2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 static inline IDirect3DCubeTexture9Impl
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
31 return CONTAINING_RECORD(iface
, IDirect3DCubeTexture9Impl
, IDirect3DCubeTexture9_iface
);
34 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeTexture9
*iface
,
35 REFIID riid
, void **ppobj
)
37 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
39 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
)
42 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
45 IDirect3DCubeTexture9_AddRef(iface
);
50 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
55 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9
*iface
)
57 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
58 ULONG ref
= InterlockedIncrement(&This
->ref
);
60 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
64 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
66 wined3d_texture_incref(This
->wined3d_texture
);
67 wined3d_mutex_unlock();
73 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(IDirect3DCubeTexture9
*iface
)
75 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
76 ULONG ref
= InterlockedDecrement(&This
->ref
);
78 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
81 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
83 TRACE("Releasing child %p.\n", This
->wined3d_texture
);
86 wined3d_texture_decref(This
->wined3d_texture
);
87 wined3d_mutex_unlock();
89 /* Release the device last, as it may cause the device to be destroyed. */
90 IDirect3DDevice9Ex_Release(parentDevice
);
95 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
96 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9
*iface
,
97 IDirect3DDevice9
**device
)
99 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
101 TRACE("iface %p, device %p.\n", iface
, device
);
103 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
104 IDirect3DDevice9_AddRef(*device
);
106 TRACE("Returning device %p.\n", *device
);
111 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeTexture9
*iface
,
112 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
114 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
117 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
118 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
120 wined3d_mutex_lock();
121 hr
= wined3d_texture_set_private_data(This
->wined3d_texture
, refguid
, pData
, SizeOfData
, Flags
);
122 wined3d_mutex_unlock();
127 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9
*iface
,
128 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
130 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
133 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
134 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
136 wined3d_mutex_lock();
137 hr
= wined3d_texture_get_private_data(This
->wined3d_texture
, refguid
, pData
, pSizeOfData
);
138 wined3d_mutex_unlock();
143 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9
*iface
,
146 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
149 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
151 wined3d_mutex_lock();
152 hr
= wined3d_texture_free_private_data(This
->wined3d_texture
, refguid
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9
*iface
,
161 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
164 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
166 wined3d_mutex_lock();
167 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
168 wined3d_mutex_unlock();
173 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(IDirect3DCubeTexture9
*iface
)
175 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
178 TRACE("iface %p.\n", iface
);
180 wined3d_mutex_lock();
181 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
182 wined3d_mutex_unlock();
187 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9
*iface
)
189 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
191 TRACE("iface %p.\n", iface
);
193 wined3d_mutex_lock();
194 wined3d_texture_preload(This
->wined3d_texture
);
195 wined3d_mutex_unlock();
198 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9
*iface
)
200 TRACE("iface %p.\n", iface
);
202 return D3DRTYPE_CUBETEXTURE
;
205 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
206 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD LODNew
)
208 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
211 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
213 wined3d_mutex_lock();
214 ret
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
215 wined3d_mutex_unlock();
220 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(IDirect3DCubeTexture9
*iface
)
222 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
225 TRACE("iface %p.\n", iface
);
227 wined3d_mutex_lock();
228 ret
= wined3d_texture_get_lod(This
->wined3d_texture
);
229 wined3d_mutex_unlock();
234 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9
*iface
)
236 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
239 TRACE("iface %p.\n", iface
);
241 wined3d_mutex_lock();
242 ret
= wined3d_texture_get_level_count(This
->wined3d_texture
);
243 wined3d_mutex_unlock();
248 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
249 D3DTEXTUREFILTERTYPE FilterType
)
251 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
254 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
256 wined3d_mutex_lock();
257 hr
= wined3d_texture_set_autogen_filter_type(This
->wined3d_texture
, (WINED3DTEXTUREFILTERTYPE
)FilterType
);
258 wined3d_mutex_unlock();
263 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
265 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
266 D3DTEXTUREFILTERTYPE ret
;
268 TRACE("iface %p.\n", iface
);
270 wined3d_mutex_lock();
271 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(This
->wined3d_texture
);
272 wined3d_mutex_unlock();
277 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
