2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
81 enum SHADER_CONSTANT_TYPE
103 D3DXPARAMETER_CLASS
class;
104 D3DXPARAMETER_TYPE type
;
108 UINT annotation_count
;
114 struct d3dx_parameter
*annotations
;
115 struct d3dx_parameter
*members
;
122 struct d3dx_parameter
*param
;
129 enum STATE_TYPE type
;
130 struct d3dx_parameter parameter
;
136 struct d3dx_state
*states
;
143 UINT annotation_count
;
145 struct d3dx_state
*states
;
146 struct d3dx_parameter
*annotations
;
149 struct d3dx_technique
153 UINT annotation_count
;
155 struct d3dx_parameter
*annotations
;
156 struct d3dx_pass
*passes
;
159 struct d3dx9_base_effect
161 struct ID3DXEffectImpl
*effect
;
163 UINT parameter_count
;
164 UINT technique_count
;
167 struct d3dx_parameter
*parameters
;
168 struct d3dx_technique
*techniques
;
169 struct d3dx_object
*objects
;
172 struct ID3DXEffectImpl
174 ID3DXEffect ID3DXEffect_iface
;
177 struct d3dx9_base_effect base_effect
;
179 struct ID3DXEffectStateManager
*manager
;
180 struct IDirect3DDevice9
*device
;
181 struct ID3DXEffectPool
*pool
;
182 struct d3dx_technique
*active_technique
;
183 struct d3dx_pass
*active_pass
;
188 struct ID3DXEffectCompilerImpl
190 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
193 struct d3dx9_base_effect base_effect
;
196 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
197 struct d3dx_parameter
*parameter
, const char *name
);
198 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
200 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
,
201 struct d3dx_object
*objects
);
202 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
206 enum STATE_CLASS
class;
213 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
214 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
215 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
216 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
217 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
218 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
219 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
220 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
221 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
222 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
223 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
224 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
225 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
226 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
227 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
229 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
230 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
231 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
232 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
233 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
234 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
235 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
236 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
237 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
238 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
239 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
240 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
241 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
242 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
243 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
244 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
245 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
246 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
247 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
248 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
249 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
250 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
251 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
252 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
253 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
254 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
255 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
256 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
257 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
258 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
259 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
260 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
261 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
262 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
263 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
264 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
265 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
266 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
267 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
268 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
269 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
270 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
271 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
272 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
273 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
274 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
275 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
276 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
277 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
278 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
279 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
280 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
281 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
282 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
283 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
284 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
285 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
286 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
287 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
288 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
289 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
290 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
291 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
292 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
293 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
294 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
295 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
296 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
297 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
298 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
299 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
300 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
301 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
302 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
303 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
304 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
305 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
306 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
307 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
308 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
309 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
310 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
311 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
312 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
313 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
314 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
315 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
317 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
318 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
319 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
320 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
321 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
322 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
323 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
324 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
325 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
326 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
327 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
328 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
329 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
330 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
331 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
332 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
333 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
334 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
336 {SC_NPATCHMODE
, 0, "NPatchMode"},
340 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
341 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
342 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
343 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
345 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
346 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
347 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
348 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
349 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
351 {SC_LIGHT
, LT_TYPE
, "LightType"},
352 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
353 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
354 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
355 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
356 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
357 {SC_LIGHT
, LT_RANGE
, "LightRange"},
358 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
359 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
360 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
361 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
362 {SC_LIGHT
, LT_THETA
, "LightTheta"},
363 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
365 {SC_LIGHTENABLE
, 0, "LightEnable"},
367 {SC_VERTEXSHADER
, 0, "Vertexshader"},
369 {SC_PIXELSHADER
, 0, "Pixelshader"},
370 /* Shader constants */
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
372 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
373 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
374 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
375 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
376 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
377 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
378 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
380 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
381 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
382 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
383 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
384 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
385 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
386 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
388 {SC_TEXTURE
, 0, "Texture"},
390 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
391 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
392 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
393 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
394 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
395 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
396 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
397 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
398 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
399 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
400 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
401 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
402 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
404 {SC_SETSAMPLER
, 0, "Sampler"},
407 static inline void read_dword(const char **ptr
, DWORD
*d
)
409 memcpy(d
, *ptr
, sizeof(*d
));
413 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
418 FIXME("Skipping %u unknown DWORDs:\n", count
);
419 for (i
= 0; i
< count
; ++i
)
422 FIXME("\t0x%08x\n", d
);
426 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
428 return (D3DXHANDLE
) parameter
;
431 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
433 return (D3DXHANDLE
) technique
;
436 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
438 return (D3DXHANDLE
) pass
;
441 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
445 if (!name
) return NULL
;
447 for (i
= 0; i
< base
->technique_count
; ++i
)
449 if (!strcmp(base
->techniques
[i
].name
, name
))
450 return &base
->techniques
[i
];
456 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
460 for (i
= 0; i
< base
->technique_count
; ++i
)
462 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
463 return &base
->techniques
[i
];
466 return get_technique_by_name(base
, technique
);
469 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
473 for (i
= 0; i
< base
->technique_count
; ++i
)
475 struct d3dx_technique
*technique
= &base
->techniques
[i
];
477 for (k
= 0; k
< technique
->pass_count
; ++k
)
479 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
480 return &technique
->passes
[k
];
487 static struct d3dx_parameter
*get_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
489 unsigned int i
, count
;
490 struct d3dx_parameter
*p
;
492 for (i
= 0; i
< param
->annotation_count
; ++i
)
494 if (get_parameter_handle(¶m
->annotations
[i
]) == parameter
)
495 return ¶m
->annotations
[i
];
497 p
= get_valid_sub_parameter(¶m
->annotations
[i
], parameter
);
501 count
= param
->element_count
? param
->element_count
: param
->member_count
;
502 for (i
= 0; i
< count
; ++i
)
504 if (get_parameter_handle(¶m
->members
[i
]) == parameter
)
505 return ¶m
->members
[i
];
507 p
= get_valid_sub_parameter(¶m
->members
[i
], parameter
);
514 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
516 unsigned int i
, k
, m
;
517 struct d3dx_parameter
*p
;
519 for (i
= 0; i
< base
->parameter_count
; ++i
)
521 if (get_parameter_handle(&base
->parameters
[i
]) == parameter
)
522 return &base
->parameters
[i
];
524 p
= get_valid_sub_parameter(&base
->parameters
[i
], parameter
);
528 for (i
= 0; i
< base
->technique_count
; ++i
)
530 struct d3dx_technique
*technique
= &base
->techniques
[i
];
532 for (k
= 0; k
< technique
->pass_count
; ++k
)
534 struct d3dx_pass
*pass
= &technique
->passes
[k
];
536 for (m
= 0; m
< pass
->annotation_count
; ++m
)
538 if (get_parameter_handle(&pass
->annotations
[m
]) == parameter
)
539 return &pass
->annotations
[m
];
541 p
= get_valid_sub_parameter(&pass
->annotations
[m
], parameter
);
546 for (k
= 0; k
< technique
->annotation_count
; ++k
)
548 if (get_parameter_handle(&technique
->annotations
[k
]) == parameter
)
549 return &technique
->annotations
[k
];
551 p
= get_valid_sub_parameter(&technique
->annotations
[k
], parameter
);
556 return get_parameter_by_name(base
, NULL
, parameter
);
559 static void free_state(struct d3dx_state
*state
)
561 free_parameter(&state
->parameter
, FALSE
, FALSE
);
564 static void free_object(struct d3dx_object
*object
)
566 HeapFree(GetProcessHeap(), 0, object
->data
);
569 static void free_sampler(struct d3dx_sampler
*sampler
)
573 for (i
= 0; i
< sampler
->state_count
; ++i
)
575 free_state(&sampler
->states
[i
]);
577 HeapFree(GetProcessHeap(), 0, sampler
->states
);
580 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
584 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
585 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
590 if (param
->annotations
)
592 for (i
= 0; i
< param
->annotation_count
; ++i
)
593 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
594 HeapFree(GetProcessHeap(), 0, param
->annotations
);
595 param
->annotations
= NULL
;
600 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
602 for (i
= 0; i
< count
; ++i
)
603 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
604 HeapFree(GetProcessHeap(), 0, param
->members
);
605 param
->members
= NULL
;
608 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
