1 /* Direct3D ExecuteBuffer
2 * Copyright (c) 1998-2004 Lionel ULMER
3 * Copyright (c) 2002-2004 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "ddraw_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
25 /*****************************************************************************
27 * _dump_D3DEXECUTEBUFFERDESC
29 * Debug functions which write the executebuffer data to the console
31 *****************************************************************************/
33 static void _dump_executedata(const D3DEXECUTEDATA
*lpData
) {
34 TRACE("dwSize : %d\n", lpData
->dwSize
);
35 TRACE("Vertex Offset : %d Count : %d\n", lpData
->dwVertexOffset
, lpData
->dwVertexCount
);
36 TRACE("Instruction Offset : %d Length : %d\n", lpData
->dwInstructionOffset
, lpData
->dwInstructionLength
);
37 TRACE("HVertex Offset : %d\n", lpData
->dwHVertexOffset
);
40 static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC
*lpDesc
) {
41 TRACE("dwSize : %d\n", lpDesc
->dwSize
);
42 TRACE("dwFlags : %x\n", lpDesc
->dwFlags
);
43 TRACE("dwCaps : %x\n", lpDesc
->dwCaps
);
44 TRACE("dwBufferSize : %d\n", lpDesc
->dwBufferSize
);
45 TRACE("lpData : %p\n", lpDesc
->lpData
);
48 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*buffer
, struct d3d_device
*device
)
50 DWORD is
= buffer
->data
.dwInstructionOffset
;
51 char *instr
= (char *)buffer
->desc
.lpData
+ is
;
52 unsigned int i
, primitive_size
;
53 struct wined3d_map_desc map_desc
;
54 struct wined3d_box box
= {0};
57 TRACE("ExecuteData :\n");
59 _dump_executedata(&(buffer
->data
));
63 D3DINSTRUCTION
*current
= (D3DINSTRUCTION
*)instr
;
67 count
= current
->wCount
;
68 size
= current
->bSize
;
69 instr
+= sizeof(*current
);
72 switch (current
->bOpcode
)
76 const D3DPOINT
*p
= (D3DPOINT
*)instr
;
77 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_POINTLIST
, 0);
78 wined3d_device_set_stream_source(device
->wined3d_device
, 0,
79 buffer
->dst_vertex_buffer
, 0, sizeof(D3DTLVERTEX
));
80 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
81 ddraw_find_decl(device
->ddraw
, D3DFVF_TLVERTEX
));
83 for (i
= 0; i
< count
; ++i
)
84 wined3d_device_draw_primitive(device
->wined3d_device
, p
[i
].wFirst
, p
[i
].wCount
);
86 instr
+= sizeof(*p
) * count
;
92 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_LINELIST
, 0);
97 unsigned int index_pos
= buffer
->index_pos
, index_count
;
98 TRACE("TRIANGLE (%d)\n", count
);
105 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_TRIANGLELIST
, 0);
109 index_count
= count
* primitive_size
;
110 if (buffer
->index_size
< index_count
)
112 unsigned int new_size
= max(buffer
->index_size
* 2, index_count
);
113 struct wined3d_buffer
*new_buffer
;
114 struct wined3d_buffer_desc desc
;
116 desc
.byte_width
= new_size
* sizeof(*indices
);
117 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
118 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
119 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
121 desc
.structure_byte_stride
= 0;
123 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
124 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &new_buffer
)))
127 buffer
->index_size
= new_size
;
128 if (buffer
->index_buffer
)
129 wined3d_buffer_decref(buffer
->index_buffer
);
130 buffer
->index_buffer
= new_buffer
;
133 else if (buffer
->index_size
- index_count
