d2d1: Add a pixel shader for triangle/solid/bitmap draws.
[wine.git] / dlls / sti / sti_wia.idl
blob1aef5443db91934651202305d679cb158588a1c0
1 /*
2 * Copyright 2009 Damjan Jovanovic
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #pragma makedep proxy
20 #pragma makedep register
22 #include "wia_lh.idl"
25 threading(both),
26 uuid(4db1ad10-3391-11d2-9a33-00c04fa36145) /* IWiaItem */
28 coclass PSFactoryBuffer { interface IFactoryBuffer; }
31 threading(both),
32 uuid(b323f8e0-2e68-11d0-90ea-00aa0060f86c)
34 coclass StillImage { interface IStillImageW; }