616 case D3DXPT_TEXTURE1D
:
617 case D3DXPT_TEXTURE2D
:
618 case D3DXPT_TEXTURE3D
:
619 case D3DXPT_TEXTURECUBE
:
620 case D3DXPT_PIXELSHADER
:
621 case D3DXPT_VERTEXSHADER
:
622 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
626 case D3DXPT_SAMPLER1D
:
627 case D3DXPT_SAMPLER2D
:
628 case D3DXPT_SAMPLER3D
:
629 case D3DXPT_SAMPLERCUBE
:
630 free_sampler((struct d3dx_sampler
*)param
->data
);
634 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
641 HeapFree(GetProcessHeap(), 0, param
->data
);
644 /* only the parent has to release name and semantic */
647 HeapFree(GetProcessHeap(), 0, param
->name
);
648 HeapFree(GetProcessHeap(), 0, param
->semantic
);
652 static void free_pass(struct d3dx_pass
*pass
)
656 TRACE("Free pass %p\n", pass
);
661 if (pass
->annotations
)
663 for (i
= 0; i
< pass
->annotation_count
; ++i
)
664 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
665 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
666 pass
->annotations
= NULL
;
671 for (i
= 0; i
< pass
->state_count
; ++i
)
672 free_state(&pass
->states
[i
]);
673 HeapFree(GetProcessHeap(), 0, pass
->states
);
677 HeapFree(GetProcessHeap(), 0, pass
->name
);
681 static void free_technique(struct d3dx_technique
*technique
)
685 TRACE("Free technique %p\n", technique
);
690 if (technique
->annotations
)
692 for (i
= 0; i
< technique
->annotation_count
; ++i
)
693 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
694 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
695 technique
->annotations
= NULL
;
698 if (technique
->passes
)
700 for (i
= 0; i
< technique
->pass_count
; ++i
)
701 free_pass(&technique
->passes
[i
]);
702 HeapFree(GetProcessHeap(), 0, technique
->passes
);
703 technique
->passes
= NULL
;
706 HeapFree(GetProcessHeap(), 0, technique
->name
);
707 technique
->name
= NULL
;
710 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
714 TRACE("base %p.\n", base
);
716 if (base
->parameters
)
718 for (i
= 0; i
< base
->parameter_count
; ++i
)
719 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
720 HeapFree(GetProcessHeap(), 0, base
->parameters
);
721 base
->parameters
= NULL
;
724 if (base
->techniques
)
726 for (i
= 0; i
< base
->technique_count
; ++i
)
727 free_technique(&base
->techniques
[i
]);
728 HeapFree(GetProcessHeap(), 0, base
->techniques
);
729 base
->techniques
= NULL
;
734 for (i
= 0; i
< base
->object_count
; ++i
)
736 free_object(&base
->objects
[i
]);
738 HeapFree(GetProcessHeap(), 0, base
->objects
);
739 base
->objects
= NULL
;
743 static void free_effect(struct ID3DXEffectImpl
*effect
)
745 TRACE("Free effect %p\n", effect
);
747 d3dx9_base_effect_cleanup(&effect
->base_effect
);
751 effect
->pool
->lpVtbl
->Release(effect
->pool
);
756 IUnknown_Release(effect
->manager
);
759 IDirect3DDevice9_Release(effect
->device
);
762 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
764 TRACE("Free effect compiler %p\n", compiler
);
766 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
769 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
773 for (i
= 0; i
< 4; ++i
)
775 if (i
< param
->columns
)
776 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
778 ((FLOAT
*)vector
)[i
] = 0.0f
;
782 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
786 for (i
= 0; i
< param
->columns
; ++i
)
788 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
792 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
796 for (i
= 0; i
< 4; ++i
)
798 for (k
= 0; k
< 4; ++k
)
800 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
802 if ((i
< param
->rows
) && (k
< param
->columns
))
803 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
810 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
814 for (i
= 0; i
< param
->rows
; ++i
)
816 for (k
= 0; k
< param
->columns
; ++k
)
818 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
819 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
824 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
827 struct d3dx_parameter
*temp_parameter
;
830 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
832 if (!name
|| !*name
) return NULL
;
834 element
= atoi(name
);
835 part
= strchr(name
, ']') + 1;
837 /* check for empty [] && element range */
838 if ((part
- name
) > 1 && parameter
->element_count
> element
)
840 temp_parameter
= ¶meter
->members
[element
];
845 return get_parameter_by_name(NULL
, temp_parameter
, part
);
848 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
851 TRACE("Returning parameter %p\n", temp_parameter
);
852 return temp_parameter
;
855 FIXME("Unhandled case \"%c\"\n", *--part
);
860 TRACE("Parameter not found\n");
864 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
868 struct d3dx_parameter
*temp_parameter
;
871 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
873 if (!name
|| !*name
) return NULL
;
875 length
= strcspn( name
, "[.@" );
876 part
= name
+ length
;
878 for (i
= 0; i
< count
; ++i
)
880 temp_parameter
= &annotations
[i
];
882 if (!strcmp(temp_parameter
->name
, name
))
884 TRACE("Returning annotation %p\n", temp_parameter
);
885 return temp_parameter
;
887 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
892 return get_parameter_by_name(NULL
, temp_parameter
, part
);
895 return get_parameter_element_by_name(temp_parameter
, part
);
898 FIXME("Unhandled case \"%c\"\n", *--part
);
904 TRACE("Annotation not found\n");
908 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
909 struct d3dx_parameter
*parameter
, const char *name
)
911 UINT i
, count
, length
;
912 struct d3dx_parameter
*temp_parameter
;
913 struct d3dx_parameter
*parameters
;
916 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
918 if (!name
|| !*name
) return NULL
;
922 count
= base
->parameter_count
;
923 parameters
= base
->parameters
;
927 count
= parameter
->member_count
;
928 parameters
= parameter
->members
;
931 length
= strcspn( name
, "[.@" );
932 part
= name
+ length
;
934 for (i
= 0; i
< count
; i
++)
936 temp_parameter
= ¶meters
[i
];
938 if (!strcmp(temp_parameter
->name
, name
))
940 TRACE("Returning parameter %p\n", temp_parameter
);
941 return temp_parameter
;
943 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
948 return get_parameter_by_name(NULL
, temp_parameter
, part
);
951 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
954 return get_parameter_element_by_name(temp_parameter
, part
);
957 FIXME("Unhandled case \"%c\"\n", *--part
);
963 TRACE("Parameter not found\n");
967 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
969 return (0xfeff0000 | ((major
) << 8) | (minor
));
972 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
976 WARN("Invalid argument specified.\n");
977 return D3DERR_INVALIDCALL
;
980 FIXME("partial stub!\n");
982 /* TODO: add creator and function count. */
983 desc
->Creator
= NULL
;
985 desc
->Parameters
= base
->parameter_count
;
986 desc
->Techniques
= base
->technique_count
;
991 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
992 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
994 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
998 WARN("Invalid argument specified.\n");
999 return D3DERR_INVALIDCALL
;
1002 desc
->Name
= param
->name
;
1003 desc
->Semantic
= param
->semantic
;
1004 desc
->Class
= param
->class;
1005 desc
->Type
= param
->type
;
1006 desc
->Rows
= param
->rows
;
1007 desc
->Columns
= param
->columns
;
1008 desc
->Elements
= param
->element_count
;
1009 desc
->Annotations
= param
->annotation_count
;
1010 desc
->StructMembers
= param
->member_count
;
1011 desc
->Flags
= param
->flags
;
1012 desc
->Bytes
= param
->bytes
;
1017 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
1018 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1020 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
1024 WARN("Invalid argument specified.\n");
1025 return D3DERR_INVALIDCALL
;
1028 desc
->Name
= tech
->name
;
1029 desc
->Passes
= tech
->pass_count
;
1030 desc
->Annotations
= tech
->annotation_count
;
1035 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1036 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1038 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1042 WARN("Invalid argument specified.\n");
1043 return D3DERR_INVALIDCALL
;
1046 desc
->Name
= p
->name
;
1047 desc
->Annotations
= p
->annotation_count
;
1049 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1050 desc
->pVertexShaderFunction
= NULL
;
1051 desc
->pPixelShaderFunction
= NULL
;
1056 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1057 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1064 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1065 D3DXHANDLE parameter
, UINT index
)
1067 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1071 if (index
< base
->parameter_count
)
1073 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1074 return get_parameter_handle(&base
->parameters
[index
]);
1079 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1081 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1082 return get_parameter_handle(¶m
->members
[index
]);
1086 WARN("Invalid argument specified.\n");
1091 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1092 D3DXHANDLE parameter
, const char *name
)
1094 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1099 handle
= get_parameter_handle(param
);
1100 TRACE("Returning parameter %p.\n", handle
);
1104 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1105 TRACE("Returning parameter %p.\n", handle
);
1110 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1111 D3DXHANDLE parameter
, const char *semantic
)
1113 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1114 struct d3dx_parameter
*temp_param
;
1119 for (i
= 0; i
< base
->parameter_count
; ++i
)
1121 temp_param
= &base
->parameters
[i
];
1123 if (!temp_param
->semantic
)
1127 TRACE("Returning parameter %p\n", temp_param
);
1128 return get_parameter_handle(temp_param
);
1133 if (!strcasecmp(temp_param
->semantic
, semantic
))
1135 TRACE("Returning parameter %p\n", temp_param
);
1136 return get_parameter_handle(temp_param
);
1142 for (i
= 0; i
< param
->member_count
; ++i
)
1144 temp_param
= ¶m
->members
[i
];
1146 if (!temp_param
->semantic
)
1150 TRACE("Returning parameter %p\n", temp_param
);
1151 return get_parameter_handle(temp_param
);
1156 if (!strcasecmp(temp_param
->semantic
, semantic
))
1158 TRACE("Returning parameter %p\n", temp_param
);
1159 return get_parameter_handle(temp_param
);
1164 WARN("Invalid argument specified\n");
1169 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1170 D3DXHANDLE parameter
, UINT index
)
1172 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1176 if (index
< base
->parameter_count
)
1178 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1179 return get_parameter_handle(&base
->parameters
[index
]);
1184 if (index
< param
->element_count
)
1186 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1187 return get_parameter_handle(¶m
->members
[index
]);
1191 WARN("Invalid argument specified\n");
1196 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1198 if (index
>= base
->technique_count
)
1200 WARN("Invalid argument specified.\n");
1204 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1206 return get_technique_handle(&base
->techniques
[index
]);
1209 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1211 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1215 D3DXHANDLE t
= get_technique_handle(tech
);
1216 TRACE("Returning technique %p\n", t
);
1220 WARN("Invalid argument specified.\n");
1225 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1226 D3DXHANDLE technique
, UINT index
)
1228 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1230 if (tech
&& index
< tech
->pass_count
)
1232 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1233 return get_pass_handle(&tech
->passes
[index
]);
1236 WARN("Invalid argument specified.\n");
1241 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1242 D3DXHANDLE technique
, const char *name
)
1244 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1250 for (i
= 0; i
< tech
->pass_count
; ++i
)
1252 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1254 if (!strcmp(pass
->name
, name
))
1256 TRACE("Returning pass %p\n", pass
);
1257 return get_pass_handle(pass
);
1262 WARN("Invalid argument specified.\n");
1267 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1274 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1281 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1282 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1284 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1285 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1286 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1290 *annotations
= pass
->annotations
;
1291 return pass
->annotation_count
;
1295 *annotations
= technique
->annotations
;
1296 return technique
->annotation_count
;
1300 *annotations
= param
->annotations
;
1301 return param
->annotation_count
;
1305 FIXME("Functions are not handled, yet!\n");
1310 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1311 D3DXHANDLE object
, UINT index
)
1313 struct d3dx_parameter
*annotations
= NULL
;
1314 UINT annotation_count
= 0;
1316 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1318 if (index
< annotation_count
)
1320 TRACE("Returning parameter %p\n", &annotations
[index
]);
1321 return get_parameter_handle(&annotations
[index
]);
1324 WARN("Invalid argument specified\n");
1329 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1330 D3DXHANDLE object
, const char *name
)
1332 struct d3dx_parameter
*annotation
= NULL
;
1333 struct d3dx_parameter
*annotations
= NULL
;
1334 UINT annotation_count
= 0;
1338 WARN("Invalid argument specified\n");
1342 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1344 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1347 TRACE("Returning parameter %p\n", annotation
);
1348 return get_parameter_handle(annotation
);
1351 WARN("Invalid argument specified\n");
1356 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1357 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1359 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1363 WARN("Invalid parameter %p specified\n", parameter
);
1364 return D3DERR_INVALIDCALL
;
1367 /* samplers don't touch data */
1368 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1369 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1370 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1372 TRACE("Sampler: returning E_FAIL\n");
1376 if (data
&& param
->bytes
<= bytes
)
1378 switch (param
->type
)
1384 TRACE("Copy %u bytes\n", param
->bytes
);
1385 memcpy(param
->data
, data
, param
->bytes
);
1389 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1396 WARN("Invalid argument specified\n");
1398 return D3DERR_INVALIDCALL
;
1401 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1402 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1404 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1408 WARN("Invalid parameter %p specified\n", parameter
);
1409 return D3DERR_INVALIDCALL
;
1412 /* samplers don't touch data */
1413 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1414 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1415 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1417 TRACE("Sampler: returning E_FAIL\n");
1421 if (data
&& param
->bytes
<= bytes
)
1423 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1425 switch (param
->type
)
1434 case D3DXPT_VERTEXSHADER
:
1435 case D3DXPT_PIXELSHADER
:
1436 case D3DXPT_TEXTURE
:
1437 case D3DXPT_TEXTURE1D
:
1438 case D3DXPT_TEXTURE2D
:
1439 case D3DXPT_TEXTURE3D
:
1440 case D3DXPT_TEXTURECUBE
:
1444 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1446 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1447 if (unk
) IUnknown_AddRef(unk
);
1453 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1457 TRACE("Copy %u bytes\n", param
->bytes
);
1458 memcpy(data
, param
->data
, param
->bytes
);