< index_pos
)
138 box
.left
= index_pos
* sizeof(*indices
);
139 box
.right
= (index_pos
+ index_count
) * sizeof(*indices
);
140 if (FAILED(hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->index_buffer
), 0, &map_desc
,
141 &box
, WINED3D_MAP_WRITE
| (index_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
143 indices
= map_desc
.data
;
145 for (i
= 0; i
< count
; ++i
)
147 D3DTRIANGLE
*ci
= (D3DTRIANGLE
*)instr
;
148 TRACE(" v1: %d v2: %d v3: %d\n",ci
->u1
.v1
, ci
->u2
.v2
, ci
->u3
.v3
);
153 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE1
)
154 TRACE("EDGEENABLE1 ");
155 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE2
)
156 TRACE("EDGEENABLE2 ");
157 if (ci
->wFlags
& D3DTRIFLAG_EDGEENABLE1
)
158 TRACE("EDGEENABLE3 ");
160 if (ci
->wFlags
== D3DTRIFLAG_EVEN
)
162 if (ci
->wFlags
== D3DTRIFLAG_ODD
)
164 if (ci
->wFlags
== D3DTRIFLAG_START
)
166 if ((ci
->wFlags
> 0) && (ci
->wFlags
< 30))
167 TRACE("STARTFLAT(%u) ", ci
->wFlags
);
171 switch (primitive_size
)
174 indices
[(i
* primitive_size
) + 2] = ci
->u3
.v3
;
177 indices
[(i
* primitive_size
) + 1] = ci
->u2
.v2
;
178 indices
[(i
* primitive_size
) ] = ci
->u1
.v1
;
183 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->index_buffer
), 0);
185 wined3d_device_set_stream_source(device
->wined3d_device
, 0,
186 buffer
->dst_vertex_buffer
, 0, sizeof(D3DTLVERTEX
));
187 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
188 ddraw_find_decl(device
->ddraw
, D3DFVF_TLVERTEX
));
189 wined3d_device_set_index_buffer(device
->wined3d_device
, buffer
->index_buffer
, WINED3DFMT_R16_UINT
, 0);
190 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, index_pos
, index_count
);
192 buffer
->index_pos
= index_pos
+ index_count
;
196 case D3DOP_MATRIXLOAD
:
197 WARN("MATRIXLOAD-s (%u)\n", count
);
198 instr
+= count
* size
;
201 case D3DOP_MATRIXMULTIPLY
:
202 TRACE("MATRIXMULTIPLY (%d)\n", count
);
203 for (i
= 0; i
< count
; ++i
)
205 D3DMATRIXMULTIPLY
*ci
= (D3DMATRIXMULTIPLY
*)instr
;
206 D3DMATRIX
*a
, *b
, *c
;
208 a
= ddraw_get_object(&device
->handle_table
, ci
->hDestMatrix
- 1, DDRAW_HANDLE_MATRIX
);
209 b
= ddraw_get_object(&device
->handle_table
, ci
->hSrcMatrix1
- 1, DDRAW_HANDLE_MATRIX
);
210 c
= ddraw_get_object(&device
->handle_table
, ci
->hSrcMatrix2
- 1, DDRAW_HANDLE_MATRIX
);
214 ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
215 ci
->hDestMatrix
, a
, ci
->hSrcMatrix1
, b
, ci
->hSrcMatrix2
, c
);
219 TRACE("dst %p, src1 %p, src2 %p.\n", a
, b
, c
);
220 multiply_matrix(a
, c
, b
);
227 case D3DOP_STATETRANSFORM
:
228 TRACE("STATETRANSFORM (%d)\n", count
);
229 for (i
= 0; i
< count
; ++i
)
231 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
234 m
= ddraw_get_object(&device
->handle_table
, ci
->u2
.dwArg
[0] - 1, DDRAW_HANDLE_MATRIX
);
237 ERR("Invalid matrix handle %#x.\n", ci
->u2
.dwArg
[0]);
241 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_WORLD
)
242 device
->world
= ci
->u2
.dwArg
[0];
243 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_VIEW
)
244 device
->view
= ci
->u2
.dwArg
[0];
245 if (ci
->u1
.dtstTransformStateType
== D3DTRANSFORMSTATE_PROJECTION
)
246 device
->proj
= ci
->u2
.dwArg
[0];
247 IDirect3DDevice3_SetTransform(&device
->IDirect3DDevice3_iface
,
248 ci
->u1
.dtstTransformStateType
, m
);
255 case D3DOP_STATELIGHT
