1 /* DirectPlay & DirectPlayLobby messaging implementation
3 * Copyright 2000,2001 - Peter Hunnisett
5 * <presently under construction - contact hunnise@nortelnetworks.com>
11 #include "debugtools.h"
17 #include "dplayx_messages.h"
18 #include "dplay_global.h"
19 #include "dplayx_global.h"
20 #include "name_server.h"
22 DEFAULT_DEBUG_CHANNEL(dplay
);
24 typedef struct tagMSGTHREADINFO
30 } MSGTHREADINFO
, *LPMSGTHREADINFO
;
32 static DWORD CALLBACK
DPL_MSG_ThreadMain( LPVOID lpContext
);
33 static LPVOID
DP_MSG_ExpectReply( IDirectPlay2AImpl
* This
, LPDPSP_SENDDATA data
,
34 DWORD dwWaitTime
, WORD wReplyCommandId
,
35 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
);
38 /* Create the message reception thread to allow the application to receive
39 * asynchronous message reception
41 DWORD
CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent
, HANDLE hStart
,
42 HANDLE hDeath
, HANDLE hConnRead
)
45 LPMSGTHREADINFO lpThreadInfo
;
47 lpThreadInfo
= HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo
) );
48 if( lpThreadInfo
== NULL
)
53 /* The notify event may or may not exist. Depends if async comm or not */
55 !DuplicateHandle( GetCurrentProcess(), hNotifyEvent
,
56 GetCurrentProcess(), &lpThreadInfo
->hNotifyEvent
,
57 0, FALSE
, DUPLICATE_SAME_ACCESS
) )
59 ERR( "Unable to duplicate event handle\n" );
63 /* These 3 handles don't need to be duplicated because we don't keep a
64 * reference to them where they're created. They're created specifically
65 * for the message thread
67 lpThreadInfo
->hStart
= hStart
;
68 lpThreadInfo
->hDeath
= hDeath
;
69 lpThreadInfo
->hSettingRead
= hConnRead
;
71 if( !CreateThread( NULL
, /* Security attribs */
73 DPL_MSG_ThreadMain
, /* Msg reception function */
74 lpThreadInfo
, /* Msg reception func parameter */
76 &dwMsgThreadId
/* Updated with thread id */
80 ERR( "Unable to create msg thread\n" );
84 /* FIXME: Should I be closing the handle to the thread or does that
85 terminate the thread? */
91 HeapFree( GetProcessHeap(), 0, lpThreadInfo
);
96 static DWORD CALLBACK
DPL_MSG_ThreadMain( LPVOID lpContext
)
98 LPMSGTHREADINFO lpThreadInfo
= (LPMSGTHREADINFO
)lpContext
;
101 TRACE( "Msg thread created. Waiting on app startup\n" );
103 /* Wait to ensure that the lobby application is started w/ 1 min timeout */
104 dwWaitResult
= WaitForSingleObject( lpThreadInfo
->hStart
, 10000 /* 10 sec */ );
105 if( dwWaitResult
== WAIT_TIMEOUT
)
107 FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult
);
111 /* Close this handle as it's not needed anymore */
112 CloseHandle( lpThreadInfo
->hStart
);
113 lpThreadInfo
->hStart
= 0;
115 /* Wait until the lobby knows what it is */
116 dwWaitResult
= WaitForSingleObject( lpThreadInfo
->hSettingRead
, INFINITE
);
117 if( dwWaitResult
== WAIT_TIMEOUT
)
119 ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult
);
122 /* Close this handle as it's not needed anymore */
123 CloseHandle( lpThreadInfo
->hSettingRead
);
124 lpThreadInfo
->hSettingRead
= 0;
126 TRACE( "App created && intialized starting main message reception loop\n" );
131 GetMessageW( &lobbyMsg
, 0, 0, 0 );
135 TRACE( "Msg thread exiting!\n" );
136 HeapFree( GetProcessHeap(), 0, lpThreadInfo
);
141 /* DP messageing stuff */
142 static HANDLE
DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl
