2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
397 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
398 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
399 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
400 checkGLcall("glClearColor");
401 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
406 if (render_offscreen
)
408 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
409 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
413 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
414 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
416 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
422 /* Now process each rect in turn. */
423 for (i
= 0; i
< rect_count
; ++i
)
425 /* Note that GL uses lower left, width/height. */
426 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
428 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
429 wine_dbgstr_rect(&clear_rect
[i
]),
430 wine_dbgstr_rect(¤t_rect
));
432 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
433 * The rectangle is not cleared, no error is returned, but further rectangles are
434 * still cleared if they are valid. */
435 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
437 TRACE("Rectangle with negative dimensions, ignoring.\n");
441 if (render_offscreen
)
443 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
444 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
448 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
449 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
451 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
454 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
455 checkGLcall("clear");
457 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
458 gl_info
->gl_ops
.gl
.p_glFlush();
460 context_release(context
);
463 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
465 ULONG refcount
= InterlockedIncrement(&device
->ref
);
467 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
472 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
474 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
476 ERR("Leftover sampler %p.\n", sampler
);
479 void wined3d_device_cleanup(struct wined3d_device
*device
)
483 if (device
->swapchain_count
)
484 wined3d_device_uninit_3d(device
);
486 wined3d_stateblock_state_cleanup(&device
->stateblock_state
);
488 wined3d_cs_destroy(device
->cs
);
490 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
491 ERR("Something's still holding the recording stateblock.\n");
492 device
->recording
= NULL
;
494 state_cleanup(&device
->state
);
496 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
498 heap_free(device
->multistate_funcs
[i
]);
499 device
->multistate_funcs
[i
] = NULL
;
502 if (!list_empty(&device
->resources
))
504 struct wined3d_resource
*resource
;
506 ERR("Device released with resources still bound.\n");
508 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
510 ERR("Leftover resource %p with type %s (%#x).\n",
511 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
515 if (device
->contexts
)
516 ERR("Context array not freed!\n");
517 if (device
->hardwareCursor
)
518 DestroyCursor(device
->hardwareCursor
);
519 device
->hardwareCursor
= 0;
521 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
523 wined3d_decref(device
->wined3d
);
524 device
->wined3d
= NULL
;
527 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
529 ULONG refcount
= InterlockedDecrement(&device
->ref
);
531 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
535 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
536 TRACE("Destroyed device %p.\n", device
);
542 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
544 TRACE("device %p.\n", device
);
546 return device
->swapchain_count
;
549 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
551 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
553 if (swapchain_idx
>= device
->swapchain_count
)
555 WARN("swapchain_idx %u >= swapchain_count %u.\n",
556 swapchain_idx
, device
->swapchain_count
);
560 return device
->swapchains
[swapchain_idx
];
563 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
565 struct wined3d_color_key color_key
;
566 struct wined3d_resource_desc desc
;
570 HDC dcb
= NULL
, dcs
= NULL
;
572 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
574 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
577 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
579 if (!(dcb
= CreateCompatibleDC(NULL
)))
581 SelectObject(dcb
, hbm
);
583 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
584 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
585 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
586 desc
.multisample_quality
= 0;
587 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
589 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
590 desc
.width
= bm
.bmWidth
;
591 desc
.height
= bm
.bmHeight
;
594 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
595 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
597 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
601 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
603 wined3d_texture_decref(device
->logo_texture
);
604 device
->logo_texture
= NULL
;
607 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
608 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
610 color_key
.color_space_low_value
= 0;
611 color_key
.color_space_high_value
= 0;
612 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
615 if (dcb
) DeleteDC(dcb
);
616 if (hbm
) DeleteObject(hbm
);
619 /* Context activation is done by the caller. */
620 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
622 struct wined3d_dummy_textures
*textures
= &wined3d_device_gl(device
)->dummy_textures
;
623 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
624 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
628 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
633 /* Under DirectX you can sample even if no texture is bound, whereas
634 * OpenGL will only allow that when a valid texture is bound.
635 * We emulate this by creating dummy textures and binding them
636 * to each texture stage when the currently set D3D texture is NULL. */
637 context_active_texture(context
, gl_info
, 0);
639 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
640 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
641 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
642 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
643 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
645 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
646 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
647 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
648 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
649 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
651 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
653 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
654 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
655 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
656 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
657 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
660 if (gl_info
->supported
[EXT_TEXTURE3D
])
662 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
663 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
664 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
665 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
666 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
669 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
671 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
672 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
673 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
674 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
676 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
677 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
681 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
683 DWORD cube_array_data
[6];
685 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
686 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
687 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
688 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
689 cube_array_data
[i
] = color
;
690 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
691 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
694 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
696 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
697 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
698 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
699 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
700 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
702 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
703 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
704 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
705 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
706 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
709 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
713 GL_EXTCALL(glGenBuffers(1, &buffer
));
714 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
715 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
716 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
718 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
719 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
720 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
721 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
722 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
725 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
727 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
728 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
729 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
730 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
732 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
733 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
734 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
735 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
737 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
739 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
740 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
744 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
748 checkGLcall("create dummy textures");
750 context_bind_dummy_textures(context
);
753 /* Context activation is done by the caller. */
754 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
756 struct wined3d_dummy_textures
*dummy_textures
= &wined3d_device_gl(device
)->dummy_textures
;
757 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
759 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
761 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
762 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
765 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
766 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
768 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
770 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
771 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
774 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
775 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
777 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
778 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
780 if (gl_info
->supported
[EXT_TEXTURE3D
])
781 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
783 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
784 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
786 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
787 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
789 checkGLcall("delete dummy textures");
791 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
794 /* Context activation is done by the caller. */
795 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
797 struct wined3d_sampler_desc desc
;
800 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
801 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
802 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
803 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
804 desc
.mag_filter
= WINED3D_TEXF_POINT
;
805 desc
.min_filter
= WINED3D_TEXF_POINT
;
806 desc
.mip_filter
= WINED3D_TEXF_NONE
;
807 desc
.lod_bias
= 0.0f
;
808 desc
.min_lod
= -1000.0f
;
809 desc
.max_lod
= 1000.0f
;
810 desc
.mip_base_level
= 0;
811 desc
.max_anisotropy
= 1;
812 desc
.compare
= FALSE
;
813 desc
.comparison_func
= WINED3D_CMP_NEVER
;
814 desc
.srgb_decode
= TRUE
;
816 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
817 * instructions allow access to resources without using samplers.
818 * In GLSL, resources are always accessed through sampler or image variables. The default
819 * sampler object is used to emulate the direct resource access when there is no sampler state
822 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
824 ERR("Failed to create default sampler, hr %#x.\n", hr
);
825 device
->default_sampler
= NULL
;
828 /* In D3D10+, a NULL sampler maps to the default sampler state. */
829 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
830 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
831 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
832 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
833 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
834 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
835 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
837 ERR("Failed to create null sampler, hr %#x.\n", hr
);
838 device
->null_sampler
= NULL
;
842 /* Context activation is done by the caller. */
843 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
845 wined3d_sampler_decref(device
->default_sampler
);
846 device
->default_sampler
= NULL
;
847 wined3d_sampler_decref(device
->null_sampler
);
848 device
->null_sampler
= NULL
;
851 static LONG
fullscreen_style(LONG style
)
853 /* Make sure the window is managed, otherwise we won't get keyboard input. */
854 style
|= WS_POPUP
| WS_SYSMENU
;
855 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
860 static LONG
fullscreen_exstyle(LONG exstyle
)
862 /* Filter out window decorations. */
863 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
868 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
870 BOOL filter_messages
;
873 TRACE("Setting up window %p for fullscreen mode.\n", window
);
875 if (device
->style
|| device
->exStyle
)
877 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
878 window
, device
->style
, device
->exStyle
);
881 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
882 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
884 style
= fullscreen_style(device
->style
);
885 exstyle
= fullscreen_exstyle(device
->exStyle
);
887 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
888 device
->style
, device
->exStyle
, style
, exstyle
);
890 filter_messages
= device
->filter_messages
;
891 device
->filter_messages
= TRUE
;
893 SetWindowLongW(window
, GWL_STYLE
, style
);
894 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
895 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
897 device
->filter_messages
= filter_messages
;
900 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
901 const RECT
*window_rect
)
903 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
904 BOOL filter_messages
;
908 if (!device
->style
&& !device
->exStyle
)
911 style
= GetWindowLongW(window
, GWL_STYLE
);
912 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
914 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
915 * application, and we want to ignore them in the test below, since it's
916 * not the application's fault that they changed. Additionally, we want to
917 * preserve the current status of these flags (i.e. don't restore them) to
918 * more closely emulate the behavior of Direct3D, which leaves these flags
919 * alone when returning to windowed mode. */
920 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
921 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
923 TRACE("Restoring window style of window %p to %08x, %08x.\n",
924 window
, device
->style
, device
->exStyle
);
926 filter_messages
= device
->filter_messages
;
927 device
->filter_messages
= TRUE
;
929 /* Only restore the style if the application didn't modify it during the
930 * fullscreen phase. Some applications change it before calling Reset()
931 * when switching between windowed and fullscreen modes (HL2), some
932 * depend on the original style (Eve Online). */
933 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
935 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
936 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
942 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
943 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
944 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
946 device
->filter_messages
= filter_messages
;
948 /* Delete the old values. */
953 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
955 TRACE("device %p, window %p.\n", device
, window
);
957 if (!wined3d_register_window(window
, device
))
959 ERR("Failed to register window %p.\n", window
);
963 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
964 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
969 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
971 TRACE("device %p.\n", device
);
973 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
974 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
977 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
979 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
982 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
984 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
986 if (device
->back_buffer_view
)
987 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
989 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
992 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
994 struct wined3d_resource
*resource
, *cursor
;
995 struct wined3d_device
*device
= object
;
996 struct wined3d_context
*context
;
997 struct wined3d_shader
*shader
;
999 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1001 TRACE("Unloading resource %p.\n", resource
);
1002 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1005 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
1007 device
->shader_backend
->shader_destroy(shader
);
1010 context
= context_acquire(device
, NULL
, 0);
1011 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1012 device
->shader_backend
->shader_free_private(device
, context
);
1013 destroy_dummy_textures(device
, context
);
1014 destroy_default_samplers(device
, context
);
1015 context_release(context
);
1017 while (device
->context_count
)
1019 if (device
->contexts
[0]->swapchain
)
1020 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1022 wined3d_context_destroy(device
->contexts
[0]);
1026 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1028 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1029 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1032 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1034 struct wined3d_device
*device
= object
;
1035 struct wined3d_swapchain
*swapchain
;
1036 struct wined3d_context
*context
;
1037 struct wined3d_texture
*target
;
1040 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1041 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1043 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1047 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1049 ERR("Failed to create CPU blitter.\n");
1050 device
->shader_backend
->shader_free_private(device
, NULL
);
1053 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1054 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1055 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1056 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1057 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1059 swapchain
= device
->swapchains
[0];
1060 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1061 context
= context_acquire(device
, target
, 0);
1062 create_dummy_textures(device
, context
);
1063 create_default_samplers(device
, context
);
1064 context_release(context
);
1067 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1069 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1070 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1071 if (!device
->swapchains
[0]->num_contexts
)
1077 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1079 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1080 const struct wined3d_swapchain_desc
*swapchain_desc
;
1081 DWORD clear_flags
= 0;
1084 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1086 if (device
->d3d_initialized
)
1087 return WINED3DERR_INVALIDCALL
;
1089 swapchain_desc
= &swapchain
->desc
;
1090 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1092 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1093 struct wined3d_view_desc view_desc
;
1095 view_desc
.format_id
= back_buffer
->format
->id
;
1096 view_desc
.flags
= 0;
1097 view_desc
.u
.texture
.level_idx
= 0;
1098 view_desc
.u
.texture
.level_count
= 1;
1099 view_desc
.u
.texture
.layer_idx
= 0;
1100 view_desc
.u
.texture
.layer_count
= 1;
1101 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1102 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1104 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1109 device
->swapchain_count
= 1;
1110 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1112 ERR("Failed to allocate swapchain array.\n");
1116 device
->swapchains
[0] = swapchain
;
1118 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1119 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1121 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1123 ERR("Failed to create CPU blitter.\n");
1124 heap_free(device
->swapchains
);
1125 device
->swapchain_count
= 0;
1132 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1134 device_init_swapchain_state(device
, swapchain
);
1136 device
->contexts
[0]->last_was_rhw
= 0;
1138 TRACE("All defaults now set up.\n");
1140 /* Clear the screen */
1141 if (device
->back_buffer_view
)
1142 clear_flags
|= WINED3DCLEAR_TARGET
;
1143 if (swapchain_desc
->enable_auto_depth_stencil
)
1144 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1146 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1148 device
->d3d_initialized
= TRUE
;
1150 if (wined3d_settings
.logo
)
1151 device_load_logo(device
, wined3d_settings
.logo
);
1157 heap_free(device
->swapchains
);
1158 device
->swapchains
= NULL
;
1159 device
->swapchain_count
= 0;
1160 if (device
->back_buffer_view
)
1162 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1163 device
->back_buffer_view
= NULL
;
1169 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1171 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1173 wined3d_sampler_decref(sampler
);
1176 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1178 BOOL no3d
= device
->wined3d
->flags
& WINED3D_NO3D
;
1179 struct wined3d_rendertarget_view
*view
;
1180 struct wined3d_texture
*texture
;
1183 TRACE("device %p.\n", device
);
1185 if (!device
->d3d_initialized
&& !no3d
)
1187 ERR("Called while 3D support was not initialised.\n");
1191 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1193 device
->swapchain_count
= 0;
1195 if ((texture
= device
->logo_texture
))
1197 device
->logo_texture
= NULL
;
1198 wined3d_texture_decref(texture
);
1201 if ((texture
= device
->cursor_texture
))
1203 device
->cursor_texture
= NULL
;
1204 wined3d_texture_decref(texture
);
1207 state_unbind_resources(&device
->state
);
1208 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
1210 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1213 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1216 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1218 wined3d_device_delete_opengl_contexts(device
);
1220 if ((view
= device
->fb
.depth_stencil
))
1222 TRACE("Releasing depth/stencil view %p.\n", view
);
1224 device
->fb
.depth_stencil
= NULL
;
1225 wined3d_rendertarget_view_decref(view
);
1228 if ((view
= device
->auto_depth_stencil_view
))
1230 device
->auto_depth_stencil_view
= NULL
;
1231 if (wined3d_rendertarget_view_decref(view
))
1232 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1235 if ((view
= device
->back_buffer_view
))
1237 device
->back_buffer_view
= NULL
;
1238 wined3d_rendertarget_view_decref(view
);
1241 heap_free(device
->swapchains
);
1242 device
->swapchains
= NULL
;
1244 device
->d3d_initialized
= FALSE
;
1247 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1248 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1249 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1251 * There is no way to deactivate thread safety once it is enabled.