1462 WARN("Invalid argument specified\n");
1464 return D3DERR_INVALIDCALL
;
1467 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1469 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1471 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1473 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1477 WARN("Invalid argument specified\n");
1479 return D3DERR_INVALIDCALL
;
1482 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1484 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1486 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1488 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1489 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1493 WARN("Invalid argument specified\n");
1495 return D3DERR_INVALIDCALL
;
1498 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1499 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1501 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1505 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1507 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1509 switch (param
->class)
1513 case D3DXPC_MATRIX_ROWS
:
1514 for (i
= 0; i
< size
; ++i
)
1516 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1517 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1526 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1531 WARN("Invalid argument specified\n");
1533 return D3DERR_INVALIDCALL
;
1536 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1537 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1539 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1541 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1542 || param
->class == D3DXPC_VECTOR
1543 || param
->class == D3DXPC_MATRIX_ROWS
1544 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1546 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1548 for (i
= 0; i
< size
; ++i
)
1550 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1555 WARN("Invalid argument specified\n");
1557 return D3DERR_INVALIDCALL
;
1560 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1562 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1564 if (param
&& !param
->element_count
)
1566 if (param
->rows
== 1 && param
->columns
== 1)
1568 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1573 * Split the value, if parameter is a vector with dimension 3 or 4.
1575 if (param
->type
== D3DXPT_FLOAT
&&
1576 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1577 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1579 TRACE("Vector fixup\n");
1581 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1582 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1583 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1584 if (param
->rows
* param
->columns
> 3)
1586 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1592 WARN("Invalid argument specified\n");
1594 return D3DERR_INVALIDCALL
;
1597 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1599 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1601 if (n
&& param
&& !param
->element_count
)
1603 if (param
->columns
== 1 && param
->rows
== 1)
1605 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1606 TRACE("Returning %i\n", *n
);
1610 if (param
->type
== D3DXPT_FLOAT
&&
1611 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1612 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1614 TRACE("Vector fixup\n");
1616 /* all components (3,4) are clamped (0,255) and put in the INT */
1617 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1618 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1619 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1620 if (param
->columns
* param
->rows
> 3)
1622 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1625 TRACE("Returning %i\n", *n
);
1630 WARN("Invalid argument specified\n");
1632 return D3DERR_INVALIDCALL
;
1635 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1636 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1638 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1642 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1644 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1646 switch (param
->class)
1650 case D3DXPC_MATRIX_ROWS
:
1651 for (i
= 0; i
< size
; ++i
)
1653 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1662 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1667 WARN("Invalid argument specified\n");
1669 return D3DERR_INVALIDCALL
;
1672 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1673 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1675 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1677 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1678 || param
->class == D3DXPC_VECTOR
1679 || param
->class == D3DXPC_MATRIX_ROWS
1680 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1682 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1684 for (i
= 0; i
< size
; ++i
)
1686 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1691 WARN("Invalid argument specified\n");
1693 return D3DERR_INVALIDCALL
;
1696 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1698 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1700 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1702 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1706 WARN("Invalid argument specified\n");
1708 return D3DERR_INVALIDCALL
;
1711 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1713 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1715 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1717 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1718 TRACE("Returning %f\n", *f
);
1722 WARN("Invalid argument specified\n");
1724 return D3DERR_INVALIDCALL
;
1727 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1728 D3DXHANDLE parameter
, const float *f
, UINT count
)
1730 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1734 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1736 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1738 switch (param
->class)
1742 case D3DXPC_MATRIX_ROWS
:
1743 for (i
= 0; i
< size
; ++i
)
1745 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1754 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1759 WARN("Invalid argument specified\n");
1761 return D3DERR_INVALIDCALL
;
1764 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1765 D3DXHANDLE parameter
, float *f
, UINT count
)
1767 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1769 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1770 || param
->class == D3DXPC_VECTOR
1771 || param
->class == D3DXPC_MATRIX_ROWS
1772 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1774 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1776 for (i
= 0; i
< size
; ++i
)
1778 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1783 WARN("Invalid argument specified\n");
1785 return D3DERR_INVALIDCALL
;
1788 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1789 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1791 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1793 if (param
&& !param
->element_count
)
1795 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1797 switch (param
->class)
1801 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1805 TRACE("INT fixup\n");
1806 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1807 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1808 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1809 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1811 *(INT
*)param
->data
= tmp
;
1814 set_vector(param
, vector
);
1817 case D3DXPC_MATRIX_ROWS
:
1823 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1828 WARN("Invalid argument specified\n");
1830 return D3DERR_INVALIDCALL
;
1833 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1834 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1836 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1838 if (vector
&& param
&& !param
->element_count
)
1840 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1842 switch (param
->class)
1846 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1848 TRACE("INT fixup\n");
1849 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1850 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1851 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1852 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1855 get_vector(param
, vector
);
1858 case D3DXPC_MATRIX_ROWS
:
1864 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1869 WARN("Invalid argument specified\n");
1871 return D3DERR_INVALIDCALL
;
1874 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1875 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1877 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1879 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1883 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1885 switch (param
->class)
1888 for (i
= 0; i
< count
; ++i
)
1890 set_vector(¶m
->members
[i
], &vector
[i
]);
1895 case D3DXPC_MATRIX_ROWS
:
1901 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1906 WARN("Invalid argument specified\n");
1908 return D3DERR_INVALIDCALL
;
1911 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1912 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1914 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1916 if (!count
) return D3D_OK
;
1918 if (vector
&& param
&& count
<= param
->element_count
)
1922 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1924 switch (param
->class)
1927 for (i
= 0; i
< count
; ++i
)
1929 get_vector(¶m
->members
[i
], &vector
[i
]);
1934 case D3DXPC_MATRIX_ROWS
:
1940 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1945 WARN("Invalid argument specified\n");
1947 return D3DERR_INVALIDCALL
;
1950 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1951 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1953 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1955 if (param
&& !param
->element_count
)
1957 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1959 switch (param
->class)
1961 case D3DXPC_MATRIX_ROWS
:
1962 set_matrix(param
, matrix
, FALSE
);
1972 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1977 WARN("Invalid argument specified\n");
1979 return D3DERR_INVALIDCALL
;
1982 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
1983 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1985 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1987 if (matrix
&& param
&& !param
->element_count
)
1989 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1991 switch (param
->class)
1993 case D3DXPC_MATRIX_ROWS
:
1994 get_matrix(param
, matrix
, FALSE
);
2004 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2009 WARN("Invalid argument specified\n");
2011 return D3DERR_INVALIDCALL
;
2014 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2015 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2017 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2019 if (param
&& param
->element_count
>= count
)
2023 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2025 switch (param
->class)
2027 case D3DXPC_MATRIX_ROWS
:
2028 for (i
= 0; i
< count
; ++i
)
2030 set_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2041 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2046 WARN("Invalid argument specified\n");
2048 return D3DERR_INVALIDCALL
;
2051 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2052 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2054 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2056 if (!count
) return D3D_OK
;
2058 if (matrix
&& param
&& count
<= param
->element_count
)
2062 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2064 switch (param
->class)
2066 case D3DXPC_MATRIX_ROWS
:
2067 for (i
= 0; i
< count
; ++i
)
2069 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2080 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2085 WARN("Invalid argument specified\n");
2087 return D3DERR_INVALIDCALL
;
2090 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2091 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2093 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2095 if (param
&& count
<= param
->element_count
)
2099 switch (param
->class)
2101 case D3DXPC_MATRIX_ROWS
:
2102 for (i
= 0; i
< count
; ++i
)
2104 set_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2114 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2119 WARN("Invalid argument specified\n");
2121 return D3DERR_INVALIDCALL
;
2124 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2125 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2127 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2129 if (!count
) return D3D_OK
;
2131 if (param
&& matrix
&& count
<= param
->element_count
)
2135 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2137 switch (param
->class)
2139 case D3DXPC_MATRIX_ROWS
:
2140 for (i
= 0; i
< count
; ++i
)
2142 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2152 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2157 WARN("Invalid argument specified\n");
2159 return D3DERR_INVALIDCALL
;
2162 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2163 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2165 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2167 if (param
&& !param
->element_count
)
2169 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2171 switch (param
->class)
2173 case D3DXPC_MATRIX_ROWS
:
2174 set_matrix(param
, matrix
, TRUE
);
2184 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2189 WARN("Invalid argument specified\n");
2191 return D3DERR_INVALIDCALL
;
2194 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2195 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2197 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2199 if (matrix
&& param
&& !param
->element_count
)
2201 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2203 switch (param
->class)
2207 get_matrix(param
, matrix
, FALSE
);
2210 case D3DXPC_MATRIX_ROWS
:
2211 get_matrix(param
, matrix
, TRUE
);
2219 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2224 WARN("Invalid argument specified\n");
2226 return D3DERR_INVALIDCALL
;
2229 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2230 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2232 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2234 if (param
&& param
->element_count
>= count
)
2238 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2240 switch (param
->class)
2242 case D3DXPC_MATRIX_ROWS
:
2243 for (i
= 0; i
< count
; ++i
)
2245 set_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2256 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2261 WARN("Invalid argument specified\n");
2263 return D3DERR_INVALIDCALL
;
2266 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2267 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2269 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2271 if (!count
) return D3D_OK
;
2273 if (matrix
&& param
&& count
<= param
->element_count
)
2277 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2279 switch (param
->class)
2281 case D3DXPC_MATRIX_ROWS
:
2282 for (i
= 0; i
< count
; ++i
)
2284 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2295 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2300 WARN("Invalid argument specified\n");
2302 return D3DERR_INVALIDCALL
;
2305 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2306 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2308 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2310 if (param
&& count
<= param
->element_count
)
2314 switch (param
->class)
2316 case D3DXPC_MATRIX_ROWS
:
2317 for (i
= 0; i
< count
; ++i
)
2319 set_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2329 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2334 WARN("Invalid argument specified\n");
2336 return D3DERR_INVALIDCALL
;
2339 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2340 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2342 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2344 if (!count