* This
,
143 LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
144 WORD wReplyCommandId
);
145 static LPVOID
DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
146 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
);
150 HANDLE
DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl
* This
,
151 LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
, WORD wReplyCommandId
)
153 lpReplyStructList
->replyExpected
.hReceipt
= CreateEventA( NULL
, FALSE
, FALSE
, NULL
);
154 lpReplyStructList
->replyExpected
.wExpectedReply
= wReplyCommandId
;
155 lpReplyStructList
->replyExpected
.lpReplyMsg
= NULL
;
156 lpReplyStructList
->replyExpected
.dwMsgBodySize
= 0;
158 /* Insert into the message queue while locked */
159 EnterCriticalSection( &This
->unk
->DP_lock
);
160 DPQ_INSERT( This
->dp2
->replysExpected
, lpReplyStructList
, replysExpected
);
161 LeaveCriticalSection( &This
->unk
->DP_lock
);
163 return lpReplyStructList
->replyExpected
.hReceipt
;
167 LPVOID
DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
168 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
)
170 CloseHandle( lpReplyStructList
->replyExpected
.hReceipt
);
172 *lplpReplyMsg
= lpReplyStructList
->replyExpected
.lpReplyMsg
;
173 *lpdwMsgBodySize
= lpReplyStructList
->replyExpected
.dwMsgBodySize
;
175 return lpReplyStructList
->replyExpected
.lpReplyMsg
;
178 HRESULT
DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl
* This
, DWORD dwFlags
,
179 LPDPID lpdpidAllocatedId
)
182 LPDPMSG_REQUESTNEWPLAYERID lpMsgBody
;
186 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
188 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
190 lpMsgBody
= (LPDPMSG_REQUESTNEWPLAYERID
)( (BYTE
*)lpMsg
+
191 This
->dp2
->spData
.dwSPHeaderSize
);
193 /* Compose dplay message envelope */
194 lpMsgBody
->envelope
.dwMagic
= DPMSGMAGIC_DPLAYMSG
;
195 lpMsgBody
->envelope
.wCommandId
= DPMSGCMD_REQUESTNEWPLAYERID
;
196 lpMsgBody
->envelope
.wVersion
= DPMSGVER_DP6
;
198 /* Compose the body of the message */
199 lpMsgBody
->dwFlags
= dwFlags
;
201 /* Send the message */
205 data
.dwFlags
= DPSEND_GUARANTEED
;
206 data
.idPlayerTo
= 0; /* Name server */
207 data
.idPlayerFrom
= 0; /* Sending from DP */
208 data
.lpMessage
= lpMsg
;
209 data
.dwMessageSize
= dwMsgSize
;
210 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
211 data
.lpISP
= This
->dp2
->spData
.lpISP
;
213 TRACE( "Asking for player id w/ dwFlags 0x%08lx\n",
214 lpMsgBody
->dwFlags
);
216 DP_MSG_ExpectReply( This
, &data
, DPMSG_DEFAULT_WAIT_TIME
, DPMSGCMD_NEWPLAYERIDREPLY
,
217 &lpMsg
, &dwMsgSize
);
220 /* Need to examine the data and extract the new player id */
223 LPCDPMSG_NEWPLAYERIDREPLY lpcReply
;
225 lpcReply
= (LPCDPMSG_NEWPLAYERIDREPLY
)lpMsg
;
227 *lpdpidAllocatedId
= lpcReply
->dpidNewPlayerId
;
229 TRACE( "Received reply for id = 0x%08lx\n", lpcReply
->dpidNewPlayerId
);
231 /* FIXME: I think that the rest of the message has something to do
232 * with remote data for the player that perhaps I need to setup.
233 * However, with the information that is passed, all that it could
234 * be used for is a standardized intialization value, which I'm
235 * guessing we can do without. Unless the message content is the same
236 * for several different messages?