1253 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1255 TRACE("device %p.\n", device
);
1257 /* For now just store the flag (needed in case of ddraw). */
1258 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1261 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1263 const struct wined3d_driver_info
*driver_info
;
1265 TRACE("device %p.\n", device
);
1267 driver_info
= &device
->adapter
->driver_info
;
1269 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1270 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1271 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1272 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1274 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1277 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1278 struct wined3d_buffer
*buffer
, UINT offset
)
1280 struct wined3d_stream_output
*stream
;
1281 struct wined3d_buffer
*prev_buffer
;
1283 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1285 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1287 WARN("Invalid stream output %u.\n", idx
);
1291 stream
= &device
->state
.stream_output
[idx
];
1292 prev_buffer
= stream
->buffer
;
1295 wined3d_buffer_incref(buffer
);
1296 stream
->buffer
= buffer
;
1297 stream
->offset
= offset
;
1298 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1300 wined3d_buffer_decref(prev_buffer
);
1303 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1304 UINT idx
, UINT
*offset
)
1306 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1308 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1310 WARN("Invalid stream output %u.\n", idx
);
1315 *offset
= device
->state
.stream_output
[idx
].offset
;
1316 return device
->state
.stream_output
[idx
].buffer
;
1319 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1320 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1322 struct wined3d_stream_state
*stream
;
1323 struct wined3d_buffer
*prev_buffer
;
1325 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1326 device
, stream_idx
, buffer
, offset
, stride
);
1328 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1330 WARN("Stream index %u out of range.\n", stream_idx
);
1331 return WINED3DERR_INVALIDCALL
;
1333 else if (offset
& 0x3)
1335 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1336 return WINED3DERR_INVALIDCALL
;
1339 stream
= &device
->state
.streams
[stream_idx
];
1340 prev_buffer
= stream
->buffer
;
1343 wined3d_buffer_incref(buffer
);
1344 if (device
->update_stateblock_state
->streams
[stream_idx
].buffer
)
1345 wined3d_buffer_decref(device
->update_stateblock_state
->streams
[stream_idx
].buffer
);
1346 device
->update_stateblock_state
->streams
[stream_idx
].buffer
= buffer
;
1347 device
->update_stateblock_state
->streams
[stream_idx
].stride
= stride
;
1348 device
->update_stateblock_state
->streams
[stream_idx
].offset
= offset
;
1350 if (device
->recording
)
1352 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1356 if (prev_buffer
== buffer
1357 && stream
->stride
== stride
1358 && stream
->offset
== offset
)
1360 TRACE("Application is setting the old values over, nothing to do.\n");
1364 stream
->buffer
= buffer
;
1365 stream
->stride
= stride
;
1366 stream
->offset
= offset
;
1368 wined3d_buffer_incref(buffer
);
1369 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1371 wined3d_buffer_decref(prev_buffer
);
1376 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1377 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1379 const struct wined3d_stream_state
*stream
;
1381 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1382 device
, stream_idx
, buffer
, offset
, stride
);
1384 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1386 WARN("Stream index %u out of range.\n", stream_idx
);
1387 return WINED3DERR_INVALIDCALL
;
1390 stream
= &device
->state
.streams
[stream_idx
];
1391 *buffer
= stream
->buffer
;
1393 *offset
= stream
->offset
;
1394 *stride
= stream
->stride
;
1399 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1401 UINT old_flags
, old_freq
, flags
, freq
;
1402 struct wined3d_stream_state
*stream
;
1404 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1406 /* Verify input. At least in d3d9 this is invalid. */
1407 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1409 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1410 return WINED3DERR_INVALIDCALL
;
1412 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1414 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1415 return WINED3DERR_INVALIDCALL
;
1419 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1420 return WINED3DERR_INVALIDCALL
;
1423 stream
= &device
->state
.streams
[stream_idx
];
1424 old_flags
= stream
->flags
;
1425 old_freq
= stream
->frequency
;
1427 flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1428 freq
= divider
& 0x7fffff;
1430 device
->update_stateblock_state
->streams
[stream_idx
].flags
= flags
;
1431 device
->update_stateblock_state
->streams
[stream_idx
].frequency
= freq
;
1432 if (device
->recording
)
1434 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1438 stream
->flags
= flags
;
1439 stream
->frequency
= freq
;
1440 if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1441 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1446 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1447 UINT stream_idx
, UINT
*divider
)
1449 const struct wined3d_stream_state
*stream
;
1451 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1453 stream
= &device
->state
.streams
[stream_idx
];
1454 *divider
= stream
->flags
| stream
->frequency
;
1456 TRACE("Returning %#x.\n", *divider
);
1461 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1462 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1464 TRACE("device %p, state %s, matrix %p.\n",
1465 device
, debug_d3dtstype(d3dts
), matrix
);
1466 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1467 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1468 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1469 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1471 /* Handle recording of state blocks. */
1472 device
->update_stateblock_state
->transforms
[d3dts
] = *matrix
;
1473 if (device
->recording
)
1475 TRACE("Recording... not performing anything.\n");
1476 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1480 /* If the new matrix is the same as the current one,
1481 * we cut off any further processing. this seems to be a reasonable
1482 * optimization because as was noticed, some apps (warcraft3 for example)
1483 * tend towards setting the same matrix repeatedly for some reason.
1485 * From here on we assume that the new matrix is different, wherever it matters. */
1486 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1488 TRACE("The application is setting the same matrix over again.\n");
1492 device
->state
.transforms
[d3dts
] = *matrix
;
1493 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1496 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1497 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1499 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1501 *matrix
= device
->state
.transforms
[state
];
1504 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1505 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1507 struct wined3d_matrix
*mat
;
1509 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1511 if (state
> WINED3D_HIGHEST_TRANSFORM_STATE
)
1513 WARN("Unhandled transform state %#x.\n", state
);
1517 /* Tests show that stateblock recording is ignored; the change goes directly
1518 * into the primary stateblock. */
1519 mat
= &device
->state
.transforms
[state
];
1520 multiply_matrix(mat
, mat
, matrix
);
1521 wined3d_cs_emit_set_transform(device
->cs
, state
, mat
);
1524 /* Note lights are real special cases. Although the device caps state only
1525 * e.g. 8 are supported, you can reference any indexes you want as long as
1526 * that number max are enabled at any one point in time. Therefore since the
1527 * indices can be anything, we need a hashmap of them. However, this causes
1528 * stateblock problems. When capturing the state block, I duplicate the
1529 * hashmap, but when recording, just build a chain pretty much of commands to
1531 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1532 UINT light_idx
, const struct wined3d_light
*light
)
1534 struct wined3d_light_info
*object
= NULL
;
1538 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1540 /* Check the parameter range. Need for speed most wanted sets junk lights
1541 * which confuse the GL driver. */
1543 return WINED3DERR_INVALIDCALL
;
1545 switch (light
->type
)
1547 case WINED3D_LIGHT_POINT
:
1548 case WINED3D_LIGHT_SPOT
:
1549 case WINED3D_LIGHT_GLSPOT
:
1550 /* Incorrect attenuation values can cause the gl driver to crash.
