d3d10: Parse local_variables.
[wine.git] / dlls / d3d10 / effect.c
blobdef2c1a9578c5a74472f73320f6d3d5730195738
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
48 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
49 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
50 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
51 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
52 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
53 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
54 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
55 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
57 /* null objects - needed for invalid calls */
58 static struct d3d10_effect_technique null_technique =
59 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
60 static struct d3d10_effect_pass null_pass =
61 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
62 static struct d3d10_effect_type null_type =
63 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
64 static struct d3d10_effect_variable null_local_buffer =
65 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
66 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
67 static struct d3d10_effect_variable null_variable =
68 {&d3d10_effect_variable_vtbl, &null_local_buffer,
69 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
70 static struct d3d10_effect_variable null_scalar_variable =
71 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
72 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
73 static struct d3d10_effect_variable null_vector_variable =
74 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
75 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
76 static struct d3d10_effect_variable null_matrix_variable =
77 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
78 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
80 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
82 static inline void read_dword(const char **ptr, DWORD *d)
84 memcpy(d, *ptr, sizeof(*d));
85 *ptr += sizeof(*d);
88 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
90 unsigned int i;
91 DWORD d;
93 FIXME("Skipping %u unknown DWORDs:\n", count);
94 for (i = 0; i < count; ++i)
96 read_dword(ptr, &d);
97 FIXME("\t0x%08x\n", d);
101 static inline void write_dword(char **ptr, DWORD d)
103 memcpy(*ptr, &d, sizeof(d));
104 *ptr += sizeof(d);
107 static inline void write_dword_unknown(char **ptr, DWORD d)
109 FIXME("Writing unknown DWORD 0x%08x\n", d);
110 write_dword(ptr, d);
113 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
114 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
116 const char *ptr = data;
117 HRESULT hr = S_OK;
118 DWORD chunk_count;
119 DWORD total_size;
120 unsigned int i;
121 DWORD tag;
123 read_dword(&ptr, &tag);
124 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
126 if (tag != TAG_DXBC)
128 WARN("Wrong tag.\n");
129 return E_FAIL;
132 /* checksum? */
133 skip_dword_unknown(&ptr, 4);
135 skip_dword_unknown(&ptr, 1);
137 read_dword(&ptr, &total_size);
138 TRACE("total size: %#x\n", total_size);
140 read_dword(&ptr, &chunk_count);
141 TRACE("chunk count: %#x\n", chunk_count);
143 for (i = 0; i < chunk_count; ++i)
145 DWORD chunk_tag, chunk_size;
146 const char *chunk_ptr;
147 DWORD chunk_offset;
149 read_dword(&ptr, &chunk_offset);
150 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
152 chunk_ptr = data + chunk_offset;
154 read_dword(&chunk_ptr, &chunk_tag);
155 read_dword(&chunk_ptr, &chunk_size);
157 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
158 if (FAILED(hr)) break;
161 return hr;
164 static BOOL copy_name(const char *ptr, char **name)
166 size_t name_len;
168 if (!ptr) return TRUE;
170 name_len = strlen(ptr) + 1;
171 if (name_len == 1)
173 return TRUE;
176 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
177 if (!*name)
179 ERR("Failed to allocate name memory.\n");
180 return FALSE;
183 memcpy(*name, ptr, name_len);
185 return TRUE;
188 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
190 struct d3d10_effect_shader_variable *s = ctx;
192 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
194 TRACE("chunk size: %#x\n", data_size);
196 switch(tag)
198 case TAG_ISGN:
200 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
201 UINT size = 44 + data_size;
202 char *ptr;
204 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
205 if (!s->input_signature)
207 ERR("Failed to allocate input signature data\n");
208 return E_OUTOFMEMORY;
210 s->input_signature_size = size;
212 ptr = s->input_signature;
214 write_dword(&ptr, TAG_DXBC);
216 /* signature(?) */
217 write_dword_unknown(&ptr, 0);
218 write_dword_unknown(&ptr, 0);
219 write_dword_unknown(&ptr, 0);
220 write_dword_unknown(&ptr, 0);
222 /* seems to be always 1 */
223 write_dword_unknown(&ptr, 1);
225 /* DXBC size */
226 write_dword(&ptr, size);
228 /* chunk count */
229 write_dword(&ptr, 1);
231 /* chunk index */
232 write_dword(&ptr, (ptr - s->input_signature) + 4);
234 /* chunk */
235 write_dword(&ptr, TAG_ISGN);
236 write_dword(&ptr, data_size);
237 memcpy(ptr, data, data_size);
238 break;
241 default:
242 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
243 break;
246 return S_OK;
249 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
251 ID3D10Device *device = o->pass->technique->effect->device;
252 struct d3d10_effect_shader_variable *s;
253 const char *ptr = data;
254 DWORD dxbc_size;
255 HRESULT hr;
257 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
258 if (!o->data)
260 ERR("Failed to allocate shader variable memory\n");
261 return E_OUTOFMEMORY;
264 if (!ptr) return S_OK;
266 s = o->data;
268 read_dword(&ptr, &dxbc_size);
269 TRACE("dxbc size: %#x\n", dxbc_size);
271 switch (o->type)
273 case D3D10_EOT_VERTEXSHADER:
274 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
275 if (FAILED(hr)) return hr;
276 break;
278 case D3D10_EOT_PIXELSHADER:
279 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
280 if (FAILED(hr)) return hr;
281 break;
282 case D3D10_EOT_GEOMETRYSHADER:
283 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
284 if (FAILED(hr)) return hr;
285 break;
288 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
291 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
293 switch (c)
295 case 1: return D3D10_SVC_SCALAR;
296 case 2: return D3D10_SVC_VECTOR;
297 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
298 else return D3D10_SVC_MATRIX_ROWS;
299 default:
300 FIXME("Unknown variable class %#x.\n", c);
301 return 0;
305 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
307 if(is_object)
309 switch (t)
311 case 1: return D3D10_SVT_STRING;
312 case 2: return D3D10_SVT_BLEND;
313 case 3: return D3D10_SVT_DEPTHSTENCIL;
314 case 4: return D3D10_SVT_RASTERIZER;
315 case 5: return D3D10_SVT_PIXELSHADER;
316 case 6: return D3D10_SVT_VERTEXSHADER;
317 case 7: return D3D10_SVT_GEOMETRYSHADER;
319 case 10: return D3D10_SVT_TEXTURE1D;
320 case 11: return D3D10_SVT_TEXTURE1DARRAY;
321 case 12: return D3D10_SVT_TEXTURE2D;
322 case 13: return D3D10_SVT_TEXTURE2DARRAY;
323 case 14: return D3D10_SVT_TEXTURE2DMS;
324 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
325 case 16: return D3D10_SVT_TEXTURE3D;
326 case 17: return D3D10_SVT_TEXTURECUBE;
328 case 19: return D3D10_SVT_RENDERTARGETVIEW;
329 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
330 case 21: return D3D10_SVT_SAMPLER;
331 default:
332 FIXME("Unknown variable type %#x.\n", t);
333 return 0;
336 else
338 switch (t)
340 case 1: return D3D10_SVT_FLOAT;
341 case 2: return D3D10_SVT_INT;
342 case 3: return D3D10_SVT_UINT;
343 case 4: return D3D10_SVT_BOOL;
344 default:
345 FIXME("Unknown variable type %#x.\n", t);
346 return 0;
351 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
353 DWORD unknown0;
354 DWORD offset;
355 DWORD typeinfo;
356 unsigned int i;
358 read_dword(&ptr, &offset);
359 TRACE("Type name at offset %#x.\n", offset);
361 if (!copy_name(data + offset, &t->name))
363 ERR("Failed to copy name.\n");
364 return E_OUTOFMEMORY;
366 TRACE("Type name: %s.\n", debugstr_a(t->name));
368 read_dword(&ptr, &unknown0);
369 TRACE("Unknown 0: %u.\n", unknown0);
371 read_dword(&ptr, &t->element_count);
372 TRACE("Element count: %u.\n", t->element_count);
374 read_dword(&ptr, &t->size_unpacked);
375 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
377 read_dword(&ptr, &t->stride);
378 TRACE("Stride: %#x.\n", t->stride);
380 read_dword(&ptr, &t->size_packed);
381 TRACE("Packed size %#x.\n", t->size_packed);
383 switch (unknown0)
385 case 1:
386 t->member_count = 0;
388 read_dword(&ptr, &typeinfo);
389 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
390 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
391 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
392 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
394 TRACE("Type description: %#x.\n", typeinfo);
395 TRACE("\tcolumns: %u.\n", t->column_count);
396 TRACE("\trows: %u.\n", t->row_count);
397 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
398 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
399 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
400 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
401 break;
403 case 2:
404 TRACE("Type is an object.\n");
406 t->member_count = 0;
407 t->column_count = 0;
408 t->row_count = 0;
409 t->type_class = D3D10_SVC_OBJECT;
411 read_dword(&ptr, &typeinfo);
412 t->basetype = d3d10_variable_type(typeinfo, TRUE);
414 TRACE("Type description: %#x.\n", typeinfo);
415 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
416 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
417 break;
419 case 3:
420 TRACE("Type is a structure.\n");
422 read_dword(&ptr, &t->member_count);
423 TRACE("Member count: %u.\n", t->member_count);
425 t->column_count = 0;
426 t->row_count = 0;
427 t->basetype = 0;
428 t->type_class = D3D10_SVC_STRUCT;
430 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
431 if (!t->members)
433 ERR("Failed to allocate members memory.\n");
434 return E_OUTOFMEMORY;
437 for (i = 0; i < t->member_count; ++i)
439 struct d3d10_effect_type_member *typem = &t->members[i];
441 read_dword(&ptr, &offset);
442 TRACE("Member name at offset %#x.\n", offset);
444 if (!copy_name(data + offset, &typem->name))
446 ERR("Failed to copy name.\n");
447 return E_OUTOFMEMORY;
449 TRACE("Member name: %s.\n", debugstr_a(typem->name));
451 read_dword(&ptr, &offset);
452 TRACE("Member semantic at offset %#x.\n", offset);
454 if (!copy_name(data + offset, &typem->semantic))
456 ERR("Failed to copy semantic.\n");
457 return E_OUTOFMEMORY;
459 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
461 read_dword(&ptr, &typem->buffer_offset);
462 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
464 read_dword(&ptr, &offset);
465 TRACE("Member type info at offset %#x.\n", offset);
467 typem->type = get_fx10_type(t->effect, data, offset);
468 if (!typem->type)
470 ERR("Failed to get variable type.\n");
471 return E_FAIL;
474 break;
476 default:
477 FIXME("Unhandled case %#x.\n", unknown0);
478 return E_FAIL;
481 if (t->element_count)
483 TRACE("Elementtype for type at offset: %#x\n", t->id);
485 /* allocate elementtype - we need only one, because all elements have the same type */
486 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
487 if (!t->elementtype)
489 ERR("Failed to allocate members memory.\n");
490 return E_OUTOFMEMORY;
493 /* create a copy of the original type with some minor changes */
494 t->elementtype->vtbl = &d3d10_effect_type_vtbl;
495 t->elementtype->effect = t->effect;
497 if (!copy_name(t->name, &t->elementtype->name))
499 ERR("Failed to copy name.\n");
500 return E_OUTOFMEMORY;
502 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
504 t->elementtype->element_count = 0;
505 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
508 * Not sure if this calculation is 100% correct, but a test
509 * show's that these values work.
