2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
30 static void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
)
32 /* Override the IWineD3DResource PreLoad method. */
33 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
34 IWineD3DDeviceImpl
*device
= This
->resource
.device
;
35 struct wined3d_context
*context
= NULL
;
40 TRACE("(%p) : About to load texture.\n", This
);
49 texture_internal_preload(iface
, SRGB_RGB
);
57 srgb_mode
= This
->baseTexture
.is_srgb
;
60 dirty
= srgb_mode
? &This
->baseTexture
.texture_srgb
.dirty
: &This
->baseTexture
.texture_rgb
.dirty
;
62 if (!device
->isInDraw
)
64 /* context_acquire() sets isInDraw to TRUE when loading a pbuffer into a texture,
65 * thus no danger of recursive calls. */
66 context
= context_acquire(device
, NULL
);
69 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT
70 || This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT_A8_UNORM
)
72 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
74 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
75 if (palette9_changed(surface
))
77 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
78 /* TODO: This is not necessarily needed with hw palettized texture support. */
79 IWineD3DSurface_LoadLocation((IWineD3DSurface
*)surface
, SFLAG_INSYSMEM
, NULL
);
80 /* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
81 IWineD3DSurface_ModifyLocation((IWineD3DSurface
*)surface
, SFLAG_INTEXTURE
, FALSE
);
86 /* If the texture is marked dirty or the srgb sampler setting has changed
87 * since the last load then reload the surfaces. */
90 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
92 IWineD3DSurface_LoadTexture((IWineD3DSurface
*)This
->baseTexture
.sub_resources
[i
], srgb_mode
);
97 TRACE("(%p) Texture not dirty, nothing to do.\n", iface
);
100 if (context
) context_release(context
);
102 /* No longer dirty. */
106 static void texture_cleanup(IWineD3DTextureImpl
*This
)
110 TRACE("(%p) : Cleaning up\n", This
);
112 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
114 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
117 /* Clean out the texture name we gave to the surface so that the
118 * surface doesn't try and release it */
119 surface_set_texture_name(surface
, 0, TRUE
);
120 surface_set_texture_name(surface
, 0, FALSE
);
121 surface_set_texture_target(surface
, 0);
122 IWineD3DSurface_SetContainer((IWineD3DSurface
*)surface
, NULL
);
123 IWineD3DSurface_Release((IWineD3DSurface
*)surface
);
127 TRACE("(%p) : Cleaning up base texture\n", This
);
128 basetexture_cleanup((IWineD3DBaseTexture
*)This
);
131 /* *******************************************
132 IWineD3DTexture IUnknown parts follow
133 ******************************************* */
135 static HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
137 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
138 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
139 if (IsEqualGUID(riid
, &IID_IUnknown
)
140 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
141 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
142 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
143 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
144 IUnknown_AddRef(iface
);
149 return E_NOINTERFACE
;
152 static ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
153 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
154 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
155 return InterlockedIncrement(&This
->resource
.ref
);
158 static ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
159 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
161 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
162 ref
= InterlockedDecrement(&This
->resource
.ref
);
165 texture_cleanup(This
);
166 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
167 HeapFree(GetProcessHeap(), 0, This
);
173 /* ****************************************************
174 IWineD3DTexture IWineD3DResource parts follow
175 **************************************************** */
176 static HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
177 return resource_set_private_data((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
180 static HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
181 return resource_get_private_data((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
184 static HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
185 return resource_free_private_data((IWineD3DResource
*)iface
, refguid
);
188 static DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
189 return resource_set_priority((IWineD3DResource
*)iface
, PriorityNew
);
192 static DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
193 return resource_get_priority((IWineD3DResource
*)iface
);
196 static void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
197 texture_internal_preload((IWineD3DBaseTexture
*) iface
, SRGB_ANY
);
200 static void WINAPI
IWineD3DTextureImpl_UnLoad(IWineD3DTexture
*iface
) {
202 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
203 TRACE("(%p)\n", This
);
205 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
