2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %u.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %u.\n", list
, refcount
);
378 wined3d_command_list_decref(list
->wined3d_list
);
379 wined3d_private_store_cleanup(&list
->private_store
);
380 ID3D11Device2_Release(list
->device
);
387 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
389 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
391 TRACE("iface %p, device %p.\n", iface
, device
);
393 *device
= (ID3D11Device
*)list
->device
;
394 ID3D11Device2_AddRef(list
->device
);
397 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
398 UINT
*data_size
, void *data
)
400 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
402 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
404 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
407 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
408 UINT data_size
, const void *data
)
410 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
412 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
414 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
417 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
418 REFGUID guid
, const IUnknown
*data
)
420 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
422 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
424 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
427 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
429 TRACE("iface %p.\n", iface
);
434 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
436 /* IUnknown methods */
437 d3d11_command_list_QueryInterface
,
438 d3d11_command_list_AddRef
,
439 d3d11_command_list_Release
,
440 /* ID3D11DeviceChild methods */
441 d3d11_command_list_GetDevice
,
442 d3d11_command_list_GetPrivateData
,
443 d3d11_command_list_SetPrivateData
,
444 d3d11_command_list_SetPrivateDataInterface
,
445 /* ID3D11CommandList methods */
446 d3d11_command_list_GetContextFlags
,
449 static struct d3d11_command_list
*unsafe_impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
453 assert(iface
->lpVtbl
== &d3d11_command_list_vtbl
);
454 return impl_from_ID3D11CommandList(iface
);
457 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
459 wined3d_private_store_cleanup(&context
->private_store
);
462 /* ID3D11DeviceContext - immediate context methods */
464 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
466 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
469 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
470 REFIID iid
, void **out
)
472 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
474 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
476 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
477 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
478 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
479 || IsEqualGUID(iid
, &IID_IUnknown
))
481 *out
= &context
->ID3D11DeviceContext1_iface
;
483 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
485 *out
= &context
->ID3D11Multithread_iface
;
487 else if (IsEqualGUID(iid
, &IID_ID3DUserDefinedAnnotation
))
489 *out
= &context
->ID3DUserDefinedAnnotation_iface
;
493 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
495 return E_NOINTERFACE
;
498 ID3D11DeviceContext1_AddRef(iface
);
502 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
505 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
507 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
511 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
517 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
519 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
520 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
522 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
526 ID3D11Device2
*device
= &context
->device
->ID3D11Device2_iface
;
527 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
529 wined3d_deferred_context_destroy(context
->wined3d_context
);
530 d3d11_device_context_cleanup(context
);
533 ID3D11Device2_Release(device
);
539 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
540 unsigned int start_slot
, unsigned int buffer_count
, ID3D11Buffer
**buffers
,
541 unsigned int *offsets
, unsigned int *counts
)
543 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
546 wined3d_mutex_lock();
547 for (i
= 0; i
< buffer_count
; ++i
)
549 struct wined3d_constant_buffer_state state
;
550 struct d3d_buffer
*buffer_impl
;
552 wined3d_device_context_get_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
, &state
);
555 offsets
[i
] = state
.offset
/ sizeof(struct wined3d_vec4
);
557 counts
[i
] = state
.size
/ sizeof(struct wined3d_vec4
);
565 buffer_impl
= wined3d_buffer_get_parent(state
.buffer
);
566 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
567 ID3D11Buffer_AddRef(buffers
[i
]);
569 wined3d_mutex_unlock();
572 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
573 unsigned int start_slot
, unsigned int buffer_count
, ID3D11Buffer
*const *buffers
,
574 const unsigned int *offsets
, const unsigned int *counts
)
576 static const unsigned int alignment
= D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
;
577 struct wined3d_constant_buffer_state wined3d_buffers
[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
578 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
581 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
583 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
587 if (!offsets
!= !counts
)
589 WARN("Got offsets pointer %p but counts pointer %p; ignoring call.\n", offsets
, counts
);
593 for (i
= 0; i
< buffer_count
; ++i
)
595 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
597 if (offsets
&& (offsets
[i
] & (alignment
- 1)))
599 WARN("Offset %u is not aligned.\n", offsets
[i
]);
603 if (counts
&& (counts
[i
] & (alignment
- 1)))
605 WARN("Count %u is not aligned.\n", counts
[i
]);
609 wined3d_buffers
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
610 wined3d_buffers
[i
].offset
= (offsets
? offsets
[i
] : 0) * sizeof(struct wined3d_vec4
);
611 wined3d_buffers
[i
].size
= (counts
? counts
[i
] : WINED3D_MAX_CONSTANT_BUFFER_SIZE
) * sizeof(struct wined3d_vec4
);
614 wined3d_device_context_set_constant_buffers(context
->wined3d_context
,
615 type
, start_slot
, buffer_count
, wined3d_buffers
);
618 static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
619 unsigned int start_slot
, unsigned int count
, ID3D11ShaderResourceView
*const *views
)
621 struct wined3d_shader_resource_view
*wined3d_views
[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
];
622 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
625 if (count
> ARRAY_SIZE(wined3d_views
))
627 WARN("View count %u exceeds limit; ignoring call.\n", count
);
631 for (i
= 0; i
< count
; ++i
)
633 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
635 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
638 wined3d_device_context_set_shader_resource_views(context
->wined3d_context
,
639 type
, start_slot
, count
, wined3d_views
);
642 static void d3d11_device_context_set_samplers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
643 unsigned int start_slot
, unsigned int count
, ID3D11SamplerState
*const *samplers
)
645 struct wined3d_sampler
*wined3d_samplers
[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
];
646 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
649 if (count
> ARRAY_SIZE(wined3d_samplers
))
651 WARN("Sampler count %u exceeds limit; ignoring call.\n", count
);
655 for (i
= 0; i
< count
; ++i
)
657 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
659 wined3d_samplers
[i
] = sampler
? sampler
->wined3d_sampler
: NULL
;
662 wined3d_device_context_set_samplers(context
->wined3d_context
, type
, start_slot
, count
, wined3d_samplers
);
665 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
667 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
669 TRACE("iface %p, device %p.\n", iface
, device
);
671 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
672 ID3D11Device_AddRef(*device
);
675 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
676 UINT
*data_size
, void *data
)
678 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
680 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
682 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
685 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
686 UINT data_size
, const void *data
)
688 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
690 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
692 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
695 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
696 REFGUID guid
, const IUnknown
*data
)
698 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
700 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
702 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
705 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
706 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
709 iface
, start_slot
, buffer_count
, buffers
);
711 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
712 buffer_count
, buffers
, NULL
, NULL
);
715 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
716 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
718 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
719 iface
, start_slot
, view_count
, views
);
721 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, view_count
, views
);
724 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
725 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
727 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
728 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
730 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
731 iface
, shader
, class_instances
, class_instance_count
);
733 if (class_instance_count
)
734 FIXME("Dynamic linking is not implemented yet.\n");
736 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
737 ps
? ps
->wined3d_shader
: NULL
);
740 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
741 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
743 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
744 iface
, start_slot
, sampler_count
, samplers
);
746 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, sampler_count
, samplers
);
749 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
750 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
752 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
753 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
755 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
756 iface
, shader
, class_instances
, class_instance_count
);
758 if (class_instance_count
)
759 FIXME("Dynamic linking is not implemented yet.\n");
761 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
762 vs
? vs
->wined3d_shader
: NULL
);
765 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
766 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
768 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
770 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
771 iface
, index_count
, start_index_location
, base_vertex_location
);
773 wined3d_device_context_draw_indexed(context
->wined3d_context
,
774 base_vertex_location
, start_index_location
, index_count
, 0, 0);
777 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
778 UINT vertex_count
, UINT start_vertex_location
)
780 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
782 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
783 iface
, vertex_count
, start_vertex_location
);
785 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
788 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
789 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
791 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
792 struct wined3d_resource
*wined3d_resource
;
793 struct wined3d_map_desc map_desc
;
796 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
797 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
800 FIXME("Ignoring map_flags %#x.\n", map_flags
);
802 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
803 && map_type
!= D3D11_MAP_WRITE_DISCARD
&& map_type
!= D3D11_MAP_WRITE_NO_OVERWRITE
)
806 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
808 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
809 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
811 mapped_subresource
->pData
= map_desc
.data
;
812 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
813 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
818 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
819 UINT subresource_idx
)
821 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
822 struct wined3d_resource
*wined3d_resource
;
824 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
826 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
828 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
831 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
832 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
834 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
835 iface
, start_slot
, buffer_count
, buffers
);
837 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
838 buffer_count
, buffers
, NULL
, NULL
);
841 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
842 ID3D11InputLayout
*input_layout
)
844 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
845 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
847 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
849 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
852 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
853 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
855 struct wined3d_stream_state streams
[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
];
856 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
859 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
860 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
862 if (buffer_count
> ARRAY_SIZE(streams
))
864 WARN("Buffer count %u exceeds limit.\n", buffer_count
);
865 buffer_count
= ARRAY_SIZE(streams
);
868 for (i
= 0; i
< buffer_count
; ++i
)
870 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
872 streams
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
873 streams
[i
].offset
= offsets
[i
];
874 streams
[i
].stride
= strides
[i
];
875 streams
[i
].frequency
= 1;
876 streams
[i
].flags
= 0;
879 wined3d_device_context_set_stream_sources(context
->wined3d_context
, start_slot
, buffer_count
, streams
);
882 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
883 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
885 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
886 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
888 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
889 iface
, buffer
, debug_dxgi_format(format
), offset
);
891 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
892 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
893 wined3dformat_from_dxgi_format(format
), offset
);
896 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
897 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
898 UINT start_instance_location
)
900 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
902 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
903 "base_vertex_location %d, start_instance_location %u.\n",
904 iface
, instance_index_count
, instance_count
, start_index_location
,
905 base_vertex_location
, start_instance_location
);
907 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
908 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
911 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
912 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
914 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
916 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
917 "start_instance_location %u.\n",
918 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
919 start_instance_location
);
921 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
922 instance_vertex_count
, start_instance_location
, instance_count
);
925 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
926 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
928 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
929 iface
, start_slot
, buffer_count
, buffers
);
931 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
932 buffer_count
, buffers
, NULL
, NULL
);
935 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
936 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
938 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
939 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
941 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
942 iface
, shader
, class_instances
, class_instance_count
);
944 if (class_instance_count
)
945 FIXME("Dynamic linking is not implemented yet.\n");
947 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
948 gs
? gs
->wined3d_shader
: NULL
);
951 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
952 D3D11_PRIMITIVE_TOPOLOGY topology
)
954 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
955 enum wined3d_primitive_type primitive_type
;
956 unsigned int patch_vertex_count
;
958 TRACE("iface %p, topology %#x.\n", iface
, topology
);
960 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
962 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
965 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
966 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
968 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
970 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, view_count
, views
);
973 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
974 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
976 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
977 iface
, start_slot
, sampler_count
, samplers
);
979 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, sampler_count
, samplers
);
982 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
983 ID3D11Asynchronous
*asynchronous
)
985 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
986 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
988 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
990 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
993 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
994 ID3D11Asynchronous
*asynchronous
)
996 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
997 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
999 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
1001 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
1004 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
1005 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
1007 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1008 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
1009 unsigned int wined3d_flags
;
1012 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
1013 iface
, asynchronous
, data
, data_size
, data_flags
);
1015 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
1016 return DXGI_ERROR_INVALID_CALL
;
1018 if (!data
&& data_size
)
1019 return E_INVALIDARG
;
1021 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
1023 wined3d_mutex_lock();
1024 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
1026 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
1027 if (hr
== WINED3DERR_INVALIDCALL
)
1028 hr
= DXGI_ERROR_INVALID_CALL
;
1032 WARN("Invalid data size %u.\n", data_size
);
1035 wined3d_mutex_unlock();
1040 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1041 ID3D11Predicate
*predicate
, BOOL value
)
1043 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1044 struct d3d_query
*query
;
1046 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1048 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1050 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1053 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1054 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1056 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1058 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, view_count
, views
);
1061 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1062 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1064 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1065 iface
, start_slot
, sampler_count
, samplers
);
1067 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, sampler_count
, samplers
);
1070 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1071 UINT rtv_count
, ID3D11RenderTargetView
*const *rtvs
, ID3D11DepthStencilView
*depth_stencil_view
)
1073 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
1074 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1075 struct d3d_depthstencil_view
*dsv
;
1078 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface
, rtv_count
, rtvs
, depth_stencil_view
);
1080 if (rtv_count
> ARRAY_SIZE(wined3d_rtvs
))
1082 WARN("View count %u exceeds limit.\n", rtv_count
);
1083 rtv_count
= ARRAY_SIZE(wined3d_rtvs
);
1086 for (i
= 0; i
< rtv_count
; ++i
)
1088 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(rtvs
[i
]);
1090 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
1093 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1095 wined3d_device_context_set_render_targets_and_unordered_access_views(context
->wined3d_context
,
1096 ARRAY_SIZE(wined3d_rtvs
), wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ~0u, NULL
, NULL
);
1099 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1100 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1101 ID3D11DepthStencilView
*depth_stencil_view
, UINT uav_start_idx
, UINT uav_count
,
1102 ID3D11UnorderedAccessView
*const *uavs
, const UINT
*initial_counts
)
1104 struct d3d_depthstencil_view
*dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1105 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
1106 struct wined3d_unordered_access_view
*wined3d_uavs
[D3D11_PS_CS_UAV_REGISTER_COUNT
] = {0};
1107 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1108 unsigned int wined3d_initial_counts
[D3D11_PS_CS_UAV_REGISTER_COUNT
];
1111 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1112 "uav_start_idx %u, uav_count %u, uavs %p, initial_counts %p.\n",
1113 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1114 uav_start_idx
, uav_count
, uavs
, initial_counts
);
1116 if (render_target_view_count
== D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1117 render_target_view_count
= ~0u;
1120 if (render_target_view_count
> ARRAY_SIZE(wined3d_rtvs
))
1122 WARN("View count %u exceeds limit.\n", render_target_view_count
);
1123 render_target_view_count
= ARRAY_SIZE(wined3d_rtvs
);
1126 for (i
= 0; i
< render_target_view_count
; ++i
)
1128 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1130 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
1134 if (uav_count
== D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1138 if (!wined3d_bound_range(uav_start_idx
, uav_count
, ARRAY_SIZE(wined3d_uavs
)))
1140 WARN("View count %u exceeds limit; ignoring call.\n", uav_count
);
1144 memset(wined3d_initial_counts
, 0xff, sizeof(wined3d_initial_counts
));
1146 for (i
= 0; i
< uav_count
; ++i
)
1148 struct d3d11_unordered_access_view
*view
=
1149 unsafe_impl_from_ID3D11UnorderedAccessView(uavs
[i
]);
1151 wined3d_uavs
[uav_start_idx
+ i
] = view
? view
->wined3d_view
: NULL
;
1152 wined3d_initial_counts
[uav_start_idx
+ i