511 t->elementtype->size_unpacked = t->size_packed / t->element_count;
512 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
514 t->elementtype->stride = t->stride;
515 TRACE("\tStride: %#x.\n", t->elementtype->stride);
517 t->elementtype->size_packed = t->size_packed / t->element_count;
518 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
520 t->elementtype->member_count = t->member_count;
521 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
523 t->elementtype->column_count = t->column_count;
524 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
526 t->elementtype->row_count = t->row_count;
527 TRACE("\tRows: %u.\n", t->elementtype->row_count);
529 t->elementtype->basetype = t->basetype;
530 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
532 t->elementtype->type_class = t->type_class;
533 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
535 t->elementtype->members = t->members;
538 return S_OK;
541 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
543 struct d3d10_effect_type *type;
544 struct wine_rb_entry *entry;
545 HRESULT hr;
547 entry = wine_rb_get(&effect->types, &offset);
548 if (entry)
550 TRACE("Returning existing type.\n");
551 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
554 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
555 if (!type)
557 ERR("Failed to allocate type memory.\n");
558 return NULL;
561 type->vtbl = &d3d10_effect_type_vtbl;
562 type->id = offset;
563 type->effect = effect;
564 hr = parse_fx10_type(type, data + offset, data);
565 if (FAILED(hr))
567 ERR("Failed to parse type info, hr %#x.\n", hr);
568 HeapFree(GetProcessHeap(), 0, type);
569 return NULL;
572 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
574 ERR("Failed to insert type entry.\n");
575 HeapFree(GetProcessHeap(), 0, type);
576 return NULL;
579 return type;
582 static void set_variable_vtbl(struct d3d10_effect_variable *v)
584 switch (v->type->type_class)
586 case D3D10_SVC_SCALAR:
587 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
588 break;
590 case D3D10_SVC_VECTOR:
591 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
592 break;
594 case D3D10_SVC_MATRIX_ROWS:
595 case D3D10_SVC_MATRIX_COLUMNS:
596 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
597 break;
599 case D3D10_SVC_STRUCT:
600 v->vtbl = &d3d10_effect_variable_vtbl;
601 break;
603 default:
604 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
605 v->vtbl = &d3d10_effect_variable_vtbl;
606 break;
610 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
612 unsigned int i;
613 HRESULT hr;
615 if (v->type->member_count)
617 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
618 if (!v->members)
620 ERR("Failed to allocate members memory.\n");
621 return E_OUTOFMEMORY;
624 for (i = 0; i < v->type->member_count; ++i)
626 struct d3d10_effect_variable *var = &v->members[i];
627 struct d3d10_effect_type_member *typem = &v->type->members[i];
629 var->buffer = v->buffer;
630 var->effect = v->effect;
631 var->type = typem->type;
632 set_variable_vtbl(var);
634 if (!copy_name(typem->name, &var->name))
636 ERR("Failed to copy name.\n");
637 return E_OUTOFMEMORY;
639 TRACE("Variable name: %s.\n", debugstr_a(var->name));
641 if (!copy_name(typem->semantic, &var->semantic))
643 ERR("Failed to copy name.\n");
644 return E_OUTOFMEMORY;
646 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
648 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
649 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
651 hr = copy_variableinfo_from_type(var);
652 if (FAILED(hr)) return hr;
656 if (v->type->element_count)
658 unsigned int bufferoffset = v->buffer_offset;
660 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
661 if (!v->elements)
663 ERR("Failed to allocate elements memory.\n");
664 return E_OUTOFMEMORY;
667 for (i = 0; i < v->type->element_count; ++i)
669 struct d3d10_effect_variable *var = &v->elements[i];
671 var->buffer = v->buffer;
672 var->effect = v->effect;
673 var->type = v->type->elementtype;
674 set_variable_vtbl(var);
676 if (!copy_name(v->name, &var->name))
678 ERR("Failed to copy name.\n");
679 return E_OUTOFMEMORY;
681 TRACE("Variable name: %s.\n", debugstr_a(var->name));
683 if (!copy_name(v->semantic, &var->semantic))
685 ERR("Failed to copy name.\n");
686 return E_OUTOFMEMORY;
688 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
690 if (i != 0)
692 bufferoffset += v->type->stride;
694 var->buffer_offset = bufferoffset;
695 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
697 hr = copy_variableinfo_from_type(var);
698 if (FAILED(hr)) return hr;
702 return S_OK;
705 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
707 DWORD offset;
709 read_dword(ptr, &offset);
710 TRACE("Variable name at offset %#x.\n", offset);
712 if (!copy_name(data + offset, &v->name))
714 ERR("Failed to copy name.\n");
715 return E_OUTOFMEMORY;
717 TRACE("Variable name: %s.\n", debugstr_a(v->name));
719 read_dword(ptr, &offset);
720 TRACE("Variable type info at offset %#x.\n", offset);
722 v->type = get_fx10_type(v->effect, data, offset);
723 if (!v->type)
725 ERR("Failed to get variable type.\n");
726 return E_FAIL;
728 set_variable_vtbl(v);
730 return copy_variableinfo_from_type(v);
733 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
735 HRESULT hr;
737 hr = parse_fx10_variable_head(a, ptr, data);
738 if (FAILED(hr)) return hr;
740 skip_dword_unknown(ptr, 1);
742 return S_OK;
745 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
747 const char *data_ptr;
748 DWORD offset;
749 HRESULT hr;
751 read_dword(ptr, &o->type);
752 TRACE("Effect object is of type %#x.\n", o->type);
754 skip_dword_unknown(ptr, 2);
756 read_dword(ptr, &offset);
757 TRACE("Effect object idx is at offset %#x.\n", offset);
759 data_ptr = data + offset;
760 read_dword(&data_ptr, &offset);
762 TRACE("Effect object starts at offset %#x.\n", offset);
764 /* FIXME: This probably isn't completely correct. */
765 if (offset == 1)
767 WARN("Skipping effect object.\n");
768 data_ptr = NULL;
770 else
772 data_ptr = data + offset;
775 switch (o->type)
777 case D3D10_EOT_VERTEXSHADER:
778 TRACE("Vertex shader\n");
779 hr = parse_shader(o, data_ptr);
780 break;
782 case D3D10_EOT_PIXELSHADER:
783 TRACE("Pixel shader\n");
784 hr = parse_shader(o, data_ptr);
785 break;
787 case D3D10_EOT_GEOMETRYSHADER:
788 TRACE("Geometry shader\n");
789 hr = parse_shader(o, data_ptr);
790 break;
792 default:
793 FIXME("Unhandled object type %#x\n", o->type);
794 hr = E_FAIL;
795 break;
798 return hr;
801 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
803 HRESULT hr = S_OK;
804 unsigned int i;
805 DWORD offset;
807 read_dword(ptr, &offset);
808 TRACE("Pass name at offset %#x.\n", offset);
810 if (!copy_name(data + offset, &p->name))
812 ERR("Failed to copy name.\n");
813 return E_OUTOFMEMORY;
815 TRACE("Pass name: %s.\n", debugstr_a(p->name));
817 read_dword(ptr, &p->object_count);
818 TRACE("Pass has %u effect objects.\n", p->object_count);
820 read_dword(ptr, &p->annotation_count);
821 TRACE("Pass has %u annotations.\n", p->annotation_count);
823 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
824 if (!p->annotations)
826 ERR("Failed to allocate pass annotations memory.\n");
827 return E_OUTOFMEMORY;
830 for(i = 0; i < p->annotation_count; ++i)
832 struct d3d10_effect_variable *a = &p->annotations[i];
834 a->effect = p->technique->effect;
836 hr = parse_fx10_annotation(a, ptr, data);
837 if (FAILED(hr)) return hr;
840 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
841 if (!p->objects)
843 ERR("Failed to allocate effect objects memory.\n");
844 return E_OUTOFMEMORY;