1551 * Happens with Need for speed most wanted. */
1552 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1554 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1555 return WINED3DERR_INVALIDCALL
;
1559 case WINED3D_LIGHT_DIRECTIONAL
:
1560 case WINED3D_LIGHT_PARALLELPOINT
:
1561 /* Ignores attenuation */
1565 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1566 return WINED3DERR_INVALIDCALL
;
1569 if (FAILED(hr
= wined3d_light_state_set_light(&device
->update_stateblock_state
->light_state
, light_idx
, light
, &object
)))
1571 if (device
->recording
)
1574 if (FAILED(hr
= wined3d_light_state_set_light(&device
->state
.light_state
, light_idx
, light
, &object
)))
1577 /* Initialize the object. */
1578 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1579 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1580 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1581 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1582 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1583 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1584 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1585 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1587 switch (light
->type
)
1589 case WINED3D_LIGHT_POINT
:
1591 object
->position
.x
= light
->position
.x
;
1592 object
->position
.y
= light
->position
.y
;
1593 object
->position
.z
= light
->position
.z
;
1594 object
->position
.w
= 1.0f
;
1595 object
->cutoff
= 180.0f
;
1599 case WINED3D_LIGHT_DIRECTIONAL
:
1601 object
->direction
.x
= -light
->direction
.x
;
1602 object
->direction
.y
= -light
->direction
.y
;
1603 object
->direction
.z
= -light
->direction
.z
;
1604 object
->direction
.w
= 0.0f
;
1605 object
->exponent
= 0.0f
;
1606 object
->cutoff
= 180.0f
;
1609 case WINED3D_LIGHT_SPOT
:
1611 object
->position
.x
= light
->position
.x
;
1612 object
->position
.y
= light
->position
.y
;
1613 object
->position
.z
= light
->position
.z
;
1614 object
->position
.w
= 1.0f
;
1617 object
->direction
.x
= light
->direction
.x
;
1618 object
->direction
.y
= light
->direction
.y
;
1619 object
->direction
.z
= light
->direction
.z
;
1620 object
->direction
.w
= 0.0f
;
1622 /* opengl-ish and d3d-ish spot lights use too different models
1623 * for the light "intensity" as a function of the angle towards
1624 * the main light direction, so we only can approximate very
1625 * roughly. However, spot lights are rather rarely used in games
1626 * (if ever used at all). Furthermore if still used, probably
1627 * nobody pays attention to such details. */
1628 if (!light
->falloff
)
1630 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1631 * equations have the falloff resp. exponent parameter as an
1632 * exponent, so the spot light lighting will always be 1.0 for
1633 * both of them, and we don't have to care for the rest of the
1634 * rather complex calculation. */
1635 object
->exponent
= 0.0f
;
1639 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1642 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1645 if (object
->exponent
> 128.0f
)
1646 object
->exponent
= 128.0f
;
1648 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1652 case WINED3D_LIGHT_PARALLELPOINT
:
1653 object
->position
.x
= light
->position
.x
;
1654 object
->position
.y
= light
->position
.y
;
1655 object
->position
.z
= light
->position
.z
;
1656 object
->position
.w
= 1.0f
;
1660 FIXME("Unrecognized light type %#x.\n", light
->type
);
1663 wined3d_cs_emit_set_light(device
->cs
, object
);
1668 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1669 UINT light_idx
, struct wined3d_light
*light
)
1671 struct wined3d_light_info
*light_info
;
1673 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1675 if (!(light_info
= wined3d_light_state_get_light(&device
->state
.light_state
, light_idx
)))
1677 TRACE("Light information requested but light not defined\n");
1678 return WINED3DERR_INVALIDCALL
;
1681 *light
= light_info
->OriginalParms
;
1685 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1687 struct wined3d_light_info
*light_info
;
1690 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1692 if (!(light_info
= wined3d_light_state_get_light(&device
->update_stateblock_state
->light_state
, light_idx
)))
1694 if (FAILED(hr
= wined3d_light_state_set_light(&device
->update_stateblock_state
->light_state
, light_idx
,
1695 &WINED3D_default_light
, &light_info
)))
1698 wined3d_light_state_enable_light(&device
->update_stateblock_state
->light_state
,
1699 &device
->adapter
->d3d_info
, light_info
, enable
);
1701 if (device
->recording
)
1704 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1705 if (!(light_info
= wined3d_light_state_get_light(&device
->state
.light_state
, light_idx
)))
1707 TRACE("Light enabled requested but light not defined, so defining one!\n");
1708 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1710 if (!(light_info
= wined3d_light_state_get_light(&device
->state
.light_state
, light_idx
)))
1712 FIXME("Adding default lights has failed dismally\n");
1713 return WINED3DERR_INVALIDCALL
;
1717 wined3d_light_state_enable_light(&device
->state
.light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1718 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1723 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1725 struct wined3d_light_info
*light_info
;
1727 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1729 if (!(light_info
= wined3d_light_state_get_light(&device
->state
.light_state
, light_idx
)))
1731 TRACE("Light enabled state requested but light not defined.\n");
1732 return WINED3DERR_INVALIDCALL
;
1734 /* true is 128 according to SetLightEnable */
1735 *enable
= light_info
->enabled
? 128 : 0;
1739 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1740 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1742 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1744 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1746 TRACE("Application has requested clipplane this device doesn't support.\n");
1747 return WINED3DERR_INVALIDCALL
;
1750 device
->update_stateblock_state
->clip_planes
[plane_idx
] = *plane
;
1752 if (device
->recording
)
1754 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1758 if (!memcmp(&device
->state
.clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1760 TRACE("Application is setting old values over, nothing to do.\n");
1764 device
->state
.clip_planes
[plane_idx
] = *plane
;
1766 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1771 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1772 UINT plane_idx
, struct wined3d_vec4
*plane
)
1774 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1776 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1778 TRACE("Application has requested clipplane this device doesn't support.\n");
1779 return WINED3DERR_INVALIDCALL
;
1782 *plane
= device
->state
.clip_planes
[plane_idx
];
1787 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1788 const struct wined3d_clip_status
*clip_status
)
1790 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1793 return WINED3DERR_INVALIDCALL
;
1798 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1799 struct wined3d_clip_status
*clip_status
)
1801 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1804 return WINED3DERR_INVALIDCALL
;
1809 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1811 TRACE("device %p, material %p.\n", device
, material
);
1813 device
->update_stateblock_state
->material
= *material
;
1814 if (device
->recording
)
1816 device
->recording
->changed
.material
= TRUE
;
1820 device
->state
.material
= *material
;
1821 wined3d_cs_emit_set_material(device
->cs
, material
);
1824 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1826 TRACE("device %p, material %p.\n", device
, material
);
1828 *material
= device
->state
.material
;
1830 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1831 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1832 TRACE("specular %s\n", debug_color(&material
->specular
));
1833 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1834 TRACE("power %.8e.\n", material
->power
);
1837 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1838 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1840 enum wined3d_format_id prev_format
;
1841 struct wined3d_buffer
*prev_buffer
;
1842 unsigned int prev_offset
;
1844 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1845 device
, buffer
, debug_d3dformat(format_id
), offset
);
1847 prev_buffer
= device
->state
.index_buffer
;
1848 prev_format
= device
->state
.index_format
;
1849 prev_offset
= device
->state
.index_offset
;
1852 wined3d_buffer_incref(buffer
);
1853 if (device
->update_stateblock_state
->index_buffer
)
1854 wined3d_buffer_decref(device
->update_stateblock_state
->index_buffer
);
1855 device
->update_stateblock_state
->index_buffer
= buffer
;
1856 device
->update_stateblock_state
->index_format
= format_id
;
1858 if (device
->recording
)
1860 device
->recording
->changed
.indices
= TRUE
;
1864 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1868 wined3d_buffer_incref(buffer
);
1869 device
->state
.index_buffer
= buffer
;
1870 device
->state
.index_format
= format_id
;
1871 device
->state
.index_offset
= offset
;
1872 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1874 wined3d_buffer_decref(prev_buffer
);
1877 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1878 enum wined3d_format_id
*format
, unsigned int *offset
)
1880 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1882 *format
= device
->state
.index_format
;
1884 *offset
= device
->state
.index_offset
;
1885 return device
->state
.index_buffer
;
1888 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1890 TRACE("device %p, base_index %d.\n", device
, base_index
);
1892 device
->update_stateblock_state
->base_vertex_index
= base_index
;
1893 if (!device
->recording
)
1894 device
->state
.base_vertex_index
= base_index
;
1897 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1899 TRACE("device %p.\n", device
);
1901 return device
->state
.base_vertex_index
;
1904 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1905 const struct wined3d_viewport
*viewports
)
1909 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1911 for (i
= 0; i
< viewport_count
; ++i
)
1913 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1914 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1918 device
->update_stateblock_state
->viewport
= viewports
[0];
1920 /* Handle recording of state blocks */
1921 if (device
->recording
)
1923 TRACE("Recording... not performing anything\n");
1924 device
->recording
->changed
.viewport
= TRUE
;
1929 memcpy(device
->state
.viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1931 memset(device
->state
.viewports
, 0, sizeof(device
->state
.viewports
));
1932 device
->state
.viewport_count
= viewport_count
;
1934 wined3d_cs_emit_set_viewports(device
->cs
, viewport_count
, viewports
);
1937 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1938 struct wined3d_viewport
*viewports
)
1942 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1944 count
= viewport_count
? min(*viewport_count
, device
->state
.viewport_count
) : 1;
1945 if (count
&& viewports
)
1946 memcpy(viewports
, device
->state
.viewports
, count
* sizeof(*viewports
));
1948 *viewport_count
= device
->state
.viewport_count
;
1951 static void resolve_depth_buffer(struct wined3d_device
*device
)
1953 const struct wined3d_state
*state
= &device
->state
;
1954 struct wined3d_rendertarget_view
*src_view
;
1955 struct wined3d_resource
*dst_resource
;
1956 struct wined3d_texture
*dst_texture
;
1958 if (!(dst_texture
= state
->textures
[0]))
1960 dst_resource
= &dst_texture
->resource
;
1961 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1963 if (!(src_view
= state
->fb
->depth_stencil
))
1966 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1967 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1970 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
,
1971 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
)
1973 struct wined3d_state
*state
= &device
->state
;
1974 struct wined3d_blend_state
*prev
;
1976 TRACE("device %p, blend_state %p, blend_factor %s.\n", device
, blend_state
, debug_color(blend_factor
));
1978 device
->update_stateblock_state
->blend_factor
= *blend_factor
;
1979 if (device
->recording
)
1981 device
->recording
->changed
.blend_state
= TRUE
;
1985 prev
= state
->blend_state
;
1986 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
)))
1990 wined3d_blend_state_incref(blend_state
);
1991 state
->blend_state
= blend_state
;
1992 state
->blend_factor
= *blend_factor
;
1993 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
, blend_factor
);
1995 wined3d_blend_state_decref(prev
);
1998 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
,
1999 struct wined3d_color
*blend_factor
)
2001 const struct wined3d_state
*state
= &device
->state
;
2003 TRACE("device %p, blend_factor %p.\n", device
, blend_factor
);
2005 *blend_factor
= state
->blend_factor
;
2006 return state
->blend_state
;
2009 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
2010 struct wined3d_rasterizer_state
*rasterizer_state
)
2012 struct wined3d_rasterizer_state
*prev
;
2014 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
2016 prev
= device
->state
.rasterizer_state
;
2017 if (prev
== rasterizer_state
)
2020 if (rasterizer_state
)
2021 wined3d_rasterizer_state_incref(rasterizer_state
);
2022 device
->state
.rasterizer_state
= rasterizer_state
;
2023 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
2025 wined3d_rasterizer_state_decref(prev
);
2028 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
2030 TRACE("device %p.\n", device
);
2032 return device
->state
.rasterizer_state
;
2035 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
2036 enum wined3d_render_state state
, DWORD value
)
2038 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
2040 if (state
> WINEHIGHEST_RENDER_STATE
)
2042 WARN("Unhandled render state %#x.\n", state
);
2046 device
->update_stateblock_state
->rs
[state
] = value
;
2048 /* Handle recording of state blocks. */
2049 if (device
->recording
)
2051 TRACE("Recording... not performing anything.\n");
2052 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2056 if (value
== device
->state
.render_states
[state
])
2057 TRACE("Application is setting the old value over, nothing to do.\n");
2060 device
->state
.render_states
[state
] = value
;
2061 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2064 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2066 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2067 resolve_depth_buffer(device
);
2071 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2073 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2075 return device
->state
.render_states
[state
];
2078 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2079 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2081 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2082 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2084 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2085 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- WINED3D_MAX_FRAGMENT_SAMPLERS
);
2087 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2089 WARN("Invalid sampler %u.\n", sampler_idx
);
2090 return; /* Windows accepts overflowing this array ... we do not. */
2093 device
->update_stateblock_state
->sampler_states
[sampler_idx
][state
] = value
;
2095 /* Handle recording of state blocks. */
2096 if (device
->recording
)
2098 TRACE("Recording... not performing anything.\n");
2099 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2103 if (value
== device
->state
.sampler_states
[sampler_idx
][state
])
2105 TRACE("Application is setting the old value over, nothing to do.\n");
2109 device
->state
.sampler_states
[sampler_idx
][state
] = value
;
2110 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2113 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2114 UINT sampler_idx
, enum wined3d_sampler_state state
)
2116 TRACE("device %p, sampler_idx %u, state %s.\n",
2117 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2119 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2120 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- WINED3D_MAX_FRAGMENT_SAMPLERS
);
2122 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2124 WARN("Invalid sampler %u.\n", sampler_idx
);
2125 return 0; /* Windows accepts overflowing this array ... we do not. */
2128 return device
->state
.sampler_states
[sampler_idx
][state
];
2131 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
2136 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
2138 for (i
= 0; i
< rect_count
; ++i
)
2140 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2144 device
->update_stateblock_state
->scissor_rect
= rects
[0];
2146 if (device
->recording
)
2148 device
->recording
->changed
.scissorRect
= TRUE
;
2152 if (device
->state
.scissor_rect_count
== rect_count
2153 && !memcmp(device
->state
.scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2155 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2160 memcpy(device
->state
.scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2162 memset(device
->state
.scissor_rects
, 0, sizeof(device
->state
.scissor_rects
));
2163 device
->state
.scissor_rect_count
= rect_count
;
2165 wined3d_cs_emit_set_scissor_rects(device
->cs
, rect_count
, rects
);
2168 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
2172 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
2174 count
= rect_count
? min(*rect_count
, device
->state
.scissor_rect_count
) : 1;
2176 memcpy(rects
, device
->state
.scissor_rects
, count
* sizeof(*rects
));
2178 *rect_count
= device
->state
.scissor_rect_count
;
2181 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2182 struct wined3d_vertex_declaration
*declaration
)
2184 struct wined3d_vertex_declaration
*prev
= device
->state
.vertex_declaration
;
2186 TRACE("device %p, declaration %p.\n", device
, declaration
);
2189 wined3d_vertex_declaration_incref(declaration
);
2190 if (device
->update_stateblock_state
->vertex_declaration
)
2191 wined3d_vertex_declaration_decref(device
->update_stateblock_state
->vertex_declaration
);
2192 device
->update_stateblock_state
->vertex_declaration
= declaration
;
2194 if (device
->recording
)
2196 device
->recording
->changed
.vertexDecl
= TRUE
;
2200 if (declaration
== prev
)
2204 wined3d_vertex_declaration_incref(declaration
);
2205 device
->state
.vertex_declaration
= declaration
;
2206 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2208 wined3d_vertex_declaration_decref(prev
);
2211 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2213 TRACE("device %p.\n", device
);
2215 return device
->state
.vertex_declaration
;
2218 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2220 struct wined3d_shader
*prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2222 TRACE("device %p, shader %p.\n", device
, shader
);
2225 wined3d_shader_incref(shader
);
2226 if (device
->update_stateblock_state
->vs
)
2227 wined3d_shader_decref(device
->update_stateblock_state
->vs
);
2228 device
->update_stateblock_state
->vs
= shader
;
2230 if (device
->recording
)
2232 device
->recording
->changed
.vertexShader
= TRUE
;
2240 wined3d_shader_incref(shader
);
2241 device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2242 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2244 wined3d_shader_decref(prev
);
2247 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2249 TRACE("device %p.\n", device
);
2251 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2254 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2255 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2257 struct wined3d_buffer
*prev
;
2259 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2261 if (idx
>= MAX_CONSTANT_BUFFERS
)
2263 WARN("Invalid constant buffer index %u.\n", idx
);
2267 prev
= device
->state
.cb
[type
][idx
];
2272 wined3d_buffer_incref(buffer
);
2273 device
->state
.cb
[type
][idx
] = buffer
;
2274 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2276 wined3d_buffer_decref(prev
);
2279 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2280 enum wined3d_shader_type shader_type
, unsigned int idx
)
2282 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2284 if (idx
>= MAX_CONSTANT_BUFFERS
)
2286 WARN("Invalid constant buffer index %u.\n", idx
);
2290 return device
->state
.cb
[shader_type
][idx
];
2293 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2294 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2296 struct wined3d_shader_resource_view
*prev
;
2298 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2300 WARN("Invalid view index %u.\n", idx
);
2304 prev
= device
->state
.shader_resource_view
[type
][idx
];
2309 wined3d_shader_resource_view_incref(view
);
2310 device
->state
.shader_resource_view
[type
][idx
] = view
;
2311 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2313 wined3d_shader_resource_view_decref(prev
);
2316 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2317 UINT idx