239 HeapFree( GetProcessHeap(), 0, lpMsg
);
245 HRESULT
DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl
* This
, DPID dpidServer
)
248 LPDPMSG_FORWARDADDPLAYER lpMsgBody
;
252 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
254 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
256 lpMsgBody
= (LPDPMSG_FORWARDADDPLAYER
)( (BYTE
*)lpMsg
+
257 This
->dp2
->spData
.dwSPHeaderSize
);
259 /* Compose dplay message envelope */
260 lpMsgBody
->envelope
.dwMagic
= DPMSGMAGIC_DPLAYMSG
;
261 lpMsgBody
->envelope
.wCommandId
= DPMSGCMD_FORWARDADDPLAYER
;
262 lpMsgBody
->envelope
.wVersion
= DPMSGVER_DP6
;
269 /* SP Player remote data needs to be propagated at some point - is this the point? */
270 IDirectPlaySP_GetSPPlayerData( This
->dp2
->spData
.lpISP
, 0, (LPVOID
*)&lpPData
, &dwDataSize
, DPSET_REMOTE
);
272 ERR( "Player Data size is 0x%08lx\n"
273 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
274 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
277 lpPData
[0], lpPData
[1], lpPData
[2], lpPData
[3], lpPData
[4],
278 lpPData
[5], lpPData
[6], lpPData
[7], lpPData
[8], lpPData
[9],
279 lpPData
[10], lpPData
[11], lpPData
[12], lpPData
[13], lpPData
[14],
280 lpPData
[15], lpPData
[16], lpPData
[17], lpPData
[18], lpPData
[19],
281 lpPData
[20], lpPData
[21], lpPData
[22], lpPData
[23], lpPData
[24],
282 lpPData
[25], lpPData
[26], lpPData
[27], lpPData
[28], lpPData
[29],
283 lpPData
[30], lpPData
[31]
289 /* Compose body of message */
290 lpMsgBody
->dpidAppServer
= dpidServer
;
291 lpMsgBody
->unknown2
[0] = 0x0;
292 lpMsgBody
->unknown2
[1] = 0x1c;
293 lpMsgBody
->unknown2
[2] = 0x6c;
294 lpMsgBody
->unknown2
[3] = 0x50;
295 lpMsgBody
->unknown2
[4] = 0x9;
297 lpMsgBody
->dpidAppServer2
= dpidServer
;
298 lpMsgBody
->unknown3
[0] = 0x0;
299 lpMsgBody
->unknown3
[0] = 0x0;
300 lpMsgBody
->unknown3
[0] = 0x20;
301 lpMsgBody
->unknown3
[0] = 0x0;
302 lpMsgBody
->unknown3
[0] = 0x0;
304 lpMsgBody
->dpidAppServer3
= dpidServer
;
305 lpMsgBody
->unknown4
[0] = 0x30;
306 lpMsgBody
->unknown4
[1] = 0xb;
307 lpMsgBody
->unknown4
[2] = 0x0;
309 lpMsgBody
->unknown4
[3] = NS_GetNsMagic( This
->dp2
->lpNameServerData
) -
311 TRACE( "Setting first magic to 0x%08lx\n", lpMsgBody
->unknown4
[3] );
313 lpMsgBody
->unknown4
[4] = 0x0;
314 lpMsgBody
->unknown4
[5] = 0x0;
315 lpMsgBody
->unknown4
[6] = 0x0;
318 lpMsgBody
->unknown4
[7] = NS_GetOtherMagic( This
->dp2
->lpNameServerData
)
320 lpMsgBody
->unknown4
[7] = NS_GetNsMagic( This
->dp2
->lpNameServerData
);
322 TRACE( "Setting second magic to 0x%08lx\n", lpMsgBody
->unknown4
[7] );
324 lpMsgBody
->unknown4
[8] = 0x0;
325 lpMsgBody
->unknown4
[9] = 0x0;
326 lpMsgBody
->unknown4
[10] = 0x0;
327 lpMsgBody
->unknown4
[11] = 0x0;
328 lpMsgBody
->unknown4
[12] = 0x0;
330 lpMsgBody
->unknown5
[0] = 0x0;
331 lpMsgBody
->unknown5
[1] = 0x0;
333 /* Send the message */
337 data
.dwFlags
= DPSEND_GUARANTEED
;
338 data
.idPlayerTo
= 0; /* Name server */
339 data
.idPlayerFrom
= dpidServer
; /* Sending from session server */
340 data
.lpMessage
= lpMsg
;
341 data
.dwMessageSize
= dwMsgSize
;
342 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
343 data
.lpISP
= This
->dp2
->spData
.lpISP
;
345 TRACE( "Sending forward player request with 0x%08lx\n", dpidServer
);
347 lpMsg
= DP_MSG_ExpectReply( This
, &data
,
349 DPMSGCMD_GETNAMETABLEREPLY
,
350 &lpMsg
, &dwMsgSize
);
353 /* Need to examine the data and extract the new player id */
356 FIXME( "Name Table reply received: stub\n" );
362 /* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
363 * not seem to offer any way of uniquely differentiating between replies of the same type
364 * relative to the request sent. There is an implicit assumption that there will be no
365 * ordering issues on sends and receives from the opposite machine. No wonder MS is not
366 * a networking company.