847 for (i = 0; i < p->object_count; ++i)
849 struct d3d10_effect_object *o = &p->objects[i];
851 o->pass = p;
853 hr = parse_fx10_object(o, ptr, data);
854 if (FAILED(hr)) return hr;
857 return hr;
860 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
862 unsigned int i;
863 DWORD offset;
864 HRESULT hr;
866 read_dword(ptr, &offset);
867 TRACE("Technique name at offset %#x.\n", offset);
869 if (!copy_name(data + offset, &t->name))
871 ERR("Failed to copy name.\n");
872 return E_OUTOFMEMORY;
874 TRACE("Technique name: %s.\n", debugstr_a(t->name));
876 read_dword(ptr, &t->pass_count);
877 TRACE("Technique has %u passes\n", t->pass_count);
879 read_dword(ptr, &t->annotation_count);
880 TRACE("Technique has %u annotations.\n", t->annotation_count);
882 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
883 if (!t->annotations)
885 ERR("Failed to allocate technique annotations memory.\n");
886 return E_OUTOFMEMORY;
889 for(i = 0; i < t->annotation_count; ++i)
891 struct d3d10_effect_variable *a = &t->annotations[i];
893 a->effect = t->effect;
895 hr = parse_fx10_annotation(a, ptr, data);
896 if (FAILED(hr)) return hr;
899 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
900 if (!t->passes)
902 ERR("Failed to allocate passes memory\n");
903 return E_OUTOFMEMORY;
906 for (i = 0; i < t->pass_count; ++i)
908 struct d3d10_effect_pass *p = &t->passes[i];
910 p->vtbl = &d3d10_effect_pass_vtbl;
911 p->technique = t;
913 hr = parse_fx10_pass(p, ptr, data);
914 if (FAILED(hr)) return hr;
917 return S_OK;
920 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
922 DWORD offset;
923 unsigned int i;
924 HRESULT hr;
926 hr = parse_fx10_variable_head(v, ptr, data);
927 if (FAILED(hr)) return hr;
929 read_dword(ptr, &offset);
930 TRACE("Variable semantic at offset %#x.\n", offset);
932 if (!copy_name(data + offset, &v->semantic))
934 ERR("Failed to copy semantic.\n");
935 return E_OUTOFMEMORY;
937 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
939 read_dword(ptr, &v->buffer_offset);
940 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
942 skip_dword_unknown(ptr, 1);
944 read_dword(ptr, &v->flag);
945 TRACE("Variable flag: %#x.\n", v->flag);
947 read_dword(ptr, &v->annotation_count);
948 TRACE("Variable has %u annotations.\n", v->annotation_count);
950 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
951 if (!v->annotations)
953 ERR("Failed to allocate variable annotations memory.\n");
954 return E_OUTOFMEMORY;
957 for (i = 0; i < v->annotation_count; ++i)
959 struct d3d10_effect_variable *a = &v->annotations[i];
961 a->effect = v->effect;
963 hr = parse_fx10_annotation(a, ptr, data);
964 if (FAILED(hr)) return hr;
967 return S_OK;
970 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
972 unsigned int i;
973 HRESULT hr;
975 hr = parse_fx10_variable_head(v, ptr, data);
976 if (FAILED(hr)) return hr;
978 skip_dword_unknown(ptr, 2);
980 switch (v->type->basetype)
982 case D3D10_SVT_TEXTURE1D:
983 case D3D10_SVT_TEXTURE1DARRAY:
984 case D3D10_SVT_TEXTURE2D:
985 case D3D10_SVT_TEXTURE2DARRAY:
986 case D3D10_SVT_TEXTURE2DMS:
987 case D3D10_SVT_TEXTURE2DMSARRAY:
988 case D3D10_SVT_TEXTURE3D:
989 case D3D10_SVT_TEXTURECUBE:
990 case D3D10_SVT_RENDERTARGETVIEW:
991 case D3D10_SVT_DEPTHSTENCILVIEW:
992 TRACE("SVT could not have elements.\n");
993 break;
995 case D3D10_SVT_VERTEXSHADER:
996 case D3D10_SVT_PIXELSHADER:
997 case D3D10_SVT_GEOMETRYSHADER:
998 TRACE("SVT is a shader.\n");
999 for (i = 0; i < max(v->type->element_count, 1); ++i)
1001 DWORD shader_offset;
1004 * TODO: Parse the shader
1006 read_dword(ptr, &shader_offset);
1007 FIXME("Shader offset: %#x.\n", shader_offset);
1009 break;
1011 case D3D10_SVT_DEPTHSTENCIL:
1012 case D3D10_SVT_BLEND:
1013 case D3D10_SVT_RASTERIZER:
1014 case D3D10_SVT_SAMPLER:
1015 TRACE("SVT is a state.\n");
1016 for (i = 0; i < max(v->type->element_count, 1); ++i)
1018 unsigned int j;
1019 DWORD object_count;
1021 read_dword(ptr, &object_count);
1022 TRACE("Object count: %#x.\n", object_count);
1024 for (j = 0; j < object_count; ++j)
1026 skip_dword_unknown(ptr, 4);
1029 break;
1031 default:
1032 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1033 return E_FAIL;
1036 read_dword(ptr, &v->annotation_count);
1037 TRACE("Variable has %u annotations.\n", v->annotation_count);
1039 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1040 if (!v->annotations)
1042 ERR("Failed to allocate variable annotations memory.\n");
1043 return E_OUTOFMEMORY;
1046 for (i = 0; i < v->annotation_count; ++i)
1048 struct d3d10_effect_variable *a = &v->annotations[i];
1050 a->effect = v->effect;
1052 hr = parse_fx10_annotation(a, ptr, data);
1053 if (FAILED(hr)) return hr;
1056 return S_OK;
1059 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1061 unsigned int i;
1062 DWORD offset;
1063 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1064 HRESULT hr;
1066 /* Generate our own type, it isn't in the fx blob. */
1067 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1068 if (!l->type)
1070 ERR("Failed to allocate local buffer type memory.\n");
1071 return E_OUTOFMEMORY;
1073 l->type->vtbl = &d3d10_effect_type_vtbl;
1074 l->type->type_class = D3D10_SVC_OBJECT;
1075 l->type->effect = l->effect;
1077 read_dword(ptr, &offset);
1078 TRACE("Local buffer name at offset %#x.\n", offset);
1080 if (!copy_name(data + offset, &l->name))
1082 ERR("Failed to copy name.\n");
1083 return E_OUTOFMEMORY;
1085 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1087 read_dword(ptr, &l->data_size);
1088 TRACE("Local buffer data size: %#x.\n", l->data_size);
1090 read_dword(ptr, &d3d10_cbuffer_type);
1091 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1093 switch(d3d10_cbuffer_type)
1095 case D3D10_CT_CBUFFER:
1096 l->type->basetype = D3D10_SVT_CBUFFER;
1097 if (!copy_name("cbuffer", &l->type->name))
1099 ERR("Failed to copy name.\n");
1100 return E_OUTOFMEMORY;
1102 break;
1104 case D3D10_CT_TBUFFER:
1105 l->type->basetype = D3D10_SVT_TBUFFER;
1106 if (!copy_name("tbuffer", &l->type->name))
1108 ERR("Failed to copy name.\n");
1109 return E_OUTOFMEMORY;
1111 break;
1113 default:
1114 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1115 return E_FAIL;
1118 read_dword(ptr, &l->type->member_count);
1119 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1121 skip_dword_unknown(ptr, 1);
1123 read_dword(ptr, &l->annotation_count);
1124 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1126 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1127 if (!l->annotations)
1129 ERR("Failed to allocate local buffer annotations memory.\n");
1130 return E_OUTOFMEMORY;
1133 for(i = 0; i < l->annotation_count; ++i)
1135 struct d3d10_effect_variable *a = &l->annotations[i];
1137 a->effect = l->effect;
1139 hr = parse_fx10_annotation(a, ptr, data);
1140 if (FAILED(hr)) return hr;
1143 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1144 if (!l->members)
1146 ERR("Failed to allocate members memory.\n");
1147 return E_OUTOFMEMORY;
1150 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1151 if (!l->type->members)
1153 ERR("Failed to allocate type members memory.\n");
1154 return E_OUTOFMEMORY;
1157 for (i = 0; i < l->type->member_count; ++i)
1159 struct d3d10_effect_variable *v = &l->members[i];
1160 struct d3d10_effect_type_member *typem = &l->type->members[i];
1162 v->buffer = l;
1163 v->effect = l->effect;
1165 hr = parse_fx10_variable(v, ptr, data);
1166 if (FAILED(hr)) return hr;
1169 * Copy the values from the variable type to the constant buffers type
1170 * members structure, because it is our own generated type.
