABLE
)
8610 skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
8611 IDirect3D8_Release(d3d
);
8612 DestroyWindow(window
);
8616 if (!(device
= create_device(d3d
, window
, NULL
)))
8618 skip("Failed to create 3D device.\n");
8619 IDirect3D8_Release(d3d
);
8620 DestroyWindow(window
);
8624 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xffffffff, 1.0f
, 0);
8625 ok(hr
== D3D_OK
, "Failed to clear, hr %#x.\n", hr
);
8627 memset(&present_parameters
, 0, sizeof(present_parameters
));
8628 present_parameters
.BackBufferWidth
= 640;
8629 present_parameters
.BackBufferHeight
= 480;
8630 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
8631 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
8632 present_parameters
.hDeviceWindow
= NULL
;
8633 present_parameters
.Windowed
= TRUE
;
8634 present_parameters
.MultiSampleType
= D3DMULTISAMPLE_2_SAMPLES
;
8635 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
8636 ok(hr
== D3D_OK
, "Failed to reset device, hr %#x.\n", hr
);
8638 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0f
, 0);
8639 ok(hr
== D3D_OK
, "Failed to clear, hr %#x.\n", hr
);
8641 refcount
= IDirect3DDevice8_Release(device
);
8642 ok(!refcount
, "Device has %u references left.\n", refcount
);
8643 IDirect3D8_Release(d3d
);
8644 DestroyWindow(window
);
8647 static void test_device_caps(void)
8649 IDirect3DDevice8
*device
;
8656 window
= create_window();
8657 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8658 ok(!!d3d
, "Failed to create a D3D object.\n");
8659 if (!(device
= create_device(d3d
, window
, NULL
)))
8661 skip("Failed to create a D3D device.\n");
8662 IDirect3D8_Release(d3d
);
8663 DestroyWindow(window
);
8667 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8668 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
8670 ok(!(caps
.Caps
& ~D3DCAPS_READ_SCANLINE
), "Caps field has unexpected flags %#x.\n", caps
.Caps
);
8671 ok(!(caps
.Caps2
& ~(D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
8672 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
8673 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
)),
8674 "Caps2 field has unexpected flags %#x.\n", caps
.Caps2
);
8675 /* Nvidia returns that 0x400 flag, which is probably Vista+
8676 * D3DCAPS3_DXVAHD from d3d9caps.h */
8677 /* AMD doesn't filter all the ddraw / d3d9 caps. Consider that behavior
8679 ok(!(caps
.Caps3
& ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
| 0x400))
8680 || broken(!(caps
.Caps3
& ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| 0x80))),
8681 "Caps3 field has unexpected flags %#x.\n", caps
.Caps3
);
8682 ok(!(caps
.PrimitiveMiscCaps
& ~(D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
8683 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
8684 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
8685 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
8686 | D3DPMISCCAPS_NULLREFERENCE
))
8687 || broken(!(caps
.PrimitiveMiscCaps
& ~0x003fdff6)),
8688 "PrimitiveMiscCaps field has unexpected flags %#x.\n", caps
.PrimitiveMiscCaps
);
8689 /* AMD includes an unknown 0x2 flag. */
8690 ok(!(caps
.RasterCaps
& ~(D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
8691 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
8692 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
8693 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
8694 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
8695 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
))
8696 || broken(!(caps
.RasterCaps
& ~0x0ff7f19b)),
8697 "RasterCaps field has unexpected flags %#x.\n", caps
.RasterCaps
);
8698 ok(!(caps
.SrcBlendCaps
& ~(D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
8699 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
8700 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
8701 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
