2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
51 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
53 /* TRACE helper functions */
54 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
55 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
56 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
58 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
59 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
60 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
61 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
62 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
63 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
64 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
65 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
67 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
68 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
69 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
70 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
71 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
72 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
73 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
74 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
76 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
77 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
78 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
79 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
80 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
81 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
83 static inline void *d3d11_calloc(SIZE_T count
, SIZE_T size
)
85 if (count
> ~(SIZE_T
)0 / size
)
87 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
90 static inline void read_dword(const char **ptr
, DWORD
*d
)
92 memcpy(d
, *ptr
, sizeof(*d
));
96 static inline BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
98 return !count
|| (data_size
- offset
) / count
>= size
;
101 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
103 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
104 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
106 /* ID3D11Texture2D, ID3D10Texture2D */
109 ID3D11Texture2D ID3D11Texture2D_iface
;
110 ID3D10Texture2D ID3D10Texture2D_iface
;
113 struct wined3d_private_store private_store
;
114 IUnknown
*dxgi_surface
;
115 struct wined3d_texture
*wined3d_texture
;
116 D3D11_TEXTURE2D_DESC desc
;
117 ID3D11Device
*device
;
120 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
122 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
125 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
126 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
127 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
128 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
130 /* ID3D11Texture3D, ID3D10Texture3D */
133 ID3D11Texture3D ID3D11Texture3D_iface
;
134 ID3D10Texture3D ID3D10Texture3D_iface
;
137 struct wined3d_private_store private_store
;
138 struct wined3d_texture
*wined3d_texture
;
139 D3D11_TEXTURE3D_DESC desc
;
140 ID3D11Device
*device
;
143 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
144 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
145 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
147 /* ID3D11Buffer, ID3D10Buffer */
150 ID3D11Buffer ID3D11Buffer_iface
;
151 ID3D10Buffer ID3D10Buffer_iface
;
154 struct wined3d_private_store private_store
;
155 struct wined3d_buffer
*wined3d_buffer
;
156 D3D11_BUFFER_DESC desc
;
157 ID3D11Device
*device
;
160 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
161 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
162 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
163 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
165 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
166 struct d3d_depthstencil_view
168 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
169 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
172 struct wined3d_private_store private_store
;
173 struct wined3d_rendertarget_view
*wined3d_view
;
174 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
175 ID3D11Resource
*resource
;
176 ID3D11Device
*device
;
179 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
180 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
181 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
182 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
184 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
185 struct d3d_rendertarget_view
187 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
188 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
191 struct wined3d_private_store private_store
;
192 struct wined3d_rendertarget_view
*wined3d_view
;
193 D3D11_RENDER_TARGET_VIEW_DESC desc
;
194 ID3D11Resource
*resource
;
195 ID3D11Device
*device
;
198 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
199 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
200 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
201 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
203 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
204 struct d3d_shader_resource_view
206 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
207 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
210 struct wined3d_private_store private_store
;
211 struct wined3d_shader_resource_view
*wined3d_view
;
212 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
213 ID3D11Resource
*resource
;
214 ID3D11Device
*device
;
217 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
218 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
219 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
220 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
221 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
222 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
224 /* ID3D11UnorderedAccessView */
225 struct d3d11_unordered_access_view
227 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
230 struct wined3d_private_store private_store
;
231 struct wined3d_unordered_access_view
*wined3d_view
;
232 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
233 ID3D11Resource
*resource
;
234 ID3D11Device
*device
;
237 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
238 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
240 /* ID3D11InputLayout, ID3D10InputLayout */
241 struct d3d_input_layout
243 ID3D11InputLayout ID3D11InputLayout_iface
;
244 ID3D10InputLayout ID3D10InputLayout_iface
;
247 struct wined3d_private_store private_store
;
248 struct wined3d_vertex_declaration
*wined3d_decl
;
251 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
252 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
253 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
254 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
255 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
256 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
258 /* ID3D11VertexShader, ID3D10VertexShader */
259 struct d3d_vertex_shader
261 ID3D11VertexShader ID3D11VertexShader_iface
;
262 ID3D10VertexShader ID3D10VertexShader_iface
;
265 struct wined3d_private_store private_store
;
266 struct wined3d_shader
*wined3d_shader
;
267 ID3D11Device
*device
;
270 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
271 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
272 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
273 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
275 /* ID3D11HullShader */
276 struct d3d11_hull_shader
278 ID3D11HullShader ID3D11HullShader_iface
;
281 struct wined3d_private_store private_store
;
282 struct wined3d_shader
*wined3d_shader
;
283 ID3D11Device
*device
;
286 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
287 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
289 /* ID3D11DomainShader */
290 struct d3d11_domain_shader
292 ID3D11DomainShader ID3D11DomainShader_iface