1172 typem->type = v->type;
1174 if (!copy_name(v->name, &typem->name))
1176 ERR("Failed to copy name.\n");
1177 return E_OUTOFMEMORY;
1179 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1181 if (!copy_name(v->semantic, &typem->semantic))
1183 ERR("Failed to copy name.\n");
1184 return E_OUTOFMEMORY;
1186 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1188 typem->buffer_offset = v->buffer_offset;
1189 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1191 l->type->size_packed += v->type->size_packed;
1192 l->type->size_unpacked += v->type->size_unpacked;
1194 l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf;
1196 TRACE("Constant buffer:\n");
1197 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1198 TRACE("\tElement count: %u.\n", l->type->element_count);
1199 TRACE("\tMember count: %u.\n", l->type->member_count);
1200 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1201 TRACE("\tStride: %#x.\n", l->type->stride);
1202 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1203 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1204 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1206 return S_OK;
1209 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1211 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1212 const DWORD *id = key;
1214 return *id - t->id;
1217 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1219 TRACE("effect type member %p.\n", typem);
1221 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1222 HeapFree(GetProcessHeap(), 0, typem->semantic);
1223 HeapFree(GetProcessHeap(), 0, typem->name);
1226 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1228 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1230 TRACE("effect type %p.\n", t);
1232 if (t->elementtype)
1234 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1235 HeapFree(GetProcessHeap(), 0, t->elementtype);
1238 if (t->members)
1240 unsigned int i;
1242 for (i = 0; i < t->member_count; ++i)
1244 d3d10_effect_type_member_destroy(&t->members[i]);
1246 HeapFree(GetProcessHeap(), 0, t->members);
1249 HeapFree(GetProcessHeap(), 0, t->name);
1250 HeapFree(GetProcessHeap(), 0, t);
1253 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1255 d3d10_rb_alloc,
1256 d3d10_rb_realloc,
1257 d3d10_rb_free,
1258 d3d10_effect_type_compare,
1261 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1263 const char *ptr = data + e->index_offset;
1264 unsigned int i;
1265 HRESULT hr;
1267 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1269 ERR("Failed to initialize type rbtree.\n");
1270 return E_FAIL;
1273 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1274 if (!e->local_buffers)
1276 ERR("Failed to allocate local buffer memory.\n");
1277 return E_OUTOFMEMORY;
1280 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1281 if (!e->local_variables)
1283 ERR("Failed to allocate local variable memory.\n");
1284 return E_OUTOFMEMORY;
1287 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1288 if (!e->techniques)
1290 ERR("Failed to allocate techniques memory\n");
1291 return E_OUTOFMEMORY;
1294 for (i = 0; i < e->local_buffer_count; ++i)
1296 struct d3d10_effect_variable *l = &e->local_buffers[i];
1297 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1298 l->effect = e;
1299 l->buffer = &null_local_buffer;
1301 hr = parse_fx10_local_buffer(l, &ptr, data);
1302 if (FAILED(hr)) return hr;
1305 for (i = 0; i < e->local_variable_count; ++i)
1307 struct d3d10_effect_variable *v = &e->local_variables[i];
1309 v->effect = e;
1310 v->vtbl = &d3d10_effect_variable_vtbl;
1312 hr = parse_fx10_local_variable(v, &ptr, data);
1313 if (FAILED(hr)) return hr;
1316 for (i = 0; i < e->technique_count; ++i)
1318 struct d3d10_effect_technique *t = &e->techniques[i];
1320 t->vtbl = &d3d10_effect_technique_vtbl;
1321 t->effect = e;
1323 hr = parse_fx10_technique(t, &ptr, data);
1324 if (FAILED(hr)) return hr;
1327 return S_OK;
1330 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1332 const char *ptr = data;
1333 DWORD unknown;
1335 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1336 read_dword(&ptr, &e->version);
1337 TRACE("Target: %#x\n", e->version);
1339 read_dword(&ptr, &e->local_buffer_count);
1340 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1342 read_dword(&ptr, &e->variable_count);
1343 TRACE("Variable count: %u\n", e->variable_count);
1345 read_dword(&ptr, &e->local_variable_count);
1346 TRACE("Object count: %u\n", e->local_variable_count);
1348 read_dword(&ptr, &e->sharedbuffers_count);
1349 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1351 /* Number of variables in shared buffers? */
1352 read_dword(&ptr, &unknown);
1353 FIXME("Unknown 0: %u\n", unknown);
1355 read_dword(&ptr, &e->sharedobjects_count);
1356 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1358 read_dword(&ptr, &e->technique_count);
1359 TRACE("Technique count: %u\n", e->technique_count);
1361 read_dword(&ptr, &e->index_offset);
1362 TRACE("Index offset: %#x\n", e->index_offset);
1364 read_dword(&ptr, &unknown);
1365 FIXME("Unknown 1: %u\n", unknown);
1367 read_dword(&ptr, &e->texture_count);
1368 TRACE("Texture count: %u\n", e->texture_count);
1370 read_dword(&ptr, &e->dephstencilstate_count);
1371 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1373 read_dword(&ptr, &e->blendstate_count);
1374 TRACE("Blendstate count: %u\n", e->blendstate_count);
1376 read_dword(&ptr, &e->rasterizerstate_count);
1377 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1379 read_dword(&ptr, &e->samplerstate_count);
1380 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1382 read_dword(&ptr, &e->rendertargetview_count);
1383 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1385 read_dword(&ptr, &e->depthstencilview_count);
1386 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1388 read_dword(&ptr, &e->shader_call_count);
1389 TRACE("Shader call count: %u\n", e->shader_call_count);
1391 read_dword(&ptr, &e->shader_compile_count);
1392 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1394 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1397 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1399 struct d3d10_effect *e = ctx;
1401 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1403 TRACE("chunk size: %#x\n", data_size);
1405 switch(tag)
1407 case TAG_FX10:
1408 return parse_fx10(e, data, data_size);
1410 default:
1411 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1412 return S_OK;
1416 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1418 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1421 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1423 TRACE("effect object %p.\n", o);
1425 switch(o->type)
1427 case D3D10_EOT_VERTEXSHADER:
1428 case D3D10_EOT_PIXELSHADER:
1429 case D3D10_EOT_GEOMETRYSHADER:
1430 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1431 break;
1433 default:
1434 break;
1436 HeapFree(GetProcessHeap(), 0, o->data);
1439 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1441 ID3D10Device *device = o->pass->technique->effect->device;
1443 TRACE("effect object %p, type %#x.\n", o, o->type);
1445 switch(o->type)
1447 case D3D10_EOT_VERTEXSHADER:
1448 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1449 return S_OK;
1451 case D3D10_EOT_PIXELSHADER:
1452 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1453 return S_OK;
1455 case D3D10_EOT_GEOMETRYSHADER:
1456 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1457 return S_OK;
1459 default:
1460 FIXME("Unhandled effect object type %#x.\n", o->type);
1461 return E_FAIL;
1465 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1467 unsigned int i;
1469 TRACE("variable %p.\n", v);
1471 HeapFree(GetProcessHeap(), 0, v->name);
1472 HeapFree(GetProcessHeap(), 0, v->semantic);
1473 if (v->annotations)
1475 for (i = 0; i < v->annotation_count; ++i)
1477 d3d10_effect_variable_destroy(&v->annotations[i]);
1479 HeapFree(GetProcessHeap(), 0, v->annotations);
1482 if (v->members)
1484 for (i = 0; i < v->type->member_count; ++i)
1486 d3d10_effect_variable_destroy(&v->members[i]);
1488 HeapFree(GetProcessHeap(), 0, v->members);
1491 if (v->elements)
1493 for (i = 0; i < v->type->element_count; ++i)
1495 d3d10_effect_variable_destroy(&v->elements[i]);
1497 HeapFree(GetProcessHeap(), 0, v->elements);
1501 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1503 unsigned int i;
1505 TRACE("pass %p\n", p);
1507 HeapFree(GetProcessHeap(), 0, p->name);
1508 if (p->objects)
1510 for (i = 0; i < p->object_count; ++i)
1512 d3d10_effect_object_destroy(&p->objects[i]);
1514 HeapFree(GetProcessHeap(), 0, p->objects);
1517 if (p->annotations)
1519 for (i = 0; i < p->annotation_count; ++i)
1521 d3d10_effect_variable_destroy(&p->annotations[i]);
1523 HeapFree(GetProcessHeap(), 0, p->annotations);
1528 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1530 unsigned int i;
1532 TRACE("technique %p\n", t);
1534 HeapFree(GetProcessHeap(), 0, t->name);
1535 if (t->passes)
1537 for (i = 0; i < t->pass_count; ++i)
1539 d3d10_effect_pass_destroy(&t->passes[i]);
1541 HeapFree(GetProcessHeap(), 0, t->passes);
1544 if (t->annotations)
1546 for (i = 0; i < t->annotation_count; ++i)
1548 d3d10_effect_variable_destroy(&t->annotations[i]);
1550 HeapFree(GetProcessHeap(), 0, t->annotations);
1554 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1556 unsigned int i;
1558 TRACE("local buffer %p.\n", l);
1560 HeapFree(GetProcessHeap(), 0, l->name);
1561 if (l->members)
1563 for (i = 0; i < l->type->member_count; ++i)
1565 d3d10_effect_variable_destroy(&l->members[i]);
1567 HeapFree(GetProcessHeap(), 0, l->members);
1570 if (l->type->members)
1572 for (i = 0; i < l->type->member_count; ++i)
1574 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1575 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1576 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1578 HeapFree(GetProcessHeap(), 0, l->type->members);
1580 HeapFree(GetProcessHeap(), 0, l->type->name);
1581 HeapFree(GetProcessHeap(), 0, l->type);
1583 if (l->annotations)
1585 for (i = 0; i < l->annotation_count; ++i)
1587 d3d10_effect_variable_destroy(&l->annotations[i]);
1589 HeapFree(GetProcessHeap(), 0, l->annotations);
1593 /* IUnknown methods */
1595 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1597 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1599 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1600 || IsEqualGUID(riid, &IID_IUnknown))
1602 IUnknown_AddRef(iface);
1603 *object = iface;
1604 return S_OK;
1607 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1609 *object = NULL;
1610 return E_NOINTERFACE;
1613 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1615 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1616 ULONG refcount = InterlockedIncrement(&This->refcount);
1618 TRACE("%p increasing refcount to %u\n", This, refcount);
1620 return refcount;
1623 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1625 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1626 ULONG refcount = InterlockedDecrement(&This->refcount);
1628 TRACE("%p decreasing refcount to %u\n", This, refcount);
1630 if (!refcount)
1632 unsigned int i;
1634 if (This->techniques)
1636 for (i = 0; i < This->technique_count; ++i)
1638 d3d10_effect_technique_destroy(&This->techniques[i]);
1640 HeapFree(GetProcessHeap(), 0, This->techniques);
1643 if (This->local_variables)
1645 for (i = 0; i < This->local_variable_count; ++i)
1647 d3d10_effect_variable_destroy(&This->local_variables[i]);
1649 HeapFree(GetProcessHeap(), 0, &This->local_variables);
1652 if (This->local_buffers)
1654 for (i = 0; i < This->local_buffer_count; ++i)
1656 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1658 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1661 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1663 ID3D10Device_Release(This->device);
1664 HeapFree(GetProcessHeap(), 0, This);
1667 return refcount;
1670 /* ID3D10Effect methods */
1672 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1674 FIXME("iface %p stub!\n", iface);
1676 return FALSE;
1679 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1681 FIXME("iface %p stub!\n", iface);
1683 return FALSE;
1686 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1688 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1690 TRACE("iface %p, device %p\n", iface, device);
1692 ID3D10Device_AddRef(This->device);
1693 *device = This->device;
1695 return S_OK;
1698 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1700 FIXME("iface %p, desc %p stub!\n", iface, desc);
1702 return E_NOTIMPL;
1705 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1706 UINT index)
1708 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1709 struct d3d10_effect_variable *l;
1711 TRACE("iface %p, index %u\n", iface, index);
1713 if (index >= This->local_buffer_count)
1715 WARN("Invalid index specified\n");
1716 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1719 l = &This->local_buffers[index];
1721 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1723 return (ID3D10EffectConstantBuffer *)l;
1726 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1727 LPCSTR name)