8702 | D3DPBLENDCAPS_BOTHINVSRCALPHA
)),
8703 "SrcBlendCaps field has unexpected flags %#x.\n", caps
.SrcBlendCaps
);
8704 ok(!(caps
.DestBlendCaps
& ~(D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
8705 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
8706 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
8707 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
8708 | D3DPBLENDCAPS_BOTHINVSRCALPHA
)),
8709 "DestBlendCaps field has unexpected flags %#x.\n", caps
.DestBlendCaps
);
8710 ok(!(caps
.TextureCaps
& ~(D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
8711 | D3DPTEXTURECAPS_ALPHA
| D3DPTEXTURECAPS_SQUAREONLY
8712 | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
8713 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PROJECTED
8714 | D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
| D3DPTEXTURECAPS_MIPMAP
8715 | D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
8716 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
)),
8717 "TextureCaps field has unexpected flags %#x.\n", caps
.TextureCaps
);
8718 ok(!(caps
.TextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8719 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8720 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8721 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8722 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
))
8723 || broken(!(caps
.TextureFilterCaps
& ~0x0703073f)),
8724 "TextureFilterCaps field has unexpected flags %#x.\n", caps
.TextureFilterCaps
);
8725 ok(!(caps
.CubeTextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8726 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8727 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8728 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8729 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
)),
8730 "CubeTextureFilterCaps field has unexpected flags %#x.\n", caps
.CubeTextureFilterCaps
);
8731 ok(!(caps
.VolumeTextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8732 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8733 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8734 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8735 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
)),
8736 "VolumeTextureFilterCaps field has unexpected flags %#x.\n", caps
.VolumeTextureFilterCaps
);
8737 ok(!(caps
.LineCaps
& ~(D3DLINECAPS_TEXTURE
| D3DLINECAPS_ZTEST
| D3DLINECAPS_BLEND
8738 | D3DLINECAPS_ALPHACMP
| D3DLINECAPS_FOG
)),
8739 "LineCaps field has unexpected flags %#x.\n", caps
.LineCaps
);
8740 ok(!(caps
.StencilCaps
& ~(D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
8741 | D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
8742 | D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
)),
8743 "StencilCaps field has unexpected flags %#x.\n", caps
.StencilCaps
);
8744 ok(!(caps
.VertexProcessingCaps
& ~(D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
8745 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
8746 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
)),
8747 "VertexProcessingCaps field has unexpected flags %#x.\n", caps
.VertexProcessingCaps
);
8748 /* Both Nvidia and AMD give 10 here. */
8749 ok(caps
.MaxActiveLights
<= 10,
8750 "MaxActiveLights field has unexpected value %u.\n", caps
.MaxActiveLights
);
8751 /* AMD gives 6, Nvidia returns 8. */
8752 ok(caps
.MaxUserClipPlanes
<= 8,
8753 "MaxUserClipPlanes field has unexpected value %u.\n", caps
.MaxUserClipPlanes
);
8755 refcount
= IDirect3DDevice8_Release(device
);
8756 ok(!refcount
, "Device has %u references left.\n", refcount
);
8757 IDirect3D8_Release(d3d
);
8758 DestroyWindow(window
);
8761 static void test_get_info(void)
8763 IDirect3DDevice8
*device
;
8771 window
= create_window();
8772 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8773 ok(!!d3d
, "Failed to create a D3D object.\n");
