shell32/tests: Test of IKnownFolder::GetFolderDefinition.
[wine.git] / dlls / d3d9 / texture.c
blob970028b87c22a6b8e54166aedc7cd7930fd19b59
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static inline IDirect3DTexture9Impl *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
30 return CONTAINING_RECORD(iface, IDirect3DTexture9Impl, IDirect3DTexture9_iface);
33 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *iface, REFIID riid,
34 void **ppobj)
36 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
38 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
44 IDirect3DTexture9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
49 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
54 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(IDirect3DTexture9 *iface)
56 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
61 if (ref == 1)
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 wined3d_texture_incref(This->wined3d_texture);
66 wined3d_mutex_unlock();
69 return ref;
72 static ULONG WINAPI IDirect3DTexture9Impl_Release(IDirect3DTexture9 *iface)
74 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
75 ULONG ref = InterlockedDecrement(&This->ref);
77 TRACE("%p decreasing refcount to %u.\n", iface, ref);
79 if (ref == 0) {
80 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
82 wined3d_mutex_lock();
83 wined3d_texture_decref(This->wined3d_texture);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice9Ex_Release(parentDevice);
89 return ref;
92 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface,
93 IDirect3DDevice9 **device)
95 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
97 TRACE("iface %p, device %p.\n", iface, device);
99 *device = (IDirect3DDevice9 *)This->parentDevice;
100 IDirect3DDevice9_AddRef(*device);
102 TRACE("Returning device %p.\n", *device);
104 return D3D_OK;
107 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
111 HRESULT hr;
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116 wined3d_mutex_lock();
117 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
118 wined3d_mutex_unlock();
120 return hr;
123 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *iface,
124 REFGUID refguid, void *pData, DWORD *pSizeOfData)
126 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
127 HRESULT hr;
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface, debugstr_guid(refguid), pData, pSizeOfData);
132 wined3d_mutex_lock();
133 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
134 wined3d_mutex_unlock();
136 return hr;
139 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *iface,
140 REFGUID refguid)
142 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
143 HRESULT hr;
145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
147 wined3d_mutex_lock();
148 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
149 wined3d_mutex_unlock();
151 return hr;
154 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(IDirect3DTexture9 *iface, DWORD PriorityNew)
156 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
157 DWORD ret;
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
165 return ret;
168 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(IDirect3DTexture9 *iface)
170 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
171 DWORD ret;
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
179 return ret;
182 static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface)
184 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
186 TRACE("iface %p.\n", iface);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface)
195 TRACE("iface %p.\n", iface);
197 return D3DRTYPE_TEXTURE;
200 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
201 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(IDirect3DTexture9 *iface, DWORD LODNew)
203 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
204 DWORD ret;
206 TRACE("iface %p, lod %u.\n", iface, LODNew);
208 wined3d_mutex_lock();
209 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
210 wined3d_mutex_unlock();
212 return ret;
215 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(IDirect3DTexture9 *iface)
217 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
218 DWORD ret;
220 TRACE("iface %p.\n", iface);
222 wined3d_mutex_lock();
223 ret = wined3d_texture_get_lod(This->wined3d_texture);
224 wined3d_mutex_unlock();
226 return ret;
229 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(IDirect3DTexture9 *iface)
231 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
232 DWORD ret;
234 TRACE("iface %p.\n", iface);
236 wined3d_mutex_lock();
237 ret = wined3d_texture_get_level_count(This->wined3d_texture);
238 wined3d_mutex_unlock();
240 return ret;
243 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTexture9 *iface,
244 D3DTEXTUREFILTERTYPE FilterType)
246 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
247 HRESULT hr;
249 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
251 wined3d_mutex_lock();
252 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
253 wined3d_mutex_unlock();
255 return hr;
258 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(IDirect3DTexture9 *iface)
260 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
261 D3DTEXTUREFILTERTYPE ret;
263 TRACE("iface %p.\n", iface);
265 wined3d_mutex_lock();
266 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
267 wined3d_mutex_unlock();
269 return ret;
