wined3d: Fix SM4 pixel shader output registers mapping.
[wine.git] / dlls / wined3d / shader_sm4.c
bloba741f661d31410d4de977d8ca9239b0cc8d9ac57
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
30 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
32 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
33 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
35 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
36 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
38 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
39 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
41 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
42 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
44 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
45 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
47 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
48 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
50 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
51 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
53 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
54 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
56 #define WINED3D_SM4_OPCODE_MASK 0xff
58 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
60 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
61 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
63 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
64 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
66 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
67 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
69 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
70 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xfu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
72 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
73 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
75 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
76 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
78 #define WINED3D_SM4_WRITEMASK_SHIFT 4
79 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
81 #define WINED3D_SM4_SWIZZLE_SHIFT 4
82 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
84 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
85 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
87 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
88 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
90 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
92 enum wined3d_sm4_opcode
94 WINED3D_SM4_OP_ADD = 0x00,
95 WINED3D_SM4_OP_AND = 0x01,
96 WINED3D_SM4_OP_BREAK = 0x02,
97 WINED3D_SM4_OP_BREAKC = 0x03,
98 WINED3D_SM4_OP_CUT = 0x09,
99 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
100 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
101 WINED3D_SM4_OP_DISCARD = 0x0d,
102 WINED3D_SM4_OP_DIV = 0x0e,
103 WINED3D_SM4_OP_DP2 = 0x0f,
104 WINED3D_SM4_OP_DP3 = 0x10,
105 WINED3D_SM4_OP_DP4 = 0x11,
106 WINED3D_SM4_OP_ELSE = 0x12,
107 WINED3D_SM4_OP_EMIT = 0x13,
108 WINED3D_SM4_OP_ENDIF = 0x15,
109 WINED3D_SM4_OP_ENDLOOP = 0x16,
110 WINED3D_SM4_OP_EQ = 0x18,
111 WINED3D_SM4_OP_EXP = 0x19,
112 WINED3D_SM4_OP_FRC = 0x1a,
113 WINED3D_SM4_OP_FTOI = 0x1b,
114 WINED3D_SM4_OP_FTOU = 0x1c,
115 WINED3D_SM4_OP_GE = 0x1d,
116 WINED3D_SM4_OP_IADD = 0x1e,
117 WINED3D_SM4_OP_IF = 0x1f,
118 WINED3D_SM4_OP_IEQ = 0x20,
119 WINED3D_SM4_OP_IGE = 0x21,
120 WINED3D_SM4_OP_ILT = 0x22,
121 WINED3D_SM4_OP_IMAD = 0x23,
122 WINED3D_SM4_OP_IMAX = 0x24,
123 WINED3D_SM4_OP_IMIN = 0x25,
124 WINED3D_SM4_OP_IMUL = 0x26,
125 WINED3D_SM4_OP_INE = 0x27,
126 WINED3D_SM4_OP_INEG = 0x28,
127 WINED3D_SM4_OP_ISHL = 0x29,
128 WINED3D_SM4_OP_ITOF = 0x2b,
129 WINED3D_SM4_OP_LD = 0x2d,
130 WINED3D_SM4_OP_LOG = 0x2f,
131 WINED3D_SM4_OP_LOOP = 0x30,
132 WINED3D_SM4_OP_LT = 0x31,
133 WINED3D_SM4_OP_MAD = 0x32,
134 WINED3D_SM4_OP_MIN = 0x33,
135 WINED3D_SM4_OP_MAX = 0x34,
136 WINED3D_SM4_OP_SHADER_DATA = 0x35,
137 WINED3D_SM4_OP_MOV = 0x36,
138 WINED3D_SM4_OP_MOVC = 0x37,
139 WINED3D_SM4_OP_MUL = 0x38,
140 WINED3D_SM4_OP_NE = 0x39,
141 WINED3D_SM4_OP_NOT = 0x3b,
142 WINED3D_SM4_OP_OR = 0x3c,
143 WINED3D_SM4_OP_RESINFO = 0x3d,
144 WINED3D_SM4_OP_RET = 0x3e,
145 WINED3D_SM4_OP_ROUND_NI = 0x41,
146 WINED3D_SM4_OP_ROUND_PI = 0x42,
147 WINED3D_SM4_OP_ROUND_Z = 0x43,
148 WINED3D_SM4_OP_RSQ = 0x44,
149 WINED3D_SM4_OP_SAMPLE = 0x45,
150 WINED3D_SM4_OP_SAMPLE_C = 0x46,
151 WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
152 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
153 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
154 WINED3D_SM4_OP_SAMPLE_B = 0x4a,
155 WINED3D_SM4_OP_SQRT = 0x4b,
156 WINED3D_SM4_OP_SINCOS = 0x4d,
157 WINED3D_SM4_OP_UDIV = 0x4e,
158 WINED3D_SM4_OP_UGE = 0x50,
159 WINED3D_SM4_OP_USHR = 0x55,
160 WINED3D_SM4_OP_UTOF = 0x56,
161 WINED3D_SM4_OP_XOR = 0x57,
162 WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
163 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
164 WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
165 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
166 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
167 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
168 WINED3D_SM4_OP_DCL_INPUT = 0x5f,
169 WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
170 WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
171 WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
172 WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
173 WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
174 WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
175 WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
176 WINED3D_SM4_OP_DCL_TEMPS = 0x68,
177 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
180 enum wined3d_sm4_register_type
182 WINED3D_SM4_RT_TEMP = 0x0,
183 WINED3D_SM4_RT_INPUT = 0x1,
184 WINED3D_SM4_RT_OUTPUT = 0x2,
185 WINED3D_SM4_RT_IMMCONST = 0x4,
186 WINED3D_SM4_RT_SAMPLER = 0x6,
187 WINED3D_SM4_RT_RESOURCE = 0x7,
188 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
189 WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9,
190 WINED3D_SM4_RT_PRIMID = 0xb,
191 WINED3D_SM4_RT_DEPTHOUT = 0xc,
192 WINED3D_SM4_RT_NULL = 0xd,
195 enum wined3d_sm4_output_primitive_type
197 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