8774 if (!(device
= create_device(d3d
, window
, NULL
)))
8776 skip("Failed to create a D3D device.\n");
8777 IDirect3D8_Release(d3d
);
8778 DestroyWindow(window
);
8782 /* As called by Chessmaster 9000 (bug 42118). */
8783 hr
= IDirect3DDevice8_GetInfo(device
, 4, info
, 16);
8784 ok(hr
== S_FALSE
, "Unexpected hr %#x.\n", hr
);
8786 for (i
= 0; i
< 256; ++i
)
8788 hr
= IDirect3DDevice8_GetInfo(device
, i
, info
, sizeof(info
));
8790 ok(hr
== (i
< 4 ? E_FAIL
: S_FALSE
), "info_id %u, unexpected hr %#x.\n", i
, hr
);
8792 ok(hr
== E_FAIL
|| hr
== S_FALSE
, "info_id %u, unexpected hr %#x.\n", i
, hr
);
8795 refcount
= IDirect3DDevice8_Release(device
);
8796 ok(!refcount
, "Device has %u references left.\n", refcount
);
8797 IDirect3D8_Release(d3d
);
8798 DestroyWindow(window
);
8801 static void test_resource_access(void)
8803 IDirect3DSurface8
*backbuffer
, *depth_stencil
;
8804 D3DFORMAT colour_format
, depth_format
, format
;
8805 BOOL depth_2d
, depth_cube
, depth_plain
;
8806 struct device_desc device_desc
;
8807 D3DSURFACE_DESC surface_desc
;
8808 IDirect3DDevice8
*device
;
8824 enum resource_format
8834 enum resource_format format
;
8841 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, 0, TRUE
},
8842 {D3DPOOL_DEFAULT
, FORMAT_ATI2
, 0, TRUE
},
8843 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, 0, TRUE
},
8844 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, D3DUSAGE_RENDERTARGET
, TRUE
},
8845 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, D3DUSAGE_RENDERTARGET
, FALSE
},
8846 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8847 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, D3DUSAGE_DEPTHSTENCIL
, TRUE
},
8849 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, D3DUSAGE_DYNAMIC
, TRUE
},
8850 {D3DPOOL_DEFAULT
, FORMAT_ATI2
, D3DUSAGE_DYNAMIC
, TRUE
},
8851 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, D3DUSAGE_DYNAMIC
, TRUE
},
8852 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, D3DUSAGE_DYNAMIC
| D3DUSAGE_RENDERTARGET
, FALSE
},
8853 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, D3DUSAGE_DYNAMIC
| D3DUSAGE_RENDERTARGET
, FALSE
},
8854 {D3DPOOL_DEFAULT
, FORMAT_COLOUR
, D3DUSAGE_DYNAMIC
| D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8855 {D3DPOOL_DEFAULT
, FORMAT_DEPTH
, D3DUSAGE_DYNAMIC
| D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8857 {D3DPOOL_MANAGED
, FORMAT_COLOUR
, 0, TRUE
},
8858 {D3DPOOL_MANAGED
, FORMAT_ATI2
, 0, TRUE
},
8859 {D3DPOOL_MANAGED
, FORMAT_DEPTH
, 0, FALSE
},
8860 {D3DPOOL_MANAGED
, FORMAT_COLOUR
, D3DUSAGE_RENDERTARGET
, FALSE
},
8861 {D3DPOOL_MANAGED
, FORMAT_DEPTH
, D3DUSAGE_RENDERTARGET
, FALSE
},
8862 {D3DPOOL_MANAGED
, FORMAT_COLOUR
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8863 {D3DPOOL_MANAGED
, FORMAT_DEPTH
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8865 {D3DPOOL_SYSTEMMEM
, FORMAT_COLOUR
, 0, TRUE
},
8866 {D3DPOOL_SYSTEMMEM
, FORMAT_ATI2
, 0, TRUE
},
8867 {D3DPOOL_SYSTEMMEM
, FORMAT_DEPTH
, 0, FALSE
},
8868 {D3DPOOL_SYSTEMMEM
, FORMAT_COLOUR
, D3DUSAGE_RENDERTARGET
, FALSE
},
8869 {D3DPOOL_SYSTEMMEM
, FORMAT_DEPTH
, D3DUSAGE_RENDERTARGET
, FALSE
},
8870 {D3DPOOL_SYSTEMMEM
, FORMAT_COLOUR
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8871 {D3DPOOL_SYSTEMMEM
, FORMAT_DEPTH
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8873 {D3DPOOL_SCRATCH
, FORMAT_COLOUR
, 0, TRUE
},
8874 {D3DPOOL_SCRATCH
, FORMAT_ATI2
, 0, TRUE
},
8875 {D3DPOOL_SCRATCH
, FORMAT_DEPTH
, 0, FALSE
},
8876 {D3DPOOL_SCRATCH
, FORMAT_COLOUR
, D3DUSAGE_RENDERTARGET
, FALSE
},
8877 {D3DPOOL_SCRATCH
, FORMAT_DEPTH
, D3DUSAGE_RENDERTARGET
, FALSE
},
8878 {D3DPOOL_SCRATCH
, FORMAT_COLOUR
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8879 {D3DPOOL_SCRATCH
, FORMAT_DEPTH
, D3DUSAGE_DEPTHSTENCIL
, FALSE
},
8884 enum surface_type type
;
8889 {"CUBE", SURFACE_CUBE