, struct wined3d_shader_resource_view
*view
)
2319 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2321 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2324 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2325 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2327 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2329 WARN("Invalid view index %u.\n", idx
);
2333 return device
->state
.shader_resource_view
[shader_type
][idx
];
2336 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2339 TRACE("device %p, idx %u.\n", device
, idx
);
2341 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2344 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2345 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2347 struct wined3d_sampler
*prev
;
2349 if (idx
>= MAX_SAMPLER_OBJECTS
)
2351 WARN("Invalid sampler index %u.\n", idx
);
2355 prev
= device
->state
.sampler
[type
][idx
];
2356 if (sampler
== prev
)
2360 wined3d_sampler_incref(sampler
);
2361 device
->state
.sampler
[type
][idx
] = sampler
;
2362 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2364 wined3d_sampler_decref(prev
);
2367 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2369 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2371 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2374 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2375 enum wined3d_shader_type shader_type
, unsigned int idx
)
2377 if (idx
>= MAX_SAMPLER_OBJECTS
)
2379 WARN("Invalid sampler index %u.\n", idx
);
2383 return device
->state
.sampler
[shader_type
][idx
];
2386 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2388 TRACE("device %p, idx %u.\n", device
, idx
);
2390 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2393 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2394 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2398 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2399 device
, start_idx
, count
, constants
);
2401 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2402 return WINED3DERR_INVALIDCALL
;
2404 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2405 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2407 memcpy(&device
->update_stateblock_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2408 if (device
->recording
)
2410 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2411 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2415 memcpy(&device
->state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2418 for (i
= 0; i
< count
; ++i
)
2419 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2422 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2427 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2428 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2430 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2431 device
, start_idx
, count
, constants
);
2433 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2434 return WINED3DERR_INVALIDCALL
;
2436 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2437 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2438 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2443 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2444 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2448 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2449 device
, start_idx
, count
, constants
);
2451 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2452 return WINED3DERR_INVALIDCALL
;
2454 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2455 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2457 memcpy(&device
->update_stateblock_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2458 if (device
->recording
)
2460 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2461 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2465 memcpy(&device
->state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2468 for (i
= 0; i
< count
; ++i
)
2469 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2472 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2477 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2478 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2480 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2481 device
, start_idx
, count
, constants
);
2483 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2484 return WINED3DERR_INVALIDCALL
;
2486 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2487 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2488 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2492 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2493 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2495 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2498 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2499 device
, start_idx
, count
, constants
);
2501 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2502 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2503 return WINED3DERR_INVALIDCALL
;
2505 memcpy(&device
->update_stateblock_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2506 if (device
->recording
)
2508 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2509 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2513 memcpy(&device
->state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2516 for (i
= 0; i
< count
; ++i
)
2517 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2520 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2525 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2526 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2528 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2530 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2531 device
, start_idx
, count
, constants
);
2533 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2534 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2535 return WINED3DERR_INVALIDCALL
;
2537 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2542 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2544 struct wined3d_shader
*prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2546 TRACE("device %p, shader %p.\n", device
, shader
);
2549 wined3d_shader_incref(shader
);
2550 if (device
->update_stateblock_state
->ps
)
2551 wined3d_shader_decref(device
->update_stateblock_state
->ps
);
2552 device
->update_stateblock_state
->ps
= shader
;
2553 if (device
->recording
)
2555 device
->recording
->changed
.pixelShader
= TRUE
;
2563 wined3d_shader_incref(shader
);
2564 device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2565 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2567 wined3d_shader_decref(prev
);
2570 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2572 TRACE("device %p.\n", device
);
2574 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2577 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2578 UINT idx
, struct wined3d_shader_resource_view
*view
)
2580 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2582 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2585 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2588 TRACE("device %p, idx %u.\n", device
, idx
);
2590 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2593 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2595 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2597 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2600 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2602 TRACE("device %p, idx %u.\n", device
, idx
);
2604 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2607 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2608 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2612 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2613 device
, start_idx
, count
, constants
);
2615 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2616 return WINED3DERR_INVALIDCALL
;
2618 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2619 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2621 memcpy(&device
->update_stateblock_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2622 if (device
->recording
)
2624 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2625 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2629 memcpy(&device
->state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2632 for (i
= 0; i
< count
; ++i
)
2633 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2636 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2641 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2642 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2644 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2645 device
, start_idx
, count
, constants
);
2647 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2648 return WINED3DERR_INVALIDCALL
;
2650 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2651 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2652 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2657 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2658 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2662 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2663 device
, start_idx
, count
, constants
);
2665 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2666 return WINED3DERR_INVALIDCALL
;
2668 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2669 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2671 memcpy(&device
->update_stateblock_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2672 if (device
->recording
)
2674 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2675 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2679 memcpy(&device
->state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2682 for (i
= 0; i
< count
; ++i
)
2683 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2686 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2691 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2692 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2694 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2695 device
, start_idx
, count
, constants
);
2697 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2698 return WINED3DERR_INVALIDCALL
;
2700 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2701 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2702 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2707 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2708 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2710 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2713 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2714 device
, start_idx
, count
, constants
);
2716 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2717 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2718 return WINED3DERR_INVALIDCALL
;
2720 memcpy(&device
->update_stateblock_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2721 if (device
->recording
)
2723 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2724 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2728 memcpy(&device
->state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2731 for (i
= 0; i
< count
; ++i
)
2732 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2735 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2740 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2741 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2743 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2745 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2746 device
, start_idx
, count
, constants
);
2748 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2749 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2750 return WINED3DERR_INVALIDCALL
;
2752 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2757 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2759 struct wined3d_shader
*prev
;
2761 TRACE("device %p, shader %p.\n", device
, shader
);
2763 prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2767 wined3d_shader_incref(shader
);
2768 device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2769 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2771 wined3d_shader_decref(prev
);
2774 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2776 TRACE("device %p.\n", device
);
2778 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2781 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2782 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2784 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2786 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2789 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2792 TRACE("device %p, idx %u.\n", device
, idx
);
2794 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2797 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2798 unsigned int idx
, struct wined3d_sampler
*sampler
)
2800 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2802 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2805 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2807 TRACE("device %p, idx %u.\n", device
, idx
);
2809 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2812 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2814 struct wined3d_shader
*prev
;
2816 TRACE("device %p, shader %p.\n", device
, shader
);
2818 prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2822 wined3d_shader_incref(shader
);
2823 device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2824 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2826 wined3d_shader_decref(prev
);
2829 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2831 TRACE("device %p.\n", device
);
2833 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2836 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2837 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2839 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2841 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2844 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2847 TRACE("device %p, idx %u.\n", device
, idx
);
2849 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2852 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2853 unsigned int idx
, struct wined3d_sampler
*sampler
)
2855 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2857 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2860 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2862 TRACE("device %p, idx %u.\n", device
, idx
);
2864 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2867 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2869 struct wined3d_shader
*prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2871 TRACE("device %p, shader %p.\n", device
, shader
);
2876 wined3d_shader_incref(shader
);
2877 device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2878 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2880 wined3d_shader_decref(prev
);
2883 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2885 TRACE("device %p.\n", device
);
2887 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2890 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2891 UINT idx
, struct wined3d_shader_resource_view
*view
)
2893 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2895 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2898 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2901 TRACE("device %p, idx %u.\n", device
, idx
);
2903 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2906 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2908 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2910 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2913 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2915 TRACE("device %p, idx %u.\n", device
, idx
);
2917 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2920 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2922 struct wined3d_shader
*prev
;
2924 TRACE("device %p, shader %p.\n", device
, shader
);
2926 prev
= device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2930 wined3d_shader_incref(shader
);
2931 device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2932 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2934 wined3d_shader_decref(prev
);
2937 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2939 TRACE("device %p.\n", device
);
2941 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2944 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2945 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2947 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2949 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2952 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2955 TRACE("device %p, idx %u.\n", device
, idx
);
2957 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2960 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2961 unsigned int idx
, struct wined3d_sampler
*sampler
)
2963 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2965 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2968 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2970 TRACE("device %p, idx %u.\n", device
, idx
);
2972 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2975 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2976 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2977 unsigned int initial_count
)
2979 struct wined3d_unordered_access_view
*prev
;
2981 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2983 WARN("Invalid UAV index %u.\n", idx
);
2987 prev
= device
->state
.unordered_access_view
[pipeline
][idx
];
2988 if (uav
== prev
&& initial_count
== ~0u)
2992 wined3d_unordered_access_view_incref(uav
);
2993 device
->state
.unordered_access_view
[pipeline
][idx
] = uav
;
2994 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
2996 wined3d_unordered_access_view_decref(prev
);
2999 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
3000 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
3002 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
3004 WARN("Invalid UAV index %u.\n", idx
);
3008 return device
->state
.unordered_access_view
[pipeline
][idx
];
3011 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
3012 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3014 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3016 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
3019 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
3022 TRACE("device %p, idx %u.\n", device
, idx
);
3024 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
3027 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
3028 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3030 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3032 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
3035 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
3036 const struct wined3d_device
*device
, unsigned int idx
)
3038 TRACE("device %p, idx %u.\n", device
, idx
);
3040 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3043 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
3050 device
->max_frame_latency
= latency
;
3051 for (i
= 0; i
< device
->swapchain_count
; ++i
)
3052 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
3055 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
3057 return device
->max_frame_latency
;
3060 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
3062 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3063 unsigned int i
, size
= 0;
3065 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
3066 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
3067 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
3068 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
3069 switch (fvf
& WINED3DFVF_POSITION_MASK
)
3071 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
3072 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
3073 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
3074 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
3075 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
3076 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
3077 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
3078 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
3079 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
3081 for (i
= 0; i
< texcoord_count
; ++i
)
3083 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
3089 /* Context activation is done by the caller. */
3090 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3091 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3092 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3094 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3095 struct wined3d_map_desc map_desc
;
3096 struct wined3d_box box
= {0};
3097 struct wined3d_viewport vp
;
3098 unsigned int vertex_size
;
3105 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3107 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3110 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3112 ERR("Source has no position mask\n");
3113 return WINED3DERR_INVALIDCALL
;
3116 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3118 static BOOL warned
= FALSE
;
3120 * The clipping code is not quite correct. Some things need
3121 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3122 * so disable clipping for now.
