1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
34 #include "wine/exception.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
39 /* The configured default surface */
40 enum wined3d_surface_type DefaultSurfaceType
= WINED3D_SURFACE_TYPE_OPENGL
;
42 static struct list global_ddraw_list
= LIST_INIT(global_ddraw_list
);
44 static HINSTANCE instance
;
46 /* value of ForceRefreshRate */
47 DWORD force_refresh_rate
= 0;
49 /* Handle table functions */
50 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
)
52 t
->entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, initial_size
* sizeof(*t
->entries
));
55 ERR("Failed to allocate handle table memory.\n");
58 t
->free_entries
= NULL
;
59 t
->table_size
= initial_size
;
65 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
)
67 HeapFree(GetProcessHeap(), 0, t
->entries
);
68 memset(t
, 0, sizeof(*t
));
71 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
)
73 struct ddraw_handle_entry
*entry
;
77 DWORD idx
= t
->free_entries
- t
->entries
;
78 /* Use a free handle */
79 entry
= t
->free_entries
;
80 if (entry
->type
!= DDRAW_HANDLE_FREE
)
82 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx
, entry
->object
, entry
->type
);
83 return DDRAW_INVALID_HANDLE
;
85 t
->free_entries
= entry
->object
;
86 entry
->object
= object
;
92 if (!(t
->entry_count
< t
->table_size
))
95 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
96 struct ddraw_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
97 0, t
->entries
, new_size
* sizeof(*t
->entries
));
100 ERR("Failed to grow the handle table.\n");
101 return DDRAW_INVALID_HANDLE
;
103 t
->entries
= new_entries
;
104 t
->table_size
= new_size
;
107 entry
= &t
->entries
[t
->entry_count
];
108 entry
->object
= object
;
111 return t
->entry_count
++;
114 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
116 struct ddraw_handle_entry
*entry
;
119 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
121 WARN("Invalid handle %#x passed.\n", handle
);
125 entry
= &t
->entries
[handle
];
126 if (entry
->type
!= type
)
128 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
132 object
= entry
->object
;
133 entry
->object
= t
->free_entries
;
134 entry
->type
= DDRAW_HANDLE_FREE
;
135 t
->free_entries
= entry
;
140 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
142 struct ddraw_handle_entry
*entry
;
144 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
146 WARN("Invalid handle %#x passed.\n", handle
);
150 entry
= &t
->entries
[handle
];
151 if (entry
->type
!= type
)
153 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
157 return entry
->object
;
160 /***********************************************************************
162 * Helper function for DirectDrawCreate and friends
163 * Creates a new DDraw interface with the given REFIID
165 * Interfaces that can be created:
166 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
167 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
168 * IDirect3D interfaces?)
171 * guid: ID of the requested driver, NULL for the default driver.
172 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
173 * DD: Used to return the pointer to the created object
174 * UnkOuter: For aggregation, which is unsupported. Must be NULL
175 * iid: requested version ID.