},
8892 {"IMAGE", SURFACE_IMAGE
},
8895 window
= create_window();
8896 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8897 ok(!!d3d
, "Failed to create a D3D object.\n");
8899 device_desc
.device_window
= window
;
8900 device_desc
.width
= 16;
8901 device_desc
.height
= 16;
8902 device_desc
.flags
= 0;
8903 if (!(device
= create_device(d3d
, window
, &device_desc
)))
8905 skip("Failed to create a D3D device.\n");
8906 IDirect3D8_Release(d3d
);
8907 DestroyWindow(window
);
8911 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
8912 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
8913 hr
= IDirect3DSurface8_GetDesc(backbuffer
, &surface_desc
);
8914 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
8915 colour_format
= surface_desc
.Format
;
8917 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &depth_stencil
);
8918 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
8919 hr
= IDirect3DSurface8_GetDesc(depth_stencil
, &surface_desc
);
8920 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
8921 depth_format
= surface_desc
.Format
;
8923 depth_2d
= SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8924 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, depth_format
));
8925 depth_cube
= SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8926 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_CUBETEXTURE
, depth_format
));
8927 depth_plain
= SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8928 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_SURFACE
, depth_format
));
8930 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZRHW
);
8931 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
8933 for (i
= 0; i
< ARRAY_SIZE(surface_types
); ++i
)
8935 for (j
= 0; j
< ARRAY_SIZE(tests
); ++j
)
8937 IDirect3DCubeTexture8
*texture_cube
;
8938 IDirect3DBaseTexture8
*texture
;
8939 IDirect3DTexture8
*texture_2d
;
8940 IDirect3DSurface8
*surface
;
8941 HRESULT expected_hr
;
8944 if (tests
[j
].format
== FORMAT_ATI2
)
8945 format
= MAKEFOURCC('A','T','I','2');
8946 else if (tests
[j
].format
== FORMAT_DEPTH
)
8947 format
= depth_format
;
8949 format
= colour_format
;
8951 if (tests
[j
].format
== FORMAT_ATI2
&& FAILED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
,
8952 D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, format
)))
8954 skip("ATI2N texture not supported.\n");
8958 switch (surface_types
[i
].type
)
8961 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1,
8962 tests
[j
].usage
, format
, tests
[j
].pool
, &texture_2d
);
8963 todo_wine_if(!tests
[j
].valid
&& tests
[j
].format
== FORMAT_DEPTH
&& !tests
[j
].usage
)
8964 ok(hr
== (tests
[j
].valid
&& (tests
[j
].format
!= FORMAT_DEPTH
|| depth_2d
)
8965 ? D3D_OK
: D3DERR_INVALIDCALL
),
8966 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
8970 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_2d
, 0, &surface
);
8971 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
8972 IDirect3DTexture8_Release(texture_2d
);
8976 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 16, 1,
8977 tests
[j
].usage
, format
, tests
[j
].pool
, &texture_cube
);
8978 todo_wine_if(!tests
[j
].valid
&& tests
[j
].format
== FORMAT_DEPTH
&& !tests
[j
].usage
)
8979 ok(hr
== (tests
[j
].valid
&& (tests
[j
].format
!= FORMAT_DEPTH
|| depth_cube
)
8980 ? D3D_OK
: D3DERR_INVALIDCALL
),
8981 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
8985 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(texture_cube
,
8986 D3DCUBEMAP_FACE_POSITIVE_X
, 0, &surface
);
8987 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
8988 IDirect3DCubeTexture8_Release(texture_cube
);
8992 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 16, 16, format
,
8993 D3DMULTISAMPLE_NONE
, tests
[j
].usage
& D3DUSAGE_DYNAMIC
, &surface
);
8994 ok(hr
== (tests
[j
].format
== FORMAT_COLOUR
? D3D_OK
: D3DERR_INVALIDCALL