3123 * (The graphics in Half-Life are broken, and my processvertices
3124 * test crashes with IDirect3DDevice3)
3130 FIXME("Clipping is broken and disabled for now\n");
3136 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3137 box
.left
= dwDestIndex
* vertex_size
;
3138 box
.right
= box
.left
+ dwCount
* vertex_size
;
3139 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3141 WARN("Failed to map buffer, hr %#x.\n", hr
);
3144 dest_ptr
= map_desc
.data
;
3146 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3147 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3148 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3150 TRACE("View mat:\n");
3151 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3152 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3153 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3154 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3156 TRACE("Proj mat:\n");
3157 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3158 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3159 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3160 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3162 TRACE("World mat:\n");
3163 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3164 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3165 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3166 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3168 /* Get the viewport */
3169 wined3d_device_get_viewports(device
, NULL
, &vp
);
3170 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3171 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3173 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3174 multiply_matrix(&mat
,&proj_mat
,&mat
);
3176 numTextures
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3178 for (i
= 0; i
< dwCount
; i
+= 1) {
3179 unsigned int tex_index
;
3181 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3182 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3183 /* The position first */
3184 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3185 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3187 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3189 /* Multiplication with world, view and projection matrix. */
3190 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3191 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3192 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3193 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3195 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3197 /* WARNING: The following things are taken from d3d7 and were not yet checked
3198 * against d3d8 or d3d9!
3201 /* Clipping conditions: From msdn
3203 * A vertex is clipped if it does not match the following requirements
3207 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3209 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3210 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3215 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3216 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3219 /* "Normal" viewport transformation (not clipped)
3220 * 1) The values are divided by rhw
3221 * 2) The y axis is negative, so multiply it with -1
3222 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3223 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3224 * 4) Multiply x with Width/2 and add Width/2
3225 * 5) The same for the height
3226 * 6) Add the viewpoint X and Y to the 2D coordinates and
3227 * The minimum Z value to z
3228 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3230 * Well, basically it's simply a linear transformation into viewport
3242 z
*= vp
.max_z
- vp
.min_z
;
3244 x
+= vp
.width
/ 2 + vp
.x
;
3245 y
+= vp
.height
/ 2 + vp
.y
;
3250 /* That vertex got clipped
3251 * Contrary to OpenGL it is not dropped completely, it just
3252 * undergoes a different calculation.
3254 TRACE("Vertex got clipped\n");
3261 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3262 * outside of the main vertex buffer memory. That needs some more
3267 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3270 ( (float *) dest_ptr
)[0] = x
;
3271 ( (float *) dest_ptr
)[1] = y
;
3272 ( (float *) dest_ptr
)[2] = z
;
3273 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3275 dest_ptr
+= 3 * sizeof(float);
3277 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3278 dest_ptr
+= sizeof(float);
3281 if (dst_fvf
& WINED3DFVF_PSIZE
)
3282 dest_ptr
+= sizeof(DWORD
);
3284 if (dst_fvf
& WINED3DFVF_NORMAL
)
3286 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3287 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3288 /* AFAIK this should go into the lighting information */
3289 FIXME("Didn't expect the destination to have a normal\n");
3290 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3293 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3295 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3296 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3297 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3299 static BOOL warned
= FALSE
;
3302 ERR("No diffuse color in source, but destination has one\n");
3306 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3307 dest_ptr
+= sizeof(DWORD
);
3311 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3315 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3317 /* What's the color value in the feedback buffer? */
3318 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3319 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3320 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3322 static BOOL warned
= FALSE
;
3325 ERR("No specular color in source, but destination has one\n");
3329 *(DWORD
*)dest_ptr
= 0xff000000;
3330 dest_ptr
+= sizeof(DWORD
);
3334 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3338 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3340 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3341 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3342 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3344 ERR("No source texture, but destination requests one\n");
3345 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3349 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3354 wined3d_resource_unmap(&dest
->resource
, 0);
3358 #undef copy_and_next
3360 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3361 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3362 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3364 struct wined3d_state
*state
= &device
->state
;
3365 struct wined3d_stream_info stream_info
;
3366 struct wined3d_resource
*resource
;
3367 struct wined3d_box box
= {0};
3368 struct wined3d_shader
*vs
;
3373 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3374 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3375 device
, src_start_idx
, dst_idx
, vertex_count
,
3376 dst_buffer
, declaration
, flags
, dst_fvf
);
3379 FIXME("Output vertex declaration not implemented yet.\n");
3381 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3382 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3383 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3384 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3386 /* We can't convert FROM a VBO, and vertex buffers used to source into
3387 * process_vertices() are unlikely to ever be used for drawing. Release
3388 * VBOs in those buffers and fix up the stream_info structure.
3390 * Also apply the start index. */
3391 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3393 struct wined3d_stream_info_element
*e
;
3394 struct wined3d_map_desc map_desc
;
3399 e
= &stream_info
.elements
[i
];
3400 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3401 box
.left
= src_start_idx
* e
->stride
;
3402 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3403 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3405 ERR("Failed to map resource.\n");
3406 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3411 e
= &stream_info
.elements
[j
];
3412 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3413 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3414 ERR("Failed to unmap resource.\n");
3416 return WINED3DERR_INVALIDCALL
;
3418 e
->data
.buffer_object
= 0;
3419 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3422 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3423 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3425 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3430 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3431 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3432 ERR("Failed to unmap resource.\n");
3438 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3439 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3441 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3443 TRACE("device %p, stage %u, state %s, value %#x.\n",
3444 device
, stage
, debug_d3dtexturestate(state
), value
);
3446 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3448 WARN("Invalid state %#x passed.\n", state
);
3452 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3454 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3455 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3459 device
->update_stateblock_state
->texture_states
[stage
][state
] = value
;
3461 if (device
->recording
)
3463 TRACE("Recording... not performing anything.\n");
3464 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3468 if (value
== device
->state
.texture_states
[stage
][state
])
3470 TRACE("Application is setting the old value over, nothing to do.\n");
3474 device
->state
.texture_states
[stage
][state
] = value
;
3476 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3479 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3480 UINT stage
, enum wined3d_texture_stage_state state
)
3482 TRACE("device %p, stage %u, state %s.\n",
3483 device
, stage
, debug_d3dtexturestate(state
));
3485 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3487 WARN("Invalid state %#x passed.\n", state
);
3491 return device
->state
.texture_states
[stage
][state
];
3494 void CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3495 UINT stage
, struct wined3d_texture
*texture
)
3497 struct wined3d_texture
*prev
;
3499 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3501 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3502 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- WINED3D_MAX_FRAGMENT_SAMPLERS
);
3504 /* Windows accepts overflowing this array... we do not. */
3505 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3507 WARN("Ignoring invalid stage %u.\n", stage
);
3512 wined3d_texture_incref(texture
);
3513 if (device
->update_stateblock_state
->textures
[stage
])
3514 wined3d_texture_decref(device
->update_stateblock_state
->textures
[stage
]);
3515 device
->update_stateblock_state
->textures
[stage
] = texture
;
3517 if (device
->recording
)
3519 device
->recording
->changed
.textures
|= 1u << stage
;
3523 prev
= device
->state
.textures
[stage
];
3524 TRACE("Previous texture %p.\n", prev
);
3526 if (texture
== prev
)
3528 TRACE("App is setting the same texture again, nothing to do.\n");
3532 TRACE("Setting new texture to %p.\n", texture
);
3533 device
->state
.textures
[stage
] = texture
;
3536 wined3d_texture_incref(texture
);
3537 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3539 wined3d_texture_decref(prev
);
3544 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3546 TRACE("device %p, stage %u.\n", device
, stage
);
3548 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3549 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- WINED3D_MAX_FRAGMENT_SAMPLERS
);
3551 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3553 WARN("Ignoring invalid stage %u.\n", stage
);
3554 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3557 return device
->state
.textures
[stage
];
3560 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3562 TRACE("device %p, caps %p.\n", device
, caps
);
3564 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3565 device
->create_parms
.device_type
, caps
);
3568 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3569 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3571 struct wined3d_swapchain
*swapchain
;
3573 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3574 device
, swapchain_idx
, mode
, rotation
);
3576 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3577 return WINED3DERR_INVALIDCALL
;
3579 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3582 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3584 struct wined3d_stateblock
*stateblock
;
3587 TRACE("device %p.\n", device
);
3589 if (device
->recording
)
3590 return WINED3DERR_INVALIDCALL
;
3592 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3596 device
->recording
= stateblock
;
3597 device
->update_stateblock_state
= &stateblock
->stateblock_state
;
3599 TRACE("Recording stateblock %p.\n", stateblock
);
3604 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3605 struct wined3d_stateblock
**stateblock
)
3607 struct wined3d_stateblock
*object
= device
->recording
;
3609 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3611 if (!device
->recording
)
3613 WARN("Not recording.\n");
3615 return WINED3DERR_INVALIDCALL
;
3618 stateblock_init_contained_states(object
);
3620 *stateblock
= object
;
3621 device
->recording
= NULL
;
3622 device
->update_stateblock_state
= &device
->stateblock_state
;
3624 TRACE("Returning stateblock %p.\n", *stateblock
);
3629 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3631 /* At the moment we have no need for any functionality at the beginning
3633 TRACE("device %p.\n", device
);
3635 if (device
->inScene
)
3637 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3638 return WINED3DERR_INVALIDCALL
;
3640 device
->inScene
= TRUE
;
3644 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3646 TRACE("device %p.\n", device
);
3648 if (!device
->inScene
)
3650 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3651 return WINED3DERR_INVALIDCALL
;
3654 device
->inScene
= FALSE
;
3658 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3659 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3661 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3662 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3664 if (!rect_count
&& rects
)
3666 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3670 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3672 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3675 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3676 /* TODO: What about depth stencil buffers without stencil bits? */
3677 return WINED3DERR_INVALIDCALL
;
3679 else if (flags
& WINED3DCLEAR_TARGET
)
3681 if (ds
->width
< device
->fb
.render_targets
[0]->width
3682 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3684 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3690 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3695 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3696 struct wined3d_query
*predicate
, BOOL value
)
3698 struct wined3d_query
*prev
;
3700 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3702 prev
= device
->state
.predicate
;
3705 FIXME("Predicated rendering not implemented.\n");
3706 wined3d_query_incref(predicate
);
3708 device
->state
.predicate
= predicate
;
3709 device
->state
.predicate_value
= value
;
3710 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3712 wined3d_query_decref(prev
);
3715 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3717 TRACE("device %p, value %p.\n", device
, value
);
3720 *value
= device
->state
.predicate_value
;
3721 return device
->state
.predicate
;
3724 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3725 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3727 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3728 device
, group_count_x
, group_count_y
, group_count_z
);
3730 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3733 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3734 struct wined3d_buffer
*buffer
, unsigned int offset
)
3736 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3738 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3741 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3742 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3744 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3745 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3747 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3748 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3751 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3752 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3754 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3755 device
, primitive_type
, patch_vertex_count
);
3757 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3758 if (patch_vertex_count
)
3759 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3761 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3764 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3766 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3768 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3769 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3774 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3775 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3777 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3778 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3780 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3781 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3784 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3785 struct wined3d_buffer
*buffer
, unsigned int offset
)
3787 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3789 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3790 buffer
, offset
, FALSE
);
3793 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3795 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3797 if (!device
->state
.index_buffer
)
3799 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3800 * without an index buffer set. (The first time at least...)