178 * DD_OK if the Interface was created successfully
179 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
180 * E_OUTOFMEMORY if some allocation failed
182 ***********************************************************************/
184 DDRAW_Create(const GUID
*guid
,
189 enum wined3d_device_type device_type
;
193 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
194 debugstr_guid(guid
), DD
, UnkOuter
, debugstr_guid(iid
));
198 /* We don't care about this guids. Well, there's no special guid anyway
201 if (guid
== (GUID
*) DDCREATE_EMULATIONONLY
)
203 /* Use the reference device id. This doesn't actually change anything,
204 * WineD3D always uses OpenGL for D3D rendering. One could make it request
207 device_type
= WINED3D_DEVICE_TYPE_REF
;
209 else if(guid
== (GUID
*) DDCREATE_HARDWAREONLY
)
211 device_type
= WINED3D_DEVICE_TYPE_HAL
;
218 /* DDraw doesn't support aggregation, according to msdn */
219 if (UnkOuter
!= NULL
)
220 return CLASS_E_NOAGGREGATION
;
222 /* DirectDraw creation comes here */
223 ddraw
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
));
226 ERR("Out of memory when creating DirectDraw\n");
227 return E_OUTOFMEMORY
;
230 hr
= ddraw_init(ddraw
, device_type
);
233 WARN("Failed to initialize ddraw object, hr %#x.\n", hr
);
234 HeapFree(GetProcessHeap(), 0, ddraw
);
238 hr
= IDirectDraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, iid
, DD
);
239 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
241 list_add_head(&global_ddraw_list
, &ddraw
->ddraw_list_entry
);
243 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid
), ddraw
);
248 /***********************************************************************
249 * DirectDrawCreate (DDRAW.@)
251 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
252 * interfaces in theory
254 * Arguments, return values: See DDRAW_Create
256 ***********************************************************************/
257 HRESULT WINAPI DECLSPEC_HOTPATCH
258 DirectDrawCreate(GUID
*GUID
,
264 TRACE("driver_guid %s, ddraw %p, outer_unknown %p.\n",
265 debugstr_guid(GUID
), DD
, UnkOuter
);
267 wined3d_mutex_lock();
268 hr
= DDRAW_Create(GUID
, (void **) DD
, UnkOuter
, &IID_IDirectDraw
);
269 wined3d_mutex_unlock();
273 hr
= IDirectDraw_Initialize(*DD
, GUID
);
275 IDirectDraw_Release(*DD
);
281 /***********************************************************************
282 * DirectDrawCreateEx (DDRAW.@)
284 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
285 * interfaces are requested.
287 * Arguments, return values: See DDRAW_Create
289 ***********************************************************************/
290 HRESULT WINAPI DECLSPEC_HOTPATCH
291 DirectDrawCreateEx(GUID
*guid
,
298 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
299 debugstr_guid(guid
), dd
, debugstr_guid(iid
), UnkOuter
);
301 if (!IsEqualGUID(iid
, &IID_IDirectDraw7
))
302 return DDERR_INVALIDPARAMS
;
304 wined3d_mutex_lock();
305 hr
= DDRAW_Create(guid
, dd
, UnkOuter
, iid
);
306 wined3d_mutex_unlock();
310 IDirectDraw7
*ddraw7
= *(IDirectDraw7
**)dd
;
311 hr
= IDirectDraw7_Initialize(ddraw7
, guid
);
313 IDirectDraw7_Release(ddraw7
);
319 /***********************************************************************
320 * DirectDrawEnumerateA (DDRAW.@)
322 * Enumerates legacy ddraw drivers, ascii version. We only have one
323 * driver, which relays to WineD3D. If we were sufficiently cool,
324 * we could offer various interfaces, which use a different default surface
325 * implementation, but I think it's better to offer this choice in
326 * winecfg, because some apps use the default driver, so we would need
327 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
330 * Callback: Callback function from the app
331 * Context: Argument to the call back.
335 * E_INVALIDARG if the Callback caused a page fault
338 ***********************************************************************/
339 HRESULT WINAPI
DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback
, void *Context
)
341 TRACE("callback %p, context %p.\n", Callback
, Context
);
343 TRACE(" Enumerating default DirectDraw HAL interface\n");
344 /* We only have one driver */
347 static CHAR driver_desc
[] = "DirectDraw HAL",
348 driver_name
[] = "display";
350 Callback(NULL
, driver_desc
, driver_name
, Context
);
354 return DDERR_INVALIDPARAMS
;
358 TRACE(" End of enumeration\n");
362 /***********************************************************************
363 * DirectDrawEnumerateExA (DDRAW.@)
365 * Enumerates DirectDraw7 drivers, ascii version. See
366 * the comments above DirectDrawEnumerateA for more details.
368 * The Flag member is not supported right now.