) return D3D_OK
;
2346 if (matrix
&& param
&& count
<= param
->element_count
)
2350 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2352 switch (param
->class)
2354 case D3DXPC_MATRIX_ROWS
:
2355 for (i
= 0; i
< count
; ++i
)
2357 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2367 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2372 WARN("Invalid argument specified\n");
2374 return D3DERR_INVALIDCALL
;
2377 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2378 D3DXHANDLE parameter
, const char *string
)
2385 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2386 D3DXHANDLE parameter
, const char **string
)
2388 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2390 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2392 *string
= *(const char **)param
->data
;
2393 TRACE("Returning %s.\n", debugstr_a(*string
));
2397 WARN("Invalid argument specified\n");
2399 return D3DERR_INVALIDCALL
;
2402 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2403 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2405 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2407 if (param
&& !param
->element_count
&&
2408 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2409 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2410 || param
->type
== D3DXPT_TEXTURECUBE
))
2412 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2414 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2415 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2417 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2422 WARN("Invalid argument specified\n");
2424 return D3DERR_INVALIDCALL
;
2427 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2428 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2430 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2432 if (texture
&& param
&& !param
->element_count
&&
2433 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2434 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2435 || param
->type
== D3DXPT_TEXTURECUBE
))
2437 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2438 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2439 TRACE("Returning %p\n", *texture
);
2443 WARN("Invalid argument specified\n");
2445 return D3DERR_INVALIDCALL
;
2448 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2449 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2451 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2453 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2455 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2456 IDirect3DPixelShader9_AddRef(*shader
);
2457 TRACE("Returning %p.\n", *shader
);
2461 WARN("Invalid argument specified\n");
2463 return D3DERR_INVALIDCALL
;
2466 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2467 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2469 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2471 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2473 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2474 IDirect3DVertexShader9_AddRef(*shader
);
2475 TRACE("Returning %p.\n", *shader
);
2479 WARN("Invalid argument specified\n");
2481 return D3DERR_INVALIDCALL
;
2484 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2485 D3DXHANDLE parameter
, UINT start
, UINT end
)
2492 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2494 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2497 /*** IUnknown methods ***/
2498 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2500 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2502 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2503 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2505 iface
->lpVtbl
->AddRef(iface
);
2510 ERR("Interface %s not found\n", debugstr_guid(riid
));
2512 return E_NOINTERFACE
;
2515 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2517 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2519 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2521 return InterlockedIncrement(&This
->ref
);
2524 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2526 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2527 ULONG ref
= InterlockedDecrement(&This
->ref
);
2529 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2534 HeapFree(GetProcessHeap(), 0, This
);
2540 /*** ID3DXBaseEffect methods ***/
2541 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2543 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2545 TRACE("iface %p, desc %p.\n", iface
, desc
);
2547 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2550 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2551 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2553 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2555 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2557 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2560 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2561 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2563 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2565 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2567 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2570 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2572 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2574 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2576 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2579 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2581 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2583 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
2585 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
2588 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2590 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2592 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2594 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
2597 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
2598 D3DXHANDLE parameter
, const char *name
)
2600 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2602 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
2604 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
2607 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
2608 D3DXHANDLE parameter
, const char *semantic
)
2610 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2612 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
2614 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
2617 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2619 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2621 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2623 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
2626 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2628 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2630 TRACE("iface %p, index %u.\n", iface
, index
);
2632 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
2635 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
2637 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2639 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2641 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
2644 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2646 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2648 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
2650 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
2653 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
2654 D3DXHANDLE technique
, const char *name
)
2656 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2658 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
2660 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
2663 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2665 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2667 TRACE("iface %p, index %u.\n", iface
, index
);
2669 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
2672 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
2674 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2676 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2678 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
2681 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2683 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2685 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
2687 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
2690 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
2691 D3DXHANDLE object
, const char *name
)
2693 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2695 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
2697 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
2700 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
2701 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
2703 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2705 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2707 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
2710 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
2711 D3DXHANDLE parameter
, void *data
, UINT bytes
)
2713 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2715 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2717 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
2720 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2722 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2724 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
2726 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
2729 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2731 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2733 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
2735 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
2738 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
2739 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
2741 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2743 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2745 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2748 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
2749 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2751 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2753 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2755 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2758 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2760 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2762 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
2764 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
2767 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2769 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2771 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
2773 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
2776 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
2777 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
2779 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2781 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2783 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
2786 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
2787 D3DXHANDLE parameter
, INT
*n
, UINT count
)
2789 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2791 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2793 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
2796 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
2798 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2800 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
2802 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
2805 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
2807 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2809 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
2811 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
2814 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
2815 D3DXHANDLE parameter
, const float *f
, UINT count
)
2817 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2819 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2821 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
2824 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
2825 D3DXHANDLE parameter
, float *f
, UINT count
)
2827 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2829 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2831 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
2834 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
2835 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
2837 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2839 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2841 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
2844 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
2845 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2847 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2849 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2851 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
2854 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
2855 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
2857 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2859 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2861 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2864 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
2865 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2867 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2869 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2871 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2874 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
2875 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2877 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2879 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2881 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
2884 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
2885 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2887 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2889 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2891 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
2894 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
2895 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2897 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2899 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2901 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2904 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
2905 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2907 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2909 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2911 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2914 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
2915 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2917 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2919 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2921 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2924 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
2925 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2927 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2929 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2931 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2934 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
2935 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2937 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2939 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2941 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2944 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
2945 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2947 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2949 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2951 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2954 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