1729 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1730 unsigned int i;
1732 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1734 for (i = 0; i < This->local_buffer_count; ++i)
1736 struct d3d10_effect_variable *l = &This->local_buffers[i];
1738 if (!strcmp(l->name, name))
1740 TRACE("Returning buffer %p.\n", l);
1741 return (ID3D10EffectConstantBuffer *)l;
1745 WARN("Invalid name specified\n");
1747 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1750 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1752 FIXME("iface %p, index %u stub!\n", iface, index);
1754 return NULL;
1757 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1759 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1760 unsigned int i;
1762 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1764 for (i = 0; i < This->local_buffer_count; ++i)
1766 struct d3d10_effect_variable *l = &This->local_buffers[i];
1767 unsigned int j;
1769 for (j = 0; j < l->type->member_count; ++j)
1771 struct d3d10_effect_variable *v = &l->members[j];
1773 if (!strcmp(v->name, name))
1775 TRACE("Returning variable %p.\n", v);
1776 return (ID3D10EffectVariable *)v;
1781 WARN("Invalid name specified\n");
1783 return (ID3D10EffectVariable *)&null_variable;
1786 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1787 LPCSTR semantic)
1789 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1791 return NULL;
1794 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1795 UINT index)
1797 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1798 struct d3d10_effect_technique *t;
1800 TRACE("iface %p, index %u\n", iface, index);
1802 if (index >= This->technique_count)
1804 WARN("Invalid index specified\n");
1805 return (ID3D10EffectTechnique *)&null_technique;
1808 t = &This->techniques[index];
1810 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1812 return (ID3D10EffectTechnique *)t;
1815 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1816 LPCSTR name)
1818 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1819 unsigned int i;
1821 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1823 for (i = 0; i < This->technique_count; ++i)
1825 struct d3d10_effect_technique *t = &This->techniques[i];
1826 if (!strcmp(t->name, name))
1828 TRACE("Returning technique %p\n", t);
1829 return (ID3D10EffectTechnique *)t;
1833 WARN("Invalid name specified\n");
1835 return (ID3D10EffectTechnique *)&null_technique;
1838 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1840 FIXME("iface %p stub!\n", iface);
1842 return E_NOTIMPL;
1845 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1847 FIXME("iface %p stub!\n", iface);
1849 return FALSE;
1852 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1854 /* IUnknown methods */
1855 d3d10_effect_QueryInterface,
1856 d3d10_effect_AddRef,
1857 d3d10_effect_Release,
1858 /* ID3D10Effect methods */
1859 d3d10_effect_IsValid,
1860 d3d10_effect_IsPool,
1861 d3d10_effect_GetDevice,
1862 d3d10_effect_GetDesc,
1863 d3d10_effect_GetConstantBufferByIndex,
1864 d3d10_effect_GetConstantBufferByName,
1865 d3d10_effect_GetVariableByIndex,
1866 d3d10_effect_GetVariableByName,
1867 d3d10_effect_GetVariableBySemantic,
1868 d3d10_effect_GetTechniqueByIndex,
1869 d3d10_effect_GetTechniqueByName,
1870 d3d10_effect_Optimize,
1871 d3d10_effect_IsOptimized,
1874 /* ID3D10EffectTechnique methods */
1876 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1878 TRACE("iface %p\n", iface);
1880 return (struct d3d10_effect_technique *)iface != &null_technique;
1883 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1884 D3D10_TECHNIQUE_DESC *desc)
1886 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1888 TRACE("iface %p, desc %p\n", iface, desc);
1890 if(This == &null_technique)
1892 WARN("Null technique specified\n");
1893 return E_FAIL;
1896 if(!desc)
1898 WARN("Invalid argument specified\n");
1899 return E_INVALIDARG;
1902 desc->Name = This->name;
1903 desc->Passes = This->pass_count;
1904 desc->Annotations = This->annotation_count;
1906 return S_OK;
1909 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1910 ID3D10EffectTechnique *iface, UINT index)
1912 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1913 struct d3d10_effect_variable *a;
1915 TRACE("iface %p, index %u\n", iface, index);
1917 if (index >= This->annotation_count)
1919 WARN("Invalid index specified\n");
1920 return (ID3D10EffectVariable *)&null_variable;
1923 a = &This->annotations[index];
1925 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1927 return (ID3D10EffectVariable *)a;
1930 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1931 ID3D10EffectTechnique *iface, LPCSTR name)
1933 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1934 unsigned int i;
1936 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1938 for (i = 0; i < This->annotation_count; ++i)
1940 struct d3d10_effect_variable *a = &This->annotations[i];
1941 if (!strcmp(a->name, name))
1943 TRACE("Returning annotation %p\n", a);
1944 return (ID3D10EffectVariable *)a;
1948 WARN("Invalid name specified\n");
1950 return (ID3D10EffectVariable *)&null_variable;
1953 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1954 UINT index)
1956 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1957 struct d3d10_effect_pass *p;
1959 TRACE("iface %p, index %u\n", iface, index);
1961 if (index >= This->pass_count)
1963 WARN("Invalid index specified\n");
1964 return (ID3D10EffectPass *)&null_pass;
1967 p = &This->passes[index];
1969 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1971 return (ID3D10EffectPass *)p;
1974 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1975 LPCSTR name)
1977 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1978 unsigned int i;
1980 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1982 for (i = 0; i < This->pass_count; ++i)
1984 struct d3d10_effect_pass *p = &This->passes[i];
1985 if (!strcmp(p->name, name))
1987 TRACE("Returning pass %p\n", p);
1988 return (ID3D10EffectPass *)p;
1992 WARN("Invalid name specified\n");
1994 return (ID3D10EffectPass *)&null_pass;
1997 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1998 D3D10_STATE_BLOCK_MASK *mask)
2000 FIXME("iface %p,mask %p stub!\n", iface, mask);
2002 return E_NOTIMPL;
2005 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2007 /* ID3D10EffectTechnique methods */
2008 d3d10_effect_technique_IsValid,
2009 d3d10_effect_technique_GetDesc,
2010 d3d10_effect_technique_GetAnnotationByIndex,
2011 d3d10_effect_technique_GetAnnotationByName,
2012 d3d10_effect_technique_GetPassByIndex,
2013 d3d10_effect_technique_GetPassByName,
2014 d3d10_effect_technique_ComputeStateBlockMask,
2017 /* ID3D10EffectPass methods */
2019 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2021 TRACE("iface %p\n", iface);
2023 return (struct d3d10_effect_pass *)iface != &null_pass;
2026 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
2028 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2029 unsigned int i;
2031 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2033 if(This == &null_pass)
2035 WARN("Null pass specified\n");
2036 return E_FAIL;
2039 if(!desc)
2041 WARN("Invalid argument specified\n");
2042 return E_INVALIDARG;
2045 memset(desc, 0, sizeof(*desc));
2046 desc->Name = This->name;
2047 for (i = 0; i < This->object_count; ++i)
2049 struct d3d10_effect_object *o = &This->objects[i];
2050 if (o->type == D3D10_EOT_VERTEXSHADER)
2052 struct d3d10_effect_shader_variable *s = o->data;
2053 desc->pIAInputSignature = (BYTE *)s->input_signature;
2054 desc->IAInputSignatureSize = s->input_signature_size;
2055 break;
2059 return S_OK;
2062 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2063 D3D10_PASS_SHADER_DESC *desc)
2065 FIXME("iface %p, desc %p stub!\n", iface, desc);
2067 return E_NOTIMPL;
2070 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2071 D3D10_PASS_SHADER_DESC *desc)
2073 FIXME("iface %p, desc %p stub!\n", iface, desc);
2075 return E_NOTIMPL;
2078 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2079 D3D10_PASS_SHADER_DESC *desc)
2081 FIXME("iface %p, desc %p stub!\n", iface, desc);
2083 return E_NOTIMPL;
2086 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2087 UINT index)
2089 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2090 struct d3d10_effect_variable *a;
2092 TRACE("iface %p, index %u\n", iface, index);
2094 if (index >= This->annotation_count)
2096 WARN("Invalid index specified\n");
2097 return (ID3D10EffectVariable *)&null_variable;
2100 a = &This->annotations[index];
2102 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2104 return (ID3D10EffectVariable *)a;
2107 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2108 LPCSTR name)
2110 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2111 unsigned int i;
2113 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2115 for (i = 0; i < This->annotation_count; ++i)
2117 struct d3d10_effect_variable *a = &This->annotations[i];
2118 if (!strcmp(a->name, name))
2120 TRACE("Returning annotation %p\n", a);
2121 return (ID3D10EffectVariable *)a;
2125 WARN("Invalid name specified\n");
2127 return (ID3D10EffectVariable *)&null_variable;
2130 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2132 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2133 HRESULT hr = S_OK;
2134 unsigned int i;
2136 TRACE("iface %p, flags %#x\n", iface, flags);
2138 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2140 for (i = 0; i < This->object_count; ++i)
2142 hr = d3d10_effect_object_apply(&This->objects[i]);
2143 if (FAILED(hr)) break;
2146 return hr;
2149 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2150 D3D10_STATE_BLOCK_MASK *mask)
2152 FIXME("iface %p, mask %p stub!\n", iface, mask);
2154 return E_NOTIMPL;
2157 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2159 /* ID3D10EffectPass methods */
2160 d3d10_effect_pass_IsValid,
2161 d3d10_effect_pass_GetDesc,
2162 d3d10_effect_pass_GetVertexShaderDesc,
2163 d3d10_effect_pass_GetGeometryShaderDesc,
2164 d3d10_effect_pass_GetPixelShaderDesc,
2165 d3d10_effect_pass_GetAnnotationByIndex,
2166 d3d10_effect_pass_GetAnnotationByName,
2167 d3d10_effect_pass_Apply,
2168 d3d10_effect_pass_ComputeStateBlockMask,
2171 /* ID3D10EffectVariable methods */
2173 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2175 TRACE("iface %p\n", iface);
2177 return (struct d3d10_effect_variable *)iface != &null_variable;
2180 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2182 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2184 TRACE("iface %p\n", iface);
2186 return (ID3D10EffectType *)This->type;
2189 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2190 D3D10_EFFECT_VARIABLE_DESC *desc)
2192 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2194 TRACE("iface %p, desc %p\n", iface, desc);
2196 if(This == &null_variable)
2198 WARN("Null variable specified\n");
2199 return E_FAIL;
2202 if(!desc)
2204 WARN("Invalid argument specified\n");
2205 return E_INVALIDARG;
2208 memset(desc, 0, sizeof(*desc));
2209 desc->Name = This->name;
2210 desc->Semantic = This->semantic;
2211 desc->Flags = This->flag;
2212 desc->Annotations = This->annotation_count;
2213 desc->BufferOffset = This->buffer_offset;
2215 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2217 desc->ExplicitBindPoint = This->buffer_offset;
2219 else if(This->flag)
2221 FIXME("Unhandled flag %#x!\n", This->flag);
2224 return S_OK;
2227 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2228 ID3D10EffectVariable *iface, UINT index)
2230 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2231 struct d3d10_effect_variable *a;
2233 TRACE("iface %p, index %u\n", iface, index);
2235 if (index >= This->annotation_count)
2237 WARN("Invalid index specified\n");
2238 return (ID3D10EffectVariable *)&null_variable;
2241 a = &This->annotations[index];
2243 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2245 return (ID3D10EffectVariable *)a;
2248 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2249 ID3D10EffectVariable *iface, LPCSTR name)
2251 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2252 unsigned int i;
2254 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2256 for (i = 0; i < This->annotation_count; ++i)
2258 struct d3d10_effect_variable *a = &This->annotations[i];
2259 if (!strcmp(a->name, name))
2261 TRACE("Returning annotation %p\n", a);
2262 return (ID3D10EffectVariable *)a;
2266 WARN("Invalid name specified\n");
2268 return (ID3D10EffectVariable *)&null_variable;
2271 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2272 ID3D10EffectVariable *iface, UINT index)
2274 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2275 struct d3d10_effect_variable *m;
2277 TRACE("iface %p, index %u\n", iface, index);
2279 if (index >= This->type->member_count)
2281 WARN("Invalid index specified\n");
2282 return (ID3D10EffectVariable *)&null_variable;
2285 m = &This->members[index];
2287 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2289 return (ID3D10EffectVariable *)m;
2292 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2293 ID3D10EffectVariable *iface, LPCSTR name)
2295 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2296 unsigned int i;