] = initial_counts
? initial_counts
[i
] : ~0u;
1156 wined3d_device_context_set_render_targets_and_unordered_access_views(context
->wined3d_context
, ARRAY_SIZE(wined3d_rtvs
),
1157 wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ARRAY_SIZE(wined3d_uavs
), wined3d_uavs
,
1158 wined3d_initial_counts
);
1161 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1162 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1164 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1165 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1166 struct d3d_blend_state
*blend_state_impl
;
1168 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1169 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1172 blend_factor
= default_blend_factor
;
1174 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1175 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1176 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1178 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1179 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1182 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1183 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1185 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1186 struct d3d_depthstencil_state
*state_impl
;
1188 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1189 iface
, depth_stencil_state
, stencil_ref
);
1191 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1193 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1197 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1200 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1201 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1203 struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
] = {0};
1204 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1205 unsigned int count
, i
;
1207 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1209 count
= min(buffer_count
, ARRAY_SIZE(outputs
));
1210 for (i
= 0; i
< count
; ++i
)
1212 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1214 outputs
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
1215 outputs
[i
].offset
= offsets
? offsets
[i
] : 0;
1218 wined3d_device_context_set_stream_outputs(context
->wined3d_context
, outputs
);
1221 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1223 FIXME("iface %p stub!\n", iface
);
1226 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1227 ID3D11Buffer
*buffer
, UINT offset
)
1229 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1230 struct d3d_buffer
*d3d_buffer
;
1232 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1234 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1236 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1239 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1240 ID3D11Buffer
*buffer
, UINT offset
)
1242 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1243 struct d3d_buffer
*d3d_buffer
;
1245 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1247 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1249 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1252 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1253 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1255 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1257 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1258 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1260 wined3d_device_context_dispatch(context
->wined3d_context
,
1261 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1264 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1265 ID3D11Buffer
*buffer
, UINT offset
)
1267 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1268 struct d3d_buffer
*buffer_impl
;
1270 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1272 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1274 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1277 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1278 ID3D11RasterizerState
*rasterizer_state
)
1280 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1281 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1283 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1285 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1286 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1287 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1290 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1291 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1293 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1294 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1297 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1299 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1302 for (i
= 0; i
< viewport_count
; ++i
)
1304 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1305 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1306 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1307 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1308 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1309 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1312 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1315 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1316 UINT rect_count
, const D3D11_RECT
*rects
)
1318 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1320 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1322 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1325 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1328 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1329 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1330 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1332 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1333 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1334 struct wined3d_box wined3d_src_box
;
1336 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1337 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1338 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1339 src_resource
, src_subresource_idx
, src_box
);
1341 if (!dst_resource
|| !src_resource
)
1345 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1346 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1348 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1349 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1350 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1351 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1354 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1355 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1357 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1358 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1360 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1362 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1363 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1364 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1367 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1368 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1369 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1371 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1372 struct wined3d_resource
*wined3d_resource
;
1373 struct wined3d_box wined3d_box
;
1375 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1376 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1379 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1381 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1382 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1383 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1386 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1387 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1389 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1390 struct d3d11_unordered_access_view
*uav
;
1391 struct d3d_buffer
*buffer_impl
;
1393 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1394 iface
, dst_buffer
, dst_offset
, src_view
);
1396 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1397 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1399 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1400 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1403 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1404 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1406 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1407 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1408 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1411 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1412 iface
, render_target_view
, debug_float4(color_rgba
));
1417 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1418 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1419 ERR("Failed to clear view, hr %#x.\n", hr
);
1422 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1423 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1425 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1426 struct d3d11_unordered_access_view
*view
;
1428 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1429 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1431 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1432 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1433 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1436 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1437 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1439 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1440 struct d3d11_unordered_access_view
*view
;
1442 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1443 iface
, unordered_access_view
, debug_float4(values
));
1445 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1446 wined3d_device_context_clear_uav_float(context
->wined3d_context
,
1447 view
->wined3d_view
, (const struct wined3d_vec4
*)values
);
1450 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1451 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1453 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1454 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1455 DWORD wined3d_flags
;
1458 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1459 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1464 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1466 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1467 wined3d_flags
, NULL
, depth
, stencil
)))
1468 ERR("Failed to clear view, hr %#x.\n", hr
);
1471 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1472 ID3D11ShaderResourceView
*view
)
1474 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1475 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1477 TRACE("iface %p, view %p.\n", iface
, view
);
1479 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1482 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1483 ID3D11Resource
*resource
, FLOAT min_lod
)
1485 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1488 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1489 ID3D11Resource
*resource
)
1491 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1496 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1497 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1498 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1501 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1502 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1503 enum wined3d_format_id wined3d_format
;
1505 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1506 "src_resource %p, src_subresource_idx %u, format %s.\n",
1507 iface
, dst_resource
, dst_subresource_idx
,
1508 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1510 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1511 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1512 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1513 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1514 wined3d_dst_resource
, dst_subresource_idx
,
1515 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1518 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1519 ID3D11CommandList
*command_list
, BOOL restore_state
)
1521 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1522 struct d3d11_command_list
*list_impl
= unsafe_impl_from_ID3D11CommandList(command_list
);
1524 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface
, command_list
, restore_state
);
1526 wined3d_device_context_execute_command_list(context
->wined3d_context
, list_impl
->wined3d_list
, !!restore_state
);
1529 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1530 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1532 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1533 iface
, start_slot
, view_count
, views
);
1535 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
, view_count
, views
);
1538 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1539 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1541 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1542 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1544 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1545 iface
, shader
, class_instances
, class_instance_count
);
1547 if (class_instance_count
)
1548 FIXME("Dynamic linking is not implemented yet.\n");
1550 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1551 hs
? hs
->wined3d_shader
: NULL
);
1554 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1555 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1557 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1558 iface
, start_slot
, sampler_count
, samplers
);
1560 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
, sampler_count
, samplers
);
1563 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1564 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1566 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1567 iface
, start_slot
, buffer_count
, buffers
);
1569 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1570 buffer_count
, buffers
, NULL
, NULL
);
1573 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1574 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1576 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1577 iface
, start_slot
, view_count
, views
);
1579 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
, view_count
, views
);
1582 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1583 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1585 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1586 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1588 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1589 iface
, shader
, class_instances
, class_instance_count
);
1591 if (class_instance_count
)
1592 FIXME("Dynamic linking is not implemented yet.\n");
1594 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1595 ds
? ds
->wined3d_shader
: NULL
);
1598 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1599 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1601 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1602 iface
, start_slot
, sampler_count
, samplers
);
1604 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
, sampler_count
, samplers
);
1607 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1608 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1610 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1611 iface
, start_slot
, buffer_count
, buffers
);
1613 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1614 buffer_count
, buffers
, NULL
, NULL
);
1617 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1618 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1620 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1621 iface
, start_slot
, view_count
, views
);
1623 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
, view_count
, views
);
1626 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1627 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1629 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1630 struct wined3d_unordered_access_view
*wined3d_views
[D3D11_PS_CS_UAV_REGISTER_COUNT
];
1633 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1634 iface
, start_slot
, view_count
, views
, initial_counts
);
1636 if (view_count
> ARRAY_SIZE(wined3d_views
))
1638 WARN("View count %u exceeds limit; ignoring call.\n", view_count
);
1642 for (i
= 0; i
< view_count
; ++i
)
1644 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1646 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
1649 wined3d_device_context_set_unordered_access_views(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1650 start_slot
, view_count
, wined3d_views
, initial_counts
);
1653 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1654 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1656 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1657 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1659 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1660 iface
, shader
, class_instances
, class_instance_count
);
1662 if (class_instance_count
)
1663 FIXME("Dynamic linking is not implemented yet.\n");
1665 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1666 cs
? cs
->wined3d_shader
: NULL
);
1669 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1670 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1672 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1673 iface
, start_slot
, sampler_count
, samplers
);
1675 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
, sampler_count
, samplers
);
1678 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1679 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1681 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1682 iface
, start_slot
, buffer_count
, buffers
);
1684 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1685 buffer_count
, buffers
, NULL
, NULL
);
1688 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1689 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1691 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1692 iface
, start_slot
, buffer_count
, buffers
);
1694 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1695 buffer_count
, buffers
, NULL
, NULL
);
1698 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1699 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1701 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1704 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1705 iface
, start_slot
, view_count
, views
);
1707 wined3d_mutex_lock();
1708 for (i
= 0; i
< view_count
; ++i
)
1710 struct wined3d_shader_resource_view
*wined3d_view
;
1711 struct d3d_shader_resource_view
*view_impl
;
1713 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1714 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1720 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1721 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1722 ID3D11ShaderResourceView_AddRef(views
[i
]);
1724 wined3d_mutex_unlock();
1727 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1728 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1730 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1731 struct wined3d_shader
*wined3d_shader
;
1732 struct d3d_pixel_shader
*shader_impl
;
1734 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1735 iface
, shader
, class_instances
, class_instance_count
);
1737 if (class_instance_count
)
1738 *class_instance_count
= 0;
1740 wined3d_mutex_lock();
1741 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1743 wined3d_mutex_unlock();
1748 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1749 wined3d_mutex_unlock();
1750 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1751 ID3D11PixelShader_AddRef(*shader
);
1754 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1755 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1757 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1760 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1761 iface
, start_slot
, sampler_count
, samplers
);
1763 wined3d_mutex_lock();
1764 for (i
= 0; i
< sampler_count
; ++i
)
1766 struct wined3d_sampler
*wined3d_sampler
;
1767 struct d3d_sampler_state
*sampler_impl
;
1769 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1770 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1776 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1777 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1778 ID3D11SamplerState_AddRef(samplers
[i
]);
1780 wined3d_mutex_unlock();
1783 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1784 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1786 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1787 struct d3d_vertex_shader
*shader_impl
;
1788 struct wined3d_shader
*wined3d_shader
;
1790 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1791 iface
, shader
, class_instances
, class_instance_count
);
1793 if (class_instance_count
)
1794 *class_instance_count
= 0;
1796 wined3d_mutex_lock();
1797 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1799 wined3d_mutex_unlock();
1804 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1805 wined3d_mutex_unlock();
1806 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1807 ID3D11VertexShader_AddRef(*shader
);
1810 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1811 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1813 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1814 iface
, start_slot
, buffer_count
, buffers
);
1816 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1817 buffer_count
, buffers
, NULL
, NULL
);
1820 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1821 ID3D11InputLayout
**input_layout
)
1823 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1824 struct wined3d_vertex_declaration
*wined3d_declaration
;
1825 struct d3d_input_layout
*input_layout_impl
;
1827 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1829 wined3d_mutex_lock();
1830 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1832 wined3d_mutex_unlock();
1833 *input_layout
= NULL
;
1837 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1838 wined3d_mutex_unlock();
1839 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1840 ID3D11InputLayout_AddRef(*input_layout
);
1843 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1844 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1846 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1849 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1850 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1852 wined3d_mutex_lock();
1853 for (i
= 0; i
< buffer_count
; ++i
)
1855 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1856 struct d3d_buffer
*buffer_impl
;
1858 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1859 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1861 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1868 if (!wined3d_buffer
)
1874 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1875 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1877 wined3d_mutex_unlock();
1880 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1881 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1883 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1884 enum wined3d_format_id wined3d_format
;
1885 struct wined3d_buffer
*wined3d_buffer
;
1886 struct d3d_buffer
*buffer_impl
;
1888 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1890 wined3d_mutex_lock();
1891 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1892 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1893 if (!wined3d_buffer
)