370 ***********************************************************************/
371 HRESULT WINAPI
DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback
, void *Context
, DWORD Flags
)
373 TRACE("callback %p, context %p, flags %#x.\n", Callback
, Context
, Flags
);
375 if (Flags
& ~(DDENUM_ATTACHEDSECONDARYDEVICES
|
376 DDENUM_DETACHEDSECONDARYDEVICES
|
377 DDENUM_NONDISPLAYDEVICES
))
378 return DDERR_INVALIDPARAMS
;
381 FIXME("flags 0x%08x not handled\n", Flags
);
383 TRACE("Enumerating default DirectDraw HAL interface\n");
385 /* We only have one driver by now */
388 static CHAR driver_desc
[] = "DirectDraw HAL",
389 driver_name
[] = "display";
391 /* QuickTime expects the description "DirectDraw HAL" */
392 Callback(NULL
, driver_desc
, driver_name
, Context
, 0);
396 return DDERR_INVALIDPARAMS
;
400 TRACE("End of enumeration\n");
404 /***********************************************************************
405 * DirectDrawEnumerateW (DDRAW.@)
407 * Enumerates legacy drivers, unicode version.
408 * This function is not implemented on Windows.
410 ***********************************************************************/
411 HRESULT WINAPI
DirectDrawEnumerateW(LPDDENUMCALLBACKW callback
, void *context
)
413 TRACE("callback %p, context %p.\n", callback
, context
);
416 return DDERR_INVALIDPARAMS
;
418 return DDERR_UNSUPPORTED
;
421 /***********************************************************************
422 * DirectDrawEnumerateExW (DDRAW.@)
424 * Enumerates DirectDraw7 drivers, unicode version.
425 * This function is not implemented on Windows.
427 ***********************************************************************/
428 HRESULT WINAPI
DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback
, void *context
, DWORD flags
)
430 TRACE("callback %p, context %p, flags %#x.\n", callback
, context
, flags
);
432 return DDERR_UNSUPPORTED
;
435 /***********************************************************************
436 * Classfactory implementation.
437 ***********************************************************************/
439 /***********************************************************************
440 * CF_CreateDirectDraw
442 * DDraw creation function for the class factory
445 * UnkOuter: Set to NULL
446 * iid: ID of the wanted interface
447 * obj: Address to pass the interface pointer back
450 * DD_OK / DDERR*, see DDRAW_Create
452 ***********************************************************************/
454 CF_CreateDirectDraw(IUnknown
* UnkOuter
, REFIID iid
,
459 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(iid
), obj
);
461 wined3d_mutex_lock();
462 hr
= DDRAW_Create(NULL
, obj
, UnkOuter
, iid
);
463 wined3d_mutex_unlock();
468 /***********************************************************************
469 * CF_CreateDirectDraw
471 * Clipper creation function for the class factory
474 * UnkOuter: Set to NULL
475 * iid: ID of the wanted interface
476 * obj: Address to pass the interface pointer back
479 * DD_OK / DDERR*, see DDRAW_Create
481 ***********************************************************************/
483 CF_CreateDirectDrawClipper(IUnknown
* UnkOuter
, REFIID riid
,
487 IDirectDrawClipper
*Clip
;
489 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(riid
), obj
);
491 wined3d_mutex_lock();
492 hr
= DirectDrawCreateClipper(0, &Clip
, UnkOuter
);
495 wined3d_mutex_unlock();
499 hr
= IDirectDrawClipper_QueryInterface(Clip
, riid
, obj
);
500 IDirectDrawClipper_Release(Clip
);
502 wined3d_mutex_unlock();
507 static const struct object_creation_info object_creation
[] =
509 { &CLSID_DirectDraw
, CF_CreateDirectDraw
},
510 { &CLSID_DirectDraw7
, CF_CreateDirectDraw
},
511 { &CLSID_DirectDrawClipper
, CF_CreateDirectDrawClipper
}
514 struct ddraw_class_factory
516 IClassFactory IClassFactory_iface
;
519 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID iid
, LPVOID
*ppObj
);
522 static inline struct ddraw_class_factory
*impl_from_IClassFactory(IClassFactory
*iface
)
524 return CONTAINING_RECORD(iface
, struct ddraw_class_factory
, IClassFactory_iface
);
527 /*******************************************************************************
528 * IDirectDrawClassFactory::QueryInterface
530 * QueryInterface for the class factory
533 * riid Reference to identifier of queried interface
534 * ppv Address to return the interface pointer at
538 * Failure: E_NOINTERFACE
540 *******************************************************************************/
541 static HRESULT WINAPI
ddraw_class_factory_QueryInterface(IClassFactory
*iface
, REFIID riid
, void **out
)
543 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
545 if (IsEqualGUID(riid
, &IID_IUnknown
)
546 || IsEqualGUID(riid
, &IID_IClassFactory
))
548 IClassFactory_AddRef(iface
);