2298 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2300 if (!name)
2302 WARN("Invalid name specified\n");
2303 return (ID3D10EffectVariable *)&null_variable;
2306 for (i = 0; i < This->type->member_count; ++i)
2308 struct d3d10_effect_variable *m = &This->members[i];
2310 if (m->name)
2312 if (!strcmp(m->name, name))
2314 TRACE("Returning member %p\n", m);
2315 return (ID3D10EffectVariable *)m;
2320 WARN("Invalid name specified\n");
2322 return (ID3D10EffectVariable *)&null_variable;
2325 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2326 ID3D10EffectVariable *iface, LPCSTR semantic)
2328 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2329 unsigned int i;
2331 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2333 if (!semantic)
2335 WARN("Invalid semantic specified\n");
2336 return (ID3D10EffectVariable *)&null_variable;
2339 for (i = 0; i < This->type->member_count; ++i)
2341 struct d3d10_effect_variable *m = &This->members[i];
2343 if (m->semantic)
2345 if (!strcmp(m->semantic, semantic))
2347 TRACE("Returning member %p\n", m);
2348 return (ID3D10EffectVariable *)m;
2353 WARN("Invalid semantic specified\n");
2355 return (ID3D10EffectVariable *)&null_variable;
2358 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2359 ID3D10EffectVariable *iface, UINT index)
2361 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2362 struct d3d10_effect_variable *v;
2364 TRACE("iface %p, index %u\n", iface, index);
2366 if (index >= This->type->element_count)
2368 WARN("Invalid index specified\n");
2369 return (ID3D10EffectVariable *)&null_variable;
2372 v = &This->elements[index];
2374 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2376 return (ID3D10EffectVariable *)v;
2379 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2380 ID3D10EffectVariable *iface)
2382 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2384 TRACE("iface %p\n", iface);
2386 return (ID3D10EffectConstantBuffer *)This->buffer;
2389 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2390 ID3D10EffectVariable *iface)
2392 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2394 TRACE("iface %p\n", iface);
2396 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2397 return (ID3D10EffectScalarVariable *)This;
2399 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2402 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2403 ID3D10EffectVariable *iface)
2405 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2407 TRACE("iface %p\n", iface);
2409 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2410 return (ID3D10EffectVectorVariable *)This;
2412 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2415 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2416 ID3D10EffectVariable *iface)
2418 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2420 TRACE("iface %p\n", iface);
2422 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2423 return (ID3D10EffectMatrixVariable *)This;
2425 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2428 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2429 ID3D10EffectVariable *iface)
2431 FIXME("iface %p stub!\n", iface);
2433 return NULL;
2436 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2437 ID3D10EffectVariable *iface)
2439 FIXME("iface %p stub!\n", iface);
2441 return NULL;
2444 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2445 ID3D10EffectVariable *iface)
2447 FIXME("iface %p stub!\n", iface);
2449 return NULL;
2452 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2453 ID3D10EffectVariable *iface)
2455 FIXME("iface %p stub!\n", iface);
2457 return NULL;
2460 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2461 ID3D10EffectVariable *iface)
2463 FIXME("iface %p stub!\n", iface);
2465 return NULL;
2468 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2469 ID3D10EffectVariable *iface)
2471 FIXME("iface %p stub!\n", iface);
2473 return NULL;
2476 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2478 FIXME("iface %p stub!\n", iface);
2480 return NULL;
2483 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2484 ID3D10EffectVariable *iface)
2486 FIXME("iface %p stub!\n", iface);
2488 return NULL;
2491 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2492 ID3D10EffectVariable *iface)
2494 FIXME("iface %p stub!\n", iface);
2496 return NULL;
2499 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2500 ID3D10EffectVariable *iface)
2502 FIXME("iface %p stub!\n", iface);
2504 return NULL;
2507 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2508 void *data, UINT offset, UINT count)
2510 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2512 return E_NOTIMPL;
2515 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2516 void *data, UINT offset, UINT count)
2518 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2520 return E_NOTIMPL;
2523 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2525 /* ID3D10EffectVariable methods */
2526 d3d10_effect_variable_IsValid,
2527 d3d10_effect_variable_GetType,
2528 d3d10_effect_variable_GetDesc,
2529 d3d10_effect_variable_GetAnnotationByIndex,
2530 d3d10_effect_variable_GetAnnotationByName,
2531 d3d10_effect_variable_GetMemberByIndex,
2532 d3d10_effect_variable_GetMemberByName,
2533 d3d10_effect_variable_GetMemberBySemantic,
2534 d3d10_effect_variable_GetElement,
2535 d3d10_effect_variable_GetParentConstantBuffer,
2536 d3d10_effect_variable_AsScalar,
2537 d3d10_effect_variable_AsVector,
2538 d3d10_effect_variable_AsMatrix,
2539 d3d10_effect_variable_AsString,
2540 d3d10_effect_variable_AsShaderResource,
2541 d3d10_effect_variable_AsRenderTargetView,
2542 d3d10_effect_variable_AsDepthStencilView,
2543 d3d10_effect_variable_AsConstantBuffer,
2544 d3d10_effect_variable_AsShader,
2545 d3d10_effect_variable_AsBlend,
2546 d3d10_effect_variable_AsDepthStencil,
2547 d3d10_effect_variable_AsRasterizer,
2548 d3d10_effect_variable_AsSampler,
2549 d3d10_effect_variable_SetRawValue,
2550 d3d10_effect_variable_GetRawValue,
2553 /* ID3D10EffectVariable methods */
2554 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2556 TRACE("iface %p\n", iface);
2558 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2561 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2563 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2566 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2567 D3D10_EFFECT_VARIABLE_DESC *desc)
2569 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2572 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2573 ID3D10EffectConstantBuffer *iface, UINT index)
2575 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2578 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2579 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2581 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2584 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2585 ID3D10EffectConstantBuffer *iface, UINT index)
2587 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2590 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2591 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2593 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2596 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2597 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2599 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2602 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2603 ID3D10EffectConstantBuffer *iface, UINT index)
2605 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2608 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2609 ID3D10EffectConstantBuffer *iface)
2611 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2614 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2615 ID3D10EffectConstantBuffer *iface)
2617 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2620 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2621 ID3D10EffectConstantBuffer *iface)
2623 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2626 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2627 ID3D10EffectConstantBuffer *iface)
2629 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2632 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2633 ID3D10EffectConstantBuffer *iface)
2635 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2638 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2639 ID3D10EffectConstantBuffer *iface)
2641 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2644 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2645 ID3D10EffectConstantBuffer *iface)
2647 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2650 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2651 ID3D10EffectConstantBuffer *iface)
2653 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2656 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2657 ID3D10EffectConstantBuffer *iface)
2659 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2662 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2663 ID3D10EffectConstantBuffer *iface)
2665 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2668 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2670 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2673 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2674 ID3D10EffectConstantBuffer *iface)
2676 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2679 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2680 ID3D10EffectConstantBuffer *iface)
2682 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2685 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2686 ID3D10EffectConstantBuffer *iface)
2688 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2691 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2692 void *data, UINT offset, UINT count)
2694 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2697 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2698 void *data, UINT offset, UINT count)
2700 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2703 /* ID3D10EffectConstantBuffer methods */
2704 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2705 ID3D10Buffer *buffer)
2707 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2709 return E_NOTIMPL;
2712 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2713 ID3D10Buffer **buffer)
2715 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2717 return E_NOTIMPL;
2720 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2721 ID3D10ShaderResourceView *view)
2723 FIXME("iface %p, view %p stub!\n", iface, view);
2725 return E_NOTIMPL;
2728 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2729 ID3D10ShaderResourceView **view)
2731 FIXME("iface %p, view %p stub!\n", iface, view);
2733 return E_NOTIMPL;
2736 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2738 /* ID3D10EffectVariable methods */
2739 d3d10_effect_constant_buffer_IsValid,
2740 d3d10_effect_constant_buffer_GetType,
2741 d3d10_effect_constant_buffer_GetDesc,
2742 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2743 d3d10_effect_constant_buffer_GetAnnotationByName,
2744 d3d10_effect_constant_buffer_GetMemberByIndex,
2745 d3d10_effect_constant_buffer_GetMemberByName,
2746 d3d10_effect_constant_buffer_GetMemberBySemantic,
2747 d3d10_effect_constant_buffer_GetElement,
2748 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2749 d3d10_effect_constant_buffer_AsScalar,
2750 d3d10_effect_constant_buffer_AsVector,
2751 d3d10_effect_constant_buffer_AsMatrix,
2752 d3d10_effect_constant_buffer_AsString,
2753 d3d10_effect_constant_buffer_AsShaderResource,
2754 d3d10_effect_constant_buffer_AsRenderTargetView,
2755 d3d10_effect_constant_buffer_AsDepthStencilView,
2756 d3d10_effect_constant_buffer_AsConstantBuffer,
2757 d3d10_effect_constant_buffer_AsShader,
2758 d3d10_effect_constant_buffer_AsBlend,
2759 d3d10_effect_constant_buffer_AsDepthStencil,
2760 d3d10_effect_constant_buffer_AsRasterizer,
2761 d3d10_effect_constant_buffer_AsSampler,
2762 d3d10_effect_constant_buffer_SetRawValue,
2763 d3d10_effect_constant_buffer_GetRawValue,
2764 /* ID3D10EffectConstantBuffer methods */
2765 d3d10_effect_constant_buffer_SetConstantBuffer,
2766 d3d10_effect_constant_buffer_GetConstantBuffer,
2767 d3d10_effect_constant_buffer_SetTextureBuffer,
2768 d3d10_effect_constant_buffer_GetTextureBuffer,
2771 /* ID3D10EffectVariable methods */
2773 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2775 TRACE("iface %p\n", iface);
2777 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2780 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2781 ID3D10EffectScalarVariable *iface)
2783 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2786 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2787 D3D10_EFFECT_VARIABLE_DESC *desc)
2789 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2792 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2793 ID3D10EffectScalarVariable *iface, UINT index)
2795 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2798 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2799 ID3D10EffectScalarVariable *iface, LPCSTR name)
2801 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2804 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2805 ID3D10EffectScalarVariable *iface, UINT index)