1895 wined3d_mutex_unlock();
1900 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1901 wined3d_mutex_unlock();
1902 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1905 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1906 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1908 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1909 iface
, start_slot
, buffer_count
, buffers
);
1911 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1912 buffer_count
, buffers
, NULL
, NULL
);
1915 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1916 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1918 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1919 struct d3d_geometry_shader
*shader_impl
;
1920 struct wined3d_shader
*wined3d_shader
;
1922 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1923 iface
, shader
, class_instances
, class_instance_count
);
1925 if (class_instance_count
)
1926 *class_instance_count
= 0;
1928 wined3d_mutex_lock();
1929 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
1931 wined3d_mutex_unlock();
1936 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1937 wined3d_mutex_unlock();
1938 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1939 ID3D11GeometryShader_AddRef(*shader
);
1942 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
1943 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1945 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1946 enum wined3d_primitive_type primitive_type
;
1947 unsigned int patch_vertex_count
;
1949 TRACE("iface %p, topology %p.\n", iface
, topology
);
1951 wined3d_mutex_lock();
1952 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
1953 wined3d_mutex_unlock();
1955 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
1958 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
1959 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1961 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1964 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1966 wined3d_mutex_lock();
1967 for (i
= 0; i
< view_count
; ++i
)
1969 struct wined3d_shader_resource_view
*wined3d_view
;
1970 struct d3d_shader_resource_view
*view_impl
;
1972 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1973 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
1979 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1980 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1981 ID3D11ShaderResourceView_AddRef(views
[i
]);
1983 wined3d_mutex_unlock();
1986 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
1987 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1989 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1992 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1993 iface
, start_slot
, sampler_count
, samplers
);
1995 wined3d_mutex_lock();
1996 for (i
= 0; i
< sampler_count
; ++i
)
1998 struct wined3d_sampler
*wined3d_sampler
;
1999 struct d3d_sampler_state
*sampler_impl
;
2001 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2002 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2008 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2009 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2010 ID3D11SamplerState_AddRef(samplers
[i
]);
2012 wined3d_mutex_unlock();
2015 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2016 ID3D11Predicate
**predicate
, BOOL
*value
)
2018 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2019 struct wined3d_query
*wined3d_predicate
;
2020 struct d3d_query
*predicate_impl
;
2022 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2024 wined3d_mutex_lock();
2025 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2027 wined3d_mutex_unlock();
2032 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2033 wined3d_mutex_unlock();
2034 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2035 ID3D11Predicate_AddRef(*predicate
);
2038 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2039 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2041 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2044 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2046 wined3d_mutex_lock();
2047 for (i
= 0; i
< view_count
; ++i
)
2049 struct wined3d_shader_resource_view
*wined3d_view
;
2050 struct d3d_shader_resource_view
*view_impl
;
2052 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2053 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2059 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2060 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2061 ID3D11ShaderResourceView_AddRef(views
[i
]);
2063 wined3d_mutex_unlock();
2066 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2067 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2069 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2072 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2073 iface
, start_slot
, sampler_count
, samplers
);
2075 wined3d_mutex_lock();
2076 for (i
= 0; i
< sampler_count
; ++i
)
2078 struct d3d_sampler_state
*sampler_impl
;
2079 struct wined3d_sampler
*wined3d_sampler
;
2081 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2082 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2088 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2089 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2090 ID3D11SamplerState_AddRef(samplers
[i
]);
2092 wined3d_mutex_unlock();
2095 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2096 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2097 ID3D11DepthStencilView
**depth_stencil_view
)
2099 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2100 struct wined3d_rendertarget_view
*wined3d_view
;
2102 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2103 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2105 wined3d_mutex_lock();
2106 if (render_target_views
)
2108 struct d3d_rendertarget_view
*view_impl
;
2111 for (i
= 0; i
< render_target_view_count
; ++i
)
2113 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2114 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2116 render_target_views
[i
] = NULL
;
2120 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2121 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2125 if (depth_stencil_view
)
2127 struct d3d_depthstencil_view
*view_impl
;
2129 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2130 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2132 *depth_stencil_view
= NULL
;
2136 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2137 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2140 wined3d_mutex_unlock();
2143 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2144 ID3D11DeviceContext1
*iface
,
2145 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2146 ID3D11DepthStencilView
**depth_stencil_view
,
2147 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2148 ID3D11UnorderedAccessView
**unordered_access_views
)
2150 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2151 struct wined3d_unordered_access_view
*wined3d_view
;
2152 struct d3d11_unordered_access_view
*view_impl
;
2155 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2156 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2157 "unordered_access_views %p.\n",
2158 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2159 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2161 if (render_target_views
|| depth_stencil_view
)
2162 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2163 render_target_views
, depth_stencil_view
);
2165 if (unordered_access_views
)
2167 wined3d_mutex_lock();
2168 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2170 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2171 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2173 unordered_access_views
[i
] = NULL
;
2177 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2178 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2179 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2181 wined3d_mutex_unlock();
2185 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2186 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2188 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2189 struct wined3d_blend_state
*wined3d_state
;
2190 struct d3d_blend_state
*blend_state_impl
;
2191 unsigned int tmp_sample_mask
;
2192 float tmp_blend_factor
[4];
2194 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2195 iface
, blend_state
, blend_factor
, sample_mask
);
2197 wined3d_mutex_lock();
2198 if (!blend_factor
) blend_factor
= tmp_blend_factor
;
2199 if (!sample_mask
) sample_mask
= &tmp_sample_mask
;
2200 wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2201 (struct wined3d_color
*)blend_factor
, sample_mask
);
2206 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2207 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2210 *blend_state
= NULL
;
2212 wined3d_mutex_unlock();
2215 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2216 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2218 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2219 struct wined3d_depth_stencil_state
*wined3d_state
;
2220 struct d3d_depthstencil_state
*state_impl
;
2221 UINT stencil_ref_tmp
;
2223 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2224 iface
, depth_stencil_state
, stencil_ref
);
2226 wined3d_mutex_lock();
2227 if (!stencil_ref
) stencil_ref
= &stencil_ref_tmp
;
2228 wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
);
2229 if (depth_stencil_state
)
2233 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2234 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2238 *depth_stencil_state
= NULL
;
2241 wined3d_mutex_unlock();
2244 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2245 UINT buffer_count
, ID3D11Buffer
**buffers
)
2247 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2250 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2252 wined3d_mutex_lock();
2253 for (i
= 0; i
< buffer_count
; ++i
)
2255 struct wined3d_buffer
*wined3d_buffer
;
2256 struct d3d_buffer
*buffer_impl
;
2258 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2264 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2265 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2266 ID3D11Buffer_AddRef(buffers
[i
]);
2268 wined3d_mutex_unlock();
2271 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2272 ID3D11RasterizerState
**rasterizer_state
)
2274 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2275 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2276 struct wined3d_rasterizer_state
*wined3d_state
;
2278 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2280 wined3d_mutex_lock();
2281 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2283 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2284 *rasterizer_state
= (ID3D11RasterizerState
*)&rasterizer_state_impl
->ID3D11RasterizerState1_iface
;
2285 ID3D11RasterizerState_AddRef(*rasterizer_state
);
2289 *rasterizer_state
= NULL
;
2291 wined3d_mutex_unlock();
2294 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2295 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2297 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2298 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2299 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2301 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2303 if (!viewport_count
)
2306 wined3d_mutex_lock();
2307 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2308 wined3d_mutex_unlock();
2312 *viewport_count
= actual_count
;
2316 if (*viewport_count
> actual_count
)
2317 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2319 *viewport_count
= min(actual_count
, *viewport_count
);
2320 for (i
= 0; i
< *viewport_count
; ++i
)
2322 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2323 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2324 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2325 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2326 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2327 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2331 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2332 UINT
*rect_count
, D3D11_RECT
*rects
)
2334 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2335 unsigned int actual_count
;
2337 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2342 actual_count
= *rect_count
;
2344 wined3d_mutex_lock();
2345 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2346 wined3d_mutex_unlock();
2348 if (rects
&& *rect_count
> actual_count
)
2349 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2350 *rect_count
= actual_count
;
2353 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2354 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2356 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2359 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2361 wined3d_mutex_lock();
2362 for (i
= 0; i
< view_count
; ++i
)
2364 struct wined3d_shader_resource_view
*wined3d_view
;
2365 struct d3d_shader_resource_view
*view_impl
;
2367 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2368 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2374 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2375 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2377 wined3d_mutex_unlock();
2380 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2381 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2383 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2384 struct d3d11_hull_shader
*shader_impl
;
2385 struct wined3d_shader
*wined3d_shader
;
2387 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2388 iface
, shader
, class_instances
, class_instance_count
);
2390 if (class_instance_count
)
2391 *class_instance_count
= 0;
2393 wined3d_mutex_lock();
2394 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2396 wined3d_mutex_unlock();
2401 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2402 wined3d_mutex_unlock();
2403 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2406 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2407 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2409 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2412 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2413 iface
, start_slot
, sampler_count
, samplers
);
2415 wined3d_mutex_lock();
2416 for (i
= 0; i
< sampler_count
; ++i
)
2418 struct wined3d_sampler
*wined3d_sampler
;
2419 struct d3d_sampler_state
*sampler_impl
;
2421 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2422 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2428 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2429 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2431 wined3d_mutex_unlock();
2434 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2435 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2437 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2438 iface
, start_slot
, buffer_count
, buffers
);
2440 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2441 buffer_count
, buffers
, NULL
, NULL
);
2444 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2445 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2447 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2450 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2451 iface
, start_slot
, view_count
, views
);
2453 wined3d_mutex_lock();
2454 for (i
= 0; i
< view_count
; ++i
)
2456 struct wined3d_shader_resource_view
*wined3d_view
;
2457 struct d3d_shader_resource_view
*view_impl
;
2459 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2460 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2466 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2467 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2469 wined3d_mutex_unlock();
2472 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2473 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2475 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2476 struct d3d11_domain_shader
*shader_impl
;
2477 struct wined3d_shader
*wined3d_shader
;
2479 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2480 iface
, shader
, class_instances
, class_instance_count
);
2482 if (class_instance_count
)
2483 *class_instance_count
= 0;
2485 wined3d_mutex_lock();
2486 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2488 wined3d_mutex_unlock();
2493 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2494 wined3d_mutex_unlock();
2495 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2498 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2499 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2501 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2504 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2505 iface
, start_slot
, sampler_count
, samplers
);
2507 wined3d_mutex_lock();
2508 for (i
= 0; i
< sampler_count
; ++i
)
2510 struct wined3d_sampler
*wined3d_sampler
;
2511 struct d3d_sampler_state
*sampler_impl
;
2513 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2514 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2520 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2521 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2523 wined3d_mutex_unlock();
2526 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2527 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2529 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2530 iface
, start_slot
, buffer_count
, buffers
);
2532 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2533 buffer_count
, buffers
, NULL
, NULL
);
2536 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2537 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2539 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2542 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2544 wined3d_mutex_lock();
2545 for (i
= 0; i
< view_count
; ++i
)
2547 struct wined3d_shader_resource_view
*wined3d_view
;
2548 struct d3d_shader_resource_view
*view_impl
;
2550 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2551 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2557 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2558 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2560 wined3d_mutex_unlock();
2563 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2564 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2566 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2569 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2571 wined3d_mutex_lock();
2572 for (i
= 0; i
< view_count
; ++i
)
2574 struct wined3d_unordered_access_view
*wined3d_view
;
2575 struct d3d11_unordered_access_view
*view_impl
;
2577 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2578 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2584 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2585 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2587 wined3d_mutex_unlock();
2590 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2591 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2593 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2594 struct d3d11_compute_shader
*shader_impl
;
2595 struct wined3d_shader
*wined3d_shader
;
2597 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2598 iface
, shader
, class_instances
, class_instance_count
);
2600 if (class_instance_count
)
2601 *class_instance_count
= 0;
2603 wined3d_mutex_lock();
2604 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2606 wined3d_mutex_unlock();
2611 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2612 wined3d_mutex_unlock();
2613 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2616 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2617 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2619 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2622 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2623 iface
, start_slot
, sampler_count
, samplers
);
2625 wined3d_mutex_lock();
2626 for (i
= 0; i
< sampler_count
; ++i
)
2628 struct wined3d_sampler
*wined3d_sampler
;
2629 struct d3d_sampler_state
*sampler_impl
;
2631 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2632 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2638 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2639 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2641 wined3d_mutex_unlock();
2644 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2645 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2647 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2648 iface
, start_slot
, buffer_count
, buffers
);
2650 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2651 buffer_count
, buffers
, NULL
, NULL
);
2654 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2656 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2658 TRACE("iface %p.\n", iface
);
2660 wined3d_device_context_reset_state(context
->wined3d_context
);
2663 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2665 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2667 TRACE("iface %p.\n", iface
);
2669 wined3d_device_context_flush(context
->wined3d_context
);
2672 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2674 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2676 TRACE("iface %p.\n", iface
);
2678 return context
->type
;
2681 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2683 TRACE("iface %p.\n", iface
);
2688 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2689 BOOL restore
, ID3D11CommandList
**command_list
)
2691 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2692 struct d3d11_command_list
*object
;
2695 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2697 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2699 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2700 return DXGI_ERROR_INVALID_CALL
;
2703 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2704 return E_OUTOFMEMORY
;
2706 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2707 !!restore
, &object
->wined3d_list
)))
2709 WARN("Failed to record wined3d command list, hr %#x.\n", hr
);
2714 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2715 object
->refcount
= 1;
2716 object
->device
= &context
->device
->ID3D11Device2_iface
;
2717 wined3d_private_store_init(&object
->private_store
);
2719 ID3D11Device2_AddRef(object
->device
);
2721 TRACE("Created command list %p.\n", object
);
2722 *command_list
= &object
->ID3D11CommandList_iface
;
2727 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2728 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2729 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2731 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2732 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2733 struct wined3d_box wined3d_src_box
;
2735 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2736 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2737 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2738 src_resource
, src_subresource_idx
, src_box
, flags
);
2740 if (!dst_resource
|| !src_resource
)
2744 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2745 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2747 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2748 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2749 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2750 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2753 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2754 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2755 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2757 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2758 struct wined3d_resource
