wined3d: Fix SM4 pixel shader output registers mapping.
[wine.git] / include / wine / wined3d.h
bloba4b2a30252bffc947dbe1ea955379e8e786ae869
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
50 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
51 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
52 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
53 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
55 enum wined3d_light_type
57 WINED3D_LIGHT_POINT = 1,
58 WINED3D_LIGHT_SPOT = 2,
59 WINED3D_LIGHT_DIRECTIONAL = 3,
60 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
61 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
64 enum wined3d_primitive_type
66 WINED3D_PT_UNDEFINED = 0,
67 WINED3D_PT_POINTLIST = 1,
68 WINED3D_PT_LINELIST = 2,
69 WINED3D_PT_LINESTRIP = 3,
70 WINED3D_PT_TRIANGLELIST = 4,
71 WINED3D_PT_TRIANGLESTRIP = 5,
72 WINED3D_PT_TRIANGLEFAN = 6,
73 WINED3D_PT_LINELIST_ADJ = 10,
74 WINED3D_PT_LINESTRIP_ADJ = 11,
75 WINED3D_PT_TRIANGLELIST_ADJ = 12,
76 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
79 enum wined3d_device_type
81 WINED3D_DEVICE_TYPE_HAL = 1,
82 WINED3D_DEVICE_TYPE_REF = 2,
83 WINED3D_DEVICE_TYPE_SW = 3,
84 WINED3D_DEVICE_TYPE_NULLREF = 4,
87 enum wined3d_degree_type
89 WINED3D_DEGREE_LINEAR = 1,
90 WINED3D_DEGREE_QUADRATIC = 2,
91 WINED3D_DEGREE_CUBIC = 3,
92 WINED3D_DEGREE_QUINTIC = 5,
95 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
96 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
97 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
99 enum wined3d_format_id
101 WINED3DFMT_UNKNOWN,
102 WINED3DFMT_B8G8R8_UNORM,
103 WINED3DFMT_B5G5R5X1_UNORM,
104 WINED3DFMT_B4G4R4A4_UNORM,
105 WINED3DFMT_B2G3R3_UNORM,
106 WINED3DFMT_B2G3R3A8_UNORM,
107 WINED3DFMT_B4G4R4X4_UNORM,
108 WINED3DFMT_R8G8B8X8_UNORM,
109 WINED3DFMT_B10G10R10A2_UNORM,
110 WINED3DFMT_P8_UINT_A8_UNORM,
111 WINED3DFMT_P8_UINT,
112 WINED3DFMT_L8_UNORM,
113 WINED3DFMT_L8A8_UNORM,
114 WINED3DFMT_L4A4_UNORM,
115 WINED3DFMT_R5G5_SNORM_L6_UNORM,
116 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
117 WINED3DFMT_R10G11B11_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_VERTEXDATA,
127 WINED3DFMT_R8G8_SNORM_Cx,
128 WINED3DFMT_R32G32B32A32_TYPELESS,
129 WINED3DFMT_R32G32B32A32_FLOAT,
130 WINED3DFMT_R32G32B32A32_UINT,
131 WINED3DFMT_R32G32B32A32_SINT,
132 WINED3DFMT_R32G32B32_TYPELESS,
133 WINED3DFMT_R32G32B32_FLOAT,
134 WINED3DFMT_R32G32B32_UINT,
135 WINED3DFMT_R32G32B32_SINT,
136 WINED3DFMT_R16G16B16A16_TYPELESS,
137 WINED3DFMT_R16G16B16A16_FLOAT,
138 WINED3DFMT_R16G16B16A16_UNORM,
139 WINED3DFMT_R16G16B16A16_UINT,
140 WINED3DFMT_R16G16B16A16_SNORM,
141 WINED3DFMT_R16G16B16A16_SINT,
142 WINED3DFMT_R32G32_TYPELESS,
143 WINED3DFMT_R32G32_FLOAT,
144 WINED3DFMT_R32G32_UINT,
145 WINED3DFMT_R32G32_SINT,
146 WINED3DFMT_R32G8X24_TYPELESS,
147 WINED3DFMT_D32_FLOAT_S8X24_UINT,
148 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
149 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
150 WINED3DFMT_R10G10B10A2_TYPELESS,
151 WINED3DFMT_R10G10B10A2_UNORM,
152 WINED3DFMT_R10G10B10A2_UINT,
153 WINED3DFMT_R10G10B10A2_SNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC7_TYPELESS,
222 WINED3DFMT_BC7_UNORM,
223 WINED3DFMT_BC7_UNORM_SRGB,
224 /* FOURCC formats. */
225 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
226 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
227 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
228 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
229 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
230 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
231 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
232 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
233 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
234 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
235 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
236 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
237 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
238 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
239 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
240 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
241 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
242 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
243 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
244 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
245 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
246 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
247 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
249 WINED3DFMT_FORCE_DWORD = 0xffffffff
252 enum wined3d_render_state
254 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
255 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
256 WINED3D_RS_WRAPU = 5, /* d3d7 */
257 WINED3D_RS_WRAPV = 6, /* d3d7 */
258 WINED3D_RS_ZENABLE = 7,
259 WINED3D_RS_FILLMODE = 8,
260 WINED3D_RS_SHADEMODE = 9,
261 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
262 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
263 WINED3D_RS_ROP2 = 12, /* d3d7 */
264 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
265 WINED3D_RS_ZWRITEENABLE = 14,
266 WINED3D_RS_ALPHATESTENABLE = 15,
267 WINED3D_RS_LASTPIXEL = 16,
268 WINED3D_RS_SRCBLEND = 19,
269 WINED3D_RS_DESTBLEND = 20,
270 WINED3D_RS_CULLMODE = 22,
271 WINED3D_RS_ZFUNC = 23,
272 WINED3D_RS_ALPHAREF = 24,
273 WINED3D_RS_ALPHAFUNC = 25,
274 WINED3D_RS_DITHERENABLE = 26,
275 WINED3D_RS_ALPHABLENDENABLE = 27,
276 WINED3D_RS_FOGENABLE = 28,
277 WINED3D_RS_SPECULARENABLE = 29,
278 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
279 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
280 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
281 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
282 WINED3D_RS_FOGCOLOR = 34,
283 WINED3D_RS_FOGTABLEMODE = 35,
284 WINED3D_RS_FOGSTART = 36,
285 WINED3D_RS_FOGEND = 37,
286 WINED3D_RS_FOGDENSITY = 38,
287 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
288 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
289 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
290 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
291 WINED3D_RS_RANGEFOGENABLE = 48,
292 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
293 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
294 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
295 WINED3D_RS_STENCILENABLE = 52,
296 WINED3D_RS_STENCILFAIL = 53,
297 WINED3D_RS_STENCILZFAIL = 54,
298 WINED3D_RS_STENCILPASS = 55,
299 WINED3D_RS_STENCILFUNC = 56,
300 WINED3D_RS_STENCILREF = 57,
301 WINED3D_RS_STENCILMASK = 58,
302 WINED3D_RS_STENCILWRITEMASK = 59,
303 WINED3D_RS_TEXTUREFACTOR = 60,
304 WINED3D_RS_WRAP0 = 128,
305 WINED3D_RS_WRAP1 = 129,
306 WINED3D_RS_WRAP2 = 130,
307 WINED3D_RS_WRAP3 = 131,
308 WINED3D_RS_WRAP4 = 132,
309 WINED3D_RS_WRAP5 = 133,
310 WINED3D_RS_WRAP6 = 134,
311 WINED3D_RS_WRAP7 = 135,
312 WINED3D_RS_CLIPPING = 136,
313 WINED3D_RS_LIGHTING = 137,
314 WINED3D_RS_EXTENTS = 138, /* d3d7 */
315 WINED3D_RS_AMBIENT = 139,
316 WINED3D_RS_FOGVERTEXMODE = 140,
317 WINED3D_RS_COLORVERTEX = 141,
318 WINED3D_RS_LOCALVIEWER = 142,
319 WINED3D_RS_NORMALIZENORMALS = 143,
320 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
321 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
322 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
323 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
324 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
325 WINED3D_RS_VERTEXBLEND = 151,
326 WINED3D_RS_CLIPPLANEENABLE = 152,
327 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
328 WINED3D_RS_POINTSIZE = 154,
329 WINED3D_RS_POINTSIZE_MIN = 155,
330 WINED3D_RS_POINTSPRITEENABLE = 156,
331 WINED3D_RS_POINTSCALEENABLE = 157,
332 WINED3D_RS_POINTSCALE_A = 158,
333 WINED3D_RS_POINTSCALE_B = 159,
334 WINED3D_RS_POINTSCALE_C = 160,
335 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
336 WINED3D_RS_MULTISAMPLEMASK = 162,
337 WINED3D_RS_PATCHEDGESTYLE = 163,
338 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
339 WINED3D_RS_DEBUGMONITORTOKEN = 165,
340 WINED3D_RS_POINTSIZE_MAX = 166,
341 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
342 WINED3D_RS_COLORWRITEENABLE = 168,
343 WINED3D_RS_TWEENFACTOR = 170,
344 WINED3D_RS_BLENDOP = 171,
345 WINED3D_RS_POSITIONDEGREE = 172,
346 WINED3D_RS_NORMALDEGREE = 173,
347 WINED3D_RS_SCISSORTESTENABLE = 174,
348 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
349 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
350 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
351 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
352 WINED3D_RS_ADAPTIVETESS_X = 180,
353 WINED3D_RS_ADAPTIVETESS_Y = 181,
354 WINED3D_RS_ADAPTIVETESS_Z = 182,
355 WINED3D_RS_ADAPTIVETESS_W = 183,
356 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
357 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
358 WINED3D_RS_CCW_STENCILFAIL = 186,
359 WINED3D_RS_CCW_STENCILZFAIL = 187,
360 WINED3D_RS_CCW_STENCILPASS = 188,
361 WINED3D_RS_CCW_STENCILFUNC = 189,
362 WINED3D_RS_COLORWRITEENABLE1 = 190,
363 WINED3D_RS_COLORWRITEENABLE2 = 191,
364 WINED3D_RS_COLORWRITEENABLE3 = 192,
365 WINED3D_RS_BLENDFACTOR = 193,
366 WINED3D_RS_SRGBWRITEENABLE = 194,
367 WINED3D_RS_DEPTHBIAS = 195,
368 WINED3D_RS_WRAP8 = 198,
369 WINED3D_RS_WRAP9 = 199,
370 WINED3D_RS_WRAP10 = 200,
371 WINED3D_RS_WRAP11 = 201,
372 WINED3D_RS_WRAP12 = 202,
373 WINED3D_RS_WRAP13 = 203,
374 WINED3D_RS_WRAP14 = 204,
375 WINED3D_RS_WRAP15 = 205,
376 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
377 WINED3D_RS_SRCBLENDALPHA = 207,
378 WINED3D_RS_DESTBLENDALPHA = 208,
379 WINED3D_RS_BLENDOPALPHA = 209,
381 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
383 enum wined3d_blend
385 WINED3D_BLEND_ZERO = 1,
386 WINED3D_BLEND_ONE = 2,
387 WINED3D_BLEND_SRCCOLOR = 3,
388 WINED3D_BLEND_INVSRCCOLOR = 4,
389 WINED3D_BLEND_SRCALPHA = 5,
390 WINED3D_BLEND_INVSRCALPHA = 6,
391 WINED3D_BLEND_DESTALPHA = 7,
392 WINED3D_BLEND_INVDESTALPHA = 8,
393 WINED3D_BLEND_DESTCOLOR = 9,
394 WINED3D_BLEND_INVDESTCOLOR = 10,
395 WINED3D_BLEND_SRCALPHASAT = 11,
396 WINED3D_BLEND_BOTHSRCALPHA = 12,
397 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
398 WINED3D_BLEND_BLENDFACTOR = 14,
399 WINED3D_BLEND_INVBLENDFACTOR = 15,
402 enum wined3d_blend_op
404 WINED3D_BLEND_OP_ADD = 1,
405 WINED3D_BLEND_OP_SUBTRACT = 2,
406 WINED3D_BLEND_OP_REVSUBTRACT = 3,
407 WINED3D_BLEND_OP_MIN = 4,
408 WINED3D_BLEND_OP_MAX = 5,
411 enum wined3d_vertex_blend_flags
413 WINED3D_VBF_DISABLE = 0,
414 WINED3D_VBF_1WEIGHTS = 1,
415 WINED3D_VBF_2WEIGHTS = 2,
416 WINED3D_VBF_3WEIGHTS = 3,
417 WINED3D_VBF_TWEENING = 255,
418 WINED3D_VBF_0WEIGHTS = 256,
421 enum wined3d_cmp_func
423 WINED3D_CMP_NEVER = 1,
424 WINED3D_CMP_LESS = 2,
425 WINED3D_CMP_EQUAL = 3,
426 WINED3D_CMP_LESSEQUAL = 4,
427 WINED3D_CMP_GREATER = 5,
428 WINED3D_CMP_NOTEQUAL = 6,
429 WINED3D_CMP_GREATEREQUAL = 7,
430 WINED3D_CMP_ALWAYS = 8,
433 enum wined3d_depth_buffer_type
435 WINED3D_ZB_FALSE = 0,
436 WINED3D_ZB_TRUE = 1,
437 WINED3D_ZB_USEW = 2,
440 enum wined3d_fog_mode
442 WINED3D_FOG_NONE = 0,
443 WINED3D_FOG_EXP = 1,
444 WINED3D_FOG_EXP2 = 2,
445 WINED3D_FOG_LINEAR = 3,
448 enum wined3d_shade_mode
450 WINED3D_SHADE_FLAT = 1,
451 WINED3D_SHADE_GOURAUD = 2,
452 WINED3D_SHADE_PHONG = 3,
455 enum wined3d_fill_mode
457 WINED3D_FILL_POINT = 1,
458 WINED3D_FILL_WIREFRAME = 2,
459 WINED3D_FILL_SOLID = 3,
462 enum wined3d_cull
464 WINED3D_CULL_NONE = 1,