2955 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2957 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2959 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2961 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2964 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
2965 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2967 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2969 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2971 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2974 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2975 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2977 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2979 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2981 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2984 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2985 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2987 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2989 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2991 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2994 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
2996 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2998 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3000 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3003 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3005 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3007 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3009 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3012 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3013 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3015 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3017 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3019 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3022 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3023 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3025 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3027 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3029 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3032 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3033 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3035 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3037 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3039 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3042 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3043 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3045 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3047 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3049 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3052 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3054 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3056 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3058 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3061 /*** ID3DXEffect methods ***/
3062 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3064 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3066 TRACE("iface %p, pool %p\n", This
, pool
);
3070 WARN("Invalid argument supplied.\n");
3071 return D3DERR_INVALIDCALL
;
3076 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3081 TRACE("Returning pool %p\n", *pool
);
3086 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3088 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3089 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3090 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3092 TRACE("iface %p, technique %p\n", This
, technique
);
3096 This
->active_technique
= tech
;
3097 TRACE("Technique %p\n", tech
);
3101 WARN("Invalid argument supplied.\n");
3103 return D3DERR_INVALIDCALL
;
3106 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3108 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3110 TRACE("iface %p\n", This
);
3112 return get_technique_handle(This
->active_technique
);
3115 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3117 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3119 FIXME("(%p)->(%p): stub\n", This
, technique
);
3124 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3126 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3128 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3133 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3135 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3137 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3142 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3144 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3145 struct d3dx_technique
*technique
= This
->active_technique
;
3147 FIXME("iface %p, passes %p, flags %#x partial stub\n", iface
, passes
, flags
);
3149 if (passes
&& technique
)
3151 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3152 WARN("Invalid flags (%#x) specified.\n", flags
);
3154 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3156 TRACE("State capturing disabled.\n");
3160 FIXME("State capturing not supported, yet!\n");
3163 *passes
= technique
->pass_count
;
3164 This
->started
= TRUE
;
3165 This
->flags
= flags
;
3170 WARN("Invalid argument supplied.\n");
3172 return D3DERR_INVALIDCALL
;
3175 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3177 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3178 struct d3dx_technique
*technique
= This
->active_technique
;
3180 TRACE("iface %p, pass %u\n", This
, pass
);
3182 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3184 This
->active_pass
= &technique
->passes
[pass
];
3186 FIXME("No states applied, yet!\n");
3191 WARN("Invalid argument supplied.\n");
3193 return D3DERR_INVALIDCALL
;
3196 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3198 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3200 FIXME("(%p)->(): stub\n", This
);
3202 if (!This
->active_pass
)
3204 WARN("Called without an active pass.\n");
3211 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3213 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3215 TRACE("iface %p\n", This
);
3217 if (This
->active_pass
)
3219 This
->active_pass
= NULL
;
3223 WARN("Invalid call.\n");
3225 return D3DERR_INVALIDCALL
;
3228 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3230 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3232 FIXME("iface %p partial stub\n", iface
);
3237 if (This
->manager
|| This
->flags
& D3DXFX_DONOTSAVESTATE
)
3239 TRACE("State restoring disabled.\n");
3243 FIXME("State restoring not supported, yet!\n");
3246 This
->started
= FALSE
;
3251 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3253 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3255 TRACE("iface %p, device %p\n", This
, device
);
3259 WARN("Invalid argument supplied.\n");
3260 return D3DERR_INVALIDCALL
;
3263 IDirect3DDevice9_AddRef(This
->device
);
3265 *device
= This
->device
;
3267 TRACE("Returning device %p\n", *device
);
3272 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3274 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3276 FIXME("(%p)->(): stub\n", This
);
3281 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3283 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3285 FIXME("(%p)->(): stub\n", This
);
3290 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3292 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3294 TRACE("iface %p, manager %p\n", This
, manager
);
3296 if (manager
) IUnknown_AddRef(manager
);
3297 if (This
->manager
) IUnknown_Release(This
->manager
);
3299 This
->manager
= manager
;
3304 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3306 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3308 TRACE("iface %p, manager %p\n", This
, manager
);
3312 WARN("Invalid argument supplied.\n");
3313 return D3DERR_INVALIDCALL
;
3316 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3317 *manager
= This
->manager
;
3322 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3324 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3326 FIXME("(%p)->(): stub\n", This
);
3331 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3333 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3335 FIXME("(%p)->(): stub\n", This
);
3340 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3342 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3344 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3349 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3351 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3353 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3358 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3359 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3361 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3363 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3368 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
3369 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
3371 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
3372 iface
, parameter
, data
, byte_offset
, bytes
);
3377 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3379 /*** IUnknown methods ***/
3380 ID3DXEffectImpl_QueryInterface
,
3381 ID3DXEffectImpl_AddRef
,
3382 ID3DXEffectImpl_Release
,
3383 /*** ID3DXBaseEffect methods ***/
3384 ID3DXEffectImpl_GetDesc
,
3385 ID3DXEffectImpl_GetParameterDesc
,
3386 ID3DXEffectImpl_GetTechniqueDesc
,
3387 ID3DXEffectImpl_GetPassDesc
,
3388 ID3DXEffectImpl_GetFunctionDesc
,
3389 ID3DXEffectImpl_GetParameter
,
3390 ID3DXEffectImpl_GetParameterByName
,
3391 ID3DXEffectImpl_GetParameterBySemantic
,
3392 ID3DXEffectImpl_GetParameterElement
,
3393 ID3DXEffectImpl_GetTechnique
,
3394 ID3DXEffectImpl_GetTechniqueByName
,
3395 ID3DXEffectImpl_GetPass
,
3396 ID3DXEffectImpl_GetPassByName
,
3397 ID3DXEffectImpl_GetFunction
,
3398 ID3DXEffectImpl_GetFunctionByName
,
3399 ID3DXEffectImpl_GetAnnotation
,
3400 ID3DXEffectImpl_GetAnnotationByName
,
3401 ID3DXEffectImpl_SetValue
,
3402 ID3DXEffectImpl_GetValue
,
3403 ID3DXEffectImpl_SetBool
,
3404 ID3DXEffectImpl_GetBool
,
3405 ID3DXEffectImpl_SetBoolArray
,
3406 ID3DXEffectImpl_GetBoolArray
,
3407 ID3DXEffectImpl_SetInt
,
3408 ID3DXEffectImpl_GetInt
,
3409 ID3DXEffectImpl_SetIntArray
,
3410 ID3DXEffectImpl_GetIntArray
,
3411 ID3DXEffectImpl_SetFloat
,
3412 ID3DXEffectImpl_GetFloat
,
3413 ID3DXEffectImpl_SetFloatArray
,
3414 ID3DXEffectImpl_GetFloatArray
,
3415 ID3DXEffectImpl_SetVector
,
3416 ID3DXEffectImpl_GetVector
,
3417 ID3DXEffectImpl_SetVectorArray
,
3418 ID3DXEffectImpl_GetVectorArray
,
3419 ID3DXEffectImpl_SetMatrix
,
3420 ID3DXEffectImpl_GetMatrix
,
3421 ID3DXEffectImpl_SetMatrixArray
,
3422 ID3DXEffectImpl_GetMatrixArray
,
3423 ID3DXEffectImpl_SetMatrixPointerArray
,
3424 ID3DXEffectImpl_GetMatrixPointerArray
,
3425 ID3DXEffectImpl_SetMatrixTranspose
,
3426 ID3DXEffectImpl_GetMatrixTranspose
,
3427 ID3DXEffectImpl_SetMatrixTransposeArray
,
3428 ID3DXEffectImpl_GetMatrixTransposeArray
,
3429 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3430 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3431 ID3DXEffectImpl_SetString
,
3432 ID3DXEffectImpl_GetString
,
3433 ID3DXEffectImpl_SetTexture
,
3434 ID3DXEffectImpl_GetTexture
,
3435 ID3DXEffectImpl_GetPixelShader
,
3436 ID3DXEffectImpl_GetVertexShader
,
3437 ID3DXEffectImpl_SetArrayRange
,
3438 /*** ID3DXEffect methods ***/
3439 ID3DXEffectImpl_GetPool
,
3440 ID3DXEffectImpl_SetTechnique
,
3441 ID3DXEffectImpl_GetCurrentTechnique
,
3442 ID3DXEffectImpl_ValidateTechnique
,
3443 ID3DXEffectImpl_FindNextValidTechnique
,
3444 ID3DXEffectImpl_IsParameterUsed
,
3445 ID3DXEffectImpl_Begin
,
3446 ID3DXEffectImpl_BeginPass
,
3447 ID3DXEffectImpl_CommitChanges
,
3448 ID3DXEffectImpl_EndPass
,
3449 ID3DXEffectImpl_End
,
3450 ID3DXEffectImpl_GetDevice
,
3451 ID3DXEffectImpl_OnLostDevice
,
3452 ID3DXEffectImpl_OnResetDevice
,
3453 ID3DXEffectImpl_SetStateManager
,
3454 ID3DXEffectImpl_GetStateManager
,
3455 ID3DXEffectImpl_BeginParameterBlock
,
3456 ID3DXEffectImpl_EndParameterBlock
,
3457 ID3DXEffectImpl_ApplyParameterBlock
,
3458 ID3DXEffectImpl_DeleteParameterBlock
,
3459 ID3DXEffectImpl_CloneEffect
,
3460 ID3DXEffectImpl_SetRawValue
3463 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3465 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3468 /*** IUnknown methods ***/
3469 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3471 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3473 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3474 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3476 iface
->lpVtbl
->AddRef(iface
);
3481 ERR("Interface %s not found\n", debugstr_guid(riid
));
3483 return E_NOINTERFACE
;
3486 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3488 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3490 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3492 return InterlockedIncrement(&This
->ref
);
3495 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3497 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3498 ULONG ref
= InterlockedDecrement(&This
->ref
);
3500 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3504 free_effect_compiler(This
);
3505 HeapFree(GetProcessHeap(), 0, This
);
3511 /*** ID3DXBaseEffect methods ***/
3512 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3514 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3516 TRACE("iface %p, desc %p.\n", iface
, desc
);
3518 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
3521 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
3522 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3524 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3526 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3528 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
3531 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
3532 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3534 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3536 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3538 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
3541 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
3542 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3544 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3546 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3548 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
3551 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
3552 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3554 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3556 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3558 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
3561 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
3562 D3DXHANDLE parameter
, UINT index
)
3564 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3566 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3568 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
3571 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
3572 D3DXHANDLE parameter
, const char *name
)
3574 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3576 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3578 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
3581 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
3582 D3DXHANDLE parameter
, const char *semantic
)
3584 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3586 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3588 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
3591 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
3592 D3DXHANDLE parameter
, UINT index
)
3594 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3596 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3598 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
3601 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3603 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3605 TRACE("iface %p, index %u.\n", iface
, index
);
3607 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
3610 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