*wined3d_resource
;
2759 struct wined3d_box wined3d_box
;
2761 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2762 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2765 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2766 box
->front
, box
->back
);
2768 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2769 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2770 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2773 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2774 ID3D11Resource
*resource
)
2776 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2779 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2781 FIXME("iface %p, view %p stub!\n", iface
, view
);
2784 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2785 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2786 const UINT
*num_constants
)
2788 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2789 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2791 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
2792 buffer_count
, buffers
, first_constant
, num_constants
);
2795 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2796 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2797 const UINT
*num_constants
)
2799 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2800 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2802 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2803 buffer_count
, buffers
, first_constant
, num_constants
);
2806 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2807 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2808 const UINT
*num_constants
)
2810 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2811 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2813 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2814 buffer_count
, buffers
, first_constant
, num_constants
);
2817 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2818 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2819 const UINT
*num_constants
)
2821 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2822 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2824 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2825 buffer_count
, buffers
, first_constant
, num_constants
);
2828 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2829 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2830 const UINT
*num_constants
)
2832 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2833 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2835 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
2836 buffer_count
, buffers
, first_constant
, num_constants
);
2839 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2840 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2841 const UINT
*num_constants
)
2843 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2844 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2846 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2847 buffer_count
, buffers
, first_constant
, num_constants
);
2850 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2851 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2853 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2854 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2856 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
2857 buffer_count
, buffers
, first_constant
, num_constants
);
2860 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2861 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2863 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2864 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2866 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2867 buffer_count
, buffers
, first_constant
, num_constants
);
2870 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2871 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2873 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2874 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2876 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2877 buffer_count
, buffers
, first_constant
, num_constants
);
2880 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2881 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2883 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2884 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2886 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2887 buffer_count
, buffers
, first_constant
, num_constants
);
2890 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2891 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2893 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2894 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2896 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
2897 buffer_count
, buffers
, first_constant
, num_constants
);
2900 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2901 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2903 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2904 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2906 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2907 buffer_count
, buffers
, first_constant
, num_constants
);
2910 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2911 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2913 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2914 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2915 struct d3d_device
*device
= context
->device
;
2916 struct wined3d_state
*wined3d_state
;
2917 static unsigned int once
;
2919 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2924 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2926 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2933 wined3d_mutex_lock();
2935 prev_impl
= device
->state
;
2936 state_impl
= impl_from_ID3DDeviceContextState(state
);
2937 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2938 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2939 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
2942 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2944 d3d_device_context_state_private_addref(state_impl
);
2945 device
->state
= state_impl
;
2946 d3d_device_context_state_private_release(prev_impl
);
2948 if (d3d_device_is_d3d10_active(device
) && !once
++)
2949 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2950 wined3d_mutex_unlock();
2953 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2954 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
2956 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
2959 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2960 const D3D11_RECT
*rects
, UINT num_rects
)
2962 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
2965 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
2967 /* IUnknown methods */
2968 d3d11_device_context_QueryInterface
,
2969 d3d11_device_context_AddRef
,
2970 d3d11_device_context_Release
,
2971 /* ID3D11DeviceChild methods */
2972 d3d11_device_context_GetDevice
,
2973 d3d11_device_context_GetPrivateData
,
2974 d3d11_device_context_SetPrivateData
,
2975 d3d11_device_context_SetPrivateDataInterface
,
2976 /* ID3D11DeviceContext methods */
2977 d3d11_device_context_VSSetConstantBuffers
,
2978 d3d11_device_context_PSSetShaderResources
,
2979 d3d11_device_context_PSSetShader
,
2980 d3d11_device_context_PSSetSamplers
,
2981 d3d11_device_context_VSSetShader
,
2982 d3d11_device_context_DrawIndexed
,
2983 d3d11_device_context_Draw
,
2984 d3d11_device_context_Map
,
2985 d3d11_device_context_Unmap
,
2986 d3d11_device_context_PSSetConstantBuffers
,
2987 d3d11_device_context_IASetInputLayout
,
2988 d3d11_device_context_IASetVertexBuffers
,
2989 d3d11_device_context_IASetIndexBuffer
,
2990 d3d11_device_context_DrawIndexedInstanced
,
2991 d3d11_device_context_DrawInstanced
,
2992 d3d11_device_context_GSSetConstantBuffers
,
2993 d3d11_device_context_GSSetShader
,
2994 d3d11_device_context_IASetPrimitiveTopology
,
2995 d3d11_device_context_VSSetShaderResources
,
2996 d3d11_device_context_VSSetSamplers
,
2997 d3d11_device_context_Begin
,
2998 d3d11_device_context_End
,
2999 d3d11_device_context_GetData
,
3000 d3d11_device_context_SetPredication
,
3001 d3d11_device_context_GSSetShaderResources
,
3002 d3d11_device_context_GSSetSamplers
,
3003 d3d11_device_context_OMSetRenderTargets
,
3004 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3005 d3d11_device_context_OMSetBlendState
,
3006 d3d11_device_context_OMSetDepthStencilState
,
3007 d3d11_device_context_SOSetTargets
,
3008 d3d11_device_context_DrawAuto
,
3009 d3d11_device_context_DrawIndexedInstancedIndirect
,
3010 d3d11_device_context_DrawInstancedIndirect
,
3011 d3d11_device_context_Dispatch
,
3012 d3d11_device_context_DispatchIndirect
,
3013 d3d11_device_context_RSSetState
,
3014 d3d11_device_context_RSSetViewports
,
3015 d3d11_device_context_RSSetScissorRects
,
3016 d3d11_device_context_CopySubresourceRegion
,
3017 d3d11_device_context_CopyResource
,
3018 d3d11_device_context_UpdateSubresource
,
3019 d3d11_device_context_CopyStructureCount
,
3020 d3d11_device_context_ClearRenderTargetView
,
3021 d3d11_device_context_ClearUnorderedAccessViewUint
,
3022 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3023 d3d11_device_context_ClearDepthStencilView
,
3024 d3d11_device_context_GenerateMips
,
3025 d3d11_device_context_SetResourceMinLOD
,
3026 d3d11_device_context_GetResourceMinLOD
,
3027 d3d11_device_context_ResolveSubresource
,
3028 d3d11_device_context_ExecuteCommandList
,
3029 d3d11_device_context_HSSetShaderResources
,
3030 d3d11_device_context_HSSetShader
,
3031 d3d11_device_context_HSSetSamplers
,
3032 d3d11_device_context_HSSetConstantBuffers
,
3033 d3d11_device_context_DSSetShaderResources
,
3034 d3d11_device_context_DSSetShader
,
3035 d3d11_device_context_DSSetSamplers
,
3036 d3d11_device_context_DSSetConstantBuffers
,
3037 d3d11_device_context_CSSetShaderResources
,
3038 d3d11_device_context_CSSetUnorderedAccessViews
,
3039 d3d11_device_context_CSSetShader
,
3040 d3d11_device_context_CSSetSamplers
,
3041 d3d11_device_context_CSSetConstantBuffers
,
3042 d3d11_device_context_VSGetConstantBuffers
,
3043 d3d11_device_context_PSGetShaderResources
,
3044 d3d11_device_context_PSGetShader
,
3045 d3d11_device_context_PSGetSamplers
,
3046 d3d11_device_context_VSGetShader
,
3047 d3d11_device_context_PSGetConstantBuffers
,
3048 d3d11_device_context_IAGetInputLayout
,
3049 d3d11_device_context_IAGetVertexBuffers
,
3050 d3d11_device_context_IAGetIndexBuffer
,
3051 d3d11_device_context_GSGetConstantBuffers
,
3052 d3d11_device_context_GSGetShader
,
3053 d3d11_device_context_IAGetPrimitiveTopology
,
3054 d3d11_device_context_VSGetShaderResources
,
3055 d3d11_device_context_VSGetSamplers
,
3056 d3d11_device_context_GetPredication
,
3057 d3d11_device_context_GSGetShaderResources
,
3058 d3d11_device_context_GSGetSamplers
,
3059 d3d11_device_context_OMGetRenderTargets
,
3060 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3061 d3d11_device_context_OMGetBlendState
,
3062 d3d11_device_context_OMGetDepthStencilState
,
3063 d3d11_device_context_SOGetTargets
,
3064 d3d11_device_context_RSGetState
,
3065 d3d11_device_context_RSGetViewports
,
3066 d3d11_device_context_RSGetScissorRects
,
3067 d3d11_device_context_HSGetShaderResources
,
3068 d3d11_device_context_HSGetShader
,
3069 d3d11_device_context_HSGetSamplers
,
3070 d3d11_device_context_HSGetConstantBuffers
,
3071 d3d11_device_context_DSGetShaderResources
,
3072 d3d11_device_context_DSGetShader
,
3073 d3d11_device_context_DSGetSamplers
,
3074 d3d11_device_context_DSGetConstantBuffers
,
3075 d3d11_device_context_CSGetShaderResources
,
3076 d3d11_device_context_CSGetUnorderedAccessViews
,
3077 d3d11_device_context_CSGetShader
,
3078 d3d11_device_context_CSGetSamplers
,
3079 d3d11_device_context_CSGetConstantBuffers
,
3080 d3d11_device_context_ClearState
,
3081 d3d11_device_context_Flush
,
3082 d3d11_device_context_GetType
,
3083 d3d11_device_context_GetContextFlags
,
3084 d3d11_device_context_FinishCommandList
,
3085 /* ID3D11DeviceContext1 methods */
3086 d3d11_device_context_CopySubresourceRegion1
,
3087 d3d11_device_context_UpdateSubresource1
,
3088 d3d11_device_context_DiscardResource
,
3089 d3d11_device_context_DiscardView
,
3090 d3d11_device_context_VSSetConstantBuffers1
,
3091 d3d11_device_context_HSSetConstantBuffers1
,
3092 d3d11_device_context_DSSetConstantBuffers1
,
3093 d3d11_device_context_GSSetConstantBuffers1
,
3094 d3d11_device_context_PSSetConstantBuffers1
,
3095 d3d11_device_context_CSSetConstantBuffers1
,
3096 d3d11_device_context_VSGetConstantBuffers1
,
3097 d3d11_device_context_HSGetConstantBuffers1
,
3098 d3d11_device_context_DSGetConstantBuffers1
,
3099 d3d11_device_context_GSGetConstantBuffers1
,
3100 d3d11_device_context_PSGetConstantBuffers1
,
3101 d3d11_device_context_CSGetConstantBuffers1
,
3102 d3d11_device_context_SwapDeviceContextState
,
3103 d3d11_device_context_ClearView
,
3104 d3d11_device_context_DiscardView1
,
3107 /* ID3D11Multithread methods */
3109 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3111 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3114 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3115 REFIID iid
, void **out
)
3117 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3119 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3121 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3124 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3126 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3128 TRACE("iface %p.\n", iface
);
3130 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3133 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3135 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3137 TRACE("iface %p.\n", iface
);
3139 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3142 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3144 TRACE("iface %p.\n", iface
);
3146 wined3d_mutex_lock();
3149 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3151 TRACE("iface %p.\n", iface
);
3153 wined3d_mutex_unlock();
3156 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3157 ID3D11Multithread
*iface
, BOOL enable
)
3159 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3164 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3166 FIXME("iface %p stub!\n", iface
);
3171 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3173 d3d11_multithread_QueryInterface
,
3174 d3d11_multithread_AddRef
,
3175 d3d11_multithread_Release
,
3176 d3d11_multithread_Enter
,
3177 d3d11_multithread_Leave
,
3178 d3d11_multithread_SetMultithreadProtected
,
3179 d3d11_multithread_GetMultithreadProtected
,
3182 /* ID3DUserDefinedAnnotation methods */
3184 static inline struct d3d11_device_context
*impl_from_ID3DUserDefinedAnnotation(ID3DUserDefinedAnnotation
*iface
)
3186 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3DUserDefinedAnnotation_iface
);
3189 static HRESULT STDMETHODCALLTYPE
d3d11_user_defined_annotation_QueryInterface(ID3DUserDefinedAnnotation
*iface
,
3190 REFIID iid
, void **out
)
3192 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3194 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3196 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3199 static ULONG STDMETHODCALLTYPE
d3d11_user_defined_annotation_AddRef(ID3DUserDefinedAnnotation
*iface
)
3201 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3203 TRACE("iface %p.\n", iface
);
3205 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3208 static ULONG STDMETHODCALLTYPE
d3d11_user_defined_annotation_Release(ID3DUserDefinedAnnotation
*iface
)
3210 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3212 TRACE("iface %p.\n", iface
);
3214 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3217 static int STDMETHODCALLTYPE
d3d11_user_defined_annotation_BeginEvent(ID3DUserDefinedAnnotation
*iface
,
3220 TRACE("iface %p, name %s.\n", iface
, debugstr_w(name
));
3225 static int STDMETHODCALLTYPE
d3d11_user_defined_annotation_EndEvent(ID3DUserDefinedAnnotation
*iface
)
3227 TRACE("iface %p.\n", iface
);
3232 static void STDMETHODCALLTYPE
d3d11_user_defined_annotation_SetMarker(ID3DUserDefinedAnnotation
*iface
,
3235 TRACE("iface %p, name %s.\n", iface
, debugstr_w(name
));
3238 static BOOL STDMETHODCALLTYPE
d3d11_user_defined_annotation_GetStatus(ID3DUserDefinedAnnotation
*iface
)
3240 TRACE("iface %p.\n", iface
);
3245 static const struct ID3DUserDefinedAnnotationVtbl d3d11_user_defined_annotation_vtbl
=
3247 d3d11_user_defined_annotation_QueryInterface
,
3248 d3d11_user_defined_annotation_AddRef
,
3249 d3d11_user_defined_annotation_Release
,
3250 d3d11_user_defined_annotation_BeginEvent
,
3251 d3d11_user_defined_annotation_EndEvent
,
3252 d3d11_user_defined_annotation_SetMarker
,
3253 d3d11_user_defined_annotation_GetStatus
,
3256 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3257 D3D11_DEVICE_CONTEXT_TYPE type
)
3259 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3260 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3261 context
->ID3DUserDefinedAnnotation_iface
.lpVtbl
= &d3d11_user_defined_annotation_vtbl
;
3262 context
->refcount
= 1;
3263 context
->type
= type
;
3265 context
->device
= device
;
3266 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3268 wined3d_private_store_init(&context
->private_store
);
3271 /* ID3D11Device methods */
3273 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3275 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3276 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3279 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3281 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3282 return IUnknown_AddRef(device
->outer_unk
);
3285 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3287 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3288 return IUnknown_Release(device
->outer_unk
);
3291 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3292 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3294 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3295 struct d3d_buffer
*object
;
3298 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3300 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3303 *buffer
= &object
->ID3D11Buffer_iface
;
3308 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3309 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3311 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3312 struct d3d_texture1d
*object
;
3315 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3317 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3320 *texture
= &object
->ID3D11Texture1D_iface
;
3325 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3326 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3328 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3329 struct d3d_texture2d
*object
;
3332 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3334 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3337 *texture
= &object
->ID3D11Texture2D_iface
;
3342 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3343 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3345 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3346 struct d3d_texture3d
*object
;
3349 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3351 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3354 *texture
= &object
->ID3D11Texture3D_iface
;
3359 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3360 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3362 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3363 struct d3d_shader_resource_view
*object
;
3366 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3371 return E_INVALIDARG
;
3373 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3376 *view
= &object
->ID3D11ShaderResourceView_iface
;
3381 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3382 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3384 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3385 struct d3d11_unordered_access_view
*object
;
3388 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3392 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3395 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3400 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3401 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3403 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3404 struct d3d_rendertarget_view
*object
;
3407 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3412 return E_INVALIDARG
;
3414 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3417 *view
= &object
->ID3D11RenderTargetView_iface
;
3422 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3423 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3425 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3426 struct d3d_depthstencil_view
*object
;
3429 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3433 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3436 *view
= &object
->ID3D11DepthStencilView_iface
;
3441 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3442 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3443 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3445 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3446 struct d3d_input_layout
*object
;
3449 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3450 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3451 shader_byte_code_length
, input_layout
);
3453 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3454 shader_byte_code
, shader_byte_code_length
, &object
)))
3457 *input_layout
= &object
->ID3D11InputLayout_iface
;
3462 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3463 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3465 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3466 struct d3d_vertex_shader
*object
;
3469 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3470 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3473 FIXME("Class linkage is not implemented yet.\n");
3475 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3478 *shader
= &object
->ID3D11VertexShader_iface
;
3483 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3484 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3486 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3487 struct d3d_geometry_shader
*object
;
3490 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3491 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3494 FIXME("Class linkage is not implemented yet.\n");
3496 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3497 NULL
, 0, NULL
, 0, 0, &object
)))
3500 *shader
= &object
->ID3D11GeometryShader_iface
;
3505 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3506 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3507 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3508 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3510 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3511 struct d3d_geometry_shader
*object
;
3514 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3515 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3516 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3517 rasterizer_stream
, class_linkage
, shader
);
3520 FIXME("Class linkage is not implemented yet.\n");
3522 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3523 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3529 *shader