2807 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2810 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2811 ID3D10EffectScalarVariable *iface, LPCSTR name)
2813 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2816 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2817 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2819 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2822 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2823 ID3D10EffectScalarVariable *iface, UINT index)
2825 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2828 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2829 ID3D10EffectScalarVariable *iface)
2831 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2834 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2835 ID3D10EffectScalarVariable *iface)
2837 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2840 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2841 ID3D10EffectScalarVariable *iface)
2843 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2846 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2847 ID3D10EffectScalarVariable *iface)
2849 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2852 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2853 ID3D10EffectScalarVariable *iface)
2855 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2858 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2859 ID3D10EffectScalarVariable *iface)
2861 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2864 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2865 ID3D10EffectScalarVariable *iface)
2867 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2870 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2871 ID3D10EffectScalarVariable *iface)
2873 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2876 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2877 ID3D10EffectScalarVariable *iface)
2879 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2882 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2883 ID3D10EffectScalarVariable *iface)
2885 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2888 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2889 ID3D10EffectScalarVariable *iface)
2891 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2894 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2895 ID3D10EffectScalarVariable *iface)
2897 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2900 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2901 ID3D10EffectScalarVariable *iface)
2903 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2906 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2907 ID3D10EffectScalarVariable *iface)
2909 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2912 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2913 void *data, UINT offset, UINT count)
2915 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2918 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2919 void *data, UINT offset, UINT count)
2921 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2924 /* ID3D10EffectScalarVariable methods */
2926 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2927 float value)
2929 FIXME("iface %p, value %.8e stub!\n", iface, value);
2931 return E_NOTIMPL;
2934 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2935 float *value)
2937 FIXME("iface %p, value %p stub!\n", iface, value);
2939 return E_NOTIMPL;
2942 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2943 float *values, UINT offset, UINT count)
2945 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2947 return E_NOTIMPL;
2950 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2951 float *values, UINT offset, UINT count)
2953 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2955 return E_NOTIMPL;
2958 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2959 int value)
2961 FIXME("iface %p, value %d stub!\n", iface, value);
2963 return E_NOTIMPL;
2966 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2967 int *value)
2969 FIXME("iface %p, value %p stub!\n", iface, value);
2971 return E_NOTIMPL;
2974 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2975 int *values, UINT offset, UINT count)
2977 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2979 return E_NOTIMPL;
2982 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2983 int *values, UINT offset, UINT count)
2985 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2987 return E_NOTIMPL;
2990 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2991 BOOL value)
2993 FIXME("iface %p, value %d stub!\n", iface, value);
2995 return E_NOTIMPL;
2998 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2999 BOOL *value)
3001 FIXME("iface %p, value %p stub!\n", iface, value);
3003 return E_NOTIMPL;
3006 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3007 BOOL *values, UINT offset, UINT count)
3009 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3011 return E_NOTIMPL;
3014 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3015 BOOL *values, UINT offset, UINT count)
3017 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3019 return E_NOTIMPL;
3022 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3024 /* ID3D10EffectVariable methods */
3025 d3d10_effect_scalar_variable_IsValid,
3026 d3d10_effect_scalar_variable_GetType,
3027 d3d10_effect_scalar_variable_GetDesc,
3028 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3029 d3d10_effect_scalar_variable_GetAnnotationByName,
3030 d3d10_effect_scalar_variable_GetMemberByIndex,
3031 d3d10_effect_scalar_variable_GetMemberByName,
3032 d3d10_effect_scalar_variable_GetMemberBySemantic,
3033 d3d10_effect_scalar_variable_GetElement,
3034 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3035 d3d10_effect_scalar_variable_AsScalar,
3036 d3d10_effect_scalar_variable_AsVector,
3037 d3d10_effect_scalar_variable_AsMatrix,
3038 d3d10_effect_scalar_variable_AsString,
3039 d3d10_effect_scalar_variable_AsShaderResource,
3040 d3d10_effect_scalar_variable_AsRenderTargetView,
3041 d3d10_effect_scalar_variable_AsDepthStencilView,
3042 d3d10_effect_scalar_variable_AsConstantBuffer,
3043 d3d10_effect_scalar_variable_AsShader,
3044 d3d10_effect_scalar_variable_AsBlend,
3045 d3d10_effect_scalar_variable_AsDepthStencil,
3046 d3d10_effect_scalar_variable_AsRasterizer,
3047 d3d10_effect_scalar_variable_AsSampler,
3048 d3d10_effect_scalar_variable_SetRawValue,
3049 d3d10_effect_scalar_variable_GetRawValue,
3050 /* ID3D10EffectScalarVariable methods */
3051 d3d10_effect_scalar_variable_SetFloat,
3052 d3d10_effect_scalar_variable_GetFloat,
3053 d3d10_effect_scalar_variable_SetFloatArray,
3054 d3d10_effect_scalar_variable_GetFloatArray,
3055 d3d10_effect_scalar_variable_SetInt,
3056 d3d10_effect_scalar_variable_GetInt,
3057 d3d10_effect_scalar_variable_SetIntArray,
3058 d3d10_effect_scalar_variable_GetIntArray,
3059 d3d10_effect_scalar_variable_SetBool,
3060 d3d10_effect_scalar_variable_GetBool,
3061 d3d10_effect_scalar_variable_SetBoolArray,
3062 d3d10_effect_scalar_variable_GetBoolArray,
3065 /* ID3D10EffectVariable methods */
3067 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3069 TRACE("iface %p\n", iface);
3071 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3074 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3075 ID3D10EffectVectorVariable *iface)
3077 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3080 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3081 D3D10_EFFECT_VARIABLE_DESC *desc)
3083 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3086 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3087 ID3D10EffectVectorVariable *iface, UINT index)
3089 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3092 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3093 ID3D10EffectVectorVariable *iface, LPCSTR name)
3095 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3098 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3099 ID3D10EffectVectorVariable *iface, UINT index)
3101 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3104 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3105 ID3D10EffectVectorVariable *iface, LPCSTR name)
3107 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3110 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3111 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3113 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3116 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3117 ID3D10EffectVectorVariable *iface, UINT index)
3119 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3122 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3123 ID3D10EffectVectorVariable *iface)
3125 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3128 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3129 ID3D10EffectVectorVariable *iface)
3131 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3134 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3135 ID3D10EffectVectorVariable *iface)
3137 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3140 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3141 ID3D10EffectVectorVariable *iface)
3143 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3146 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3147 ID3D10EffectVectorVariable *iface)
3149 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3152 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3153 ID3D10EffectVectorVariable *iface)
3155 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3158 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3159 ID3D10EffectVectorVariable *iface)
3161 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3164 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3165 ID3D10EffectVectorVariable *iface)
3167 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3170 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3171 ID3D10EffectVectorVariable *iface)
3173 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3176 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3177 ID3D10EffectVectorVariable *iface)
3179 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3182 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3183 ID3D10EffectVectorVariable *iface)
3185 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3188 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3189 ID3D10EffectVectorVariable *iface)
3191 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3194 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3195 ID3D10EffectVectorVariable *iface)
3197 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3200 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3201 ID3D10EffectVectorVariable *iface)
3203 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3206 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3207 void *data, UINT offset, UINT count)
3209 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3212 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3213 void *data, UINT offset, UINT count)
3215 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3218 /* ID3D10EffectVectorVariable methods */
3220 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3221 BOOL *value)
3223 FIXME("iface %p, value %p stub!\n", iface, value);
3225 return E_NOTIMPL;
3228 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3229 int *value)
3231 FIXME("iface %p, value %p stub!\n", iface, value);
3233 return E_NOTIMPL;
3236 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3237 float *value)
3239 FIXME("iface %p, value %p stub!\n", iface, value);
3241 return E_NOTIMPL;
3244 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3245 BOOL *value)
3247 FIXME("iface %p, value %p stub!\n", iface, value);
3249 return E_NOTIMPL;
3252 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3253 int *value)
3255 FIXME("iface %p, value %p stub!\n", iface, value);
3257 return E_NOTIMPL;
3260 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3261 float *value)
3263 FIXME("iface %p, value %p stub!\n", iface, value);
3265 return E_NOTIMPL;
3268 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3269 BOOL *values, UINT offset, UINT count)
3271 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3273 return E_NOTIMPL;
3276 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3277 int *values, UINT offset, UINT count)
3279 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3281 return E_NOTIMPL;
3284 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3285 float *values, UINT offset, UINT count)
3287 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3289 return E_NOTIMPL;
3292 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3293 BOOL *values, UINT offset, UINT count)
3295 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3297 return E_NOTIMPL;
3300 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3301 int *values, UINT offset, UINT count)
3303 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3305 return E_NOTIMPL;
3308 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3309 float *values, UINT offset, UINT count)
