d2d1: Add a pixel shader for triangle/solid/bitmap draws.
[wine.git] / dlls / msimtf / msimtf.idl
blob77517d37e310d06ae1c4c4ae222f3fcf2d30dde3
1 /*
2 * COM Classes for msimtf
4 * Copyright 2010 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #pragma makedep register
24 helpstring("CActiveIMMApp"),
25 threading(apartment),
26 uuid(4955dd33-b159-11d0-8fcf-00aa006bcc59)
28 coclass CActiveIMM { interface IActiveIMMApp; }
31 threading(apartment),
32 uuid(c1ee01f2-b3b6-4a6a-9ddd-e988c088ec82)
34 coclass CActiveIMMAppEx { interface IActiveIMMApp; }
37 threading(apartment),
38 uuid(50d5107a-d278-4871-8989-f4ceaaf59cfc)
40 coclass CActiveIMMAppEx_Trident { interface IActiveIMMApp; }