198 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
199 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
202 enum wined3d_sm4_input_primitive_type
204 WINED3D_SM4_INPUT_PT_POINT = 0x1,
205 WINED3D_SM4_INPUT_PT_LINE = 0x2,
206 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
207 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
208 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
211 enum wined3d_sm4_swizzle_type
213 WINED3D_SM4_SWIZZLE_NONE = 0x0,
214 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
215 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
218 enum wined3d_sm4_immconst_type
220 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
221 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
224 enum wined3d_sm4_resource_type
226 WINED3D_SM4_RESOURCE_BUFFER = 0x1,
227 WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
228 WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
229 WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
230 WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
231 WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
232 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
233 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
234 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
237 enum wined3d_sm4_data_type
239 WINED3D_SM4_DATA_UNORM = 0x1,
240 WINED3D_SM4_DATA_SNORM = 0x2,
241 WINED3D_SM4_DATA_INT = 0x3,
242 WINED3D_SM4_DATA_UINT = 0x4,
243 WINED3D_SM4_DATA_FLOAT = 0x5,
246 enum wined3d_sm4_sampler_mode
248 WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
249 WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
252 enum wined3d_sm4_shader_data_type
254 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
255 WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
258 struct wined3d_shader_src_param_entry
260 struct list entry;
261 struct wined3d_shader_src_param param;
264 struct wined3d_sm4_data
266 struct wined3d_shader_version shader_version;
267 const DWORD *end;
269 unsigned int output_map[MAX_REG_OUTPUT];
271 struct wined3d_shader_src_param src_param[5];
272 struct wined3d_shader_dst_param dst_param[2];
273 struct list src_free;
274 struct list src;
275 struct wined3d_shader_immediate_constant_buffer icb;
278 struct wined3d_sm4_opcode_info
280 enum wined3d_sm4_opcode opcode;
281 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
282 const char *dst_info;
283 const char *src_info;
287 * F -> WINED3D_DATA_FLOAT
288 * I -> WINED3D_DATA_INT
289 * R -> WINED3D_DATA_RESOURCE
290 * S -> WINED3D_DATA_SAMPLER
291 * U -> WINED3D_DATA_UINT
293 static const struct wined3d_sm4_opcode_info opcode_table[] =
295 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
296 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
297 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
298 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
299 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
300 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
301 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
302 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"},
303 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
304 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"},
305 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
306 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
307 {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
308 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
309 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
310 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
311 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
312 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
313 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
314 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
315 {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "U", "F"},
316 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
317 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
318 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
319 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
320 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
321 {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"},
322 {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"},
323 {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
324 {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"},
325 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
326 {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "U", "II"},
327 {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "I", "I"},
328 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
329 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
330 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "IR"},
331 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
332 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
333 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
334 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
335 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
336 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
337 {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", ""},
338 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
339 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
340 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
341 {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
342 {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "U", "U"},
343 {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
344 {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"},
345 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
346 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
347 {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "F", "F"},
348 {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
349 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
350 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
351 {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"},
352 {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"},
353 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
354 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