),
8995 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9001 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
,
9002 16, 16, format
, D3DMULTISAMPLE_NONE
, &surface
);
9003 todo_wine_if(tests
[j
].format
== FORMAT_ATI2
)
9004 ok(hr
== (tests
[j
].format
!= FORMAT_COLOUR
? D3D_OK
: D3DERR_INVALIDCALL
),
9005 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9011 hr
= IDirect3DDevice8_CreateImageSurface(device
, 16, 16, format
, &surface
);
9012 ok(hr
== ((tests
[j
].format
!= FORMAT_DEPTH
|| depth_plain
) ? D3D_OK
: D3DERR_INVALIDCALL
),
9013 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9019 ok(0, "Invalid surface type %#x.\n", surface_types
[i
].type
);
9023 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
9024 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9025 if (surface_types
[i
].type
== SURFACE_RT
)
9027 ok(surface_desc
.Usage
== D3DUSAGE_RENDERTARGET
, "Test %s %u: Got unexpected usage %#x.\n",
9028 surface_types
[i
].name
, j
, surface_desc
.Usage
);
9029 ok(surface_desc
.Pool
== D3DPOOL_DEFAULT
, "Test %s %u: Got unexpected pool %#x.\n",
9030 surface_types
[i
].name
, j
, surface_desc
.Pool
);
9032 else if (surface_types
[i
].type
== SURFACE_DS
)
9034 ok(surface_desc
.Usage
== D3DUSAGE_DEPTHSTENCIL
, "Test %s %u: Got unexpected usage %#x.\n",
9035 surface_types
[i
].name
, j
, surface_desc
.Usage
);
9036 ok(surface_desc
.Pool
== D3DPOOL_DEFAULT
, "Test %s %u: Got unexpected pool %#x.\n",
9037 surface_types
[i
].name
, j
, surface_desc
.Pool
);
9039 else if (surface_types
[i
].type
== SURFACE_IMAGE
)
9041 ok(!surface_desc
.Usage
, "Test %s %u: Got unexpected usage %#x.\n",
9042 surface_types
[i
].name
, j
, surface_desc
.Usage
);
9043 ok(surface_desc
.Pool
== D3DPOOL_SYSTEMMEM
, "Test %s %u: Got unexpected pool %#x.\n",
9044 surface_types
[i
].name
, j
, surface_desc
.Pool
);
9048 ok(surface_desc
.Usage
== tests
[j
].usage
, "Test %s %u: Got unexpected usage %#x.\n",
9049 surface_types
[i
].name
, j
, surface_desc
.Usage
);
9050 ok(surface_desc
.Pool
== tests
[j
].pool
, "Test %s %u: Got unexpected pool %#x.\n",
9051 surface_types
[i
].name
, j
, surface_desc
.Pool
);
9054 hr
= IDirect3DSurface8_LockRect(surface
, &lr
, NULL
, 0);
9055 if (surface_desc
.Pool
!= D3DPOOL_DEFAULT
|| surface_desc
.Usage
& D3DUSAGE_DYNAMIC
9056 || (surface_types
[i
].type
== SURFACE_RT
&& tests
[j
].usage
& D3DUSAGE_DYNAMIC
)
9057 || surface_types
[i
].type
== SURFACE_IMAGE
9058 || tests
[j
].format
== FORMAT_ATI2
)
9059 expected_hr
= D3D_OK
;
9061 expected_hr
= D3DERR_INVALIDCALL
;
9062 ok(hr
== expected_hr
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9063 hr
= IDirect3DSurface8_UnlockRect(surface
);
9064 todo_wine_if(expected_hr
!= D3D_OK
&& surface_types
[i
].type
== SURFACE_2D
)
9065 ok(hr
== expected_hr
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9067 if (SUCCEEDED(IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
9069 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
9070 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9071 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
9072 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9073 IDirect3DBaseTexture8_Release(texture
);
9076 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, depth_stencil
);
9077 ok(hr
== (surface_desc
.Usage
& D3DUSAGE_RENDERTARGET
? D3D_OK
: D3DERR_INVALIDCALL
),
9078 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9079 hr
= IDirect3DDevice8_SetRenderTarget(device
, backbuffer
, depth_stencil
);
9080 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9082 hr
= IDirect3DDevice8_SetRenderTarget(device
, backbuffer
, surface
);
9083 ok(hr
== (surface_desc
.Usage
& D3DUSAGE_DEPTHSTENCIL
? D3D_OK
: D3DERR_INVALIDCALL
),
9084 "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9085 hr
= IDirect3DDevice8_SetRenderTarget(device
, backbuffer