:
256 TRACE("STATELIGHT (%d)\n", count
);
257 for (i
= 0; i
< count
; ++i
)
259 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
261 if (FAILED(IDirect3DDevice3_SetLightState(&device
->IDirect3DDevice3_iface
,
262 ci
->u1
.dlstLightStateType
, ci
->u2
.dwArg
[0])))
263 WARN("Failed to set light state.\n");
269 case D3DOP_STATERENDER
:
270 TRACE("STATERENDER (%d)\n", count
);
271 for (i
= 0; i
< count
; ++i
)
273 D3DSTATE
*ci
= (D3DSTATE
*)instr
;
275 if (FAILED(IDirect3DDevice3_SetRenderState(&device
->IDirect3DDevice3_iface
,
276 ci
->u1
.drstRenderStateType
, ci
->u2
.dwArg
[0])))
277 WARN("Failed to set render state.\n");
283 case D3DOP_PROCESSVERTICES
:
284 TRACE("PROCESSVERTICES (%d)\n", count
);
286 for (i
= 0; i
< count
; ++i
)
288 D3DPROCESSVERTICES
*ci
= (D3DPROCESSVERTICES
*)instr
;
289 DWORD op
= ci
->dwFlags
& D3DPROCESSVERTICES_OPMASK
;
291 TRACE(" start %u, dest %u, count %u, flags %#x.\n",
292 ci
->wStart
, ci
->wDest
, ci
->dwCount
, ci
->dwFlags
);
294 if (ci
->dwFlags
& D3DPROCESSVERTICES_UPDATEEXTENTS
)
295 FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
296 if (ci
->dwFlags
& D3DPROCESSVERTICES_NOCOLOR
)
297 FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
301 case D3DPROCESSVERTICES_TRANSFORMLIGHT
:
302 case D3DPROCESSVERTICES_TRANSFORM
:
303 wined3d_device_set_stream_source(device
->wined3d_device
, 0,
304 buffer
->src_vertex_buffer
, buffer
->src_vertex_pos
* sizeof(D3DVERTEX
), sizeof(D3DVERTEX
));
305 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_LIGHTING
,
306 op
== D3DPROCESSVERTICES_TRANSFORMLIGHT
&& !!device
->material
);
307 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
308 ddraw_find_decl(device
->ddraw
, op
== D3DPROCESSVERTICES_TRANSFORMLIGHT
309 ? D3DFVF_VERTEX
: D3DFVF_LVERTEX
));
310 wined3d_device_process_vertices(device
->wined3d_device
, ci
->wStart
, ci
->wDest
,
311 ci
->dwCount
, buffer
->dst_vertex_buffer
, NULL
, 0, D3DFVF_TLVERTEX
);
314 case D3DPROCESSVERTICES_COPY
:
315 box
.left
= (buffer
->src_vertex_pos
+ ci
->wStart
) * sizeof(D3DTLVERTEX
);
316 box
.right
= box
.left
+ ci
->dwCount
* sizeof(D3DTLVERTEX
);
317 box
.top
= box
.front
= 0;
318 box
.bottom
= box
.back
= 1;
319 wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
320 wined3d_buffer_get_resource(buffer
->dst_vertex_buffer
), 0,
321 ci
->wDest
* sizeof(D3DTLVERTEX
), 0, 0,
322 wined3d_buffer_get_resource(buffer
->src_vertex_buffer
), 0, &box
, 0);
326 FIXME("Unhandled vertex processing op %#x.\n", op
);
334 case D3DOP_TEXTURELOAD
:
335 TRACE("TEXTURELOAD (%u)\n", count
);
337 for (i
= 0; i
< count
; ++i
)
339 D3DTEXTURELOAD
*ci
= (D3DTEXTURELOAD
*)instr
;
340 struct ddraw_surface
*dst
, *src
;
344 if (!(dst
= ddraw_get_object(&device
->handle_table
,
345 ci
->hDestTexture
- 1, DDRAW_HANDLE_SURFACE
)))
347 WARN("Invalid destination texture handle %#x.\n", ci
->hDestTexture
);
350 if (!(src
= ddraw_get_object(&device
->handle_table
,
351 ci
->hSrcTexture
- 1, DDRAW_HANDLE_SURFACE
)))
353 WARN("Invalid source texture handle %#x.\n", ci
->hSrcTexture
);
357 IDirect3DTexture2_Load(&dst
->IDirect3DTexture2_iface
, &src
->IDirect3DTexture2_iface
);
362 TRACE("EXIT (%u)\n", count
);
366 case D3DOP_BRANCHFORWARD
:
367 TRACE("BRANCHFORWARD (%d)\n", count
);
368 for (i
= 0; i
< count
; ++i
)
370 D3DBRANCH
*ci
= (D3DBRANCH
