wined3d: Introduce wined3d_texture_use_pbo().
[wine.git] / dlls / d3d8 / volume.c
blobfb3afb3edfa257bb246a0d79a0d3d6fe1e135743
1 /*
2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
28 return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
31 static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
36 || IsEqualGUID(riid, &IID_IUnknown))
38 IDirect3DVolume8_AddRef(iface);
39 *out = iface;
40 return S_OK;
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45 *out = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
51 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
53 TRACE("iface %p.\n", iface);
54 TRACE("Forwarding to %p.\n", volume->texture);
56 return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
59 static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
61 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
63 TRACE("iface %p.\n", iface);
64 TRACE("Forwarding to %p.\n", volume->texture);
66 return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
69 static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
71 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
73 TRACE("iface %p, device %p.\n", iface, device);
75 return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
78 static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
79 const void *data, DWORD data_size, DWORD flags)
81 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
82 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83 iface, debugstr_guid(guid), data, data_size, flags);
85 return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
88 static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
89 void *data, DWORD *data_size)
91 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
92 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93 iface, debugstr_guid(guid), data, data_size);
95 return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
98 static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
100 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
101 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
103 return d3d8_resource_free_private_data(&volume->resource, guid);
106 static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
108 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
110 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
112 return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
115 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
117 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
118 struct wined3d_sub_resource_desc wined3d_desc;
120 TRACE("iface %p, desc %p.\n", iface, desc);
122 wined3d_mutex_lock();
123 wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
124 wined3d_mutex_unlock();
126 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
127 desc->Type = D3DRTYPE_VOLUME;
128 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
129 desc->Pool = wined3d_desc.pool;
130 desc->Size = wined3d_desc.size;
131 desc->Width = wined3d_desc.width;
132 desc->Height = wined3d_desc.height;
133 desc->Depth = wined3d_desc.depth;
135 return D3D_OK;
138 static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
139 D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
141 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
142 struct wined3d_map_desc map_desc;
143 HRESULT hr;
145 TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
146 iface, locked_box, box, flags);
148 wined3d_mutex_lock();
149 if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
150 volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
151 map_desc.data = NULL;
152 wined3d_mutex_unlock();
154 locked_box->RowPitch = map_desc.row_pitch;
155 locked_box->SlicePitch = map_desc.slice_pitch;
156 locked_box->pBits = map_desc.data;
158 return hr;
161 static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
163 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
164 HRESULT hr;
166 TRACE("iface %p.\n", iface);
168 wined3d_mutex_lock();
169 hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
170 wined3d_mutex_unlock();
172 if (hr == WINEDDERR_NOTLOCKED)
173 return D3DERR_INVALIDCALL;
174 return hr;
177 static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
179 /* IUnknown */
180 d3d8_volume_QueryInterface,
181 d3d8_volume_AddRef,
182 d3d8_volume_Release,
183 /* IDirect3DVolume8 */
184 d3d8_volume_GetDevice,
185 d3d8_volume_SetPrivateData,
186 d3d8_volume_GetPrivateData,
187 d3d8_volume_FreePrivateData,
188 d3d8_volume_GetContainer,
189 d3d8_volume_GetDesc,
190 d3d8_volume_LockBox,
191 d3d8_volume_UnlockBox,
194 static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
196 struct d3d8_volume *volume = parent;
197 d3d8_resource_cleanup(&volume->resource);
198 HeapFree(GetProcessHeap(), 0, volume);
201 static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
203 volume_wined3d_object_destroyed,
206 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
207 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
209 volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
210 d3d8_resource_init(&volume->resource);
211 volume->resource.refcount = 0;
212 volume->texture = wined3d_texture_get_parent(wined3d_texture);
213 volume->wined3d_texture = wined3d_texture;
214 volume->sub_resource_idx = sub_resource_idx;
216 *parent_ops = &d3d8_volume_wined3d_parent_ops;