3801 * D3D8 simply dies, but I doubt it can do much harm to return
3802 * D3DERR_INVALIDCALL there as well. */
3803 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3804 return WINED3DERR_INVALIDCALL
;
3807 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3808 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3813 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3814 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3816 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3817 device
, start_idx
, index_count
, start_instance
, instance_count
);
3819 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3820 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3823 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3824 struct wined3d_buffer
*buffer
, unsigned int offset
)
3826 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3828 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3829 buffer
, offset
, TRUE
);
3832 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3833 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3835 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3836 unsigned int src_level_count
, dst_level_count
;
3837 unsigned int layer_count
, level_count
, i
, j
;
3838 unsigned int width
, height
, depth
;
3839 enum wined3d_resource_type type
;
3840 struct wined3d_box box
;
3842 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3844 /* Verify that the source and destination textures are non-NULL. */
3845 if (!src_texture
|| !dst_texture
)
3847 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3848 return WINED3DERR_INVALIDCALL
;
3851 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3852 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3854 WARN("Source resource is GPU accessible or a scratch resource.\n");
3855 return WINED3DERR_INVALIDCALL
;
3857 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3859 WARN("Destination resource is CPU accessible.\n");
3860 return WINED3DERR_INVALIDCALL
;
3863 /* Verify that the source and destination textures are the same type. */
3864 type
= src_texture
->resource
.type
;
3865 if (dst_texture
->resource
.type
!= type
)
3867 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3868 return WINED3DERR_INVALIDCALL
;
3871 layer_count
= src_texture
->layer_count
;
3872 if (layer_count
!= dst_texture
->layer_count
)
3874 WARN("Source and destination have different layer counts.\n");
3875 return WINED3DERR_INVALIDCALL
;
3878 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3880 WARN("Source and destination formats do not match.\n");
3881 return WINED3DERR_INVALIDCALL
;
3884 src_level_count
= src_texture
->level_count
;
3885 dst_level_count
= dst_texture
->level_count
;
3886 level_count
= min(src_level_count
, dst_level_count
);
3888 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3889 src_size
= max(src_size
, src_texture
->resource
.depth
);
3890 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3891 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3892 while (src_size
> dst_size
)
3898 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3899 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3900 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3902 WARN("Source and destination dimensions do not match.\n");
3903 return WINED3DERR_INVALIDCALL
;
3906 /* Update every surface level of the texture. */
3907 for (i
= 0; i
< level_count
; ++i
)
3909 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3910 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3911 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3912 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3914 for (j
= 0; j
< layer_count
; ++j
)
3916 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3917 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3918 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3919 0, NULL
, WINED3D_TEXF_POINT
);
3926 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3928 const struct wined3d_state
*state
= &device
->state
;
3929 struct wined3d_texture
*texture
;
3932 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3934 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
3936 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3938 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3939 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3941 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3943 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3944 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3947 texture
= state
->textures
[i
];
3948 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3950 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3952 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3955 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3957 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3960 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3961 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3963 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3968 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3969 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3971 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3972 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3974 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3976 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3977 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3981 /* return a sensible default */
3984 TRACE("returning D3D_OK\n");
3988 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3992 TRACE("device %p, software %#x.\n", device
, software
);
3996 FIXME("device %p, software %#x stub!\n", device
, software
);
4000 device
->softwareVertexProcessing
= software
;
4003 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4007 TRACE("device %p.\n", device
);
4011 TRACE("device %p stub!\n", device
);
4015 return device
->softwareVertexProcessing
;
4018 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4019 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4021 struct wined3d_swapchain
*swapchain
;
4023 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4024 device
, swapchain_idx
, raster_status
);
4026 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4027 return WINED3DERR_INVALIDCALL
;
4029 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4032 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4036 TRACE("device %p, segments %.8e.\n", device
, segments
);
4038 if (segments
!= 0.0f
)
4042 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4050 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4054 TRACE("device %p.\n", device
);
4058 FIXME("device %p stub!\n", device
);
4065 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4066 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4068 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4069 device
, dst_buffer
, offset
, uav
);
4071 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4074 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4075 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4077 struct wined3d_texture
*dst_texture
, *src_texture
;
4078 struct wined3d_box box
;
4081 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4083 if (src_resource
== dst_resource
)
4085 WARN("Source and destination are the same resource.\n");
4089 if (src_resource
->type
!= dst_resource
->type
)
4091 WARN("Resource types (%s / %s) don't match.\n",
4092 debug_d3dresourcetype(dst_resource
->type
),
4093 debug_d3dresourcetype(src_resource
->type
));
4097 if (src_resource
->width
!= dst_resource
->width
4098 || src_resource
->height
!= dst_resource
->height
4099 || src_resource
->depth
!= dst_resource
->depth
)
4101 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4102 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4103 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4107 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4108 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4110 WARN("Resource formats %s and %s are incompatible.\n",
4111 debug_d3dformat(dst_resource
->format
->id
),
4112 debug_d3dformat(src_resource
->format
->id
));
4116 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4118 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4119 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4120 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4124 dst_texture
= texture_from_resource(dst_resource
);
4125 src_texture
= texture_from_resource(src_resource
);
4127 if (src_texture
->layer_count
!= dst_texture
->layer_count
4128 || src_texture
->level_count
!= dst_texture
->level_count
)
4130 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4131 dst_texture
->layer_count
, dst_texture
->level_count
,
4132 src_texture
->layer_count
, src_texture
->level_count
);
4136 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4138 wined3d_box_set(&box
, 0, 0,
4139 wined3d_texture_get_level_width(dst_texture
, i
),
4140 wined3d_texture_get_level_height(dst_texture
, i
),
4141 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4142 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4144 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4146 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4147 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4152 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4153 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4154 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4155 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4157 struct wined3d_box dst_box
, b
;
4159 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4160 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4161 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4162 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4165 FIXME("Ignoring flags %#x.\n", flags
);
4167 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4169 WARN("Source and destination are the same sub-resource.\n");
4170 return WINED3DERR_INVALIDCALL
;
4173 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4174 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4176 WARN("Resource formats %s and %s are incompatible.\n",
4177 debug_d3dformat(dst_resource
->format
->id
),
4178 debug_d3dformat(src_resource
->format
->id
));
4179 return WINED3DERR_INVALIDCALL
;
4182 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4184 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4186 WARN("Resource types (%s / %s) don't match.\n",
4187 debug_d3dresourcetype(dst_resource
->type
),
4188 debug_d3dresourcetype(src_resource
->type
));
4189 return WINED3DERR_INVALIDCALL
;
4192 if (dst_sub_resource_idx
)
4194 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4195 return WINED3DERR_INVALIDCALL
;
4198 if (src_sub_resource_idx
)
4200 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4201 return WINED3DERR_INVALIDCALL
;
4208 dst_w
= dst_resource
->size
- dst_x
;
4209 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4212 else if ((src_box
->left
>= src_box
->right
4213 || src_box
->top
>= src_box
->bottom
4214 || src_box
->front
>= src_box
->back
))
4216 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4217 return WINED3DERR_INVALIDCALL
;
4220 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4221 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4223 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4224 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4225 return WINED3DERR_INVALIDCALL
;
4228 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4232 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4233 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4234 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4236 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4238 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4239 return WINED3DERR_INVALIDCALL
;
4242 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4244 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4245 return WINED3DERR_INVALIDCALL
;
4248 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4250 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4251 return WINED3DERR_INVALIDCALL
;
4254 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4256 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4257 return WINED3DERR_INVALIDCALL
;
4262 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4264 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4265 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4266 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4268 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4269 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4270 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4271 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4273 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4276 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4278 WARN("Invalid source box %s.\n", debug_box(src_box
));
4279 return WINED3DERR_INVALIDCALL
;
4282 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4283 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4284 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4285 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4287 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4288 return WINED3DERR_INVALIDCALL
;
4292 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4293 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4298 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4299 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4300 unsigned int depth_pitch
, unsigned int flags
)
4302 unsigned int width
, height
, depth
;
4303 struct wined3d_box b
;
4305 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
4307 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4310 FIXME("Ignoring flags %#x.\n", flags
);
4312 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4314 WARN("Resource %p is not GPU accessible.\n", resource
);
4318 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4320 if (sub_resource_idx
> 0)
4322 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4326 width
= resource
->size
;
4332 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4335 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4337 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4341 level
= sub_resource_idx
% texture
->level_count
;
4342 width
= wined3d_texture_get_level_width(texture
, level
);
4343 height
= wined3d_texture_get_level_height(texture
, level
);
4344 depth
= wined3d_texture_get_level_depth(texture
, level
);
4349 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4352 else if (box
->left
>= box
->right
|| box
->right
> width
4353 || box
->top
>= box
->bottom
|| box
->bottom
> height
4354 || box
->front
>= box
->back
|| box
->back
> depth
)
4356 WARN("Invalid box %s specified.\n", debug_box(box
));
4360 wined3d_resource_wait_idle(resource
);
4362 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4365 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4366 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4367 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4368 enum wined3d_format_id format_id
)
4370 struct wined3d_texture
*dst_texture
, *src_texture
;
4371 unsigned int dst_level
, src_level
;
4372 RECT dst_rect
, src_rect
;
4374 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4375 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4376 device
, dst_resource
, dst_sub_resource_idx
,
4377 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4379 if (wined3d_format_is_typeless(dst_resource
->format
)
4380 || wined3d_format_is_typeless(src_resource
->format
))
4382 FIXME("Multisample resolve is not fully supported for typeless formats "
4383 "(dst_format %s, src_format %s, format %s).\n",
4384 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4385 debug_d3dformat(format_id
));
4387 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4389 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4392 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4394 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4398 dst_texture
