msvcrt: Added _fread_nolock_s implementation.
[wine.git] / dlls / wined3d / shader_sm4.c
blobcba55adbb8dd07b4e3c00f5e4835a94bbb7ff90a
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
30 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
32 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
33 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
35 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
36 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT)
38 #define WINED3D_SM4_OPCODE_MASK 0xff
40 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
42 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
43 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT1)
45 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
46 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT0)
48 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
49 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
51 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
52 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
54 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
55 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3 << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
57 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
58 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
60 #define WINED3D_SM4_WRITEMASK_SHIFT 4
61 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
63 #define WINED3D_SM4_SWIZZLE_SHIFT 4
64 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
66 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
67 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
69 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
70 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
72 enum wined3d_sm4_opcode
74 WINED3D_SM4_OP_ADD = 0x00,
75 WINED3D_SM4_OP_AND = 0x01,
76 WINED3D_SM4_OP_BREAK = 0x02,
77 WINED3D_SM4_OP_BREAKC = 0x03,
78 WINED3D_SM4_OP_CUT = 0x09,
79 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
80 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
81 WINED3D_SM4_OP_DISCARD = 0x0d,
82 WINED3D_SM4_OP_DIV = 0x0e,
83 WINED3D_SM4_OP_DP2 = 0x0f,
84 WINED3D_SM4_OP_DP3 = 0x10,
85 WINED3D_SM4_OP_DP4 = 0x11,
86 WINED3D_SM4_OP_EMIT = 0x13,
87 WINED3D_SM4_OP_ENDIF = 0x15,
88 WINED3D_SM4_OP_ENDLOOP = 0x16,
89 WINED3D_SM4_OP_EQ = 0x18,
90 WINED3D_SM4_OP_EXP = 0x19,
91 WINED3D_SM4_OP_FRC = 0x1a,
92 WINED3D_SM4_OP_FTOI = 0x1b,
93 WINED3D_SM4_OP_GE = 0x1d,
94 WINED3D_SM4_OP_IADD = 0x1e,
95 WINED3D_SM4_OP_IF = 0x1f,
96 WINED3D_SM4_OP_IEQ = 0x20,
97 WINED3D_SM4_OP_IGE = 0x21,
98 WINED3D_SM4_OP_IMUL = 0x26,
99 WINED3D_SM4_OP_ISHL = 0x29,
100 WINED3D_SM4_OP_ITOF = 0x2b,
101 WINED3D_SM4_OP_LD = 0x2d,
102 WINED3D_SM4_OP_LOG = 0x2f,
103 WINED3D_SM4_OP_LOOP = 0x30,
104 WINED3D_SM4_OP_LT = 0x31,
105 WINED3D_SM4_OP_MAD = 0x32,
106 WINED3D_SM4_OP_MIN = 0x33,
107 WINED3D_SM4_OP_MAX = 0x34,
108 WINED3D_SM4_OP_MOV = 0x36,
109 WINED3D_SM4_OP_MOVC = 0x37,
110 WINED3D_SM4_OP_MUL = 0x38,
111 WINED3D_SM4_OP_RET = 0x3e,
112 WINED3D_SM4_OP_ROUND_NI = 0x41,
113 WINED3D_SM4_OP_RSQ = 0x44,
114 WINED3D_SM4_OP_SAMPLE = 0x45,
115 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
116 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
117 WINED3D_SM4_OP_SQRT = 0x4b,
118 WINED3D_SM4_OP_SINCOS = 0x4d,
119 WINED3D_SM4_OP_UDIV = 0x4e,
120 WINED3D_SM4_OP_USHR = 0x55,
121 WINED3D_SM4_OP_UTOF = 0x56,
122 WINED3D_SM4_OP_XOR = 0x57,
123 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
124 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
125 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
126 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
129 enum wined3d_sm4_register_type
131 WINED3D_SM4_RT_TEMP = 0x0,
132 WINED3D_SM4_RT_INPUT = 0x1,
133 WINED3D_SM4_RT_OUTPUT = 0x2,
134 WINED3D_SM4_RT_IMMCONST = 0x4,
135 WINED3D_SM4_RT_SAMPLER = 0x6,
136 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
137 WINED3D_SM4_RT_PRIMID = 0xb,
138 WINED3D_SM4_RT_NULL = 0xd,
141 enum wined3d_sm4_output_primitive_type
143 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
144 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
145 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
148 enum wined3d_sm4_input_primitive_type
150 WINED3D_SM4_INPUT_PT_POINT = 0x1,
151 WINED3D_SM4_INPUT_PT_LINE = 0x2,
152 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
153 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
154 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
157 enum wined3d_sm4_swizzle_type
159 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
160 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
163 enum wined3d_sm4_immconst_type
165 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
166 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
169 struct wined3d_shader_src_param_entry
171 struct list entry;
172 struct wined3d_shader_src_param param;
175 struct wined3d_sm4_data
177 struct wined3d_shader_version shader_version;
178 const DWORD *end;
180 struct
182 enum wined3d_shader_register_type register_type;
183 UINT register_idx;
184 } output_map[MAX_REG_OUTPUT];
186 struct wined3d_shader_src_param src_param[5];
187 struct wined3d_shader_dst_param dst_param[2];
188 struct list src_free;
189 struct list src;
192 struct wined3d_sm4_opcode_info
194 enum wined3d_sm4_opcode opcode;
195 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
196 const char *dst_info;
197 const char *src_info;
200 struct sysval_map
202 enum wined3d_sysval_semantic sysval;
203 enum wined3d_shader_register_type register_type;
204 UINT register_idx;
208 * F -> WINED3D_DATA_FLOAT
