#ifdef guard the declaration of type IID to be compatible with
[wine.git] / dlls / d3d8 / cubetexture.c
blob7480a129b67efe6dc15a0a23c803106fd0528e89
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35 /* IDirect3DCubeTexture8 IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
38 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
39 TRACE("(%p) : QueryInterface\n", This);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource8)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
43 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
44 IDirect3DCubeTexture8Impl_AddRef(iface);
45 *ppobj = This;
46 return D3D_OK;
49 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
50 return E_NOINTERFACE;
53 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
54 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
55 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 return ++(This->ref);
59 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
60 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
61 ULONG ref = --This->ref;
62 int i;
63 int j;
65 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
66 if (ref == 0) {
67 for (i = 0; i < This->levels; i++) {
68 for (j = 0; j < 6; j++) {
69 if (This->surfaces[j][i] != NULL) {
70 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
71 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[j][i]);
75 HeapFree(GetProcessHeap(), 0, This);
77 return ref;
80 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
81 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
82 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
83 TRACE("(%p) : returning %p\n", This, This->Device);
84 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
85 /**
86 * Note Calling this method will increase the internal reference count
87 * on the IDirect3DDevice8 interface.
89 IDirect3DDevice8Impl_AddRef(*ppDevice);
90 return D3D_OK;
92 HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
93 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
94 FIXME("(%p) : stub\n", This);
95 return D3D_OK;
97 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
98 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
99 FIXME("(%p) : stub\n", This);
100 return D3D_OK;
102 HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
103 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
104 FIXME("(%p) : stub\n", This);
105 return D3D_OK;
107 DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
108 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
109 FIXME("(%p) : stub\n", This);
110 return 0;
112 DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
113 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
114 FIXME("(%p) : stub\n", This);
115 return 0;
118 static const GLenum cube_targets[6] = {
119 #if defined(GL_VERSION_1_3)
120 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
121 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
122 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
123 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
124 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
125 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
126 #else
127 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
128 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
129 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
130 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
131 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
132 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
133 #endif
136 void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
137 int i;
138 int j;
139 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
140 TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->Dirty);
142 ENTER_GL();
144 for (i = 0; i < This->levels; i++) {
145 if (i == 0 && This->surfaces[0][0]->textureName != 0 && This->Dirty == FALSE) {
146 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
147 #if defined(GL_VERSION_1_3)
148 glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName);
149 #else
150 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName);
151 #endif
152 checkGLcall("glBindTexture");
153 TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][0], i, This->surfaces[0][0]->textureName);
154 /* No need to walk through all mip-map levels, since already all assigned */
155 i = This->levels;
156 } else {
157 if (i == 0) {
158 if (This->surfaces[0][0]->textureName == 0) {
159 glGenTextures(1, &This->surfaces[0][0]->textureName);
160 checkGLcall("glGenTextures");
161 TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][i], i, This->surfaces[0][0]->textureName);
164 #if defined(GL_VERSION_1_3)
165 glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName);
166 #else
167 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName);
168 #endif
169 checkGLcall("glBindTexture");
171 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
172 #if defined(GL_VERSION_1_3)
173 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
174 #else
175 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
176 #endif
177 checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
180 for (j = 0; j < 6; j++) {
181 IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[j][i], cube_targets[j], i);
182 #if 0
183 static int gen = 0;
184 char buffer[4096];
185 snprintf(buffer, sizeof(buffer), "/tmp/cube%d_face%d_level%d_%d.png", This->surfaces[0][0]->textureName, j, i, ++gen);
186 IDirect3DSurface8Impl_SaveSnapshot((LPDIRECT3DSURFACE8) This->surfaces[j][i], buffer);
187 #endif
189 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
190 This->Dirty = FALSE;
194 LEAVE_GL();
196 return ;
199 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
200 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
201 TRACE("(%p) : returning %d\n", This, This->ResourceType);
202 return This->ResourceType;
205 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
206 DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
207 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
208 FIXME("(%p) : stub\n", This);
209 return 0;
211 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
212 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
213 FIXME("(%p) : stub\n", This);
214 return 0;
217 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
218 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
219 TRACE("(%p) : returning %d\n", This, This->levels);
220 return This->levels;
223 /* IDirect3DCubeTexture8 */
224 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
225 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
226 if (Level < This->levels) {
227 TRACE("(%p) level (%d)\n", This, Level);
228 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[0][Level], pDesc);
229 } else {
230 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
231 return D3DERR_INVALIDCALL;
233 return D3D_OK;
235 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface) {
236 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
237 if (Level < This->levels) {
238 *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
239 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppCubeMapSurface);
240 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
241 } else {
242 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
243 return D3DERR_INVALIDCALL;
245 return D3D_OK;
247 HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
248 HRESULT hr;
249 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
250 if (Level < This->levels) {
252 * Not dirtified while Surfaces don't notify dirtification
253 * This->Dirty = TRUE;
255 hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
256 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
257 } else {
258 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
259 return D3DERR_INVALIDCALL;
261 return hr;
263 HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
264 HRESULT hr;
265 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
266 if (Level < This->levels) {
267 hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]);
268 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
269 } else {
270 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
271 return D3DERR_INVALIDCALL;
273 return hr;
275 HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
276 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
277 This->Dirty = TRUE;
278 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
279 return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][0], pDirtyRect);
283 ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
285 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
286 IDirect3DCubeTexture8Impl_QueryInterface,
287 IDirect3DCubeTexture8Impl_AddRef,
288 IDirect3DCubeTexture8Impl_Release,
289 IDirect3DCubeTexture8Impl_GetDevice,
290 IDirect3DCubeTexture8Impl_SetPrivateData,
291 IDirect3DCubeTexture8Impl_GetPrivateData,
292 IDirect3DCubeTexture8Impl_FreePrivateData,
293 IDirect3DCubeTexture8Impl_SetPriority,
294 IDirect3DCubeTexture8Impl_GetPriority,
295 IDirect3DCubeTexture8Impl_PreLoad,
296 IDirect3DCubeTexture8Impl_GetType,
297 IDirect3DCubeTexture8Impl_SetLOD,
298 IDirect3DCubeTexture8Impl_GetLOD,
299 IDirect3DCubeTexture8Impl_GetLevelCount,
300 IDirect3DCubeTexture8Impl_GetLevelDesc,
301 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
302 IDirect3DCubeTexture8Impl_LockRect,
303 IDirect3DCubeTexture8Impl_UnlockRect,
304 IDirect3DCubeTexture8Impl_AddDirtyRect