465 WINED3D_CULL_CW = 2,
466 WINED3D_CULL_CCW = 3,
469 enum wined3d_stencil_op
471 WINED3D_STENCIL_OP_KEEP = 1,
472 WINED3D_STENCIL_OP_ZERO = 2,
473 WINED3D_STENCIL_OP_REPLACE = 3,
474 WINED3D_STENCIL_OP_INCR_SAT = 4,
475 WINED3D_STENCIL_OP_DECR_SAT = 5,
476 WINED3D_STENCIL_OP_INVERT = 6,
477 WINED3D_STENCIL_OP_INCR = 7,
478 WINED3D_STENCIL_OP_DECR = 8,
481 enum wined3d_material_color_source
483 WINED3D_MCS_MATERIAL = 0,
484 WINED3D_MCS_COLOR1 = 1,
485 WINED3D_MCS_COLOR2 = 2,
488 enum wined3d_patch_edge_style
490 WINED3D_PATCH_EDGE_DISCRETE = 0,
491 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
494 enum wined3d_swap_effect
496 WINED3D_SWAP_EFFECT_DISCARD = 1,
497 WINED3D_SWAP_EFFECT_FLIP = 2,
498 WINED3D_SWAP_EFFECT_COPY = 3,
499 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
502 enum wined3d_sampler_state
504 WINED3D_SAMP_ADDRESS_U = 1,
505 WINED3D_SAMP_ADDRESS_V = 2,
506 WINED3D_SAMP_ADDRESS_W = 3,
507 WINED3D_SAMP_BORDER_COLOR = 4,
508 WINED3D_SAMP_MAG_FILTER = 5,
509 WINED3D_SAMP_MIN_FILTER = 6,
510 WINED3D_SAMP_MIP_FILTER = 7,
511 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
512 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
513 WINED3D_SAMP_MAX_ANISOTROPY = 10,
514 WINED3D_SAMP_SRGB_TEXTURE = 11,
515 WINED3D_SAMP_ELEMENT_INDEX = 12,
516 WINED3D_SAMP_DMAP_OFFSET = 13,
518 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
520 enum wined3d_multisample_type
522 WINED3D_MULTISAMPLE_NONE = 0,
523 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
524 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
525 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
526 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
527 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
528 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
529 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
530 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
531 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
532 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
533 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
534 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
535 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
536 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
537 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
538 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
541 enum wined3d_texture_stage_state
543 WINED3D_TSS_COLOR_OP = 0,
544 WINED3D_TSS_COLOR_ARG1 = 1,
545 WINED3D_TSS_COLOR_ARG2 = 2,
546 WINED3D_TSS_ALPHA_OP = 3,
547 WINED3D_TSS_ALPHA_ARG1 = 4,
548 WINED3D_TSS_ALPHA_ARG2 = 5,
549 WINED3D_TSS_BUMPENV_MAT00 = 6,
550 WINED3D_TSS_BUMPENV_MAT01 = 7,
551 WINED3D_TSS_BUMPENV_MAT10 = 8,
552 WINED3D_TSS_BUMPENV_MAT11 = 9,
553 WINED3D_TSS_TEXCOORD_INDEX = 10,
554 WINED3D_TSS_BUMPENV_LSCALE = 11,
555 WINED3D_TSS_BUMPENV_LOFFSET = 12,
556 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
557 WINED3D_TSS_COLOR_ARG0 = 14,
558 WINED3D_TSS_ALPHA_ARG0 = 15,
559 WINED3D_TSS_RESULT_ARG = 16,
560 WINED3D_TSS_CONSTANT = 17,
561 WINED3D_TSS_INVALID = ~0U,
563 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
565 enum wined3d_texture_transform_flags
567 WINED3D_TTFF_DISABLE = 0,
568 WINED3D_TTFF_COUNT1 = 1,
569 WINED3D_TTFF_COUNT2 = 2,
570 WINED3D_TTFF_COUNT3 = 3,
571 WINED3D_TTFF_COUNT4 = 4,
572 WINED3D_TTFF_PROJECTED = 256,
575 enum wined3d_texture_op
577 WINED3D_TOP_DISABLE = 1,
578 WINED3D_TOP_SELECT_ARG1 = 2,
579 WINED3D_TOP_SELECT_ARG2 = 3,
580 WINED3D_TOP_MODULATE = 4,
581 WINED3D_TOP_MODULATE_2X = 5,
582 WINED3D_TOP_MODULATE_4X = 6,
583 WINED3D_TOP_ADD = 7,
584 WINED3D_TOP_ADD_SIGNED = 8,
585 WINED3D_TOP_ADD_SIGNED_2X = 9,
586 WINED3D_TOP_SUBTRACT = 10,
587 WINED3D_TOP_ADD_SMOOTH = 11,
588 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
589 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
590 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
591 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
592 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
593 WINED3D_TOP_PREMODULATE = 17,
594 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
595 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
596 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
597 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
598 WINED3D_TOP_BUMPENVMAP = 22,
599 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
600 WINED3D_TOP_DOTPRODUCT3 = 24,
601 WINED3D_TOP_MULTIPLY_ADD = 25,
602 WINED3D_TOP_LERP = 26,
605 enum wined3d_texture_address
607 WINED3D_TADDRESS_WRAP = 1,
608 WINED3D_TADDRESS_MIRROR = 2,
609 WINED3D_TADDRESS_CLAMP = 3,
610 WINED3D_TADDRESS_BORDER = 4,
611 WINED3D_TADDRESS_MIRROR_ONCE = 5,
614 enum wined3d_transform_state
616 WINED3D_TS_VIEW = 2,
617 WINED3D_TS_PROJECTION = 3,
618 WINED3D_TS_TEXTURE0 = 16,
619 WINED3D_TS_TEXTURE1 = 17,
620 WINED3D_TS_TEXTURE2 = 18,
621 WINED3D_TS_TEXTURE3 = 19,
622 WINED3D_TS_TEXTURE4 = 20,
623 WINED3D_TS_TEXTURE5 = 21,
624 WINED3D_TS_TEXTURE6 = 22,
625 WINED3D_TS_TEXTURE7 = 23,
626 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
627 WINED3D_TS_WORLD1 = 257,
628 WINED3D_TS_WORLD2 = 258,
629 WINED3D_TS_WORLD3 = 259,
632 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
634 enum wined3d_basis_type
636 WINED3D_BASIS_BEZIER = 0,
637 WINED3D_BASIS_BSPLINE = 1,
638 WINED3D_BASIS_INTERPOLATE = 2,
641 enum wined3d_cubemap_face
643 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
644 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
645 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
646 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
647 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
648 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
651 enum wined3d_texture_filter_type
653 WINED3D_TEXF_NONE = 0,
654 WINED3D_TEXF_POINT = 1,
655 WINED3D_TEXF_LINEAR = 2,
656 WINED3D_TEXF_ANISOTROPIC = 3,
657 WINED3D_TEXF_FLAT_CUBIC = 4,
658 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
659 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
660 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
663 enum wined3d_resource_type
665 WINED3D_RTYPE_SURFACE = 1,
666 WINED3D_RTYPE_VOLUME = 2,
667 WINED3D_RTYPE_BUFFER = 3,
668 WINED3D_RTYPE_TEXTURE_2D = 4,
669 WINED3D_RTYPE_TEXTURE_3D = 5,
672 enum wined3d_pool
674 WINED3D_POOL_DEFAULT = 0,
675 WINED3D_POOL_MANAGED = 1,
676 WINED3D_POOL_SYSTEM_MEM = 2,
677 WINED3D_POOL_SCRATCH = 3,
680 enum wined3d_query_type
682 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
683 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
684 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
685 WINED3D_QUERY_TYPE_VCACHE = 4,
686 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
687 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
688 WINED3D_QUERY_TYPE_EVENT = 8,
689 WINED3D_QUERY_TYPE_OCCLUSION = 9,
690 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
691 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
692 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
693 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
694 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
695 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
696 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
697 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
698 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
701 struct wined3d_query_data_timestamp_disjoint
703 UINT64 frequency;
704 BOOL disjoint;
707 #define WINED3DISSUE_BEGIN (1u << 1)
708 #define WINED3DISSUE_END (1u << 0)
709 #define WINED3DGETDATA_FLUSH (1u << 0)
711 enum wined3d_stateblock_type
713 WINED3D_SBT_ALL = 1,
714 WINED3D_SBT_PIXEL_STATE = 2,
715 WINED3D_SBT_VERTEX_STATE = 3,
716 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
719 enum wined3d_decl_method
721 WINED3D_DECL_METHOD_DEFAULT = 0,
722 WINED3D_DECL_METHOD_PARTIAL_U = 1,
723 WINED3D_DECL_METHOD_PARTIAL_V = 2,
724 WINED3D_DECL_METHOD_CROSS_UV = 3,
725 WINED3D_DECL_METHOD_UV = 4,
726 WINED3D_DECL_METHOD_LOOKUP = 5,
727 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
730 enum wined3d_decl_usage
732 WINED3D_DECL_USAGE_POSITION = 0,
733 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
734 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
735 WINED3D_DECL_USAGE_NORMAL = 3,
736 WINED3D_DECL_USAGE_PSIZE = 4,
737 WINED3D_DECL_USAGE_TEXCOORD = 5,
738 WINED3D_DECL_USAGE_TANGENT = 6,
739 WINED3D_DECL_USAGE_BINORMAL = 7,
740 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
741 WINED3D_DECL_USAGE_POSITIONT = 9,
742 WINED3D_DECL_USAGE_COLOR = 10,
743 WINED3D_DECL_USAGE_FOG = 11,
744 WINED3D_DECL_USAGE_DEPTH = 12,
745 WINED3D_DECL_USAGE_SAMPLE = 13
748 enum wined3d_sysval_semantic
750 WINED3D_SV_POSITION = 1,
751 WINED3D_SV_PRIMITIVEID = 7,
752 WINED3D_SV_INSTANCEID = 8,
753 WINED3D_SV_ISFRONTFACE = 9,
754 WINED3D_SV_SAMPLEINDEX = 10,
757 enum wined3d_scanline_ordering
759 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
760 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
761 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
764 enum wined3d_display_rotation
766 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
767 WINED3D_DISPLAY_ROTATION_0 = 1,
768 WINED3D_DISPLAY_ROTATION_90 = 2,
769 WINED3D_DISPLAY_ROTATION_180 = 3,
770 WINED3D_DISPLAY_ROTATION_270 = 4,
773 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
774 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
775 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
776 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
778 #define WINED3DADAPTER_DEFAULT 0
779 #define WINED3DENUM_NO_WHQL_LEVEL 2
781 #define WINED3DTSS_TCI_PASSTHRU 0x00000
782 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
783 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
784 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
785 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
787 #define WINED3DTA_SELECTMASK 0x0000000f
788 #define WINED3DTA_DIFFUSE 0x00000000
789 #define WINED3DTA_CURRENT 0x00000001
790 #define WINED3DTA_TEXTURE 0x00000002
791 #define WINED3DTA_TFACTOR 0x00000003
792 #define WINED3DTA_SPECULAR 0x00000004
793 #define WINED3DTA_TEMP 0x00000005
794 #define WINED3DTA_CONSTANT 0x00000006
795 #define WINED3DTA_COMPLEMENT 0x00000010
796 #define WINED3DTA_ALPHAREPLICATE 0x00000020
798 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
799 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
800 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
801 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
802 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
803 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
805 #define WINED3DDP_MAXTEXCOORD 8
807 #define WINED3DUSAGE_RENDERTARGET 0x00000001
808 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
809 #define WINED3DUSAGE_WRITEONLY 0x00000008
810 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
811 #define WINED3DUSAGE_DONOTCLIP 0x00000020
812 #define WINED3DUSAGE_POINTS 0x00000040
813 #define WINED3DUSAGE_RTPATCHES 0x00000080
814 #define WINED3DUSAGE_NPATCHES 0x00000100
815 #define WINED3DUSAGE_DYNAMIC 0x00000200
816 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
817 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
818 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
819 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
820 #define WINED3DUSAGE_DMAP 0x00004000
821 #define WINED3DUSAGE_TEXTAPI 0x10000000
822 #define WINED3DUSAGE_MASK 0x10007fff