, depth_stencil
);
9086 ok(hr
== D3D_OK
, "Test %s %u: Got unexpected hr %#x.\n", surface_types
[i
].name
, j
, hr
);
9088 IDirect3DSurface8_Release(surface
);
9092 for (i
= 0; i
< ARRAY_SIZE(tests
); ++i
)
9094 IDirect3DVolumeTexture8
*texture
;
9095 D3DVOLUME_DESC volume_desc
;
9096 IDirect3DVolume8
*volume
;
9097 HRESULT expected_hr
;
9100 if (tests
[j
].format
== FORMAT_DEPTH
)
9103 if (tests
[j
].format
== FORMAT_ATI2
)
9104 format
= MAKEFOURCC('A','T','I','2');
9106 format
= colour_format
;
9108 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 16, 16, 1, 1,
9109 tests
[i
].usage
, format
, tests
[i
].pool
, &texture
);
9110 ok(hr
== (!(tests
[i
].usage
& ~D3DUSAGE_DYNAMIC
) ? D3D_OK
: D3DERR_INVALIDCALL
),
9111 "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9115 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(texture
, 0, &volume
);
9116 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9118 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
9119 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9120 ok(volume_desc
.Usage
== tests
[i
].usage
, "Test %u: Got unexpected usage %#x.\n", i
, volume_desc
.Usage
);
9121 ok(volume_desc
.Pool
== tests
[i
].pool
, "Test %u: Got unexpected pool %#x.\n", i
, volume_desc
.Pool
);
9123 hr
= IDirect3DVolume8_LockBox(volume
, &lb
, NULL
, 0);
9124 if (volume_desc
.Pool
!= D3DPOOL_DEFAULT
|| volume_desc
.Usage
& D3DUSAGE_DYNAMIC
)
9125 expected_hr
= D3D_OK
;
9127 expected_hr
= D3DERR_INVALIDCALL
;
9128 ok(hr
== expected_hr
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9129 hr
= IDirect3DVolume8_UnlockBox(volume
);
9130 ok(hr
== expected_hr
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9132 hr
= IDirect3DDevice8_SetTexture(device
, 0, (IDirect3DBaseTexture8
*)texture
);
9133 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9134 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
9135 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9137 IDirect3DVolume8_Release(volume
);
9138 IDirect3DVolumeTexture8_Release(texture
);
9141 for (i
= 0; i
< ARRAY_SIZE(tests
); ++i
)
9143 D3DINDEXBUFFER_DESC ib_desc
;
9144 IDirect3DIndexBuffer8
*ib
;
9147 hr
= IDirect3DDevice8_CreateIndexBuffer(device
, 16, tests
[i
].usage
,
9148 tests
[i
].format
== FORMAT_COLOUR
? D3DFMT_INDEX32
: D3DFMT_INDEX16
, tests
[i
].pool
, &ib
);
9149 ok(hr
== (tests
[i
].pool
== D3DPOOL_SCRATCH
|| (tests
[i
].usage
& ~D3DUSAGE_DYNAMIC
)
9150 ? D3DERR_INVALIDCALL
: D3D_OK
), "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9154 hr
= IDirect3DIndexBuffer8_GetDesc(ib
, &ib_desc
);
9155 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9156 ok(ib_desc
.Usage
== tests
[i
].usage
, "Test %u: Got unexpected usage %#x.\n", i
, ib_desc
.Usage
);
9157 ok(ib_desc
.Pool
== tests
[i
].pool
, "Test %u: Got unexpected pool %#x.\n", i
, ib_desc
.Pool
);
9159 hr
= IDirect3DIndexBuffer8_Lock(ib
, 0, 0, &data
, 0);
9160 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9161 hr
= IDirect3DIndexBuffer8_Unlock(ib
);
9162 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9164 hr
= IDirect3DDevice8_SetIndices(device
, ib
, 0);
9165 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9166 hr
= IDirect3DDevice8_SetIndices(device
, NULL
, 0);
9167 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9169 IDirect3DIndexBuffer8_Release(ib
);
9172 for (i
= 0; i
< ARRAY_SIZE(tests
); ++i
)
9174 D3DVERTEXBUFFER_DESC vb_desc
;
9175 IDirect3DVertexBuffer8
*vb
;
9178 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 16, tests
[i
].usage
,
9179 tests
[i
].format
== FORMAT_COLOUR
? 0 : D3DFVF_XYZRHW
, tests
[i
].pool
, &vb
);
9180 ok(hr
== (tests
[i
].pool
== D3DPOOL_SCRATCH
|| (tests
[i
].usage
& ~D3DUSAGE_DYNAMIC
)
9181 ? D3DERR_INVALIDCALL
: D3D_OK
), "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9185 hr
= IDirect3DVertexBuffer8_GetDesc(vb
, &vb_desc
);