209 * I -> WINED3D_DATA_INT
210 * R -> WINED3D_DATA_RESOURCE
211 * S -> WINED3D_DATA_SAMPLER
212 * U -> WINED3D_DATA_UINT
214 static const struct wined3d_sm4_opcode_info opcode_table[] =
216 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
217 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
218 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
219 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
220 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
221 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
222 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
223 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"},
224 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
225 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"},
226 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
227 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
228 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
229 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
230 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
231 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
232 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
233 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
234 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
235 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
236 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
237 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
238 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
239 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
240 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
241 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
242 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
243 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"},
244 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
245 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
246 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
247 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
248 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
249 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
250 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
251 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
252 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
253 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
254 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
255 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
256 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
257 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
258 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
259 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
260 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
261 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
262 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
263 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
264 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
265 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
266 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
267 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
268 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
271 static const enum wined3d_shader_register_type register_type_table[] =
273 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
274 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
275 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
276 /* UNKNOWN */ 0,
277 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
278 /* UNKNOWN */ 0,
279 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
280 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
281 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
282 /* UNKNOWN */ 0,
283 /* UNKNOWN */ 0,
284 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
285 /* UNKNOWN */ 0,
286 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
289 static const enum wined3d_primitive_type output_primitive_type_table[] =
291 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
292 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
293 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
294 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
295 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
296 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
299 static const enum wined3d_primitive_type input_primitive_type_table[] =
301 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
302 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
303 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
304 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
305 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
306 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
307 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
308 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
311 static const struct sysval_map sysval_map[] =
313 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
314 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
315 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
316 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
317 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
318 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
319 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
320 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
321 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
324 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