824 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
825 #define WINED3DUSAGE_TEXTURE 0x01000000
826 #define WINED3DUSAGE_OWNDC 0x02000000
827 #define WINED3DUSAGE_STATICDECL 0x04000000
828 #define WINED3DUSAGE_OVERLAY 0x08000000
830 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
831 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
832 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
833 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
834 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
835 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
836 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
837 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
839 #define WINED3D_MAP_READONLY 0x0010
840 #define WINED3D_MAP_NOSYSLOCK 0x0800
841 #define WINED3D_MAP_NOOVERWRITE 0x1000
842 #define WINED3D_MAP_DISCARD 0x2000
843 #define WINED3D_MAP_DONOTWAIT 0x4000
844 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
846 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
848 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
849 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
850 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
851 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
852 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
853 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
855 #define WINED3DMAXUSERCLIPPLANES 32
856 #define WINED3DCLIPPLANE0 (1u << 0)
857 #define WINED3DCLIPPLANE1 (1u << 1)
858 #define WINED3DCLIPPLANE2 (1u << 2)
859 #define WINED3DCLIPPLANE3 (1u << 3)
860 #define WINED3DCLIPPLANE4 (1u << 4)
861 #define WINED3DCLIPPLANE5 (1u << 5)
863 /* FVF (Flexible Vertex Format) codes */
864 #define WINED3DFVF_RESERVED0 0x0001
865 #define WINED3DFVF_POSITION_MASK 0x400e
866 #define WINED3DFVF_XYZ 0x0002
867 #define WINED3DFVF_XYZRHW 0x0004
868 #define WINED3DFVF_XYZB1 0x0006
869 #define WINED3DFVF_XYZB2 0x0008
870 #define WINED3DFVF_XYZB3 0x000a
871 #define WINED3DFVF_XYZB4 0x000c
872 #define WINED3DFVF_XYZB5 0x000e
873 #define WINED3DFVF_XYZW 0x4002
874 #define WINED3DFVF_NORMAL 0x0010
875 #define WINED3DFVF_PSIZE 0x0020
876 #define WINED3DFVF_DIFFUSE 0x0040
877 #define WINED3DFVF_SPECULAR 0x0080
878 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
879 #define WINED3DFVF_TEXCOUNT_SHIFT 8
880 #define WINED3DFVF_TEX0 0x0000
881 #define WINED3DFVF_TEX1 0x0100
882 #define WINED3DFVF_TEX2 0x0200
883 #define WINED3DFVF_TEX3 0x0300
884 #define WINED3DFVF_TEX4 0x0400
885 #define WINED3DFVF_TEX5 0x0500
886 #define WINED3DFVF_TEX6 0x0600
887 #define WINED3DFVF_TEX7 0x0700
888 #define WINED3DFVF_TEX8 0x0800
889 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
890 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
891 #define WINED3DFVF_RESERVED2 0x6000
893 #define WINED3DFVF_TEXTUREFORMAT1 3u
894 #define WINED3DFVF_TEXTUREFORMAT2 0u
895 #define WINED3DFVF_TEXTUREFORMAT3 1u
896 #define WINED3DFVF_TEXTUREFORMAT4 2u
897 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
898 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
899 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
900 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
902 /* Clear flags */
903 #define WINED3DCLEAR_TARGET 0x00000001
904 #define WINED3DCLEAR_ZBUFFER 0x00000002
905 #define WINED3DCLEAR_STENCIL 0x00000004
907 /* Stream source flags */
908 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
909 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
911 /* SetPrivateData flags */
912 #define WINED3DSPD_IUNKNOWN 0x00000001
914 /* IWineD3D::CreateDevice behaviour flags */
915 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
916 #define WINED3DCREATE_PUREDEVICE 0x00000010
917 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
918 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
919 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
920 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
921 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
922 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
923 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
924 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
925 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
926 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
927 #define WINED3DCREATE_SCREENSAVER 0x10000000
929 /* VTF defines */
930 #define WINED3DDMAPSAMPLER 0x100
931 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
932 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
933 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
934 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
936 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
937 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
938 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
939 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
940 #define WINED3DCAPS3_RESERVED 0x8000001f
942 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
943 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
944 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
945 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
946 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
947 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
948 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
950 #define WINED3DDTCAPS_UBYTE4 0x00000001
951 #define WINED3DDTCAPS_UBYTE4N 0x00000002
952 #define WINED3DDTCAPS_SHORT2N 0x00000004
953 #define WINED3DDTCAPS_SHORT4N 0x00000008
954 #define WINED3DDTCAPS_USHORT2N 0x00000010
955 #define WINED3DDTCAPS_USHORT4N 0x00000020
956 #define WINED3DDTCAPS_UDEC3 0x00000040
957 #define WINED3DDTCAPS_DEC3N 0x00000080
958 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
959 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
961 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
962 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
963 #define WINED3DFVFCAPS_PSIZE 0x00100000
965 #define WINED3DLINECAPS_TEXTURE 0x00000001
966 #define WINED3DLINECAPS_ZTEST 0x00000002
967 #define WINED3DLINECAPS_BLEND 0x00000004
968 #define WINED3DLINECAPS_ALPHACMP 0x00000008
969 #define WINED3DLINECAPS_FOG 0x00000010
970 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
972 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
973 #define WINED3DMIN30SHADERINSTRUCTIONS 512
975 #define WINED3DPBLENDCAPS_ZERO 0x00000001
976 #define WINED3DPBLENDCAPS_ONE 0x00000002
977 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
978 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
979 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
980 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
981 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
982 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
983 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
984 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
985 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
986 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
987 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
988 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
990 #define WINED3DPCMPCAPS_NEVER 0x00000001
991 #define WINED3DPCMPCAPS_LESS 0x00000002
992 #define WINED3DPCMPCAPS_EQUAL 0x00000004
993 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
994 #define WINED3DPCMPCAPS_GREATER 0x00000010
995 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
996 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
997 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
999 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1000 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1001 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1002 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1003 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1004 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1005 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1006 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1007 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1008 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1009 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1010 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1011 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1012 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1013 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1014 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1015 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1016 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1017 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1019 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1020 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1021 #define WINED3DPS20_MAX_NUMTEMPS 32
1022 #define WINED3DPS20_MIN_NUMTEMPS 12
1023 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1024 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1025 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1026 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1028 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1029 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1030 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1031 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1032 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1034 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1035 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1036 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1037 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1038 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1039 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1041 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1042 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1043 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1044 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1045 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1046 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1047 #define WINED3DSTENCILCAPS_INCR 0x00000040
1048 #define WINED3DSTENCILCAPS_DECR 0x00000080
1049 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1051 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1052 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1053 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1054 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1055 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1056 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1057 #define WINED3DTEXOPCAPS_ADD 0x00000040
1058 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1059 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1060 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1061 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1062 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1063 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1064 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1065 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1066 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1067 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1068 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1069 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1070 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1071 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1072 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1073 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1074 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1075 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1076 #define WINED3DTEXOPCAPS_LERP 0x02000000