369 LPVOID
DP_MSG_ExpectReply( IDirectPlay2AImpl
* This
, LPDPSP_SENDDATA lpData
,
370 DWORD dwWaitTime
, WORD wReplyCommandId
,
371 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
)
375 DP_MSG_REPLY_STRUCT_LIST replyStructList
;
378 /* Setup for receipt */
379 hMsgReceipt
= DP_MSG_BuildAndLinkReplyStruct( This
, &replyStructList
,
382 TRACE( "Sending msg and expecting cmd %u in reply within %lu ticks\n",
383 wReplyCommandId
, dwWaitTime
);
384 hr
= (*This
->dp2
->spData
.lpCB
->Send
)( lpData
);
388 ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr
) );
392 /* The reply message will trigger the hMsgReceipt event effectively switching
393 * control back to this thread. See DP_MSG_ReplyReceived.
395 dwWaitReturn
= WaitForSingleObject( hMsgReceipt
, dwWaitTime
);
396 if( dwWaitReturn
!= WAIT_OBJECT_0
)
398 ERR( "Wait failed 0x%08lx\n", dwWaitReturn
);
403 return DP_MSG_CleanReplyStruct( &replyStructList
, lplpReplyMsg
, lpdwMsgBodySize
);
406 /* Determine if there is a matching request for this incomming message and then copy
407 * all important data. It is quite silly to have to copy the message, but the documents
408 * indicate that a copy is taken. Silly really.
410 void DP_MSG_ReplyReceived( IDirectPlay2AImpl
* This
, WORD wCommandId
,
411 LPCVOID lpcMsgBody
, DWORD dwMsgBodySize
)
413 LPDP_MSG_REPLY_STRUCT_LIST lpReplyList
;
416 if( wCommandId
== DPMSGCMD_FORWARDADDPLAYER
)
422 /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
425 EnterCriticalSection( &This
->unk
->DP_lock
);
426 DPQ_REMOVE_ENTRY( This
->dp2
->replysExpected
, replysExpected
, replyExpected
.wExpectedReply
,\
427 ==, wCommandId
, lpReplyList
);
428 LeaveCriticalSection( &This
->unk
->DP_lock
);
430 if( lpReplyList
!= NULL
)
432 lpReplyList
->replyExpected
.dwMsgBodySize
= dwMsgBodySize
;
433 lpReplyList
->replyExpected
.lpReplyMsg
= HeapAlloc( GetProcessHeap(),
436 CopyMemory( lpReplyList
->replyExpected
.lpReplyMsg
,
437 lpcMsgBody
, dwMsgBodySize
);
439 /* Signal the thread which sent the message that it has a reply */
440 SetEvent( lpReplyList
->replyExpected
.hReceipt
);
444 ERR( "No receipt event set - only expecting in reply mode\n" );
449 void DP_MSG_ToSelf( IDirectPlay2AImpl
* This
, DPID dpidSelf
)
452 LPDPMSG_SENDENVELOPE lpMsgBody
;
455 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
457 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
459 lpMsgBody
= (LPDPMSG_SENDENVELOPE
)( (BYTE
*)lpMsg
+
460 This
->dp2
->spData
.dwSPHeaderSize
);
462 /* Compose dplay message envelope */
463 lpMsgBody
->dwMagic
= DPMSGMAGIC_DPLAYMSG
;
464 lpMsgBody
->wCommandId
= DPMSGCMD_JUSTENVELOPE
;
465 lpMsgBody
->wVersion
= DPMSGVER_DP6
;
467 /* Send the message to ourselves */
472 data
.idPlayerTo
= dpidSelf
; /* Sending to session server */
473 data
.idPlayerFrom
= 0; /* Sending from session server */
474 data
.lpMessage
= lpMsg
;
475 data
.dwMessageSize
= dwMsgSize
;
476 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
477 data
.lpISP
= This
->dp2
->spData
.lpISP
;
479 lpMsg
= DP_MSG_ExpectReply( This
, &data
,
481 DPMSGCMD_JUSTENVELOPE
,
482 &lpMsg
, &dwMsgSize
);
486 void DP_MSG_ErrorReceived( IDirectPlay2AImpl
* This
, WORD wCommandId
,
487 LPCVOID lpMsgBody
, DWORD dwMsgBodySize
)
489 LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg
;
491 lpcErrorMsg
= (LPCDPMSG_FORWARDADDPLAYERNACK
)lpMsgBody
;
493 ERR( "Received error message %u. Error is %s\n",
494 wCommandId
, DPLAYX_HresultToString( lpcErrorMsg
->errorCode
) );