3612 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3614 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3616 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
3619 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3621 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3623 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3625 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
3628 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
3629 D3DXHANDLE technique
, const char *name
)
3631 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3633 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3635 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
3638 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3640 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3642 TRACE("iface %p, index %u.\n", iface
, index
);
3644 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
3647 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
3649 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3651 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3653 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
3656 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
3657 D3DXHANDLE object
, UINT index
)
3659 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3661 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3663 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
3666 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
3667 D3DXHANDLE object
, const char *name
)
3669 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3671 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3673 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
3676 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
3677 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3679 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3681 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3683 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3686 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
3687 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3689 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3691 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3693 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3696 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3698 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3700 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3702 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
3705 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3707 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3709 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3711 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
3714 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
3715 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3717 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3719 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3721 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3724 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
3725 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3727 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3729 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3731 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3734 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3736 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3738 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3740 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
3743 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3745 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3747 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3749 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
3752 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
3753 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3755 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3757 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3759 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3762 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
3763 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3765 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3767 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3769 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3772 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
3774 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3776 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3778 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
3781 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
3783 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3785 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3787 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
3790 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
3791 D3DXHANDLE parameter
, const float *f
, UINT count
)
3793 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3795 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3797 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3800 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
3801 D3DXHANDLE parameter
, float *f
, UINT count
)
3803 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3805 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3807 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3810 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
3811 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3813 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3815 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3817 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
3820 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
3821 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3823 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3825 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3827 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
3830 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
3831 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3833 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3835 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3837 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3840 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
3841 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3843 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3845 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3847 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3850 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
3851 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3853 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3855 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3857 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
3860 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
3861 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3863 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3865 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3867 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
3870 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
3871 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3873 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3875 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3877 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3880 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
3881 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3883 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3885 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3887 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3890 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3891 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3893 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3895 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3897 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3900 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3901 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3903 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3905 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3907 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3910 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3911 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3913 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3915 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3917 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3920 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3921 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3923 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3925 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3927 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3930 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3931 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3933 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3935 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3937 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3940 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3941 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3943 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3945 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3947 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3950 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3951 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3953 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3955 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3957 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3960 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3961 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3963 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3965 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3967 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3970 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
3971 D3DXHANDLE parameter
, const char *string
)
3973 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3975 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3977 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
3980 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
3981 D3DXHANDLE parameter
, const char **string
)
3983 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3985 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3987 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
3990 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
3991 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3993 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3995 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3997 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4000 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4001 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4003 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4005 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4007 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4010 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4011 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4013 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4015 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4017 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4020 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4021 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4023 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4025 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4027 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4030 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4031 D3DXHANDLE parameter
, UINT start
, UINT end
)
4033 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4035 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4037 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4040 /*** ID3DXEffectCompiler methods ***/
4041 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4043 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4045 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4050 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4052 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4054 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4059 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4060 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4062 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4064 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4069 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4070 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4071 ID3DXConstantTable
**constant_table
)
4073 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4075 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4076 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4081 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4083 /*** IUnknown methods ***/
4084 ID3DXEffectCompilerImpl_QueryInterface
,
4085 ID3DXEffectCompilerImpl_AddRef
,
4086 ID3DXEffectCompilerImpl_Release
,
4087 /*** ID3DXBaseEffect methods ***/
4088 ID3DXEffectCompilerImpl_GetDesc
,
4089 ID3DXEffectCompilerImpl_GetParameterDesc
,
4090 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4091 ID3DXEffectCompilerImpl_GetPassDesc
,
4092 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4093 ID3DXEffectCompilerImpl_GetParameter
,
4094 ID3DXEffectCompilerImpl_GetParameterByName
,
4095 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4096 ID3DXEffectCompilerImpl_GetParameterElement
,
4097 ID3DXEffectCompilerImpl_GetTechnique
,
4098 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4099 ID3DXEffectCompilerImpl_GetPass
,
4100 ID3DXEffectCompilerImpl_GetPassByName
,
4101 ID3DXEffectCompilerImpl_GetFunction
,
4102 ID3DXEffectCompilerImpl_GetFunctionByName
,
4103 ID3DXEffectCompilerImpl_GetAnnotation
,
4104 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4105 ID3DXEffectCompilerImpl_SetValue
,
4106 ID3DXEffectCompilerImpl_GetValue
,
4107 ID3DXEffectCompilerImpl_SetBool
,
4108 ID3DXEffectCompilerImpl_GetBool
,
4109 ID3DXEffectCompilerImpl_SetBoolArray
,
4110 ID3DXEffectCompilerImpl_GetBoolArray
,
4111 ID3DXEffectCompilerImpl_SetInt
,
4112 ID3DXEffectCompilerImpl_GetInt
,
4113 ID3DXEffectCompilerImpl_SetIntArray
,
4114 ID3DXEffectCompilerImpl_GetIntArray
,
4115 ID3DXEffectCompilerImpl_SetFloat
,
4116 ID3DXEffectCompilerImpl_GetFloat
,
4117 ID3DXEffectCompilerImpl_SetFloatArray
,
4118 ID3DXEffectCompilerImpl_GetFloatArray
,
4119 ID3DXEffectCompilerImpl_SetVector
,
4120 ID3DXEffectCompilerImpl_GetVector
,
4121 ID3DXEffectCompilerImpl_SetVectorArray
,
4122 ID3DXEffectCompilerImpl_GetVectorArray
,
4123 ID3DXEffectCompilerImpl_SetMatrix
,
4124 ID3DXEffectCompilerImpl_GetMatrix
,
4125 ID3DXEffectCompilerImpl_SetMatrixArray
,
4126 ID3DXEffectCompilerImpl_GetMatrixArray
,
4127 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4128 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4129 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4130 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4131 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4132 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4133 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4134 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4135 ID3DXEffectCompilerImpl_SetString
,
4136 ID3DXEffectCompilerImpl_GetString
,
4137 ID3DXEffectCompilerImpl_SetTexture
,
4138 ID3DXEffectCompilerImpl_GetTexture
,
4139 ID3DXEffectCompilerImpl_GetPixelShader
,
4140 ID3DXEffectCompilerImpl_GetVertexShader
,
4141 ID3DXEffectCompilerImpl_SetArrayRange
,
4142 /*** ID3DXEffectCompiler methods ***/
4143 ID3DXEffectCompilerImpl_SetLiteral
,
4144 ID3DXEffectCompilerImpl_GetLiteral
,
4145 ID3DXEffectCompilerImpl_CompileEffect
,