1078 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1079 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1080 #define WINED3DVS20_MAX_NUMTEMPS 32
1081 #define WINED3DVS20_MIN_NUMTEMPS 12
1082 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1083 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1085 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1087 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1088 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1089 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1090 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1091 #define WINED3DCAPS2_RESERVED 0x02000000
1092 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1093 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1094 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1096 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1097 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1098 #define WINED3DPRASTERCAPS_XOR 0x00000004
1099 #define WINED3DPRASTERCAPS_PAT 0x00000008
1100 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1101 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1102 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1103 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1104 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1105 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1106 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1107 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1108 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1109 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1110 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1111 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1112 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1113 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1114 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1115 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1116 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1117 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1118 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1119 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1120 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1121 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1122 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1124 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1125 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1126 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1127 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1128 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1129 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1130 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1131 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1132 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1133 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1134 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1135 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1136 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1137 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1138 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1139 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1140 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1141 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1142 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1143 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1144 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1146 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1147 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1148 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1149 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1150 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1151 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1152 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1153 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1154 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1155 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1156 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1157 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1158 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1159 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1160 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1161 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1162 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1163 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1164 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1166 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1167 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1168 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1169 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1170 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1171 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1172 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1173 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1174 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1175 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1176 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1177 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1178 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1179 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1180 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1181 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1183 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1184 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1185 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1186 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1187 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1188 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1189 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1190 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1191 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1193 #define WINED3DCURSORCAPS_COLOR 0x00000001
1194 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1196 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1197 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1198 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1199 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1200 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1201 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1202 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1203 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1204 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1205 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1206 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1207 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1208 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1209 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1210 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1211 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1212 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1213 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1214 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1215 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1216 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1217 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1218 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1219 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1221 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1222 #define WINED3D_NO3D 0x00000002
1223 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1224 #define WINED3D_PRESENT_CONVERSION 0x00000008
1225 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1226 #define WINED3D_FOCUS_MESSAGES 0x00000020
1227 #define WINED3D_HANDLE_RESTORE 0x00000040
1228 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1229 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1230 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1232 #define WINED3D_RESZ_CODE 0x7fa05000
1234 #define WINED3D_CKEY_DST_BLT 0x00000002
1235 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1236 #define WINED3D_CKEY_SRC_BLT 0x00000008
1237 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1239 /* dwDDFX */
1240 /* arithmetic stretching along y axis */
1241 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1242 /* mirror on y axis */
1243 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1244 /* mirror on x axis */
1245 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1246 /* do not tear */
1247 #define WINEDDBLTFX_NOTEARING 0x00000008
1248 /* 180 degrees clockwise rotation */
1249 #define WINEDDBLTFX_ROTATE180 0x00000010
1250 /* 270 degrees clockwise rotation */
1251 #define WINEDDBLTFX_ROTATE270 0x00000020
1252 /* 90 degrees clockwise rotation */
1253 #define WINEDDBLTFX_ROTATE90 0x00000040
1254 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1255 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1256 /* add dwZBufferBaseDest to every source z value before compare */
1257 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1259 #define WINED3D_BLT_ASYNC 0x00000200
1260 #define WINED3D_BLT_COLOR_FILL 0x00000400
1261 #define WINED3D_BLT_FX 0x00000800
1262 #define WINED3D_BLT_DST_CKEY 0x00002000
1263 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1264 #define WINED3D_BLT_SRC_CKEY 0x00008000
1265 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1266 #define WINED3D_BLT_WAIT 0x01000000
1267 #define WINED3D_BLT_DEPTH_FILL 0x02000000
1268 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1269 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1270 #define WINED3D_BLT_MASK 0x8b01ee00
1272 /* dwFlags for GetBltStatus */
1273 #define WINEDDGBS_CANBLT 0x00000001
1274 #define WINEDDGBS_ISBLTDONE 0x00000002
1276 /* dwFlags for GetFlipStatus */
1277 #define WINEDDGFS_CANFLIP 0x00000001
1278 #define WINEDDGFS_ISFLIPDONE 0x00000002
1280 /* dwFlags for Flip */
1281 #define WINEDDFLIP_WAIT 0x00000001
1282 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1283 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1284 #define WINEDDFLIP_NOVSYNC 0x00000008
1285 #define WINEDDFLIP_STEREO 0x00000010
1286 #define WINEDDFLIP_DONOTWAIT 0x00000020
1287 #define WINEDDFLIP_INTERVAL2 0x02000000
1288 #define WINEDDFLIP_INTERVAL3 0x03000000
1289 #define WINEDDFLIP_INTERVAL4 0x04000000
1291 #define WINEDDOVER_ALPHADEST 0x00000001
1292 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1293 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1294 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1295 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1296 #define WINEDDOVER_ALPHASRC 0x00000020
1297 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1298 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1299 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1300 #define WINEDDOVER_HIDE 0x00000200
1301 #define WINEDDOVER_KEYDEST 0x00000400
1302 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1303 #define WINEDDOVER_KEYSRC 0x00001000