9186 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9187 ok(vb_desc
.Usage
== tests
[i
].usage
, "Test %u: Got unexpected usage %#x.\n", i
, vb_desc
.Usage
);
9188 ok(vb_desc
.Pool
== tests
[i
].pool
, "Test %u: Got unexpected pool %#x.\n", i
, vb_desc
.Pool
);
9190 hr
= IDirect3DVertexBuffer8_Lock(vb
, 0, 0, &data
, 0);
9191 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9192 hr
= IDirect3DVertexBuffer8_Unlock(vb
);
9193 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9195 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, vb
, 16);
9196 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9197 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, NULL
, 0);
9198 ok(hr
== D3D_OK
, "Test %u: Got unexpected hr %#x.\n", i
, hr
);
9200 IDirect3DVertexBuffer8_Release(vb
);
9203 IDirect3DSurface8_Release(depth_stencil
);
9204 IDirect3DSurface8_Release(backbuffer
);
9205 refcount
= IDirect3DDevice8_Release(device
);
9206 ok(!refcount
, "Device has %u references left.\n", refcount
);
9207 IDirect3D8_Release(d3d
);
9208 DestroyWindow(window
);
9213 HMODULE d3d8_handle
= GetModuleHandleA("d3d8.dll");
9216 DEVMODEW current_mode
;
9220 skip("Could not load d3d8.dll\n");
9224 memset(¤t_mode
, 0, sizeof(current_mode
));
9225 current_mode
.dmSize
= sizeof(current_mode
);
9226 ok(EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, ¤t_mode
), "Failed to get display mode.\n");
9227 registry_mode
.dmSize
= sizeof(registry_mode
);
9228 ok(EnumDisplaySettingsW(NULL
, ENUM_REGISTRY_SETTINGS
, ®istry_mode
), "Failed to get display mode.\n");
9229 if (current_mode
.dmPelsWidth
!= registry_mode
.dmPelsWidth
9230 || current_mode
.dmPelsHeight
!= registry_mode
.dmPelsHeight
)
9232 skip("Current mode does not match registry mode, skipping test.\n");
9236 wc
.lpfnWndProc
= DefWindowProcA
;
9237 wc
.lpszClassName
= "d3d8_test_wc";
9238 RegisterClassA(&wc
);
9240 ValidateVertexShader
= (void *)GetProcAddress(d3d8_handle
, "ValidateVertexShader");
9241 ValidatePixelShader
= (void *)GetProcAddress(d3d8_handle
, "ValidatePixelShader");
9243 if (!(d3d8
= Direct3DCreate8(D3D_SDK_VERSION
)))
9245 skip("could not create D3D8\n");
9248 IDirect3D8_Release(d3d8
);
9251 test_display_formats();
9252 test_display_modes();
9253 test_shader_versions();
9256 test_mipmap_levels();
9257 test_checkdevicemultisampletype();
9258 test_invalid_multisample();
9267 test_ApplyStateBlock();
9268 test_render_zero_triangles();
9269 test_depth_stencil_reset();
9271 test_wndproc_windowed();
9272 test_depth_stencil_size();
9273 test_window_style();
9274 test_unsupported_shaders();
9276 test_device_window_reset();
9277 test_reset_resources();
9279 test_set_rt_vp_scissor();
9282 test_volume_get_container();
9283 test_vb_lock_flags();
9284 test_texture_stage_states();
9285 test_cube_textures();
9286 test_get_set_texture();
9287 test_image_surface_pool();
9288 test_surface_get_container();
9289 test_lockrect_invalid();
9290 test_private_data();
9291 test_surface_dimensions();
9292 test_surface_format_null();
9293 test_surface_double_unlock();
9294 test_surface_blocks();
9297 test_managed_buffer();
9298 test_npot_textures();
9299 test_volume_locking();
9300 test_update_volumetexture();
9301 test_create_rt_ds_fail();
9302 test_volume_blocks();
9303 test_lockbox_invalid();
9304 test_pixel_format();
9305 test_begin_end_state_block();
9306 test_shader_constant_apply();
9307 test_resource_type();
9309 test_writeonly_resource();
9311 test_resource_priority();
9312 test_swapchain_parameters();
9313 test_check_device_format();
9314 test_miptree_layout();
9315 test_render_target_device_mismatch();
9316 test_format_unknown();
9317 test_destroyed_window();
9318 test_lockable_backbuffer();
9319 test_clip_planes_limits();
9320 test_swapchain_multisample_reset();
9323 test_resource_access();
9325 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL
));