= &object
->ID3D11GeometryShader_iface
;
3534 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3535 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3537 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3538 struct d3d_pixel_shader
*object
;
3541 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3542 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3545 FIXME("Class linkage is not implemented yet.\n");
3547 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3550 *shader
= &object
->ID3D11PixelShader_iface
;
3555 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3556 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3558 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3559 struct d3d11_hull_shader
*object
;
3562 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3563 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3566 FIXME("Class linkage is not implemented yet.\n");
3568 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3571 *shader
= &object
->ID3D11HullShader_iface
;
3576 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3577 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3579 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3580 struct d3d11_domain_shader
*object
;
3583 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3584 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3587 FIXME("Class linkage is not implemented yet.\n");
3589 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3592 *shader
= &object
->ID3D11DomainShader_iface
;
3597 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3598 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3600 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3601 struct d3d11_compute_shader
*object
;
3604 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3605 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3608 FIXME("Class linkage is not implemented yet.\n");
3610 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3613 *shader
= &object
->ID3D11ComputeShader_iface
;
3618 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3619 ID3D11ClassLinkage
**class_linkage
)
3621 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3622 struct d3d11_class_linkage
*object
;
3625 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3627 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3630 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3635 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3636 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3638 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3639 struct d3d_blend_state
*object
;
3642 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3644 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3647 *blend_state
= &object
->ID3D11BlendState_iface
;
3652 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3653 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3655 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3656 struct d3d_depthstencil_state
*object
;
3659 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3661 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3664 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3669 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3670 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3672 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3673 struct d3d_rasterizer_state
*object
;
3674 D3D11_RASTERIZER_DESC1 desc1
;
3677 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3680 return E_INVALIDARG
;
3682 memcpy(&desc1
, desc
, sizeof(*desc
));
3683 desc1
.ForcedSampleCount
= 0;
3685 if (FAILED(hr
= d3d_rasterizer_state_create(device
, &desc1
, &object
)))
3688 *rasterizer_state
= (ID3D11RasterizerState
*)&object
->ID3D11RasterizerState1_iface
;
3693 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3694 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3696 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3697 struct d3d_sampler_state
*object
;
3700 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3702 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3705 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3710 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3711 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3713 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3714 struct d3d_query
*object
;
3717 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3719 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3724 *query
= &object
->ID3D11Query_iface
;
3728 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3732 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3733 ID3D11Predicate
**predicate
)
3735 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3736 struct d3d_query
*object
;
3739 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3741 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3746 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3750 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3754 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3755 ID3D11Counter
**counter
)
3757 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3762 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3763 UINT flags
, struct d3d11_device_context
**context
)
3765 struct d3d11_device_context
*object
;
3769 FIXME("Ignoring flags %#x.\n", flags
);
3771 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3772 return E_OUTOFMEMORY
;
3773 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3775 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3777 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr
);
3782 TRACE("Created deferred context %p.\n", object
);
3788 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3789 ID3D11DeviceContext
**context
)
3791 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3792 struct d3d11_device_context
*object
;
3795 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3797 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3800 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3804 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3807 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3812 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3813 UINT
*format_support
)
3815 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3816 struct wined3d_device_creation_parameters params
;
3817 struct wined3d_adapter
*wined3d_adapter
;
3818 enum wined3d_format_id wined3d_format
;
3819 D3D_FEATURE_LEVEL feature_level
;
3820 struct wined3d
*wined3d
;
3825 enum wined3d_resource_type rtype
;
3826 unsigned int bind_flags
;
3828 D3D11_FORMAT_SUPPORT flag
;
3832 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3833 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_VERTEX_BUFFER
, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
},
3834 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_INDEX_BUFFER
, 0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
},
3835 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3836 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3837 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3838 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3839 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3840 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3841 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3842 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3843 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3847 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3849 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3850 if (format
&& !wined3d_format
)
3852 WARN("Invalid format %#x.\n", format
);
3853 *format_support
= 0;
3857 *format_support
= 0;
3859 wined3d_mutex_lock();
3860 feature_level
= device
->state
->feature_level
;
3861 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3862 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3863 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3864 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3866 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3867 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3868 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3870 if (hr
!= WINED3D_OK
)
3872 WARN("Failed to check device format support, hr %#x.\n", hr
);
3873 wined3d_mutex_unlock();
3877 *format_support
|= flag_mapping
[i
].flag
;
3879 wined3d_mutex_unlock();
3881 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3882 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3884 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3885 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3887 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3888 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3889 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3891 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3892 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3894 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3896 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3897 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3899 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3900 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3904 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3905 * support multisample. */
3906 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3907 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3908 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3909 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3911 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3912 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3913 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3919 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3920 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3922 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3923 struct wined3d_device_creation_parameters params
;
3924 struct wined3d_adapter
*wined3d_adapter
;
3925 struct wined3d
*wined3d
;
3928 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3929 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3931 if (!quality_level_count
)
3932 return E_INVALIDARG
;
3934 *quality_level_count
= 0;
3938 if (sample_count
== 1)
3940 *quality_level_count
= 1;
3943 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3946 wined3d_mutex_lock();
3947 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3948 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3949 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3950 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3951 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3952 wined3d_mutex_unlock();
3954 if (hr
== WINED3DERR_INVALIDCALL
)
3955 return E_INVALIDARG
;
3956 if (hr
== WINED3DERR_NOTAVAILABLE
)
3961 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3963 FIXME("iface %p, info %p stub!\n", iface
, info
);
3966 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3967 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3968 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3970 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3971 "units %p, units_length %p, description %p, description_length %p stub!\n",
3972 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3973 units
, units_length
, description
, description_length
);
3978 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3979 void *feature_support_data
, UINT feature_support_data_size
)
3981 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3982 struct wined3d_caps wined3d_caps
;
3985 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3986 iface
, feature
, feature_support_data
, feature_support_data_size
);
3990 case D3D11_FEATURE_THREADING
:
3992 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3993 if (feature_support_data_size
!= sizeof(*threading_data
))
3995 WARN("Invalid data size.\n");
3996 return E_INVALIDARG
;
3999 /* We lie about the threading support to make Tomb Raider 2013 and
4000 * Deus Ex: Human Revolution happy. */
4001 FIXME("Returning fake threading support data.\n");
4002 threading_data
->DriverConcurrentCreates
= TRUE
;
4003 threading_data
->DriverCommandLists
= TRUE
;
4007 case D3D11_FEATURE_DOUBLES
:
4009 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
4010 if (feature_support_data_size
!= sizeof(*doubles_data
))
4012 WARN("Invalid data size.\n");
4013 return E_INVALIDARG
;
4016 wined3d_mutex_lock();
4017 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4018 wined3d_mutex_unlock();
4021 WARN("Failed to get device caps, hr %#x.\n", hr
);
4025 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
4029 case D3D11_FEATURE_D3D9_OPTIONS
:
4031 D3D11_FEATURE_DATA_D3D9_OPTIONS
*options
= feature_support_data
;
4032 if (feature_support_data_size
!= sizeof(*options
))
4034 WARN("Invalid data size.\n");
4035 return E_INVALIDARG
;
4038 wined3d_mutex_lock();
4039 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4040 wined3d_mutex_unlock();
4043 WARN("Failed to get device caps, hr %#x.\n", hr
);
4047 options
->FullNonPow2TextureSupport
= !(wined3d_caps
.TextureCaps
& WINED3DPTEXTURECAPS_POW2
);
4051 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
4053 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
4054 if (feature_support_data_size
!= sizeof(*options
))
4056 WARN("Invalid data size.\n");
4057 return E_INVALIDARG
;
4060 wined3d_mutex_lock();
4061 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4062 wined3d_mutex_unlock();
4065 WARN("Failed to get device caps, hr %#x.\n", hr
);
4069 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4070 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
4074 case D3D11_FEATURE_D3D11_OPTIONS
:
4076 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4077 if (feature_support_data_size
!= sizeof(*options
))
4079 WARN("Invalid data size.\n");
4080 return E_INVALIDARG
;
4083 FIXME("Returning fake Options support data.\n");
4084 options
->OutputMergerLogicOp
= FALSE
;
4085 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4086 options
->DiscardAPIsSeenByDriver
= FALSE
;
4087 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4088 options
->ClearView
= FALSE
;
4089 options
->CopyWithOverlap
= FALSE
;
4090 options
->ConstantBufferPartialUpdate
= TRUE
;
4091 options
->ConstantBufferOffsetting
= TRUE
;
4092 options
->MapNoOverwriteOnDynamicConstantBuffer
= TRUE
;
4093 options
->MapNoOverwriteOnDynamicBufferSRV
= TRUE
;
4094 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4095 options
->SAD4ShaderInstructions
= FALSE
;
4096 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4097 options
->ExtendedResourceSharing
= FALSE
;
4101 case D3D11_FEATURE_D3D11_OPTIONS1
:
4103 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4104 if (feature_support_data_size
!= sizeof(*options
))
4106 WARN("Invalid data size.\n");
4107 return E_INVALIDARG
;
4110 FIXME("Returning fake Options1 support data.\n");
4111 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4112 options
->MinMaxFiltering
= FALSE
;
4113 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4114 options
->MapOnDefaultBuffers
= FALSE
;
4118 case D3D11_FEATURE_D3D11_OPTIONS3
:
4120 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4121 if (feature_support_data_size
!= sizeof(*options
))
4123 WARN("Invalid data size.\n");
4124 return E_INVALIDARG
;
4127 wined3d_mutex_lock();
4128 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4129 wined3d_mutex_unlock();
4132 WARN("Failed to get device caps, hr %#x.\n", hr
);
4136 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4137 = wined3d_caps
.viewport_array_index_any_shader
;
4141 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4143 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4144 if (feature_support_data_size
!= sizeof(*options
))
4146 WARN("Invalid data size.\n");
4147 return E_INVALIDARG
;
4150 FIXME("Returning fake data architecture info.\n");
4151 options
->TileBasedDeferredRenderer
= FALSE
;
4156 FIXME("Unhandled feature %#x.\n", feature
);
4161 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4162 UINT
*data_size
, void *data
)
4164 IDXGIDevice
*dxgi_device
;
4167 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4169 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4171 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4172 IDXGIDevice_Release(dxgi_device
);
4177 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4178 UINT data_size
, const void *data
)
4180 IDXGIDevice
*dxgi_device
;
4183 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4185 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4187 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4188 IDXGIDevice_Release(dxgi_device
);
4193 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4194 const IUnknown
*data
)
4196 IDXGIDevice
*dxgi_device
;
4199 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4201 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4203 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4204 IDXGIDevice_Release(dxgi_device
);
4209 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4211 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4213 TRACE("iface %p.\n", iface
);
4215 return device
->state
->feature_level
;
4218 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4220 FIXME("iface %p stub!\n", iface
);
4225 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4227 WARN("iface %p stub!\n", iface
);
4232 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4233 ID3D11DeviceContext
**immediate_context
)
4235 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4237 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4239 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4240 ID3D11DeviceContext_AddRef(*immediate_context
);
4243 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4245 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4250 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4252 FIXME("iface %p stub!\n", iface
);
4257 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4258 ID3D11DeviceContext1
**immediate_context
)
4260 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4262 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4264 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4265 ID3D11DeviceContext1_AddRef(*immediate_context
);
4268 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4269 ID3D11DeviceContext1
**context
)
4271 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4272 struct d3d11_device_context
*object
;
4275 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4277 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4280 *context
= &object
->ID3D11DeviceContext1_iface
;
4284 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4285 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4287 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4292 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4293 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4295 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4296 struct d3d_rasterizer_state
*object
;
4299 TRACE("iface %p, desc %p, state %p.\n", iface
, desc
, state
);
4302 return E_INVALIDARG
;
4304 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
4307 *state
= &object
->ID3D11RasterizerState1_iface
;
4312 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4313 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4314 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4316 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4317 struct d3d_device_context_state
*state_impl
;
4318 struct wined3d_state
*wined3d_state
;
4319 D3D_FEATURE_LEVEL feature_level
;
4320 HRESULT hr
= E_INVALIDARG
;
4322 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4323 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4324 iface
, flags
, feature_levels
, feature_level_count
,
4325 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4328 FIXME("Ignoring flags %#x.\n", flags
);
4330 wined3d_mutex_lock();
4332 if (!feature_level_count
)
4335 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4336 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4338 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4340 if (chosen_feature_level
)
4341 *chosen_feature_level
= feature_level
;
4345 wined3d_state_destroy(wined3d_state
);
4346 wined3d_mutex_unlock();
4350 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4352 wined3d_state_destroy(wined3d_state
);
4357 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4358 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4360 wined3d_state_destroy(wined3d_state
);
4361 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4366 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4367 device
->d3d11_only
= FALSE
;
4368 wined3d_mutex_unlock();
4373 wined3d_mutex_unlock();
4374 if (chosen_feature_level
)
4375 *chosen_feature_level
= 0;
4381 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4382 REFIID iid
, void **resource
)
4384 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4389 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4390 DWORD access
, REFIID iid
, void **resource
)
4392 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4393 debugstr_guid(iid
), resource
);
4398 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4399 ID3D11DeviceContext2
**context
)
4401 FIXME("iface %p, context %p stub!\n", iface
, context
);
4404 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4405 UINT flags
, ID3D11DeviceContext2
**context
)
4407 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4412 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4413 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4414 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4415 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4417 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4418 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4419 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4420 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4423 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4424 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4426 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4427 iface
, format
, sample_count
, flags
, quality_level_count
);
4432 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4434 /* IUnknown methods */
4435 d3d11_device_QueryInterface
,
4436 d3d11_device_AddRef
,
4437 d3d11_device_Release
,
4438 /* ID3D11Device methods */
4439 d3d11_device_CreateBuffer
,
4440 d3d11_device_CreateTexture1D
,
4441 d3d11_device_CreateTexture2D
,
4442 d3d11_device_CreateTexture3D
,
4443 d3d11_device_CreateShaderResourceView
,
4444 d3d11_device_CreateUnorderedAccessView
,
4445 d3d11_device_CreateRenderTargetView
,
4446 d3d11_device_CreateDepthStencilView
,
4447 d3d11_device_CreateInputLayout
,
4448 d3d11_device_CreateVertexShader
,
4449 d3d11_device_CreateGeometryShader
,
4450 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4451 d3d11_device_CreatePixelShader
,
4452 d3d11_device_CreateHullShader
,
4453 d3d11_device_CreateDomainShader
,
4454 d3d11_device_CreateComputeShader
,
4455 d3d11_device_CreateClassLinkage
,
4456 d3d11_device_CreateBlendState
,
4457 d3d11_device_CreateDepthStencilState
,
4458 d3d11_device_CreateRasterizerState
,
4459 d3d11_device_CreateSamplerState