355 {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "U", "FRSF"},
356 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
357 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
358 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
359 {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "U", "UU"},
360 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
361 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
362 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
363 {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", ""},
364 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
365 {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", ""},
366 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
367 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
368 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
369 {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
370 {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
371 {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
372 {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
373 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
374 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
375 {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
376 {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
377 {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
378 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
381 static const enum wined3d_shader_register_type register_type_table[] =
383 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
384 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
385 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
386 /* UNKNOWN */ 0,
387 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
388 /* UNKNOWN */ 0,
389 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
390 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
391 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
392 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
393 /* UNKNOWN */ 0,
394 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
395 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
396 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
399 static const enum wined3d_primitive_type output_primitive_type_table[] =
401 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
402 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
403 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
404 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
405 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
406 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
409 static const enum wined3d_primitive_type input_primitive_type_table[] =
411 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
412 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
413 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
414 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
415 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
416 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
417 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
418 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
421 static const enum wined3d_shader_resource_type resource_type_table[] =
423 /* 0 */ WINED3D_SHADER_RESOURCE_NONE,
424 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
425 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
426 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
427 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
428 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
429 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
430 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
431 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
432 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
435 static const enum wined3d_data_type data_type_table[] =
437 /* 0 */ WINED3D_DATA_FLOAT,
438 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
439 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
440 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
441 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
442 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
445 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
446 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
448 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
450 unsigned int i;
452 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
454 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
457 return NULL;
460 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
462 switch (priv->shader_version.type)
464 case WINED3D_SHADER_TYPE_PIXEL:
465 if (reg->type == WINED3DSPR_OUTPUT)
467 unsigned int reg_idx = reg->idx[0].offset;
469 if (reg_idx >= ARRAY_SIZE(priv->output_map))
471 ERR("Invalid output index %u.\n", reg_idx);
472 break;
475 reg->type = WINED3DSPR_COLOROUT;
476 reg->idx[0].offset = priv->output_map[reg_idx];
478 break;
480 default:
481 break;
485 static enum wined3d_data_type map_data_type(char t)
487 switch (t)
489 case 'F':
490 return WINED3D_DATA_FLOAT;
491 case 'I':
492 return WINED3D_DATA_INT;
493 case 'R':
494 return WINED3D_DATA_RESOURCE;
495 case 'S':
496 return WINED3D_DATA_SAMPLER;
497 case 'U':
498 return WINED3D_DATA_UINT;
499 default:
500 ERR("Invalid data type '%c'.\n", t);
501 return WINED3D_DATA_FLOAT;
505 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
507 struct wined3d_sm4_data *priv;
508 unsigned int i;
510 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
512 ERR("Failed to allocate private data\n");
513 return NULL;
516 memset(priv->output_map, 0xff, sizeof(priv->output_map));
517 for (i = 0; i < output_signature->element_count; ++i)
519 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
521 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
523 WARN("Invalid output index %u.\n", e->register_idx);
524 continue;
527 priv->output_map[e->register_idx] = e->semantic_idx;
530 list_init(&priv->src_free);
531 list_init(&priv->src);
533 return priv;
536 static void shader_sm4_free(void *data)
538 struct wined3d_shader_src_param_entry *e1, *e2;
539 struct wined3d_sm4_data *priv = data;
541 list_move_head(&priv->src_free, &priv->src);