1304 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1305 #define WINEDDOVER_SHOW 0x00004000
1306 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1307 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1308 #define WINEDDOVER_REFRESHALL 0x00020000
1309 #define WINEDDOVER_DDFX 0x00080000
1310 #define WINEDDOVER_AUTOFLIP 0x00100000
1311 #define WINEDDOVER_BOB 0x00200000
1312 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1313 #define WINEDDOVER_INTERLEAVED 0x00800000
1315 /* DirectDraw Caps */
1316 #define WINEDDSCAPS_RESERVED1 0x00000001
1317 #define WINEDDSCAPS_ALPHA 0x00000002
1318 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1319 #define WINEDDSCAPS_COMPLEX 0x00000008
1320 #define WINEDDSCAPS_FLIP 0x00000010
1321 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1322 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1323 #define WINEDDSCAPS_OVERLAY 0x00000080
1324 #define WINEDDSCAPS_PALETTE 0x00000100
1325 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1326 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1327 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1328 #define WINEDDSCAPS_TEXTURE 0x00001000
1329 #define WINEDDSCAPS_3DDEVICE 0x00002000
1330 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1331 #define WINEDDSCAPS_VISIBLE 0x00008000
1332 #define WINEDDSCAPS_WRITEONLY 0x00010000
1333 #define WINEDDSCAPS_ZBUFFER 0x00020000
1334 #define WINEDDSCAPS_OWNDC 0x00040000
1335 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1336 #define WINEDDSCAPS_HWCODEC 0x00100000
1337 #define WINEDDSCAPS_MODEX 0x00200000
1338 #define WINEDDSCAPS_MIPMAP 0x00400000
1339 #define WINEDDSCAPS_RESERVED2 0x00800000
1340 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1341 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1342 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1343 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1344 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1345 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1347 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1348 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1349 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1350 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1351 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1352 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1353 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1354 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1355 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1356 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1357 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1358 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1359 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1360 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1361 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1362 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1363 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1364 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1365 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1367 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1368 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1369 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1370 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1371 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1372 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1373 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1374 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1375 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1376 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1377 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1378 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1379 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1380 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1381 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1382 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1383 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1384 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1385 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1386 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1387 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1388 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1389 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1390 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1391 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1392 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1393 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1394 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1396 #define WINEDDCAPS_3D 0x00000001
1397 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1398 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1399 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1400 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1401 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1402 #define WINEDDCAPS_BLT 0x00000040
1403 #define WINEDDCAPS_BLTQUEUE 0x00000080
1404 #define WINEDDCAPS_BLTFOURCC 0x00000100
1405 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1406 #define WINEDDCAPS_GDI 0x00000400
1407 #define WINEDDCAPS_OVERLAY 0x00000800
1408 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1409 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1410 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1411 #define WINEDDCAPS_PALETTE 0x00008000
1412 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1413 #define WINEDDCAPS_READSCANLINE 0x00020000
1414 #define WINEDDCAPS_STEREOVIEW 0x00040000
1415 #define WINEDDCAPS_VBI 0x00080000
1416 #define WINEDDCAPS_ZBLTS 0x00100000
1417 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1418 #define WINEDDCAPS_COLORKEY 0x00400000
1419 #define WINEDDCAPS_ALPHA 0x00800000
1420 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1421 #define WINEDDCAPS_NOHARDWARE 0x02000000
1422 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1423 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1424 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1425 #define WINEDDCAPS_CANCLIP 0x20000000
1426 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1427 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1429 #define WINEDDCAPS2_CERTIFIED 0x00000001
1430 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1431 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1432 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1433 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1434 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1435 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1436 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1437 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1438 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1439 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1440 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1441 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1442 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1443 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1444 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1445 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1446 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1447 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1448 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1449 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1450 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1451 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1452 #define WINEDDCAPS2_STEREO 0x02000000
1453 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1455 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1456 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1457 #define WINED3D_PALETTE_ALPHA 0x00000004
1459 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1460 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1461 #define WINED3D_TEXTURE_CREATE_PIN_SYSMEM 0x00000004
1463 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1465 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1466 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1468 struct wined3d_display_mode
1470 UINT width;
1471 UINT height;
1472 UINT refresh_rate;
1473 enum wined3d_format_id format_id;
1474 enum wined3d_scanline_ordering scanline_ordering;
1477 struct wined3d_color
1479 float r;
1480 float g;
1481 float b;
1482 float a;
1485 struct wined3d_vec3
1487 float x;
1488 float y;
1489 float z;
1492 struct wined3d_vec4
1494 float x;
1495 float y;
1496 float z;
1497 float w;
1500 struct wined3d_matrix
1502 float _11, _12, _13, _14;
1503 float _21, _22, _23, _24;
1504 float _31, _32, _33, _34;
1505 float _41, _42, _43, _44;
1508 struct wined3d_light
1510 enum wined3d_light_type type;
1511 struct wined3d_color diffuse;
1512 struct wined3d_color specular;
1513 struct wined3d_color ambient;
1514 struct wined3d_vec3 position;
1515 struct wined3d_vec3 direction;
1516 float range;
1517 float falloff;
1518 float attenuation0;
1519 float attenuation1;
1520 float attenuation2;
1521 float theta;
1522 float phi;
1525 struct wined3d_material
1527 struct wined3d_color diffuse;
1528 struct wined3d_color ambient;
1529 struct wined3d_color specular;
1530 struct wined3d_color emissive;
1531 float power;
1534 struct wined3d_viewport
1536 UINT x;
1537 UINT y;
1538 UINT width;
1539 UINT height;
1540 float min_z;
1541 float max_z;
1544 struct wined3d_gamma_ramp
1546 WORD red[256];
1547 WORD green[256];
1548 WORD blue[256];
1551 struct wined3d_line_pattern
1553 WORD repeat_factor;
1554 WORD line_pattern;
1557 struct wined3d_rect_patch_info
1559 UINT start_vertex_offset_width;
1560 UINT start_vertex_offset_height;
1561 UINT width;
1562 UINT height;
1563 UINT stride;
1564 enum wined3d_basis_type basis;
1565 enum wined3d_degree_type degree;
1568 struct wined3d_tri_patch_info
1570 UINT start_vertex_offset;
1571 UINT vertex_count;
1572 enum wined3d_basis_type basis;
1573 enum wined3d_degree_type degree;
1576 struct wined3d_adapter_identifier
1578 char *driver;
1579 UINT driver_size;
1580 char *description;
1581 UINT description_size;
1582 char *device_name;
1583 UINT device_name_size;
1584 LARGE_INTEGER driver_version;
1585 DWORD vendor_id;
1586 DWORD device_id;
1587 DWORD subsystem_id;
1588 DWORD revision;
1589 GUID device_identifier;
1590 DWORD whql_level;
1591 LUID adapter_luid;
1592 SIZE_T video_memory;
1595 struct wined3d_swapchain_desc
1597 UINT backbuffer_width;
1598 UINT backbuffer_height;
1599 enum wined3d_format_id backbuffer_format;
1600 UINT backbuffer_count;
1601 enum wined3d_multisample_type multisample_type;
1602 DWORD multisample_quality;
1603 enum wined3d_swap_effect swap_effect;
1604 HWND device_window;
1605 BOOL windowed;
1606 BOOL enable_auto_depth_stencil;
1607 enum wined3d_format_id auto_depth_stencil_format;
1608 DWORD flags;
1609 UINT refresh_rate;
1610 UINT swap_interval;
1611 BOOL auto_restore_display_mode;
1614 struct wined3d_resource_desc
1616 enum wined3d_resource_type resource_type;
1617 enum wined3d_format_id format;
1618 enum wined3d_multisample_type multisample_type;
1619 UINT multisample_quality;
1620 DWORD usage;
1621 enum wined3d_pool pool;
1622 UINT width;
1623 UINT height;
1624 UINT depth;
1625 UINT size;
1628 struct wined3d_sub_resource_desc