*)instr
;
372 if ((buffer
->data
.dsStatus
.dwStatus
& ci
->dwMask
) == ci
->dwValue
)
376 TRACE(" Branch to %d\n", ci
->dwOffset
);
378 instr
= (char*)current
+ ci
->dwOffset
;
387 TRACE(" Branch to %d\n", ci
->dwOffset
);
389 instr
= (char*)current
+ ci
->dwOffset
;
400 WARN("SPAN-s (%u)\n", count
);
401 instr
+= count
* size
;
404 case D3DOP_SETSTATUS
:
405 TRACE("SETSTATUS (%d)\n", count
);
406 for (i
= 0; i
< count
; ++i
)
408 buffer
->data
.dsStatus
= *(D3DSTATUS
*)instr
;
414 ERR("Unhandled OpCode %#x.\n",current
->bOpcode
);
415 instr
+= count
* size
;
424 static inline struct d3d_execute_buffer
*impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
)
426 return CONTAINING_RECORD(iface
, struct d3d_execute_buffer
, IDirect3DExecuteBuffer_iface
);
429 static HRESULT WINAPI
d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer
*iface
, REFIID iid
, void **out
)
431 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
433 if (IsEqualGUID(&IID_IDirect3DExecuteBuffer
, iid
)
434 || IsEqualGUID(&IID_IUnknown
, iid
))
436 IDirect3DExecuteBuffer_AddRef(iface
);
441 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
444 return E_NOINTERFACE
;
447 /*****************************************************************************
448 * IDirect3DExecuteBuffer::AddRef
450 * A normal AddRef method, nothing special
455 *****************************************************************************/
456 static ULONG WINAPI
d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer
*iface
)
458 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
459 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
461 TRACE("%p increasing refcount to %u.\n", buffer
, ref
);
466 /*****************************************************************************
467 * IDirect3DExecuteBuffer::Release
469 * A normal Release method, nothing special
474 *****************************************************************************/
475 static ULONG WINAPI
d3d_execute_buffer_Release(IDirect3DExecuteBuffer
*iface
)
477 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
478 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
480 TRACE("%p decreasing refcount to %u.\n", buffer
, ref
);
484 if (buffer
->need_free
)
485 heap_free(buffer
->desc
.lpData
);
486 if (buffer
->index_buffer
)
487 wined3d_buffer_decref(buffer
->index_buffer
);
488 if (buffer
->dst_vertex_buffer
)
490 wined3d_buffer_decref(buffer
->src_vertex_buffer
);
491 wined3d_buffer_decref(buffer
->dst_vertex_buffer
);
499 /*****************************************************************************
500 * IDirect3DExecuteBuffer::Initialize
502 * Initializes the Execute Buffer. This method exists for COM compliance
503 * Nothing to do here.
508 *****************************************************************************/
509 static HRESULT WINAPI
d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer
*iface
,
510 IDirect3DDevice
*device
, D3DEXECUTEBUFFERDESC
*desc
)
512 TRACE("iface %p, device %p, desc %p.\n", iface
, device
, desc
);
517 /*****************************************************************************
518 * IDirect3DExecuteBuffer::Lock
520 * Locks the buffer, so the app can write into it.
523 * Desc: Pointer to return the buffer description. This Description contains
524 * a pointer to the buffer data.