= texture_from_resource(dst_resource
);
4399 src_texture
= texture_from_resource(src_resource
);
4401 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4402 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4403 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4404 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4405 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4406 wined3d_texture_get_level_height(src_texture
, src_level
));
4407 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4408 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4411 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4412 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4413 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4415 struct wined3d_resource
*resource
;
4418 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4419 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4424 resource
= view
->resource
;
4425 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4427 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4428 return WINED3DERR_INVALIDCALL
;
4431 if (view
->layer_count
!= max(1, resource
->depth
>> view
->desc
.u
.texture
.level_idx
))
4433 FIXME("Layered clears not implemented.\n");
4434 return WINED3DERR_INVALIDCALL
;
4439 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4444 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4445 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4448 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4449 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4453 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4458 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4459 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4461 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4463 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4466 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4467 unsigned int view_idx
)
4469 unsigned int max_rt_count
;
4471 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4473 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4474 if (view_idx
>= max_rt_count
)
4476 WARN("Only %u render targets are supported.\n", max_rt_count
);
4480 return device
->fb
.render_targets
[view_idx
];
4483 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4485 TRACE("device %p.\n", device
);
4487 return device
->fb
.depth_stencil
;
4490 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4491 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4493 struct wined3d_rendertarget_view
*prev
;
4494 unsigned int max_rt_count
;
4496 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4497 device
, view_idx
, view
, set_viewport
);
4499 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4500 if (view_idx
>= max_rt_count
)
4502 WARN("Only %u render targets are supported.\n", max_rt_count
);
4503 return WINED3DERR_INVALIDCALL
;
4506 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
4508 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
4509 return WINED3DERR_INVALIDCALL
;
4512 /* Set the viewport and scissor rectangles, if requested. Tests show that
4513 * stateblock recording is ignored, the change goes directly into the
4514 * primary stateblock. */
4515 if (!view_idx
&& set_viewport
)
4517 struct wined3d_state
*state
= &device
->state
;
4519 state
->viewports
[0].x
= 0;
4520 state
->viewports
[0].y
= 0;
4521 state
->viewports
[0].width
= view
->width
;
4522 state
->viewports
[0].height
= view
->height
;
4523 state
->viewports
[0].min_z
= 0.0f
;
4524 state
->viewports
[0].max_z
= 1.0f
;
4525 state
->viewport_count
= 1;
4526 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4527 device
->stateblock_state
.viewport
= state
->viewports
[0];
4529 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4530 state
->scissor_rect_count
= 1;
4531 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4532 device
->stateblock_state
.scissor_rect
= state
->scissor_rects
[0];
4535 prev
= device
->fb
.render_targets
[view_idx
];
4540 wined3d_rendertarget_view_incref(view
);
4541 device
->fb
.render_targets
[view_idx
] = view
;
4542 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4543 /* Release after the assignment, to prevent device_resource_released()
4544 * from seeing the surface as still in use. */
4546 wined3d_rendertarget_view_decref(prev
);
4551 HRESULT CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
,
4552 struct wined3d_rendertarget_view
*view
)
4554 struct wined3d_rendertarget_view
*prev
;
4556 TRACE("device %p, view %p.\n", device
, view
);
4558 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
4560 WARN("View resource %p has incompatible %s bind flags.\n",
4561 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
4562 return WINED3DERR_INVALIDCALL
;
4565 prev
= device
->fb
.depth_stencil
;
4568 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4572 if ((device
->fb
.depth_stencil
= view
))
4573 wined3d_rendertarget_view_incref(view
);
4574 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4576 wined3d_rendertarget_view_decref(prev
);
4581 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4582 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4584 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4585 struct wined3d_sub_resource_data data
;
4586 struct wined3d_resource_desc desc
;
4587 struct wined3d_map_desc map_desc
;
4588 struct wined3d_texture
*texture
;
4591 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4593 ERR("Failed to map source texture.\n");
4597 data
.data
= map_desc
.data
;
4598 data
.row_pitch
= map_desc
.row_pitch
;
4599 data
.slice_pitch
= map_desc
.slice_pitch
;
4601 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4602 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4603 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4604 desc
.multisample_quality
= 0;
4605 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4606 desc
.bind_flags
= 0;
4607 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4608 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4609 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4613 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4614 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4617 ERR("Failed to create cursor texture.\n");
4624 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4625 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4627 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4628 unsigned int cursor_width
, cursor_height
;
4629 struct wined3d_display_mode mode
;
4630 struct wined3d_map_desc map_desc
;
4633 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4634 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4636 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4637 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4638 return WINED3DERR_INVALIDCALL
;
4640 if (device
->cursor_texture
)
4642 wined3d_texture_decref(device
->cursor_texture
);
4643 device
->cursor_texture
= NULL
;
4646 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4648 WARN("Texture %p has invalid format %s.\n",
4649 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4650 return WINED3DERR_INVALIDCALL
;
4653 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4655 ERR("Failed to get display mode, hr %#x.\n", hr
);
4656 return WINED3DERR_INVALIDCALL
;
4659 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4660 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4661 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4663 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4664 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4665 return WINED3DERR_INVALIDCALL
;
4668 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4670 /* Do not store the surface's pointer because the application may
4671 * release it after setting the cursor image. Windows doesn't
4672 * addref the set surface, so we can't do this either without
4673 * creating circular refcount dependencies. */
4674 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4676 ERR("Failed to create cursor texture.\n");
4677 return WINED3DERR_INVALIDCALL
;
4680 if (cursor_width
== 32 && cursor_height
== 32)
4682 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4683 ICONINFO cursor_info
;
4687 /* 32-bit user32 cursors ignore the alpha channel if it's all
4688 * zeroes, and use the mask instead. Fill the mask with all ones
4689 * to ensure we still get a fully transparent cursor. */
4690 if (!(mask_bits
= heap_alloc(mask_size
)))
4691 return E_OUTOFMEMORY
;
4692 memset(mask_bits
, 0xff, mask_size
);
4694 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4695 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4696 cursor_info
.fIcon
= FALSE
;
4697 cursor_info
.xHotspot
= x_hotspot
;
4698 cursor_info
.yHotspot
= y_hotspot
;
4699 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4700 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4701 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4703 /* Create our cursor and clean up. */
4704 cursor
= CreateIconIndirect(&cursor_info
);
4705 if (cursor_info
.hbmMask
)
4706 DeleteObject(cursor_info
.hbmMask
);
4707 if (cursor_info
.hbmColor
)
4708 DeleteObject(cursor_info
.hbmColor
);
4709 if (device
->hardwareCursor
)
4710 DestroyCursor(device
->hardwareCursor
);
4711 device
->hardwareCursor
= cursor
;
4712 if (device
->bCursorVisible
)
4715 heap_free(mask_bits
);
4718 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4719 device
->cursorWidth
= cursor_width
;
4720 device
->cursorHeight
= cursor_height
;
4721 device
->xHotSpot
= x_hotspot
;
4722 device
->yHotSpot
= y_hotspot
;
4727 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4728 int x_screen_space
, int y_screen_space
, DWORD flags
)
4730 TRACE("device %p, x %d, y %d, flags %#x.\n",
4731 device
, x_screen_space
, y_screen_space
, flags
);
4733 device
->xScreenSpace
= x_screen_space
;
4734 device
->yScreenSpace
= y_screen_space
;
4736 if (device
->hardwareCursor
)
4740 GetCursorPos( &pt
);
4741 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4743 SetCursorPos( x_screen_space
, y_screen_space
);
4745 /* Switch to the software cursor if position diverges from the hardware one. */
4746 GetCursorPos( &pt
);
4747 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4749 if (device
->bCursorVisible
) SetCursor( NULL
);
4750 DestroyCursor( device
->hardwareCursor
);
4751 device
->hardwareCursor
= 0;
4756 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4758 BOOL oldVisible
= device
->bCursorVisible
;
4760 TRACE("device %p, show %#x.\n", device
, show
);
4763 * When ShowCursor is first called it should make the cursor appear at the OS's last
4764 * known cursor position.
4766 if (show
&& !oldVisible
)
4770 device
->xScreenSpace
= pt
.x
;
4771 device
->yScreenSpace
= pt
.y
;
4774 if (device
->hardwareCursor
)
4776 device
->bCursorVisible
= show
;
4778 SetCursor(device
->hardwareCursor
);
4782 else if (device
->cursor_texture
)
4784 device
->bCursorVisible
= show
;
4790 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4792 struct wined3d_resource
*resource
, *cursor
;
4794 TRACE("device %p.\n", device
);
4796 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4798 TRACE("Checking resource %p for eviction.\n", resource
);
4800 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4802 TRACE("Evicting %p.\n", resource
);
4803 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4808 static void update_swapchain_flags(struct wined3d_texture
*texture
)
4810 unsigned int flags
= texture
->swapchain
->desc
.flags
;
4812 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
4813 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4815 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
4817 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4818 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
4820 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
4823 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4824 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4825 wined3d_device_reset_cb callback
, BOOL reset_state
)
4827 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
4828 struct wined3d_resource
*resource
, *cursor
;
4829 struct wined3d_rendertarget_view
*view
;
4830 struct wined3d_swapchain
*swapchain
;
4831 struct wined3d_view_desc view_desc
;
4832 BOOL backbuffer_resized
;
4833 HRESULT hr
= WINED3D_OK
;
4836 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4837 device
, swapchain_desc
, mode
, callback
, reset_state
);
4839 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4841 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4843 ERR("Failed to get the first implicit swapchain.\n");
4844 return WINED3DERR_INVALIDCALL
;
4849 if (device
->logo_texture
)
4851 wined3d_texture_decref(device
->logo_texture
);
4852 device
->logo_texture
= NULL
;
4854 if (device
->cursor_texture
)
4856 wined3d_texture_decref(device
->cursor_texture
);
4857 device
->cursor_texture
= NULL
;
4859 wined3d_stateblock_state_cleanup(&device
->stateblock_state
);
4860 state_unbind_resources(&device
->state
);
4863 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
4865 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4867 wined3d_device_set_depth_stencil_view(device
, NULL
);
4871 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4873 TRACE("Enumerating resource %p.\n", resource
);
4874 if (FAILED(hr
= callback(resource
)))
4879 TRACE("New params:\n");
4880 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4881 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4882 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4883 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4884 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4885 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4886 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4887 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4888 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4889 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4890 if (swapchain_desc
->enable_auto_depth_stencil
)
4891 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4892 TRACE("flags %#x\n", swapchain_desc
->flags
);
4893 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4894 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4896 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
4897 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
4899 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4900 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4901 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4902 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4904 /* No special treatment of these parameters. Just store them */
4905 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4906 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4907 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4908 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4909 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4911 if (swapchain_desc
->device_window
4912 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4914 TRACE("Changing the device window from %p to %p.\n",
4915 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4916 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4917 swapchain
->device_window
= swapchain_desc
->device_window
;
4918 wined3d_swapchain_set_window(swapchain
, NULL
);
4921 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4922 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4924 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4925 || swapchain
->reapply_mode
|| mode
4926 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4928 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4931 else if (!swapchain_desc
->windowed
)
4933 DWORD style
= device
->style
;
4934 DWORD exStyle
= device
->exStyle
;
4935 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4936 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4937 * Reset to clear up their mess. Guild Wars also loses the device during that.