1630 enum wined3d_format_id format;
1631 enum wined3d_multisample_type multisample_type;
1632 UINT multisample_quality;
1633 DWORD usage;
1634 enum wined3d_pool pool;
1635 UINT width;
1636 UINT height;
1637 UINT depth;
1638 UINT size;
1641 struct wined3d_clip_status
1643 DWORD clip_union;
1644 DWORD clip_intersection;
1647 enum wined3d_input_classification
1649 WINED3D_INPUT_PER_VERTEX_DATA,
1650 WINED3D_INPUT_PER_INSTANCE_DATA,
1653 struct wined3d_vertex_element
1655 enum wined3d_format_id format;
1656 unsigned int input_slot;
1657 unsigned int offset;
1658 unsigned int output_slot; /* D3D 8 & 10 */
1659 enum wined3d_input_classification input_slot_class;
1660 unsigned int instance_data_step_rate;
1661 BYTE method;
1662 BYTE usage;
1663 BYTE usage_idx;
1666 struct wined3d_device_creation_parameters
1668 UINT adapter_idx;
1669 enum wined3d_device_type device_type;
1670 HWND focus_window;
1671 DWORD flags;
1674 struct wined3d_raster_status
1676 BOOL in_vblank;
1677 UINT scan_line;
1680 struct wined3d_map_desc
1682 UINT row_pitch;
1683 UINT slice_pitch;
1684 void *data;
1687 struct wined3d_sub_resource_data
1689 const void *data;
1690 unsigned int row_pitch;
1691 unsigned int slice_pitch;
1694 struct wined3d_box
1696 UINT left;
1697 UINT top;
1698 UINT right;
1699 UINT bottom;
1700 UINT front;
1701 UINT back;
1704 struct wined3d_vertex_shader_caps
1706 DWORD caps;
1707 INT dynamic_flow_control_depth;
1708 INT temp_count;
1709 INT static_flow_control_depth;
1712 struct wined3d_pixel_shader_caps
1714 DWORD caps;
1715 INT dynamic_flow_control_depth;
1716 INT temp_count;
1717 INT static_flow_control_depth;
1718 INT instruction_slot_count;
1721 struct wined3d_ddraw_caps
1723 DWORD caps;
1724 DWORD caps2;
1725 DWORD color_key_caps;
1726 DWORD fx_caps;
1727 DWORD fx_alpha_caps;
1728 DWORD sv_caps;
1729 DWORD svb_caps;
1730 DWORD svb_color_key_caps;
1731 DWORD svb_fx_caps;
1732 DWORD vsb_caps;
1733 DWORD vsb_color_key_caps;
1734 DWORD vsb_fx_caps;
1735 DWORD ssb_caps;
1736 DWORD ssb_color_key_caps;
1737 DWORD ssb_fx_caps;
1738 DWORD dds_caps;
1741 typedef struct _WINED3DCAPS
1743 enum wined3d_device_type DeviceType;
1744 UINT AdapterOrdinal;
1746 DWORD Caps;
1747 DWORD Caps2;
1748 DWORD Caps3;
1749 DWORD PresentationIntervals;
1751 DWORD CursorCaps;
1752 DWORD DevCaps;
1753 DWORD PrimitiveMiscCaps;
1754 DWORD RasterCaps;
1755 DWORD ZCmpCaps;
1756 DWORD SrcBlendCaps;
1757 DWORD DestBlendCaps;
1758 DWORD AlphaCmpCaps;
1759 DWORD ShadeCaps;
1760 DWORD TextureCaps;
1761 DWORD TextureFilterCaps;
1762 DWORD CubeTextureFilterCaps;
1763 DWORD VolumeTextureFilterCaps;
1764 DWORD TextureAddressCaps;
1765 DWORD VolumeTextureAddressCaps;
1766 DWORD LineCaps;
1768 DWORD MaxTextureWidth;
1769 DWORD MaxTextureHeight;
1770 DWORD MaxVolumeExtent;
1771 DWORD MaxTextureRepeat;
1772 DWORD MaxTextureAspectRatio;
1773 DWORD MaxAnisotropy;
1774 float MaxVertexW;
1776 float GuardBandLeft;
1777 float GuardBandTop;
1778 float GuardBandRight;
1779 float GuardBandBottom;
1781 float ExtentsAdjust;
1782 DWORD StencilCaps;
1784 DWORD FVFCaps;
1785 DWORD TextureOpCaps;
1786 DWORD MaxTextureBlendStages;
1787 DWORD MaxSimultaneousTextures;
1789 DWORD VertexProcessingCaps;
1790 DWORD MaxActiveLights;
1791 DWORD MaxUserClipPlanes;
1792 DWORD MaxVertexBlendMatrices;
1793 DWORD MaxVertexBlendMatrixIndex;
1795 float MaxPointSize;
1797 DWORD MaxPrimitiveCount;
1798 DWORD MaxVertexIndex;
1799 DWORD MaxStreams;
1800 DWORD MaxStreamStride;
1802 DWORD VertexShaderVersion;
1803 DWORD MaxVertexShaderConst;
1805 DWORD PixelShaderVersion;
1806 float PixelShader1xMaxValue;
1808 /* DX 9 */
1809 DWORD DevCaps2;
1811 float MaxNpatchTessellationLevel;
1812 DWORD Reserved5; /* undocumented */
1814 UINT MasterAdapterOrdinal;
1815 UINT AdapterOrdinalInGroup;
1816 UINT NumberOfAdaptersInGroup;
1817 DWORD DeclTypes;
1818 DWORD NumSimultaneousRTs;
1819 DWORD StretchRectFilterCaps;
1820 struct wined3d_vertex_shader_caps VS20Caps;
1821 struct wined3d_pixel_shader_caps PS20Caps;
1822 DWORD VertexTextureFilterCaps;
1823 DWORD MaxVShaderInstructionsExecuted;
1824 DWORD MaxPShaderInstructionsExecuted;
1825 DWORD MaxVertexShader30InstructionSlots;
1826 DWORD MaxPixelShader30InstructionSlots;
1827 DWORD Reserved2; /* Not in the microsoft headers but documented */
1828 DWORD Reserved3;
1830 struct wined3d_ddraw_caps ddraw_caps;
1831 } WINED3DCAPS;
1833 struct wined3d_color_key
1835 DWORD color_space_low_value; /* low boundary of color space that is to
1836 * be treated as Color Key, inclusive */
1837 DWORD color_space_high_value; /* high boundary of color space that is
1838 * to be treated as Color Key, inclusive */
1841 struct wined3d_blt_fx
1843 DWORD fx;
1844 DWORD fill_color;
1845 struct wined3d_color_key dst_color_key;
1846 struct wined3d_color_key src_color_key;
1849 struct wined3d_buffer_desc
1851 UINT byte_width;
1852 DWORD usage;
1853 UINT bind_flags;
1854 UINT cpu_access_flags;
1855 UINT misc_flags;
1858 struct wined3d_rendertarget_view_desc
1860 enum wined3d_format_id format_id;
1861 union
1863 struct
1865 unsigned int start_idx;
1866 unsigned int count;
1867 } buffer;
1868 struct
1870 unsigned int level_idx;
1871 unsigned int layer_idx;
1872 unsigned int layer_count;
1873 } texture;
1874 } u;
1877 struct wined3d_sampler_desc
1879 enum wined3d_texture_address address_u;
1880 enum wined3d_texture_address address_v;
1881 enum wined3d_texture_address address_w;
1882 float border_color[4];
1883 enum wined3d_texture_filter_type mag_filter;
1884 enum wined3d_texture_filter_type min_filter;
1885 enum wined3d_texture_filter_type mip_filter;
1886 float lod_bias;
1887 float min_lod;
1888 float max_lod;
1889 unsigned int max_anisotropy;
1890 BOOL compare;
1891 enum wined3d_cmp_func comparison_func;
1892 BOOL srgb_decode;
1895 struct wined3d_shader_signature_element
1897 const char *semantic_name;
1898 UINT semantic_idx;
1899 enum wined3d_sysval_semantic sysval_semantic;
1900 DWORD component_type;
1901 UINT register_idx;
1902 DWORD mask;
1905 struct wined3d_shader_signature
1907 UINT element_count;
1908 struct wined3d_shader_signature_element *elements;
1911 struct wined3d_shader_desc
1913 const DWORD *byte_code;
1914 const struct wined3d_shader_signature *input_signature;
1915 const struct wined3d_shader_signature *output_signature;
1916 unsigned int max_version;
1919 struct wined3d_output_desc
1921 WCHAR device_name[CCHDEVICENAME];
1922 RECT desktop_rect;
1923 BOOL attached_to_desktop;
1924 enum wined3d_display_rotation rotation;
1925 HMONITOR monitor;
1928 struct wined3d_parent_ops
1930 void (__stdcall *wined3d_object_destroyed)(void *parent);
1933 struct wined3d;
1934 struct wined3d_buffer;
1935 struct wined3d_device;
1936 struct wined3d_palette;
1937 struct wined3d_query;
1938 struct wined3d_rendertarget_view;
1939 struct wined3d_resource;
1940 struct wined3d_sampler;
1941 struct wined3d_shader;
1942 struct wined3d_shader_resource_view;
1943 struct wined3d_stateblock;
1944 struct wined3d_swapchain;
1945 struct wined3d_texture;
1946 struct wined3d_vertex_declaration;
1948 struct wined3d_device_parent
1950 const struct wined3d_device_parent_ops *ops;
1953 struct wined3d_device_parent_ops
1955 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
1956 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
1957 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
1958 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
1959 struct wined3d_texture *texture, unsigned int sub_resource_idx,
1960 void **parent, const struct wined3d_parent_ops **parent_ops);
1961 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
1962 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
1963 void **parent, const struct wined3d_parent_ops **parent_ops);
1964 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
1965 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
1966 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
1967 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
1970 struct wined3d_private_store
1972 struct list content;
1975 struct wined3d_private_data
1977 struct list entry;
1979 GUID tag;
1980 DWORD flags; /* DDSPD_* */
1981 DWORD size;
1982 union
1984 BYTE data[1];
1985 IUnknown *object;
1986 } content;
1989 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
1991 void __stdcall wined3d_mutex_lock(void);
1992 void __stdcall wined3d_mutex_unlock(void);
1994 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
1995 enum wined3d_format_id format_id, UINT width);
1996 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
1997 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1998 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
1999 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2000 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2001 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2002 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2003 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2004 enum wined3d_format_id target_format_id);
2005 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2006 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2007 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2008 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2009 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2010 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2011 struct wined3d * __cdecl wined3d_create(DWORD flags);
2012 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2013 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2014 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2015 UINT mode_idx, struct wined3d_display_mode *mode);
2016 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2017 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2018 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2019 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2020 DWORD flags, struct wined3d_adapter_identifier *identifier);
2021 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2022 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2023 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2024 struct wined3d_raster_status *raster_status);
2025 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2026 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2027 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2028 struct wined3d_output_desc *desc);
2029 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2030 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2031 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2032 UINT adapter_idx, const struct wined3d_display_mode *mode);
2034 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2035 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2036 struct wined3d_buffer **buffer);
2037 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2038 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2039 struct wined3d_buffer **buffer);
2040 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2041 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2042 struct wined3d_buffer **buffer);
2043 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2044 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2045 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2046 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2047 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2048 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2049 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2051 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2052 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2053 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2054 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2055 const struct wined3d_color *color, float z, DWORD stencil);