553 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
555 return E_NOINTERFACE
;
558 /*******************************************************************************
559 * IDirectDrawClassFactory::AddRef
561 * AddRef for the class factory
566 *******************************************************************************/
567 static ULONG WINAPI
ddraw_class_factory_AddRef(IClassFactory
*iface
)
569 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
570 ULONG ref
= InterlockedIncrement(&factory
->ref
);
572 TRACE("%p increasing refcount to %u.\n", factory
, ref
);
577 /*******************************************************************************
578 * IDirectDrawClassFactory::Release
580 * Release for the class factory. If the refcount falls to 0, the object
586 *******************************************************************************/
587 static ULONG WINAPI
ddraw_class_factory_Release(IClassFactory
*iface
)
589 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
590 ULONG ref
= InterlockedDecrement(&factory
->ref
);
592 TRACE("%p decreasing refcount to %u.\n", factory
, ref
);
595 HeapFree(GetProcessHeap(), 0, factory
);
601 /*******************************************************************************
602 * IDirectDrawClassFactory::CreateInstance
604 * What is this? Seems to create DirectDraw objects...
607 * The usual things???
612 *******************************************************************************/
613 static HRESULT WINAPI
ddraw_class_factory_CreateInstance(IClassFactory
*iface
,
614 IUnknown
*outer_unknown
, REFIID riid
, void **out
)
616 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
618 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
619 iface
, outer_unknown
, debugstr_guid(riid
), out
);
621 return factory
->pfnCreateInstance(outer_unknown
, riid
, out
);
624 /*******************************************************************************
625 * IDirectDrawClassFactory::LockServer
633 * S_OK, because it's a stub
635 *******************************************************************************/
636 static HRESULT WINAPI
ddraw_class_factory_LockServer(IClassFactory
*iface
, BOOL dolock
)
638 FIXME("iface %p, dolock %#x stub!\n", iface
, dolock
);
643 /*******************************************************************************
644 * The class factory VTable
645 *******************************************************************************/
646 static const IClassFactoryVtbl IClassFactory_Vtbl
=
648 ddraw_class_factory_QueryInterface
,
649 ddraw_class_factory_AddRef
,
650 ddraw_class_factory_Release
,
651 ddraw_class_factory_CreateInstance
,
652 ddraw_class_factory_LockServer
655 /*******************************************************************************
656 * DllGetClassObject [DDRAW.@]
657 * Retrieves class object from a DLL object
660 * Docs say returns STDAPI
663 * rclsid [I] CLSID for the class object
664 * riid [I] Reference to identifier of interface for class object
665 * ppv [O] Address of variable to receive interface pointer for riid
669 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
672 HRESULT WINAPI
DllGetClassObject(REFCLSID rclsid
, REFIID riid
, LPVOID
*ppv
)
674 struct ddraw_class_factory
*factory
;
677 TRACE("rclsid %s, riid %s, object %p.\n",
678 debugstr_guid(rclsid
), debugstr_guid(riid
), ppv
);
680 if (!IsEqualGUID(&IID_IClassFactory
, riid
)
681 && !IsEqualGUID(&IID_IUnknown
, riid
))
682 return E_NOINTERFACE
;
684 for (i
=0; i
< sizeof(object_creation
)/sizeof(object_creation
[0]); i
++)
686 if (IsEqualGUID(object_creation
[i
].clsid
, rclsid
))
690 if (i
== sizeof(object_creation
)/sizeof(object_creation
[0]))
692 FIXME("%s: no class found.\n", debugstr_guid(rclsid
));
693 return CLASS_E_CLASSNOTAVAILABLE
;
696 factory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*factory
));
697 if (factory
== NULL
) return E_OUTOFMEMORY
;
699 factory
->IClassFactory_iface
.lpVtbl
= &IClassFactory_Vtbl
;
702 factory
->pfnCreateInstance
= object_creation
[i
].pfnCreateInstance
;
709 /*******************************************************************************
710 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
716 HRESULT WINAPI
DllCanUnloadNow(void)
724 /***********************************************************************
725 * DllRegisterServer (DDRAW.@)
727 HRESULT WINAPI
DllRegisterServer(void)
729 return __wine_register_resources( instance
);
732 /***********************************************************************
733 * DllUnregisterServer (DDRAW.@)
735 HRESULT WINAPI
DllUnregisterServer(void)
737 return __wine_unregister_resources( instance
);
740 /*******************************************************************************
743 * Callback function for the EnumSurfaces call in DllMain.