,
4460 d3d11_device_CreateQuery
,
4461 d3d11_device_CreatePredicate
,
4462 d3d11_device_CreateCounter
,
4463 d3d11_device_CreateDeferredContext
,
4464 d3d11_device_OpenSharedResource
,
4465 d3d11_device_CheckFormatSupport
,
4466 d3d11_device_CheckMultisampleQualityLevels
,
4467 d3d11_device_CheckCounterInfo
,
4468 d3d11_device_CheckCounter
,
4469 d3d11_device_CheckFeatureSupport
,
4470 d3d11_device_GetPrivateData
,
4471 d3d11_device_SetPrivateData
,
4472 d3d11_device_SetPrivateDataInterface
,
4473 d3d11_device_GetFeatureLevel
,
4474 d3d11_device_GetCreationFlags
,
4475 d3d11_device_GetDeviceRemovedReason
,
4476 d3d11_device_GetImmediateContext
,
4477 d3d11_device_SetExceptionMode
,
4478 d3d11_device_GetExceptionMode
,
4479 /* ID3D11Device1 methods */
4480 d3d11_device_GetImmediateContext1
,
4481 d3d11_device_CreateDeferredContext1
,
4482 d3d11_device_CreateBlendState1
,
4483 d3d11_device_CreateRasterizerState1
,
4484 d3d11_device_CreateDeviceContextState
,
4485 d3d11_device_OpenSharedResource1
,
4486 d3d11_device_OpenSharedResourceByName
,
4487 /* ID3D11Device2 methods */
4488 d3d11_device_GetImmediateContext2
,
4489 d3d11_device_CreateDeferredContext2
,
4490 d3d11_device_GetResourceTiling
,
4491 d3d11_device_CheckMultisampleQualityLevels1
,
4494 /* Inner IUnknown methods */
4496 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4498 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4501 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4503 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4505 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4507 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4508 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4509 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4510 || IsEqualGUID(riid
, &IID_IUnknown
))
4512 *out
= &device
->ID3D11Device2_iface
;
4514 else if (!device
->d3d11_only
4515 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4516 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4518 *out
= &device
->ID3D10Device1_iface
;
4520 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4522 *out
= &device
->ID3D10Multithread_iface
;
4524 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4526 *out
= &device
->IWineDXGIDeviceParent_iface
;
4530 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4532 return E_NOINTERFACE
;
4535 IUnknown_AddRef((IUnknown
*)*out
);
4539 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4541 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4542 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4544 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4549 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4551 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4552 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4555 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4560 d3d_device_context_state_private_release(device
->state
);
4561 for (i
= 0; i
< device
->context_state_count
; ++i
)
4563 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4565 heap_free(device
->context_states
);
4566 d3d11_device_context_cleanup(&device
->immediate_context
);
4567 if (device
->wined3d_device
)
4569 wined3d_device_decref(device
->wined3d_device
);
4571 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4572 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4573 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4574 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4580 /* IUnknown methods */
4582 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4585 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4586 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4589 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4591 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4592 return IUnknown_AddRef(device
->outer_unk
);
4595 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4597 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4598 return IUnknown_Release(device
->outer_unk
);
4601 /* ID3D10Device methods */
4603 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4604 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4606 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4609 wined3d_mutex_lock();
4610 for (i
= 0; i
< buffer_count
; ++i
)
4612 struct wined3d_constant_buffer_state state
;
4613 struct d3d_buffer
*buffer_impl
;
4615 wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4616 type
, start_slot
+ i
, &state
);
4624 buffer_impl
= wined3d_buffer_get_parent(state
.buffer
);
4625 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4626 ID3D10Buffer_AddRef(buffers
[i
]);
4628 wined3d_mutex_unlock();
4631 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4632 unsigned int start_slot
, unsigned int buffer_count
, ID3D10Buffer
*const *buffers
)
4634 struct wined3d_constant_buffer_state wined3d_buffers
[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
4635 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4638 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
4640 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
4644 for (i
= 0; i
< buffer_count
; ++i
)
4646 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4648 wined3d_buffers
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
4649 wined3d_buffers
[i
].offset
= 0;
4650 wined3d_buffers
[i
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* sizeof(struct wined3d_vec4
);
4653 wined3d_device_context_set_constant_buffers(device
->immediate_context
.wined3d_context
,
4654 type
, start_slot
, buffer_count
, wined3d_buffers
);
4657 static void d3d10_device_set_shader_resource_views(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4658 unsigned int start_slot
, unsigned int count
, ID3D10ShaderResourceView
*const *views
)
4660 struct wined3d_shader_resource_view
*wined3d_views
[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
];
4661 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4664 if (count
> ARRAY_SIZE(wined3d_views
))
4666 WARN("View count %u exceeds limit; ignoring call.\n", count
);
4670 for (i
= 0; i
< count
; ++i
)
4672 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4674 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
4677 wined3d_device_context_set_shader_resource_views(device
->immediate_context
.wined3d_context
,
4678 type
, start_slot
, count
, wined3d_views
);
4681 static void d3d10_device_set_samplers(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4682 unsigned int start_slot
, unsigned int count
, ID3D10SamplerState
*const *samplers
)
4684 struct wined3d_sampler
*wined3d_samplers
[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
];
4685 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4688 if (count
> ARRAY_SIZE(wined3d_samplers
))
4690 WARN("Sampler count %u exceeds limit; ignoring call.\n", count
);
4694 for (i
= 0; i
< count
; ++i
)
4696 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4698 wined3d_samplers
[i
] = sampler
? sampler
->wined3d_sampler
: NULL
;
4701 wined3d_device_context_set_samplers(device
->immediate_context
.wined3d_context
,
4702 type
, start_slot
, count
, wined3d_samplers
);
4705 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4706 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4709 iface
, start_slot
, buffer_count
, buffers
);
4711 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4712 buffer_count
, buffers
);
4715 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4716 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4718 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4719 iface
, start_slot
, view_count
, views
);
4721 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, view_count
, views
);
4724 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4725 ID3D10PixelShader
*shader
)
4727 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4728 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4730 TRACE("iface %p, shader %p\n", iface
, shader
);
4732 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4733 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4736 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4737 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4739 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4740 iface
, start_slot
, sampler_count
, samplers
);
4742 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, sampler_count
, samplers
);
4745 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4746 ID3D10VertexShader
*shader
)
4748 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4749 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4751 TRACE("iface %p, shader %p\n", iface
, shader
);
4753 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4754 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4757 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4758 UINT start_index_location
, INT base_vertex_location
)
4760 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4762 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4763 iface
, index_count
, start_index_location
, base_vertex_location
);
4765 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4766 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4769 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4770 UINT start_vertex_location
)
4772 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4774 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4775 iface
, vertex_count
, start_vertex_location
);
4777 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4780 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4781 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4783 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4784 iface
, start_slot
, buffer_count
, buffers
);
4786 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4787 buffer_count
, buffers
);
4790 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4791 ID3D10InputLayout
*input_layout
)
4793 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4794 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4796 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4798 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4799 layout
? layout
->wined3d_decl
: NULL
);
4802 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4803 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4805 struct wined3d_stream_state streams
[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
];
4806 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4809 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4810 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4812 if (buffer_count
> ARRAY_SIZE(streams
))
4814 WARN("Buffer count %u exceeds limit.\n", buffer_count
);
4815 buffer_count
= ARRAY_SIZE(streams
);
4818 for (i
= 0; i
< buffer_count
; ++i
)
4820 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4822 streams
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
4823 streams
[i
].offset
= offsets
[i
];
4824 streams
[i
].stride
= strides
[i
];
4825 streams
[i
].frequency
= 1;
4826 streams
[i
].flags
= 0;
4829 wined3d_device_context_set_stream_sources(device
->immediate_context
.wined3d_context
,
4830 start_slot
, buffer_count
, streams
);
4833 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4834 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4836 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4837 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4839 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4840 iface
, buffer
, debug_dxgi_format(format
), offset
);
4842 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4843 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4844 wined3dformat_from_dxgi_format(format
), offset
);
4847 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4848 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4849 INT base_vertex_location
, UINT start_instance_location
)
4851 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4853 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4854 "base_vertex_location %d, start_instance_location %u.\n",
4855 iface
, instance_index_count
, instance_count
, start_index_location
,
4856 base_vertex_location
, start_instance_location
);
4858 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4859 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4862 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4863 UINT instance_vertex_count
, UINT instance_count
,
4864 UINT start_vertex_location
, UINT start_instance_location
)
4866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4868 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4869 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4870 start_vertex_location
, start_instance_location
);
4872 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4873 instance_vertex_count
, start_instance_location
, instance_count
);
4876 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4877 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4879 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4880 iface
, start_slot
, buffer_count
, buffers
);
4882 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4883 buffer_count
, buffers
);
4886 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4888 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4889 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4891 TRACE("iface %p, shader %p.\n", iface
, shader
);
4893 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4894 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4897 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4898 D3D10_PRIMITIVE_TOPOLOGY topology
)
4900 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4902 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4904 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4905 (enum wined3d_primitive_type
)topology
, 0);
4908 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4909 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4911 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4912 iface
, start_slot
, view_count
, views
);
4914 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, view_count
, views
);
4917 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4918 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4920 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4921 iface
, start_slot
, sampler_count
, samplers
);
4923 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, sampler_count
, samplers
);
4926 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4928 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4929 struct d3d_query
*query
;
4931 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4933 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4934 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4935 query
? query
->wined3d_query
: NULL
, value
);
4938 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4939 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4941 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4942 iface
, start_slot
, view_count
, views
);
4944 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, view_count
, views
);
4947 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4948 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4950 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4951 iface
, start_slot
, sampler_count
, samplers
);
4953 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, sampler_count
, samplers
);
4956 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4957 UINT rtv_count
, ID3D10RenderTargetView
*const *rtvs
, ID3D10DepthStencilView
*depth_stencil_view
)
4959 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
4960 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4961 struct d3d_depthstencil_view
*dsv
;
4964 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface
, rtv_count
, rtvs
, depth_stencil_view
);
4966 if (rtv_count
> ARRAY_SIZE(wined3d_rtvs
))
4968 WARN("View count %u exceeds limit.\n", rtv_count
);
4969 rtv_count
= ARRAY_SIZE(wined3d_rtvs
);
4972 for (i
= 0; i
< rtv_count
; ++i
)
4974 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(rtvs
[i
]);
4976 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
4979 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4981 wined3d_device_context_set_render_targets_and_unordered_access_views(device
->immediate_context
.wined3d_context
,
4982 ARRAY_SIZE(wined3d_rtvs
), wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ~0u, NULL
, NULL
);
4985 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4986 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4988 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4989 struct d3d_blend_state
*blend_state_object
;
4991 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4992 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4994 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4995 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4996 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4999 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
5000 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
5002 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5003 struct d3d_depthstencil_state
*ds_state_object
;
5005 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
5006 iface
, depth_stencil_state
, stencil_ref
);
5008 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
5009 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5010 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
5013 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
5014 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
5016 struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
] = {0};
5017 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5018 unsigned int count
, i
;
5020 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
5022 count
= min(target_count
, ARRAY_SIZE(outputs
));
5023 for (i
= 0; i
< count
; ++i
)
5025 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
5027 outputs
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
5028 outputs
[i
].offset
= offsets
? offsets
[i
] : 0;
5031 wined3d_device_context_set_stream_outputs(device
->immediate_context
.wined3d_context
, outputs
);
5034 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
5036 FIXME("iface %p stub!\n", iface
);
5039 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
5041 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5042 struct d3d_rasterizer_state
*rasterizer_state_object
;
5044 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5046 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
5047 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5048 rasterizer_state_object
? (ID3D11RasterizerState
*)&rasterizer_state_object
->ID3D11RasterizerState1_iface
: NULL
);
5051 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
5052 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
5054 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5055 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5058 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
5060 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5063 for (i
= 0; i
< viewport_count
; ++i
)
5065 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5066 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5067 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5068 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5069 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5070 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5073 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5076 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5077 UINT rect_count
, const D3D10_RECT
*rects
)
5079 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5081 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5083 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5086 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5089 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5090 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5091 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5093 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5094 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5095 struct wined3d_box wined3d_src_box
;
5097 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5098 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5099 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5100 src_resource
, src_subresource_idx
, src_box
);
5102 if (!dst_resource
|| !src_resource
)
5106 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5107 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5109 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5110 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5111 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5112 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5113 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5116 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5117 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5119 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5120 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5122 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5124 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5125 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5126 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5127 wined3d_dst_resource
, wined3d_src_resource
);
5130 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5131 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5132 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5134 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5135 ID3D11Resource
*d3d11_resource
;
5137 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5138 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5140 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5141 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5142 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5143 ID3D11Resource_Release(d3d11_resource
);
5146 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5147 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5149 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5150 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5151 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5154 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5155 iface
, render_target_view
, debug_float4(color_rgba
));
5160 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5161 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5162 ERR("Failed to clear view, hr %#x.\n", hr
);
5165 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5166 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5168 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5169 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5170 DWORD wined3d_flags
;
5173 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5174 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5179 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5181 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5182 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5183 ERR("Failed to clear view, hr %#x.\n", hr
);
5186 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5187 ID3D10ShaderResourceView
*view
)