4146 ID3DXEffectCompilerImpl_CompileShader
,
4149 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
,
4150 struct d3dx_object
*objects
)
4155 read_dword(ptr
, &sampler
->state_count
);
4156 TRACE("Count: %u\n", sampler
->state_count
);
4158 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4159 if (!sampler
->states
)
4161 ERR("Out of memory\n");
4162 return E_OUTOFMEMORY
;
4165 for (i
= 0; i
< sampler
->state_count
; ++i
)
4167 hr
= d3dx9_parse_state(&sampler
->states
[i
], data
, ptr
, objects
);
4170 WARN("Failed to parse state %u\n", i
);
4179 for (i
= 0; i
< sampler
->state_count
; ++i
)
4181 free_state(&sampler
->states
[i
]);
4183 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4184 sampler
->states
= NULL
;
4189 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
,
4190 const char **ptr
, struct d3dx_object
*objects
)
4196 if (param
->element_count
)
4198 param
->data
= value
;
4200 for (i
= 0; i
< param
->element_count
; ++i
)
4202 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4204 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4207 WARN("Failed to parse value %u\n", i
);
4211 old_size
+= member
->bytes
;
4217 switch(param
->class)
4221 case D3DXPC_MATRIX_ROWS
:
4222 case D3DXPC_MATRIX_COLUMNS
:
4223 param
->data
= value
;
4227 param
->data
= value
;
4229 for (i
= 0; i
< param
->member_count
; ++i
)
4231 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4233 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4236 WARN("Failed to parse value %u\n", i
);
4240 old_size
+= member
->bytes
;
4245 switch (param
->type
)
4248 case D3DXPT_TEXTURE
:
4249 case D3DXPT_TEXTURE1D
:
4250 case D3DXPT_TEXTURE2D
:
4251 case D3DXPT_TEXTURE3D
:
4252 case D3DXPT_TEXTURECUBE
:
4253 case D3DXPT_PIXELSHADER
:
4254 case D3DXPT_VERTEXSHADER
:
4255 read_dword(ptr
, ¶m
->object_id
);
4256 TRACE("Id: %u\n", param
->object_id
);
4257 objects
[param
->object_id
].param
= param
;
4258 param
->data
= value
;
4261 case D3DXPT_SAMPLER
:
4262 case D3DXPT_SAMPLER1D
:
4263 case D3DXPT_SAMPLER2D
:
4264 case D3DXPT_SAMPLER3D
:
4265 case D3DXPT_SAMPLERCUBE
:
4267 struct d3dx_sampler
*sampler
;
4269 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4271 return E_OUTOFMEMORY
;
4273 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4276 HeapFree(GetProcessHeap(), 0, sampler
);
4277 WARN("Failed to parse sampler\n");
4281 param
->data
= sampler
;
4286 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4292 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4299 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
,
4300 struct d3dx_object
*objects
)
4302 UINT size
= param
->bytes
;
4306 TRACE("param size: %u\n", size
);
4310 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4313 ERR("Failed to allocate data memory.\n");
4314 return E_OUTOFMEMORY
;
4317 switch(param
->class)
4324 case D3DXPC_MATRIX_ROWS
:
4325 case D3DXPC_MATRIX_COLUMNS
:
4327 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4328 memcpy(value
, ptr
, size
);
4332 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4337 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4340 WARN("Failed to parse value\n");
4341 HeapFree(GetProcessHeap(), 0, value
);
4348 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4352 read_dword(&ptr
, &size
);
4353 TRACE("Name size: %#x\n", size
);
4360 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4363 ERR("Failed to allocate name memory.\n");
4364 return E_OUTOFMEMORY
;
4367 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4368 memcpy(*name
, ptr
, size
);
4373 static HRESULT
d3dx9_copy_data(struct d3dx_object
*object
, const char **ptr
)
4375 if (object
->size
|| object
->data
)
4376 FIXME("Object already initialized!\n");
4378 read_dword(ptr
, &object
->size
);
4379 TRACE("Data size: %#x\n", object
->size
);
4381 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
4384 ERR("Failed to allocate name memory.\n");
4385 return E_OUTOFMEMORY
;
4388 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
4389 memcpy(object
->data
, *ptr
, object
->size
);
4391 *ptr
+= ((object
->size
+ 3) & ~3);
4396 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4397 struct d3dx_parameter
*parent
, UINT flags
)
4403 param
->flags
= flags
;
4407 read_dword(ptr
, (DWORD
*)¶m
->type
);
4408 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4410 read_dword(ptr
, (DWORD
*)¶m
->class);
4411 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4413 read_dword(ptr
, &offset
);
4414 TRACE("Type name offset: %#x\n", offset
);
4415 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4418 WARN("Failed to parse name\n");
4422 read_dword(ptr
, &offset
);
4423 TRACE("Type semantic offset: %#x\n", offset
);
4424 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4427 WARN("Failed to parse semantic\n");
4431 read_dword(ptr
, ¶m
->element_count
);
4432 TRACE("Elements: %u\n", param
->element_count
);
4434 switch (param
->class)
4437 read_dword(ptr
, ¶m
->columns
);
4438 TRACE("Columns: %u\n", param
->columns
);
4440 read_dword(ptr
, ¶m
->rows
);
4441 TRACE("Rows: %u\n", param
->rows
);
4443 /* sizeof(DWORD) * rows * columns */
4444 param
->bytes
= 4 * param
->rows
* param
->columns
;
4448 case D3DXPC_MATRIX_ROWS
:
4449 case D3DXPC_MATRIX_COLUMNS
:
4450 read_dword(ptr
, ¶m
->rows
);
4451 TRACE("Rows: %u\n", param
->rows
);
4453 read_dword(ptr
, ¶m
->columns
);
4454 TRACE("Columns: %u\n", param
->columns
);
4456 /* sizeof(DWORD) * rows * columns */
4457 param
->bytes
= 4 * param
->rows
* param
->columns
;
4461 read_dword(ptr
, ¶m
->member_count
);
4462 TRACE("Members: %u\n", param
->member_count
);
4466 switch (param
->type
)
4469 case D3DXPT_PIXELSHADER
:
4470 case D3DXPT_VERTEXSHADER
:
4471 case D3DXPT_TEXTURE
:
4472 case D3DXPT_TEXTURE1D
:
4473 case D3DXPT_TEXTURE2D
:
4474 case D3DXPT_TEXTURE3D
:
4475 case D3DXPT_TEXTURECUBE
:
4476 param
->bytes
= sizeof(void *);
4479 case D3DXPT_SAMPLER
:
4480 case D3DXPT_SAMPLER1D
:
4481 case D3DXPT_SAMPLER2D
:
4482 case D3DXPT_SAMPLER3D
:
4483 case D3DXPT_SAMPLERCUBE
:
4488 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4494 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4501 param
->type
= parent
->type
;
4502 param
->class = parent
->class;
4503 param
->name
= parent
->name
;
4504 param
->semantic
= parent
->semantic
;
4505 param
->element_count
= 0;
4506 param
->annotation_count
= 0;
4507 param
->member_count
= parent
->member_count
;
4508 param
->bytes
= parent
->bytes
;
4509 param
->rows
= parent
->rows
;
4510 param
->columns
= parent
->columns
;
4513 if (param
->element_count
)
4515 unsigned int param_bytes
= 0;
4516 const char *save_ptr
= *ptr
;
4518 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
4519 if (!param
->members
)
4521 ERR("Out of memory\n");
4526 for (i
= 0; i
< param
->element_count
; ++i
)
4530 hr
= d3dx9_parse_effect_typedef(¶m
->members
[i
], data
, ptr
, param
, flags
);
4533 WARN("Failed to parse member %u\n", i
);
4537 param_bytes
+= param
->members
[i
].bytes
;
4540 param
->bytes
= param_bytes
;
4542 else if (param
->member_count
)
4544 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
4545 if (!param
->members
)
4547 ERR("Out of memory\n");
4552 for (i
= 0; i
< param
->member_count
; ++i
)
4554 hr
= d3dx9_parse_effect_typedef(¶m
->members
[i
], data
, ptr
, NULL
, flags
);
4557 WARN("Failed to parse member %u\n", i
);
4561 param
->bytes
+= param
->members
[i
].bytes
;
4570 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
4572 for (i
= 0; i
< count
; ++i
)
4573 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
4574 HeapFree(GetProcessHeap(), 0, param
->members
);
4575 param
->members
= NULL
;
4580 HeapFree(GetProcessHeap(), 0, param
->name
);
4581 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4584 param
->semantic
= NULL
;
4589 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
,
4590 const char **ptr
, struct d3dx_object
*objects
)
4596 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4598 read_dword(ptr
, &offset
);
4599 TRACE("Typedef offset: %#x\n", offset
);
4600 ptr2
= data
+ offset
;
4601 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4604 WARN("Failed to parse type definition\n");
4608 read_dword(ptr
, &offset
);
4609 TRACE("Value offset: %#x\n", offset
);
4610 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4613 WARN("Failed to parse value\n");
4620 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
,
4621 struct d3dx_object
*objects
)
4627 state
->type
= ST_CONSTANT
;
4629 read_dword(ptr
, &state
->operation
);
4630 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4632 read_dword(ptr
, &state
->index
);
4633 TRACE("Index: %#x\n", state
->index
);
4635 read_dword(ptr
, &offset
);
4636 TRACE("Typedef offset: %#x\n", offset
);
4637 ptr2
= data
+ offset
;
4638 hr
= d3dx9_parse_effect_typedef(&state
->parameter
, data
, &ptr2
, NULL
, 0);
4641 WARN("Failed to parse type definition\n");
4645 read_dword(ptr
, &offset
);
4646 TRACE("Value offset: %#x\n", offset
);
4647 hr
= d3dx9_parse_init_value(&state
->parameter
, data
, data
+ offset
, objects
);
4650 WARN("Failed to parse value\n");
4658 free_parameter(&state
->parameter
, FALSE
, FALSE
);
4663 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
,
4664 const char **ptr
, struct d3dx_object
*objects
)
4671 read_dword(ptr
, &offset
);
4672 TRACE("Typedef offset: %#x\n", offset
);
4673 ptr2
= data
+ offset
;
4675 read_dword(ptr
, &offset
);
4676 TRACE("Value offset: %#x\n", offset
);
4678 read_dword(ptr
, ¶m
->flags
);
4679 TRACE("Flags: %#x\n", param
->flags
);
4681 read_dword(ptr
, ¶m
->annotation_count
);
4682 TRACE("Annotation count: %u\n", param
->annotation_count
);
4684 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4687 WARN("Failed to parse type definition\n");
4691 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4694 WARN("Failed to parse value\n");
4698 if (param
->annotation_count
)
4700 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4701 sizeof(*param
->annotations
) * param
->annotation_count
);
4702 if (!param
->annotations
)
4704 ERR("Out of memory\n");
4709 for (i
= 0; i
< param
->annotation_count
; ++i
)
4711 hr
= d3dx9_parse_effect_annotation(¶m
->annotations
[i
], data
, ptr
, objects
);
4714 WARN("Failed to parse annotation\n");
4724 if (param
->annotations
)
4726 for (i
= 0; i
< param
->annotation_count
; ++i
)
4727 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
4728 HeapFree(GetProcessHeap(), 0, param
->annotations
);
4729 param
->annotations
= NULL
;
4735 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
,
4736 struct d3dx_object
*objects
)
4741 struct d3dx_state
*states
= NULL
;
4744 read_dword(ptr
, &offset
);
4745 TRACE("Pass name offset: %#x\n", offset
);
4746 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4749 WARN("Failed to parse name\n");
4753 read_dword(ptr
, &pass
->annotation_count
);
4754 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4756 read_dword(ptr
, &pass
->state_count
);
4757 TRACE("State count: %u\n", pass
->state_count
);
4759 if (pass
->annotation_count
)
4761 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4762 sizeof(*pass
->annotations
) * pass
->annotation_count
);
4763 if (!pass
->annotations
)
4765 ERR("Out of memory\n");
4770 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4772 hr
= d3dx9_parse_effect_annotation(&pass
->annotations
[i
], data
, ptr
, objects
);
4775 WARN("Failed to parse annotation %u\n", i
);
4781 if (pass
->state_count
)
4783 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4786 ERR("Out of memory\n");
4791 for (i
= 0; i
< pass
->state_count
; ++i
)
4793 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4796 WARN("Failed to parse annotation %u\n", i
);
4803 pass
->states
= states
;
4809 if (pass
->annotations
)
4811 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4812 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
4813 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
4814 pass
->annotations
= NULL
;
4819 for (i
= 0; i
< pass
->state_count
; ++i
)
4821 free_state(&states
[i
]);
4823 HeapFree(GetProcessHeap(), 0, states
);
4826 HeapFree(GetProcessHeap(), 0, name
);
4831 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
,
4832 const char **ptr
, struct d3dx_object
*objects
)
4839 read_dword(ptr
, &offset
);
4840 TRACE("Technique name offset: %#x\n", offset
);
4841 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4844 WARN("Failed to parse name\n");
4848 read_dword(ptr
, &technique
->annotation_count
);
4849 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4851 read_dword(ptr
, &technique
->pass_count
);
4852 TRACE("Pass count: %u\n", technique
->pass_count
);
4854 if (technique
->annotation_count
)
4856 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4857 sizeof(*technique
->annotations
) * technique
->annotation_count
);
4858 if (!technique
->annotations
)
4860 ERR("Out of memory\n");
4865 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4867 hr
= d3dx9_parse_effect_annotation(&technique
->annotations
[i
], data
, ptr
, objects
);
4870 WARN("Failed to parse annotation %u\n", i
);
4876 if (technique
->pass_count
)
4878 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4879 sizeof(*technique
->passes
) * technique
->pass_count
);
4880 if (!technique
->passes
)
4882 ERR("Out of memory\n");
4887 for (i
= 0; i
< technique
->pass_count
; ++i
)
4889 hr
= d3dx9_parse_effect_pass(&technique
->passes
[i
], data
, ptr
, objects
);
4892 WARN("Failed to parse pass %u\n", i
);
4898 technique
->name
= name
;
4904 if (technique
->passes
)
4906 for (i
= 0; i
< technique
->pass_count
; ++i
)
4907 free_pass(&technique
->passes
[i
]);
4908 HeapFree(GetProcessHeap(), 0, technique
->passes
);
4909 technique
->passes
= NULL
;
4912 if (technique
->annotations
)
4914 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4915 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
4916 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
4917 technique
->annotations
= NULL
;
4920 HeapFree(GetProcessHeap(), 0, name
);
4925 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
4927 DWORD technique_index
;
4928 DWORD index
, state_index
, usage
, element_index
;
4929 struct d3dx_state
*state
;
4930 struct d3dx_parameter
*param
;
4931 HRESULT hr
= E_FAIL
;
4933 read_dword(ptr
, &technique_index
);
4934 TRACE("techn: %u\n", technique_index
);
4936 read_dword(ptr
, &index
);
4937 TRACE("index: %u\n", index
);
4939 read_dword(ptr
, &element_index
);
4940 TRACE("element_index: %u\n", element_index
);
4942 read_dword(ptr
, &state_index
);
4943 TRACE("state_index: %u\n", state_index
);
4945 read_dword(ptr
, &usage
);
4946 TRACE("usage: %u\n", usage
);
4948 if (technique_index
== 0xffffffff)
4950 struct d3dx_parameter
*parameter
;
4951 struct d3dx_sampler
*sampler
;
4953 if (index
>= base
->parameter_count
)
4955 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
4959 parameter
= &base
->parameters
[index
];
4960 if (element_index
!= 0xffffffff)
4962 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
4964 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
4968 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
4971 sampler
= parameter
->data
;
4972 if (state_index
>= sampler
->state_count
)
4974 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
4978 state
= &sampler
->states
[state_index
];
4982 struct d3dx_technique
*technique
;
4983 struct d3dx_pass
*pass
;
4985 if (technique_index
>= base
->technique_count
)
4987 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
4991 technique
= &base
->techniques
[technique_index
];
4992 if (index
>= technique
->pass_count
)
4994 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
4998 pass
= &technique
->passes
[index
];
4999 if (state_index
>= pass
->state_count
)
5001 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5005 state
= &pass
->states
[state_index
];
5008 param
= &state
->parameter
;
5011 * TODO: Do we need to create the shader/string here or later when we access them?