527 * This implementation always returns D3D_OK
529 *****************************************************************************/
530 static HRESULT WINAPI
d3d_execute_buffer_Lock(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEBUFFERDESC
*desc
)
532 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
535 TRACE("iface %p, desc %p.\n", iface
, desc
);
537 dwSize
= desc
->dwSize
;
538 memcpy(desc
, &buffer
->desc
, dwSize
);
542 TRACE(" Returning description :\n");
543 _dump_D3DEXECUTEBUFFERDESC(desc
);
548 /*****************************************************************************
549 * IDirect3DExecuteBuffer::Unlock
551 * Unlocks the buffer. We don't have anything to do here
554 * This implementation always returns D3D_OK
556 *****************************************************************************/
557 static HRESULT WINAPI
d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer
*iface
)
559 TRACE("iface %p.\n", iface
);
564 /*****************************************************************************
565 * IDirect3DExecuteBuffer::SetExecuteData
567 * Sets the execute data. This data is used to describe the buffer's content
570 * Data: Pointer to a D3DEXECUTEDATA structure containing the data to
575 * DDERR_OUTOFMEMORY if the vertex buffer allocation failed
577 *****************************************************************************/
578 static HRESULT WINAPI
d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEDATA
*data
)
580 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
581 struct wined3d_map_desc map_desc
;
582 struct wined3d_box box
= {0};
584 DWORD buf_size
= buffer
->desc
.dwBufferSize
, copy_size
;
586 TRACE("iface %p, data %p.\n", iface
, data
);
588 if (data
->dwSize
!= sizeof(*data
))
590 WARN("data->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", data
->dwSize
);
591 return DDERR_INVALIDPARAMS
;
594 /* Skip past previous vertex data. */
595 buffer
->src_vertex_pos
+= buffer
->data
.dwVertexCount
;
597 if (buffer
->vertex_size
< data
->dwVertexCount
)
599 unsigned int new_size
= max(data
->dwVertexCount
, buffer
->vertex_size
* 2);
600 struct wined3d_buffer
*src_buffer
, *dst_buffer
;
601 struct wined3d_buffer_desc desc
;
603 desc
.byte_width
= new_size
* sizeof(D3DVERTEX
);
605 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
606 desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
608 desc
.structure_byte_stride
= 0;
610 if (FAILED(hr
= wined3d_buffer_create(buffer
->d3ddev
->wined3d_device
, &desc
,
611 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &src_buffer
)))
614 desc
.byte_width
= new_size
* sizeof(D3DTLVERTEX
);
615 desc
.usage
= WINED3DUSAGE_STATICDECL
;
616 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
618 if (FAILED(hr
= wined3d_buffer_create(buffer
->d3ddev
->wined3d_device
, &desc
,
619 NULL
, NULL
, &ddraw_null_wined3d_parent_ops
, &dst_buffer
)))
621 wined3d_buffer_decref(src_buffer
);
625 if (buffer
->dst_vertex_buffer
)
627 wined3d_buffer_decref(buffer
->src_vertex_buffer
);
628 wined3d_buffer_decref(buffer
->dst_vertex_buffer
);
630 buffer
->src_vertex_buffer
= src_buffer
;
631 buffer
->dst_vertex_buffer
= dst_buffer
;
632 buffer
->vertex_size
= new_size
;
633 buffer
->src_vertex_pos
= 0;
635 else if (buffer
->vertex_size
- data
->dwVertexCount
< buffer
->src_vertex_pos
)
637 buffer
->src_vertex_pos
= 0;
640 if (data
->dwVertexCount
&& (!buf_size
|| data
->dwVertexOffset
< buf_size
))
642 box
.left
= buffer
->src_vertex_pos
* sizeof(D3DVERTEX
);
643 box
.right
= box
.left
+ data
->dwVertexCount
* sizeof(D3DVERTEX
);
644 if (FAILED(hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->src_vertex_buffer
),
645 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
648 copy_size
= data
->dwVertexCount
* sizeof(D3DVERTEX
);
650 copy_size
= min(copy_size
, buf_size
- data
->dwVertexOffset
);
652 memcpy(map_desc
.data
, ((BYTE
*)buffer
->desc