744 * Dumps some surface info and releases the surface
747 * surf: The enumerated surface
748 * desc: it's description
749 * context: Pointer to the ddraw impl
753 *******************************************************************************/
754 static HRESULT WINAPI
755 DestroyCallback(IDirectDrawSurface7
*surf
,
756 DDSURFACEDESC2
*desc
,
759 struct ddraw_surface
*Impl
= impl_from_IDirectDrawSurface7(surf
);
760 ULONG ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
, iface_count
;
762 ref7
= IDirectDrawSurface7_Release(surf
); /* For the EnumSurfaces */
767 gamma_count
= Impl
->gamma_count
;
769 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
770 Impl
, ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
);
772 /* Skip surfaces which are attached somewhere or which are
773 * part of a complex compound. They will get released when destroying
776 if( (!Impl
->is_complex_root
) || (Impl
->first_attached
!= Impl
) )
779 /* Destroy the surface */
780 iface_count
= ddraw_surface_release_iface(Impl
);
781 while (iface_count
) iface_count
= ddraw_surface_release_iface(Impl
);
786 /***********************************************************************
789 * Reads a config key from the registry. Taken from WineD3D
791 ***********************************************************************/
792 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
794 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
795 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
796 return ERROR_FILE_NOT_FOUND
;
799 /***********************************************************************
802 * Could be used to register DirectDraw drivers, if we have more than
803 * one. Also used to destroy any objects left at unload if the
804 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
806 ***********************************************************************/
808 DllMain(HINSTANCE hInstDLL
,
812 TRACE("(%p,%x,%p)\n", hInstDLL
, Reason
, lpv
);
813 if (Reason
== DLL_PROCESS_ATTACH
)
815 char buffer
[MAX_PATH
+10];
816 DWORD size
= sizeof(buffer
);
822 /* Register the window class. This is used to create a hidden window
823 * for D3D rendering, if the application didn't pass one. It can also
824 * be used for creating a device window from SetCooperativeLevel(). */
825 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
826 wc
.lpfnWndProc
= DefWindowProcA
;
829 wc
.hInstance
= hInstDLL
;
832 wc
.hbrBackground
= GetStockObject(BLACK_BRUSH
);
833 wc
.lpszMenuName
= NULL
;
834 wc
.lpszClassName
= DDRAW_WINDOW_CLASS_NAME
;
835 if (!RegisterClassA(&wc
))
837 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
841 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
842 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
844 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
845 if (len
&& len
< MAX_PATH
)
848 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
849 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
851 char *p
, *appname
= buffer
;
852 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
853 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
854 strcat( appname
, "\\Direct3D" );
855 TRACE("appname = [%s]\n", appname
);
856 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
857 RegCloseKey( tmpkey
);
861 if ( 0 != hkey
|| 0 != appkey
)
863 if ( !get_config_key( hkey
, appkey
, "DirectDrawRenderer", buffer
, size
) )
865 if (!strcmp(buffer
,"gdi"))
867 TRACE("Defaulting to GDI surfaces\n");
868 DefaultSurfaceType
= WINED3D_SURFACE_TYPE_GDI
;
870 else if (!strcmp(buffer
,"opengl"))
872 TRACE("Defaulting to opengl surfaces\n");
873 DefaultSurfaceType
= WINED3D_SURFACE_TYPE_OPENGL
;
877 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
882 /* On Windows one can force the refresh rate that DirectDraw uses by
883 * setting an override value in dxdiag. This is documented in KB315614
884 * (main article), KB230002, and KB217348. By comparing registry dumps
885 * before and after setting the override, we see that the override value
886 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
887 * DWORD that represents the refresh rate to force. We use this
888 * registry entry to modify the behavior of SetDisplayMode so that Wine
889 * users can override the refresh rate in a Windows-compatible way.