3311 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3313 return E_NOTIMPL;
3316 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3318 /* ID3D10EffectVariable methods */
3319 d3d10_effect_vector_variable_IsValid,
3320 d3d10_effect_vector_variable_GetType,
3321 d3d10_effect_vector_variable_GetDesc,
3322 d3d10_effect_vector_variable_GetAnnotationByIndex,
3323 d3d10_effect_vector_variable_GetAnnotationByName,
3324 d3d10_effect_vector_variable_GetMemberByIndex,
3325 d3d10_effect_vector_variable_GetMemberByName,
3326 d3d10_effect_vector_variable_GetMemberBySemantic,
3327 d3d10_effect_vector_variable_GetElement,
3328 d3d10_effect_vector_variable_GetParentConstantBuffer,
3329 d3d10_effect_vector_variable_AsScalar,
3330 d3d10_effect_vector_variable_AsVector,
3331 d3d10_effect_vector_variable_AsMatrix,
3332 d3d10_effect_vector_variable_AsString,
3333 d3d10_effect_vector_variable_AsShaderResource,
3334 d3d10_effect_vector_variable_AsRenderTargetView,
3335 d3d10_effect_vector_variable_AsDepthStencilView,
3336 d3d10_effect_vector_variable_AsConstantBuffer,
3337 d3d10_effect_vector_variable_AsShader,
3338 d3d10_effect_vector_variable_AsBlend,
3339 d3d10_effect_vector_variable_AsDepthStencil,
3340 d3d10_effect_vector_variable_AsRasterizer,
3341 d3d10_effect_vector_variable_AsSampler,
3342 d3d10_effect_vector_variable_SetRawValue,
3343 d3d10_effect_vector_variable_GetRawValue,
3344 /* ID3D10EffectVectorVariable methods */
3345 d3d10_effect_vector_variable_SetBoolVector,
3346 d3d10_effect_vector_variable_SetIntVector,
3347 d3d10_effect_vector_variable_SetFloatVector,
3348 d3d10_effect_vector_variable_GetBoolVector,
3349 d3d10_effect_vector_variable_GetIntVector,
3350 d3d10_effect_vector_variable_GetFloatVector,
3351 d3d10_effect_vector_variable_SetBoolVectorArray,
3352 d3d10_effect_vector_variable_SetIntVectorArray,
3353 d3d10_effect_vector_variable_SetFloatVectorArray,
3354 d3d10_effect_vector_variable_GetBoolVectorArray,
3355 d3d10_effect_vector_variable_GetIntVectorArray,
3356 d3d10_effect_vector_variable_GetFloatVectorArray,
3359 /* ID3D10EffectVariable methods */
3361 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3363 TRACE("iface %p\n", iface);
3365 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3368 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3369 ID3D10EffectMatrixVariable *iface)
3371 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3374 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3375 D3D10_EFFECT_VARIABLE_DESC *desc)
3377 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3380 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3381 ID3D10EffectMatrixVariable *iface, UINT index)
3383 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3386 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3387 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3389 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3392 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3393 ID3D10EffectMatrixVariable *iface, UINT index)
3395 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3398 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3399 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3401 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3404 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3405 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3407 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3410 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3411 ID3D10EffectMatrixVariable *iface, UINT index)
3413 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3416 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3417 ID3D10EffectMatrixVariable *iface)
3419 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3422 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3423 ID3D10EffectMatrixVariable *iface)
3425 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3428 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3429 ID3D10EffectMatrixVariable *iface)
3431 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3434 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3435 ID3D10EffectMatrixVariable *iface)
3437 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3440 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3441 ID3D10EffectMatrixVariable *iface)
3443 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3446 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3447 ID3D10EffectMatrixVariable *iface)
3449 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3452 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3453 ID3D10EffectMatrixVariable *iface)
3455 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3458 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3459 ID3D10EffectMatrixVariable *iface)
3461 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3464 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3465 ID3D10EffectMatrixVariable *iface)
3467 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3470 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3471 ID3D10EffectMatrixVariable *iface)
3473 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3476 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3477 ID3D10EffectMatrixVariable *iface)
3479 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3482 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3483 ID3D10EffectMatrixVariable *iface)
3485 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3488 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3489 ID3D10EffectMatrixVariable *iface)
3491 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3494 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3495 ID3D10EffectMatrixVariable *iface)
3497 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3500 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3501 void *data, UINT offset, UINT count)
3503 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3506 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3507 void *data, UINT offset, UINT count)
3509 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3512 /* ID3D10EffectMatrixVariable methods */
3514 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3515 float *data)
3517 FIXME("iface %p, data %p stub!\n", iface, data);
3519 return E_NOTIMPL;
3522 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3523 float *data)
3525 FIXME("iface %p, data %p stub!\n", iface, data);
3527 return E_NOTIMPL;
3530 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3531 float *data, UINT offset, UINT count)
3533 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3535 return E_NOTIMPL;
3538 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3539 float *data, UINT offset, UINT count)
3541 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3543 return E_NOTIMPL;
3546 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3547 float *data)
3549 FIXME("iface %p, data %p stub!\n", iface, data);
3551 return E_NOTIMPL;
3554 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3555 float *data)
3557 FIXME("iface %p, data %p stub!\n", iface, data);
3559 return E_NOTIMPL;
3562 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3563 float *data, UINT offset, UINT count)
3565 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3567 return E_NOTIMPL;
3570 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3571 float *data, UINT offset, UINT count)
3573 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3575 return E_NOTIMPL;
3579 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3581 /* ID3D10EffectVariable methods */
3582 d3d10_effect_matrix_variable_IsValid,
3583 d3d10_effect_matrix_variable_GetType,
3584 d3d10_effect_matrix_variable_GetDesc,
3585 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3586 d3d10_effect_matrix_variable_GetAnnotationByName,
3587 d3d10_effect_matrix_variable_GetMemberByIndex,
3588 d3d10_effect_matrix_variable_GetMemberByName,
3589 d3d10_effect_matrix_variable_GetMemberBySemantic,
3590 d3d10_effect_matrix_variable_GetElement,
3591 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3592 d3d10_effect_matrix_variable_AsScalar,
3593 d3d10_effect_matrix_variable_AsVector,
3594 d3d10_effect_matrix_variable_AsMatrix,
3595 d3d10_effect_matrix_variable_AsString,
3596 d3d10_effect_matrix_variable_AsShaderResource,
3597 d3d10_effect_matrix_variable_AsRenderTargetView,
3598 d3d10_effect_matrix_variable_AsDepthStencilView,
3599 d3d10_effect_matrix_variable_AsConstantBuffer,
3600 d3d10_effect_matrix_variable_AsShader,
3601 d3d10_effect_matrix_variable_AsBlend,
3602 d3d10_effect_matrix_variable_AsDepthStencil,
3603 d3d10_effect_matrix_variable_AsRasterizer,
3604 d3d10_effect_matrix_variable_AsSampler,
3605 d3d10_effect_matrix_variable_SetRawValue,
3606 d3d10_effect_matrix_variable_GetRawValue,
3607 /* ID3D10EffectMatrixVariable methods */
3608 d3d10_effect_matrix_variable_SetMatrix,
3609 d3d10_effect_matrix_variable_GetMatrix,
3610 d3d10_effect_matrix_variable_SetMatrixArray,
3611 d3d10_effect_matrix_variable_GetMatrixArray,
3612 d3d10_effect_matrix_variable_SetMatrixTranspose,
3613 d3d10_effect_matrix_variable_GetMatrixTranspose,
3614 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3615 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3618 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3620 FIXME("iface %p stub!\n", iface);
3622 return FALSE;
3625 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3627 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3629 TRACE("iface %p, desc %p\n", iface, desc);
3631 if (This == &null_type)
3633 WARN("Null type specified\n");
3634 return E_FAIL;
3637 if (!desc)
3639 WARN("Invalid argument specified\n");
3640 return E_INVALIDARG;
3643 desc->TypeName = This->name;
3644 desc->Class = This->type_class;
3645 desc->Type = This->basetype;
3646 desc->Elements = This->element_count;
3647 desc->Members = This->member_count;
3648 desc->Rows = This->row_count;
3649 desc->Columns = This->column_count;
3650 desc->PackedSize = This->size_packed;
3651 desc->UnpackedSize = This->size_unpacked;
3652 desc->Stride = This->stride;
3654 return S_OK;
3657 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3658 UINT index)
3660 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3661 struct d3d10_effect_type *t;
3663 TRACE("iface %p, index %u\n", iface, index);
3665 if (index >= This->member_count)
3667 WARN("Invalid index specified\n");
3668 return (ID3D10EffectType *)&null_type;
3671 t = (&This->members[index])->type;
3673 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
3675 return (ID3D10EffectType *)t;
3678 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3679 LPCSTR name)
3681 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3682 unsigned int i;
3684 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
3686 if (!name)
3688 WARN("Invalid name specified\n");
3689 return (ID3D10EffectType *)&null_type;
3692 for (i = 0; i < This->member_count; ++i)
3694 struct d3d10_effect_type_member *typem = &This->members[i];
3696 if (typem->name)
3698 if (!strcmp(typem->name, name))
3700 TRACE("Returning type %p.\n", typem->type);
3701 return (ID3D10EffectType *)typem->type;
3706 WARN("Invalid name specified\n");
3708 return (ID3D10EffectType *)&null_type;
3711 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3712 LPCSTR semantic)
3714 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3715 unsigned int i;
3717 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
3719 if (!semantic)
3721 WARN("Invalid semantic specified\n");
3722 return (ID3D10EffectType *)&null_type;
3725 for (i = 0; i < This->member_count; ++i)
3727 struct d3d10_effect_type_member *typem = &This->members[i];
3729 if (typem->semantic)
3731 if (!strcmp(typem->semantic, semantic))
3733 TRACE("Returning type %p.\n", typem->type);
3734 return (ID3D10EffectType *)typem->type;
3739 WARN("Invalid semantic specified\n");
3741 return (ID3D10EffectType *)&null_type;
3744 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3746 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3747 struct d3d10_effect_type_member *typem;
3749 TRACE("iface %p, index %u\n", iface, index);
3751 if (index >= This->member_count)
3753 WARN("Invalid index specified\n");
3754 return NULL;
3757 typem = &This->members[index];
3759 TRACE("Returning name %s\n", debugstr_a(typem->name));
3761 return typem->name;
3764 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3766 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3767 struct d3d10_effect_type_member *typem;
3769 TRACE("iface %p, index %u\n", iface, index);
3771 if (index >= This->member_count)
3773 WARN("Invalid index specified\n");
3774 return NULL;
3777 typem = &This->members[index];
3779 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
3781 return typem->semantic;
3784 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3786 /* ID3D10EffectType */
3787 d3d10_effect_type_IsValid,
3788 d3d10_effect_type_GetDesc,
3789 d3d10_effect_type_GetMemberTypeByIndex,
3790 d3d10_effect_type_GetMemberTypeByName,
3791 d3d10_effect_type_GetMemberTypeBySemantic,
3792 d3d10_effect_type_GetMemberName,
3793 d3d10_effect_type_GetMemberSemantic,