325 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
327 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
329 unsigned int i;
331 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
333 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
336 return NULL;
339 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
341 switch (priv->shader_version.type)
343 case WINED3D_SHADER_TYPE_PIXEL:
344 if (reg->type == WINED3DSPR_OUTPUT)
346 unsigned int reg_idx = reg->idx[0].offset;
348 if (reg_idx >= ARRAY_SIZE(priv->output_map))
350 ERR("Invalid output index %u.\n", reg_idx);
351 break;
354 reg->type = priv->output_map[reg_idx].register_type;
355 reg->idx[0].offset = priv->output_map[reg_idx].register_idx;
357 break;
359 default:
360 break;
364 static enum wined3d_data_type map_data_type(char t)
366 switch (t)
368 case 'F':
369 return WINED3D_DATA_FLOAT;
370 case 'I':
371 return WINED3D_DATA_INT;
372 case 'R':
373 return WINED3D_DATA_RESOURCE;
374 case 'S':
375 return WINED3D_DATA_SAMPLER;
376 case 'U':
377 return WINED3D_DATA_UINT;
378 default:
379 ERR("Invalid data type '%c'.\n", t);
380 return WINED3D_DATA_FLOAT;
384 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
386 struct wined3d_sm4_data *priv;
387 unsigned int i, j;
389 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
391 ERR("Failed to allocate private data\n");
392 return NULL;
395 memset(priv->output_map, 0xff, sizeof(priv->output_map));
396 for (i = 0; i < output_signature->element_count; ++i)
398 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
400 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
402 WARN("Invalid output index %u.\n", e->register_idx);
403 continue;
406 for (j = 0; j < ARRAY_SIZE(sysval_map); ++j)
408 if (e->sysval_semantic == sysval_map[j].sysval)
410 priv->output_map[e->register_idx].register_type = sysval_map[j].register_type;
411 priv->output_map[e->register_idx].register_idx = sysval_map[j].register_idx;
412 break;
417 list_init(&priv->src_free);
418 list_init(&priv->src);
420 return priv;
423 static void shader_sm4_free(void *data)
425 struct wined3d_shader_src_param_entry *e1, *e2;
426 struct wined3d_sm4_data *priv = data;
428 list_move_head(&priv->src_free, &priv->src);
429 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
431 HeapFree(GetProcessHeap(), 0, e1);
433 HeapFree(GetProcessHeap(), 0, priv);
436 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
438 struct wined3d_shader_src_param_entry *e;
439 struct list *elem;
441 if (!list_empty(&priv->src_free))
443 elem = list_head(&priv->src_free);
444 list_remove(elem);
446 else
448 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
449 return NULL;
450 elem = &e->entry;
453 list_add_tail(&priv->src, elem);
454 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
455 return &e->param;
458 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
460 struct wined3d_sm4_data *priv = data;
461 DWORD version_token;
463 priv->end = *ptr;
465 version_token = *(*ptr)++;
466 TRACE("version: 0x%08x\n", version_token);
468 TRACE("token count: %u\n", **ptr);
469 priv->end += *(*ptr)++;
471 switch (version_token >> 16)
473 case WINED3D_SM4_PS:
474 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
475 break;
477 case WINED3D_SM4_VS:
478 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
479 break;
481 case WINED3D_SM4_GS:
482 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
483 break;
485 default:
486 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
488 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
489 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
491 *shader_version = priv->shader_version;
494 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
495 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
497 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
499 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
501 if (!(reg_idx->rel_addr = rel_addr))
503 ERR("Failed to get src param for relative addressing.\n");
504 return FALSE;
507 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
508 reg_idx->offset = *(*ptr)++;
509 else
510 reg_idx->offset = 0;
511 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
513 else
515 reg_idx->rel_addr = NULL;
516 reg_idx->offset = *(*ptr)++;
519 return TRUE;
522 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
523 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
524 enum wined3d_shader_src_modifier *modifier)
526 enum wined3d_sm4_register_type register_type;
527 DWORD token = *(*ptr)++;
528 DWORD order;
530 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
531 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
533 FIXME("Unhandled register type %#x.\n", register_type);
534 param->type = WINED3DSPR_TEMP;
536 else
538 param->type = register_type_table[register_type];
540 param->data_type = data_type;
542 if (token & WINED3D_SM4_REGISTER_MODIFIER)
544 DWORD m = *(*ptr)++;
546 /* FIXME: This will probably break down at some point. The SM4
547 * modifiers look like flags, while wined3d currently has an enum
548 * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
549 switch (m)
551 case 0x41:
552 *modifier = WINED3DSPSM_NEG;
553 break;
555 case 0x81:
556 *modifier = WINED3DSPSM_ABS;
557 break;
559 default:
560 FIXME("Skipping modifier 0x%08x.\n", m);
561 *modifier = WINED3DSPSM_NONE;
562 break;
565 else
567 *modifier = WINED3DSPSM_NONE;
570 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
572 if (order < 1)
573 param->idx[0].offset = ~0U;
574 else
576 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
577 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