5016 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5017 switch (param
->type
)
5019 case D3DXPT_VERTEXSHADER
:
5020 case D3DXPT_PIXELSHADER
:
5021 state
->type
= ST_CONSTANT
;
5022 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5029 state
->type
= ST_FXLC
;
5030 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5034 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5040 state
->type
= ST_PARAMETER
;
5041 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5045 FIXME("Unknown usage %x\n", usage
);
5052 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5054 const char *ptr
= data
+ start
;
5055 UINT stringcount
, resourcecount
;
5059 read_dword(&ptr
, &base
->parameter_count
);
5060 TRACE("Parameter count: %u\n", base
->parameter_count
);
5062 read_dword(&ptr
, &base
->technique_count
);
5063 TRACE("Technique count: %u\n", base
->technique_count
);
5065 skip_dword_unknown(&ptr
, 1);
5067 read_dword(&ptr
, &base
->object_count
);
5068 TRACE("Object count: %u\n", base
->object_count
);
5070 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5073 ERR("Out of memory\n");
5078 if (base
->parameter_count
)
5080 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5081 sizeof(*base
->parameters
) * base
->parameter_count
);
5082 if (!base
->parameters
)
5084 ERR("Out of memory\n");
5089 for (i
= 0; i
< base
->parameter_count
; ++i
)
5091 hr
= d3dx9_parse_effect_parameter(&base
->parameters
[i
], data
, &ptr
, base
->objects
);
5094 WARN("Failed to parse parameter %u\n", i
);
5100 if (base
->technique_count
)
5102 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5103 sizeof(*base
->techniques
) * base
->technique_count
);
5104 if (!base
->techniques
)
5106 ERR("Out of memory\n");
5111 for (i
= 0; i
< base
->technique_count
; ++i
)
5113 hr
= d3dx9_parse_effect_technique(&base
->techniques
[i
], data
, &ptr
, base
->objects
);
5116 WARN("Failed to parse technique %u\n", i
);
5122 read_dword(&ptr
, &stringcount
);
5123 TRACE("String count: %u\n", stringcount
);
5125 read_dword(&ptr
, &resourcecount
);
5126 TRACE("Resource count: %u\n", resourcecount
);
5128 for (i
= 0; i
< stringcount
; ++i
)
5132 read_dword(&ptr
, &id
);
5133 TRACE("Id: %u\n", id
);
5135 hr
= d3dx9_copy_data(&base
->objects
[id
], &ptr
);
5138 WARN("Failed to parse data %u\n", i
);
5143 for (i
= 0; i
< resourcecount
; ++i
)
5145 TRACE("parse resource %u\n", i
);
5147 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5150 WARN("Failed to parse resource %u\n", i
);
5159 if (base
->techniques
)
5161 for (i
= 0; i
< base
->technique_count
; ++i
)
5162 free_technique(&base
->techniques
[i
]);
5163 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5164 base
->techniques
= NULL
;
5167 if (base
->parameters
)
5169 for (i
= 0; i
< base
->parameter_count
; ++i
)
5171 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5173 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5174 base
->parameters
= NULL
;
5179 for (i
= 0; i
< base
->object_count
; ++i
)
5181 free_object(&base
->objects
[i
]);
5183 HeapFree(GetProcessHeap(), 0, base
->objects
);
5184 base
->objects
= NULL
;
5190 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5191 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5194 const char *ptr
= data
;
5197 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5199 base
->effect
= effect
;
5201 read_dword(&ptr
, &tag
);
5202 TRACE("Tag: %x\n", tag
);
5204 if (tag
!= d3dx9_effect_version(9, 1))
5206 /* todo: compile hlsl ascii code */
5207 FIXME("HLSL ascii effects not supported, yet\n");
5209 /* Show the start of the shader for debugging info. */
5210 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5214 read_dword(&ptr
, &offset
);
5215 TRACE("Offset: %x\n", offset
);
5217 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5220 FIXME("Failed to parse effect.\n");
5228 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5229 const char *data
, SIZE_T data_size
, struct ID3DXEffectPool
*pool
)
5233 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5235 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5238 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5239 effect
->pool
= pool
;
5241 IDirect3DDevice9_AddRef(device
);
5242 effect
->device
= device
;
5244 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, effect
)))
5246 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5247 free_effect(effect
);
5251 /* initialize defaults - check because of unsupported ascii effects */
5252 if (effect
->base_effect
.techniques
)
5254 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
5255 effect
->active_pass
= NULL
;
5261 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5262 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5263 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5265 struct ID3DXEffectImpl
*object
;
5268 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5269 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5271 if (compilation_errors
)
5272 *compilation_errors
= NULL
;
5274 if (!device
|| !srcdata
)
5275 return D3DERR_INVALIDCALL
;
5280 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5284 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5286 return E_OUTOFMEMORY
;
5288 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5291 WARN("Failed to initialize shader reflection\n");
5292 HeapFree(GetProcessHeap(), 0, object
);
5296 *effect
= &object
->ID3DXEffect_iface
;
5298 TRACE("Created ID3DXEffect %p\n", object
);
5303 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5304 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5305 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5307 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5308 include
, flags
, pool
, effect
, compilation_errors
);
5310 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5313 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5317 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5319 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5322 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, NULL
)))
5324 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5325 free_effect_compiler(compiler
);
5332 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
5333 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
5335 struct ID3DXEffectCompilerImpl
*object
;
5338 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5339 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5341 if (!srcdata
|| !compiler
)
5343 WARN("Invalid arguments supplied\n");
5344 return D3DERR_INVALIDCALL
;
5347 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5349 return E_OUTOFMEMORY
;
5351 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5354 WARN("Failed to initialize effect compiler\n");
5355 HeapFree(GetProcessHeap(), 0, object
);
5359 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5361 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5366 struct ID3DXEffectPoolImpl
5368 ID3DXEffectPool ID3DXEffectPool_iface
;
5372 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5374 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5377 /*** IUnknown methods ***/
5378 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5380 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5382 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5383 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5385 iface
->lpVtbl
->AddRef(iface
);
5390 WARN("Interface %s not found\n", debugstr_guid(riid
));
5392 return E_NOINTERFACE
;
5395 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5397 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5399 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5401 return InterlockedIncrement(&This
->ref
);
5404 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5406 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5407 ULONG ref
= InterlockedDecrement(&This
->ref
);
5409 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5412 HeapFree(GetProcessHeap(), 0, This
);
5417 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5419 /*** IUnknown methods ***/
5420 ID3DXEffectPoolImpl_QueryInterface
,
5421 ID3DXEffectPoolImpl_AddRef
,
5422 ID3DXEffectPoolImpl_Release
5425 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
5427 struct ID3DXEffectPoolImpl
*object
;
5429 TRACE("(%p)\n", pool
);
5432 return D3DERR_INVALIDCALL
;
5434 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5436 return E_OUTOFMEMORY
;
5438 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5441 *pool
= &object
->ID3DXEffectPool_iface
;
5446 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5447 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5448 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5454 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
5455 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5456 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
5457 flags
, pool
, effect
, compilationerrors
);
5459 if (!device
|| !srcfile
)
5460 return D3DERR_INVALIDCALL
;
5462 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5465 return D3DXERR_INVALIDDATA
;
5467 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5468 UnmapViewOfFile(buffer
);
5473 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5474 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5475 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5481 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
5482 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5483 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
5484 flags
, pool
, effect
, compilationerrors
);
5487 return D3DERR_INVALIDCALL
;
5489 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5490 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5491 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5493 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5494 HeapFree(GetProcessHeap(), 0, srcfileW
);
5499 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5500 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5501 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5503 TRACE("(void): relay\n");
5504 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5507 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5508 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5509 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5511 TRACE("(void): relay\n");
5512 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5515 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5516 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5517 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5523 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5524 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5525 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5526 flags
, pool
, effect
, compilationerrors
);
5529 return D3DERR_INVALIDCALL
;
5531 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5532 return D3DXERR_INVALIDDATA
;
5534 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5535 return D3DXERR_INVALIDDATA
;
5537 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5538 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5541 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5542 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5543 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5549 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5550 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5551 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5552 flags
, pool
, effect
, compilationerrors
);
5555 return D3DERR_INVALIDCALL
;
5557 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5558 return D3DXERR_INVALIDDATA
;
5560 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5561 return D3DXERR_INVALIDDATA
;
5563 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5564 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5567 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5568 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5569 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5571 TRACE("(void): relay\n");
5572 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5575 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5576 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5577 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5579 TRACE("(void): relay\n");
5580 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5583 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
5584 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5590 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5591 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5594 return D3DERR_INVALIDCALL
;
5596 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5599 return D3DXERR_INVALIDDATA
;
5601 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5602 UnmapViewOfFile(buffer
);
5607 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
5608 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5614 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5615 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5618 return D3DERR_INVALIDCALL
;
5620 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5621 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5622 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5624 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5625 HeapFree(GetProcessHeap(), 0, srcfileW
);
5630 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
5631 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5632 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5638 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5639 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5641 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5642 return D3DXERR_INVALIDDATA
;
5644 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5645 return D3DXERR_INVALIDDATA
;
5647 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5650 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
5651 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5652 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5658 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5659 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5661 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5662 return D3DXERR_INVALIDDATA
;
5664 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5665 return D3DXERR_INVALIDDATA
;
5667 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5670 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
5672 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
5674 return D3DXERR_INVALIDDATA
;