2056 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2057 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2058 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2059 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2060 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2061 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2062 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2063 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2064 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2065 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2066 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2067 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2068 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2069 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2070 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2071 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2072 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2073 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2074 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2075 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2076 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2077 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2078 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2079 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2080 UINT plane_idx, struct wined3d_vec4 *plane);
2081 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2082 struct wined3d_clip_status *clip_status);
2083 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2084 struct wined3d_device_creation_parameters *creation_parameters);
2085 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2086 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2087 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2088 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2089 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2090 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2091 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2092 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2093 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2094 UINT idx);
2095 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2096 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2097 enum wined3d_format_id *format);
2098 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2099 UINT light_idx, struct wined3d_light *light);
2100 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2101 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2102 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2103 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2104 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2105 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2106 enum wined3d_primitive_type *primitive_topology);
2107 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2108 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2109 UINT start_register, BOOL *constants, UINT bool_count);
2110 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2111 UINT start_register, float *constants, UINT vector4f_count);
2112 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2113 UINT start_register, int *constants, UINT vector4i_count);
2114 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2115 UINT idx);
2116 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2117 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2118 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2119 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2120 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2121 unsigned int view_idx);
2122 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2123 UINT sampler_idx, enum wined3d_sampler_state state);
2124 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2125 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2126 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2127 UINT idx, UINT *offset);
2128 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2129 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2130 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2131 UINT stream_idx, UINT *divider);
2132 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2133 UINT swapchain_idx);
2134 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2135 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2136 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2137 UINT stage, enum wined3d_texture_stage_state state);
2138 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2139 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2140 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2141 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2142 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2143 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2144 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2145 UINT start_register, BOOL *constants, UINT bool_count);
2146 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2147 UINT start_register, float *constants, UINT vector4f_count);
2148 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2149 UINT start_register, int *constants, UINT vector4i_count);
2150 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2151 UINT idx);
2152 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2153 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2154 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2155 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2156 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2157 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2158 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2159 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2160 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2161 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2162 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2163 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2164 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2165 wined3d_device_reset_cb callback, BOOL reset_state);
2166 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2167 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2168 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2169 UINT plane_idx, const struct wined3d_vec4 *plane);
2170 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2171 const struct wined3d_clip_status *clip_status);
2172 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2173 int x_screen_space, int y_screen_space, DWORD flags);
2174 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2175 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2176 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2177 struct wined3d_rendertarget_view *view);
2178 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2179 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2180 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2181 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2182 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2183 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2184 UINT idx, struct wined3d_shader_resource_view *view);
2185 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2186 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2187 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2188 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2189 UINT light_idx, const struct wined3d_light *light);
2190 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2191 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2192 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2193 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2194 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2195 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2196 struct wined3d_query *predicate, BOOL value);
2197 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2198 enum wined3d_primitive_type primitive_topology);
2199 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2200 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2201 UINT start_register, const BOOL *constants, UINT bool_count);
2202 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2203 UINT start_register, const float *constants, UINT vector4f_count);
2204 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2205 UINT start_register, const int *constants, UINT vector4i_count);
2206 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2207 UINT idx, struct wined3d_shader_resource_view *view);
2208 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2209 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2210 enum wined3d_render_state state, DWORD value);
2211 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2212 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2213 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2214 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2215 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2216 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2217 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2218 struct wined3d_buffer *buffer, UINT offset);
2219 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2220 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2221 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2222 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2223 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2224 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2225 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2226 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2227 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2228 struct wined3d_vertex_declaration *declaration);
2229 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2230 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2231 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2232 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2233 UINT start_register, const BOOL *constants, UINT bool_count);
2234 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2235 UINT start_register, const float *constants, UINT vector4f_count);
2236 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2237 UINT start_register, const int *constants, UINT vector4i_count);
2238 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2239 UINT idx, struct wined3d_shader_resource_view *view);
2240 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2241 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2242 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2243 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2244 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2245 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2246 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2247 unsigned int depth_pitch);