279 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
281 TRACE("iface %p.\n", iface
);
283 wined3d_mutex_lock();
284 wined3d_texture_generate_mipmaps(This
->wined3d_texture
);
285 wined3d_mutex_unlock();
288 /* IDirect3DCubeTexture9 Interface follow: */
289 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9
*iface
,
290 UINT level
, D3DSURFACE_DESC
*desc
)
292 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
293 struct wined3d_resource
*sub_resource
;
296 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
298 wined3d_mutex_lock();
299 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
300 hr
= D3DERR_INVALIDCALL
;
303 struct wined3d_resource_desc wined3d_desc
;
305 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
306 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
307 desc
->Type
= wined3d_desc
.resource_type
;
308 desc
->Usage
= wined3d_desc
.usage
;
309 desc
->Pool
= wined3d_desc
.pool
;
310 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
311 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
312 desc
->Width
= wined3d_desc
.width
;
313 desc
->Height
= wined3d_desc
.height
;
315 wined3d_mutex_unlock();
320 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
321 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
323 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
324 struct wined3d_resource
*sub_resource
;
325 UINT sub_resource_idx
;
327 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
329 wined3d_mutex_lock();
330 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
331 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
333 wined3d_mutex_unlock();
334 return D3DERR_INVALIDCALL
;
337 *surface
= wined3d_resource_get_parent(sub_resource
);
338 IDirect3DSurface9_AddRef(*surface
);
339 wined3d_mutex_unlock();
344 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9
*iface
,
345 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
348 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
349 struct wined3d_resource
*sub_resource
;
350 UINT sub_resource_idx
;
353 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
354 iface
, face
, level
, locked_rect
, rect
, flags
);
356 wined3d_mutex_lock();
357 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
358 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
359 hr
= D3DERR_INVALIDCALL
;
361 hr
= IDirect3DSurface9_LockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
),
362 locked_rect
, rect
, flags
);
363 wined3d_mutex_unlock();
368 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
*iface
,
369 D3DCUBEMAP_FACES face
, UINT level
)
371 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
372 struct wined3d_resource
*sub_resource
;
373 UINT sub_resource_idx
;
376 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
378 wined3d_mutex_lock();
379 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
380 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
381 hr
= D3DERR_INVALIDCALL
;
383 hr
= IDirect3DSurface9_UnlockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
));
384 wined3d_mutex_unlock();
389 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
390 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
392 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
395 TRACE("iface %p, face %#x, dirty_rect %s.\n",
396 iface
, face
, wine_dbgstr_rect(dirty_rect
));
398 wined3d_mutex_lock();
400 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
403 WINED3DBOX dirty_region
;
405 dirty_region
.Left
= dirty_rect
->left
;
406 dirty_region
.Top
= dirty_rect
->top
;
407 dirty_region
.Right
= dirty_rect
->right
;
408 dirty_region
.Bottom
= dirty_rect
->bottom
;
409 dirty_region
.Front
= 0;
410 dirty_region
.Back
= 1;
411 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
413 wined3d_mutex_unlock();
418 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
421 IDirect3DCubeTexture9Impl_QueryInterface
,
422 IDirect3DCubeTexture9Impl_AddRef
,
423 IDirect3DCubeTexture9Impl_Release
,
424 /* IDirect3DResource9 */
425 IDirect3DCubeTexture9Impl_GetDevice
,
426 IDirect3DCubeTexture9Impl_SetPrivateData
,
427 IDirect3DCubeTexture9Impl_GetPrivateData
,
428 IDirect3DCubeTexture9Impl_FreePrivateData
,
429 IDirect3DCubeTexture9Impl_SetPriority
,
430 IDirect3DCubeTexture9Impl_GetPriority
,
431 IDirect3DCubeTexture9Impl_PreLoad
,
432 IDirect3DCubeTexture9Impl_GetType
,
433 /* IDirect3DBaseTexture9 */
434 IDirect3DCubeTexture9Impl_SetLOD
,
435 IDirect3DCubeTexture9Impl_GetLOD
,
436 IDirect3DCubeTexture9Impl_GetLevelCount
,
437 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
438 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
439 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
440 IDirect3DCubeTexture9Impl_GetLevelDesc
,
441 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
442 IDirect3DCubeTexture9Impl_LockRect
,
443 IDirect3DCubeTexture9Impl_UnlockRect
,
444 IDirect3DCubeTexture9Impl_AddDirtyRect
447 static void STDMETHODCALLTYPE
cubetexture_wined3d_object_destroyed(void *parent
)
449 HeapFree(GetProcessHeap(), 0, parent
);
452 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops
=
454 cubetexture_wined3d_object_destroyed
,
457 HRESULT
cubetexture_init(IDirect3DCubeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
458 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
462 texture
->IDirect3DCubeTexture9_iface
.lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
465 wined3d_mutex_lock();
466 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
467 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
468 &d3d9_cubetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
469 wined3d_mutex_unlock();
472 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
476 texture
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
477 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);