579 ERR("Failed to read register index.\n");
580 return FALSE;
584 if (order < 2)
585 param->idx[1].offset = ~0U;
586 else
588 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
589 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
591 ERR("Failed to read register index.\n");
592 return FALSE;
596 if (order > 2)
597 FIXME("Unhandled order %u.\n", order);
599 if (register_type == WINED3D_SM4_RT_IMMCONST)
601 enum wined3d_sm4_immconst_type immconst_type =
602 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
604 switch (immconst_type)
606 case WINED3D_SM4_IMMCONST_SCALAR:
607 param->immconst_type = WINED3D_IMMCONST_SCALAR;
608 memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
609 *ptr += 1;
610 break;
612 case WINED3D_SM4_IMMCONST_VEC4:
613 param->immconst_type = WINED3D_IMMCONST_VEC4;
614 memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
615 *ptr += 4;
616 break;
618 default:
619 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
620 break;
624 map_register(priv, param);
626 return TRUE;
629 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
630 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
632 DWORD token = **ptr;
634 if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
636 ERR("Failed to read parameter.\n");
637 return FALSE;
640 if (src_param->reg.type == WINED3DSPR_IMMCONST)
642 src_param->swizzle = WINED3DSP_NOSWIZZLE;
644 else
646 enum wined3d_sm4_swizzle_type swizzle_type =
647 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
649 switch (swizzle_type)
651 case WINED3D_SM4_SWIZZLE_SCALAR:
652 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
653 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
654 break;
656 case WINED3D_SM4_SWIZZLE_VEC4:
657 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
658 break;
660 default:
661 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
662 break;
666 return TRUE;
669 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
670 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
672 enum wined3d_shader_src_modifier modifier;
673 DWORD token = **ptr;
675 if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
677 ERR("Failed to read parameter.\n");
678 return FALSE;
681 if (modifier != WINED3DSPSM_NONE)
683 ERR("Invalid source modifier %#x on destination register.\n", modifier);
684 return FALSE;
687 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
688 dst_param->modifiers = 0;
689 dst_param->shift = 0;
691 return TRUE;
694 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
696 const struct wined3d_sm4_opcode_info *opcode_info;
697 struct wined3d_sm4_data *priv = data;
698 DWORD opcode_token, opcode;
699 const DWORD *p;
700 UINT i, len;
702 list_move_head(&priv->src_free, &priv->src);
704 opcode_token = *(*ptr)++;
705 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
706 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
708 if (TRACE_ON(d3d_bytecode))
710 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
711 for (i = 0; i < len; ++i)
713 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
715 TRACE_(d3d_bytecode)("]\n");
718 if (!(opcode_info = get_opcode_info(opcode)))
720 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
721 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
722 *ptr += len;
723 return;
726 ins->handler_idx = opcode_info->handler_idx;
727 ins->flags = 0;
728 ins->coissue = 0;
729 ins->predicate = NULL;
730 ins->dst_count = strlen(opcode_info->dst_info);
731 ins->dst = priv->dst_param;
732 ins->src_count = strlen(opcode_info->src_info);
733 ins->src = priv->src_param;
735 p = *ptr;
736 *ptr += len;
738 if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
740 DWORD modifier = *p++;
741 FIXME("Skipping modifier 0x%08x.\n", modifier);
744 if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
746 shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
747 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
748 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
750 else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
752 enum wined3d_sm4_output_primitive_type primitive_type;
754 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
755 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
757 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
758 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
760 else
762 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
765 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
767 enum wined3d_sm4_input_primitive_type primitive_type;
769 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
770 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
772 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
773 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
775 else
777 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
780 else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
782 ins->declaration.count = *p++;
784 else
786 for (i = 0; i < ins->dst_count; ++i)
788 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
790 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
791 return;
795 for (i = 0; i < ins->src_count; ++i)
797 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
799 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
800 return;
806 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
808 struct wined3d_sm4_data *priv = data;
809 return *ptr == priv->end;
812 const struct wined3d_shader_frontend sm4_shader_frontend =
814 shader_sm4_init,
815 shader_sm4_free,
816 shader_sm4_read_header,
817 shader_sm4_read_instruction,
818 shader_sm4_is_end,