272 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(IDirect3DTexture9 *iface)
274 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
276 TRACE("iface %p.\n", iface);
278 wined3d_mutex_lock();
279 wined3d_texture_generate_mipmaps(This->wined3d_texture);
280 wined3d_mutex_unlock();
283 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
284 UINT level, D3DSURFACE_DESC *desc)
286 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
287 struct wined3d_resource *sub_resource;
288 HRESULT hr = D3D_OK;
290 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
292 wined3d_mutex_lock();
293 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
294 hr = D3DERR_INVALIDCALL;
295 else
297 struct wined3d_resource_desc wined3d_desc;
299 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
300 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
301 desc->Type = wined3d_desc.resource_type;
302 desc->Usage = wined3d_desc.usage;
303 desc->Pool = wined3d_desc.pool;
304 desc->MultiSampleType = wined3d_desc.multisample_type;
305 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
306 desc->Width = wined3d_desc.width;
307 desc->Height = wined3d_desc.height;
309 wined3d_mutex_unlock();
311 return hr;
314 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
315 UINT level, IDirect3DSurface9 **surface)
317 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
318 struct wined3d_resource *sub_resource;
320 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
322 wined3d_mutex_lock();
323 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
325 wined3d_mutex_unlock();
326 return D3DERR_INVALIDCALL;
329 *surface = wined3d_resource_get_parent(sub_resource);
330 IDirect3DSurface9_AddRef(*surface);
331 wined3d_mutex_unlock();
333 return D3D_OK;
336 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
337 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
339 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
340 struct wined3d_resource *sub_resource;
341 HRESULT hr;
343 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
344 iface, level, locked_rect, rect, flags);
346 wined3d_mutex_lock();
347 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
348 hr = D3DERR_INVALIDCALL;
349 else
350 hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
351 locked_rect, rect, flags);
352 wined3d_mutex_unlock();
354 return hr;
357 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
359 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
360 struct wined3d_resource *sub_resource;
361 HRESULT hr;
363 TRACE("iface %p, level %u.\n", iface, level);
365 wined3d_mutex_lock();
366 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
367 hr = D3DERR_INVALIDCALL;
368 else
369 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
370 wined3d_mutex_unlock();
372 return hr;
375 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface,
376 const RECT *dirty_rect)
378 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
379 HRESULT hr;
381 TRACE("iface %p, dirty_rect %s.\n",
382 iface, wine_dbgstr_rect(dirty_rect));
384 wined3d_mutex_lock();
385 if (!dirty_rect)
386 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
387 else
389 WINED3DBOX dirty_region;
391 dirty_region.Left = dirty_rect->left;
392 dirty_region.Top = dirty_rect->top;
393 dirty_region.Right = dirty_rect->right;
394 dirty_region.Bottom = dirty_rect->bottom;
395 dirty_region.Front = 0;
396 dirty_region.Back = 1;
397 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
399 wined3d_mutex_unlock();
401 return hr;
404 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
406 /* IUnknown */
407 IDirect3DTexture9Impl_QueryInterface,
408 IDirect3DTexture9Impl_AddRef,
409 IDirect3DTexture9Impl_Release,
410 /* IDirect3DResource9 */
411 IDirect3DTexture9Impl_GetDevice,
412 IDirect3DTexture9Impl_SetPrivateData,
413 IDirect3DTexture9Impl_GetPrivateData,
414 IDirect3DTexture9Impl_FreePrivateData,
415 IDirect3DTexture9Impl_SetPriority,
416 IDirect3DTexture9Impl_GetPriority,
417 IDirect3DTexture9Impl_PreLoad,
418 IDirect3DTexture9Impl_GetType,
419 /* IDirect3dBaseTexture9 */
420 IDirect3DTexture9Impl_SetLOD,
421 IDirect3DTexture9Impl_GetLOD,
422 IDirect3DTexture9Impl_GetLevelCount,
423 IDirect3DTexture9Impl_SetAutoGenFilterType,
424 IDirect3DTexture9Impl_GetAutoGenFilterType,
425 IDirect3DTexture9Impl_GenerateMipSubLevels,
426 /* IDirect3DTexture9 */
427 IDirect3DTexture9Impl_GetLevelDesc,
428 IDirect3DTexture9Impl_GetSurfaceLevel,
429 IDirect3DTexture9Impl_LockRect,
430 IDirect3DTexture9Impl_UnlockRect,
431 IDirect3DTexture9Impl_AddDirtyRect
434 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
436 HeapFree(GetProcessHeap(), 0, parent);
439 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
441 d3d9_texture_wined3d_object_destroyed,
444 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
445 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
447 HRESULT hr;
449 texture->IDirect3DTexture9_iface.lpVtbl = &Direct3DTexture9_Vtbl;
450 texture->ref = 1;
452 wined3d_mutex_lock();
453 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
454 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
455 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
456 wined3d_mutex_unlock();
457 if (FAILED(hr))
459 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
460 return hr;
463 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
464 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
466 return D3D_OK;