2248 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2249 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2250 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2252 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2253 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2254 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2255 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2256 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2257 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2258 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2259 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2260 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2262 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2263 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2264 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2265 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2266 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2267 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2268 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2269 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2270 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2272 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2274 list_init(&store->content);
2277 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2278 const struct wined3d_private_store *store, const GUID *tag)
2280 struct wined3d_private_data *data;
2281 struct list *entry;
2283 LIST_FOR_EACH(entry, &store->content)
2285 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2286 if (IsEqualGUID(&data->tag, tag))
2287 return data;
2289 return NULL;
2292 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2293 struct wined3d_private_data *entry)
2295 if (entry->flags & WINED3DSPD_IUNKNOWN)
2296 IUnknown_Release(entry->content.object);
2297 list_remove(&entry->entry);
2298 HeapFree(GetProcessHeap(), 0, entry);
2301 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2303 struct wined3d_private_data *data;
2304 struct list *e1, *e2;
2306 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2308 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2309 wined3d_private_store_free_private_data(store, data);
2313 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2314 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2316 struct wined3d_private_data *d, *old;
2317 const void *ptr = data;
2319 if (flags & WINED3DSPD_IUNKNOWN)
2321 if (data_size != sizeof(IUnknown *))
2322 return WINED3DERR_INVALIDCALL;
2323 ptr = &data;
2326 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2327 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2328 return E_OUTOFMEMORY;
2330 d->tag = *guid;
2331 d->flags = flags;
2332 d->size = data_size;
2334 memcpy(d->content.data, ptr, data_size);
2335 if (flags & WINED3DSPD_IUNKNOWN)
2336 IUnknown_AddRef(d->content.object);
2338 old = wined3d_private_store_get_private_data(store, guid);
2339 if (old)
2340 wined3d_private_store_free_private_data(store, old);
2341 list_add_tail(&store->content, &d->entry);
2343 return WINED3D_OK;
2346 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2347 struct wined3d_resource_desc *desc);
2348 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2349 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2350 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2351 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2352 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2353 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2354 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2356 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2357 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2358 struct wined3d_rendertarget_view **view);
2359 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2360 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2361 struct wined3d_rendertarget_view **view);
2362 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2363 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2364 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2365 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2366 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2367 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2369 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2370 void *parent, struct wined3d_sampler **sampler);
2371 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2372 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2373 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2375 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2376 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2377 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2378 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2379 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2380 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2381 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2382 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2383 void *byte_code, UINT *byte_code_size);
2384 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2385 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2386 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2387 UINT start_idx, const float *src_data, UINT vector4f_count);
2389 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2390 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2391 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2392 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2393 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2395 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2396 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2397 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2398 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2399 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2400 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2402 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2403 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2404 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2405 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2406 UINT backbuffer_idx);
2407 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2408 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2409 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2410 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2411 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2412 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2413 struct wined3d_gamma_ramp *ramp);
2414 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2415 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2416 struct wined3d_swapchain_desc *desc);
2417 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2418 struct wined3d_raster_status *raster_status);
2419 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2420 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2421 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2422 const RGNDATA *dirty_region, DWORD flags);
2423 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2424 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2425 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2426 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2427 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2428 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2429 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2431 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2432 UINT layer, const struct wined3d_box *dirty_region);
2433 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2434 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2435 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2436 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2437 UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
2438 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2439 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2440 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2441 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2442 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2443 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2444 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2445 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2446 unsigned int sub_resource_idx, LONG *x, LONG *y);
2447 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2448 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2449 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2450 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2451 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
2452 UINT sub_resource_idx);
2453 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2454 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2455 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2456 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2457 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2458 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2459 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2460 enum wined3d_texture_filter_type filter_type);
2461 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2462 DWORD flags, const struct wined3d_color_key *color_key);
2463 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2464 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2465 unsigned int sub_resource_idx, LONG x, LONG y);
2466 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2467 unsigned int sub_resource_idx, void *parent);
2468 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2469 UINT width, UINT height, enum wined3d_format_id format_id,
2470 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2471 void *mem, UINT pitch);
2472 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2473 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2474 const RECT *dst_rect, DWORD flags);
2476 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2477 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2478 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2479 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2480 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2481 struct wined3d_vertex_declaration **declaration);
2482 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2483 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2484 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2486 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2487 static inline unsigned int wined3d_log2i(unsigned int x)
2489 #ifdef HAVE___BUILTIN_CLZ
2490 return __builtin_clz(x) ^ 0x1f;
2491 #else
2492 static const unsigned int l[] =
2494 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2495 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2496 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2497 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2498 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2499 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2500 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2501 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2502 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2503 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2504 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2505 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2506 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2507 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2508 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2509 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2511 unsigned int i;
2513 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2514 #endif
2517 #endif /* __WINE_WINED3D_H */