5189 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5190 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5192 TRACE("iface %p, view %p.\n", iface
, view
);
5194 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5197 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5198 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5199 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5201 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5202 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5203 enum wined3d_format_id wined3d_format
;
5205 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5206 "src_resource %p, src_subresource_idx %u, format %s.\n",
5207 iface
, dst_resource
, dst_subresource_idx
,
5208 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5210 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5211 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5212 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5213 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5214 wined3d_dst_resource
, dst_subresource_idx
,
5215 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5218 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5219 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5221 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5222 iface
, start_slot
, buffer_count
, buffers
);
5224 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5228 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5229 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5231 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5234 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5235 iface
, start_slot
, view_count
, views
);
5237 wined3d_mutex_lock();
5238 for (i
= 0; i
< view_count
; ++i
)
5240 struct wined3d_shader_resource_view
*wined3d_view
;
5241 struct d3d_shader_resource_view
*view_impl
;
5243 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5244 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5250 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5251 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5252 ID3D10ShaderResourceView_AddRef(views
[i
]);
5254 wined3d_mutex_unlock();
5257 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5259 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5260 struct d3d_pixel_shader
*shader_impl
;
5261 struct wined3d_shader
*wined3d_shader
;
5263 TRACE("iface %p, shader %p.\n", iface
, shader
);
5265 wined3d_mutex_lock();
5266 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5267 WINED3D_SHADER_TYPE_PIXEL
)))
5269 wined3d_mutex_unlock();
5274 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5275 wined3d_mutex_unlock();
5276 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5277 ID3D10PixelShader_AddRef(*shader
);
5280 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5281 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5283 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5286 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5287 iface
, start_slot
, sampler_count
, samplers
);
5289 wined3d_mutex_lock();
5290 for (i
= 0; i
< sampler_count
; ++i
)
5292 struct d3d_sampler_state
*sampler_impl
;
5293 struct wined3d_sampler
*wined3d_sampler
;
5295 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5296 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5302 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5303 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5304 ID3D10SamplerState_AddRef(samplers
[i
]);
5306 wined3d_mutex_unlock();
5309 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5311 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5312 struct d3d_vertex_shader
*shader_impl
;
5313 struct wined3d_shader
*wined3d_shader
;
5315 TRACE("iface %p, shader %p.\n", iface
, shader
);
5317 wined3d_mutex_lock();
5318 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5319 WINED3D_SHADER_TYPE_VERTEX
)))
5321 wined3d_mutex_unlock();
5326 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5327 wined3d_mutex_unlock();
5328 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5329 ID3D10VertexShader_AddRef(*shader
);
5332 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5333 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5335 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5336 iface
, start_slot
, buffer_count
, buffers
);
5338 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5342 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5344 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5345 struct wined3d_vertex_declaration
*wined3d_declaration
;
5346 struct d3d_input_layout
*input_layout_impl
;
5348 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5350 wined3d_mutex_lock();
5351 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5352 device
->immediate_context
.wined3d_context
)))
5354 wined3d_mutex_unlock();
5355 *input_layout
= NULL
;
5359 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5360 wined3d_mutex_unlock();
5361 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5362 ID3D10InputLayout_AddRef(*input_layout
);
5365 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5366 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5368 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5371 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5372 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5374 wined3d_mutex_lock();
5375 for (i
= 0; i
< buffer_count
; ++i
)
5377 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5378 struct d3d_buffer
*buffer_impl
;
5380 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5381 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5382 ERR("Failed to get vertex buffer.\n");
5384 if (!wined3d_buffer
)
5390 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5391 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5392 ID3D10Buffer_AddRef(buffers
[i
]);
5394 wined3d_mutex_unlock();
5397 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5398 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5400 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5401 enum wined3d_format_id wined3d_format
;
5402 struct wined3d_buffer
*wined3d_buffer
;
5403 struct d3d_buffer
*buffer_impl
;
5405 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5407 wined3d_mutex_lock();
5408 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5409 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5410 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5411 if (!wined3d_buffer
)
5413 wined3d_mutex_unlock();
5418 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5419 wined3d_mutex_unlock();
5420 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5421 ID3D10Buffer_AddRef(*buffer
);
5424 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5425 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5427 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5428 iface
, start_slot
, buffer_count
, buffers
);
5430 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5434 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5436 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5437 struct d3d_geometry_shader
*shader_impl
;
5438 struct wined3d_shader
*wined3d_shader
;
5440 TRACE("iface %p, shader %p.\n", iface
, shader
);
5442 wined3d_mutex_lock();
5443 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5444 WINED3D_SHADER_TYPE_GEOMETRY
)))
5446 wined3d_mutex_unlock();
5451 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5452 wined3d_mutex_unlock();
5453 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5454 ID3D10GeometryShader_AddRef(*shader
);
5457 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5458 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5460 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5462 TRACE("iface %p, topology %p.\n", iface
, topology
);
5464 wined3d_mutex_lock();
5465 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5466 (enum wined3d_primitive_type
*)topology
, NULL
);
5467 wined3d_mutex_unlock();
5470 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5471 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5473 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5476 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5477 iface
, start_slot
, view_count
, views
);
5479 wined3d_mutex_lock();
5480 for (i
= 0; i
< view_count
; ++i
)
5482 struct wined3d_shader_resource_view
*wined3d_view
;
5483 struct d3d_shader_resource_view
*view_impl
;
5485 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5486 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5492 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5493 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5494 ID3D10ShaderResourceView_AddRef(views
[i
]);
5496 wined3d_mutex_unlock();
5499 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5500 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5502 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5505 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5506 iface
, start_slot
, sampler_count
, samplers
);
5508 wined3d_mutex_lock();
5509 for (i
= 0; i
< sampler_count
; ++i
)
5511 struct d3d_sampler_state
*sampler_impl
;
5512 struct wined3d_sampler
*wined3d_sampler
;
5514 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5515 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5521 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5522 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5523 ID3D10SamplerState_AddRef(samplers
[i
]);
5525 wined3d_mutex_unlock();
5528 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5529 ID3D10Predicate
**predicate
, BOOL
*value
)
5531 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5532 struct wined3d_query
*wined3d_predicate
;
5533 struct d3d_query
*predicate_impl
;
5535 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5537 wined3d_mutex_lock();
5538 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5540 wined3d_mutex_unlock();
5545 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5546 wined3d_mutex_unlock();
5547 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5548 ID3D10Predicate_AddRef(*predicate
);
5551 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5552 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5554 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5557 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5558 iface
, start_slot
, view_count
, views
);
5560 wined3d_mutex_lock();
5561 for (i
= 0; i
< view_count
; ++i
)
5563 struct wined3d_shader_resource_view
*wined3d_view
;
5564 struct d3d_shader_resource_view
*view_impl
;
5566 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5567 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5573 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5574 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5575 ID3D10ShaderResourceView_AddRef(views
[i
]);
5577 wined3d_mutex_unlock();
5580 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5581 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5583 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5586 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5587 iface
, start_slot
, sampler_count
, samplers
);
5589 wined3d_mutex_lock();
5590 for (i
= 0; i
< sampler_count
; ++i
)
5592 struct d3d_sampler_state
*sampler_impl
;
5593 struct wined3d_sampler
*wined3d_sampler
;
5595 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5596 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5602 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5603 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5604 ID3D10SamplerState_AddRef(samplers
[i
]);
5606 wined3d_mutex_unlock();
5609 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5610 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5612 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5613 struct wined3d_rendertarget_view
*wined3d_view
;
5615 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5616 iface
, view_count
, render_target_views
, depth_stencil_view
);
5618 wined3d_mutex_lock();
5619 if (render_target_views
)
5621 struct d3d_rendertarget_view
*view_impl
;
5624 for (i
= 0; i
< view_count
; ++i
)
5626 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5627 device
->immediate_context
.wined3d_context
, i
))
5628 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5630 render_target_views
[i
] = NULL
;
5634 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5635 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5639 if (depth_stencil_view
)
5641 struct d3d_depthstencil_view
*view_impl
;
5643 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5644 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5646 *depth_stencil_view
= NULL
;
5650 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5651 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5654 wined3d_mutex_unlock();
5657 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5658 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5660 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5661 ID3D11BlendState
*d3d11_blend_state
;
5663 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5664 iface
, blend_state
, blend_factor
, sample_mask
);
5666 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5667 &d3d11_blend_state
, blend_factor
, sample_mask
);
5671 if (d3d11_blend_state
)
5673 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5674 ID3D10BlendState_AddRef(*blend_state
);
5677 *blend_state
= NULL
;
5680 if (d3d11_blend_state
)
5681 ID3D11BlendState_Release(d3d11_blend_state
);
5684 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5685 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5687 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5688 ID3D11DepthStencilState
*d3d11_iface
= NULL
;
5690 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5691 iface
, depth_stencil_state
, stencil_ref
);
5693 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5694 &d3d11_iface
, stencil_ref
);
5696 if (depth_stencil_state
)
5700 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5701 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
5704 *depth_stencil_state
= NULL
;
5708 ID3D11DepthStencilState_Release(d3d11_iface
);
5711 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5712 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5714 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5717 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5718 iface
, buffer_count
, buffers
, offsets
);
5720 wined3d_mutex_lock();
5721 for (i
= 0; i
< buffer_count
; ++i
)
5723 struct wined3d_buffer
*wined3d_buffer
;
5724 struct d3d_buffer
*buffer_impl
;
5726 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5727 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5733 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5734 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5735 ID3D10Buffer_AddRef(buffers
[i
]);
5737 wined3d_mutex_unlock();
5740 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5742 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5743 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5744 struct wined3d_rasterizer_state
*wined3d_state
;
5746 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5748 wined3d_mutex_lock();
5749 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5751 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5752 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5756 *rasterizer_state
= NULL
;
5758 wined3d_mutex_unlock();
5761 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5762 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5764 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5765 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5766 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5768 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5770 if (!viewport_count
)
5773 wined3d_mutex_lock();
5774 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5775 &actual_count
, viewports
? wined3d_vp
: NULL
);
5776 wined3d_mutex_unlock();
5780 *viewport_count
= actual_count
;
5784 if (*viewport_count
> actual_count
)
5785 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5787 *viewport_count
= min(actual_count
, *viewport_count
);
5788 for (i
= 0; i
< *viewport_count
; ++i
)
5790 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5791 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5792 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5793 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5794 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5795 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5799 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5801 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5802 unsigned int actual_count
;
5804 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5809 actual_count
= *rect_count
;
5811 wined3d_mutex_lock();
5812 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5813 wined3d_mutex_unlock();
5817 *rect_count
= actual_count
;
5821 if (*rect_count
> actual_count
)
5822 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5825 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5827 TRACE("iface %p.\n", iface
);
5829 /* In the current implementation the device is never removed, so we can
5830 * just return S_OK here. */
5835 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5837 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5842 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5844 FIXME("iface %p stub!\n", iface
);
5849 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5850 REFGUID guid
, UINT
*data_size
, void *data
)
5852 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5854 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5856 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5859 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5860 REFGUID guid
, UINT data_size
, const void *data
)
5862 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5864 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5866 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5869 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5870 REFGUID guid
, const IUnknown
*data
)
5872 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5874 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5876 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5879 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5881 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5883 TRACE("iface %p.\n", iface
);
5885 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5888 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5890 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5892 TRACE("iface %p.\n", iface
);
5894 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5897 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5898 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5900 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5901 D3D11_BUFFER_DESC d3d11_desc
;
5902 struct d3d_buffer
*object
;
5905 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5907 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5908 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5909 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5910 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5911 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5912 d3d11_desc
.StructureByteStride
= 0;
5914 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5917 *buffer
= &object
->ID3D10Buffer_iface
;
5922 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5923 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5925 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5926 D3D11_TEXTURE1D_DESC d3d11_desc
;
5927 struct d3d_texture1d
*object
;
5930 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5932 d3d11_desc
.Width
= desc
->Width
;
5933 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5934 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5935 d3d11_desc
.Format
= desc
->Format
;
5936 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5937 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5938 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5939 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5941 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5944 *texture
= &object
->ID3D10Texture1D_iface
;
5949 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5950 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5951 ID3D10Texture2D
**texture
)
5953 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5954 D3D11_TEXTURE2D_DESC d3d11_desc
;
5955 struct d3d_texture2d
*object
;
5958 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5960 d3d11_desc
.Width
= desc
->Width
;
5961 d3d11_desc
.Height
= desc
->Height
;
5962 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5963 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5964 d3d11_desc
.Format
= desc
->Format
;
5965 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5966 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5967 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5968 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5969 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5971 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5974 *texture
= &object
->ID3D10Texture2D_iface
;
5979 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5980 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5981 ID3D10Texture3D
**texture
)
5983 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5984 D3D11_TEXTURE3D_DESC d3d11_desc
;
5985 struct d3d_texture3d
*object
;
5988 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5990 d3d11_desc
.Width
= desc
->Width
;
5991 d3d11_desc
.Height
= desc
->Height
;
5992 d3d11_desc
.Depth
= desc
->Depth
;
5993 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5994 d3d11_desc
.Format
= desc
->Format
;
5995 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5996 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5997 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5998 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
6000 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
6003 *texture
= &object
->ID3D10Texture3D_iface
;
6008 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
6009 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
6011 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6012 struct d3d_shader_resource_view
*object
;
6013 ID3D11Resource
*d3d11_resource
;
6016 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6021 return E_INVALIDARG
;
6023 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6025 ERR("Resource does not implement ID3D11Resource.\n");
6029 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
6031 ID3D11Resource_Release(d3d11_resource
);
6035 *view
= &object
->ID3D10ShaderResourceView1_iface
;
6040 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
6041 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
6043 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6045 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
6046 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
6049 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
6050 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
6052 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6053 struct d3d_rendertarget_view
*object
;