542 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
544 HeapFree(GetProcessHeap(), 0, e1);
546 HeapFree(GetProcessHeap(), 0, priv);
549 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
551 struct wined3d_shader_src_param_entry *e;
552 struct list *elem;
554 if (!list_empty(&priv->src_free))
556 elem = list_head(&priv->src_free);
557 list_remove(elem);
559 else
561 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
562 return NULL;
563 elem = &e->entry;
566 list_add_tail(&priv->src, elem);
567 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
568 return &e->param;
571 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
573 struct wined3d_sm4_data *priv = data;
574 DWORD version_token;
576 priv->end = *ptr;
578 version_token = *(*ptr)++;
579 TRACE("version: 0x%08x\n", version_token);
581 TRACE("token count: %u\n", **ptr);
582 priv->end += *(*ptr)++;
584 switch (version_token >> 16)
586 case WINED3D_SM4_PS:
587 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
588 break;
590 case WINED3D_SM4_VS:
591 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
592 break;
594 case WINED3D_SM4_GS:
595 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
596 break;
598 default:
599 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
601 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
602 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
604 *shader_version = priv->shader_version;
607 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
608 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
610 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
612 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
614 if (!(reg_idx->rel_addr = rel_addr))
616 ERR("Failed to get src param for relative addressing.\n");
617 return FALSE;
620 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
621 reg_idx->offset = *(*ptr)++;
622 else
623 reg_idx->offset = 0;
624 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
626 else
628 reg_idx->rel_addr = NULL;
629 reg_idx->offset = *(*ptr)++;
632 return TRUE;
635 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
636 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
637 enum wined3d_shader_src_modifier *modifier)
639 enum wined3d_sm4_register_type register_type;
640 DWORD token = *(*ptr)++;
641 DWORD order;
643 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
644 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
646 FIXME("Unhandled register type %#x.\n", register_type);
647 param->type = WINED3DSPR_TEMP;
649 else
651 param->type = register_type_table[register_type];
653 param->data_type = data_type;
655 if (token & WINED3D_SM4_REGISTER_MODIFIER)
657 DWORD m = *(*ptr)++;
659 switch (m)
661 case 0x41:
662 *modifier = WINED3DSPSM_NEG;
663 break;
665 case 0x81:
666 *modifier = WINED3DSPSM_ABS;
667 break;
669 case 0xc1:
670 *modifier = WINED3DSPSM_ABSNEG;
671 break;
673 default:
674 FIXME("Skipping modifier 0x%08x.\n", m);
675 *modifier = WINED3DSPSM_NONE;
676 break;
679 else
681 *modifier = WINED3DSPSM_NONE;
684 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
686 if (order < 1)
687 param->idx[0].offset = ~0U;
688 else
690 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
691 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
693 ERR("Failed to read register index.\n");
694 return FALSE;
698 if (order < 2)
699 param->idx[1].offset = ~0U;
700 else
702 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
703 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
705 ERR("Failed to read register index.\n");
706 return FALSE;
710 if (order > 2)
711 FIXME("Unhandled order %u.\n", order);
713 if (register_type == WINED3D_SM4_RT_IMMCONST)
715 enum wined3d_sm4_immconst_type immconst_type =
716 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
718 switch (immconst_type)
720 case WINED3D_SM4_IMMCONST_SCALAR:
721 param->immconst_type = WINED3D_IMMCONST_SCALAR;
722 memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
723 *ptr += 1;
724 break;
726 case WINED3D_SM4_IMMCONST_VEC4:
727 param->immconst_type = WINED3D_IMMCONST_VEC4;
728 memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
729 *ptr += 4;
730 break;
732 default:
733 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
734 break;
738 map_register(priv, param);
740 return TRUE;
743 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
744 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
746 DWORD token = **ptr;
748 if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
750 ERR("Failed to read parameter.\n");
751 return FALSE;
754 if (src_param->reg.type == WINED3DSPR_IMMCONST)
756 src_param->swizzle = WINED3DSP_NOSWIZZLE;
758 else
760 enum wined3d_sm4_swizzle_type swizzle_type =
761 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
763 switch (swizzle_type)
765 case WINED3D_SM4_SWIZZLE_NONE:
766 src_param->swizzle = WINED3DSP_NOSWIZZLE;
767 break;
769 case WINED3D_SM4_SWIZZLE_SCALAR:
770 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
771 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
772 break;
774 case WINED3D_SM4_SWIZZLE_VEC4:
775 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
776 break;
778 default:
779 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
780 break;
784 return TRUE;
787 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
788 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
790 enum wined3d_shader_src_modifier modifier;
791 DWORD token = **ptr;
793 if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
795 ERR("Failed to read parameter.\n");
796 return FALSE;
799 if (modifier != WINED3DSPSM_NONE)
801 ERR("Invalid source modifier %#x on destination register.\n", modifier);
802 return FALSE;
805 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
806 dst_param->modifiers = 0;
807 dst_param->shift = 0;
809 return TRUE;
812 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
814 const struct wined3d_sm4_opcode_info *opcode_info;
815 struct wined3d_sm4_data *priv = data;
816 DWORD opcode_token, opcode;
817 const DWORD *p;
818 UINT i, len;
820 list_move_head(&priv->src_free, &priv->src);
822 opcode_token = *(*ptr)++;
823 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
825 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
826 if (!len)
827 len = **ptr;