4940 device
->exStyle
= 0;
4941 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4942 swapchain_desc
->backbuffer_width
,
4943 swapchain_desc
->backbuffer_height
);
4944 device
->style
= style
;
4945 device
->exStyle
= exStyle
;
4948 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4949 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4950 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4953 if (swapchain_desc
->flags
!= swapchain
->desc
.flags
)
4955 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4957 update_swapchain_flags(swapchain
->front_buffer
);
4958 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
4960 update_swapchain_flags(swapchain
->back_buffers
[i
]);
4964 if ((view
= device
->auto_depth_stencil_view
))
4966 device
->auto_depth_stencil_view
= NULL
;
4967 wined3d_rendertarget_view_decref(view
);
4969 if (swapchain
->desc
.enable_auto_depth_stencil
)
4971 struct wined3d_resource_desc texture_desc
;
4972 struct wined3d_texture
*texture
;
4974 TRACE("Creating the depth stencil buffer.\n");
4976 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4977 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4978 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4979 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4980 texture_desc
.usage
= 0;
4981 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
4982 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4983 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4984 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4985 texture_desc
.depth
= 1;
4986 texture_desc
.size
= 0;
4988 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4989 device
->device_parent
, &texture_desc
, 0, &texture
)))
4991 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4992 return WINED3DERR_INVALIDCALL
;
4995 view_desc
.format_id
= texture
->resource
.format
->id
;
4996 view_desc
.flags
= 0;
4997 view_desc
.u
.texture
.level_idx
= 0;
4998 view_desc
.u
.texture
.level_count
= 1;
4999 view_desc
.u
.texture
.layer_idx
= 0;
5000 view_desc
.u
.texture
.layer_count
= 1;
5001 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5002 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5003 wined3d_texture_decref(texture
);
5006 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5010 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
5013 if ((view
= device
->back_buffer_view
))
5015 device
->back_buffer_view
= NULL
;
5016 wined3d_rendertarget_view_decref(view
);
5018 if (swapchain
->desc
.backbuffer_count
&& swapchain
->desc
.backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5020 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5022 view_desc
.format_id
= back_buffer
->format
->id
;
5023 view_desc
.flags
= 0;
5024 view_desc
.u
.texture
.level_idx
= 0;
5025 view_desc
.u
.texture
.level_count
= 1;
5026 view_desc
.u
.texture
.layer_idx
= 0;
5027 view_desc
.u
.texture
.layer_count
= 1;
5028 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5029 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5031 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5036 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5040 TRACE("Resetting stateblock.\n");
5041 if (device
->recording
)
5043 wined3d_stateblock_decref(device
->recording
);
5044 device
->recording
= NULL
;
5046 wined3d_cs_emit_reset_state(device
->cs
);
5047 state_cleanup(&device
->state
);
5049 if (device
->d3d_initialized
)
5050 wined3d_device_delete_opengl_contexts(device
);
5052 memset(&device
->state
, 0, sizeof(device
->state
));
5053 state_init(&device
->state
, &device
->fb
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5054 memset(&device
->stateblock_state
, 0, sizeof(device
->stateblock_state
));
5055 wined3d_stateblock_state_init(&device
->stateblock_state
, device
, WINED3D_STATE_INIT_DEFAULT
);
5056 device
->update_stateblock_state
= &device
->stateblock_state
;
5058 device_init_swapchain_state(device
, swapchain
);
5059 if (wined3d_settings
.logo
)
5060 device_load_logo(device
, wined3d_settings
.logo
);
5062 else if ((view
= device
->back_buffer_view
))
5064 struct wined3d_state
*state
= &device
->state
;
5066 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5068 /* Note the min_z / max_z is not reset. */
5069 state
->viewports
[0].x
= 0;
5070 state
->viewports
[0].y
= 0;
5071 state
->viewports
[0].width
= view
->width
;
5072 state
->viewports
[0].height
= view
->height
;
5073 state
->viewport_count
= 1;
5074 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
5076 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
5077 state
->scissor_rect_count
= 1;
5078 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
5081 if (device
->d3d_initialized
)
5084 hr
= wined3d_device_create_primary_opengl_context(device
);
5087 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5093 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5095 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5097 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5103 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5104 struct wined3d_device_creation_parameters
*parameters
)
5106 TRACE("device %p, parameters %p.\n", device
, parameters
);
5108 *parameters
= device
->create_parms
;
5111 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5113 TRACE("device %p.\n", device
);
5115 return device
->wined3d
;
5118 enum wined3d_feature_level CDECL
wined3d_device_get_feature_level(const struct wined3d_device
*device
)
5120 TRACE("device %p.\n", device
);
5122 return device
->feature_level
;
5125 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5126 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5128 struct wined3d_swapchain
*swapchain
;
5130 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5131 device
, swapchain_idx
, flags
, ramp
);
5133 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5134 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5137 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5138 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5140 struct wined3d_swapchain
*swapchain
;
5142 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5143 device
, swapchain_idx
, ramp
);
5145 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5146 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5149 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5151 TRACE("device %p, resource %p.\n", device
, resource
);
5153 wined3d_not_from_cs(device
->cs
);
5155 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5158 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5160 TRACE("device %p, resource %p.\n", device
, resource
);
5162 wined3d_not_from_cs(device
->cs
);
5164 list_remove(&resource
->resource_list_entry
);
5167 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5169 enum wined3d_resource_type type
= resource
->type
;
5170 struct wined3d_rendertarget_view
*rtv
;
5173 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5175 if (device
->d3d_initialized
)
5177 for (i
= 0; i
< ARRAY_SIZE(device
->fb
.render_targets
); ++i
)
5179 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5180 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5183 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5184 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5189 case WINED3D_RTYPE_TEXTURE_1D
:
5190 case WINED3D_RTYPE_TEXTURE_2D
:
5191 case WINED3D_RTYPE_TEXTURE_3D
:
5192 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5194 if (&device
->state
.textures
[i
]->resource
== resource
)
5196 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5197 device
->state
.textures
[i
] = NULL
;
5200 if (device
->recording
&& &device
->update_stateblock_state
->textures
[i
]->resource
== resource
)
5202 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5203 resource
, device
->recording
, i
);
5204 device
->update_stateblock_state
->textures
[i
] = NULL
;
5209 case WINED3D_RTYPE_BUFFER
:
5210 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5212 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5214 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5215 device
->state
.streams
[i
].buffer
= NULL
;
5218 if (device
->recording
&& &device
->update_stateblock_state
->streams
[i
].buffer
->resource
== resource
)
5220 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5221 resource
, device
->recording
, i
);
5222 device
->update_stateblock_state
->streams
[i
].buffer
= NULL
;
5226 if (&device
->state
.index_buffer
->resource
== resource
)
5228 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5229 device
->state
.index_buffer
= NULL
;
5232 if (device
->recording
&& &device
->update_stateblock_state
->index_buffer
->resource
== resource
)
5234 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5235 resource
, device
->recording
);
5236 device
->update_stateblock_state
->index_buffer
= NULL
;
5244 /* Remove the resource from the resourceStore */
5245 device_resource_remove(device
, resource
);
5247 TRACE("Resource released.\n");
5250 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5252 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5254 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5257 static BOOL
wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
5258 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5259 enum wined3d_feature_level
*selected_level
)
5261 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5264 for (i
= 0; i
< level_count
; ++i
)
5266 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
5268 *selected_level
= levels
[i
];
5273 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
5274 "with the current shader backend.\n");
5278 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5279 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5280 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5281 struct wined3d_device_parent
*device_parent
)
5283 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5284 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5285 const struct fragment_pipeline
*fragment_pipeline
;
5289 if (!wined3d_select_feature_level(adapter
, levels
, level_count
, &device
->feature_level
))
5292 TRACE("Device feature level %s.\n", wined3d_debug_feature_level(device
->feature_level
));
5295 device
->wined3d
= wined3d
;
5296 wined3d_incref(device
->wined3d
);
5297 device
->adapter
= adapter
;
5298 device
->device_parent
= device_parent
;
5299 list_init(&device
->resources
);
5300 list_init(&device
->shaders
);
5301 device
->surface_alignment
= surface_alignment
;
5303 /* Save the creation parameters. */
5304 device
->create_parms
.adapter_idx
= adapter_idx
;
5305 device
->create_parms
.device_type
= device_type
;
5306 device
->create_parms
.focus_window
= focus_window
;
5307 device
->create_parms
.flags
= flags
;
5309 device
->shader_backend
= adapter
->shader_backend
;
5311 vertex_pipeline
= adapter
->vertex_pipe
;
5313 fragment_pipeline
= adapter
->fragment_pipe
;
5315 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5317 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5318 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5319 &adapter
->d3d_info
, adapter
->gl_info
.supported
, vertex_pipeline
,
5320 fragment_pipeline
, misc_state_template
)))
5322 ERR("Failed to compile state table, hr %#x.\n", hr
);
5323 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5324 wined3d_decref(device
->wined3d
);
5328 state_init(&device
->state
, &device
->fb
, &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5329 wined3d_stateblock_state_init(&device
->stateblock_state
, device
, WINED3D_STATE_INIT_DEFAULT
);
5330 device
->update_stateblock_state
= &device
->stateblock_state
;
5332 device
->max_frame_latency
= 3;
5334 if (!(device
->cs
= wined3d_cs_create(device
)))
5336 WARN("Failed to create command stream.\n");
5337 state_cleanup(&device
->state
);
5338 wined3d_stateblock_state_cleanup(&device
->stateblock_state
);
5346 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5348 heap_free(device
->multistate_funcs
[i
]);
5350 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5351 wined3d_decref(device
->wined3d
);
5355 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5357 DWORD rep
= device
->state_table
[state
].representative
;
5358 struct wined3d_context
*context
;
5359 unsigned int i
, idx
, shift
;
5361 wined3d_from_cs(device
->cs
);
5363 if (STATE_IS_COMPUTE(state
))
5365 for (i
= 0; i
< device
->context_count
; ++i
)
5366 context_invalidate_compute_state(device
->contexts
[i
], state
);
5370 for (i
= 0; i
< device
->context_count
; ++i
)
5372 context
= device
->contexts
[i
];
5373 if (isStateDirty(context
, rep
)) continue;
5375 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5376 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5377 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5378 context
->isStateDirty
[idx
] |= (1u << shift
);
5382 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5383 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5385 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5387 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5388 window
, message
, wparam
, lparam
);
5390 return DefWindowProcW(window
, message
, wparam
, lparam
);
5392 return DefWindowProcA(window
, message
, wparam
, lparam
);
5395 if (message
== WM_DESTROY
)
5397 TRACE("unregister window %p.\n", window
);
5398 wined3d_unregister_window(window
);
5400 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5401 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5403 else if (message
== WM_DISPLAYCHANGE
)
5405 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5407 else if (message
== WM_ACTIVATEAPP
)
5409 unsigned int i
= device
->swapchain_count
;
5411 /* Deactivating the implicit swapchain may cause the application
5412 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5413 * deactivate the implicit swapchain last, and to avoid accessing the
5414 * "device" pointer afterwards. */
5416 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5418 else if (message
== WM_SYSCOMMAND
)
5420 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5423 DefWindowProcW(window
, message
, wparam
, lparam
);
5425 DefWindowProcA(window
, message
, wparam
, lparam
);
5430 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5432 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);