6054 ID3D11Resource
*d3d11_resource
;
6057 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6062 return E_INVALIDARG
;
6064 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6066 ERR("Resource does not implement ID3D11Resource.\n");
6070 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6071 ID3D11Resource_Release(d3d11_resource
);
6075 *view
= &object
->ID3D10RenderTargetView_iface
;
6080 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6082 return (D3D11_DSV_DIMENSION
)dim
;
6085 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6086 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6088 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6089 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6090 struct d3d_depthstencil_view
*object
;
6091 ID3D11Resource
*d3d11_resource
;
6094 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6100 d3d11_desc
.Format
= desc
->Format
;
6101 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6102 d3d11_desc
.Flags
= 0;
6103 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6106 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6108 ERR("Resource does not implement ID3D11Resource.\n");
6112 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6113 ID3D11Resource_Release(d3d11_resource
);
6117 *view
= &object
->ID3D10DepthStencilView_iface
;
6122 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6123 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6124 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6125 ID3D10InputLayout
**input_layout
)
6127 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6128 struct d3d_input_layout
*object
;
6131 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6132 "shader_byte_code_length %lu, input_layout %p\n",
6133 iface
, element_descs
, element_count
, shader_byte_code
,
6134 shader_byte_code_length
, input_layout
);
6136 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6137 shader_byte_code
, shader_byte_code_length
, &object
)))
6140 *input_layout
= &object
->ID3D10InputLayout_iface
;
6145 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6146 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6148 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6149 struct d3d_vertex_shader
*object
;
6152 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6153 iface
, byte_code
, byte_code_length
, shader
);
6155 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6158 *shader
= &object
->ID3D10VertexShader_iface
;
6163 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6164 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6166 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6167 struct d3d_geometry_shader
*object
;
6170 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6171 iface
, byte_code
, byte_code_length
, shader
);
6173 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6174 NULL
, 0, NULL
, 0, 0, &object
)))
6177 *shader
= &object
->ID3D10GeometryShader_iface
;
6182 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6183 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6184 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6186 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6187 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6188 struct d3d_geometry_shader
*object
;
6189 unsigned int i
, stride_count
= 1;
6192 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6193 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6194 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6195 output_stream_decl_count
, output_stream_stride
, shader
);
6197 if (!output_stream_decl_count
&& output_stream_stride
)
6199 WARN("Stride must be 0 when declaration entry count is 0.\n");
6201 return E_INVALIDARG
;
6204 if (output_stream_decl_count
6205 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6207 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6209 return E_OUTOFMEMORY
;
6212 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6214 so_entries
[i
].Stream
= 0;
6215 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6216 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6217 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6218 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6219 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6221 if (output_stream_decls
[i
].OutputSlot
)
6224 if (output_stream_stride
)
6226 WARN("Stride must be 0 when multiple output slots are used.\n");
6227 heap_free(so_entries
);
6229 return E_INVALIDARG
;
6234 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6235 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6236 heap_free(so_entries
);
6243 *shader
= &object
->ID3D10GeometryShader_iface
;
6248 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6249 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6251 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6252 struct d3d_pixel_shader
*object
;
6255 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6256 iface
, byte_code
, byte_code_length
, shader
);
6258 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6261 *shader
= &object
->ID3D10PixelShader_iface
;
6266 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6267 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6269 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6270 struct d3d_blend_state
*object
;
6273 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6275 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6278 *blend_state
= &object
->ID3D10BlendState1_iface
;
6283 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6284 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6286 D3D10_BLEND_DESC1 d3d10_1_desc
;
6289 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6292 return E_INVALIDARG
;
6294 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6295 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6296 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6298 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6299 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6300 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6303 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6305 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6306 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6307 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6308 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6309 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6310 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6311 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6312 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6315 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6318 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6319 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6321 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6322 struct d3d_depthstencil_state
*object
;
6325 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6327 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6330 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6335 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6336 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6338 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6339 struct d3d_rasterizer_state
*object
;
6340 D3D11_RASTERIZER_DESC1 desc1
;
6343 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6346 return E_INVALIDARG
;
6348 memcpy(&desc1
, desc
, sizeof(*desc
));
6349 desc1
.ForcedSampleCount
= 0;
6351 if (FAILED(hr
= d3d_rasterizer_state_create(device
, &desc1
, &object
)))
6354 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6359 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6360 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6362 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6363 struct d3d_sampler_state
*object
;
6366 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6368 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6371 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6376 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6377 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6379 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6380 struct d3d_query
*object
;
6383 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6385 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6390 *query
= &object
->ID3D10Query_iface
;
6394 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6398 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6399 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6401 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6402 struct d3d_query
*object
;
6405 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6407 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6412 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6416 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6420 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6421 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6423 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6428 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6429 DXGI_FORMAT format
, UINT
*format_support
)
6431 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6433 TRACE("iface %p, format %s, format_support %p.\n",
6434 iface
, debug_dxgi_format(format
), format_support
);
6436 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6439 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6440 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6442 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6444 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6445 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6447 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6448 sample_count
, quality_level_count
);
6451 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6453 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6456 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6457 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6458 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6460 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6461 "units %p, units_length %p, description %p, description_length %p stub!\n",
6462 iface
, desc
, type
, active_counters
, name
, name_length
,
6463 units
, units_length
, description
, description_length
);
6468 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6470 FIXME("iface %p stub!\n", iface
);
6475 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6476 HANDLE resource_handle
, REFIID guid
, void **resource
)
6478 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6479 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6484 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6486 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6489 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6491 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6494 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6496 return (D3D10_FEATURE_LEVEL1
)level
;
6499 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6501 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6503 TRACE("iface %p.\n", iface
);
6505 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6508 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6510 /* IUnknown methods */
6511 d3d10_device_QueryInterface
,
6512 d3d10_device_AddRef
,
6513 d3d10_device_Release
,
6514 /* ID3D10Device methods */
6515 d3d10_device_VSSetConstantBuffers
,
6516 d3d10_device_PSSetShaderResources
,
6517 d3d10_device_PSSetShader
,
6518 d3d10_device_PSSetSamplers
,
6519 d3d10_device_VSSetShader
,
6520 d3d10_device_DrawIndexed
,
6522 d3d10_device_PSSetConstantBuffers
,
6523 d3d10_device_IASetInputLayout
,
6524 d3d10_device_IASetVertexBuffers
,
6525 d3d10_device_IASetIndexBuffer
,
6526 d3d10_device_DrawIndexedInstanced
,
6527 d3d10_device_DrawInstanced
,
6528 d3d10_device_GSSetConstantBuffers
,
6529 d3d10_device_GSSetShader
,
6530 d3d10_device_IASetPrimitiveTopology
,
6531 d3d10_device_VSSetShaderResources
,
6532 d3d10_device_VSSetSamplers
,
6533 d3d10_device_SetPredication
,
6534 d3d10_device_GSSetShaderResources
,
6535 d3d10_device_GSSetSamplers
,
6536 d3d10_device_OMSetRenderTargets
,
6537 d3d10_device_OMSetBlendState
,
6538 d3d10_device_OMSetDepthStencilState
,
6539 d3d10_device_SOSetTargets
,
6540 d3d10_device_DrawAuto
,
6541 d3d10_device_RSSetState
,
6542 d3d10_device_RSSetViewports
,
6543 d3d10_device_RSSetScissorRects
,
6544 d3d10_device_CopySubresourceRegion
,
6545 d3d10_device_CopyResource
,
6546 d3d10_device_UpdateSubresource
,
6547 d3d10_device_ClearRenderTargetView
,
6548 d3d10_device_ClearDepthStencilView
,
6549 d3d10_device_GenerateMips
,
6550 d3d10_device_ResolveSubresource
,
6551 d3d10_device_VSGetConstantBuffers
,
6552 d3d10_device_PSGetShaderResources
,
6553 d3d10_device_PSGetShader
,
6554 d3d10_device_PSGetSamplers
,
6555 d3d10_device_VSGetShader
,
6556 d3d10_device_PSGetConstantBuffers
,
6557 d3d10_device_IAGetInputLayout
,
6558 d3d10_device_IAGetVertexBuffers
,
6559 d3d10_device_IAGetIndexBuffer
,
6560 d3d10_device_GSGetConstantBuffers
,
6561 d3d10_device_GSGetShader
,
6562 d3d10_device_IAGetPrimitiveTopology
,
6563 d3d10_device_VSGetShaderResources
,
6564 d3d10_device_VSGetSamplers
,
6565 d3d10_device_GetPredication
,
6566 d3d10_device_GSGetShaderResources
,
6567 d3d10_device_GSGetSamplers
,
6568 d3d10_device_OMGetRenderTargets
,
6569 d3d10_device_OMGetBlendState
,
6570 d3d10_device_OMGetDepthStencilState
,
6571 d3d10_device_SOGetTargets
,
6572 d3d10_device_RSGetState
,
6573 d3d10_device_RSGetViewports
,
6574 d3d10_device_RSGetScissorRects
,
6575 d3d10_device_GetDeviceRemovedReason
,
6576 d3d10_device_SetExceptionMode
,
6577 d3d10_device_GetExceptionMode
,
6578 d3d10_device_GetPrivateData
,
6579 d3d10_device_SetPrivateData
,
6580 d3d10_device_SetPrivateDataInterface
,
6581 d3d10_device_ClearState
,
6583 d3d10_device_CreateBuffer
,
6584 d3d10_device_CreateTexture1D
,
6585 d3d10_device_CreateTexture2D
,
6586 d3d10_device_CreateTexture3D
,
6587 d3d10_device_CreateShaderResourceView
,
6588 d3d10_device_CreateRenderTargetView
,
6589 d3d10_device_CreateDepthStencilView
,
6590 d3d10_device_CreateInputLayout
,
6591 d3d10_device_CreateVertexShader
,
6592 d3d10_device_CreateGeometryShader
,
6593 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6594 d3d10_device_CreatePixelShader
,
6595 d3d10_device_CreateBlendState
,
6596 d3d10_device_CreateDepthStencilState
,
6597 d3d10_device_CreateRasterizerState
,
6598 d3d10_device_CreateSamplerState
,
6599 d3d10_device_CreateQuery
,
6600 d3d10_device_CreatePredicate
,
6601 d3d10_device_CreateCounter
,
6602 d3d10_device_CheckFormatSupport
,
6603 d3d10_device_CheckMultisampleQualityLevels
,
6604 d3d10_device_CheckCounterInfo
,
6605 d3d10_device_CheckCounter
,
6606 d3d10_device_GetCreationFlags
,
6607 d3d10_device_OpenSharedResource
,
6608 d3d10_device_SetTextFilterSize
,
6609 d3d10_device_GetTextFilterSize
,
6610 d3d10_device_CreateShaderResourceView1
,
6611 d3d10_device_CreateBlendState1
,
6612 d3d10_device_GetFeatureLevel
,
6615 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6617 /* IUnknown methods */
6618 d3d_device_inner_QueryInterface
,
6619 d3d_device_inner_AddRef
,
6620 d3d_device_inner_Release
,
6623 /* ID3D10Multithread methods */
6625 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6627 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6630 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6632 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6634 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6636 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6639 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6641 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6643 TRACE("iface %p.\n", iface
);
6645 return IUnknown_AddRef(device
->outer_unk
);
6648 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6650 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6652 TRACE("iface %p.\n", iface
);
6654 return IUnknown_Release(device
->outer_unk
);
6657 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6659 TRACE("iface %p.\n", iface
);
6661 wined3d_mutex_lock();
6664 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6666 TRACE("iface %p.\n", iface
);
6668 wined3d_mutex_unlock();
6671 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6673 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6678 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6680 FIXME("iface %p stub!\n", iface
);
6685 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6687 d3d10_multithread_QueryInterface
,
6688 d3d10_multithread_AddRef
,
6689 d3d10_multithread_Release
,
6690 d3d10_multithread_Enter
,
6691 d3d10_multithread_Leave
,
6692 d3d10_multithread_SetMultithreadProtected
,
6693 d3d10_multithread_GetMultithreadProtected
,
6696 /* IWineDXGIDeviceParent IUnknown methods */
6698 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6700 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6703 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6704 REFIID iid
, void **out
)
6706 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6707 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6710 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6712 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6713 return IUnknown_AddRef(device
->outer_unk
);
6716 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6718 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6719 return IUnknown_Release(device
->outer_unk
);
6722 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6723 IWineDXGIDeviceParent
*iface
)
6725 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6726 return &device
->device_parent
;
6729 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6731 /* IUnknown methods */
6732 dxgi_device_parent_QueryInterface
,
6733 dxgi_device_parent_AddRef
,
6734 dxgi_device_parent_Release
,
6735 /* IWineDXGIDeviceParent methods */
6736 dxgi_device_parent_get_wined3d_device_parent
,
6739 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6741 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6744 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6745 struct wined3d_device
*wined3d_device
)
6747 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6748 struct d3d_device_context_state
*state
;
6749 struct wined3d_state
*wined3d_state
;
6750 D3D_FEATURE_LEVEL feature_level
;
6752 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6754 wined3d_device_incref(wined3d_device
);
6755 device
->wined3d_device
= wined3d_device
;
6756 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6758 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6759 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6761 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6763 ERR("Failed to create the initial device context state.\n");
6767 d3d_device_context_state_init(state
, device
, feature_level
,
6768 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6770 device
->state
= state
;
6771 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6772 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6774 d3d_device_context_state_private_addref(state
);
6775 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6778 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6780 TRACE("device_parent %p.\n", device_parent
);
6783 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6785 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6788 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6789 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6790 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6792 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6793 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6796 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6801 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6802 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6803 struct wined3d_texture
**wined3d_texture
)
6805 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6806 struct d3d_texture2d
*texture
;
6807 ID3D11Texture2D
*texture_iface
;
6808 D3D11_TEXTURE2D_DESC desc
;
6811 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6812 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6814 desc
.Width
= wined3d_desc
->width
;
6815 desc
.Height
= wined3d_desc
->height
;
6818 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6819 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6820 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6821 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6822 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6823 desc
.CPUAccessFlags
= 0;
6826 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6828 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6829 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6833 FIXME("Unhandled flags %#x.\n", texture_flags
);
6835 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6836 &desc
, NULL
, &texture_iface
)))
6838 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6842 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6844 *wined3d_texture
= texture
->wined3d_texture
;
6845 wined3d_texture_incref(*wined3d_texture
);
6846 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6851 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6853 device_parent_wined3d_device_created
,
6854 device_parent_mode_changed
,
6855 device_parent_activate
,
6856 device_parent_texture_sub_resource_created
,
6857 device_parent_create_swapchain_texture
,
6860 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6862 const D3D11_SAMPLER_DESC
*ka
= key
;
6863 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6865 return memcmp(ka
, kb
, sizeof(*ka
));
6868 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6870 const D3D11_BLEND_DESC
*ka
= key
;
6871 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6873 return memcmp(ka
, kb
, sizeof(*ka
));
6876 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6878 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6879 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6880 const struct d3d_depthstencil_state
, entry
)->desc
;
6882 return memcmp(ka
, kb
, sizeof(*ka
));
6885 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6887 const D3D11_RASTERIZER_DESC1
*ka
= key
;
6888 const D3D11_RASTERIZER_DESC1
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6890 return memcmp(ka
, kb
, sizeof(*ka
));
6893 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6895 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6896 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6897 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6898 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6899 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6900 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6901 device
->refcount
= 1;
6902 /* COM aggregation always takes place */
6903 device
->outer_unk
= outer_unknown
;
6904 device
->d3d11_only
= FALSE
;
6905 device
->state
= NULL
;
6907 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6908 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6910 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6911 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6912 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6913 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);