206 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
209 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
211 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
212 IWineD3DSurface_UnLoad((IWineD3DSurface
*)surface
);
213 surface_set_texture_name(surface
, 0, FALSE
); /* Delete rgb name */
214 surface_set_texture_name(surface
, 0, TRUE
); /* delete srgb name */
217 basetexture_unload((IWineD3DBaseTexture
*)iface
);
220 static WINED3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
221 return resource_get_type((IWineD3DResource
*)iface
);
224 static HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
225 return resource_get_parent((IWineD3DResource
*)iface
, pParent
);
228 /* ******************************************************
229 IWineD3DTexture IWineD3DBaseTexture parts follow
230 ****************************************************** */
231 static DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
232 return basetexture_set_lod((IWineD3DBaseTexture
*)iface
, LODNew
);
235 static DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
236 return basetexture_get_lod((IWineD3DBaseTexture
*)iface
);
239 static DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
240 return basetexture_get_level_count((IWineD3DBaseTexture
*)iface
);
243 static HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
244 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture
*)iface
, FilterType
);
247 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
248 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture
*)iface
);
251 static void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
252 basetexture_generate_mipmaps((IWineD3DBaseTexture
*)iface
);
255 /* Internal function, No d3d mapping */
256 static BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
257 return basetexture_set_dirty((IWineD3DBaseTexture
*)iface
, dirty
);
260 static BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
261 return basetexture_get_dirty((IWineD3DBaseTexture
*)iface
);
264 /* Context activation is done by the caller. */
265 static HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
, BOOL srgb
) {
266 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
267 BOOL set_gl_texture_desc
;
270 TRACE("(%p) : relay to BaseTexture\n", This
);
272 hr
= basetexture_bind((IWineD3DBaseTexture
*)iface
, srgb
, &set_gl_texture_desc
);
273 if (set_gl_texture_desc
&& SUCCEEDED(hr
)) {
275 struct gl_texture
*gl_tex
;
277 if(This
->baseTexture
.is_srgb
) {
278 gl_tex
= &This
->baseTexture
.texture_srgb
;
280 gl_tex
= &This
->baseTexture
.texture_rgb
;
283 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
285 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
286 surface_set_texture_name(surface
, gl_tex
->name
, This
->baseTexture
.is_srgb
);
289 /* Conditinal non power of two textures use a different clamping
290 * default. If we're using the GL_WINE_normalized_texrect partial
291 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
292 * has the address mode set to repeat - something that prevents us
293 * from hitting the accelerated codepath. Thus manually set the GL
294 * state. The same applies to filtering. Even if the texture has only
295 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
296 * fallback on macos. */
297 if(IWineD3DBaseTexture_IsCondNP2(iface
)) {
299 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
300 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
301 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
302 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
303 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
304 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
305 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
306 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
308 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_CLAMP
;
309 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_CLAMP
;
310 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_POINT
;
311 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
;
312 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_NONE
;
319 static UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
320 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
321 TRACE("(%p)\n", This
);
326 static BOOL WINAPI
IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture
*iface
) {
327 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
328 TRACE("(%p)\n", This
);
330 return This
->cond_np2
;
333 /* *******************************************
334 IWineD3DTexture IWineD3DTexture parts follow
335 ******************************************* */
336 static HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT level
, WINED3DSURFACE_DESC
*desc
)
338 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
339 IWineD3DSurface
*surface
;
341 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
343 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, 0, level
)))
345 WARN("Failed to get sub-resource.\n");
346 return WINED3DERR_INVALIDCALL
;
349 return IWineD3DSurface_GetDesc(surface
, desc
);
