d3d9: Use a vertex shader in the vFace test.
[wine.git] / dlls / d3drm / d3drm_main.c
blob38a6a6cee2d6a2754455cfe761408d23f092347d
1 /*
2 * Copyright 2004 Ivan Leo Puoti
3 * Copyright 2010 Christian Costa
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <stdarg.h>
21 #include "windef.h"
22 #include "winbase.h"
23 #include "wingdi.h"
24 #include "d3drm.h"
25 #include "d3drm_private.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
30 /***********************************************************************
31 * DllMain (D3DRM.@)
33 BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
35 switch(reason)
37 case DLL_WINE_PREATTACH:
38 return FALSE; /* prefer native version */
39 case DLL_PROCESS_ATTACH:
40 DisableThreadLibraryCalls( inst );
41 break;
43 return TRUE;
46 /***********************************************************************
47 * (D3DRM.@)
49 HRESULT WINAPI Direct3DRMCreate(LPDIRECT3DRM* ppDirect3DRM)
51 TRACE("(%p)\n", ppDirect3DRM);
53 return Direct3DRM_create(ppDirect3DRM);