comdlg32: Detach file dialog data after child windows were destroyed.
[wine.git] / dlls / dxgi / dxgi_main.c
blobdf8761bdce0996515239105e7205009b042588d6
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
28 struct dxgi_main
30 HMODULE d3d10core;
31 struct dxgi_device_layer *device_layers;
32 UINT layer_count;
34 static struct dxgi_main dxgi_main;
36 static void dxgi_main_cleanup(void)
38 heap_free(dxgi_main.device_layers);
39 FreeLibrary(dxgi_main.d3d10core);
42 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
44 switch (reason)
46 case DLL_PROCESS_ATTACH:
47 DisableThreadLibraryCalls(inst);
48 break;
50 case DLL_PROCESS_DETACH:
51 if (!reserved)
52 dxgi_main_cleanup();
53 break;
56 return TRUE;
59 HRESULT WINAPI CreateDXGIFactory2(UINT flags, REFIID iid, void **factory)
61 TRACE("flags %#x, iid %s, factory %p.\n", flags, debugstr_guid(iid), factory);
63 if (flags)
64 FIXME("Ignoring flags %#x.\n", flags);
66 return dxgi_factory_create(iid, factory, TRUE);
69 HRESULT WINAPI CreateDXGIFactory1(REFIID iid, void **factory)
71 TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
73 return dxgi_factory_create(iid, factory, TRUE);
76 HRESULT WINAPI CreateDXGIFactory(REFIID iid, void **factory)
78 TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
80 return dxgi_factory_create(iid, factory, FALSE);
83 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
85 UINT i;
87 wined3d_mutex_lock();
89 for (i = 0; i < dxgi_main.layer_count; ++i)
91 if (dxgi_main.device_layers[i].id == id)
93 *layer = dxgi_main.device_layers[i];
94 wined3d_mutex_unlock();
95 return TRUE;
99 wined3d_mutex_unlock();
100 return FALSE;
103 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
105 wined3d_mutex_lock();
107 if (!dxgi_main.d3d10core)
109 HRESULT hr;
110 HRESULT (WINAPI *d3d11core_register_layers)(void);
111 HMODULE mod;
112 BOOL ret;
114 if (!(ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const char *)d3d10core, &mod)))
116 wined3d_mutex_unlock();
117 return E_FAIL;
120 d3d11core_register_layers = (void *)GetProcAddress(mod, "D3D11CoreRegisterLayers");
121 hr = d3d11core_register_layers();
122 if (FAILED(hr))
124 ERR("Failed to register d3d11 layers, returning %#x.\n", hr);
125 FreeLibrary(mod);
126 wined3d_mutex_unlock();
127 return hr;
130 dxgi_main.d3d10core = mod;
133 wined3d_mutex_unlock();
135 return S_OK;
138 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
139 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device)
141 struct layer_get_size_args get_size_args;
142 struct dxgi_device_layer d3d10_layer;
143 struct dxgi_device *dxgi_device;
144 UINT device_size;
145 DWORD count;
146 HRESULT hr;
148 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, feature_levels %p, level_count %u, device %p.\n",
149 d3d10core, factory, adapter, flags, feature_levels, level_count, device);
151 if (flags)
152 FIXME("Ignoring flags %#x.\n", flags);
154 if (TRACE_ON(dxgi))
155 dump_feature_levels(feature_levels, level_count);
157 hr = register_d3d10core_layers(d3d10core);
158 if (FAILED(hr))
160 ERR("Failed to register d3d10core layers, returning %#x.\n", hr);
161 return hr;
164 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
166 ERR("Failed to get D3D10 device layer.\n");
167 return E_FAIL;
170 count = 0;
171 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
172 if (FAILED(hr))
174 WARN("Failed to initialize D3D10 device layer.\n");
175 return E_FAIL;
178 get_size_args.unknown0 = 0;
179 get_size_args.unknown1 = 0;
180 get_size_args.unknown2 = NULL;
181 get_size_args.unknown3 = NULL;
182 get_size_args.adapter = adapter;
183 get_size_args.interface_major = 10;
184 get_size_args.interface_minor = 1;
185 get_size_args.version_build = 4;
186 get_size_args.version_revision = 6000;
188 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
189 device_size += sizeof(*dxgi_device);
191 if (!(dxgi_device = heap_alloc_zero(device_size)))
193 ERR("Failed to allocate device memory.\n");
194 return E_OUTOFMEMORY;
197 hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter, feature_levels, level_count);
198 if (FAILED(hr))
200 WARN("Failed to initialize device, hr %#x.\n", hr);
201 heap_free(dxgi_device);
202 *device = NULL;
203 return hr;
206 TRACE("Created device %p.\n", dxgi_device);
207 *device = &dxgi_device->IWineDXGIDevice_iface;
209 return S_OK;
212 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
214 UINT i;
215 struct dxgi_device_layer *new_layers;
217 TRACE("layers %p, layer_count %u\n", layers, layer_count);
219 wined3d_mutex_lock();
221 if (!dxgi_main.layer_count)
222 new_layers = heap_alloc(layer_count * sizeof(*new_layers));
223 else
224 new_layers = heap_realloc(dxgi_main.device_layers,
225 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
227 if (!new_layers)
229 wined3d_mutex_unlock();
230 ERR("Failed to allocate layer memory\n");
231 return E_OUTOFMEMORY;
234 for (i = 0; i < layer_count; ++i)
236 const struct dxgi_device_layer *layer = &layers[i];
238 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
239 i, layer->id, layer->init, layer->get_size, layer->create);
241 new_layers[dxgi_main.layer_count + i] = *layer;
244 dxgi_main.device_layers = new_layers;
245 dxgi_main.layer_count += layer_count;
247 wined3d_mutex_unlock();
249 return S_OK;