;
295 struct wined3d_private_store private_store
;
296 struct wined3d_shader
*wined3d_shader
;
297 ID3D11Device
*device
;
300 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
301 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
303 /* ID3D11GeometryShader, ID3D10GeometryShader */
304 struct d3d_geometry_shader
306 ID3D11GeometryShader ID3D11GeometryShader_iface
;
307 ID3D10GeometryShader ID3D10GeometryShader_iface
;
310 struct wined3d_private_store private_store
;
311 struct wined3d_shader
*wined3d_shader
;
312 ID3D11Device
*device
;
315 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
316 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
317 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
318 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
320 /* ID3D11PixelShader, ID3D10PixelShader */
321 struct d3d_pixel_shader
323 ID3D11PixelShader ID3D11PixelShader_iface
;
324 ID3D10PixelShader ID3D10PixelShader_iface
;
327 struct wined3d_private_store private_store
;
328 struct wined3d_shader
*wined3d_shader
;
329 ID3D11Device
*device
;
332 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
333 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
334 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
335 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
337 /* ID3D11ComputeShader */
338 struct d3d11_compute_shader
340 ID3D11ComputeShader ID3D11ComputeShader_iface
;
343 struct wined3d_private_store private_store
;
344 struct wined3d_shader
*wined3d_shader
;
345 ID3D11Device
*device
;
348 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
349 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
351 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
352 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
354 /* ID3D11ClassLinkage */
355 struct d3d11_class_linkage
357 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
360 struct wined3d_private_store private_store
;
363 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
364 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
366 /* ID3D11BlendState, ID3D10BlendState1 */
367 struct d3d_blend_state
369 ID3D11BlendState ID3D11BlendState_iface
;
370 ID3D10BlendState1 ID3D10BlendState1_iface
;
373 struct wined3d_private_store private_store
;
374 D3D11_BLEND_DESC desc
;
375 struct wine_rb_entry entry
;
376 ID3D11Device
*device
;
379 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState(ID3D11BlendState
*iface
)
381 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState_iface
);
384 HRESULT
d3d_blend_state_init(struct d3d_blend_state
*state
, struct d3d_device
*device
,
385 const D3D11_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
386 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
387 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
389 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
390 struct d3d_depthstencil_state
392 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
393 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
396 struct wined3d_private_store private_store
;
397 D3D11_DEPTH_STENCIL_DESC desc
;
398 struct wine_rb_entry entry
;
399 ID3D11Device
*device
;
402 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
404 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
407 HRESULT
d3d_depthstencil_state_init(struct d3d_depthstencil_state
*state
, struct d3d_device
*device
,
408 const D3D11_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
409 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
410 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
411 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
412 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
414 /* ID3D11RasterizerState, ID3D10RasterizerState */
415 struct d3d_rasterizer_state
417 ID3D11RasterizerState ID3D11RasterizerState_iface
;
418 ID3D10RasterizerState ID3D10RasterizerState_iface
;
421 struct wined3d_private_store private_store
;
422 struct wined3d_rasterizer_state
*wined3d_state
;
423 D3D11_RASTERIZER_DESC desc
;
424 struct wine_rb_entry entry
;
425 ID3D11Device
*device
;
428 HRESULT
d3d_rasterizer_state_init(struct d3d_rasterizer_state
*state
, struct d3d_device
*device
,
429 const D3D11_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
430 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
431 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
433 /* ID3D11SamplerState, ID3D10SamplerState */
434 struct d3d_sampler_state
436 ID3D11SamplerState ID3D11SamplerState_iface
;
437 ID3D10SamplerState ID3D10SamplerState_iface
;
440 struct wined3d_private_store private_store
;
441 struct wined3d_sampler
*wined3d_sampler
;
442 D3D11_SAMPLER_DESC desc
;
443 struct wine_rb_entry entry
;
444 ID3D11Device
*device
;
447 HRESULT
d3d_sampler_state_init(struct d3d_sampler_state
*state
, struct d3d_device
*device
,
448 const D3D11_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
449 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
450 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
452 /* ID3D11Query, ID3D10Query */
455 ID3D11Query ID3D11Query_iface
;
456 ID3D10Query ID3D10Query_iface
;
459 struct wined3d_private_store private_store
;
460 struct wined3d_query
*wined3d_query
;
462 ID3D11Device
*device
;
465 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
466 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
467 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
468 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
469 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
471 /* ID3D11DeviceContext - immediate context */
472 struct d3d11_immediate_context
474 ID3D11DeviceContext ID3D11DeviceContext_iface
;
477 struct wined3d_private_store private_store
;
480 /* ID3D11Device, ID3D10Device1 */
483 IUnknown IUnknown_inner
;
484 ID3D11Device ID3D11Device_iface
;
485 ID3D10Device1 ID3D10Device1_iface
;
486 ID3D10Multithread ID3D10Multithread_iface
;
487 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
491 D3D_FEATURE_LEVEL feature_level
;
493 struct d3d11_immediate_context immediate_context
;
495 struct wined3d_device_parent device_parent
;
496 struct wined3d_device
*wined3d_device
;
498 struct wine_rb_tree blend_states
;
499 struct wine_rb_tree depthstencil_states
;
500 struct wine_rb_tree rasterizer_states
;
501 struct wine_rb_tree sampler_states
;
503 struct d3d_blend_state
*blend_state
;
504 float blend_factor
[4];
505 struct d3d_depthstencil_state
*depth_stencil_state
;
507 struct d3d_rasterizer_state
*rasterizer_state
;
510 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
512 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
515 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
517 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
520 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
523 enum dxgi_device_layer_id
525 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
526 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
527 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
528 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
529 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
532 struct layer_get_size_args
538 IDXGIAdapter
*adapter
;
539 WORD interface_major
;
540 WORD interface_minor
;
542 WORD version_revision
;
545 struct dxgi_device_layer
547 enum dxgi_device_layer_id id
;
548 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
549 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
550 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
551 void *device_object
, REFIID riid
, void **device_layer
);
552 void (WINAPI
*set_feature_level
)(enum dxgi_device_layer_id id
, void *device
,
553 D3D_FEATURE_LEVEL feature_level
);
556 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
557 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
558 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
560 #endif /* __WINE_D3D11_PRIVATE_H */