891 * dxdiag will not accept a refresh rate lower than 40 or higher than
892 * 120 so this value should be within that range. It is, of course,
893 * possible for a user to set the registry entry value directly so that
894 * assumption might not hold.
896 * There is no current mechanism for setting this value through the Wine
897 * GUI. It would be most appropriate to set this value through a dxdiag
898 * clone, but it may be sufficient to use winecfg.
900 * TODO: Create a mechanism for setting this value through the Wine GUI.
902 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE
, "Software\\Microsoft\\DirectDraw", &hkey
) )
906 if (!RegQueryValueExA( hkey
, "ForceRefreshRate", NULL
, &type
, (LPBYTE
)&data
, &size
) && type
== REG_DWORD
)
908 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data
);
909 force_refresh_rate
= data
;
915 DisableThreadLibraryCalls(hInstDLL
);
917 else if (Reason
== DLL_PROCESS_DETACH
)
919 if(!list_empty(&global_ddraw_list
))
921 struct list
*entry
, *entry2
;
922 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
924 /* We remove elements from this loop */
925 LIST_FOR_EACH_SAFE(entry
, entry2
, &global_ddraw_list
)
927 struct ddraw
*ddraw
= LIST_ENTRY(entry
, struct ddraw
, ddraw_list_entry
);
932 WARN("DDraw %p has a refcount of %d\n", ddraw
, ddraw
->ref7
+ ddraw
->ref4
+ ddraw
->ref3
+ ddraw
->ref2
+ ddraw
->ref1
);
934 /* Add references to each interface to avoid freeing them unexpectedly */
935 IDirectDraw_AddRef(&ddraw
->IDirectDraw_iface
);
936 IDirectDraw2_AddRef(&ddraw
->IDirectDraw2_iface
);
937 IDirectDraw4_AddRef(&ddraw
->IDirectDraw4_iface
);
938 IDirectDraw7_AddRef(&ddraw
->IDirectDraw7_iface
);
940 /* Does a D3D device exist? Destroy it
941 * TODO: Destroy all Vertex buffers, Lights, Materials
942 * and execute buffers too
946 WARN("DDraw %p has d3ddevice %p attached\n", ddraw
, ddraw
->d3ddevice
);
947 while(IDirect3DDevice7_Release(&ddraw
->d3ddevice
->IDirect3DDevice7_iface
));
950 /* Destroy the swapchain after any 3D device. The 3D device
951 * cleanup code needs a swapchain. Specifically, it tries to
952 * set the current render target to the front buffer. */
953 if (ddraw
->wined3d_swapchain
)
954 ddraw_destroy_swapchain(ddraw
);
956 /* Try to release the objects
957 * Do an EnumSurfaces to find any hanging surfaces
959 memset(&desc
, 0, sizeof(desc
));
960 desc
.dwSize
= sizeof(desc
);
961 for(i
= 0; i
<= 1; i
++)
963 hr
= IDirectDraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, DDENUMSURFACES_ALL
,
964 &desc
, ddraw
, DestroyCallback
);
966 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw
);
969 if (!list_empty(&ddraw
->surface_list
))
970 ERR("DDraw %p still has surfaces attached.\n", ddraw
);
972 /* Release all hanging references to destroy the objects. This
973 * restores the screen mode too
975 while(IDirectDraw_Release(&ddraw
->IDirectDraw_iface
));
976 while(IDirectDraw2_Release(&ddraw
->IDirectDraw2_iface
));
977 while(IDirectDraw4_Release(&ddraw
->IDirectDraw4_iface
));
978 while(IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
));
982 /* Unregister the window class. */
983 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME
, hInstDLL
);