352 static HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
,
353 UINT level
, IWineD3DSurface
**surface
)
355 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
358 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
360 if (!(s
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, 0, level
)))
362 WARN("Failed to get sub-resource.\n");
363 return WINED3DERR_INVALIDCALL
;
366 IWineD3DSurface_AddRef(s
);
369 TRACE("Returning surface %p.\n", *surface
);
374 static HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
,
375 UINT level
, WINED3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
377 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
378 IWineD3DSurface
*surface
;
380 TRACE("iface %p, level %u, locked_rect %p, rect %s, flags %#x.\n",
381 iface
, level
, locked_rect
, wine_dbgstr_rect(rect
), flags
);
383 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, 0, level
)))
385 WARN("Failed to get sub-resource.\n");
386 return WINED3DERR_INVALIDCALL
;
389 return IWineD3DSurface_LockRect(surface
, locked_rect
, rect
, flags
);
392 static HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT level
)
394 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
395 IWineD3DSurface
*surface
;
397 TRACE("iface %p, level %u.\n", iface
, level
);
399 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, 0, level
)))
401 WARN("Failed to get sub-resource.\n");
402 return WINED3DERR_INVALIDCALL
;
405 return IWineD3DSurface_UnlockRect(surface
);
408 static HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, const RECT
*dirty_rect
)
410 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
411 IWineD3DSurfaceImpl
*surface
;
413 TRACE("iface %p, dirty_rect %s.\n", iface
, wine_dbgstr_rect(dirty_rect
));
415 if (!(surface
= (IWineD3DSurfaceImpl
*)basetexture_get_sub_resource(texture
, 0, 0)))
417 WARN("Failed to get sub-resource.\n");
418 return WINED3DERR_INVALIDCALL
;
421 texture
->baseTexture
.texture_rgb
.dirty
= TRUE
;
422 texture
->baseTexture
.texture_srgb
.dirty
= TRUE
;
423 surface_add_dirty_rect(surface
, dirty_rect
);
428 static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
431 IWineD3DTextureImpl_QueryInterface
,
432 IWineD3DTextureImpl_AddRef
,
433 IWineD3DTextureImpl_Release
,
434 /* IWineD3DResource */
435 IWineD3DTextureImpl_GetParent
,
436 IWineD3DTextureImpl_SetPrivateData
,
437 IWineD3DTextureImpl_GetPrivateData
,
438 IWineD3DTextureImpl_FreePrivateData
,
439 IWineD3DTextureImpl_SetPriority
,
440 IWineD3DTextureImpl_GetPriority
,
441 IWineD3DTextureImpl_PreLoad
,
442 IWineD3DTextureImpl_UnLoad
,
443 IWineD3DTextureImpl_GetType
,
444 /* IWineD3DBaseTexture */
445 IWineD3DTextureImpl_SetLOD
,
446 IWineD3DTextureImpl_GetLOD
,
447 IWineD3DTextureImpl_GetLevelCount
,
448 IWineD3DTextureImpl_SetAutoGenFilterType
,
449 IWineD3DTextureImpl_GetAutoGenFilterType
,
450 IWineD3DTextureImpl_GenerateMipSubLevels
,
451 IWineD3DTextureImpl_SetDirty
,
452 IWineD3DTextureImpl_GetDirty
,
453 IWineD3DTextureImpl_BindTexture
,
454 IWineD3DTextureImpl_GetTextureDimensions
,
455 IWineD3DTextureImpl_IsCondNP2
,
456 /* IWineD3DTexture */
457 IWineD3DTextureImpl_GetLevelDesc
,
458 IWineD3DTextureImpl_GetSurfaceLevel
,
459 IWineD3DTextureImpl_LockRect
,
460 IWineD3DTextureImpl_UnlockRect
,
461 IWineD3DTextureImpl_AddDirtyRect
464 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
465 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
466 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
468 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
469 const struct wined3d_format_desc
*format_desc
= getFormatDescEntry(format
, gl_info
);
470 UINT pow2_width
, pow2_height
;
475 /* TODO: It should only be possible to create textures for formats
476 * that are reported as supported. */
477 if (WINED3DFMT_UNKNOWN
>= format
)
479 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
480 return WINED3DERR_INVALIDCALL
;
483 /* Non-power2 support. */
484 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
487 pow2_height
= height
;
491 /* Find the nearest pow2 match. */
492 pow2_width
= pow2_height
= 1;
493 while (pow2_width
< width
) pow2_width
<<= 1;
494 while (pow2_height
< height
) pow2_height
<<= 1;
496 if (pow2_width
!= width
|| pow2_height
!= height
)
500 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
501 return WINED3DERR_INVALIDCALL
;
507 /* Calculate levels for mip mapping. */
508 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
510 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
512 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
513 return WINED3DERR_INVALIDCALL
;
518 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
519 return WINED3DERR_INVALIDCALL
;
526 levels
= wined3d_log2i(max(width
, height
)) + 1;
527 TRACE("Calculated levels = %u.\n", levels
);
530 texture
->lpVtbl
= &IWineD3DTexture_Vtbl
;
532 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, 1, levels
,
533 WINED3DRTYPE_TEXTURE
, device
, 0, usage
, format_desc
, pool
, parent
, parent_ops
);
536 WARN("Failed to initialize basetexture, returning %#x.\n", hr
);
540 /* Precalculated scaling for 'faked' non power of two texture coords.