828 --len;
830 if (TRACE_ON(d3d_bytecode))
832 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
833 for (i = 0; i < len; ++i)
835 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
837 TRACE_(d3d_bytecode)("]\n");
840 if (!(opcode_info = get_opcode_info(opcode)))
842 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
843 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
844 *ptr += len;
845 return;
848 ins->handler_idx = opcode_info->handler_idx;
849 ins->flags = 0;
850 ins->coissue = 0;
851 ins->predicate = NULL;
852 ins->dst_count = strlen(opcode_info->dst_info);
853 ins->dst = priv->dst_param;
854 ins->src_count = strlen(opcode_info->src_info);
855 ins->src = priv->src_param;
857 p = *ptr;
858 *ptr += len;
860 if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
862 DWORD modifier = *p++;
863 FIXME("Skipping modifier 0x%08x.\n", modifier);
866 if (opcode == WINED3D_SM4_OP_SHADER_DATA)
868 unsigned int icb_size;
869 enum wined3d_sm4_shader_data_type type;
871 type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
872 if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
874 FIXME("Unhandled shader data type %#x.\n", type);
875 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
876 return;
879 ++p;
880 icb_size = len - 1;
881 if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
883 FIXME("Unexpected immediate constant buffer size %u.\n", len);
884 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
885 return;
888 priv->icb.element_count = len;
889 memcpy(priv->icb.data, p, sizeof(*p) * icb_size);
890 ins->declaration.icb = &priv->icb;
892 else if (opcode == WINED3D_SM4_OP_DCL_RESOURCE)
894 enum wined3d_sm4_resource_type resource_type;
895 enum wined3d_sm4_data_type data_type;
896 DWORD components;
898 resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
899 if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
901 FIXME("Unhandled resource type %#x.\n", resource_type);
902 ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
904 else
906 ins->declaration.semantic.resource_type = resource_type_table[resource_type];
908 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_RESOURCE, &ins->declaration.semantic.reg);
910 components = *p++;
911 if ((components & 0xfff0) != (components & 0xf) * 0x1110)
912 FIXME("Components (%#x) have different data types.\n", components);
913 data_type = components & 0xf;
915 if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
917 FIXME("Unhandled data type %#x.\n", data_type);
918 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
920 else
922 ins->declaration.semantic.resource_data_type = data_type_table[data_type];
925 else if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
927 shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
928 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
929 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
931 else if (opcode == WINED3D_SM4_OP_DCL_SAMPLER)
933 ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
934 if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
935 FIXME("Unhandled sampler mode %#x.\n", ins->flags);
936 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_SAMPLER, &ins->declaration.dst);
938 else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
940 enum wined3d_sm4_output_primitive_type primitive_type;
942 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
943 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
945 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
946 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
948 else
950 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
953 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
955 enum wined3d_sm4_input_primitive_type primitive_type;
957 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
958 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
960 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
961 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
963 else
965 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
968 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS)
970 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
971 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
973 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
974 || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
975 || opcode == WINED3D_SM4_OP_DCL_INPUT_SIV
976 || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
978 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
979 ins->declaration.register_semantic.sysval_semantic = *p++;
981 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SIV)
983 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
984 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
985 ins->declaration.register_semantic.sysval_semantic = *p++;
987 else if (opcode == WINED3D_SM4_OP_DCL_INPUT
988 || opcode == WINED3D_SM4_OP_DCL_OUTPUT)
990 shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
992 else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
993 || opcode == WINED3D_SM4_OP_DCL_TEMPS)
995 ins->declaration.count = *p++;
997 else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS)
999 ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
1001 else
1003 enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
1005 ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
1007 if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
1009 ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
1010 instruction_dst_modifier = WINED3DSPDM_SATURATE;
1013 for (i = 0; i < ins->dst_count; ++i)
1015 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
1017 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1018 return;
1020 priv->dst_param[i].modifiers |= instruction_dst_modifier;
1023 for (i = 0; i < ins->src_count; ++i)
1025 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
1027 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1028 return;
1034 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
1036 struct wined3d_sm4_data *priv = data;
1037 return *ptr == priv->end;
1040 const struct wined3d_shader_frontend sm4_shader_frontend =
1042 shader_sm4_init,
1043 shader_sm4_free,
1044 shader_sm4_read_header,
1045 shader_sm4_read_instruction,
1046 shader_sm4_is_end,