.lpData
) + data
->dwVertexOffset
, copy_size
);
654 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->src_vertex_buffer
), 0);
657 memcpy(&buffer
->data
, data
, data
->dwSize
);
660 _dump_executedata(data
);
665 /*****************************************************************************
666 * IDirect3DExecuteBuffer::GetExecuteData
668 * Returns the data in the execute buffer
671 * Data: Pointer to a D3DEXECUTEDATA structure used to return data
676 *****************************************************************************/
677 static HRESULT WINAPI
d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer
*iface
, D3DEXECUTEDATA
*data
)
679 struct d3d_execute_buffer
*buffer
= impl_from_IDirect3DExecuteBuffer(iface
);
681 TRACE("iface %p, data %p.\n", iface
, data
);
683 /* Tests show that dwSize is ignored. */
684 memcpy(data
, &buffer
->data
, sizeof(*data
));
688 TRACE("Returning data :\n");
689 _dump_executedata(data
);
695 /*****************************************************************************
696 * IDirect3DExecuteBuffer::Validate
698 * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
699 * currently implemented"
705 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
707 *****************************************************************************/
708 static HRESULT WINAPI
d3d_execute_buffer_Validate(IDirect3DExecuteBuffer
*iface
,
709 DWORD
*offset
, LPD3DVALIDATECALLBACK callback
, void *context
, DWORD reserved
)
711 TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
712 iface
, offset
, callback
, context
, reserved
);
714 WARN("Not implemented.\n");
716 return DDERR_UNSUPPORTED
; /* Unchecked */
719 /*****************************************************************************
720 * IDirect3DExecuteBuffer::Optimize
722 * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
723 * currently supported"
726 * Dummy: Seems to be an unused dummy ;)
729 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
731 *****************************************************************************/
732 static HRESULT WINAPI
d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer
*iface
, DWORD reserved
)
734 TRACE("iface %p, reserved %#x.\n", iface
, reserved
);
736 WARN("Not implemented.\n");
738 return DDERR_UNSUPPORTED
; /* Unchecked */
741 static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl
=
743 d3d_execute_buffer_QueryInterface
,
744 d3d_execute_buffer_AddRef
,
745 d3d_execute_buffer_Release
,
746 d3d_execute_buffer_Initialize
,
747 d3d_execute_buffer_Lock
,
748 d3d_execute_buffer_Unlock
,
749 d3d_execute_buffer_SetExecuteData
,
750 d3d_execute_buffer_GetExecuteData
,
751 d3d_execute_buffer_Validate
,
752 d3d_execute_buffer_Optimize
,
755 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
756 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
)
758 execute_buffer
->IDirect3DExecuteBuffer_iface
.lpVtbl
= &d3d_execute_buffer_vtbl
;
759 execute_buffer
->ref
= 1;
760 execute_buffer
->d3ddev
= device
;
762 /* Initializes memory */
763 memcpy(&execute_buffer
->desc
, desc
, desc
->dwSize
);
765 /* No buffer given */
766 if (!(execute_buffer
->desc
.dwFlags
& D3DDEB_LPDATA
))
767 execute_buffer
->desc
.lpData
= NULL
;
769 /* No buffer size given */
770 if (!(execute_buffer
->desc
.dwFlags
& D3DDEB_BUFSIZE
))
771 execute_buffer
->desc
.dwBufferSize
= 0;
773 /* Create buffer if asked */
774 if (!execute_buffer
->desc
.lpData
&& execute_buffer
->desc
.dwBufferSize
)
776 execute_buffer
->need_free
= TRUE
;
777 if (!(execute_buffer
->desc
.lpData
= heap_alloc_zero(execute_buffer
->desc
.dwBufferSize
)))
779 ERR("Failed to allocate execute buffer data.\n");
780 return DDERR_OUTOFMEMORY
;
784 execute_buffer
->desc
.dwFlags
|= D3DDEB_LPDATA
;
789 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
)
793 assert(iface
->lpVtbl
== &d3d_execute_buffer_vtbl
);
795 return impl_from_IDirect3DExecuteBuffer(iface
);