541 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
542 * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
543 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
544 if (gl_info
->supported
[WINE_NORMALIZED_TEXRECT
] && (width
!= pow2_width
|| height
!= pow2_height
))
546 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
547 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
548 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
549 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
550 texture
->target
= GL_TEXTURE_2D
;
551 texture
->cond_np2
= TRUE
;
552 texture
->baseTexture
.minMipLookup
= minMipLookup_noFilter
;
554 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && (width
!= pow2_width
|| height
!= pow2_height
)
555 && !(format_desc
->format
== WINED3DFMT_P8_UINT
&& gl_info
->supported
[EXT_PALETTED_TEXTURE
]
556 && wined3d_settings
.rendertargetlock_mode
== RTL_READTEX
))
558 if ((width
!= 1) || (height
!= 1)) texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
560 texture
->baseTexture
.pow2Matrix
[0] = (float)width
;
561 texture
->baseTexture
.pow2Matrix
[5] = (float)height
;
562 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
563 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
564 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
565 texture
->cond_np2
= TRUE
;
567 if(texture
->resource
.format_desc
->Flags
& WINED3DFMT_FLAG_FILTERING
)
569 texture
->baseTexture
.minMipLookup
= minMipLookup_noMip
;
573 texture
->baseTexture
.minMipLookup
= minMipLookup_noFilter
;
578 if ((width
!= pow2_width
) || (height
!= pow2_height
))
580 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
581 texture
->baseTexture
.pow2Matrix
[0] = (((float)width
) / ((float)pow2_width
));
582 texture
->baseTexture
.pow2Matrix
[5] = (((float)height
) / ((float)pow2_height
));
586 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
587 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
590 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
591 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
592 texture
->target
= GL_TEXTURE_2D
;
593 texture
->cond_np2
= FALSE
;
595 TRACE("xf(%f) yf(%f)\n", texture
->baseTexture
.pow2Matrix
[0], texture
->baseTexture
.pow2Matrix
[5]);
597 /* Generate all the surfaces. */
600 for (i
= 0; i
< texture
->baseTexture
.level_count
; ++i
)
602 IWineD3DSurface
*surface
;
604 /* Use the callback to create the texture surface. */
605 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_h
, format_desc
->format
,
606 usage
, pool
, i
, 0, &surface
);
609 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
610 texture_cleanup(texture
);
614 IWineD3DSurface_SetContainer(surface
, (IWineD3DBase
*)texture
);
615 surface_set_texture_target((IWineD3DSurfaceImpl
*)surface
, texture
->target
);
616 texture
->baseTexture
.sub_resources
[i
] = (IWineD3DResourceImpl
*)surface
;
617 TRACE("Created surface level %u @ %p.\n", i
, surface
);
618 /* Calculate the next mipmap level. */
619 tmp_w
= max(1, tmp_w
>> 1);
620 tmp_h
= max(1, tmp_h
>> 1);
622 texture
->baseTexture
.internal_preload
= texture_internal_preload
;